Walking (Adobe Character Animator Tutorial)

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  • Опубліковано 28 чер 2024
  • The Walk behavior lets your animated characters walk, slump, sneak, run, and more. In this tutorial, we'll look at the differences between simple and three view walk rigging, and then go through a step by step process rigging a PSD file to get it up and running (literally). We'll also show how to customize your walk parameters to match the style to your puppet's personality, and show some examples of how users are using the Walk behavior for everything from runway fashion to bouncing musicians! Finally, we'll end with some tips and tricks with things like making the background and foreground move, or how to get a quadruped to walk.
    0:00 Walk Behavior Overview
    3:47 Simple Walk Rigging
    7:27 Customizing the Walk
    9:25 Three View Walk
    11:39 Tips And Tricks
    Download the free Eliza puppet at okaysamurai.com/puppets
    How to add foreground/background movement: • Character Animator Tip...
    Tiffany LaBelle: tiffanylabelle.com
    Worker Studio: workerstudio.com
    Download Character Animator: www.adobe.com/products/charac...
    Download free example projects and puppets: adobe.com/go/chexamples (official adobe pack) and okaysamurai.com/puppets/ (okay samurai puppet pack)
    Check out the official forums: adobe.com/go/chfeedback
    Share your creations online with #CharacterAnimator!
    Subscribe on UA-cam: ua-cam.com/users/subscription_c...
    Twitter: / okaysamurai
    Website: okaysamurai.com
    Track: Outer - KV [Audio Library Release]
    Music provided by Audio Library Plus
    Watch: • Outer - KV | Free Back...
    Free Download / Stream: alplus.io/outer
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КОМЕНТАРІ • 488

  • @emilbrothersmedia2533
    @emilbrothersmedia2533 3 роки тому +7

    I just want to thank you Samurai - I stumbled upon one of your videos and since I am already using the creative cloud I immediately installed the character animator. Since then I watched nearly everyone of your videos twice and can't stop playing with this amazing piece of software. Your tutorials are in my opinion amongst the best tutorials for any software ever. They cover everything you need to know, they are perfectly suited for beginners and provide you an easy acces to the character animator capabilities. Awesome !! Thank you so much for everything you're doing and I hope you will continue it for a long time :)

  • @ChrisHoffmanHoffmangler
    @ChrisHoffmanHoffmangler 4 роки тому +26

    You always seem to know the parts of my project that I'm struggling with and post a relevant tutorial. Thanks!

  • @curtispyketech
    @curtispyketech 4 роки тому +1

    Fellow tutorial maker here - and I must say, your tutorials are top notch. Well explained and thorough. Big fan.

  • @neoblackcyptron
    @neoblackcyptron 3 роки тому +1

    Your team is really spearheading an amazing product. Good job. This is one of the best well designed well written pieces of software ever created. It’s intuitive and these video tutorials are excellent.

  • @houseofsugars
    @houseofsugars 4 роки тому +1

    Another winner!! Thanks so much for these. And I LOVE what Tiffany LaBelle has done !!

  • @extremesegaa9239
    @extremesegaa9239 4 роки тому +20

    I wish every youtuber had great step by step explanations and clear speaking like you do , keep it up

  • @laovoly6988
    @laovoly6988 4 роки тому +7

    Thanks to your great tutorial, I was able to make an animation, too. DAVE, You are my great teacher.

  • @CloakedMan71
    @CloakedMan71 4 роки тому +3

    Thank you Dave so much, this was exactly the tutorial I needed.

  • @ganapathysubramaniam
    @ganapathysubramaniam Рік тому +1

    character animator via these wonderful videos has opened up a portal for me! Thank you!

  • @laurabelpiano
    @laurabelpiano 4 роки тому +3

    Thank you so much for these wonderful lessons!

  • @ScaryStoriesNYC
    @ScaryStoriesNYC 4 роки тому +5

    12:56 BRILLIANT!! I've been looking for something like that to use in music videos that I had to put n the back burner because they just weren't working. I was thinking of animating them in 3D, but this trick should save those projects. THANK YOU.

  • @udittatisar5336
    @udittatisar5336 3 роки тому +2

    Keep doing this great work bro ! May Shiva bless you with whatever you want 💫

  • @MaverickVersusEverything
    @MaverickVersusEverything 4 роки тому +1

    Bringing heat! Mav flips out when he watches. --Mav's Underlings

  • @SLOPPEWALL
    @SLOPPEWALL 3 роки тому

    Yay! I did it. Thank you for the well put together tutorial.

  • @user-mg1lk6fp9b
    @user-mg1lk6fp9b 4 роки тому +2

    Man you’re doing perfect job ❤️
    Wish to have my own work soon

  • @goetzvideo-filmmaker
    @goetzvideo-filmmaker 4 роки тому

    Awesome video! Thanks for all the hard work!

  • @KnockemOrLockem
    @KnockemOrLockem 3 роки тому +2

    The Samurai has 85K subscribers and still answers all of our questions 👍🏻🙏🏻❤️

  • @heroesofcolor
    @heroesofcolor 4 роки тому +1

    This was incredibly helpful!! UA-cam School is the best. Thank you Dave!!

  • @shariqmanzoor322
    @shariqmanzoor322 4 роки тому

    It’s too detailed and easy to learn, thanks dear

  • @kailashrajkhowa9418
    @kailashrajkhowa9418 3 роки тому +2

    Thanks a lot! I was struggling a lot to do this

  • @tiffanylabelle
    @tiffanylabelle 4 роки тому +1

    Brilliant as always Dave. Thank you! It's interesting what workerstudio did, I also used the walk cycle on my lady playing the piano and all my scooter and people on bikes too with very low settings... :)

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      Thanks for letting me share your examples! Awesome work!

  • @LanguageHelp
    @LanguageHelp 4 роки тому +1

    Thank you for your tips and videos.

  • @RicsiDy9
    @RicsiDy9 4 роки тому

    Well.. you know... you are a hero. You just gave me some new skills, and a new job as well. I can't even say how grateful am I. If you will be in Hungary sometime, i will definitely give you a bottle of wine or something. Thank you so much!

  • @rolfkrumbein4170
    @rolfkrumbein4170 4 роки тому +1

    Great Job - Many,many thanks!!!!

  • @geotiempo-investigacionydo1224
    @geotiempo-investigacionydo1224 4 роки тому +1

    Good channel! I've activated the bell and following you. More than uploading tutorials, you are really contributing to the society :D Nice job.

  • @codygarcia1783
    @codygarcia1783 Рік тому

    Thank you for sharing your knowledge dude!

  • @aaqililham5802
    @aaqililham5802 3 роки тому +1

    Bless you Dave!

  • @TheEbble
    @TheEbble 11 місяців тому

    This is so so helpful!! Thank you so so much!!!!🤩🤩🤩

  • @theshapeofart8536
    @theshapeofart8536 Рік тому

    youre the best teacher!

  • @DinveMitoloji
    @DinveMitoloji 4 роки тому +1

    Hi, I need your help. I need to do my background in 'CA' instead of 'AE'. But if I use a camera in 'CA' my background is not working. I mean background has different X positions but when the camera is open positions aren't working. I will really be happy if you can help me with this subject. Because as I say i need to use both of them at the same time in the 'CA'.
    Thanks for your tutorial videos, they are really helpful.

    • @okaysamurai
      @okaysamurai  4 роки тому

      Did you check out the sample Linden & Robot file on adobe.com/go/chexamples? That has a working background - if you do everything just like that it should work just fine. When you add a camera into a scene it affects all layers below it. If you're still having trouble please post a video of the issue on adobe.com/go/chfeedback and we'll help you more directly there!

  • @KiKiArtWorks
    @KiKiArtWorks 4 роки тому

    I love your videos!

  • @PaperbackFilms
    @PaperbackFilms 3 роки тому

    You're the best! Thank you so much!

  • @wagnerjunior9434
    @wagnerjunior9434 4 роки тому

    Amazing!

  • @okkiwibird7151
    @okkiwibird7151 4 роки тому

    hey SO helpful love your stuff

  • @MegaRazac
    @MegaRazac 3 роки тому

    Thanks to your great tutorial

  • @JR-ci3dh
    @JR-ci3dh 3 роки тому

    you are a king

  • @dhruvrajsinhjadeja-vfxarti3085
    @dhruvrajsinhjadeja-vfxarti3085 10 місяців тому

    Thank you very so much for this video sir :)

  • @oyku_owl
    @oyku_owl 4 роки тому

    thank you so much I love you

  • @Marion0142
    @Marion0142 7 місяців тому

    thanks. very helpful😊

  • @shegun
    @shegun Рік тому

    Thank you!

  • @sezginderin9571
    @sezginderin9571 3 роки тому

    Men you are the best, your videos help me A LOTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT Please share more videos, thank you.

  • @bibleventures
    @bibleventures 3 роки тому

    Just finished making my first video that used character animator (previously used simple key framing in fcpx) and my rigging is a mess with extra limb iks and walk behaviours on every limb to make them function! Still - it was a start and allowed me to make a video in a very short timescale. I shall have to make use of the videos to sort my puppeting out, ensuring they don’t revert to a scrambled mess every time I drag them newly onto a scene). Still - it’s making a big difference in what I do, so thanks to you and the team.

    • @okaysamurai
      @okaysamurai  3 роки тому +1

      If you're banging your head against the wall please please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more direct help!

    • @bibleventures
      @bibleventures 3 роки тому

      @@okaysamurai thanks - I’ll bear it in mind if I don’t get things resolved but it’s not a significant problem at the moment, it’s just that I needed arms behind legs, thus splitting the arms from body group and so on and didn’t have time to work a better solution so bodged it lol. Thank you though and if I struggle to sort things I’ll let you know, 😊

    • @scott285
      @scott285 2 роки тому

      @@okaysamurai I'm starting to bang my head against the wall with this problem. :)
      I got my 3-view puppet to walk but when I added the limb IK to the front view so he could jump, squat etc, he then quit walking. Do you have any suggestions from having this happen previously?

  • @yoyoemmyjo
    @yoyoemmyjo 4 роки тому +1

    Awesome update to the Walk tutorial! Thanks Dave! I recently figured out one additional rigging step that's been critical to my puppets' walk cycles: Changing the attach style of the origin points on my walking views (e.g. the +Right Quarter and +Left Quarter walking groups) to "Free." Otherwise, they look like they're pinned to the background wherever that origin point is placed. This might only be relevant when your artwork is really big, though, because Eliza's are set to the default Weld style and she moves quite freely.

    • @okaysamurai
      @okaysamurai  4 роки тому

      Great point. We hope to fix and do this automatically in the future, but great tip.

  • @sobhansoori3122
    @sobhansoori3122 3 роки тому

    thank you very much I appreciate your help infinite thanks .

  • @RobertsReviews
    @RobertsReviews 3 роки тому

    Thank you

  • @hitogramastreaming6580
    @hitogramastreaming6580 3 роки тому

    thx,, really helpfull!!

  • @contaoutravez
    @contaoutravez 3 роки тому

    i´m in love.

  • @woodya1829
    @woodya1829 3 роки тому

    Awesome tutorial! Very thorough and helpful. Do you address animating a character riding a bike in any of your other tutorials? I have been trying to find something but have not be able to. Thanks!

    • @okaysamurai
      @okaysamurai  3 роки тому

      I haven't tackled that yet! I'm not sure I've seen a CH character doing that yet. Might be a good one to explore in the future...

  • @islamiccornerofficial9512
    @islamiccornerofficial9512 3 роки тому

    Very God Bro

  • @islamiccornerofficial9512
    @islamiccornerofficial9512 3 роки тому

    Sir God teacher

  • @akridiy
    @akridiy 4 роки тому +1

    Thank you for the video! Could you rework the default walk cycle? Almost every client says it looks jagged and unnatural.

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      It's based off of hand drawn frame by frame animation walk cycles, but as I say in the video, one size doesn't fit all, so it's impossible to pick a default that looks great for everyone. But thanks for the feedback - we are looking into ways to greatly expand the walk possibilities and we'll take it into account!

  • @bellaboiz
    @bellaboiz Рік тому

    Ghaa I had the wrong layer tagged with the walk behavior, thank you!

  • @ChrisOVEMERY
    @ChrisOVEMERY 3 роки тому

    hey Dave thanks for an amazing tutorial. I have a question, and sorry if this is covered but I simply missed it somehow. Say you have a rigged and tweaked standing puppet. You just want to add the left and right profiles and do the whole walk thing. Immediately when putting your your whole character in a folder (standing) all the rigging disappears and needs to be re-done. Is there a way around this?

    • @okaysamurai
      @okaysamurai  3 роки тому +1

      Unfortunately no - CH has a hard time keeping track of the rigging if things get shifted around into different folders. Anytime there are major structure changes, which is usually folders being added / moved / renamed, it can break the rigging. Sometimes CH is smart enough to figure it out, but not all the time. So for a walking character I try to add that stuff ahead of time before I get into any heavy rigging.

    • @ChrisOVEMERY
      @ChrisOVEMERY 3 роки тому

      @@okaysamurai alright! thanks for answering!

  • @kelvin_darwin
    @kelvin_darwin 4 роки тому +1

    Are you guys planning on doing a front view walk cycle option soon? That will be a game changer.

    • @okaysamurai
      @okaysamurai  4 роки тому

      No current plans outside of using cycle layers as shown for Wonder Boy in this video, but feel free to add/vote on it here: adobe.com/go/ch_wish

  • @kurmanbek
    @kurmanbek 4 роки тому

    Can you make more tutorials about enhanced animations like character carrying something, jumping or throwing or interacting with objects? How to link objects to hands and arrange layers etc

    • @okaysamurai
      @okaysamurai  4 роки тому

      Yes, I hope to do something like this in the future. For now I would watch the magnets tutorial on this channel.

  • @Quran_memorization
    @Quran_memorization 4 роки тому

    hello dave, can you help me, please .. I used two puppets at the same scene .. I tried everything to make them both move with my head movement but they move separately I wanted the first puppet to be the base and the second one to be pinned to the first one's face so it can do the same movements as the base.. can you record a simple video if it is possible and if you cant I would appreciate if you answer me in a message thanks a lot for all tutorials keep it up

    • @okaysamurai
      @okaysamurai  4 роки тому

      Unfortunately I don't think you can do exactly what you're trying to do here. CH is really optimized for controlling one character at a time. The best you could do is arm both of them in the timeline and they'll both move with your movements, and adjust the parameters under Face to make one move slightly differently. Or of course you could just record them one at a time, which is what I normally do.

    • @Quran_memorization
      @Quran_memorization 4 роки тому

      @@okaysamurai thank you for the fast responding dave
      i want to ask if i can take the layer of the mouth that i recorded and edited it for the first puppet and put this layer with the second puppet's rig layers ? thank you again

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      Yes. But you should ideally do the actual artwork sharing in Photoshop or Illustrator, not in CH. if you recorded one lip sync take with one character you could copy and paste that exact same take to the other puppet, and it doesn't really matter what their mouth looks like - the visemes will still work with whatever mouth the character has.

    • @Quran_memorization
      @Quran_memorization 4 роки тому

      @@okaysamurai thanks a lot , i dont know how can i thank you
      i pray to god to give you hidayah in your whole life thanks dave

  • @artistictreehgr
    @artistictreehgr 4 роки тому +1

    Great videos they are super helpful. I have a character that has a skirt. I wanted to know how you go about adding dynamics to the skirt so it can collide with the legs as she walks.

    • @okaysamurai
      @okaysamurai  4 роки тому +2

      Currently there isn't a great way to have cloth dynamics, what Tiffany is showing in the video is as good as we can do right now. You kind of just have to fake it. But there will be advancements made here in the future.

    • @artistictreehgr
      @artistictreehgr 4 роки тому +1

      @@okaysamurai I see. Is there a place I can suggest new features? I have a 3D Character rigging background and was trying this software for the first time and have several ideas.

    • @okaysamurai
      @okaysamurai  4 роки тому

      Yes! adobe-video.uservoice.com/forums/911317-character-animator

  • @betteryouin2418
    @betteryouin2418 2 роки тому

    This tutorial has been on repeat 👌🏽 was just wondering is it possible to have multiple standing positions i.e a front facing profile and right facing profile. So that if your walking to the right, when the character stops working it will be facing the right or the front if you wish? 🤔

    • @okaysamurai
      @okaysamurai  2 роки тому

      There unfortunately isn't an easy way to do this yet - you could have a swap set for the standing view where you can manually swap between left/right standing views with a trigger key, but ultimately I think you might be better off just saving two versions of the puppet and using whichever one you need for a particular scene.

  • @Malenkialex
    @Malenkialex 4 роки тому

    could you give a link to the wonder boy template please?
    btw. I really love your tutorials. your doing a wonderful job. greetings from east germany

    • @okaysamurai
      @okaysamurai  4 роки тому

      Yep! Check out adobe.com/go/chexamples - he's like halfway down the page.

  • @AmandaDeSimone
    @AmandaDeSimone 4 роки тому

    Fantastic tutorials! Any advice on how to animate a snake slithering across the screen in Character Animator? I've tried manipulating limb rigs from sample puppets on a snake's body but no dice.

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      I would probably add several draggers in the body and do a replay recording of them bending around. If you added a Walk behavior and Waist tag it should be able to move with walking left/right motion. But really this needs a full IK system to work really well, which we don't have (yet).

  • @MFGroupChannel
    @MFGroupChannel 4 роки тому

    First I would like to thank you for this wonderful explanation, step by step
    And the question is ... Is there a way to make a walking movement for an animal with four legs?

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      I talk about this at the very end of the video. Yes, if you add multiple Walk behaviors you can get away with it, but it's a little hacky at the moment.

    • @MFGroupChannel
      @MFGroupChannel 4 роки тому

      Thank you for your interest in responding ... I was able to make a walking movement for an animal, but there are some simple problems in controlling parts of the body to make it move naturally ... If you like to see it, I can upload it to UA-cam ... I wish there would be a solution for the movement of an animal@@okaysamurai

  • @Marion0142
    @Marion0142 8 місяців тому

    Hi there. Thanks for you brilliant videos. Do legs have to be two different elements?

    • @okaysamurai
      @okaysamurai  8 місяців тому

      For this walk behavior, yes. They should each be a separate independent element rigged as shown, with the knees, ankles, toes, sticks, etc.

  • @babycs3
    @babycs3 3 роки тому

    hello, your tutorials are beyond useful as usual. I have a question to ask. I have this 5 different versions of the same character, what change is just clothes and accessories. So instead of rigging every single version is there a way to rig it once and then apply the same rig to all of them? or having all the 5 verisions in the same file, just checking and unchecking layers visibility ?

    • @okaysamurai
      @okaysamurai  3 роки тому

      If the file setup is exactly the same, like all the groups and layers are organized and named the same, then once you rig one puppet, duplicate that puppet in the project panel, select it, and click the blue link that appears in the right properties. Select the new PSD or AI file to replace it with, and it should retain the same rigging. Repeat the process until you have all 5. Another option would be to have one file and make the clothes all part of a triggered swapset, so you can press 1 to show this outfit, 2 for this other one, etc. That might honestly be the easiest way to go if it's literally the same file and you're just changing the visibility on stuff.

    • @babycs3
      @babycs3 3 роки тому

      @@okaysamurai oh the triggers ! haven't thought of triggers ! omg thank you !

  • @paulartifice
    @paulartifice 3 роки тому

    Thanks for all your helpful tutorials!!] Is it possible to add head turns to the right, left, standing postiions, so that a puppet could say, look back as they walk forward?

    • @okaysamurai
      @okaysamurai  3 роки тому +1

      Yes! See the Brooklyn Buddies on www.adobe.com/go/chexamples for a great example of this.

    • @paulartifice
      @paulartifice 3 роки тому

      @@okaysamurai I actually figured it out after a few hours of messing with layer duplication. I created a separate group folder "head" for each body position and tagged them as independent. I don't know if you've done a video on it but I discovered some of the pretagging you did in photoshop of things like "origin" and "dangle" etc, and have found adding those in photoshop greatly speeds up my rigging time in CA. Might be something to do a video on. Anyway thank you. I have watched hours of your videos and used your puppets for reference and it has been super helpful. Been using CA for my band/art project, "Aktion Kat!" and very happy with the results! Happy New Year dude! 😺

  • @Dramadonia
    @Dramadonia 3 роки тому +1

    Walking and running works fine for me but when I try to do the slump it looks like the puppet has been pinned to a board and is trying to break free. I guess I need to toggle and play around with the head behavior.

    • @okaysamurai
      @okaysamurai  3 роки тому

      Some of the variations can feel broken with certain character types, play around with the parameters and see how it goes. If it's only happening in one style that's probably what's up.

  • @Raging_Granny_Gamer
    @Raging_Granny_Gamer 4 роки тому +1

    Hi Dave, can you please make the assets also available for download in your puppet. In this case, is it possible to share your background of the scene?
    Let me know and keep up the great work!!

    • @okaysamurai
      @okaysamurai  4 роки тому +2

      Sure - I updated the ZIP file to include the street background as well. Enjoy!

  • @haneyaljayar5164
    @haneyaljayar5164 11 місяців тому

    Great tutorial! I have a question; when releasing the arrow keys, the character snaps back to the standing pose which looks to the left of the screen. What if I need the character to walk to the right of the screen then stand with its face looking to the right?

    • @okaysamurai
      @okaysamurai  10 місяців тому

      Yeah, this is tricky because you're only allowed one standing pose. I would probably say use the Transform behavior and change Scale X to - 100% to send the character facing the other way. You could either start with your character flipped like that or keyframe it in later.

  • @GLOSSYFUTURE
    @GLOSSYFUTURE 3 роки тому

    Why Puppet glitches after recording when I play?
    I made a puppet who can walk on stage and it has all side profile. When I add key frame to make it walk one side to other side works fine, but when watching the preview it glitches among all side of profiles. Even I turned off my web cam but it remains same.

    • @okaysamurai
      @okaysamurai  3 роки тому +1

      Hmmm not sure why that would happen, especially with keyframes - those should be absolute. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.

  • @whoozie
    @whoozie Рік тому +1

    Walking behavior is my favorite one so far and I'm really having a lot of fun with this! Btw I made an assassin's creed character based on eliza and think it's looking good ...I'm on my way to finishing my first cartoon video
    I can't quite understand why moving the playhead after capturing a take mess up the walking we just recorded....can uu explain more about this?

    • @okaysamurai
      @okaysamurai  Рік тому +1

      Walking is a simulation. Your recording shouldn't be messed up if you play back from 0, but if you play back from anywhere else, the simulation will be starting at a different position. So for a real playback, always start from the beginning of the timeline.

    • @whoozie
      @whoozie Рік тому +1

      @@okaysamurai thank uu for the explanation ! appreciated

  • @sinafuchser3403
    @sinafuchser3403 4 роки тому

    Good Afternoon, that's another very helpful rigging tutorial. But we have a question about the walk of the characters. We drew a character with 3 views like the puppet in your video. Our problem is, that when we do the rigging exactly like you in the video, the character is a bit smaller while walking. When it stops, it grows up and the character is bigger again. Is there some special rigging that counteracts this? Thank you for your answer!

    • @okaysamurai
      @okaysamurai  4 роки тому

      The sinking/lean you might see is a bug. Try aligning the toe and heel tags at the same horizontal level and see if that helps. If it persists please post an example video at adobe.com/go/chfeedback and we'll try to help you more.

  • @dontclickmychanneldescript8854
    @dontclickmychanneldescript8854 4 роки тому +2

    Could you please make a tutorial on how to make puppets sit down and interact twitch things

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      For interacting with things, see the Magnets tutorial - ua-cam.com/video/ivt3zQ0zni0/v-deo.html. For sitting, you can add draggable handles into the limbs to do this - see Gene at adobe.com/go/chexamples as a character with a lot of draggable parts. There will be some improvements on this in the future as well.

  • @DigitalDave
    @DigitalDave 4 роки тому

    is there any way to have character animator automatically flip the profile for standing view? like Eliza my Puppet's standing view faces left so even when walking right and stopping he instantly flips around again. Or is there any way I can get around this? thanks mate!

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      I think I talk about this in the video as a limitation - no, whatever your standing view is will be what shows up. The only way around this would be to either a) have your standing view be a more front facing view so it looks more in between the two profile views, or b) have a 4th view facing the correct way that you manually trigger. Honestly for me I would probably just keep things like Eliza and reverse her scale either in CH or AE if I needed her facing the other way...less complex that way!

    • @DigitalDave
      @DigitalDave 4 роки тому

      @@okaysamurai thank you so much for the reply, yeah I did see you go over that in the video however just wanted to know if there is another way of achieving the same result, flipping the character using keyframes is a pretty good workaround. Thanks Dave!

  • @markelliot2994
    @markelliot2994 4 роки тому

    Great tutorial! Of course a question: 1) I have a 3 view Bumble Bee character-Standing, Left and right, (no legs, just cycle of wings and head with mouth and eyes)and I have the 'draggable' so I can move him around the scene with my mouse...Why do all 3 views show up all the time? I have designated the right view 'right' and left view 'left'. thanks again!

    • @okaysamurai
      @okaysamurai  4 роки тому

      Walk is only going to work with the arrow keys, not the dragger - you want motion trigger! Check out the hummingbird on adobe.com/go/chexamples. Different behavior / tags.

    • @markelliot2994
      @markelliot2994 4 роки тому

      @@okaysamurai I am indebted to you for answering what probably are the same questions over and over again...Never in my adult computer life of over 4 decades have received such outstanding support. I suppose it is inevitable that Adobe or some other company will recognized your gifts and passion and either promote you to a higher level or whisk you away, but until that time I am prayerfully thankful for you!
      If there is the ability to contact your 'manager' I would personally like to commend you for your efforts and kindness....

  • @anotherdayanotherdance8369
    @anotherdayanotherdance8369 4 роки тому

    Hello Dave... thank you so much for the help! Where can I find a video where it shows how to set up the three view step by step?

    • @okaysamurai
      @okaysamurai  4 роки тому

      I'm not sure if I ever show it exactly step by step - but I do give a slightly different take here: ua-cam.com/video/b1GLkNVVEGk/v-deo.html

    • @anotherdayanotherdance8369
      @anotherdayanotherdance8369 4 роки тому

      @@okaysamurai Thank you!

  • @dkns-indiegamedevjourneyso3113
    @dkns-indiegamedevjourneyso3113 3 роки тому

    Fantastic tutorial again...I would like to get proficient with Adobe Character Animator. :)
    I have my original character from my children's books, that I will be working with, but for the new characters I create to go alongside, is it best I create them in character animator or continue using Adobe Illustrator, before rigging?

    • @okaysamurai
      @okaysamurai  3 роки тому +1

      You'll want to draw/build the artwork in Photoshop or Illustrator, then import that file into Character. This might be a good starting point: ua-cam.com/video/JL024_E1AUk/v-deo.html

    • @dkns-indiegamedevjourneyso3113
      @dkns-indiegamedevjourneyso3113 3 роки тому

      Thank you I have already started watching it. :)

  • @doctak2518
    @doctak2518 4 роки тому

    How can i use mouth triggers from sad to happy and vice versa when taking lypsync from audio recor?I

    • @okaysamurai
      @okaysamurai  4 роки тому

      The lip sync track doesn't change - if a "sad" trigger is recorded, then while that bar is visible the sad mouth will appear. So import your audio, compute lip sync, then add the triggers.

  • @timothylitostansky1339
    @timothylitostansky1339 3 роки тому +1

    Thank you for the tutorial! I'm struggling something pretty specific. While my character is walking I want them to occasionally raise their hand, point, etc. I tried the limb IK but they seem to fight each other. Is this possible in CA? Thanks in advance!

    • @okaysamurai
      @okaysamurai  3 роки тому

      Yeah this is a tough one. Your best bet is to leave Limb IK off of the arms for the walking views and don't tag the wrist/elbow so walk won't take over. You won't get the benefits of Limb IK but at least you'll be able to move the arms. I unfortunately can't think of another way to deal with this because Limb IK and Walk both want those same tags.

    • @timothylitostansky1339
      @timothylitostansky1339 3 роки тому

      @@okaysamurai Thank you very much for the reply. That really is a huge bummer. Hopefully something like this will be fixed in the future.

  • @andycrosier3541
    @andycrosier3541 Рік тому

    Hey, great vid! So, when you're tagging the shoulders and hips -you do that on the "body" section? And when you tag the arm -you only tag the elbow and wrist -not the shoulder? And when tagging the legs leave out the hips, because they were tagged "hips" in the body section? What if you tag something twice, like hips within the body and legs sections?

    • @okaysamurai
      @okaysamurai  Рік тому

      Yeah, so typically you just want to be consistent, so I recommend putting your shoulder and hip tags all on the body group. I think it still works if they're on the arm and leg groups, but I think they have more possibilities of becoming detached if you do this. When you tag things twice, usually CH just ignores the second set, but it's good practice to only have one set of tags. If the problems persist, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

    • @andycrosier3541
      @andycrosier3541 Рік тому

      @@okaysamurai Ok, thanks!

  • @mibevan
    @mibevan 3 роки тому

    That quadruped walk cycle HAS TO BE POSSIBLE...may need to update my characters back legs now that I think about it (personal task)
    Are you able to apply a walk cycle to hands so like if you need them to crawl?

    • @okaysamurai
      @okaysamurai  3 роки тому

      Yes, like I show at the end of this video, the best way to do this is with two Walk behaviors, but I would tag the second pair of "hands" as legs instead to get the right foot motions.

  • @meghandaharwal5179
    @meghandaharwal5179 4 роки тому +4

    Hi, I'm trying to set up a walk cycle. I've watched the video and copied each step for hours, repeatedly and its still not working. The issue seems to be that none of the handles I'm tagging are being used by any behaviour. Its weird because I even downloaded Eliza and copied every step thats visible but it just doesn't work. Please please please could you help? Thank you so much!

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      If it's not working then yes, most likely the Walk behavior isn't seeing the tags for some reason. For more direct help please post a screenshot, video, or file > export > puppet to adobe.com/go/chfeedback and we'll try to help diagnose what's wrong.

    • @manaalacademy9534
      @manaalacademy9534 3 роки тому

      @@okaysamurai hey sir im using ch and i wanna make my own story using ch animation then upload my youtube so ist problem?

  • @Qtoonsnetwork
    @Qtoonsnetwork 4 роки тому +2

    Hey i love your work I wanted to ask u can i make a cartoon series using this Software ?

    • @okaysamurai
      @okaysamurai  4 роки тому +3

      Yep! In fact I hope to release a multi-character cartoon episode and accompanying tutorial next month - stay tuned!

    • @Qtoonsnetwork
      @Qtoonsnetwork 4 роки тому +2

      @@okaysamurai ok great that would be very helpful cause I always wanted to start animation but never knew where to start from but your videos are very very helpful

  • @gobrad
    @gobrad 4 роки тому +1

    These tuts are so good!! I have an after effects template with a walking figure I’d like to replace with another walking figure of my own.. can this be done? Could I replace ur aliza puppet with a made up puppet of my own

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      Absolutely, that's the whole point of CH - you can animate anything you make in Photoshop or Illustrator!

    • @gobrad
      @gobrad 4 роки тому +1

      @@okaysamurai Thanks so much for your prompt response... The template I have has a figure of a guy walking across the floor and pulling slides down to reveal each slides content... I want to replace that figure with the figure of a more prominent guy who's image is relevant to the story of each slide I am revealing.. Does this entail a lot of work?

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      Having not seen the template I'm not sure how much work it would be to rig it for CH instead, but the animations of walking and pulling down slides shouldn't be a problem at all for a CH character.

    • @gobrad
      @gobrad 4 роки тому +1

      @@okaysamurai Many Thanks Samurai for getting back to me... I'll give it a try :)

    • @gobrad
      @gobrad 4 роки тому +1

      Samurai, if I was to send you the after effect template, could you replace the walking man with a puppet and I’ll pay you... it’s possible to turn the walking character off in after effects settings

  • @abhimanyuudayan9092
    @abhimanyuudayan9092 4 роки тому

    Can you tell us how to make the puppet dance? Can we copy the motion from a video and embed the movements to the puppet?
    P.S. Hey I am a big fan of yours. Thanks for all your help.

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      Currently the best way to do this would be to put draggable handles in all the limbs and manually move/record them that way. Currently you can't take motion from a video, but eventually we hope to give users that ability or a motion library of possibilities to choose from.

  • @FemtechStudio
    @FemtechStudio 3 роки тому

    Thanks I have issues with "CH" any time I tried to open the app I pop and error message saying opengl 3.2 is not found, that the scene will be blank l, once I click on cancelled it will open and it will not work, please help me to fix this issue

    • @okaysamurai
      @okaysamurai  3 роки тому

      See community.adobe.com/t5/character-animator/faq-how-do-i-diagnose-and-resolve-an-opengl-related-error/td-p/7383058?page=1 or community.adobe.com/t5/character-animator/opengl-problem-won-t-allow-character-animator-to-work/m-p/9140012?page=1

  • @Vobo-Ghure
    @Vobo-Ghure 4 роки тому +2

    Awesome thanks....
    But what about jumping... When the character is happy he jumps saying yeahh....

    • @okaysamurai
      @okaysamurai  4 роки тому +4

      I would probably animate that with dragger takes and transform keyframes. Hopefully I can cover something like this in a future tutorial.

    • @genzcheerleader
      @genzcheerleader 4 роки тому

      @@okaysamurai Do You have a video that covers dragger takes and transform key frame?

    • @ArgosEyesCinema
      @ArgosEyesCinema 3 роки тому

      I made a tutorial about it on my channel!

  • @vb7105
    @vb7105 4 роки тому

    Does Adobe have some sort of index that explains all the features and icons? I saw that the ninja puppet had a bunch of pawn looking icons next the heads?

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      This is your best bet: helpx.adobe.com/adobe-character-animator/user-guide.html

  • @mrchii4908
    @mrchii4908 4 роки тому

    Hi I appreciate a lot the work you are doing to teach us, I have one question may be a little bit stupid but in my case, the white screen is very small and I cant see my whole puppet or how can I make my puppet smaller to see my whole character, how can I fix that?

    • @okaysamurai
      @okaysamurai  4 роки тому

      Select the scene in the left project panel and adjust the dimensions on the right properties panel. I go over this and a few other basics in ua-cam.com/video/7GKCw4f1UrI/v-deo.html.

    • @mrchii4908
      @mrchii4908 4 роки тому

      @@okaysamurai hahaha oh yeah I see it , it was pretty easy now I feel stupid , thanks man I hope to one day be as good as you

  • @neoblackcyptron
    @neoblackcyptron 3 роки тому

    Hi Dave, I think this might be an old question. But is there a way to make walk cycles for a puppet with 4 legs. The one approach I can think of is to make 2 puppets with 2 legs each, and have a 3rd puppet with a head and torso, combine all 3 to create my 4 legged creature. But I think, there might be a better way which I am not aware of. Thanks
    I figured it out saw another video where the user maps the same puppet leg tags to more than one leg. So it is possible to have a one to many relationship between the puppet tag and the different parts of the vector art.

    • @okaysamurai
      @okaysamurai  3 роки тому

      I talk about it at the end of this video: ua-cam.com/video/gv_2Upvtm-M/v-deo.html. It's not great but it's the best workaround I've found so far.

    • @neoblackcyptron
      @neoblackcyptron 3 роки тому

      @@okaysamurai Thanks. I'll check that out. BTW the new IK for the arms and legs in the BETA version is really useful. Thanks for pointing me in the right direction. It really made a difference in my episode2 which i released last week.

  • @ragingpoop8658
    @ragingpoop8658 4 роки тому +2

    please do a tutorial on how use multiple characters.

    • @okaysamurai
      @okaysamurai  4 роки тому +3

      I'm hoping to tackle this soon. Making a little multi-character cartoon short or something like that.

    • @hanalanaelle1357
      @hanalanaelle1357 4 роки тому +1

      @@okaysamurai This. Also can multiple characters come into contact with each other and have physics applied? Like can one character punch another character in the head and have that head automatically move?

    • @okaysamurai
      @okaysamurai  4 роки тому +1

      Yes, multiple physics objects can interact - see Physics Playground on adobe.com/go/chexamples as a working example.

  • @faruqijeniri3174
    @faruqijeniri3174 4 роки тому

    Hye there, I have question to ask. May I know where you create the background? Do we need to import it to Adobe Animate or Adobe After Effect?

    • @okaysamurai
      @okaysamurai  4 роки тому

      I created the background in Adobe Fresco on the iPad pro. It's just a JPG image so yes, you can import it into any program you want!

  • @cerenalaz
    @cerenalaz 2 роки тому

    her head has a quarter degree but ve pick the puppet as right profile. What if i want its head to really turn even more (like a real right profile) wouldnt it cause trouble? Sorry i’m having trouble with expressing, hope you got me…

    • @okaysamurai
      @okaysamurai  2 роки тому

      Check out the character Walker on www.okaysamurai.com/puppets/ - they have head turns + walking. You have to be careful because both Walk and Head Turner are looking for the "right profile" tag, so if you don't set things up like the Walker example it might not work right.

  • @MisterFrostee_NYC
    @MisterFrostee_NYC Рік тому

    I cant seem to get a valid "origin point" to show up with the green dotted line- so I'm unable to fully attach like you are at the 5:18 mark.. I tried "reset layer" on the left arm for example that is crowned/independent and still nothing. Any tips? Also love the channel!

    • @okaysamurai
      @okaysamurai  Рік тому

      Make sure the independent layer has something non-independent to attach to, usually the torso layer below. Also in rig mode make sure the bottom left corner of the canvas area that the polygon icon is turned on (blue) to show this kind of stuff.

  • @angu4878
    @angu4878 3 роки тому

    Thankyou for this video. It cleared my doubts.
    When i try to download any templates from your website, it says the file cannot be downloaded securely. And i have to discard them.

    • @okaysamurai
      @okaysamurai  3 роки тому

      I would try a different browser or network. The site does have a certificate and should be working: www.okaysamurai.com/puppets/

    • @angu4878
      @angu4878 3 роки тому

      @@okaysamurai I downloaded them! Thankyou very much!

  • @OzienPlays
    @OzienPlays Рік тому

    Does anyone know how to keep the character from changing the hand style? I have triggers for multiple hands and it goes to default when walking.

    • @okaysamurai
      @okaysamurai  Рік тому +1

      If you have a hand trigger on, you'll need to drag the triggered hand from each view into the trigger. So for example, if I have a pointing hand trigger, I would need to drag the point artwork layer from my left profile, standing, and right profile views into the point trigger in the Triggers panel so under "Layers & Replays" it shows 3 layers. Then one trigger will work across all views. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

    • @OzienPlays
      @OzienPlays Рік тому

      @@okaysamurai yeah, I actually figured it out, I had some triggers setup wrong and I also had the little eye icons wrong for some of the trigger groups, once I fixed it it works! Just asking the question helped! I have my character walking across a room with a sword and shield sitting down in a throne. It was dropping the sword and shield in my walking animations. I duplicated those characters to add static turning left and right half a turn for sitting in a chair with a side profile and being able to move the arms and legs with 1K, once I duplicated how I did those my walking worked! Your videos help a lot, but I just really need to do the work and learn the software. Not sure why, I don't make any money, lol.

  • @bhooto-theparanormal1425
    @bhooto-theparanormal1425 3 роки тому

    Hi, Dave, i have one question can we use head-turner behaviour with 3 view walk behaviour

    • @okaysamurai
      @okaysamurai  3 роки тому

      Yes. See Walker on okaysamurai.com/puppets as an example of this.

  • @mrahmedmamdouh3765
    @mrahmedmamdouh3765 3 роки тому

    hi can you make batman puppet ..and maybe some avengers ..or wwe stars ..and a stand alone guitar that can be applied to any character ..you are The developer
    after all

    • @okaysamurai
      @okaysamurai  3 роки тому

      Sorry - I can't make copyrighted material!

  • @jacquelinewilliams747
    @jacquelinewilliams747 2 роки тому

    Can you separate or regroup segments? if there is no body section, leg, or torso? One of my puppets I was trying to get to walk had all of the elements under 'Torso'

    • @okaysamurai
      @okaysamurai  2 роки тому

      I would do that in the original PSD or AI file, which may require some surgery to cut out and correctly organize the necessary parts. Typically you want your original art structure to be a good as possible before importing to CH.

  • @JohnMcMahan5
    @JohnMcMahan5 2 роки тому

    With the 3 view walk, would it be possible to add 3 different standing profiles instead of one in the standing group and use a swap set to change the standing direction? That way, when the character stops walking, the character is still facing the direction that it was walking. This might kill the need for having separate standing and walking characters. Is that even a good idea or is it better to just have separate characters? Thanks.

    • @okaysamurai
      @okaysamurai  2 роки тому +1

      Yep, this is totally possible! It may feel a little complex, needing to remember when & where to trigger the views, and if those extra views don't have view tags, you would need to manually add additional face / eye gaze / etc. behaviors. To me it's just a bit too much complexity to keep in my head, so I tend to stick to just the 3 view, but it's definitely doable.

    • @JohnMcMahan5
      @JohnMcMahan5 2 роки тому

      @@okaysamurai I see what you mean! It is totally easier for me to use a separate standing and walking version on the timeline than to rig, tag, and untag all the behaviors for one character. Thanks again!

  • @zavankan4796
    @zavankan4796 2 роки тому

    Hi Dave, for Eliza, are we able to change the color of her shirt and pants? I did not see a layer for shirt and pants. I just finished the "create your own puppet" tutorial and noticed it had a group for pants. Also her hair, I was able to change the color for the right and left side of her hair, but not the middle. How would I be able to do that? Thanks.

    • @okaysamurai
      @okaysamurai  2 роки тому

      Yes, I believe if you go into Eliza's legs and torso in the PSD file you'll find the elements you're looking for. Her pants parts are more spread out because she needed walk functionality. Same with the hair and dangling - just go through the PSD and turn layer visibility on/off until you find the right ones!

  • @WilliamCowper77
    @WilliamCowper77 11 місяців тому

    hi, on character animator, do you know how to set a new starting position for a character in the same scene? i want my character to start in the middle, walk off screen, then, reappear walking on from the other side. However, it keep defaulting back to the first start position, so he never comes back on from the other side. Any tips welcome!

    • @okaysamurai
      @okaysamurai  10 місяців тому

      Are you using the keyframes method? That's probably your best bet. I'd keyframe one starting position, have them walk off with another keyframe, and then put two keyframes right next to each other - one offscreen, and the very next frame in the second starting position. Or you could Edit > Split the puppet into two separate tracks and record each one separately. Hope that helps!