Dominions 6 stat blesses. Better or Worse?

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  • Опубліковано 30 січ 2024
  • We review pretenders blesses and ideas and the difference between dom 5 and 6
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КОМЕНТАРІ • 24

  • @JoViljarHaugstulen
    @JoViljarHaugstulen 6 місяців тому +4

    There is one thing that could be good with Strength stacking and that is Sacred Archers with the buff of them getting 1/2 strength added (before it was 1/3) the issue is of course that sacred archers generally aren't good enough to bother with a bless and you also usually don't have enough of them (and if they don't have good enough precision friendly fire will be a bigger issue with them dealing more damage)
    On other units there is usually little reason to stack that much strength as you also need attack to actually hit and well they will also likely be glass canons dying a lot (I suppose they could still be useful as a specialized tool for taking out high HP and high protection targets?)

    • @topguides6991
      @topguides6991  6 місяців тому

      true true I was kinda thinking of playing caelum with strength stacking into bows of war it helps with alot of your issues of not being able to punch through units

  • @TheDoomerBlox
    @TheDoomerBlox 6 місяців тому +3

    16:32 -
    Awareness is significantly better than +2 defence, unless the opponents have very serious attack density.
    Simply because harassment is usually split up - and by ignoring the first two pips of harassment, it ends up preventing harassment from stacking up over time due to target-switching occasionally focusing a unit.

    • @MajesticSundew
      @MajesticSundew 6 місяців тому +1

      Doesn't harassment penalty reduce by like 95% per round though?

  • @Milorada7375
    @Milorada7375 6 місяців тому +1

    Great video!

  • @Zombie1Boy
    @Zombie1Boy 6 місяців тому +3

    What do you think about the Quickness bless? +2 attack, +2 defence 50% combat speed increase and two attacks a round?

    • @topguides6991
      @topguides6991  6 місяців тому +3

      It's great and cheaper than before the hard part is finding a sacred to justify it. I'd probably want a 2 attack sacred so now we are doing 4 damage. Could also be very good on sacred cav to help them zoom to the backline

    • @Zombie1Boy
      @Zombie1Boy 6 місяців тому

      @@topguides6991 EA vanheim? Long living elves, berserker vanheres. MA Man /w Knights of Avalon? I think MA Bandar Log also has 3 attack cavalry too.

    • @topguides6991
      @topguides6991  6 місяців тому

      Honestly it sounds pretty sexy on bandar log could also be great on vanheim on both their units and thugs if you try it out let me know@@Zombie1Boy

    • @Zombie1Boy
      @Zombie1Boy 6 місяців тому +1

      @@topguides6991 I've been trying out Awake Frost Father /w quickness -- vanhere's get two attacks a turn now. Expanding is a snap as they more or less kill twice the amount of indy troops per turn in battle.

    • @chuckwood3426
      @chuckwood3426 6 місяців тому +2

      @@topguides6991 MA Ermor is the perfect nation for that bless. Sacred cavalry dont care about fatigue and they are spammable from every fort.

  • @Timlagor
    @Timlagor 4 місяці тому +1

    You made Immobiles a throw-away comment. Are they good for anything?

    • @topguides6991
      @topguides6991  4 місяці тому +2

      They're good for heavy sacred production as they are high dominion. And they're good at wiping armies as most are inate casters with high HP and dominion. If the immobiles the monolith litch and fetish idol are the best. The lich because is a cheap chassis and an immortal. The monolith and fetish idol because they both naturally have high prot hp and astral paths for teleports. Overall though immobiles are mostly used for nations that want to spam their sacreds I just think rainbows are stronger for that right now as the incarnates blesses are pricy.

  • @misterogers9423
    @misterogers9423 6 місяців тому

    Since white centaurs are size 5, what is the main appeal of larger since it would mean one less per square?

    • @topguides6991
      @topguides6991  6 місяців тому

      Their weapons become one length more so it's quite good for repelling

    • @misterogers9423
      @misterogers9423 6 місяців тому

      Ah, that's right combined with the attack stacking and blood surge and the built in berserk for even more attack.@@topguides6991

    • @mitchell9959
      @mitchell9959 5 місяців тому +1

      Lower density can actually help the centaurs by making their line wider and more likely to wrap around the enemy. It has disadvantages as well but you can fill the square with other units like satyr or bugs anyway

  • @chadstacy
    @chadstacy 6 місяців тому +1

    how good is luck 2 in dom6?

    • @topguides6991
      @topguides6991  6 місяців тому +1

      Imo not very good at all. They nerfed the hero chance bonus of luck and luck is better the more you have. However there's a couple exceptions. If you plan to do transformations which were buffed in 6 then it's good or if you're a turmoil nation probably still good but in general order 2 misfortune 2 is the way to go.

    • @tomogburn2462
      @tomogburn2462 6 місяців тому +4

      @@topguides6991 Misfortune seems to hurt WAY more now. Its just constant barb attacks, people stealing my gold, and gems vanishing from my labs. It definitely (for me) didnt balance out with Order 2. The tiny bit of extra income isnt enough to offset it, and Growth getting nerfed makes it scale badly too.
      On the flip side, LA Lemuria with max death, one candle was deleting 28.7% of the population of an enemy province per turn.

    • @topguides6991
      @topguides6991  6 місяців тому

      So growth is seminerfed it scales less well but there is more population to multiply I think on the whole its only slightly down. On the other hard order and production are quite a bit better as their is both more base resources to multily by and more base income to multiply. Misfortune still suck and the fact that event armies can move is rough however it's still the best genaric dump scale. Also I do think Lemuria is hilarious@@tomogburn2462

    • @chuckwood3426
      @chuckwood3426 5 місяців тому +1

      @@tomogburn2462 Yea, I noticed too that Luck does not help you much. But there are some indy invaders such as barbarians that can only trigger if you have at least misfortune 1. Thus you are getting much worse events. There are some really good events also that requires Luck+ Order. But few will take that combination.