Currently 2 sensors, waiting for the third one to ship... I have a problem with my right touch controller though, it doesn't detect too well my thumb gesture (sometimes it gets stuck), do you know something about this?
Terrific detail, thanks. But during setup Oculus won't let me place 2 sensors more than 6 feet apart. I was trying your diagonal setup about 12 feet apart, bur the app won't let me proceed. How do I get past this? Any ideas?
3 years on and this is still the best sensor placement tutorial. Man what a difference 3 years has made on the price. I paid $150.00 for my rift cv1 with touch controllers and 2 sensors and it still looked new. Just got a 3rd sensor for $40.00.
Why is youtube not promoting your channel more? 8k subs and I legit thought you will be one of those 1million plus channels. Well done m8 you deserve more.
@@ZootNaps LOL I wish :D I was just deciding if I should buy VR headset for Christmas and I had to dig so deep to find one of your videos AAAND now I've binge-watched another 3 :D, I tried it in a VR arcade with vive-pro since they did not have oculus and I loved it.
if only i had that kind of money to get BOTH occulus rift costs $400 + 3rd sensor $60 +vive $750= $12,010 on just VR setup for both... not includeing shipping due to sometimes free shipping and also not includeing wall mounts and not includeing the VR ready computer.... (rift is cheapest that is worth the price at $400 for a headset controlers and 2 sensor setup +60 if you want 3 sensor setup)
So that is why I get those jitters and messed ups. I’ve been playing Robo Recall and Onward recently and every time I been down it goes crazy. It doesn’t help that I’m 6’7 either lol. Subscribed and ordered 3 cords and 3 wall mounts. Thanks for the help great video.
Alright so I've recently gotten my own Rift system and I checked this out for optimal placement; I want to order a 3rd sensor and get wall mounts, and I figure the best method (for my semi-cluttered room layout) would be to have the sensors in a triangular layout, one in front and two to my rear right and left. I feel like bending down low shouldn't be difficult if I've got three sensors looking down at once, and all three have a good view down low. Until I get the wall mounts and extension cables and all that, my method will be setting one up directly to my right and the other directly to my left, don't have a lot of other options right now anyway.
Hey, awesome guide and thanks! I just had a question to you or anyone else who might be interested in answering: Do USB extension cords effect the performance at all? If I wanted to do a set up like this one I would need at least one more extension cord and I don't want to cause any new issues. Also, great solve for picking things off the ground. I was running into that issue a lot. One more question to add to this! How much does it matter if the extension cord that I have is a USB 2.0? It came with my third sensor.
I found this looking around for any updated sensor placement information as I've had my Rift for a while now; haven't been using it because my play area got cluttered and long story short I have an area to mess around in again, but one of my sensors have tilted way down and I thought that would cause issue with the way they track. Seeing your 3-sensor setup and the way the heads are turned in what I previously thought would *not* be good, I may just leave that third sensor tilted down and re-calibrate to see how that goes without having to pull out the ladder and reach up to fiddle with it. Thanks for the quick video tip!
If I learned anything from this vid, it's that I definitely need a new house *..sigh..* catered to VR. Other than that, cheers for the very instructive videos. subscribed..
@@drvaxy54 the one thing is the resolution is worse, but i got used to it after 2-3 days and it still looks great after i get used to the resolution. tracking is amazing im used to the camera tracking on the quests, but the sensors make the tracking feel 1:1 of where my hands are with zero delay.
Sadly the Desk tool is nowhere to be found. Also the Sensor Bounds app is not available for download in the store anymore. is there a way to get it on another site? Also i love that you use the ost from Startropics :D
I am glad I got an WMR headset now. I didn't know there is still some lost coverage even in the Rift and you need to put all those in different spots up high or low. I can look anywhere and always track my hands as long as they are pretty much areas I am facing but I never use my arms behind me so much and even when I do it doesn't loose tracking too much. Still can be better if there was a 3rd or 4th camera on the headset but it is not that bad as people think.
Can we just appreciate that squat you made at 5 minutes 46 seconds.... I thought you had sat down on a stool because you were moving so little. Bravo sir
Interesting take on the 3 sensor placement. I never considered having one down low. I have my sensors with two in front up high and the third over my right shoulder up high all pointing down. I mainly play flight and race sims which don't need room scale but do play other stuff too. I'm currently really enjoying Fallout 4 VR despite its bugs and limitations with the Rift. My main problem is with the hardware's reliability. First thing to go was the right earphone started cutting out, apparently its due to the ribbon cable in the strap starting to break. I had to remove the headphones and use normal ones to get round that for now but I fear that I might start getting tracking problems eventually as I think the power for the rear IR leds go through the same cable. Next to go was the trigger on the right touch controller stuck in, that was due to a tiny rubber pad inside the controller coming loose and getting wedge in the trigger. I hat to completely strip it down to fix it but its OK now. Apparently both are common problems and Oculus don't supply spares or offer a repair service for out of warranty Rifts. There advise is that if it breaks buy a new one :(
I have the same problem with reliability, it seems that i need a dedicated usb channel per camera. I have a setup thats super heavy on usb traffic though, total i need a minimum of 11 usb ports on at least 7 channels with both my flight sim and my racing sim + 4 camera setup and rift. Also make sure everything is active usb 3.0, that seems to have helped.
Thanks for the video. Planning to buy an Oculus Rift soon. What would you say the minimum room size needed is for a comfortable 3 sensor roomscale experience? I understand Oculus recommend a size of 8ft x 8ft (2.5m x 2.5m) for the play area alone, but presumably the entire room would need to be bigger than this. But what size exactly should I be looking for? I'm planning on moving to new accommodation when my tenancy expires this summer so it would be very useful to know what size room I should be targeting when I place my advert on Spareroom. Thanks
Very good Video. I actually own 4 Sensors but still not sure the best way to set up. I works but still don't think it perfect. You should start doing more Video's again. Think VR is about to explode with all the new hardware and games coming out. Also helps that prices are now becoming affordable.
I don't know if I really agree with having 1 down low...my bedroom is a bit larger than yours though. --- The best part of this video was the app you mention at the start - Desk Tool is exactly what I need & wanted.
I have a question. You show the two sensor set up 10 feet apart but when I tried to set mine up it constantly gave me an error if they were 6 feet apart or more. I just got a third sensor and am concerned I'm going to continue to have the same issue. Your setup looks like the sensors are more than 6 feet apart. How do I get around this 6 foot error?
There's nothing wrong. Oculus just tells you to have them within 6 feet, but it is not necessary. When you get the error, just hit the next button at the bottom of the oculus application and continue on with the setup.
I bought a pack of three of those wall mount things, then decided to only use part of them. Wall mounting seemed like a hassle. I 3d printed threaded parts which allow me to mount them on butchered IKEA Not uplighters and threw away the parts that's meant to be screwed to the wall. A hacksaw removed the unneeded lamp part, allowing me to mount my sensors at a height of about 1.7m. It means I can adjust them easier. The uplighter has sections of 350mm that screw together - so the height can be varied somewhat also.
I have a two sensor set up in a living room which has loads of kids toys in. Works perfectly fine. Its about moving the sensors so they will cover 360 so the high right low left at 110 degrees from left sensor really well for me. High sensor is about 7 foot up low sensor is about 2 foot. Im 5'8.
I don't have the room for a typical VR setup. However, I'm trying to pick up a rift second hand just so i can play racing sims and flight sims in VR. Would having 2 sensors on a desk work well for this?
@@landon_p9475 the thing is, i have the money for 4. I already have 2 (obviously) and coz my room is a bit awkward i was thinking of getting 4 to cover some potential blind spots due to objects
I suggest getting s third sensor and setting that up and downloading the app he showed in the video to check for blind spots. If there still are blind spots that the three can’t cover, then get 4. That leaves you with more money for games.
@@landon_p9475 i already have games thats the thing. Ik it kind of sounds like this is a useless discussion coz i am just disagreeing with you but i dont meen it to sound that way
This is the first guy to suggest a sensor low. I seen so many others who say get it high and point down but when I used the sensor app you showed, the first thing I did was lower the sensors to chest level to cover the floor because I saw the huge floor hole in front of the sensor. One high and one low makes sense but I still don’t see how having them opposite will get that coverage. One sensor will always be blinded... to see 3D we need two eyes on something. Do these sensors use distance / echo radar to determine distance from the sensor as well as 3 axis pinpointing? I thought they recommend 2 sensors in front to use triangulation pinpointing. If they know angle and distance they “guess” if they know it from two points that gives you perfect pinpointing by crossing those angles.
The idea is that with 3 sensors, you always get at least 2 sensors with a view, for triangulation. AFAIK, they don't have any individual distance calculation. The math for calculating distance from 2 known observation points is less intensive than active scanning single point distance options. With 2 sensors, it works best for front facing so the controllers aren't behind you very often, where they get blocked by your body. Using the 2 with a high front/low back spread gives good coverage for room scale, but more blind spots. For example, having the second sensor low behind and on your left side means that it rarely could see your right hand in the slice to your front right space, and would get more track drift even though you are in plain view of the sensor high and to your front right. With 3 sensors, there are much fewer, if any, places that at least 2 sensors can't see, and when you have 2 points in known positions in 3D space, it is easy to triangulate your 3D position from the 2 opposing 2D views. If all 3 sensors can see a point in space, it can be calculated even more accurately, but is subject to the law of diminishing returns. 3 sensors is generally considered best, 4 sensors can have increase in accuracy, but having to do the increased calculations from more data points can impact your computer processing speed. 3 sensors is considered the most usable average for most users, 4 can have improvements if you have higher standards, but also needs a better computer to run them. I would prefer to use the extra overhead to improve frame-rate and draw distance. If we assume an empty, cubic room, and a FOV over 90 degrees on each sensor, then all 8 corners of the cube having a sensor would always have 4 sensors with view of any position the controller could be in (unless you wrap yourself around it in the fetal position, but that is a less than ideal position for playing most games I've seen. 😁) Theoretically, you could get perfect tracking from an infinite number of sensors in a perfect sphere around you, but it would take infinite processing power to calculate those data points, and your FPS would still approach zero at the limit.
how long are the wires i have not bought a vr headset but i will be purchasing one soon. I want to know how long they are to make sure it can go across my room.
Thank you so much for making this video! I just got an Oculus Rift and while setting it up like how they tell you to is okay, I do hate it when I try to bend down to pick something up and then lose tracking. I'm going to give your tips a try. Thanks again!
how are you supposed to get them 10 feet apart? When i try to have 2 sensors on opposite sides of me the setup says i have to move them closer together
If I were to try and use a vr in a gaming/office chair to be able to 360 turn, would the back of the seat block the sensors causing lost of traction or do you think it’d be fine?
With a room size of Width*Height: 2,5*2,5m / 8,2*8,2 Ft Ceiling hieght: 2.9m / 8.8Ft Should i just place two sensors in the ceiling / opposite corners pointing down at 45deg angle and the 3rd in waist height on the mid wall - making a triangle?
Hi. Quick question, 3th sensor it's the same compare to this what I got in box or is some special with different specifications? I want to buy 3th but I'm not sure what I need to lookin for. Thanks
Im thinking about getting a CV1, and... I probably will make that decision. Ill try the two sensor 360 setup and if that doesnt work ill order a third sensor. Also, about how far apart should my sensors be for 2 sensor 360 tracking, and how far is the tracking distance on them?
Nice set up dude and great vid. My one question is, is there any way to extend the length of the usb cables? Like an extension cord type of deal? Cause I cant reach the back of my pc for shit lol
What about, with 2 sensors, fixed to the ceiling? The back of the sensors are "sticked" to the ceiling, and the front lens is looking right down to the floor verticaly. So the sensors defines 2 pyramids, and the distance between each sensors is set in a way your body cannot hide the controllers when you pick up something on the ground in game... I have 2m30 ceiling I think the distance from the ceiling to the ground is ok. Anyone tried or knows about that?
About the USB controllers, how do I know if a mobo has 3 or fewer controllers? At the moment I'm seriously considering getting a Rift to start experiencing VR, we'll see what Valve or Oculus come up with in the future; and I'm considering building my rig with an Asus Crosshair VII Hero X470 or an Asus ROG STRIX B350-F mobos (Ryzen 7 2700X and a 1080 ti). Any advice?
ok i have question i hope you can answer ? is it possible with the rift to have two play area's as i have a Sim rig i use for racing and flying etc. but i also would like a room scale area for the other titles in VR. i already have two sensors but i have to move them to switch between my two area's of play at the moment. what i was thinking of was buying a third sensor and placing that on the ceiling looking down on my Sim Rig and then leaving the other two positioned for my room scale area, but i'm thinking the rift is gonna freak out when I'm outside my room scale area. ? Great Video by the way and already ordered my mounts off Amazon thanks to you're video.
think i found a solution :) forums.oculusvr.com/community/discussion/49993/solved-switching-between-room-scale-and-sit-down-setups/p1 maybe an idea for a future video :)
I still haven't gotten a rift headset but I'm planing on and I'm not on a tight budget and to what I heard from this and the other is go with 2 sensors to begin with and if you have problems get another one. Yes to have 3 is better in the long run but you may not end up playing as much as you think so that 60$ can feel a bit much.
Thanks for the video. Answers my question perfectly. Will be going with three sensors when I get mine. Great video and love the straight to the point info.
I have purchased Oculus rift as I was tight on budget...I have seen most of the review in which HTC VIVE was most of recommendation...does it makes difference...does Rift works perfect? Or should I go for VIVE as I am an architect i make most of the 3d walkthroughs. Which one would you suggest? Thank you in advance
I'd say a good 6-8 feet off the ground should work just fine (maybe a bit higher if you're tall) but as long as the angle is good I wouldn't worry about it too much. And glad you enjoyed!
Thanks for the briefing, I sincerely appreciate it. I am fortunate enough to have a local company that typically mounts TV's, but they also do VR. They quoted me $99.00 to mount three tracking devices hiding the wires behind the wall. It's only for labor. My son has a Rift and one of his friends tripped over a wire. The gaming computer has ample USB ports. I was wondering if there was any benefit to overclocking the CPU and RAM? If you could please calm your dog that would be great! Your dog Rules!!! :) Thanks again man.
Bro I would like to buy a vr set but I don't know which one should I buy. I could buy the normal oculus rift bundle or the oculus rift s but I can't afford the vive so uh... I need an advice :(
I'm looking for hand tracking for my pc oculus rift .. I do have four sensors would I need to still need to put one down low to get that full field of few?
I have a strange question if I have a sim racing rig in the same room do I have to rearrange the sensors to have the rig in the middle of the sensors? I would prefer if I didn't have to rearrange every time I switch from car racing to audio shield
About to buy an oculus rift and am just wondering if you think at 7.5ftx5ft area is good for playing, I plan on using 2 sensors at first and having them mounted diagonally from each other and adding a 3rd in the future if needed. Just wanna make sure that would be enough space to play
That's pretty decent. Depends on what style of games you will play. Most games allow free tracked movement mixed with warping or walking using the analogue stick on one controller and flick turning on the other at perhaps 45 degree intervals. I myself have 2mtr square play area. The "Guardian boundary system" will be you saviour.
Got an ad before this video for VRBO, they claimed it was a phone app for finding cool cottages to rent, but I am pretty sure its a virtual reality body odor simulator.
It's better to face backwards to your desk due to cable getting hit/tangled by hands. When cable runs behind you - you don't hit it. It's especially noticeable in Beat Saber.
Hi, a few months back, i mounted my sensors up high and re-run the set up. When is came to sensor set up, it said that my sensors could be no more than 6ft apart. They are now back on my desk and i have the very problem you are talking about. Bending over or picking things up from the floor is a no go and removes the immersion of the game.
So I Am getting a Oculus today and they do not ship into Czechia so I need to buy it from local retailer for almost double the price you will pay in america with less average pay than in america but that is not the point. I wanted to ask if you NEED the third sensor because you CANNOT get third sensor for some reason noone is selling it and by noone i mean nooone. And 2,5 m is pretty short and i need at least 3 more meters on both sensors should i opt for active or passive usb's
Please can you answer ? What will it do if i use only 2.0 USB Cords and i don't buy the 3.0 ones that you linked in the description ? What are the consequences for the sensors ?
Just got a 3rd sensor to place in my room. Though I'm curious of how i can make the cable reach my desktop if i put it at the back of my room in order to get 360 tracking. Anyone know how to get the cable to properly reach my desktop?
I find that these errors the setup is giving you are sometimes a bit random. It was giving an error, I didn't change anything and re run the check and the second time it passed perfectly.
@@Juissimies84 FUCKING HELL, THANK YOU, I know you commented this 5 months ago but THANK YOU. I was having a lot of trouble with that but it made it so much better. Fuck oculus for pushing that 2m minimum distance bullshit.
So for the 2 sensor placement, one sensor goes up high pointing down, I get that. Not too sure where the other one should go. Opposite side of the room lower to the ground and maybe sitting on a desk/table/shelf pointing up or down?
In my room, i cannot place either of my sensors low to the ground as in one corner of my room is my bed, and in the other is a set of drawers. Would I benefit more from having both sensors up high pointing down 45 degrees, or would it be better to have them both at shoulder height and pointing 15 or 20 degrees down? :) I have 2 sensors btw.
So i currently have 2 sensors and having a hard time with picking stuff up from the ground due to tracking issues. do you think i can put 1 of the sensors on the ground. so it can also help me with the tracking issues on the ground?.
IDK how do you put stuff on a wall. I'm sure there are multiple different ways of mounting them to the wall, if you don't want screws you can probably find something that using adhesive instead, or you can DIY and use super glue or some other adhesive that would stick to your wall.
So guys, how many sensors do you use in your setup? Let me know! Also follow my insta and twitter @zootnaps
Currently 2 sensors, waiting for the third one to ship... I have a problem with my right touch controller though, it doesn't detect too well my thumb gesture (sometimes it gets stuck), do you know something about this?
Terrific detail, thanks. But during setup Oculus won't let me place 2 sensors more than 6 feet apart. I was trying your diagonal setup about 12 feet apart, bur the app won't let me proceed. How do I get past this? Any ideas?
i have 3 sensors...and it's flawless 360 from floor to ceiling...im very happy with my rift...i love it!
the APP give you a warning, just ignore it and continue and it will work fine.
2 right now, just bought it, can't afford the third right now.
3 years on and this is still the best sensor placement tutorial. Man what a difference 3 years has made on the price. I paid $150.00 for my rift cv1 with touch controllers and 2 sensors and it still looked new. Just got a 3rd sensor for $40.00.
same bro, got mine for 180 or some thing and it came with 4 sensors and everything in the original bundle except the xbox controller
I paid 90 just today (3 camera included!!)
@@Nexx11 is that used?..
@@iwuvpiesgaming9164 Yeah, impossible to get one new since they don't produce them anymore
@@Nexx11 payed 30 quid just now
Why is youtube not promoting your channel more? 8k subs and I legit thought you will be one of those 1million plus channels. Well done m8 you deserve more.
grandma is that you commenting on my vids again?
@@ZootNaps LOL I wish :D I was just deciding if I should buy VR headset for Christmas and I had to dig so deep to find one of your videos AAAND now I've binge-watched another 3 :D, I tried it in a VR arcade with vive-pro since they did not have oculus and I loved it.
thats how mafia works
@@DreainCZE you wish you were his grandma? 🤔
Because he doesn't do enough content. 4 videos a year vs 4 videos a week is the reason.
Oculus and vive! This man is about to end racism.
if only i had that kind of money to get BOTH
occulus rift costs $400 + 3rd sensor $60 +vive $750= $12,010 on just VR setup for both... not includeing shipping due to sometimes free shipping and also not includeing wall mounts and not includeing the VR ready computer.... (rift is cheapest that is worth the price at $400 for a headset controlers and 2 sensor setup +60 if you want 3 sensor setup)
I think you put an extra '0' at the end of your total
they put how much it feels like to own both i think :)
@@spongejacobw123 If you think that's expensive then you shouldn't even play games on PC..
@@SgtPickledic PC gaming sure aint a cheap hobby.
Welp I’m broke... *flextapes sensors onto wall*
improvise, adapt, overcome!
broke enough to buy an oculus rift?
@@dee_em112 Why ya think he's broke?
If you are broke how were you able to afford VR in the first place?
Or a computer
You just saved my life. Thanks a ton, man!
i accept this nomination for the purple heart award
So that is why I get those jitters and messed ups. I’ve been playing Robo Recall and Onward recently and every time I been down it goes crazy. It doesn’t help that I’m 6’7 either lol. Subscribed and ordered 3 cords and 3 wall mounts. Thanks for the help great video.
6'7 lucky ):
I’m gonna get a oculus rift in about a month and that’s gonna be the first game I get
mefsh I'm 5'4" and 16 but stopped growing completely at 14
set 2 high in front and one low center in back.. This guys setup is stupid..
I’m tall and is not lucky I’ve hit my hand with my fan so many times
Thank you for this video. Reinstalling my Rift 2 & my placpace/office setup has changed completely. Very helpful!
Thank you for this. I just got my oculus and used the high low 2 sensor set up with no issues.
Thanks Freddie, you've always been so good with technology. Glad to see your doing well after iCarly ended.
gibby4lyfe
Wait ur Freddie?
ZootNaps WAIT YOUR GIBBY
Thanks man the 1 higher 1 lower sensor worked so great!
Made night and day difference when i had them both high.
your dog at 5:15 made this video so worth it @zootnaps
Alright so I've recently gotten my own Rift system and I checked this out for optimal placement; I want to order a 3rd sensor and get wall mounts, and I figure the best method (for my semi-cluttered room layout) would be to have the sensors in a triangular layout, one in front and two to my rear right and left. I feel like bending down low shouldn't be difficult if I've got three sensors looking down at once, and all three have a good view down low. Until I get the wall mounts and extension cables and all that, my method will be setting one up directly to my right and the other directly to my left, don't have a lot of other options right now anyway.
Hey, awesome guide and thanks! I just had a question to you or anyone else who might be interested in answering: Do USB extension cords effect the performance at all? If I wanted to do a set up like this one I would need at least one more extension cord and I don't want to cause any new issues. Also, great solve for picking things off the ground. I was running into that issue a lot. One more question to add to this! How much does it matter if the extension cord that I have is a USB 2.0? It came with my third sensor.
I found this looking around for any updated sensor placement information as I've had my Rift for a while now; haven't been using it because my play area got cluttered and long story short I have an area to mess around in again, but one of my sensors have tilted way down and I thought that would cause issue with the way they track.
Seeing your 3-sensor setup and the way the heads are turned in what I previously thought would *not* be good, I may just leave that third sensor tilted down and re-calibrate to see how that goes without having to pull out the ladder and reach up to fiddle with it. Thanks for the quick video tip!
If I learned anything from this vid, it's that I definitely need a new house *..sigh..* catered to VR. Other than that, cheers for the very instructive videos. subscribed..
Thanks for the tips - definitely getting a 3rd sensor and extension cables
6 years later. still the best headset.
I just bought it what’s ur thoughts on it and the headset quality compared to the newer ones.
@drvaxy54 may make a vid on that soon, but there’s definitely pros and cons for each
No sensors is convenient on the quest 3, but tracking coverage is much better on the old rift. Really depends on what games you’re using
@@ZootNaps oh ok
@@drvaxy54 the one thing is the resolution is worse, but i got used to it after 2-3 days and it still looks great after i get used to the resolution. tracking is amazing im used to the camera tracking on the quests, but the sensors make the tracking feel 1:1 of where my hands are with zero delay.
Still excellent tutorial, and CV1 is still a great headset... I cannot believe how long service I have gotten out of mine
thanks - exact video i was looking for! Not like most youtubers - cheers!
Sadly the Desk tool is nowhere to be found. Also the Sensor Bounds app is not available for download in the store anymore. is there a way to get it on another site?
Also i love that you use the ost from Startropics :D
I am glad I got an WMR headset now. I didn't know there is still some lost coverage even in the Rift and you need to put all those in different spots up high or low. I can look anywhere and always track my hands as long as they are pretty much areas I am facing but I never use my arms behind me so much and even when I do it doesn't loose tracking too much. Still can be better if there was a 3rd or 4th camera on the headset but it is not that bad as people think.
Thanks man I had no idea you could use only 2 sensors you rlly helped me
Can we just appreciate that squat you made at 5 minutes 46 seconds.... I thought you had sat down on a stool because you were moving so little. Bravo sir
5:46
Subbed just for Star Tropics background music.
this guy gets it
Interesting take on the 3 sensor placement. I never considered having one down low.
I have my sensors with two in front up high and the third over my right shoulder up high all pointing down.
I mainly play flight and race sims which don't need room scale but do play other stuff too. I'm currently really enjoying Fallout 4 VR despite its bugs and limitations with the Rift.
My main problem is with the hardware's reliability. First thing to go was the right earphone started cutting out, apparently its due to the ribbon cable in the strap starting to break.
I had to remove the headphones and use normal ones to get round that for now but I fear that I might start getting tracking problems eventually as I think the power for the rear IR leds go through the same cable.
Next to go was the trigger on the right touch controller stuck in, that was due to a tiny rubber pad inside the controller coming loose and getting wedge in the trigger. I hat to completely strip it down to fix it but its OK now.
Apparently both are common problems and Oculus don't supply spares or offer a repair service for out of warranty Rifts.
There advise is that if it breaks buy a new one :(
I have the same problem with reliability, it seems that i need a dedicated usb channel per camera. I have a setup thats super heavy on usb traffic though, total i need a minimum of 11 usb ports on at least 7 channels with both my flight sim and my racing sim + 4 camera setup and rift. Also make sure everything is active usb 3.0, that seems to have helped.
Thanks for the video. Planning to buy an Oculus Rift soon. What would you say the minimum room size needed is for a comfortable 3 sensor roomscale experience?
I understand Oculus recommend a size of 8ft x 8ft (2.5m x 2.5m) for the play area alone, but presumably the entire room would need to be bigger than this. But what size exactly should I be looking for? I'm planning on moving to new accommodation when my tenancy expires this summer so it would be very useful to know what size room I should be targeting when I place my advert on Spareroom.
Thanks
I’ve been using one sensor the whole time!
How the f***
I'm guessing you have the original Rift without the touch controllers and just play sitting down lol
@@brickman409 Yes! I ended up buying the extra stuff on eBay!
Very good Video. I actually own 4 Sensors but still not sure the best way to set up. I works but still don't think it perfect. You should start doing more Video's again. Think VR is about to explode with all the new hardware and games coming out. Also helps that prices are now becoming affordable.
Yoooo yoooo, that background music 👌🏻
I don't know if I really agree with having 1 down low...my bedroom is a bit larger than yours though. --- The best part of this video was the app you mention at the start - Desk Tool is exactly what I need & wanted.
I have a question. You show the two sensor set up 10 feet apart but when I tried to set mine up it constantly gave me an error if they were 6 feet apart or more. I just got a third sensor and am concerned I'm going to continue to have the same issue. Your setup looks like the sensors are more than 6 feet apart. How do I get around this 6 foot error?
Maybe it's the cord extension that you are using to get 10 feet from your computer. Are you sure that it's sutiable for the oculus sensors?
Because a usb 3.0 active extender is the best option for extending the usb cable oculus provides you.
There's nothing wrong. Oculus just tells you to have them within 6 feet, but it is not necessary. When you get the error, just hit the next button at the bottom of the oculus application and continue on with the setup.
@@amberco21 thank you. This is what I didn't realize. I thought if it didn't pass I couldn't continue. This helps a lot!
I have a giant support beam in the middle of my room 😭
Reinforce the ceiling with duct tape and knock it out with a sledgehammer
Make sure to upload it to youtube
How big is your room
Jonkovic 😂😂
Knock that shit down and flex tape my boi
just walk through it
I bought a pack of three of those wall mount things, then decided to only use part of them. Wall mounting seemed like a hassle. I 3d printed threaded parts which allow me to mount them on butchered IKEA Not uplighters and threw away the parts that's meant to be screwed to the wall. A hacksaw removed the unneeded lamp part, allowing me to mount my sensors at a height of about 1.7m. It means I can adjust them easier. The uplighter has sections of 350mm that screw together - so the height can be varied somewhat also.
Thanks! Just got my Rift!!
I have a two sensor set up in a living room which has loads of kids toys in. Works perfectly fine. Its about moving the sensors so they will cover 360 so the high right low left at 110 degrees from left sensor really well for me. High sensor is about 7 foot up low sensor is about 2 foot. Im 5'8.
love the startropics music
Thanks I needed this.
I don't have the room for a typical VR setup. However, I'm trying to pick up a rift second hand just so i can play racing sims and flight sims in VR. Would having 2 sensors on a desk work well for this?
Yep
Yeah more than enough, I'm using 2 sensors, works well on most games and perfectly on sims
yes, for sure. I did fine with no issues
would you recommend 4 sensors over 3 or do you think 3 is enough?
conceldor Three is good because a 4th is not needed. Also, you save money.
@@landon_p9475 the thing is, i have the money for 4. I already have 2 (obviously) and coz my room is a bit awkward i was thinking of getting 4 to cover some potential blind spots due to objects
I suggest getting s third sensor and setting that up and downloading the app he showed in the video to check for blind spots. If there still are blind spots that the three can’t cover, then get 4. That leaves you with more money for games.
@@landon_p9475 i already have games thats the thing. Ik it kind of sounds like this is a useless discussion coz i am just disagreeing with you but i dont meen it to sound that way
conceldor I don’t think you understood me. I’m saying to get a 3rd sensor and get the app to check the area of the sensor
clear and useful, nice !
Hi, can you please specify what USB and HDMI cable extenders did you used? specs and size for sensors and headset? Thanks!
"setup for everybody"
"Now let me just assume everyone has 20+ feet of extra usb cable"
This is the first guy to suggest a sensor low. I seen so many others who say get it high and point down but when I used the sensor app you showed, the first thing I did was lower the sensors to chest level to cover the floor because I saw the huge floor hole in front of the sensor. One high and one low makes sense but I still don’t see how having them opposite will get that coverage. One sensor will always be blinded... to see 3D we need two eyes on something. Do these sensors use distance / echo radar to determine distance from the sensor as well as 3 axis pinpointing? I thought they recommend 2 sensors in front to use triangulation pinpointing. If they know angle and distance they “guess” if they know it from two points that gives you perfect pinpointing by crossing those angles.
The idea is that with 3 sensors, you always get at least 2 sensors with a view, for triangulation. AFAIK, they don't have any individual distance calculation. The math for calculating distance from 2 known observation points is less intensive than active scanning single point distance options. With 2 sensors, it works best for front facing so the controllers aren't behind you very often, where they get blocked by your body. Using the 2 with a high front/low back spread gives good coverage for room scale, but more blind spots. For example, having the second sensor low behind and on your left side means that it rarely could see your right hand in the slice to your front right space, and would get more track drift even though you are in plain view of the sensor high and to your front right. With 3 sensors, there are much fewer, if any, places that at least 2 sensors can't see, and when you have 2 points in known positions in 3D space, it is easy to triangulate your 3D position from the 2 opposing 2D views. If all 3 sensors can see a point in space, it can be calculated even more accurately, but is subject to the law of diminishing returns. 3 sensors is generally considered best, 4 sensors can have increase in accuracy, but having to do the increased calculations from more data points can impact your computer processing speed. 3 sensors is considered the most usable average for most users, 4 can have improvements if you have higher standards, but also needs a better computer to run them. I would prefer to use the extra overhead to improve frame-rate and draw distance.
If we assume an empty, cubic room, and a FOV over 90 degrees on each sensor, then all 8 corners of the cube having a sensor would always have 4 sensors with view of any position the controller could be in (unless you wrap yourself around it in the fetal position, but that is a less than ideal position for playing most games I've seen. 😁)
Theoretically, you could get perfect tracking from an infinite number of sensors in a perfect sphere around you, but it would take infinite processing power to calculate those data points, and your FPS would still approach zero at the limit.
Good tips! Thanks Gus!
how long are the wires i have not bought a vr headset but i will be purchasing one soon. I want to know how long they are to make sure it can go across my room.
Thank you so much for making this video! I just got an Oculus Rift and while setting it up like how they tell you to is okay, I do hate it when I try to bend down to pick something up and then lose tracking. I'm going to give your tips a try. Thanks again!
Very helpful bro, thumbs up
how are you supposed to get them 10 feet apart? When i try to have 2 sensors on opposite sides of me the setup says i have to move them closer together
same
vyruz
Same
yoooooo its nathan kress
If I were to try and use a vr in a gaming/office chair to be able to 360 turn, would the back of the seat block the sensors causing lost of traction or do you think it’d be fine?
With a room size of
Width*Height: 2,5*2,5m / 8,2*8,2 Ft
Ceiling hieght: 2.9m / 8.8Ft
Should i just place two sensors in the ceiling / opposite corners pointing down at 45deg angle and the 3rd in waist height on the mid wall - making a triangle?
THANK YOU, SIR!!
Hi.
Quick question, 3th sensor it's the same compare to this what I got in box or is some special with different specifications? I want to buy 3th but I'm not sure what I need to lookin for.
Thanks
Im thinking about getting a CV1, and... I probably will make that decision. Ill try the two sensor 360 setup and if that doesnt work ill order a third sensor. Also, about how far apart should my sensors be for 2 sensor 360 tracking, and how far is the tracking distance on them?
make them at least 1.5 meters apart.
Nice set up dude and great vid. My one question is, is there any way to extend the length of the usb cables? Like an extension cord type of deal? Cause I cant reach the back of my pc for shit lol
Check out some of the links in the description! There’s an amazon link to the extension cables I use
What about, with 2 sensors, fixed to the ceiling? The back of the sensors are "sticked" to the ceiling, and the front lens is looking right down to the floor verticaly. So the sensors defines 2 pyramids, and the distance between each sensors is set in a way your body cannot hide the controllers when you pick up something on the ground in game... I have 2m30 ceiling I think the distance from the ceiling to the ground is ok. Anyone tried or knows about that?
About the USB controllers, how do I know if a mobo has 3 or fewer controllers? At the moment I'm seriously considering getting a Rift to start experiencing VR, we'll see what Valve or Oculus come up with in the future; and I'm considering building my rig with an Asus Crosshair VII Hero X470 or an Asus ROG STRIX B350-F mobos (Ryzen 7 2700X and a 1080 ti). Any advice?
ok i have question i hope you can answer ?
is it possible with the rift to have two play area's as i have a Sim rig i use for racing and flying etc. but i also would like a room scale area for the other titles in VR. i already have two sensors but i have to move them to switch between my two area's of play at the moment. what i was thinking of was buying a third sensor and placing that on the ceiling looking down on my Sim Rig and then leaving the other two positioned for my room scale area, but i'm thinking the rift is gonna freak out when I'm outside my room scale area. ?
Great Video by the way and already ordered my mounts off Amazon thanks to you're video.
so as far as i know its not currently possible to set up two separate play spaces... glad the video was helpful though!
think i found a solution :) forums.oculusvr.com/community/discussion/49993/solved-switching-between-room-scale-and-sit-down-setups/p1
maybe an idea for a future video :)
My wheel rig has slippy feet, so I just slide it so it's in view of both sensors and just use a wireless mouse :)
I still haven't gotten a rift headset but I'm planing on and I'm not on a tight budget and to what I heard from this and the other is go with 2 sensors to begin with and if you have problems get another one. Yes to have 3 is better in the long run but you may not end up playing as much as you think so that 60$ can feel a bit much.
Thanks for the video. Answers my question perfectly. Will be going with three sensors when I get mine. Great video and love the straight to the point info.
I have purchased Oculus rift as I was tight on budget...I have seen most of the review in which HTC VIVE was most of recommendation...does it makes difference...does Rift works perfect? Or should I go for VIVE as I am an architect i make most of the 3d walkthroughs. Which one would you suggest? Thank you in advance
They both work well. I thought Vive was a bit more immersive for games, but I got Oculus because it has better art apps (Medium and Quill)
Is the high-low tracking good for beat saber? Because I really need good tracking for beat saber
Thanks for the video!
Which is the optimal height for the high sensors? Does it matter much? Thanks for the video!
I'd say a good 6-8 feet off the ground should work just fine (maybe a bit higher if you're tall) but as long as the angle is good I wouldn't worry about it too much. And glad you enjoyed!
Thanks for the briefing, I sincerely appreciate it. I am fortunate enough to have a local company that typically mounts TV's, but they also do VR. They quoted me $99.00 to mount three tracking devices hiding the wires behind the wall. It's only for labor. My son has a Rift and one of his friends tripped over a wire. The gaming computer has ample USB ports.
I was wondering if there was any benefit to overclocking the CPU and RAM? If you could please calm your dog that would be great! Your dog Rules!!! :)
Thanks again man.
Bro I would like to buy a vr set but I don't know which one should I buy.
I could buy the normal oculus rift bundle or the oculus rift s but I can't afford the vive so uh... I need an advice :(
I'm looking for hand tracking for my pc oculus rift .. I do have four sensors would I need to still need to put one down low to get that full field of few?
I have a strange question if I have a sim racing rig in the same room do I have to rearrange the sensors to have the rig in the middle of the sensors? I would prefer if I didn't have to rearrange every time I switch from car racing to audio shield
About to buy an oculus rift and am just wondering if you think at 7.5ftx5ft area is good for playing, I plan on using 2 sensors at first and having them mounted diagonally from each other and adding a 3rd in the future if needed. Just wanna make sure that would be enough space to play
That's pretty decent. Depends on what style of games you will play. Most games allow free tracked movement mixed with warping or walking using the analogue stick on one controller and flick turning on the other at perhaps 45 degree intervals. I myself have 2mtr square play area. The "Guardian boundary system" will be you saviour.
I just realized that I accidentally set up his "best" tracking. Whoop!
Would the sensors work if I put one behind me just above my head hight and one in front of me at my head hight?
Great advice thanks! Luckily I have two high shelves along the walls on both sides of my room so I will definitely utilize that
You have no idea how long I had a terrible sensor setup
Got an ad before this video for VRBO, they claimed it was a phone app for finding cool cottages to rent, but I am pretty sure its a virtual reality body odor simulator.
really detailed vid, appreciate it
Thanks. Amazing video🙂
thanks for this info.
I thought the sensors have to be plugged into your pc? If so do u have cord extensions to get that reach?
i just used like 5 layers of duct tape to put my 3 sensors on the wall.
What was the cost? Falling off the ladder and hurt your head twice.
Perfect review.
It's better to face backwards to your desk due to cable getting hit/tangled by hands.
When cable runs behind you - you don't hit it.
It's especially noticeable in Beat Saber.
It says that the sensors cannot be more than 6 feet apart though.. does the two sensor solution still work?
So what if im just a race/flight vr sim guy? I wouldn't need any fancy placement would i?
Hi, a few months back, i mounted my sensors up high and re-run the set up. When is came to sensor set up, it said that my sensors could be no more than 6ft apart. They are now back on my desk and i have the very problem you are talking about. Bending over or picking things up from the floor is a no go and removes the immersion of the game.
i want to cover my playground as well as possible. my playground is 1,5-2 meters. is it enough room for 2 sensors using??
So I Am getting a Oculus today and they do not ship into Czechia so I need to buy it from local retailer for almost double the price you will pay in america with less average pay than in america but that is not the point. I wanted to ask if you NEED the third sensor because you CANNOT get third sensor for some reason noone is selling it and by noone i mean nooone. And 2,5 m is pretty short and i need at least 3 more meters on both sensors should i opt for active or passive usb's
Please can you answer ?
What will it do if i use only 2.0 USB Cords and i don't buy the 3.0 ones that you linked in the description ?
What are the consequences for the sensors ?
for longer distances id say you should opt for the faster 3.0s, but i use a 2.0 in my setup too and it works just fine. your mileage may vary
Well my room is not really big so 2.0 should do it. Thanks !
Just got a 3rd sensor to place in my room. Though I'm curious of how i can make the cable reach my desktop if i put it at the back of my room in order to get 360 tracking. Anyone know how to get the cable to properly reach my desktop?
Tancks for the info. It was help foll 👍
Wont "sensor setup" fail unless you set them up just like they want? Does it matter?
I find that these errors the setup is giving you are sometimes a bit random. It was giving an error, I didn't change anything and re run the check and the second time it passed perfectly.
For me the setup tells that sensors are too far apart etc.etc. I have ignored it and everything runs real smooth.
But in reality, you can't. cause it always stops me dead in my tracks :)
@@Juissimies84 FUCKING HELL, THANK YOU, I know you commented this 5 months ago but THANK YOU. I was having a lot of trouble with that but it made it so much better. Fuck oculus for pushing that 2m minimum distance bullshit.
So for the 2 sensor placement, one sensor goes up high pointing down, I get that. Not too sure where the other one should go. Opposite side of the room lower to the ground and maybe sitting on a desk/table/shelf pointing up or down?
Thanks for the help. Have a like and a sub 👍🏻
In my room, i cannot place either of my sensors low to the ground as in one corner of my room is my bed, and in the other is a set of drawers. Would I benefit more from having both sensors up high pointing down 45 degrees, or would it be better to have them both at shoulder height and pointing 15 or 20 degrees down? :)
I have 2 sensors btw.
So i currently have 2 sensors and having a hard time with picking stuff up from the ground due to tracking issues. do you think i can put 1 of the sensors on the ground. so it can also help me with the tracking issues on the ground?.
i am not interested in 360 degrees tracking yet because i dont have a third sensor. i just want to fix the tracking issues on the ground
Should the two high sensors be across from each other, with the third low one at a third corner or where?
Question. Those wall mounts, how do you mount them on the actual wall? Do you have to screw anything in trough the wall, or...?
IDK how do you put stuff on a wall.
I'm sure there are multiple different ways of mounting them to the wall, if you don't want screws you can probably find something that using adhesive instead, or you can DIY and use super glue or some other adhesive that would stick to your wall.
This is where I am confused because the rifts says you can only have your sensors 6 feet of each other no more than that how did you make it 10feet?
ok so does there need to be a certain distance between sensors or does it not really matter
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I know I’m at the recommended specs, but does it really run as well as it should?
i give you 25 schmeckles
1.5 gonzelbops
Will the guardian work like this ? I feel like it won’t but it would be good if it did