You didn’t mention the single greatest weakness of the Abrams in WT. The engine sound. It is SO loud. You can hear an Abrams a mile away, and your engine is so loud even with your engine volume setting the lowest you literally cannot hear enemy tanks right next to you. It is impossible to ambush an enemy tank in the Abrams because of how ridiculously loud it is. If gajin lowers the volume abrams players will be much much better
This is so true. I haven't played US in 4 months so last week I tried my M1A2 line-up again and Jesus Christ I cannot hear anything other than my own engine🤦🏻They really need to fix that💀
In real life the abrams is really noisy and Gaijin always tries to get as close as possible in reality, I'm just sorry for the abrams because it's a turbine like the T80
Welcome to the Challenger 2 TES/OES meta lol, has the exact same protection as the Challenger 2 (F2) but weighs 10+ tonnes more. because Gaijin insists that they can't give it its true Shield R armor and instead gives it ROMOR from 30+ years ago.
@sydney4814 actually they have a pretty valid excuse on their end for TES vs 2F, since I'm the only one with gaijin thinky brain and yall are sheep. The TES is double layered armor on the side, if you couldn't tell with your eyes. So tell gaijin all you want, they'll tell you that
Because that is what happens lol T-72B3 is heavier than B with K-5 because of stuff not related to armor upgrade IF you watch the video from Chieftain on M1E3, he says that Abrams get a lot of things with overweight, including balast weights just to keep the turret balanced.
@@ruska9773 because DU is not in the spaces where every sane player shoots at. 90% of toptier players, at least those with a brain, shoot at the triangle. This spot is by construction a weakspot. Then Abrams just don’t have any spall liners. And as final: biggest problem are still the braindead players using the vehicle.
@@theDarkside798it wouldn’t change a thing as the main issue is the players, not the vehicle. The Italian and French tanks are worse then M1 but they players of those are better.
Not to mention flattening all the maps. Won't be long before the maps are totally flat with no buildings or trees to block vision. Gotta keep the incompetents from whining, and keep them playing. You know, god forbid using, and grasping the concept of tactics.
@@SwithinHaleeat the current moment the turret ring has less armor than it does in real life and for some reason gaijin has it code to were it generates way to much spall in which they themselves have acknowledged recently in the forms so those are the 2 things that needs to be fix
@alphawolf1786 niggas is it gonna help in any way omfg, you're gonna take a damn DM53, TYPE 10, 3BM60 AND L27A1 too your neck regardless of your armor and you aint telling me that neck is 580mm kinetic protection. And if it is, piss yourself because no round in game could go through anywhere then, perhaps it's time to accept the abrams...may just be a lil bad for this kinda role of tank on tank combat.
I think something that would benefit the Abrams even more then DU armor would be to nerf the chances APFSDS has of penetrating the turret after it ricochets off the UFP. The shear amount of Abrams I've seen killed/Crit by that is insane
i want LFP buff because it has gotten me killed so many times. a simple non penatration turns into a kill when angled. and the fuel tanks don’t do shit. i’m just happy those tanks don’t burn us alive anymore as well. i also happen to do much better than others. to the point where i’m sick of being first place with 12 kills and losing because my team is dogshit.
Why is still myth still a thing after more than a year since it's been ''''''fixed''''''. The M1 Abrams UFP is currently immune to all APFSDS in the game, and ricochets do no longer penetrate the turret at all. This is also completely unhistorical given that even 3BM-42 should be able to penetrate the UFP, let alone DM53 or 3BM-60. ua-cam.com/video/3hAoxcJ_9W4/v-deo.html ua-cam.com/video/maO1EEGLeVU/v-deo.html ua-cam.com/video/aNe77WU7jZE/v-deo.html
@@ArcFire_Fox Well the Leopard 2a5 and up that wedge is designed to make darts tumble unless their ridiculously long so penning 2a5 and above through the turret should be impossible
Hey there Justin, i ve heard it a lot recently that anti-era-tips would not change much, but thats not true. The goal of those tips is to prevent the era from exploding and/or delaying the moment of the explosion. The result is that the "flyerplate" of said era would not interacte with the sabot itsself and thus would not reduce its penetration. We are talking about 100-200mm of penetration that is not lost due to era. That is a lot and should not be underestimated.
If that is the case it would definitely make a difference, and even though I don't touch high tier USA with a 10 ft pole it would surely help the winrate.
In my personal opinion they should have just added the v3 with a trophy system just for something different at top tier for US. However I do acknowledge that one death leavers and low skill new top tier players are a big win rate issue but giving something that's not just a copy paste of the sep v1 would have been nice
They could have just gave the sepv2 the trophy system. IIRC there are sepv2 variants that have trophy but have a counterweight on the turret to accommodate it.
@@TheJoey3590I agree, would add somthing on the turret face. which makes it look awesome and would make the turret face even stronger, it also would give that extra weight a use
They die because they are newbies. They abandon the match because they lack character. Don't buy other premium vehicles because they are bankrupt. In the end, I only see crying.
yeah, but that implies that the match actually lasts long enough for them to get in a spot where they can get sideshot... instead of dying almost instantly from a cross-the-map shot that kils them by hitting the LFP and killing the entire crew at 1.5-3km
As a Japan main, the current state of US top tier is painful since Japan gets paired with the US really often in my experience. I don’t see why they shouldn’t give the Abrams DU hull inserts, as it wouldn’t really change much in terms of fighting an Abrams (I will aim for the turret neck as always) and it would alleviate some of the Abrams drama. I mean, there’s vehicles with gear they never had irl in game and vehicles that don’t even exist, so there shouldn’t be an issue.
There are a few things that would need to change when it comes to Abrams DM. 1. Trap shot under the turret, shots bounce off ufp and pen the turret from below. 2. Turret ring armor is non existant, you can pen it with any autocannon that has over 60mm pen. In rl this thing sits a little bit lower and had some extra armor as well, should be around extra 50mm that is also sloped downward a little bit. Squeezing a dart should be a lot harder. 3. Turret basket is not modeled properly. It should be a little bit more beefy with all the internals, also there should be some kind of metal netting around it. That acts as a safety feature and extra shrapnel protection. 4.Crew should wear kevlar vests. Gaijin should model this into to game, but balance it with a longer time to replace wounded crew member in combat. 5. Engine - Jesus that thing is loud. Fun fact - It should be opposite. I had some time with W46 engine and this thing should be waaay louder than it is in the game. You will be able to hear it roar from a kilometer away on the open field. Lack of other support vehicles also make it a lot harder, but thats not only a US thing. ATGM's for nations other than Ru also suck (swedish one is a bit better tho). Buffing their damage should make vehicles like the chadley or the italian spike lobber a lot better. That top down tow is very bad atm. On the other hand i like their new flight models, they feel a lot more realistic. (when they work ofc :D) In general snail had a lot of problems when it comes to balance of nato (and not only nato, russia stuff is also not modeled right). Mainly due to lack of proper research (and a little bit of bias :D)
It sound like amercian propaganda for their abrams....You can say whatever you want, a modern dart will pen and destroy an abrams if the shot is made on the turret ring. No debate. So the abrams will ever be an easy target to destroy.
Someone reported the turret ring to be fixed to least be 200-250 mm max which would make it immune to autocannon fire. Also the same guy bug reported the UFP being more armored and the fuel tanks interior armor being stronger. The worst part of the ring was it not being volumetric AND still spalling a bit if the round barely got through. Making it volumetric would stop any full sized AP rounds to not go through. Most 120 mm APFSDS have 23 mm diameter while the space between the underside of the turret and UFP is 22 mm so some volumetric would affect those rounds.
Probably old info but here is a bit of official armor information from the us army, “the m1a2 sep (v1/v2), could whit-stand direct hits from the “silver bullet” without disabling the tank from the front” Some abrams we re lost in conflict and they tried to destroy them so they won’t get captured and studied. Plus the sep’s receiving around 10% more armor from the du inserts
Having played both the 2A7V and SEPv2, I would take the increased hull down survivability of the 2A7V over the faster reload of the SEPv2 any day. Any time I shoot an Abrams I take down 2 of it's crew members anyway and if I get shot in my SEPv2 I usually lose 2 crew members anyway. I used to be and still am in favor of the hull armor, but imo making TUSK II (and the stupid antennas) a modification, fixing the turret ring and fixing the UFP would be extremely valuable buffs. These 3 things would be far more valueble than a LFP buff and faster reload.
For me, what I've noticed in my games with top tier america is my teammates would've rather been in the air force. Teamates push in try to get 2 kills for there f16 or f15 or whatever to only find the pantsair waiting. Then they leave
I don't think that people are thinking the Abrams line as a "Super tank", as much as they think that other world tanks are overly buffed. Take the t-90/t-80/t-72, we have DECADES of battle performance data about those tanks however they are unrealistically represented in the game. "Russian Bias" is a real thing in a Russian made game. Take the Leclerc, it is the most technically advanced tank in the world, yet the Russian tanks in the game are on the same playing field.
Three words for USA players: Do Not Overextend (DNO). Too often I see US teamates holding "W" and running into the open like German Tiger players back in 6.0 (formerly 5.7). In my opinion, it's a skill issue. No offence meant.
This 100% I see them carting off into the sunset and 2 minutes in we've been aced leaving me and a couple guys to defend what offensive line we have left
It seems as if they have taken away all possible element of surprise from the Abrams from loud engines to ridiculously tall spires up their turrets so it can never hide behind hills and bushes.
Just got Strv 122A and I went 13-2 in wins/losses. Before that, I was playing 11.3 USA and had like 6 straight losses. That was enough for me to stop playing them for a long time.
@@rogermcbadlad2812 "as if the US is the only nation with a premium tank at rank VII" Except they are the only nation in the game to have 3 rank VII premiums, they were also the first alongside the UK to receive a top tier premium (11.3). Afaik they are also the only nation in game that received a squad vehicle as well as 3 premium vehicles in a 1 1/2 year time period i.e. they received the AIM, Wolfpack, KVT and Clickbait all within the last 1 1/2 years. This doesn't even get into those that grinded out/paid for the LOSAT, AGL, CCVL, etc.
Reload buff is more significant than insignificant armor increases that won’t change bad players being bad players lol. Reload will save you a lot more than armor that will get penetrated anyway.
@@black07rr Isn’t passed expert attainable through F2P you just have to play to get it? I think the RP needed for ACED. Should be lowered, mfs have lives. Whether gaijin wants to see it, or not lmao.
@@BARelement you have to buy an expert crew for SL for any vehicle, but you can just play the vehicle after that to ace it. However, you need to get somewhere around a million RP AFTER buying the expert crew, so if you want to try to ace a vehicle, it should probably be one you're going to be playing a lot like a premium
im a us main adding another Abrams wont fix the problem the biggest problem is the players people keep saying add this and that it might help but i dont think it will that much you can add whatever you want but if they players are the same the problem will persist
@LewisB3217 the players are not fine almost everyone agrees that USA biggest issue at top tier are the players sure you have a 53% win rate but you're one person Also the tank isn't gimped its just the same tank but heavier with a better round you can add all the armor and it wouldn't matter bc of the neck weak spot
@@scrubbthegamer1950 no the tank is gimped. Everything about it is wrong from the engine sound to the turret ring being modeled wrong and it’s armor layout, it’s also missing it’s Kevlar/spall liner in the armor all around the tank as well as things like trophy for m1a2, the list goes on and on. It’s not fine, but as you say comrade, IRL the neck isn’t even a weakspot like this, it’s far too small of a gap to hit with 120mm APFSDS, a 30mm or 25mm might slip through but then the armor would stop it. But in gaijin land, the turret ring is 3 feet tall and has 5mm of armor lmao
The difference between the quality of players between the major nations is most apparent when you play the minors. As a Sweden main, I had thought being matched with Germany around 7.0-8.0 was miserable, but this is much worse as I'm finishing the Strv122B+ grind.
What I've noticed a lot in my games as well is that most of the US players are just Air Battle players that have very few Ground Battle games. They mostly grind their planes and then buy top-tier premiums like the M1128 wolfpack so they can play their planes in Ground Battles only to get smacked by a Pantsir and then move on to the next game.
I played about 50 hours in wt before buying the premium phantom(for air rb) and the a10 for ground. I also bought the wolfpack to compliment the a10. BUT WHAT I DIDNT EXPECT WAS TO BE THE BEST IN MY TEAM AND CONSTANLY HAVIMG TO 1V6 THE ENEMY TEAM.I learnt how to play the tank, but I rarely ever won
dude, I thought I had a skill issue with america when I got the clickbait, but switching between my top tier germany lineup with more than 3 tanks at 10.3 or lower, I end up getting FAR more kills and victories playing the same exact way
The least they can do is to make the engine sound significantly quieter. Like it's not even funny, that thing is ridiculously loud that sometimes you can't even hear enemy MBTs close by (I have my own engine sound option set to minimum btw).
today i had a game where a american sepv2 was my random squad mate, he got 4 kills and then left after 1 death. no wonder they never win. Also Justin forgot that Relikt was developed to stop DM-53 and M829A3 so even if they would be modeled correctly it wouldn't effect T80BWM and T90M
4 kills is good for top tier, he did his part and probably saw you or other teammates doing trash so they left, played for 10 years. You can tell who will win the match in the first 5-10 minutes
@@LewisB3217 It was a very small match, like 8players per team i think and at the end it was 2 vs 3 for the enemy, so if he would spawned some more times it would have definitly helped. And i was First place at the end, so you can't say i was so bad. Even when he left i was before him. If he would have stayed in game it is very possible that we would have won.
@@ruska9773its not a coincidence that US teams have the highest concentration of premium vehicles at top tier and noob players, its 100% the players. You could make the front of the abrams nearly inpenetrable and US mains would still find a way to lose most matches.
@@ruska9773 my take would still be the player since the US probably has the biggest player count out of all nations, also the tank is not bad if you played Type 10, you probably find it familiar , just instead have better armor that is thicc enough in the turret cheeks.
@@ruska9773 Gaijin should split the community into two. Whoever wants to play against Russians or Americans must face each other without the rest of the nations. And make one with the rest of the other nations. This would eliminate 90% of noobs players for those playing with other nations. And let the noobs kill each other.
If only the HSTV-l had the correct ammunition, the delta-6 and the he-p with ir-tracker..., I'm not even talking about the correct fire rate of the xm 274 or the correct kevlar/ceramic armor applique. The xm885, which is already an anemic ammunition, is even worse with the presence of spall liners in the top tier.
The reload rate is a very generous buff, however i would like from gaijin to make the noise engine more realistic (aka less noisy) and improve the turret ring protection which makes an amount of spall which is quite unrealistic. The spall liner were never a thing in the abrams but the 2 things before are a real thing. The player issue is a real thing and i just simply don't know how they could solve the issue now that the damage is already done. Welp in the meantime i will go back to my trusty top tier germany/ussr.
Spall protection is incorporated into advanced Western armor through layers and dead spaces. The hanging curtains/liners went out decades ago with the m60. Please read more real info and stop parroting false information spread by influencers.
justin, you actually forgot something, gaijin didn't need to release a rank VII premium at all, because both the kvt and the striker were moved to rank VII aswell, so there was absolutely no need in bringing a rank 11.3 premium at all, for me it was just a big cashbrag because everyone knows majority of the beginners wants a top tier, and this brought everything gaijin wanted, people blindy buying their new abrams
The fundamental problem with entire gameplay is how we aim. You point where you want to shoot and gun goes there perfectly which in turn makes weakspot hunting dead easy. Take GHPC aiming, you drag the mouse and turrent as well as gun moves in that direction (nearly like virtual joystick in sim). If that was implemented from the start in WT gameplay would be completely different as aiming in general would be harder = slower gameplay. Additionally some maps support NATO MBT tactics some not so much. Check PanerPaw video where he uses Leopard as intended. Hull down, expose only turret, fire, relocate to different spot, repeat. With gameplay loop of WT it is hard to pull off. Additionally players count on armor to bounce shots. Personally started treating every tank as if it had no armor and any shot can penetrate me and gameplay totaly changed. Yeah I wont have 12 kill games, but I survive in most of them. There are a lot of issues not only with Abrams but with game in general that lead to some tanks just performing better in different enviroments. Mainly Russia/Sweden will dominate city maps due to good hull armor. Where as other nations (if used correctly aka hull down) will do slightly better on open maps, and yes there is argument that russia can also go hull down. Overall I would say thing I said once on the forum. Gajin dont want players at top tier plain and simple. They want playerbase to be spread out across entire TT where each player spades all vehicles. Top tier always since the start was a imbalanced, experimental mess. There were always issues with it. In maybe 2-3 years current top tier will be playable same as old (7.7-8.7) top tier now.
Wouldn't be a fan of another form of mouse aiming. War thunder top tier plays similar to an FPS game or as people describe, a CSGO match. Where reaction speed and corsshair placement is more important than other skills. I personally love that, I know it's not for everyone but everyone is entitled to an opinion I guess.
@@unlockingsnow73 it is far too late to implement other aiming system anyway. It would cause the community's rage. It makes gameplay easier but at the same time it is main issue why certain nations suffer more from weak spot hunting.
People say it’s the players that are bad but let’s take into account that USA has one of the larger playerbases. The average player who has played through the game and grinded the tree to top tier is decent. However when your entire team is mostly people who have little to no experience in the game and is just playing a premium you are going to suffer as a team significantly. These premium players also lack a CAS aircraft, backup vehicles, a decent helicopter, any map knowledge, weak spots knowledge, experience with leading and aiming a gun etc. The Abrams is just an iconic tank and the fact you can just buy either the three premiums or squadron vehicle of it is the problem. It’s not the players that have played the game that are ruining the US top tier and suck at the game, it’s the new people. Same issue Russia and Germany has at 10.0-10.3. Or Germany at 5.3/5.7
Yup, they buy KVT, AIM and Click Bait and get farmed by every nation like Italy has like a 63% winrate even tho it has barely any CAS and the Ariete has a literal cardboard as armor. That 20% difference is just US mains being brain damaged
"They don't have CAS, Heli and everything..." Did you eat feces? The United States has one of the best Premium Heli in the game, being the AH-64A (GR), just swipe your mother's credit card and you'll have a Heli in your line. Want a fighter? The Americans have the F-4S Phantom II, an absurdly strong fighter for their BR. It can serve as CAS and AR-AR. The A-10A itself, even though it is 10.0, can be used in bigger matches easily, in the hands of those who know how to play, it is a very strong CAS. Just like the F-5C which is the strongest fighter in BR 10.3. In addition to the M1 KVT, M1A1 AIM and Wolfpack, they have all been on sale(50% off) recently. Everything you say is pure nonsense. Both the American player and the Russian player are newbies by default, and this is more than obvious to the entire community. Russia has one of the strongest lines in 10.0 being TURMS-T, 2S38, BMP-2M, T-80UK and the SU-25K flying tank which is from the Czech Republic and should be a Premium aircraft from Germany instead of Russia. As well as the SU-39, MIG-23ML and only the strongest Heli in the game being the KA-50. What else do you Russian and American players need to stop crying? The USA just received an MBT with ERA armor just like the pathetic Russian MBTs, an extra life for noobs players. And even then, they manage to die.
Real noobs buy a premium, lose 5 games in a row, cry "this sux" then go back to the flavor of the month (or in gaining case year). Real noobs can't take losing.
Yeah exactly, tons of noobs coming to buy gaijins new 70 dollar premium (thanks for that precedent btw guys), only to find out the abrams is gimped ingame, so they suck with it ontop of being new to top tier lmao
according to known stats, m829a3 should have around 700mm of flat pen (using a calculator that is basically the same as the one gaijin uses). It is also a much thicker and heavier dart so even if the pen doesnt go up too much spalling should be much better
There's alot of variables to this topic. I've been playing this game for a while now and can still say for certain that there is a bias that alot of bigger warthunder youtubers tip toe around seemingly because they're afraid of losing gaijin benefits. But the facts I believe multiplying this issue are: 1. When gaijin makes a NATO tank their stats are often under valued vs over valued like they are for RU. 2. It seemgly takes a greater huge community effort to fix incorrectly modeled NATO tanks vs. the latter. 3. Player skill is a factor, but also multiplied by above. 4. More popular premiums in the hands of unskilled players.
Happy new year and let me say something,I see many say it's the players and I agree, I've seen a lot of crap so many times with my own eyes and the experiences you have don't lie, I really wish they didn't add the Click bait, sure newbies could still buy the AIM and US top tier would be a bit crappy but it would be in no way, shape or form the mess that it is right now I mean, US at the moment is at an all time low and I'm not sure how long it will take to recover.
I am a 46 year old gamer and I have played a lot of games in the 40 years of actual gaming pretty hardcore. I only did aircraft for US and finally got it maxed out and all spaded. I never did anything ground until recently and I just now got to the first SEP and researching SEP2 currently. With all of this said I have NEVER experienced a more frustrating experience and I played Escape From Tarkov for 3 years. Those who know know. Getting hit with anything and I lost cannons and mobility. It's so noticeable just how screwed the balance really is and it frustrates me that everyone else not using US think it's just a skill thing this and that. My blood boils more and more this goes on and I may just stop playing as a result it got me this upset. I hate it and now I feel like I've been punked. 4 minutes into a match and I'm wondering why we are already getting steamrolled. Oh.... Half my team's already gone. Skill issue right? That's is all
Agreed. I do not recommend top tier anything either to my squadron mates until they are well into the game and way more versed into the mechanics. Nothing but frustration for newer players if they go that route.
Bunch of problems with top tier that aren't exclusive to the abrams imo. The most important one I'll mention is something that's been an issue since (ironically) the abrams got added. New shiny tank that's perceived as the best of the bunch, all the tryhards and experienced players grind it and trash winrates at the BR. It happened with the abrams (gaijin having to add limits to the MM because of how busted it was), leopard 2a5 and 2a6 (75%+ german winrates, 2a6 having to get its reload nerfed) and later the russian top tier lineup (a combination of the t-80bvm, pantsir and CAS). Now it's happening again with the 2a7v and strv 122b+, sweden and germany's winrates have skyrocketed again because all of the competitive and experienced players are on those nations. Meanwhile, the SEP V2 isn't all that interesting so not that many experienced players are grinding it and the abundance of wolfpacks, KVTs and click-baits leaving after one or two deaths without accomplishing anything really isn't helping the situation either.
perfectly stated. but not only that, it's just the tanks in general. I perform like hot shit in my abrams, switch to my 2A5/6/5PSO and average 8-10 kill games. I'm a skilled player but when I end up fighting 5 people at once (which often happens due to dogshit teams) I stay alive and kicking much longer in my leopards than the abrams just due to how much harder they are to kill, and don't get front penned by autocannons.
i think that gaijing will add alot of 11.3 premiums for other nations and add 12.0/12.3 BR to GRB to kinda space out "top top" tier and 11.3 premium lobbies like in ARB.
Not giving the M239A3 Dart was just a big mis-step tbh. Gaijin said it wouldn't make a diff, that's not the point that tank has the round. That's the point.
heaven forbid we have a round that makes russian tanks non invincible and allows us to click on them instead of having to aim for tiny ass weakspots (not to mention russian shit can look at us funny and we fucking explode)
Something no one seems to talk about, is that if the US breach is just yellow misfires all the time. It’s killed me so many times. Not only that the era on the seps are not = to the Russian MBTS era. The size difference in plates would suggest there an increase in protection but dosent feel that way.
Honestly I'm not at top tier ground I main USA but in high rank air, but honestly great takes and a good video here! With tons of new players buying top tier premiums for nations including Germany Russia and USA it does help contribute to bad win rates, they probably just need to fix the Abram's turret/neck. *It would improve everything but the massive amounts of inexperienced players would still be an issue probably and for other nations too.* Happy New Year though everyone!
@@SwithinHalee they mean model it correctly, as in not making it 5mm thick, lacking a turret basket, more armor behind the turret ring as well as the turret ring being smaller, lower in the tank and more armored itself, I’m sorry you’re so confused
@@LewisB3217 if it were "5 cm thick" im sure any 50 cal would have pen. And making the turret ring "smaller" is a joke, you want a small sized turret ring that was 5 cm thick while making it more armoured soo people can't disable you because you have major skill issue, while we are talking here about the abrams with it's famous turret armour that weights around +10 Tons, with fast turret rottation speed and you want to "fix" the turret ring by making it smaller? Now thats what i called BIAS
@@SwithinHalee wtf are you even talking about kid?? Go look at the abrams turret ring IRL, the one in game is far too large and high up meaning it’s exposed, troll somewhere else
Also want to point out the reload buff for Abrams made the one thing that made the Chally 2s special their quicker reload for 4 round gimmick completely pointless now, why play chally 2 for a 5 second reload when you can now play every 120mm abrams which has it for 18 rounds
Yeah the only thing challengers have over the Abrams now is the front hull being way more resilient to rounds around the performance of 3bm60. I think leapfrogging reload buffs like that sets a bad precedent though
it's not the vehicles, it's the players. Take france or italy as an example Leclerc and Ariete both have worse armor, worse reload, worse round, same thermals and they still have a better winrate, the vehicles aren't bad. What's bad is that the sep v2 and sep v1 are the exact same. Also i think the real problem isn't abram being bad, it's that other vehicles are too good (t90m, 2a7v, strv 122 b+..) recently in my leclerc i non pened the lower front plate of a strv122b+ several times, might be volumetric issue but still a real problem when i can't pen a strv122b+ from the front anywhere (buggy turret too)
Idk if WT players are unable to comprehend this but minor faction playerbases are significantly smaller and higher skill. Specifically France. Your comparison is practically meaningless.
There is no point comparing big3 to minor nations as their player base is like 10 to 1 , 99% of minor nations top tier players already have like at least one big3 nation fully grinded out, they are just simply better more experienced players
You should try out the new Italian CAS for a video. The AMX International is a lot of fun, and you can’t really be touched when you are 8000 meters in the air. Italian A6E tram basically
even if the abrams doesn't have a spall liner (which i believe it unfortunately does not), then as someone else pointed out abrams crews wear ballistic vests to protect themselves anyway.
The issue is that the Abrams is the closest thing to a modern heavy tank IRL. The new variants range between 60 and 90 tons. Its literally twice the size of Russian MBTs and twice as armored... but it is just a big light tank in WT and Gaijin acts like the US isnt the most powerful, well financed, technically advanced, and well trained military in human existence. They legit think a cheaper, less armored T90/80 is harder to kill which seems insane given how poorly Russian armor has performed against NATO kit in real life.
I preordered the click bait last patch and had decided, being an American, to finally get serious about grinding out my country's mbt line. Over the holiday, I got the M1a1 HC, and the M1a1 ground out and Im about 70% of the way to unlocking the M1a2. I'm already in rank 8 in the USSR and German line, and I'd say the PSO is probably my favorite rank 8 vehicle currently. However, having played a great deal on the m1a1s over the last 2 weeks, they're really growing on me. I've found that when I use my speed to get to advantageous positions early, and play the objectives, I seem to do pretty well. I played 10 games tonight and won 7. You can't forget about the sub 6 second reload either. Thats a huge advantage on a gun as good as the abrams. Granted, I mostly play arcade, but I got 6-10 kills almost every game and made the top 3 on the team basically every match. I've really been enjoying the abrams, and am excited to get to the SEP variants. I'm a very average player so if I can make a vehicle work, anyone else should be able to.
I think spall liner would fix alot of the problem the shells are fine although the proxy heat does pretty bad damage against aircraft and helis 70% of the time and the m829a2 seems spall less than it should
things they could do to help us winrates 1. lower the goddam engine noise 2. fix the non existent post pen damage on mavricks or lower the spawn cost on those things. 3. give the 11.7 Apache its longbow hellfires 4. give the us a top tier AA that dosnt require 300 plus spawn points to get into after iv died once. 5. fix the thermals on the f16c cause they nerfed it this patch for laterally no reason other than they felt like it
My last 15 games at top tier with my US lineup were losses. I played with Russia or Germany several times. There were not a ton of premium players, but most people left after 1-2 deaths, not just the US players. I died most of the time to helicopters, enemy CAS, or not being able to hear enemies at point blank (new bug I’ve been having with this update). The vehicles themselves aren’t 100% the issue, it’s a myriad of problems. Bad map design, volumetric armor issues, premium players, etc. I think when Gaijin decides to change something, they shouldn’t test in a closed and controlled environment. They need to dynamically experiment with things instead of either doing it or telling the community they won’t do it for “reasons”.
honestly the players aren't even the biggest problem, it's just russian support spam (aka ka50 and su25). There's been dozens of times where I've watched a ka50 or su25 decimate half my team with minimal effort, just to fly away or dip below the horizon when someone tries to kill them with the dumpster fire that is the roland or the ADATS which is actually half decent. Only for those AA's to get orbital striked by a MIG-27 in upper earth orbit that they couldn't ever see because their radars have 18 degrees of max lookup. When you try to spawn a plane to kill the MIG or KA50, you get fucked by a pantsir or eat a vikhr because those things can somehow track planes better than hellfire can track a tank. honestly if gaijin just removed the aspect of aircraft from ground RB entirely and forced people to focus on skill versus getting a cap and a kill then proceeding to get 6 more in a helicopter, the winrates for the US would definitely rise. (not to mention that if russia got an 11.3 premium T-80 their winrates would probably nosedive down the toilet too.
The main issue is that Gaijin simulate the M1A2s's armor not like the real-life make its has so much cons and don't have any superior points compared to other types of tanks in br except the ammo load speed and that not enough to bring USA tank to the meta. But im a big fan of CAS and helicopters so USA is a decent choice for me (Just spawn light tank to scout or m1a2 for some point and spawn a F16C for CAS and when it down just use helicopter and back to tank)
Less engine sound, Buffed Abrams armor, Better aced reload, Remove clickbait for events only. Alright now that the abbreviated version is out of the way I'll give a longer rundown of each, (Please note: not a military professional I play the game for fun and appreciate it when Gaijin can keep the balance and keep the game fun) Less engine sound: The engine is loud, watch any video on speed demo's and startups it's a loud engine however the problem with War Thunder is that the loud engine noise is consistent with starting the engine it's not that loud all the time sure at 40-45mph the tank can get pretty loud but most of the time in typical engagements the max speed is 20-30mph where you need to be about 15-20 yards to hear the peak of the engine sound where the game does it closer to 35-40 yards to hear the peak it needs a more consistent build up of sound rather than blasting your ears across the map reducing the db and having some sort of variable to get louder as it gets closer to be improved (if this change is enacted I think the Japanese tanks should be improved as well for sound as they are pretty loud as well) Buffed Abrams armor: As much as I'd like to imagine the buffed armor values would make the Abrams a severe threat, it's not. Every experienced player knows where to shoot the abrams which is in the ring or drivers port area frontally even with the side armor hull being buffed there's still a chance with a high penetration round you shoot the side of the turret where it knocks out the crew and prevents you from firing back so maybe it could improve the survivability but top tier armor meta is basically non-existent it all depends on who gets the best shot first, I also think introducing more spall liners to Abrams would then have the opposite effect of balancing where it then makes the Abrams too survivable maybe on the side hull armor but not in the front? Also the problem of never really fully verifiably knowing whether or not spall liners are actually in those tanks without classified documents. Better aced reload: The better reload is a very welcomed addition as it gives a pretty big advantage over auto-loaders and leopards only problem being is the crew is often times easily knocked out and there goes your reload but for the first few engagements I find it a very nice and more appropriate reload speed for a tank that can be reloaded at incredible speeds irl Remove clickbaits for events only: This might be a controversial and probably an extremely unlikely change, the tank is very gimmicky with the lawn chair on the roof of the tank and other random miscellaneous items I think if it was kept as a premium event vehicle or even a Battlepass vehicle it might've been better received the reason why I say to get rid of the purchasing of the tank is because we've seen with many KV-1's and KV-2's being removed as being controversial "Over-powered" or hard to balance or just in general to keep the hype of the vehicles, removing the clickbait removes some of the newer players that are making top tier USA really hard to enjoy or if you're so inclined having some sort of punishment for 1 tank lineups by SL would resolve this issue. Jesus feel bad for whoever read this far, feel bad for myself for having typed all of it, regardless many changes need to be done to improve the statistics of the winrate to actually make the nation more enjoyable again as the problems have been building up and now even more so.
As a pure US ground main(I rarely used Cas). I would say that the sound Engine is the biggest problem in my game play I wish they would tune it down a bit would be nice. Rn the US paired with strong countries alot and my SEP v2 having around 66% wr idk why is was so high (maybe some the clickbait player left top tier?) . I also heard that they accepted the turret ring fix( it would help a bit against auto cannon round) I wish they would implement it soon.
It's not the tree. It's the players. Some US mains are the worst players that I have ever seen. I (strv122b) was driving with 4 m1's and I got hit in my breach by a t80b from like 100m and all the m1's started shooting in the air at a heli that was super far away. And all of them were dead in less than 30 sec. And none helped me repair or shoot back. And another time I shot a 9L at a f4s (lvl 30 player) and he didn't flare, didn't try do dodge. He tried to notch it. And then complained I was cheating..... One of the funniest moments I've ever had in WT. These players are window lickers and are so ez to kill
Dont get me wrong, of course a better player is gonna do better (no shit) but its mainly the tree. Give nearly any other nations vehicle; especially a Russian, Chinese, or German one to that same "shit" player, and they'll immediately be doing better by default. 90% of the US tree is over-br'd and riddled with other technical issues (missing features, incorrect implementation, sub-par ammo, etc) that dont get fixed because fuck USA; theres only so much that skill can make up for, and even if you put the best player in the game in those vehicles, it doesnt change FACTS, it just proves what we all know is common knowledge... A better player can make nearly anything work. Doesnt mean its good though and doesnt mean it shouldnt be fixed and made competitive and proper.
1 extra problem with US ground top tier: a proper lineup. To play US "ground" top tier properly u need to also grind Air too, which is another extra 1000+ hours to get F4s, F16, A-10, Apache.... to support your ground forces. Many players only have ground vehicles and the lack of air superiority over the battlefield is the key to the loses of US. It's stupid that in a "ground" battle, Gaijin forces us to grind "air" simutanously to be able to play it. Russia doesnt need to bring out Ka-50s or Mig23 to assure a win, Germany doesn't need to bring out Tiger or whatever copy jet they have to assure a win
YES THIS!!! I haaaaate how people point to the F-16C as justification for the M1s being utter garbage... like, you can't buy your way into US top tier CAS (unlike, say Russia with Su-25BM/39/Ka-50), it's ridiculous to "balance" an entire nation based on if you have lifeless ghouls like me on your team that've spent thousands of hours on this game to get aced crews and F-16Cs, while Russia you can just buy the best helicopter and best one of the best CAS aircraft in the game and crush almost all foes... while also having autoloaders that among other things let you have noob crews AND ALSO the ability to extinguish fires without it resetting your reload!
M1 Abrams chassis has the 2nd worst weakspots in the game, the M1 has a sub-par round for its BR for no good reason, the Abrams as a whole have non-existent survivability (you are almost always 1-shot or left waiting for execution if crippled), they're extremely loud despite IRL being the opposite, they have almost nothing good to support them besides an event vehicle that you either had to get or pay for, the two top tier missile SPAA options are sub-par to nigh unusable (especially the Roland now) the LAV-AD COULD somewhat work at top tier if FIM-92Ks worked how they do IRL, but they don't and that vehicle is also over-br'd. The only decent thing about USA is the CAS but that isn't an excuse. Having decent-good cas doesn't warrant the ground options being mediocre garbage. Putting top tier alone to the side, 90% of the ground tree itself is over-br'd and/or missing something, and a lot of the aircraft with good potential are now also over-br'd if not missing something too. If it's not over-br'd it's implemented incorrectly as well or missing something, often both. Anytime USA gets something actually good, it gets moved up to a BR it doesn't belong at; then all the good players go back to playing crutch nations like Russia and Germany, because only a masochist would willingly choose to handicap themselves. Winrates/stats don't matter much, all they do is highlight a possible problem. If there even is one. It will take more than a reload correction to make the Abrams competitive. Italy is absolutely at the bottom right now and they need major help, but everyone needs help besides Russia, China (Russia 2.0), Germany, and Sweden (at top tier). The only really good tanks at higher BRs for USA aren't even made by us. They're fucking merkavas. Which means you had to either earn them, or buy them for several hundred dollars.
The stupid thing is that in a "ground" battle, you are forced to grind "air" to be able to play the game properly. There is less than a handful of US top tier players that have CAS.
the OG M1 is literally the most competitive version of the M1 tho? it's the one with highest WR too for me at 71% in 1400 games of RB.... like, the round might be a bit weak, but when the fastest reload you face (on Russia's side) is 7.1 seconds, that's more than adequate. it's all downhill from there tho as my SEP V1 only has a 32% WR lol)
@@sydney4814 The 105mm M1 is nothing more than a shit light tank. Yea the reload is fast but that is a MUST when you have to aim for tiny weakspots using a round that has no post pen damage against tanks that can lol-pen you anywhere at your same BR and lower. 10.3 abrams is BARELY competitive, and for an MBT its outright sad. If they gave it M833 which it needs and deserves, then yea; it would be. It wouldnt be the MOST competitive; but atleast it would be competitive. It had NOTHING over its competitiors that actually matter and thats sad. Armor: Non-existent, Speed: Average, Gun: Sub-par/ USA is the only damn nation in the game where people are somehow ok with it using rounds from much lower BRs that arent good on a tank for its BR and then say "yea its fine" when in reality its worse than nearly everything around it. A 10.3 MBT should NOT be using ammunition from 9.3. Its the same situation with the XM-1, a 9.3 that is already missing important features should NOT be using 8.7 ammunition when it has 0 benefits above competitors, especially when that round is now basically a nerf dart. Also while russian reloads are a bit long, they have a TON of benefits to make up for it (the worlds largest crutch). Speed, Gun, Armor, Survivability (artificial), and the ability to just sit and spam those tanks alongside broken support vehicles. Also want to point out, the M1128 Stryker is missing 3 degrees of gun depression and the reload is artificially 1 whole second longer than it is IRL because fuck USA. IRL the reload is 6.7 seconds. If the Stryker was Russian, that wouldnt be a thing; not to mention, if the Abrams was russian, that shit would have M900 and be 9.7.
@@thuantanganh3911 some trees are only redeemed by having decent or good CAS, unfortunately that is the US tree. I find it funny too when people say US CAS is OP when both Germany and Russia always have better options at the same BR. I also hate when people use "But you have good CAS" as an excuse for a ground tree being garbage. Im sorry but if i wanted to play shit tanks just to get into a decent aircraft, i'd just skip the extra step and play Air RB. CAS is a support option and doesnt justify nor should it be used to asses the viability of ANY nations tank lineup. If a nations ground options are shit, the CAS does NOT make up for it; both should be good period. If people make that claim i like to suggest "well then you shouldnt mind if they get to first spawn in CAS then since their tanks are viable by your logic, right?" and theyre the first people who say no and then bitch about CAS.
Matchmaking has a lot to do with it too. U.S. is always going against Germany, Russia and Sweden. Who happen to have the most meta tanks in game currently.
The weight people are sighting as to why they think the armore should be upped is wrong. I know unpopular but the weight increase on the sepv2 comes from the introduction of the trophy aps and the counter weights put on the turret to stabilize it. Gaijin added the weight but didnt add the trophy system that causes it to be that heavy. Gaigin messed up for sure and needs to redo the overal weight or add trophy to it. We had trophy on our sepv2s in the division in 2013, in the 1st armored division to be exact, when we went to ntc gearing up for deployment. I was a combat engineer at the time and we ran a couple joint excerises with forth brigade before the division restructured and i was moved to 1st brigade. It also isnt as loud as its portayed in game no where near. And alot of people defending how loud it is take the t80 which also has a turbine... why is the t80 like 3 times quiter in game than abrams? There is litterally no reason why abrams is so loud in game you cant hear anything else around you or around your teammates when they are in them. Make them as quiet as the t80 fair is fair. Or make t80 as loud as abrams i can at least laugh if they go that road lol
I personally believe a hull and turret armor buff would help in certain situations. I’ve noticed I die due to hull and turret shots about as much as neck shots. Even if I don’t die from them on the first shot, I’m usually crippled and just waiting to die. Even hull-down the turret has massive weak spots for whatever reason, and if my turret isn’t facing the incoming round, it usually punches through the cheek. Would the armor buff make it unkillable? Probably not, but enhanced survivability is always a bonus. Besides, Gaijin thinking the hull armor has remained the same from the base M1 to the SEP V2 is just laughable.
Biggest argument against the whole winrate thing is Japan since their tanks evaporate in one shot but they somehow have one of the highest W/R at top tier.
If Gaijin could improve their armor penetration model it would make the abrams a lot better with apfsds rounds actually shattering instead of bouncing into the crew compartment.
I feel like they should lower the engine volume as well as adding the trophy system for the Abrams. I have Britain, China, Israel, and Italian top tier. The Italians truly suffer with how shit everything besides the Centauro is. And the hard kill aps on all 3 other countries really bails me out when dealing with heli’s and slower darts. That would help the Abrams immensely to be more survivable if it had its aps
Never should have added top tier premium tanks, giving players a shortcut to hard work just makes them less likely to stay in, how can you understand the idea of staying in and being the tide turner if you don't know the experience. My first time at top tier was a nightmare even as a full grind player but I knew even if I got uptiered If I kept at it sometimes my few extra kills could change the battle at the last minute! even those m22's and pumas can be the reason you win because they didn't give up, it's all about being persistent and if you give new players an easy path to the vehicles that require a lot more skill and finesse, they won't understand how those mechanics work and give up quicker because they haven't faced the adversary that those who grinded their way there do. sorry this is so long, love your video's Justin, stay awesome Commander!
Another "issue" with the abrams is that its just decent in every single way. It's not a 122 that has great protection, it's not a Type 10 that has amazing mobility and reload or a Merkava with APS. The M1 is just decent in every way, and i belive that is one of the major reasons people think it is really bad. They compare the singular things to other vehicles, seeing that they are worse in every way, but in reality they are just decent at everything instead of great at some things.
Or they habitually misquote an 85% Russian win rate even though they could check for themselves to see that it's not true. They believe it because they want to. Or they just state that "it's commonly known, that the Abrams is 50 years ahead of every other tank". It just is, because they said so.
the reload buff doesn't mean much for 80% of the player base. to access that 5 second reload you need to first max upgrade the crew. then you need to expert the crew which in total your now well over 2.2mil lions on this tank and if you wont want to wait 2 months of constant grinding to get an ace crew you have to spend 2200 GE. all of that to get the 5 second reload. the realistic reload you actually encounter when fighting/playing an Abrams is about 5.5 to 6 seconds and even then it don't mean much when you peak over a hill get shot in the breach and your turret crew dies instantly. and even if you don't die you most likely just lost your loader so your back up to a 7 sec reload.
People buying premium vehicles is an issue across the big three. Germany gets away with it more so than Russia and the Americans but only just. It always evens out after sales. It takes a little time but it evens out. I was one of those players. Got bullied at top tier and then went back down to my previous highest (I think around 6.7? Whatever the second Tiger 2 is) and started other trees and relearned my basic skills. Now I have premiums to help me grind but have the know how to play.
I wholeheartedly disagree with your point about the LFP. If they were to improve the LFP for the SEPV2 it would then be on par with other tanks at its BR. It's disingenuous to state that it wouldn't change anything just because you would still aim for the neck, of course you would, that's what all tanks at top tier have to do, aim for the neck sides or LFP. The only difference being that the LFP for the Abrams is the strike face, not the UFP like other nations. It would most definitely even it up on flat ground engagements such as city maps where T-80's have the biggest advantage of not needing to aim precisely while Abram's tankers have to hit one of the two weak spots. I would have taken an unrealistic LFP over the reload rate, that or the ability to remove the tusk package from SEPV2. These issues aside, I find most of my lost engagements are from shooting at a tank where you're supposed to but the server thinks you shot 1 or 2 feet in either direction leading to a no damage shot. This particularly happens when the opposing tank is on the move. You can watch the round impact where you wanted it to go, but the x-ray will show otherwise and it's probably one of the most rage inducing things.
at most in the best scenarios, the hull would help when peeking over hills, on cqc im still to die as an abrams through a hull shot, or when playing against US, to shoot one on the hull, the neck shot is easily 90% of the abrams kills, the space between the hull and the elevated crew don't make it a reliable shot besides taking the driver, or if the abrams is on a slope, to then have the dart slice through the crew.
I think a largely overlooked issue is that F-16 and CAS in general are a massive problem for the US, not in that they don't have good CAS, but rather I see so many games where players get just enough SP to get their fully kitted out F16 and then immediately get blasted out of the sky by a Pantsir, Ito or FuKtruK and then leave. Or, you'll have a sky full of friendly CAS hiding at 40,000 feet or dropping bombs from orbit with no one left on the ground to cap. This is my biggest gripe with American armor comes in, because even if you want to push when you have solid CAS you just get click-deleted by the first thing that sees you. If you compare that to the real top 3 nations, Germany handily is the best nation. I think Sweden and Russian could interchange at 2 and 3. If you spawn in CAS, you have a team that has the armor and brawling ability to go contest a cap. The US just really doesn't have that, so you can have the greatest CAS in the game (which I'd argue the US does) and it doesn't mean anything if your team #1 can't capitalize due to skill issues, or #2 can't because 0 ability to take a hit and keep fighting which the top 3 can. Russian, Swedish and especially German tanks can take a hit and stay in the fight, an Abrams gets hit and you probably will still be alive, but if your gun isnt out/your fuel tank on fire/your ammo gets capped you should go buy lotto tickets. At that point your only option is the great reverse speed to run away if you are able to. At this point I feel like they need to take the whole US top tier to the drawing board and look at it as a larger problem than just an issue of armor.
The M1 Abrams series of MBT's can be frontally penned and one shot by a Panther at 1000m. Id like to see that happen to any other MBT in any other nation.
if the abrams didn't die to autocannons frontally that on it's own would be a massive buff like i've died to fucking AMMO EXPLOSIONS from a 2s38 in my SEP. Yeah gaijin, i guess 57mm darts have enough power to punch through my armor, go through my crew compartment, and then either spall into my ammo or take out my engine meanwhile M829A2 can't go through a russian fuel tank and detonate ammo afterwards. fucking joke.
I dont really get the complaints about the Abrams. It's not worse than many other nations top tier MBT's at all, and those nations win far more often. The main problem is the players that die once and leave, and I'm not talking about premium vehicle users only. Once you have enough of those players leaving, there's just nothing you can do to win the game. Often find myself against an entire team that's still in the game and 80% of my team died once and left the match. There just seems to be more of those type of players on the US right now.
Most likely because the abrams didn’t get anything new this update aside from a reload buff, and all the good players are playing other nations right now because of this. There are less good players playing US rn than other nations. And because of this, even with the reload buff, good players aren’t playing because the teams are all so bad. So we get the US teams composed of new players with AIM or clickbait and players with only one tree complete so they are less experienced. The other teams have the more experienced players, and they don’t have any top tier premiums that people want.
Clickbait and if you’re lucky kvt had entered the chat…that’s why…people bought premiums to grind the tech tree having probably never progressed past rank 3 in any nation prior to doing so🙄
The SEP V2 was an unnecessary addition to the US tree. There are enough abrams there already, I really wish Gaijin would add some of the other vehicles that the american forces has at it's disposal, because currently it's getting boring having very little variation.
You know...I'd like to see an experiment. Build a team of Non-US mains to play the Abrams. People that main as say the Leclerc or the Ariete will have a different play style they bring to the table.....just curious.
You didn’t mention the single greatest weakness of the Abrams in WT. The engine sound. It is SO loud. You can hear an Abrams a mile away, and your engine is so loud even with your engine volume setting the lowest you literally cannot hear enemy tanks right next to you. It is impossible to ambush an enemy tank in the Abrams because of how ridiculously loud it is. If gajin lowers the volume abrams players will be much much better
This is so true. I haven't played US in 4 months so last week I tried my M1A2 line-up again and Jesus Christ I cannot hear anything other than my own engine🤦🏻They really need to fix that💀
Abrams' biggest problem in WarThunder is the American players who, along with the Russian players, are considered the most noobs.
In real life the abrams is really noisy and Gaijin always tries to get as close as possible in reality, I'm just sorry for the abrams because it's a turbine like the T80
Well yeah, it has a jet engine, it makes sense if the sound is loud
Irl the Abrams makes less noise then a diesel.
The main issue with the m1a2 variants is the weight keeps going up and up but gajin thinks the armor is the exact same.
Welcome to the Challenger 2 TES/OES meta lol, has the exact same protection as the Challenger 2 (F2) but weighs 10+ tonnes more. because Gaijin insists that they can't give it its true Shield R armor and instead gives it ROMOR from 30+ years ago.
@sydney4814 actually they have a pretty valid excuse on their end for TES vs 2F, since I'm the only one with gaijin thinky brain and yall are sheep. The TES is double layered armor on the side, if you couldn't tell with your eyes. So tell gaijin all you want, they'll tell you that
So basically the Leclercs then? That are point and click for every enemy tank.
@@T80sleclercs should have gotten the 5 sec reload before the US!
Because that is what happens lol
T-72B3 is heavier than B with K-5 because of stuff not related to armor upgrade
IF you watch the video from Chieftain on M1E3, he says that Abrams get a lot of things with overweight, including balast weights just to keep the turret balanced.
Just add the SEP V3 then all nations can get tanks from the same decade.
Yep, but that wouldn’t change a thing
Yeah they should just have skipped the v2 and maybe add it later.
Russia has T-90M, Germany has Leo 2a7, Britain has Chally 3, Japan has Type 10, Sweden has STRV 122B+. Its only fair to give America the SEPV3
@@ruska9773 because DU is not in the spaces where every sane player shoots at. 90% of toptier players, at least those with a brain, shoot at the triangle. This spot is by construction a weakspot. Then Abrams just don’t have any spall liners.
And as final: biggest problem are still the braindead players using the vehicle.
@@theDarkside798it wouldn’t change a thing as the main issue is the players, not the vehicle. The Italian and French tanks are worse then M1 but they players of those are better.
6:41 but having lower plate armor will increase its survival during snapshot engagement. Especially now since Gaijin has made flanking illegal.
yeah they are changing the name soon to call of warthunder
Not to mention flattening all the maps. Won't be long before the maps are totally flat with no buildings or trees to block vision. Gotta keep the incompetents from whining, and keep them playing. You know, god forbid using, and grasping the concept of tactics.
Only sep v3 had lfp du armor seethe
"Flanking" Going to spawn camp. 🤓
call of thunder@@biziluxgames8924
The turret ring is definitely something to fix as well as the engie being louder than my own thoughts
how tf do u fix a turret ring, talk to the engineers who designed the dam thing
What tf do you meant by "fix the turret ring" ?
@@SwithinHaleeat the current moment the turret ring has less armor than it does in real life and for some reason gaijin has it code to were it generates way to much spall in which they themselves have acknowledged recently in the forms so those are the 2 things that needs to be fix
@alphawolf1786 niggas is it gonna help in any way omfg, you're gonna take a damn DM53, TYPE 10, 3BM60 AND L27A1 too your neck regardless of your armor and you aint telling me that neck is 580mm kinetic protection. And if it is, piss yourself because no round in game could go through anywhere then, perhaps it's time to accept the abrams...may just be a lil bad for this kinda role of tank on tank combat.
@@alphawolf1786spots to shoot and 1 tap will stay exactly the same
I think something that would benefit the Abrams even more then DU armor would be to nerf the chances APFSDS has of penetrating the turret after it ricochets off the UFP. The shear amount of Abrams I've seen killed/Crit by that is insane
i want LFP buff because it has gotten me killed so many times.
a simple non penatration turns into a kill when angled. and the fuel tanks don’t do shit.
i’m just happy those tanks don’t burn us alive anymore as well.
i also happen to do much better than others. to the point where i’m sick of being first place with 12 kills and losing because my team is dogshit.
Why is still myth still a thing after more than a year since it's been ''''''fixed''''''.
The M1 Abrams UFP is currently immune to all APFSDS in the game, and ricochets do no longer penetrate the turret at all. This is also completely unhistorical given that even 3BM-42 should be able to penetrate the UFP, let alone DM53 or 3BM-60. ua-cam.com/video/3hAoxcJ_9W4/v-deo.html ua-cam.com/video/maO1EEGLeVU/v-deo.html ua-cam.com/video/aNe77WU7jZE/v-deo.html
To be fair darts should be shattering on a ricochet rather than bouncing.
Was about to say the same thing, I think would be very beneficial to the game if rounds could shatter or lose penetrating power when bounced
@@ArcFire_Fox Well the Leopard 2a5 and up that wedge is designed to make darts tumble unless their ridiculously long so penning 2a5 and above through the turret should be impossible
Hey there Justin, i ve heard it a lot recently that anti-era-tips would not change much, but thats not true. The goal of those tips is to prevent the era from exploding and/or delaying the moment of the explosion. The result is that the "flyerplate" of said era would not interacte with the sabot itsself and thus would not reduce its penetration. We are talking about 100-200mm of penetration that is not lost due to era. That is a lot and should not be underestimated.
If that is the case it would definitely make a difference, and even though I don't touch high tier USA with a 10 ft pole it would surely help the winrate.
In my personal opinion they should have just added the v3 with a trophy system just for something different at top tier for US. However I do acknowledge that one death leavers and low skill new top tier players are a big win rate issue but giving something that's not just a copy paste of the sep v1 would have been nice
They could have just gave the sepv2 the trophy system. IIRC there are sepv2 variants that have trophy but have a counterweight on the turret to accommodate it.
@@TheJoey3590I agree, would add somthing on the turret face. which makes it look awesome and would make the turret face even stronger, it also would give that extra weight a use
Or a prototype Abrams with DU.
@@TrampMachine the Hull DU wouldn’t really matter honestly
@@hiphip4808 Lol, yeah I think you're right but US mains might cry less.
You could make the front of the turret and hull have infinite armor, Abrams players will still get shot from the side and leave after one death
Real AF🤣
besides noone shoots at the hull, they shoot at the breach or known weakspots
They die because they are newbies. They abandon the match because they lack character. Don't buy other premium vehicles because they are bankrupt. In the end, I only see crying.
yeah, but that implies that the match actually lasts long enough for them to get in a spot where they can get sideshot... instead of dying almost instantly from a cross-the-map shot that kils them by hitting the LFP and killing the entire crew at 1.5-3km
"known weakspots" aka the entire hull@@imnotpoorimbroke9560
As a Japan main, the current state of US top tier is painful since Japan gets paired with the US really often in my experience. I don’t see why they shouldn’t give the Abrams DU hull inserts, as it wouldn’t really change much in terms of fighting an Abrams (I will aim for the turret neck as always) and it would alleviate some of the Abrams drama. I mean, there’s vehicles with gear they never had irl in game and vehicles that don’t even exist, so there shouldn’t be an issue.
There are a few things that would need to change when it comes to Abrams DM.
1. Trap shot under the turret, shots bounce off ufp and pen the turret from below.
2. Turret ring armor is non existant, you can pen it with any autocannon that has over 60mm pen. In rl this thing sits a little bit lower and had some extra armor as well, should be around extra 50mm that is also sloped downward a little bit. Squeezing a dart should be a lot harder.
3. Turret basket is not modeled properly. It should be a little bit more beefy with all the internals, also there should be some kind of metal netting around it. That acts as a safety feature and extra shrapnel protection.
4.Crew should wear kevlar vests. Gaijin should model this into to game, but balance it with a longer time to replace wounded crew member in combat.
5. Engine - Jesus that thing is loud. Fun fact - It should be opposite. I had some time with W46 engine and this thing should be waaay louder than it is in the game. You will be able to hear it roar from a kilometer away on the open field.
Lack of other support vehicles also make it a lot harder, but thats not only a US thing.
ATGM's for nations other than Ru also suck (swedish one is a bit better tho). Buffing their damage should make vehicles like the chadley or the italian spike lobber a lot better. That top down tow is very bad atm. On the other hand i like their new flight models, they feel a lot more realistic. (when they work ofc :D)
In general snail had a lot of problems when it comes to balance of nato (and not only nato, russia stuff is also not modeled right). Mainly due to lack of proper research (and a little bit of bias :D)
It sound like amercian propaganda for their abrams....You can say whatever you want, a modern dart will pen and destroy an abrams if the shot is made on the turret ring. No debate. So the abrams will ever be an easy target to destroy.
Agreed
"a little bit"
Someone reported the turret ring to be fixed to least be 200-250 mm max which would make it immune to autocannon fire. Also the same guy bug reported the UFP being more armored and the fuel tanks interior armor being stronger. The worst part of the ring was it not being volumetric AND still spalling a bit if the round barely got through. Making it volumetric would stop any full sized AP rounds to not go through. Most 120 mm APFSDS have 23 mm diameter while the space between the underside of the turret and UFP is 22 mm so some volumetric would affect those rounds.
Probably old info but here is a bit of official armor information from the us army, “the m1a2 sep (v1/v2), could whit-stand direct hits from the “silver bullet” without disabling the tank from the front”
Some abrams we re lost in conflict and they tried to destroy them so they won’t get captured and studied. Plus the sep’s receiving around 10% more armor from the du inserts
Yeah abrams can withstand friendly fire, sad that ingame they are paper thin gimped tanks like most of NATO
Having played both the 2A7V and SEPv2, I would take the increased hull down survivability of the 2A7V over the faster reload of the SEPv2 any day. Any time I shoot an Abrams I take down 2 of it's crew members anyway and if I get shot in my SEPv2 I usually lose 2 crew members anyway.
I used to be and still am in favor of the hull armor, but imo making TUSK II (and the stupid antennas) a modification, fixing the turret ring and fixing the UFP would be extremely valuable buffs. These 3 things would be far more valueble than a LFP buff and faster reload.
For me, what I've noticed in my games with top tier america is my teammates would've rather been in the air force. Teamates push in try to get 2 kills for there f16 or f15 or whatever to only find the pantsair waiting. Then they leave
I don't think that people are thinking the Abrams line as a "Super tank", as much as they think that other world tanks are overly buffed. Take the t-90/t-80/t-72, we have DECADES of battle performance data about those tanks however they are unrealistically represented in the game. "Russian Bias" is a real thing in a Russian made game. Take the Leclerc, it is the most technically advanced tank in the world, yet the Russian tanks in the game are on the same playing field.
Three words for USA players: Do Not Overextend (DNO). Too often I see US teamates holding "W" and running into the open like German Tiger players back in 6.0 (formerly 5.7). In my opinion, it's a skill issue. No offence meant.
100% a skill issue no matter how OP they make the Abrams US teams will still suck
This. I know well enough that when I die in the open its because I overextended. But sometimes the risk is worth it.
This is the advice I give all USSR players as well, for similar reasons.
We all know only Russia is able to hold W at top tier without consequences. If you’re any other nation, it just won’t work.
This 100% I see them carting off into the sunset and 2 minutes in we've been aced leaving me and a couple guys to defend what offensive line we have left
It seems as if they have taken away all possible element of surprise from the Abrams from loud engines to ridiculously tall spires up their turrets so it can never hide behind hills and bushes.
Just got Strv 122A and I went 13-2 in wins/losses.
Before that, I was playing 11.3 USA and had like 6 straight losses. That was enough for me to stop playing them for a long time.
Same. I started playing the Chinese.
Same, every US ground top tier game was a lost for me, no matter how good I did. I would just stop playing US until they make it more competitive
@@thuantanganh3911people say it’s all the players and one death leavers as if the US is the only nation with a premium tank at rank VII
@@rogermcbadlad2812 "as if the US is the only nation with a premium tank at rank VII"
Except they are the only nation in the game to have 3 rank VII premiums, they were also the first alongside the UK to receive a top tier premium (11.3).
Afaik they are also the only nation in game that received a squad vehicle as well as 3 premium vehicles in a 1 1/2 year time period i.e. they received the AIM, Wolfpack, KVT and Clickbait all within the last 1 1/2 years.
This doesn't even get into those that grinded out/paid for the LOSAT, AGL, CCVL, etc.
@@aflyingcowboy31 fair point, I still don’t think the balancing of war Thunder can just be explained away as “skill issue” though.
Reload buff is more significant than insignificant armor increases that won’t change bad players being bad players lol. Reload will save you a lot more than armor that will get penetrated anyway.
They should of locked the reload behind expert and not a paywall of golden eagles🙄
@@black07rr Isn’t passed expert attainable through F2P you just have to play to get it? I think the RP needed for ACED. Should be lowered, mfs have lives. Whether gaijin wants to see it, or not lmao.
@@black07rrBut also, what would they make the Aced reload? 4.7 secs? That’s OD.
@@BARelement you have to buy an expert crew for SL for any vehicle, but you can just play the vehicle after that to ace it. However, you need to get somewhere around a million RP AFTER buying the expert crew, so if you want to try to ace a vehicle, it should probably be one you're going to be playing a lot like a premium
im a us main adding another Abrams wont fix the problem the biggest problem is the players people keep saying add this and that it might help but i dont think it will that much you can add whatever you want but if they players are the same the problem will persist
The players are fine, the tank is gimped. Idk why you “US mains” 🤥 keep saying this - a player with a 53% winrate on the gimped abrams
@LewisB3217 the players are not fine almost everyone agrees that USA biggest issue at top tier are the players sure you have a 53% win rate but you're one person Also the tank isn't gimped its just the same tank but heavier with a better round you can add all the armor and it wouldn't matter bc of the neck weak spot
@@scrubbthegamer1950 no the tank is gimped. Everything about it is wrong from the engine sound to the turret ring being modeled wrong and it’s armor layout, it’s also missing it’s Kevlar/spall liner in the armor all around the tank as well as things like trophy for m1a2, the list goes on and on. It’s not fine, but as you say comrade, IRL the neck isn’t even a weakspot like this, it’s far too small of a gap to hit with 120mm APFSDS, a 30mm or 25mm might slip through but then the armor would stop it. But in gaijin land, the turret ring is 3 feet tall and has 5mm of armor lmao
@LewisB3217 sorry to break it to you but warthunder isn't real life it's a game and I think spall liners should have never been added
@@scrubbthegamer1950 so because this isn’t IRL the abrams gets to continue being modeled incorrectly? Ok lmfao no use talking to you
The difference between the quality of players between the major nations is most apparent when you play the minors. As a Sweden main, I had thought being matched with Germany around 7.0-8.0 was miserable, but this is much worse as I'm finishing the Strv122B+ grind.
What I've noticed a lot in my games as well is that most of the US players are just Air Battle players that have very few Ground Battle games. They mostly grind their planes and then buy top-tier premiums like the M1128 wolfpack so they can play their planes in Ground Battles only to get smacked by a Pantsir and then move on to the next game.
I played about 50 hours in wt before buying the premium phantom(for air rb) and the a10 for ground. I also bought the wolfpack to compliment the a10. BUT WHAT I DIDNT EXPECT WAS TO BE THE BEST IN MY TEAM AND CONSTANLY HAVIMG TO 1V6 THE ENEMY TEAM.I learnt how to play the tank, but I rarely ever won
dude, I thought I had a skill issue with america when I got the clickbait, but switching between my top tier germany lineup with more than 3 tanks at 10.3 or lower, I end up getting FAR more kills and victories playing the same exact way
The least they can do is to make the engine sound significantly quieter. Like it's not even funny, that thing is ridiculously loud that sometimes you can't even hear enemy MBTs close by (I have my own engine sound option set to minimum btw).
today i had a game where a american sepv2 was my random squad mate, he got 4 kills and then left after 1 death. no wonder they never win.
Also Justin forgot that Relikt was developed to stop DM-53 and M829A3 so even if they would be modeled correctly it wouldn't effect T80BWM and T90M
It would still help against the T80U and T80UK which are pretty prevalent at top tier.
@@seargeantpwnr6527 Those tanks are the problem? Really?
@@marduk87they’re absolutely part of it lol
4 kills is good for top tier, he did his part and probably saw you or other teammates doing trash so they left, played for 10 years. You can tell who will win the match in the first 5-10 minutes
@@LewisB3217 It was a very small match, like 8players per team i think and at the end it was 2 vs 3 for the enemy, so if he would spawned some more times it would have definitly helped. And i was First place at the end, so you can't say i was so bad. Even when he left i was before him. If he would have stayed in game it is very possible that we would have won.
-It's not the vehicles, it's the player
Sun Tzu, The art of (War) Thunder
It's almost like there's only bad players playing the US and all the good players are playing other nations@@ruska9773
I can hear the Soldier from TF2 whenever someone says "Sun Tzu" 😂
@@ruska9773its not a coincidence that US teams have the highest concentration of premium vehicles at top tier and noob players, its 100% the players. You could make the front of the abrams nearly inpenetrable and US mains would still find a way to lose most matches.
@@ruska9773 my take would still be the player since the US probably has the biggest player count out of all nations, also the tank is not bad if you played Type 10, you probably find it familiar , just instead have better armor that is thicc enough in the turret cheeks.
@@ruska9773 Gaijin should split the community into two. Whoever wants to play against Russians or Americans must face each other without the rest of the nations. And make one with the rest of the other nations. This would eliminate 90% of noobs players for those playing with other nations. And let the noobs kill each other.
If only the HSTV-l had the correct ammunition, the delta-6 and the he-p with ir-tracker..., I'm not even talking about the correct fire rate of the xm 274 or the correct kevlar/ceramic armor applique.
The xm885, which is already an anemic ammunition, is even worse with the presence of spall liners in the top tier.
The reload rate is a very generous buff, however i would like from gaijin to make the noise engine more realistic (aka less noisy) and improve the turret ring protection which makes an amount of spall which is quite unrealistic. The spall liner were never a thing in the abrams but the 2 things before are a real thing.
The player issue is a real thing and i just simply don't know how they could solve the issue now that the damage is already done. Welp in the meantime i will go back to my trusty top tier germany/ussr.
Spall protection is incorporated into advanced Western armor through layers and dead spaces. The hanging curtains/liners went out decades ago with the m60. Please read more real info and stop parroting false information spread by influencers.
@@MrBigblacksock Abrams has no spall liners.
@alexisleskinen9870 Prooooof? I'm not going to just accept what you say because you say it.
@alexisleskinen9870 Go right ahead and what? Verify your claims for you? Prove a negative?
@alexisleskinen9870seething amerimutts
justin, you actually forgot something, gaijin didn't need to release a rank VII premium at all, because both the kvt and the striker were moved to rank VII aswell, so there was absolutely no need in bringing a rank 11.3 premium at all, for me it was just a big cashbrag because everyone knows majority of the beginners wants a top tier, and this brought everything gaijin wanted, people blindy buying their new abrams
nah i would just buy it for that plastic chair
That sepv2 with 29% winrate hits hard. If justin finds it hard to win, then america really is doomed
The fundamental problem with entire gameplay is how we aim. You point where you want to shoot and gun goes there perfectly which in turn makes weakspot hunting dead easy.
Take GHPC aiming, you drag the mouse and turrent as well as gun moves in that direction (nearly like virtual joystick in sim). If that was implemented from the start in WT gameplay would be completely different as aiming in general would be harder = slower gameplay.
Additionally some maps support NATO MBT tactics some not so much. Check PanerPaw video where he uses Leopard as intended. Hull down, expose only turret, fire, relocate to different spot, repeat. With gameplay loop of WT it is hard to pull off. Additionally players count on armor to bounce shots. Personally started treating every tank as if it had no armor and any shot can penetrate me and gameplay totaly changed. Yeah I wont have 12 kill games, but I survive in most of them.
There are a lot of issues not only with Abrams but with game in general that lead to some tanks just performing better in different enviroments. Mainly Russia/Sweden will dominate city maps due to good hull armor. Where as other nations (if used correctly aka hull down) will do slightly better on open maps, and yes there is argument that russia can also go hull down.
Overall I would say thing I said once on the forum. Gajin dont want players at top tier plain and simple. They want playerbase to be spread out across entire TT where each player spades all vehicles. Top tier always since the start was a imbalanced, experimental mess. There were always issues with it. In maybe 2-3 years current top tier will be playable same as old (7.7-8.7) top tier now.
this is war thunder, not GHPC for a reason
Wouldn't be a fan of another form of mouse aiming.
War thunder top tier plays similar to an FPS game or as people describe, a CSGO match. Where reaction speed and corsshair placement is more important than other skills.
I personally love that, I know it's not for everyone but everyone is entitled to an opinion I guess.
@@unlockingsnow73 it is far too late to implement other aiming system anyway. It would cause the community's rage. It makes gameplay easier but at the same time it is main issue why certain nations suffer more from weak spot hunting.
People say it’s the players that are bad but let’s take into account that USA has one of the larger playerbases. The average player who has played through the game and grinded the tree to top tier is decent. However when your entire team is mostly people who have little to no experience in the game and is just playing a premium you are going to suffer as a team significantly.
These premium players also lack a CAS aircraft, backup vehicles, a decent helicopter, any map knowledge, weak spots knowledge, experience with leading and aiming a gun etc.
The Abrams is just an iconic tank and the fact you can just buy either the three premiums or squadron vehicle of it is the problem.
It’s not the players that have played the game that are ruining the US top tier and suck at the game, it’s the new people. Same issue Russia and Germany has at 10.0-10.3. Or Germany at 5.3/5.7
Yup, they buy KVT, AIM and Click Bait and get farmed by every nation like Italy has like a 63% winrate even tho it has barely any CAS and the Ariete has a literal cardboard as armor. That 20% difference is just US mains being brain damaged
"They don't have CAS, Heli and everything..."
Did you eat feces?
The United States has one of the best Premium Heli in the game, being the AH-64A (GR), just swipe your mother's credit card and you'll have a Heli in your line.
Want a fighter? The Americans have the F-4S Phantom II, an absurdly strong fighter for their BR. It can serve as CAS and AR-AR.
The A-10A itself, even though it is 10.0, can be used in bigger matches easily, in the hands of those who know how to play, it is a very strong CAS.
Just like the F-5C which is the strongest fighter in BR 10.3. In addition to the M1 KVT, M1A1 AIM and Wolfpack, they have all been on sale(50% off) recently. Everything you say is pure nonsense. Both the American player and the Russian player are newbies by default, and this is more than obvious to the entire community.
Russia has one of the strongest lines in 10.0 being TURMS-T, 2S38, BMP-2M, T-80UK and the SU-25K flying tank which is from the Czech Republic and should be a Premium aircraft from Germany instead of Russia. As well as the SU-39, MIG-23ML and only the strongest Heli in the game being the KA-50. What else do you Russian and American players need to stop crying? The USA just received an MBT with ERA armor just like the pathetic Russian MBTs, an extra life for noobs players. And even then, they manage to die.
Real noobs buy a premium, lose 5 games in a row, cry "this sux" then go back to the flavor of the month (or in gaining case year). Real noobs can't take losing.
Yeah exactly, tons of noobs coming to buy gaijins new 70 dollar premium (thanks for that precedent btw guys), only to find out the abrams is gimped ingame, so they suck with it ontop of being new to top tier lmao
@@user-oo6hn6ek1d this is factually incorrect, grow some grooves pls
according to known stats, m829a3 should have around 700mm of flat pen (using a calculator that is basically the same as the one gaijin uses). It is also a much thicker and heavier dart so even if the pen doesnt go up too much spalling should be much better
There's alot of variables to this topic. I've been playing this game for a while now and can still say for certain that there is a bias that alot of bigger warthunder youtubers tip toe around seemingly because they're afraid of losing gaijin benefits.
But the facts I believe multiplying this issue are:
1. When gaijin makes a NATO tank their stats are often under valued vs over valued like they are for RU.
2. It seemgly takes a greater huge community effort to fix incorrectly modeled NATO tanks vs. the latter.
3. Player skill is a factor, but also multiplied by above.
4. More popular premiums in the hands of unskilled players.
I wish they'd do something about the incorrect mantlet on the chally and the m1
Happy new year and let me say something,I see many say it's the players and I agree, I've seen a lot of crap so many times with my own eyes and the experiences you have don't lie, I really wish they didn't add the Click bait, sure newbies could still buy the AIM and US top tier would be a bit crappy but it would be in no way, shape or form the mess that it is right now I mean, US at the moment is at an all time low and I'm not sure how long it will take to recover.
I am a 46 year old gamer and I have played a lot of games in the 40 years of actual gaming pretty hardcore. I only did aircraft for US and finally got it maxed out and all spaded. I never did anything ground until recently and I just now got to the first SEP and researching SEP2 currently. With all of this said I have NEVER experienced a more frustrating experience and I played Escape From Tarkov for 3 years. Those who know know. Getting hit with anything and I lost cannons and mobility. It's so noticeable just how screwed the balance really is and it frustrates me that everyone else not using US think it's just a skill thing this and that. My blood boils more and more this goes on and I may just stop playing as a result it got me this upset. I hate it and now I feel like I've been punked. 4 minutes into a match and I'm wondering why we are already getting steamrolled. Oh.... Half my team's already gone. Skill issue right? That's is all
Agreed. I do not recommend top tier anything either to my squadron mates until they are well into the game and way more versed into the mechanics. Nothing but frustration for newer players if they go that route.
Bunch of problems with top tier that aren't exclusive to the abrams imo. The most important one I'll mention is something that's been an issue since (ironically) the abrams got added. New shiny tank that's perceived as the best of the bunch, all the tryhards and experienced players grind it and trash winrates at the BR. It happened with the abrams (gaijin having to add limits to the MM because of how busted it was), leopard 2a5 and 2a6 (75%+ german winrates, 2a6 having to get its reload nerfed) and later the russian top tier lineup (a combination of the t-80bvm, pantsir and CAS). Now it's happening again with the 2a7v and strv 122b+, sweden and germany's winrates have skyrocketed again because all of the competitive and experienced players are on those nations. Meanwhile, the SEP V2 isn't all that interesting so not that many experienced players are grinding it and the abundance of wolfpacks, KVTs and click-baits leaving after one or two deaths without accomplishing anything really isn't helping the situation either.
You said it all
perfectly stated. but not only that, it's just the tanks in general. I perform like hot shit in my abrams, switch to my 2A5/6/5PSO and average 8-10 kill games. I'm a skilled player but when I end up fighting 5 people at once (which often happens due to dogshit teams) I stay alive and kicking much longer in my leopards than the abrams just due to how much harder they are to kill, and don't get front penned by autocannons.
i think that gaijing will add alot of 11.3 premiums for other nations and add 12.0/12.3 BR to GRB to kinda space out "top top" tier and 11.3 premium lobbies like in ARB.
Not giving the M239A3 Dart was just a big mis-step tbh. Gaijin said it wouldn't make a diff, that's not the point that tank has the round. That's the point.
heaven forbid we have a round that makes russian tanks non invincible and allows us to click on them instead of having to aim for tiny ass weakspots
(not to mention russian shit can look at us funny and we fucking explode)
Something no one seems to talk about, is that if the US breach is just yellow misfires all the time. It’s killed me so many times. Not only that the era on the seps are not = to the Russian MBTS era. The size difference in plates would suggest there an increase in protection but dosent feel that way.
Honestly I'm not at top tier ground I main USA but in high rank air, but honestly great takes and a good video here!
With tons of new players buying top tier premiums for nations including Germany Russia and USA it does help contribute to bad win rates, they probably just need to fix the Abram's turret/neck.
*It would improve everything but the massive amounts of inexperienced players would still be an issue probably and for other nations too.* Happy New Year though everyone!
And what did you meant by "fix wthe Abram's turret/neck"?
Noobs don't like to lose. Noobs flock to fotm. USA ain't it.
@@SwithinHalee they mean model it correctly, as in not making it 5mm thick, lacking a turret basket, more armor behind the turret ring as well as the turret ring being smaller, lower in the tank and more armored itself, I’m sorry you’re so confused
@@LewisB3217 if it were "5 cm thick" im sure any 50 cal would have pen. And making the turret ring "smaller" is a joke, you want a small sized turret ring that was 5 cm thick while making it more armoured soo people can't disable you because you have major skill issue, while we are talking here about the abrams with it's famous turret armour that weights around +10 Tons, with fast turret rottation speed and you want to "fix" the turret ring by making it smaller? Now thats what i called BIAS
@@SwithinHalee wtf are you even talking about kid?? Go look at the abrams turret ring IRL, the one in game is far too large and high up meaning it’s exposed, troll somewhere else
Also want to point out the reload buff for Abrams made the one thing that made the Chally 2s special their quicker reload for 4 round gimmick completely pointless now, why play chally 2 for a 5 second reload when you can now play every 120mm abrams which has it for 18 rounds
Yeah the only thing challengers have over the Abrams now is the front hull being way more resilient to rounds around the performance of 3bm60. I think leapfrogging reload buffs like that sets a bad precedent though
the argument from around 8:00 is the same we had a few years ago with germany 5.7 to 6.7
it's not the vehicles, it's the players.
Take france or italy as an example
Leclerc and Ariete both have worse armor, worse reload, worse round, same thermals and they still have a better winrate, the vehicles aren't bad.
What's bad is that the sep v2 and sep v1 are the exact same.
Also i think the real problem isn't abram being bad, it's that other vehicles are too good (t90m, 2a7v, strv 122 b+..)
recently in my leclerc i non pened the lower front plate of a strv122b+ several times, might be volumetric issue but still a real problem when i can't pen a strv122b+ from the front anywhere (buggy turret too)
all the leclercs versions are basically functionally the same
Idk if WT players are unable to comprehend this but minor faction playerbases are significantly smaller and higher skill. Specifically France. Your comparison is practically meaningless.
@@DeadEndGooseBritish Air until Harrier GR.7 got 9Ms and Gripen came was literally a walking talking example of the better player syndrome.
There is no point comparing big3 to minor nations as their player base is like 10 to 1 , 99% of minor nations top tier players already have like at least one big3 nation fully grinded out, they are just simply better more experienced players
@@DeadEndGoose top tier 11.7 france and usa have the same amount of game, try again...
I remember when the Leo 2 PL came out, German top tier suffered as well in a similar extend.
You should try out the new Italian CAS for a video. The AMX International is a lot of fun, and you can’t really be touched when you are 8000 meters in the air. Italian A6E tram basically
even if the abrams doesn't have a spall liner (which i believe it unfortunately does not), then as someone else pointed out abrams crews wear ballistic vests to protect themselves anyway.
If the turret on any of the later Abrams is ever so slightly angled left or right DM53 will punch through right through at 500m
The issue is that the Abrams is the closest thing to a modern heavy tank IRL. The new variants range between 60 and 90 tons. Its literally twice the size of Russian MBTs and twice as armored... but it is just a big light tank in WT and Gaijin acts like the US isnt the most powerful, well financed, technically advanced, and well trained military in human existence. They legit think a cheaper, less armored T90/80 is harder to kill which seems insane given how poorly Russian armor has performed against NATO kit in real life.
I preordered the click bait last patch and had decided, being an American, to finally get serious about grinding out my country's mbt line. Over the holiday, I got the M1a1 HC, and the M1a1 ground out and Im about 70% of the way to unlocking the M1a2. I'm already in rank 8 in the USSR and German line, and I'd say the PSO is probably my favorite rank 8 vehicle currently. However, having played a great deal on the m1a1s over the last 2 weeks, they're really growing on me. I've found that when I use my speed to get to advantageous positions early, and play the objectives, I seem to do pretty well. I played 10 games tonight and won 7. You can't forget about the sub 6 second reload either. Thats a huge advantage on a gun as good as the abrams. Granted, I mostly play arcade, but I got 6-10 kills almost every game and made the top 3 on the team basically every match. I've really been enjoying the abrams, and am excited to get to the SEP variants. I'm a very average player so if I can make a vehicle work, anyone else should be able to.
I think spall liner would fix alot of the problem the shells are fine although the proxy heat does pretty bad damage against aircraft and helis 70% of the time and the m829a2 seems spall less than it should
things they could do to help us winrates
1. lower the goddam engine noise
2. fix the non existent post pen damage on mavricks or lower the spawn cost on those things.
3. give the 11.7 Apache its longbow hellfires
4. give the us a top tier AA that dosnt require 300 plus spawn points to get into after iv died once.
5. fix the thermals on the f16c cause they nerfed it this patch for laterally no reason other than they felt like it
My last 15 games at top tier with my US lineup were losses. I played with Russia or Germany several times. There were not a ton of premium players, but most people left after 1-2 deaths, not just the US players. I died most of the time to helicopters, enemy CAS, or not being able to hear enemies at point blank (new bug I’ve been having with this update). The vehicles themselves aren’t 100% the issue, it’s a myriad of problems. Bad map design, volumetric armor issues, premium players, etc. I think when Gaijin decides to change something, they shouldn’t test in a closed and controlled environment. They need to dynamically experiment with things instead of either doing it or telling the community they won’t do it for “reasons”.
honestly the players aren't even the biggest problem, it's just russian support spam (aka ka50 and su25). There's been dozens of times where I've watched a ka50 or su25 decimate half my team with minimal effort, just to fly away or dip below the horizon when someone tries to kill them with the dumpster fire that is the roland or the ADATS which is actually half decent. Only for those AA's to get orbital striked by a MIG-27 in upper earth orbit that they couldn't ever see because their radars have 18 degrees of max lookup. When you try to spawn a plane to kill the MIG or KA50, you get fucked by a pantsir or eat a vikhr because those things can somehow track planes better than hellfire can track a tank.
honestly if gaijin just removed the aspect of aircraft from ground RB entirely and forced people to focus on skill versus getting a cap and a kill then proceeding to get 6 more in a helicopter, the winrates for the US would definitely rise.
(not to mention that if russia got an 11.3 premium T-80 their winrates would probably nosedive down the toilet too.
back then i play M1A2s was more fun than merkavaMk4 and now day my merkava MK4 are much more fun than M1A2s
The main issue is that Gaijin simulate the M1A2s's armor not like the real-life make its has so much cons and don't have any superior points compared to other types of tanks in br except the ammo load speed and that not enough to bring USA tank to the meta. But im a big fan of CAS and helicopters so USA is a decent choice for me (Just spawn light tank to scout or m1a2 for some point and spawn a F16C for CAS and when it down just use helicopter and back to tank)
Removable ERA is a must, because the ERA was NOT reinforced on production vehicles
wtf is that emojie😂
@@alphanomad511 bro uncultured
Ive just started watching your videos and yours are my favourite. Keep it up!!
Less engine sound,
Buffed Abrams armor,
Better aced reload,
Remove clickbait for events only.
Alright now that the abbreviated version is out of the way I'll give a longer rundown of each, (Please note: not a military professional I play the game for fun and appreciate it when Gaijin can keep the balance and keep the game fun)
Less engine sound: The engine is loud, watch any video on speed demo's and startups it's a loud engine however the problem with War Thunder is that the loud engine noise is consistent with starting the engine it's not that loud all the time sure at 40-45mph the tank can get pretty loud but most of the time in typical engagements the max speed is 20-30mph where you need to be about 15-20 yards to hear the peak of the engine sound where the game does it closer to 35-40 yards to hear the peak it needs a more consistent build up of sound rather than blasting your ears across the map reducing the db and having some sort of variable to get louder as it gets closer to be improved (if this change is enacted I think the Japanese tanks should be improved as well for sound as they are pretty loud as well)
Buffed Abrams armor: As much as I'd like to imagine the buffed armor values would make the Abrams a severe threat, it's not. Every experienced player knows where to shoot the abrams which is in the ring or drivers port area frontally even with the side armor hull being buffed there's still a chance with a high penetration round you shoot the side of the turret where it knocks out the crew and prevents you from firing back so maybe it could improve the survivability but top tier armor meta is basically non-existent it all depends on who gets the best shot first, I also think introducing more spall liners to Abrams would then have the opposite effect of balancing where it then makes the Abrams too survivable maybe on the side hull armor but not in the front? Also the problem of never really fully verifiably knowing whether or not spall liners are actually in those tanks without classified documents.
Better aced reload: The better reload is a very welcomed addition as it gives a pretty big advantage over auto-loaders and leopards only problem being is the crew is often times easily knocked out and there goes your reload but for the first few engagements I find it a very nice and more appropriate reload speed for a tank that can be reloaded at incredible speeds irl
Remove clickbaits for events only: This might be a controversial and probably an extremely unlikely change, the tank is very gimmicky with the lawn chair on the roof of the tank and other random miscellaneous items I think if it was kept as a premium event vehicle or even a Battlepass vehicle it might've been better received the reason why I say to get rid of the purchasing of the tank is because we've seen with many KV-1's and KV-2's being removed as being controversial "Over-powered" or hard to balance or just in general to keep the hype of the vehicles,
removing the clickbait removes some of the newer players that are making top tier USA really hard to enjoy or if you're so inclined having some sort of punishment for 1 tank lineups by SL would resolve this issue.
Jesus feel bad for whoever read this far, feel bad for myself for having typed all of it, regardless many changes need to be done to improve the statistics of the winrate to actually make the nation more enjoyable again as the problems have been building up and now even more so.
As a US main its the players. 4 premiums come in and die then its game over because Hold W squad and Germany are on the same team and spawn camp.
As a pure US ground main(I rarely used Cas). I would say that the sound Engine is the biggest problem in my game play I wish they would tune it down a bit would be nice. Rn the US paired with strong countries alot and my SEP v2 having around 66% wr idk why is was so high (maybe some the clickbait player left top tier?)
. I also heard that they accepted the turret ring fix( it would help a bit against auto cannon round) I wish they would implement it soon.
And Removable ERA package for the V2 would be nice
Gaijin did the ERA on the Abrams sep v2 dirty
in fact, the us top tier win rate is currently less than 30%. Someone has checked all the top tier replays on the sever and get the data.
I think that abrams volumetric work with French rounds but onely French rounds, on the Russian side of things it’s butter
The Leopard 2A7 is the best one out of the batch, besided the new T-90.
Maining Germany doesn't feel so bad anymore. xP
Reasons: Premium hc, increase in weight over time but no additional protection, S1
It's not the tree. It's the players.
Some US mains are the worst players that I have ever seen. I (strv122b) was driving with 4 m1's and I got hit in my breach by a t80b from like 100m and all the m1's started shooting in the air at a heli that was super far away. And all of them were dead in less than 30 sec. And none helped me repair or shoot back.
And another time I shot a 9L at a f4s (lvl 30 player) and he didn't flare, didn't try do dodge. He tried to notch it. And then complained I was cheating..... One of the funniest moments I've ever had in WT.
These players are window lickers and are so ez to kill
Dont get me wrong, of course a better player is gonna do better (no shit) but its mainly the tree. Give nearly any other nations vehicle; especially a Russian, Chinese, or German one to that same "shit" player, and they'll immediately be doing better by default. 90% of the US tree is over-br'd and riddled with other technical issues (missing features, incorrect implementation, sub-par ammo, etc) that dont get fixed because fuck USA; theres only so much that skill can make up for, and even if you put the best player in the game in those vehicles, it doesnt change FACTS, it just proves what we all know is common knowledge... A better player can make nearly anything work. Doesnt mean its good though and doesnt mean it shouldnt be fixed and made competitive and proper.
1 extra problem with US ground top tier: a proper lineup. To play US "ground" top tier properly u need to also grind Air too, which is another extra 1000+ hours to get F4s, F16, A-10, Apache.... to support your ground forces. Many players only have ground vehicles and the lack of air superiority over the battlefield is the key to the loses of US. It's stupid that in a "ground" battle, Gaijin forces us to grind "air" simutanously to be able to play it. Russia doesnt need to bring out Ka-50s or Mig23 to assure a win, Germany doesn't need to bring out Tiger or whatever copy jet they have to assure a win
YES THIS!!! I haaaaate how people point to the F-16C as justification for the M1s being utter garbage... like, you can't buy your way into US top tier CAS (unlike, say Russia with Su-25BM/39/Ka-50), it's ridiculous to "balance" an entire nation based on if you have lifeless ghouls like me on your team that've spent thousands of hours on this game to get aced crews and F-16Cs, while Russia you can just buy the best helicopter and best one of the best CAS aircraft in the game and crush almost all foes... while also having autoloaders that among other things let you have noob crews AND ALSO the ability to extinguish fires without it resetting your reload!
Every round hit the Abrams neck just like a fucking 20 gauge shell when they penetration
M1 Abrams chassis has the 2nd worst weakspots in the game, the M1 has a sub-par round for its BR for no good reason, the Abrams as a whole have non-existent survivability (you are almost always 1-shot or left waiting for execution if crippled), they're extremely loud despite IRL being the opposite, they have almost nothing good to support them besides an event vehicle that you either had to get or pay for, the two top tier missile SPAA options are sub-par to nigh unusable (especially the Roland now) the LAV-AD COULD somewhat work at top tier if FIM-92Ks worked how they do IRL, but they don't and that vehicle is also over-br'd.
The only decent thing about USA is the CAS but that isn't an excuse. Having decent-good cas doesn't warrant the ground options being mediocre garbage.
Putting top tier alone to the side, 90% of the ground tree itself is over-br'd and/or missing something, and a lot of the aircraft with good potential are now also over-br'd if not missing something too. If it's not over-br'd it's implemented incorrectly as well or missing something, often both.
Anytime USA gets something actually good, it gets moved up to a BR it doesn't belong at; then all the good players go back to playing crutch nations like Russia and Germany, because only a masochist would willingly choose to handicap themselves.
Winrates/stats don't matter much, all they do is highlight a possible problem. If there even is one. It will take more than a reload correction to make the Abrams competitive.
Italy is absolutely at the bottom right now and they need major help, but everyone needs help besides Russia, China (Russia 2.0), Germany, and Sweden (at top tier).
The only really good tanks at higher BRs for USA aren't even made by us. They're fucking merkavas. Which means you had to either earn them, or buy them for several hundred dollars.
The stupid thing is that in a "ground" battle, you are forced to grind "air" to be able to play the game properly. There is less than a handful of US top tier players that have CAS.
the OG M1 is literally the most competitive version of the M1 tho? it's the one with highest WR too for me at 71% in 1400 games of RB.... like, the round might be a bit weak, but when the fastest reload you face (on Russia's side) is 7.1 seconds, that's more than adequate. it's all downhill from there tho as my SEP V1 only has a 32% WR lol)
@@sydney4814 The 105mm M1 is nothing more than a shit light tank. Yea the reload is fast but that is a MUST when you have to aim for tiny weakspots using a round that has no post pen damage against tanks that can lol-pen you anywhere at your same BR and lower.
10.3 abrams is BARELY competitive, and for an MBT its outright sad. If they gave it M833 which it needs and deserves, then yea; it would be. It wouldnt be the MOST competitive; but atleast it would be competitive. It had NOTHING over its competitiors that actually matter and thats sad. Armor: Non-existent, Speed: Average, Gun: Sub-par/ USA is the only damn nation in the game where people are somehow ok with it using rounds from much lower BRs that arent good on a tank for its BR and then say "yea its fine" when in reality its worse than nearly everything around it. A 10.3 MBT should NOT be using ammunition from 9.3. Its the same situation with the XM-1, a 9.3 that is already missing important features should NOT be using 8.7 ammunition when it has 0 benefits above competitors, especially when that round is now basically a nerf dart.
Also while russian reloads are a bit long, they have a TON of benefits to make up for it (the worlds largest crutch). Speed, Gun, Armor, Survivability (artificial), and the ability to just sit and spam those tanks alongside broken support vehicles.
Also want to point out, the M1128 Stryker is missing 3 degrees of gun depression and the reload is artificially 1 whole second longer than it is IRL because fuck USA. IRL the reload is 6.7 seconds. If the Stryker was Russian, that wouldnt be a thing; not to mention, if the Abrams was russian, that shit would have M900 and be 9.7.
@@thuantanganh3911 some trees are only redeemed by having decent or good CAS, unfortunately that is the US tree. I find it funny too when people say US CAS is OP when both Germany and Russia always have better options at the same BR. I also hate when people use "But you have good CAS" as an excuse for a ground tree being garbage. Im sorry but if i wanted to play shit tanks just to get into a decent aircraft, i'd just skip the extra step and play Air RB. CAS is a support option and doesnt justify nor should it be used to asses the viability of ANY nations tank lineup. If a nations ground options are shit, the CAS does NOT make up for it; both should be good period. If people make that claim i like to suggest "well then you shouldnt mind if they get to first spawn in CAS then since their tanks are viable by your logic, right?" and theyre the first people who say no and then bitch about CAS.
Matchmaking has a lot to do with it too. U.S. is always going against Germany, Russia and Sweden. Who happen to have the most meta tanks in game currently.
RU teams are garbage like US ones, the major difference here RU get teamed up more often with GER and/or SWE
Meanwhile merkava 4 still have 8.7s base reload despite having assisted loading
The weight people are sighting as to why they think the armore should be upped is wrong. I know unpopular but the weight increase on the sepv2 comes from the introduction of the trophy aps and the counter weights put on the turret to stabilize it. Gaijin added the weight but didnt add the trophy system that causes it to be that heavy. Gaigin messed up for sure and needs to redo the overal weight or add trophy to it. We had trophy on our sepv2s in the division in 2013, in the 1st armored division to be exact, when we went to ntc gearing up for deployment. I was a combat engineer at the time and we ran a couple joint excerises with forth brigade before the division restructured and i was moved to 1st brigade. It also isnt as loud as its portayed in game no where near. And alot of people defending how loud it is take the t80 which also has a turbine... why is the t80 like 3 times quiter in game than abrams? There is litterally no reason why abrams is so loud in game you cant hear anything else around you or around your teammates when they are in them. Make them as quiet as the t80 fair is fair. Or make t80 as loud as abrams i can at least laugh if they go that road lol
I personally believe a hull and turret armor buff would help in certain situations. I’ve noticed I die due to hull and turret shots about as much as neck shots. Even if I don’t die from them on the first shot, I’m usually crippled and just waiting to die. Even hull-down the turret has massive weak spots for whatever reason, and if my turret isn’t facing the incoming round, it usually punches through the cheek. Would the armor buff make it unkillable? Probably not, but enhanced survivability is always a bonus. Besides, Gaijin thinking the hull armor has remained the same from the base M1 to the SEP V2 is just laughable.
Gaijin should've just made the M1 KVT to the M1A1 KVT instead of adding the clickbait
Biggest argument against the whole winrate thing is Japan since their tanks evaporate in one shot but they somehow have one of the highest W/R at top tier.
4 second reload rate will do that for ya lol. A quick light tank that shoots fast a heck.
If Gaijin could improve their armor penetration model it would make the abrams a lot better with apfsds rounds actually shattering instead of bouncing into the crew compartment.
i think remove it idky if true but i only heard about it
Same situation as T72 Turmst back in the day.
Is no one talking about how we have upgraded gen 2 thermals that are the same thermals ax the sepv1
Im the opposite of everybody. I NEVER cross into the enemy side of the map unless our entire team is pushing.
I feel like they should lower the engine volume as well as adding the trophy system for the Abrams. I have Britain, China, Israel, and Italian top tier. The Italians truly suffer with how shit everything besides the Centauro is. And the hard kill aps on all 3 other countries really bails me out when dealing with heli’s and slower darts. That would help the Abrams immensely to be more survivable if it had its aps
Never should have added top tier premium tanks, giving players a shortcut to hard work just makes them less likely to stay in, how can you understand the idea of staying in and being the tide turner if you don't know the experience. My first time at top tier was a nightmare even as a full grind player but I knew even if I got uptiered If I kept at it sometimes my few extra kills could change the battle at the last minute! even those m22's and pumas can be the reason you win because they didn't give up, it's all about being persistent and if you give new players an easy path to the vehicles that require a lot more skill and finesse, they won't understand how those mechanics work and give up quicker because they haven't faced the adversary that those who grinded their way there do.
sorry this is so long, love your video's Justin, stay awesome Commander!
Abrams is fine, not as great as BVM, STRV 122 or LEO2 A7. Leclerc, Ariete and chally 2 should be the one that get buff.
Another "issue" with the abrams is that its just decent in every single way. It's not a 122 that has great protection, it's not a Type 10 that has amazing mobility and reload or a Merkava with APS. The M1 is just decent in every way, and i belive that is one of the major reasons people think it is really bad. They compare the singular things to other vehicles, seeing that they are worse in every way, but in reality they are just decent at everything instead of great at some things.
Or they habitually misquote an 85% Russian win rate even though they could check for themselves to see that it's not true. They believe it because they want to. Or they just state that "it's commonly known, that the Abrams is 50 years ahead of every other tank". It just is, because they said so.
I only leave after one death because I can tell when a game is lost. Repair costs are horrible and I hemorrhage SL so I leave to cover my losses
the reload buff doesn't mean much for 80% of the player base. to access that 5 second reload you need to first max upgrade the crew. then you need to expert the crew which in total your now well over 2.2mil lions on this tank and if you wont want to wait 2 months of constant grinding to get an ace crew you have to spend 2200 GE. all of that to get the 5 second reload. the realistic reload you actually encounter when fighting/playing an Abrams is about 5.5 to 6 seconds and even then it don't mean much when you peak over a hill get shot in the breach and your turret crew dies instantly. and even if you don't die you most likely just lost your loader so your back up to a 7 sec reload.
M829A3 using the formula has 679mm flat pen at muzzle, more than DM53.
Just curious, where are you getting the dimensions, density and velocity from for M829A3?
People buying premium vehicles is an issue across the big three. Germany gets away with it more so than Russia and the Americans but only just.
It always evens out after sales. It takes a little time but it evens out.
I was one of those players. Got bullied at top tier and then went back down to my previous highest (I think around 6.7? Whatever the second Tiger 2 is) and started other trees and relearned my basic skills.
Now I have premiums to help me grind but have the know how to play.
I wholeheartedly disagree with your point about the LFP. If they were to improve the LFP for the SEPV2 it would then be on par with other tanks at its BR. It's disingenuous to state that it wouldn't change anything just because you would still aim for the neck, of course you would, that's what all tanks at top tier have to do, aim for the neck sides or LFP. The only difference being that the LFP for the Abrams is the strike face, not the UFP like other nations.
It would most definitely even it up on flat ground engagements such as city maps where T-80's have the biggest advantage of not needing to aim precisely while Abram's tankers have to hit one of the two weak spots. I would have taken an unrealistic LFP over the reload rate, that or the ability to remove the tusk package from SEPV2.
These issues aside, I find most of my lost engagements are from shooting at a tank where you're supposed to but the server thinks you shot 1 or 2 feet in either direction leading to a no damage shot. This particularly happens when the opposing tank is on the move. You can watch the round impact where you wanted it to go, but the x-ray will show otherwise and it's probably one of the most rage inducing things.
at most in the best scenarios, the hull would help when peeking over hills, on cqc im still to die as an abrams through a hull shot, or when playing against US, to shoot one on the hull, the neck shot is easily 90% of the abrams kills, the space between the hull and the elevated crew don't make it a reliable shot besides taking the driver, or if the abrams is on a slope, to then have the dart slice through the crew.
I personally grinded up to M1A2 but i just gave up on US tree for now im focusing onther nations
I think a largely overlooked issue is that F-16 and CAS in general are a massive problem for the US, not in that they don't have good CAS, but rather I see so many games where players get just enough SP to get their fully kitted out F16 and then immediately get blasted out of the sky by a Pantsir, Ito or FuKtruK and then leave. Or, you'll have a sky full of friendly CAS hiding at 40,000 feet or dropping bombs from orbit with no one left on the ground to cap. This is my biggest gripe with American armor comes in, because even if you want to push when you have solid CAS you just get click-deleted by the first thing that sees you. If you compare that to the real top 3 nations, Germany handily is the best nation. I think Sweden and Russian could interchange at 2 and 3. If you spawn in CAS, you have a team that has the armor and brawling ability to go contest a cap. The US just really doesn't have that, so you can have the greatest CAS in the game (which I'd argue the US does) and it doesn't mean anything if your team #1 can't capitalize due to skill issues, or #2 can't because 0 ability to take a hit and keep fighting which the top 3 can. Russian, Swedish and especially German tanks can take a hit and stay in the fight, an Abrams gets hit and you probably will still be alive, but if your gun isnt out/your fuel tank on fire/your ammo gets capped you should go buy lotto tickets. At that point your only option is the great reverse speed to run away if you are able to. At this point I feel like they need to take the whole US top tier to the drawing board and look at it as a larger problem than just an issue of armor.
The M1 Abrams series of MBT's can be frontally penned and one shot by a Panther at 1000m. Id like to see that happen to any other MBT in any other nation.
if the abrams didn't die to autocannons frontally that on it's own would be a massive buff
like i've died to fucking AMMO EXPLOSIONS from a 2s38 in my SEP. Yeah gaijin, i guess 57mm darts have enough power to punch through my armor, go through my crew compartment, and then either spall into my ammo or take out my engine meanwhile M829A2 can't go through a russian fuel tank and detonate ammo afterwards. fucking joke.
This makes wonderful is I should continue to grind for the Abrams
I dont really get the complaints about the Abrams.
It's not worse than many other nations top tier MBT's at all, and those nations win far more often.
The main problem is the players that die once and leave, and I'm not talking about premium vehicle users only. Once you have enough of those players leaving, there's just nothing you can do to win the game.
Often find myself against an entire team that's still in the game and 80% of my team died once and left the match. There just seems to be more of those type of players on the US right now.
Most likely because the abrams didn’t get anything new this update aside from a reload buff, and all the good players are playing other nations right now because of this. There are less good players playing US rn than other nations. And because of this, even with the reload buff, good players aren’t playing because the teams are all so bad. So we get the US teams composed of new players with AIM or clickbait and players with only one tree complete so they are less experienced. The other teams have the more experienced players, and they don’t have any top tier premiums that people want.
Because Americans are so propagandised into believing that they're, "50-100 years ahead technologically ahead of everybody".
Clickbait and if you’re lucky kvt had entered the chat…that’s why…people bought premiums to grind the tech tree having probably never progressed past rank 3 in any nation prior to doing so🙄
I don’t even play US ground anymore my first ever tree I grinder out and it was pain and definitely not worth it..
All it takes is thought and you can do more than compete with others just fine
The SEP V2 was an unnecessary addition to the US tree. There are enough abrams there already, I really wish Gaijin would add some of the other vehicles that the american forces has at it's disposal, because currently it's getting boring having very little variation.
You know...I'd like to see an experiment. Build a team of Non-US mains to play the Abrams. People that main as say the Leclerc or the Ariete will have a different play style they bring to the table.....just curious.