Autorevive actually let's you keep whatever form you're in when it procs. So if you go down in godmight and get auto revived from the sigil, you'll still remain in godmight. Is actually very helpful as a save and grace.
Damn I didn't know this at all. I took out auto revive but kept guts for the sake of reviving myself faster with a potion if necessary, but if losing a bit of dmg uptime means I can keep godmight or dragonform then it's nice I suppose
Excellent guide... you were recommended by Dark Hero, so I swung by to check out a few videos. I figured I'd start with this one since Id is my main. I like his play style - his attacks feel like they have some weight behind them, but he's not a slow character like your typical big dudes. It does feel bad having the limited window for optimal damage output, but if he had Godmight all of the time it would be totally broken. Dragonform Reginleiv will allow you to avoid some ground attacks since you get the aerial hangtime. It can be a bit tricky to judge the range on Dragonform Lazer, so I find it better to use up close - makes sure you get the most hits in anyhow. Slow seems like the strongest debuff in the game due to how long it lasts. Having access to it in all forms is clutch.
I feel like I know more about this games combat than I do about some games I've actually played by now, but what can I say these are fun to watch (and have put this game somewhere one my "maybe try it"-list)
Id is most definitely the coolest character in the game and his mechanics are very fun. They need more character like him with fluent mode switching. Maybe and Hopefully they can add Belial later with him being an Archangel and his demon and mortal form switch would go perfectly with this.
Regarding 7:44 War Elemental actually *does* still give you the same increased damage against enemies with no elemental weakness. Your numbers won't show up in gold, since there's no weakness to hit, but the cap-ignoring damage bonus will apply regardless. This makes War Elemental even better than it already is lmao.
It still works on them, it is just that in overdrive most proud bosses gain a 30% damage cut hidden buff that just lowers all damage you do, including your cap (kind of like a reverse War Elemental). Interestingly, Proto Baha has a 10% cut in OD in his red form, but it is 30% when he goes "Ultimate" at 50%.
So to add some context to this it works on nihilla bosses because they have an element their element is "plain" they don't show a weakness because plain is neutral but they do actually have an element, inversely pyet-a has NO element until he element shifts with the adds and therefore war elemental does not work during this.
@@5278ryan (Un)fortunately, no element and plain are the same exact thing. Just tested against Pyet-A: Whether it was at the start of the fight or after element shift (in this run, fire), my Eugen normals were hitting for the same damage with War Elemental at 97912, and 20% lower at 81594 without, jumping back up to the elemental advantage damage when I forced water (earth weak). These are the same numbers I see against Barrold in training as well with and without War Elemental. It's safe to say that it's just a flat 20% damage amplifier with nothing that can negate that boost.
@@dirtygerd9083 objectively wrong. Id manages to get 25-28m from player training dummy showcases... And this is the worst enemy type to showcase his damage. Because he can hit several times with scourge in dragon form, and also happens to do way more damage with his godmight finishers on bosses. When doing these the MINIMUM damage increase another 5-8m. The maximum being closer to another 12m. This means this character on bosses varies from 33m minimum to a 40m maximum, and this is implying a not perfect lineup which could in theory reach around 43m. This is not counting full burn ticks which can still damage bosses when they are untargetable/far away from damage. Like during Proto Bahamut's skyfall. Further, this is WITHOUT doing berserker or other strange setups that dont work practically in actual bossfights. Many people showcase their damage with things that will never work in actual play. The only character who can use weird damage sigils is Lancelot since he will always be Iframed for the most part. Most characters can't do that. Id doesnt sacrifice anything to be doing as much damage as possible. His lower tier utility is still good enough, as slow can be the difference between a 1 phase and a 2 phase. Also he has built in stoutheart, dmg cap, and 15% tier drain which means hes one of few characters that can get 1500 hp drain procs. Further, he scales insanely well WITH drain, and as a solo character can instantly stagger bosses, as his stun buildup during dragon form using scourge is some of the highest in the game. On par with Nelah Nav which is notable for its insane stun damage. Add to this, Id has uniquely high damage during Link Time, as Scourge being capable of doing a max of around 10m damage can get pretty insane if you cast it 2-3 times during link time. In fact, in certain scenarios the only characters that outdamage Id are bugged characters. Captain, Rackam, and Percival. Once those bugs are fixed? Yeah. Id just straight up is better. He's able to do what some take 60 seconds to do in just 10-15
Atonement and Four Fold Vengeance should be one skill. While charging FFV, he should be taking damage for allies and then the attack should deal multi hit, base hit+damage absorbed hit that has some stupid high cap#
I love id much I love labbing out his timings in fights. Tho I do wish he got more rewards for being in godmight because it is sort of underwhelming in damage unfortunately.
One thing to note about Fourfold is that it is actually very useful for building dragon gauge. If you start charging the skill, and then cancel with a dodge, you actually keep the skill off cooldown but you still get the Sword Flurry finisher, meaning you can spam it to gain gauge very quickly if your other skills are off cooldown.
@@chadoudefor what it's worth, it was first posted with fourfold. It works with all his offensive skills though. Usually I just try to loop in such a way that I always have something up coming out of Godmight, cast it while the bar is empty then go into a sword flurry combo. But you can even dodge cancel reginleiv if you get used to the timing. Can be nice as a recovery option if you get pushed back.
The biggest drawbacks to my boi Id(my main): Animation locks screwing you over from links, sba chains, etc on the transform (ive missed a link time due to this) Super punishing on death (didnt realize that autorevive keeps your gauge) Godmight just dumping the entire gauge if you get SLIGHTLY breathed on wrong or the boss does that stupid red pushback shit. That being said planning out every fight and knowing how to use each form in its ideal way is great. Pyet for example being able to get constant chip damage or destroy the drones in dragon form and then punish after the mechanic phases. It sucks when you get knocked out of a flow or fuck up your rotation but it feels great when you find the groove for each fight and thanks to dragon form can keep constant uptime. Two slows is also fantastic and people seem to downplay it compared to glaciate and paralysis but you can use it elongate a ton of phases or punish the bosses. Atonement only makes sense in godmight imo which makes it basically worthless to me. I also stopped using never enough because trying to use it on bosses like proto only to have to be locked before i can finally chain into my gauge generation combo sucked. I usually run Ragnarok for both elongation and use dragon if theres a phase i need it or fuck up godmight, reiginleiv, scourge, and either arcadia or unleash. I like that Id is adoptable to just about every fight even if hes not "the best" dps. I can get mvp reliably enough (not that it means much) and I always have an answer for every fight which makes him worth the lack of extra dps. Glad to see you cover him. I abandoned the extra gauge generation sigil for more damage buffs because I never really have issues with generation. Cool build though and some of the min maxing youve done gives me some ideas. Great content as always my dude.
Let's see, Id: Has white hair. Was raised by an evil cult. Wields a big sword. Fights to protect a girl he likes. Has a dragon form that basically functions like a Devil Trigger. Has a Skybound Art named "Dead Weight". Someone on the dev team is clearly a DMC fan.
Skills I run on my Id are: Reginleiv Recidiv, Scourge, Never Enough and Unbound. - Reginleiv because it's a good option for long range hiting something, as Id suffers from hitting stuff that flies mostly, also as mentioned here, quick cooldown to go into Sword Flurry. - Same reason I run Scourge, and it's also a deceptively whide and big aoe. - Never Enough, reaches farther than your regular lunge, and the strikes are powerful enough. End lag is not an issue, because you can cancel it with a dodge, and still get the heal from it at any point. - Unbound because it's better than running Fourfold. Why I do not run Ragnarok Form? Because I do not see it worth it to speed up my Dragon transformation by 5-10 seconds early. You can quickly get into Dragonform in 2 skill uses at the start of a fight and deal damage with them. Ragnarok Form is "technically" 0 damage. Using it to sustain Godmight at the end of his Godmight Flurry might be good, but most of the times you will only get 1 Flurry off before the boss decides to piss off into a Bloodthirst. I'm also not running Arcadia because Dragonform already comes with it, and contrary to what has been commented in the video, using the same CC in quick succession has diminishing returns, so I wouldn't advise to it, as your second Slow effect from it will last half or less on the enemy without properly spacing them.
Another cool tech I forgot to mention in my other comment that i abuse in Slimepede. If you have four combo enders stocked in dragon form, you can keep infinite dragon form if you dodge during every combo finisher. I abuse this in slimepede by using ragnarok form, spam ranged finishers to aggro every slime, get 4 combo finishers and just dodge out of the laser beam animation. Its niche as hell but its fun to watch my gauge be completely empty and still be blastin away as a dragon.
This works on any enemy. You can dodge cancel to prevent transformations, be it from human to dragon or from dragon to godmight It's useful for delaying the transformation until the part of the fight in which you want to squeeze as much damage as possible
One minor thing I'd say is that keep an eye on your meter for when you're going for the dragon transformation since sword flurry meter gain can be wasteful. At least in my experience (been maining Id like 50 hours now) it's really common to use a skill and then be so close that the combo finisher (which generates meter) will be enough to push you over and so the sword flurry isn't actually contributing to the transformation. Can actually see the exact meter gain scenario at the start of the boss fight in this video. Basically just a good reminder to get used to using dodge offset to cancel certain attack animations for anyone who hasn't made it a habit yet. Which speaking of, you can cancel out of stuff like the dragon transformation animation as well (which is stupidly slow) and get to attacking faster. Same with the final slam of the god might combo finisher (just have to make sure not to cancel the ground explosion.) That one is especially useful if you made some sort of mistake during link attack slowmo and want to get another finisher going before it ends.
About pyet-a, during elemental shift, you shouldn't destroy all his orbs cause you can't it will end the phase when there's one orb left which results in less uptime, ideally it's to only destroy the yellow one cause that's the most dangerous one
PSA: Pyet-A gets one additional buff for every orb not destroyed after the first one. ATK+, DEF+, Debuff Immune, in that order. So best thing to do is destroy two orbs to not let it get the DEF+ buff.
Id's by far my favorite character to play in Relink, even tho I'm not maxed out with him yet. In base form, Scourge can be useful depending on the quest if you're dealing with multiple targets. Kinda sick Ragnarok Form can just refill God Might.
imo since you didn't particularly mention about him in single player with bots, I think his absolute best AI teammate is someone who has a high stun power skill/stun power in general. Constantly doing Link Attacks lets him cycle through forms very easily and teleports him to the enemy instantly which in turn lets him do quicker rotation of finishers. Not to mention Link Time lets you build up gauges uninterrupted and quicker in base form since you can get your skills cooldown faster for dragon form. Though to be fair Link Attacks/Time is just very strong for anyone in the game, but I feel like Id has more advantages to it than other characters like maybe Charlotta or Eugen
Something you didn't realise is that auto revive is really good on Id because he doesn't lose his form when it's triggered. I think it's actually more important to run it on him than other characters for that reason as it gives you a free death without losing as much dps. You only lose your form when you die in general.
Yeah I figured it worked the same way as when Roseta dies and it resets all her roses, as in it counted as an actual death should have tested and verified that myself.
ID is my main, after I saw the straight up godzilla death beam I had no choice. Running with calliope, perc, and Eugen. Still on maniac but steamrolling!
@Duarte_GB That's not how damage caps work. Every hit has % of attack multiplier and this threshold has an upper limit, a "cap" Dmg cap is not universal, not all attacks will have the same dmg cap. The three hits are actually more damage. The 7 hits you lose are weaker. Godmight has a 30% higher dmg cap with versalis ignition sigil. Meaning you get more damage. You also just flat out do more damage in godmight.
You say you didn't feel like you did a lot of damage or something near the end but...looking at your numbers now I feel weak af. I'm not playing Id so i don't have a direct comparison but as Cag, it takes me two XYY combos on Pyet-A just to even scratch your combos where you deal like 688k. Makes me wonder if I even do damage at all now. Anyways ty Enel for the awesome content. Hoping for more guides from you as well 🙏
I play cag and she definitely does more DMG than him. First of all XXYY hits more times and harder on big bosses and pain train is like 1M dmg per cast. Mimic doll etc also goes crazy hard.
@@Duarte_GB I don't have enough levels for my supp dmg sigils so I'm probably lacking there. My build just needs to be optimized is all tbh. Also, scissors is ass at damage, i feel like it's only there for stun. XYY dodge cancel into another XYY is faster on a bigger enemy. I'd rather use XXXXYY instead of XXYY for damage purposes.
@@vnyx2169 Oh I'm aware, relying on a gauge is not ideal for a dps character when fights don't go your way. I tried Percy but I don't like him. I'm waiting on the two DLC characters now because both of them are exactly what I wanted in this game.
@@awastedcow maybe I'm biased because I was thinking of proto Bahamut where it hits 8 times, which yep supplemental makes even better there. But usually it's just XYY collapse spam
Not running autorevive(which keeps you in form) and a low level drain in your wrightstone is just a mistake. You miss out on a lot of damage windows you can just go in on
It’s insane how different Id performs based on his foe. He’s underwhelming on small bosses, but on bigger ones where his laser skill in dragon form can multi hit? Man. It’s insane, I don’t even know how many damage instances I see. And they’re all 650k+ if taking supp. dmg into account. That move alone carries him hard damage wise on stuff like Proto Bahamut, I shave off like 4% of his hp in an instant if placed correctly.
Is this true? I need any information that shows he’s better than I thought bc he’s my fav char in the game and nobody does big damage in score attack with him 😭 does he actually do more damage in practical use ??
@@monbebehere1607 Dummy damage is always to be taken with a grain of salt. It favors heavily single target dps attacks. Id has his flaws, the biggest one being no skill regen while in dragon form, if he could regen his human skill while in dragon form he would be way better. But yes, try lasering proto bahamut while staying a bit back and centered between his head and the arms, you chunk him heavily. If you want broken characters tho go with Eugen. Simple, stupidly strong and fun.
@@okami1272 I don’t want broken chars. I just want an id buff 🥹 he’s the most fun for me to play and I hope he gets treated better. Thanks for the info thooo
dang, we pretty much dont use Never Enough for the same reason. i find that funny. almost thoguht i was crazy for preferring Reginliv lol. but i love the cooldown, and the lack of animation lock to using it
I have a doubt about this. Why do you say you like some skills' versions in dragon form, if dragon form skills are always the same regardless of your human form skills?
Id is awesome in both story and gameplay but it's a shame as a Katalina fan to have him be the same architype of "sword user with big meter install" but Id seems wayyy better.
I know his charge attack takes a really long time to fully charge but what about Link Time? Charge attacks are basically free damage during Link Time and I imagine it would be worth it to run it in some fights...plus Quick Charge sigils have an added atk bonus so it can replace a Tyranny if needed since most characters are already at the damage cap with a maxed out weapon.
Link time you spam godmight finisher since it takes no gauge. Also if you mean the fourfold vengece it's not super worth using because DMG cap. Never enough literally deals more and more often
@@Kizen. I'm not the same dude. Also I know different attacks have different caps, the issue is fourfold takes too long to do more damage than never enough. A full charge does hit harder by a bit (assuming supplemental and crit on all hits for either ability) but I'm terms of uses and cooldown never enough usually is better. I dmg cap fourfold at around 3rd charge level (it has 4 levels) so it makes it slightly better since it takes less time to use, even so it's not that mich better than never enough. Io's flowery seven follows a similar principle where holding isn't worth the extra dmg you squeeze in if any at all due to dmg cap capping her at no charge already. Of course this only matters when your character is mega maxed out
@@Duarte_GB Given that it is a charged attack, don't charge attack speed sigils work for it? I think it's probably underutilized to some degree. Considering the sword-wave attack is kind of bad due to its long CD anyways. Edit: After some testing fourfold has more than twice as long the cd as Unbound
@@Kizen. Yea I really wanted fourfold to work because it's such a cool move but the game doesn't lend itself to it. You could slot in charge sigils but you have to consider that lowers your power considerably due to having to remove other more important sigils. Characters who's main gimmick is charging benefit a lot more from it (Vas, cag, Io).
You can hit 100% crit rate using 1 crit rate sigil by by rolling crit rate up 20% and imbue crit rate 10 and free 1 sigil slot. Are you sure that shouldn't stay in god mode for longer time? Id got 30% damage cap from sigil which is a lot. So while in god mode, should we fight normally and use god might combo when gauge almost deplete and then ragnarok form to extend gauge.
Yeah, I've talked to other people who have been playing the character a while in the discord server for the game and basically all of them agree cycling gives more damage overall
This is a great guide, but I found something interesting when it comes to the Versalis Foundation as a sigil. Sure, +25% gauge increase sounds good, but it is quite negligible from my experience in practice mode, especially if you can combo a link attack which gives a substantial boost. This is also coming from a guy who save scummed ALOT for Versalis Soul+ (both of Id’s traits). However, it’s up to the people, not me who decides what others should do, this is an experience I wish to share and suggest that people should just go for Versalis Ignition+ (any good traits for your builds) versus Soul+.
Tbf, going for the Soul (both traits at once) over the individual sigils is always kinda bad. Since you're effectively wasting two slots that could be free lvl 15 attack type sigils.
@@skeletonwar4445 Thats true, especially since people have said that some character sigils are inadequate in general. Regardless, it’s an annoying process to save scum continually, even with 999 tickets since that is only 4 transmarvels. In addition you also need to find that character sigil with an adequate bonus trait. Hopefully in future DLC we can get some kind of end game drop that allows you to select any sub trait on an existing (owned) sigil.
Slow from Ragnarok from can use in Link time to slow link gauge u can double duration slowly animation boss in 10 sec work in overdrive before blood thirst (golden body) Id have hidden potential consume Ragnarok from transfer power to sword and he become Godmight Godmight stat Increased attack power, increased less damage taken, all immune debuff, stout heart , can't be interrupted by attack, if u have sigil Id u can get +50% free damage cap (attack, skill, sba) and 10% damage dealt to hp (but u get stuck in cap life steal normal attack 500, heavy attack 1000, skill 1500, and skill life steal 1500 + 10000) After combo heavy attack hold heavy attack he still give u powerful rapid attack and smash combo to end Ragnarok from u can use skill chain to heavy attack stage 4 or normal attack x4 chain to heavy attack stage 4 to gain gauge Ragnarok from too 100% and normal attack close range or long range to gain gauge stat Godmight 50% to transform Godmight
Versalis Foundation is actually not needed and it's more optimal to run just Ignition with, ideally, Dmg Cap as a secondary to open up 2 slots. Linked Together I find pretty much useless unless your whole team has it. When you have Potion Hoarder, which should be on every build anyways, you can just spam through your Blue Potions to gain extra Link%. For the Crit Rate Sigils you only need 1 maxed V(+). You should have +20% from Overmastery and +10 levels from your Wrightstone bringing you to 100%. Instead of Arcadia use Scourge. Slows have their time reduced when used on the same target, making the boss build a sort of "Resistance" to it This becomes even more of a waste when having other party members that also apply Slows making every subsequent Slow fall off faster and faster (down to a minimum of around 3 seconds of Slow starting with the 4th Slow applied). Granted I do not know if phase changes or cinematic Overdrive attacks reset this Resistance but I'd argue even if they did it is not worth to take Arcadia over Scourge. Scourge gets its damage boosted by Godmight, being able to hit multiple parts of big bosses, aswell as leading into Sword Flurry afterwards. Not knocking your guide, I think its great to give people a baseline understanding, but thought I'd (lol) throw this out there.
@@EnelXC I’m so sad bc I just started this game a few days ago and he’s easily my favorite character and it just seems like he isn’t good at all and everyone online telling me he’s the worst character 😭 ugh
@@monbebehere1607The current state of the game, everyone's good enough to clear all content. I main him as well, he's the only character that clicked for me. If he can clear every mission in the game no sweat, at that point you're fine.
That's because there are no healers or tanks in this game. Everyone is a dps and if you aren't doing damage, you're kind of trolling. That said, if you want to be a supportive character, you can play Vane, Cagliostro or Djeeta/Gran and take a supportive skill (Rampart on Vane, Phantasmagoria on Cag, a bunch of shit on Captain) and do that *while* still doing damage.
Id is what Id is
Well said
THAT'S GENIUS!!
Niiiiiice
BREAK A LEG!
Autorevive actually let's you keep whatever form you're in when it procs. So if you go down in godmight and get auto revived from the sigil, you'll still remain in godmight. Is actually very helpful as a save and grace.
didn't realize that worked for Id given it doesn't work for rosetta's roses sadly.
Damn I didn't know this at all. I took out auto revive but kept guts for the sake of reviving myself faster with a potion if necessary, but if losing a bit of dmg uptime means I can keep godmight or dragonform then it's nice I suppose
Excellent guide... you were recommended by Dark Hero, so I swung by to check out a few videos. I figured I'd start with this one since Id is my main.
I like his play style - his attacks feel like they have some weight behind them, but he's not a slow character like your typical big dudes. It does feel bad having the limited window for optimal damage output, but if he had Godmight all of the time it would be totally broken.
Dragonform Reginleiv will allow you to avoid some ground attacks since you get the aerial hangtime. It can be a bit tricky to judge the range on Dragonform Lazer, so I find it better to use up close - makes sure you get the most hits in anyhow. Slow seems like the strongest debuff in the game due to how long it lasts. Having access to it in all forms is clutch.
I've played with Gran/Djeeta. Their Slow at Lv4 is much longer.
Covering my main already? You have good taste, Enel
I feel like I know more about this games combat than I do about some games I've actually played by now, but what can I say these are fun to watch (and have put this game somewhere one my "maybe try it"-list)
Id reminds me of Nero from DMC, he even has a move called Dead Weight💀
Obligatory Id is one of the best characters in Xenogears. Also, I guess he looks kinda cool here
Bejng named Id just makes you 100x cooler it seems
Id is most definitely the coolest character in the game and his mechanics are very fun. They need more character like him with fluent mode switching. Maybe and Hopefully they can add Belial later with him being an Archangel and his demon and mortal form switch would go perfectly with this.
I beg that they add belial but I’m scared he would be a boss ? He’s my favorite gb character 😭😭😭 need him so bad
Finally, Xenogears content on this channel
Regarding 7:44
War Elemental actually *does* still give you the same increased damage against enemies with no elemental weakness. Your numbers won't show up in gold, since there's no weakness to hit, but the cap-ignoring damage bonus will apply regardless.
This makes War Elemental even better than it already is lmao.
I think it doesn't always work since against nilhilla enemies you won't get the boost to my knowledge. But maybe I'm just wrong about that lol
It still works on them, it is just that in overdrive most proud bosses gain a 30% damage cut hidden buff that just lowers all damage you do, including your cap (kind of like a reverse War Elemental). Interestingly, Proto Baha has a 10% cut in OD in his red form, but it is 30% when he goes "Ultimate" at 50%.
So to add some context to this it works on nihilla bosses because they have an element their element is "plain" they don't show a weakness because plain is neutral but they do actually have an element, inversely pyet-a has NO element until he element shifts with the adds and therefore war elemental does not work during this.
I have a sneaking suspicion lucilius will be elementless and war elemental will not work but we will see.
@@5278ryan (Un)fortunately, no element and plain are the same exact thing. Just tested against Pyet-A: Whether it was at the start of the fight or after element shift (in this run, fire), my Eugen normals were hitting for the same damage with War Elemental at 97912, and 20% lower at 81594 without, jumping back up to the elemental advantage damage when I forced water (earth weak). These are the same numbers I see against Barrold in training as well with and without War Elemental. It's safe to say that it's just a flat 20% damage amplifier with nothing that can negate that boost.
I don’t understand why so many don’t like ID. I think he is so cool.
He is cool but his damage is pretty bad.
Because lots of boss mechanics and scripted boss phases screws over these kinds of characters that have transform gauges
He's got a giant badass sword but he decides to just sit there and punch for most of it :(
Who cares what people think
@@dirtygerd9083 objectively wrong. Id manages to get 25-28m from player training dummy showcases... And this is the worst enemy type to showcase his damage. Because he can hit several times with scourge in dragon form, and also happens to do way more damage with his godmight finishers on bosses. When doing these the MINIMUM damage increase another 5-8m. The maximum being closer to another 12m.
This means this character on bosses varies from 33m minimum to a 40m maximum, and this is implying a not perfect lineup which could in theory reach around 43m. This is not counting full burn ticks which can still damage bosses when they are untargetable/far away from damage. Like during Proto Bahamut's skyfall.
Further, this is WITHOUT doing berserker or other strange setups that dont work practically in actual bossfights. Many people showcase their damage with things that will never work in actual play. The only character who can use weird damage sigils is Lancelot since he will always be Iframed for the most part. Most characters can't do that. Id doesnt sacrifice anything to be doing as much damage as possible. His lower tier utility is still good enough, as slow can be the difference between a 1 phase and a 2 phase. Also he has built in stoutheart, dmg cap, and 15% tier drain which means hes one of few characters that can get 1500 hp drain procs. Further, he scales insanely well WITH drain, and as a solo character can instantly stagger bosses, as his stun buildup during dragon form using scourge is some of the highest in the game. On par with Nelah Nav which is notable for its insane stun damage.
Add to this, Id has uniquely high damage during Link Time, as Scourge being capable of doing a max of around 10m damage can get pretty insane if you cast it 2-3 times during link time. In fact, in certain scenarios the only characters that outdamage Id are bugged characters. Captain, Rackam, and Percival. Once those bugs are fixed? Yeah. Id just straight up is better. He's able to do what some take 60 seconds to do in just 10-15
Finally someone who actually knows how to play Id! Can subscribe under every word you've said! Acually let me sub to the chanel while I'm at it!
omg i love xenogears
Atonement and Four Fold Vengeance should be one skill. While charging FFV, he should be taking damage for allies and then the attack should deal multi hit, base hit+damage absorbed hit that has some stupid high cap#
I love id much I love labbing out his timings in fights.
Tho I do wish he got more rewards for being in godmight because it is sort of underwhelming in damage unfortunately.
One thing to note about Fourfold is that it is actually very useful for building dragon gauge.
If you start charging the skill, and then cancel with a dodge, you actually keep the skill off cooldown but you still get the Sword Flurry finisher, meaning you can spam it to gain gauge very quickly if your other skills are off cooldown.
This can be done with most of his skills, I even mention this briefly in the basics section lol
@@EnelXC My mistake, I was told by another source that was the only skill that could do that. I should just wait for your guides lol
@@chadoudefor what it's worth, it was first posted with fourfold. It works with all his offensive skills though. Usually I just try to loop in such a way that I always have something up coming out of Godmight, cast it while the bar is empty then go into a sword flurry combo. But you can even dodge cancel reginleiv if you get used to the timing. Can be nice as a recovery option if you get pushed back.
The biggest drawbacks to my boi Id(my main):
Animation locks screwing you over from links, sba chains, etc on the transform (ive missed a link time due to this)
Super punishing on death (didnt realize that autorevive keeps your gauge)
Godmight just dumping the entire gauge if you get SLIGHTLY breathed on wrong or the boss does that stupid red pushback shit.
That being said planning out every fight and knowing how to use each form in its ideal way is great. Pyet for example being able to get constant chip damage or destroy the drones in dragon form and then punish after the mechanic phases. It sucks when you get knocked out of a flow or fuck up your rotation but it feels great when you find the groove for each fight and thanks to dragon form can keep constant uptime.
Two slows is also fantastic and people seem to downplay it compared to glaciate and paralysis but you can use it elongate a ton of phases or punish the bosses.
Atonement only makes sense in godmight imo which makes it basically worthless to me. I also stopped using never enough because trying to use it on bosses like proto only to have to be locked before i can finally chain into my gauge generation combo sucked.
I usually run Ragnarok for both elongation and use dragon if theres a phase i need it or fuck up godmight, reiginleiv, scourge, and either arcadia or unleash.
I like that Id is adoptable to just about every fight even if hes not "the best" dps. I can get mvp reliably enough (not that it means much) and I always have an answer for every fight which makes him worth the lack of extra dps.
Glad to see you cover him. I abandoned the extra gauge generation sigil for more damage buffs because I never really have issues with generation. Cool build though and some of the min maxing youve done gives me some ideas.
Great content as always my dude.
Let me read all this
Let's see, Id:
Has white hair.
Was raised by an evil cult.
Wields a big sword.
Fights to protect a girl he likes.
Has a dragon form that basically functions like a Devil Trigger.
Has a Skybound Art named "Dead Weight".
Someone on the dev team is clearly a DMC fan.
Haha, glad I'm not the only one who noticed all that, especially the Dead Weight.
Great video enel on chapter nine right now enjoying the game a lot keep up the videos
Skills I run on my Id are: Reginleiv Recidiv, Scourge, Never Enough and Unbound.
- Reginleiv because it's a good option for long range hiting something, as Id suffers from hitting stuff that flies mostly, also as mentioned here, quick cooldown to go into Sword Flurry.
- Same reason I run Scourge, and it's also a deceptively whide and big aoe.
- Never Enough, reaches farther than your regular lunge, and the strikes are powerful enough. End lag is not an issue, because you can cancel it with a dodge, and still get the heal from it at any point.
- Unbound because it's better than running Fourfold.
Why I do not run Ragnarok Form? Because I do not see it worth it to speed up my Dragon transformation by 5-10 seconds early. You can quickly get into Dragonform in 2 skill uses at the start of a fight and deal damage with them. Ragnarok Form is "technically" 0 damage. Using it to sustain Godmight at the end of his Godmight Flurry might be good, but most of the times you will only get 1 Flurry off before the boss decides to piss off into a Bloodthirst.
I'm also not running Arcadia because Dragonform already comes with it, and contrary to what has been commented in the video, using the same CC in quick succession has diminishing returns, so I wouldn't advise to it, as your second Slow effect from it will last half or less on the enemy without properly spacing them.
Love Id, don’t know why so many hate on him
Another cool tech I forgot to mention in my other comment that i abuse in Slimepede. If you have four combo enders stocked in dragon form, you can keep infinite dragon form if you dodge during every combo finisher.
I abuse this in slimepede by using ragnarok form, spam ranged finishers to aggro every slime, get 4 combo finishers and just dodge out of the laser beam animation.
Its niche as hell but its fun to watch my gauge be completely empty and still be blastin away as a dragon.
This works on any enemy. You can dodge cancel to prevent transformations, be it from human to dragon or from dragon to godmight
It's useful for delaying the transformation until the part of the fight in which you want to squeeze as much damage as possible
When is Ego and SuperEgo releasing? Xenogears and Freud enjoyers rise
One minor thing I'd say is that keep an eye on your meter for when you're going for the dragon transformation since sword flurry meter gain can be wasteful. At least in my experience (been maining Id like 50 hours now) it's really common to use a skill and then be so close that the combo finisher (which generates meter) will be enough to push you over and so the sword flurry isn't actually contributing to the transformation. Can actually see the exact meter gain scenario at the start of the boss fight in this video. Basically just a good reminder to get used to using dodge offset to cancel certain attack animations for anyone who hasn't made it a habit yet.
Which speaking of, you can cancel out of stuff like the dragon transformation animation as well (which is stupidly slow) and get to attacking faster. Same with the final slam of the god might combo finisher (just have to make sure not to cancel the ground explosion.) That one is especially useful if you made some sort of mistake during link attack slowmo and want to get another finisher going before it ends.
About pyet-a, during elemental shift, you shouldn't destroy all his orbs cause you can't it will end the phase when there's one orb left which results in less uptime, ideally it's to only destroy the yellow one cause that's the most dangerous one
PSA: Pyet-A gets one additional buff for every orb not destroyed after the first one. ATK+, DEF+, Debuff Immune, in that order. So best thing to do is destroy two orbs to not let it get the DEF+ buff.
Dragalia lost is dragalia found
Id's by far my favorite character to play in Relink, even tho I'm not maxed out with him yet. In base form, Scourge can be useful depending on the quest if you're dealing with multiple targets. Kinda sick Ragnarok Form can just refill God Might.
Finally guide for Id! I main him, really strong but not much survivability (sigh)
Nero if he was EVEN more anime, EVEN more antisocial, and EVEN more edgy.
Great guide. Hoping for Vaseraga next please.
Great guide :) Still learning Cagliostra but I'd looks fun too.
imo since you didn't particularly mention about him in single player with bots, I think his absolute best AI teammate is someone who has a high stun power skill/stun power in general. Constantly doing Link Attacks lets him cycle through forms very easily and teleports him to the enemy instantly which in turn lets him do quicker rotation of finishers. Not to mention Link Time lets you build up gauges uninterrupted and quicker in base form since you can get your skills cooldown faster for dragon form. Though to be fair Link Attacks/Time is just very strong for anyone in the game, but I feel like Id has more advantages to it than other characters like maybe Charlotta or Eugen
Something you didn't realise is that auto revive is really good on Id because he doesn't lose his form when it's triggered. I think it's actually more important to run it on him than other characters for that reason as it gives you a free death without losing as much dps. You only lose your form when you die in general.
Yeah I figured it worked the same way as when Roseta dies and it resets all her roses, as in it counted as an actual death should have tested and verified that myself.
ID is my main, after I saw the straight up godzilla death beam I had no choice. Running with calliope, perc, and Eugen. Still on maniac but steamrolling!
Just dropped his terminus weapon. Always with perfect timing, Enel!
He has a different SBA when in Godmight, nothing crazy but I think Id and Katalina are the only two that have alternate SBA?
Yes but it deals less dmg. This happens because 3 dmg cap hits Vs around 10 cap hits
@Duarte_GB That's not how damage caps work. Every hit has % of attack multiplier and this threshold has an upper limit, a "cap"
Dmg cap is not universal, not all attacks will have the same dmg cap.
The three hits are actually more damage. The 7 hits you lose are weaker. Godmight has a 30% higher dmg cap with versalis ignition sigil. Meaning you get more damage. You also just flat out do more damage in godmight.
@ Oh yea since you're at it test the dmg go do a super in godmight then one in dragonform and see the dmg
The character you fight vs the character you get
You say you didn't feel like you did a lot of damage or something near the end but...looking at your numbers now I feel weak af.
I'm not playing Id so i don't have a direct comparison but as Cag, it takes me two XYY combos on Pyet-A just to even scratch your combos where you deal like 688k.
Makes me wonder if I even do damage at all now.
Anyways ty Enel for the awesome content. Hoping for more guides from you as well 🙏
I play cag and she definitely does more DMG than him. First of all XXYY hits more times and harder on big bosses and pain train is like 1M dmg per cast. Mimic doll etc also goes crazy hard.
Id doesnt have impressive dps. If u want to play top dps char, i would say go for Percival. Easy to use, unga bunga and still does very high dps.
@@Duarte_GB I don't have enough levels for my supp dmg sigils so I'm probably lacking there. My build just needs to be optimized is all tbh.
Also, scissors is ass at damage, i feel like it's only there for stun. XYY dodge cancel into another XYY is faster on a bigger enemy. I'd rather use XXXXYY instead of XXYY for damage purposes.
@@vnyx2169 Oh I'm aware, relying on a gauge is not ideal for a dps character when fights don't go your way.
I tried Percy but I don't like him. I'm waiting on the two DLC characters now because both of them are exactly what I wanted in this game.
@@awastedcow maybe I'm biased because I was thinking of proto Bahamut where it hits 8 times, which yep supplemental makes even better there. But usually it's just XYY collapse spam
My main 😃
Not running autorevive(which keeps you in form) and a low level drain in your wrightstone is just a mistake. You miss out on a lot of damage windows you can just go in on
Did not know war elemental bypassed the damage cap, guess I will use then. Because I didn’t see the point in using it if I was at damage cap.
0:55 wait. WAHT!?
It’s insane how different Id performs based on his foe.
He’s underwhelming on small bosses, but on bigger ones where his laser skill in dragon form can multi hit?
Man. It’s insane, I don’t even know how many damage instances I see.
And they’re all 650k+ if taking supp. dmg into account.
That move alone carries him hard damage wise on stuff like Proto Bahamut, I shave off like 4% of his hp in an instant if placed correctly.
Is this true? I need any information that shows he’s better than I thought bc he’s my fav char in the game and nobody does big damage in score attack with him 😭 does he actually do more damage in practical use ??
@@monbebehere1607 Dummy damage is always to be taken with a grain of salt.
It favors heavily single target dps attacks.
Id has his flaws, the biggest one being no skill regen while in dragon form, if he could regen his human skill while in dragon form he would be way better.
But yes, try lasering proto bahamut while staying a bit back and centered between his head and the arms, you chunk him heavily.
If you want broken characters tho go with Eugen. Simple, stupidly strong and fun.
@@okami1272 I don’t want broken chars. I just want an id buff 🥹 he’s the most fun for me to play and I hope he gets treated better. Thanks for the info thooo
ID NEEDS YOU! is all I keep hearing from veyle ..
dang, we pretty much dont use Never Enough for the same reason. i find that funny. almost thoguht i was crazy for preferring Reginliv lol. but i love the cooldown, and the lack of animation lock to using it
The tooltip also tells you that Ragnarok resets god gage lol but it’s definitely good to remind people
one of the best character out there op as hell
I have a doubt about this. Why do you say you like some skills' versions in dragon form, if dragon form skills are always the same regardless of your human form skills?
man, how do you grind the weapons and sigils, feels like it is a lot of random chances :P
most of the drops are pretty much guaranteed after actually getting the terminus weapon, some take a few attempts but most aren't too hard to get
I hope one day they add the polish foxgirl clothes designer as a dlc.
Those who know, you know.
How did you get off the link attack at the very beginning? I deal around the same dmg as you do but it doesn't trigger
I have a stun damage sigil effect which means the link triggers faster
@@EnelXC do you also have some stun on your mastery?
Id is awesome in both story and gameplay but it's a shame as a Katalina fan to have him be the same architype of "sword user with big meter install" but Id seems wayyy better.
It's a pve game it doesn't matter
I know his charge attack takes a really long time to fully charge but what about Link Time? Charge attacks are basically free damage during Link Time and I imagine it would be worth it to run it in some fights...plus Quick Charge sigils have an added atk bonus so it can replace a Tyranny if needed since most characters are already at the damage cap with a maxed out weapon.
Link time you spam godmight finisher since it takes no gauge. Also if you mean the fourfold vengece it's not super worth using because DMG cap. Never enough literally deals more and more often
@@Duarte_GBThat's not how damage cap works.
All attacks have different caps. Are you the same dude I just replied to about thism
@@Kizen. I'm not the same dude.
Also I know different attacks have different caps, the issue is fourfold takes too long to do more damage than never enough. A full charge does hit harder by a bit (assuming supplemental and crit on all hits for either ability) but I'm terms of uses and cooldown never enough usually is better. I dmg cap fourfold at around 3rd charge level (it has 4 levels) so it makes it slightly better since it takes less time to use, even so it's not that mich better than never enough.
Io's flowery seven follows a similar principle where holding isn't worth the extra dmg you squeeze in if any at all due to dmg cap capping her at no charge already.
Of course this only matters when your character is mega maxed out
@@Duarte_GB Given that it is a charged attack, don't charge attack speed sigils work for it?
I think it's probably underutilized to some degree. Considering the sword-wave attack is kind of bad due to its long CD anyways.
Edit: After some testing fourfold has more than twice as long the cd as Unbound
@@Kizen. Yea I really wanted fourfold to work because it's such a cool move but the game doesn't lend itself to it.
You could slot in charge sigils but you have to consider that lowers your power considerably due to having to remove other more important sigils. Characters who's main gimmick is charging benefit a lot more from it (Vas, cag, Io).
You can hit 100% crit rate using 1 crit rate sigil by by rolling crit rate up 20% and imbue crit rate 10 and free 1 sigil slot. Are you sure that shouldn't stay in god mode for longer time? Id got 30% damage cap from sigil which is a lot. So while in god mode, should we fight normally and use god might combo when gauge almost deplete and then ragnarok form to extend gauge.
Yeah, I've talked to other people who have been playing the character a while in the discord server for the game and basically all of them agree cycling gives more damage overall
Thanks for reply. Your guide is really good.
for some reason whenever i try to save Ragnarok for godmight form, it goes on cooldown whenever i transition from dragon form to godmight form.
I beg for him to get a buff 😭
This is a great guide, but I found something interesting when it comes to the Versalis Foundation as a sigil. Sure, +25% gauge increase sounds good, but it is quite negligible from my experience in practice mode, especially if you can combo a link attack which gives a substantial boost. This is also coming from a guy who save scummed ALOT for Versalis Soul+ (both of Id’s traits). However, it’s up to the people, not me who decides what others should do, this is an experience I wish to share and suggest that people should just go for Versalis Ignition+ (any good traits for your builds) versus Soul+.
Tbf, going for the Soul (both traits at once) over the individual sigils is always kinda bad. Since you're effectively wasting two slots that could be free lvl 15 attack type sigils.
@@skeletonwar4445 Thats true, especially since people have said that some character sigils are inadequate in general. Regardless, it’s an annoying process to save scum continually, even with 999 tickets since that is only 4 transmarvels. In addition you also need to find that character sigil with an adequate bonus trait. Hopefully in future DLC we can get some kind of end game drop that allows you to select any sub trait on an existing (owned) sigil.
Idk i just like anime guy with purple sword
I had to check my play back speed. Man is rapping.
I talk fast i'm sorry
@@EnelXC why apologize bro XD I'm actually impressed lmao
Id look like a DMC character, who is in the wrong game. :D
you don’t rune his awakening sigil thing? sorry if that question makes no sense, i have no clue what im doing in this game but it seemed good 😭😭
Did u get info on the class sigil being good or not? I just got proud difficulty and I’m curious about farming it
Awakening just combines both his signature sigils, running them seperately is better if you have good secondary on them
@@monbebehere1607 They're both very good for Id
Slow from Ragnarok from can use in Link time to slow link gauge
u can double duration slowly animation boss in 10 sec work in overdrive before blood thirst (golden body)
Id have hidden potential consume Ragnarok from transfer power to sword and he become Godmight
Godmight stat Increased attack power, increased less damage taken, all immune debuff, stout heart , can't be interrupted by attack, if u have sigil Id u can get +50% free damage cap (attack, skill, sba) and 10% damage dealt to hp (but u get stuck in cap life steal normal attack 500, heavy attack 1000, skill 1500, and skill life steal 1500 + 10000)
After combo heavy attack hold heavy attack he still give u powerful rapid attack and smash combo to end Ragnarok from
u can use skill chain to heavy attack stage 4 or normal attack x4 chain to heavy attack stage 4 to gain gauge Ragnarok from too 100% and normal attack close range or long range to gain gauge stat Godmight 50% to transform Godmight
Wouldnt a crit dmg be better over linked together and get the extra crit else were for either an crit dmg or another dmg sigil?
You're capping basically everything, so it isn't really necessary
How do you get ID?
Wow, Id is different from Zeke
Versalis Foundation is actually not needed and it's more optimal to run just Ignition with, ideally, Dmg Cap as a secondary to open up 2 slots.
Linked Together I find pretty much useless unless your whole team has it.
When you have Potion Hoarder, which should be on every build anyways, you can just spam through your Blue Potions to gain extra Link%.
For the Crit Rate Sigils you only need 1 maxed V(+). You should have +20% from Overmastery and +10 levels from your Wrightstone bringing you to 100%.
Instead of Arcadia use Scourge.
Slows have their time reduced when used on the same target, making the boss build a sort of "Resistance" to it
This becomes even more of a waste when having other party members that also apply Slows making every subsequent Slow fall off faster and faster (down to a minimum of around 3 seconds of Slow starting with the 4th Slow applied).
Granted I do not know if phase changes or cinematic Overdrive attacks reset this Resistance but I'd argue even if they did it is not worth to take Arcadia over Scourge.
Scourge gets its damage boosted by Godmight, being able to hit multiple parts of big bosses, aswell as leading into Sword Flurry afterwards.
Not knocking your guide, I think its great to give people a baseline understanding, but thought I'd (lol) throw this out there.
Ima play how I want
And im getting one shot by all proud bosses
No way u have a nice ass build and did a crazy rotation for only 26m.. Id was done dirty
Yeah...does kinda suck, best you can get with the character is prob a bit over 28 million with glass cannon lol
@@EnelXC I’m so sad bc I just started this game a few days ago and he’s easily my favorite character and it just seems like he isn’t good at all and everyone online telling me he’s the worst character 😭 ugh
@@monbebehere1607The current state of the game, everyone's good enough to clear all content. I main him as well, he's the only character that clicked for me. If he can clear every mission in the game no sweat, at that point you're fine.
ID! HE SUCH AN EEL. EDGELORD SUPRIME. when are we gonna do the real men like Eugen🥰.
I'm joking all like all enel content....ya cutie
42 million damage Narmaya 😅
yeah it's unfortunate lol
Can you make guide for teamcomp? I want to be good support or tank, i search for guide and everyone building damage on each character😢
That's because there are no healers or tanks in this game. Everyone is a dps and if you aren't doing damage, you're kind of trolling.
That said, if you want to be a supportive character, you can play Vane, Cagliostro or Djeeta/Gran and take a supportive skill (Rampart on Vane, Phantasmagoria on Cag, a bunch of shit on Captain) and do that *while* still doing damage.
Nah Id Win
record or encode at a higher bitrate.
what's wrong with the bitrate? Seems fine to me?
@@EnelXCVideo's too blocky bro
His Sigil Foundation is pretty trash.
Its goes from 7 attacks to dragon down to 6.
Not worth it at all
first
Id is so cool too bad he probably has the lowest damage in the game.