“This is more important than the scoreboard” Thank you, there are so many players that ONLY care about the result and not the interactions that came before it. Which in turn stops them from getting better.
Counterpoint: A set's result is an important gross metric many players can work from and use to focus their practice. I.e. an 0-10 loss tells me something is very wrong or outright missing in my gameplan. Hotashi is going to give advice based on their style, which in my summation is analytical and tournament focused. What a 4-5 score and the VOD tells me is that Climbatize made the most of scramble situations and took their opponent out of their comfort zone, but ended up guessing and gambling too much in the end- But that is still a totally valid way to play fighting games. Plenty of famous top players have "zero" neutral, rock crazy shit, and mitigate risk through smothering, unpredictable offense. Kusoru Sol, Koji, etc. Even John Choi, a literal Old Sagat player, rushes that shit down from time to time.
@@goofball2487 0-10 is a metric, yes. But if I lose 10 games in a row, that isn't clear feedback on my decision making, nor is it going to give me something to practice. It's just a score. The events that led to that score are what players need to know, not the score itself. 0-10 doesn't help a player, feedback on their decisions, situational awareness, and matchup perspective IS what gives players something to practice.
the person that i train with that has been teaching me DBFZ talks about shit like this all the time. being able to analyze positions in a match so you make the optimal decision in any given moment, as well as listening to your opponent is vital to achieving top level play in any fighting game.
Hotashi is right though, the score means nothing when someone is flowchart/autopiloting their gameplay without making adjustments. Hotashi recognized the tendencies and adapted accordingly to punish. It was good of him to point it out.
get a physical notepad. write down what you know you did poorly, forgot to do, did too much, etc. look at notepad between rounds. awareness is the first obstacle to learning. you will improve just by training yourself to be aware. everything else comes after.
Score does not matter when you are learning. Mistakes will be made even if you win. There's alway area to fine tune your gameplan and be better, and there is never a concrete win button. Top players never look at the score they play as well as they can regardless if they are winning or losing.
@@jreut09 a general statement such as “score doesn’t matter” cannot be true in any game where the score determines who has/is winning. A statement such as “score is not the ultimate deciding factor in who is the better player” may be more accurate, but score does in deed matter.
@@bud.e8890 i mean if you look at the actual context this was said you'll see hotashi was right. these were just park matches obviously in say a tournament yeah ofc score matters lol. In this context Climbatize was so focused on winning that they didn't pay attention to the bad habits they were enabling. (I'm still getting out of this habit too tbh)
they buffed the range a while ago and its super useful in a lot of matchups. you can convert off counterhit and normal hit and its disjointed, making it that much harder to beat. good roundstart option and good neutral option for beating 6p's.
In a game people love to call "6P the game" people undervalue moves that dont get beat by upper body invuln. Also its just a good safe poke. (even if their are pokes in his kit that are better)
there are a lot of right ways, some better than others. But there are definitely wrong ways, some worse than others. You won’t be able to reduce the opponent’s health bar to zero consistently if you keep making the worst possible choice.
he's talking longevity and sustainability. That what he does reduces health bars now, but wont reduce future health bars. The kind of tactics that only work when you are lucky and create bad habits for when the luck runs out
Nago does indeed beat sol, and sol actually just has to work harder than nago does in the matchup, there were times were hotashi was whiffing a lot of buttons and there really isn’t much that can be done, weather it was multiple 2s or multiple 6ps back to back it’s super hard to challenge, especially if nago doing whiff 6p into 2s.
“This is more important than the scoreboard”
Thank you, there are so many players that ONLY care about the result and not the interactions that came before it. Which in turn stops them from getting better.
Counterpoint: A set's result is an important gross metric many players can work from and use to focus their practice. I.e. an 0-10 loss tells me something is very wrong or outright missing in my gameplan.
Hotashi is going to give advice based on their style, which in my summation is analytical and tournament focused. What a 4-5 score and the VOD tells me is that Climbatize made the most of scramble situations and took their opponent out of their comfort zone, but ended up guessing and gambling too much in the end- But that is still a totally valid way to play fighting games.
Plenty of famous top players have "zero" neutral, rock crazy shit, and mitigate risk through smothering, unpredictable offense. Kusoru Sol, Koji, etc. Even John Choi, a literal Old Sagat player, rushes that shit down from time to time.
There is no correlation between skill and success in anything.
@@goofball2487 0-10 is a metric, yes. But if I lose 10 games in a row, that isn't clear feedback on my decision making, nor is it going to give me something to practice. It's just a score. The events that led to that score are what players need to know, not the score itself. 0-10 doesn't help a player, feedback on their decisions, situational awareness, and matchup perspective IS what gives players something to practice.
autopiloted so hard he forgot about the ending
the brain expansion rc sequence😭
The last 3 mins of the vid were so inspiring thank you
Built-in section for us to reflect on the wisdom in the video.
Bruh lmao
Props to the editor. The big brain meme timing was really funny. Good choice.
the person that i train with that has been teaching me DBFZ talks about shit like this all the time. being able to analyze positions in a match so you make the optimal decision in any given moment, as well as listening to your opponent is vital to achieving top level play in any fighting game.
I want you to know that I choked so bad out of laughter at the big brains part
Hotashi is right though, the score means nothing when someone is flowchart/autopiloting their gameplay without making adjustments. Hotashi recognized the tendencies and adapted accordingly to punish. It was good of him to point it out.
Hotashi Always sounds like on the verge of tears lol. Love him.
oh shit homestuck volume 6? good shit hotashi! i also loved the analysis you gave and will try to think about this in my matchups vs sol
Autopilot with wack shit is the way to go, no one expect your autopilot being some rarely seen stuff.
I like how these type of vids almost always boil down to watching the blood meter
I find myself playing on auto pilot way too much and have been struggling to get out of the habit. Hopefully this video will help me
get a physical notepad. write down what you know you did poorly, forgot to do, did too much, etc.
look at notepad between rounds.
awareness is the first obstacle to learning. you will improve just by training yourself to be aware. everything else comes after.
How do you play in autopilot? What does it mean?
@vaLy Oh, playing while not paying attention. Thanks :)
Am I buggin or is there 2 mins of dead silence at the end? Otherwise nice video! Thank you for content
Its atmosphere bro
Goated astolfo in the back ground
The editing on this one was GENIUS lold hard
This man is way too smart. Truly ascended.
I miss the days where I could do close slash 18 times into super and deal 350 damage as Nago
we do a little editing
Loving the content, keep it up!
This game’s top tier, high star characters are scrubby, so it’s easy to find yourself flow charting to victory.
Even the low star ones. Except zato
Oh shit the first two songs in the vid are from homestuck! Nice
Edit: actually a bunch of songs throughout the vid are
I did not expect Homestuck music.
Hotashi uploaded? It's time
Aye homestuck music, big nostalgia. Anybody remember the name of that song?
first two is Megalovania and Umbral Ultimatum
This looks like someone trying to explain when to buy a stock
amazing video
bro the homestuck music though?
I'm starting to learn nago now and I've always made sure to keep my blood rage in check. I'm gonna need to practice a lot since I just got the game :)
1:16
HOMESTUCK??????? HOTASHI?????
Ending music?
What's the aura around Hotashi's avatar for?
a s c e n d e d
"score doesnt matter" - Hotashi
im so excited to play and lose to everyone and just throw that at them
Score does not matter when you are learning. Mistakes will be made even if you win. There's alway area to fine tune your gameplan and be better, and there is never a concrete win button. Top players never look at the score they play as well as they can regardless if they are winning or losing.
It's tough to get that into your head, and something i am trying to work on as a player so I can improve for real.
@@jreut09 a general statement such as “score doesn’t matter” cannot be true in any game where the score determines who has/is winning. A statement such as “score is not the ultimate deciding factor in who is the better player” may be more accurate, but score does in deed matter.
@@bud.e8890 i mean if you look at the actual context this was said you'll see hotashi was right. these were just park matches obviously in say a tournament yeah ofc score matters lol. In this context Climbatize was so focused on winning that they didn't pay attention to the bad habits they were enabling. (I'm still getting out of this habit too tbh)
@@bud.e8890 are they playing for any sort of prize? No? Then score indeed doesn’t matter
I want Hotashi to pick me apart lmao. I want to be made fun of
Oops
I play nago and sol and nago is just too op.
Nah, they're not even close to OP, a bit overtuned maybe. In my FG experience I saw a lot more degenerate shits
What makes Sol 2S so good? Isn’t the range pretty meh while it’s still a mid?
they buffed the range a while ago and its super useful in a lot of matchups. you can convert off counterhit and normal hit and its disjointed, making it that much harder to beat. good roundstart option and good neutral option for beating 6p's.
its very hard to interact with and relatively safe for sol
In a game people love to call "6P the game" people undervalue moves that dont get beat by upper body invuln. Also its just a good safe poke. (even if their are pokes in his kit that are better)
@@Awkwerp Ah. Thank you
I get what you're saying but there is no right or wrong way on how to play. The goal is to reduce the health bar there are a myriad of ways to do it.
there are a lot of right ways, some better than others.
But there are definitely wrong ways, some worse than others. You won’t be able to reduce the opponent’s health bar to zero consistently if you keep making the worst possible choice.
he's talking longevity and sustainability. That what he does reduces health bars now, but wont reduce future health bars. The kind of tactics that only work when you are lucky and create bad habits for when the luck runs out
Is the purpose of this video just to shit on Climbatize's game? Seems petty
Probably just banter. This is how my friends and I go about VOD reviews
its called constructive criticism
Where did he shit on him?
Nago does indeed beat sol, and sol actually just has to work harder than nago does in the matchup, there were times were hotashi was whiffing a lot of buttons and there really isn’t much that can be done, weather it was multiple 2s or multiple 6ps back to back it’s super hard to challenge, especially if nago doing whiff 6p into 2s.
Sensitive