Unreal Engine Features EVERYONE Should Know

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  • Опубліковано 27 вер 2024
  • This video is sponsored by Epic Games. Unreal Engine has A LOT of features. So many in fact, that getting into Unreal can be a rather daunting task. But no worries, I am here today to highlight some of my favorite features in this engine that you’ll be using regularly to make your life as a game developer a lot easier! #Epicpartner
    Webpage for anyone considering switching engines: www.unrealengi...
    And docs page for anyone who wants to learn more about the specific topics: dev.epicgames....

КОМЕНТАРІ • 14

  • @repingers9777
    @repingers9777 3 дні тому

    I liked the things you talked about, helpful for planning out actual game stuff

  • @_Garm_
    @_Garm_ 3 дні тому

    great tutorial learned alot! :D

  • @mrsmith5114
    @mrsmith5114 День тому

    Cool video, but wish you had timestamps on the video.

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 3 дні тому

    please make tutorial, how to properly use tab key to open/close inventory

    • @thegamedevcave
      @thegamedevcave  3 дні тому

      you can open the inventory made in my inventory series through any key bind you want with unreal's enhanced input system, with that you can bind any keys you want to an action to preform.

    • @eligijuspranskunas3509
      @eligijuspranskunas3509 3 дні тому

      @@thegamedevcave but not the tab key, when open inventory, tab button will start jumping between buttons in it, but it wont close the inventory, because tab key is a special.

    • @Damian-e4m
      @Damian-e4m 2 дні тому

      @@eligijuspranskunas3509 If I remember good from documentation for this "issue", You need to uncheck one option in Blueprint Widget in Details panel -> Interaction section -> option name "is Focusable" You need to do this in example in Grid inventory WB or you can use is focusable BP node in event graph where you need to modyfi this option

    • @Damian-e4m
      @Damian-e4m 2 дні тому

      @@eligijuspranskunas3509 I don't know why my comment is not visible but fing and play with "Is Focusable" option in your bluperint widget

    • @zebra486
      @zebra486 2 дні тому

      @@eligijuspranskunas3509 make the inventory UI not focusable; if any widgets are focusable and you click it with the mouse, it takes over the tab input (from what i've found) unticking the focusable box means the UI will be mouse only interaction and not keyboard though (might screw up controller support)

  • @matheusvidal3537
    @matheusvidal3537 День тому

    love your videos. that last part, about attacking and skills, did u make a tutorial about that? if yes, please tell me... if not, could u show this next time? my project is a bit old so I was developing in other way, putting the anim montages, sounds, all logics in same char BP.

    • @thegamedevcave
      @thegamedevcave  День тому

      I have a full playlist course on using the gameplay ability system that might help you out if you’re interested in checking it out, alongside epic games’ own documentation page on the topic which is a great place to start!

  • @Eclipsesaga3203
    @Eclipsesaga3203 2 дні тому

    Really good video, I have one question what do you think is the best way to learn c++ for unreal engine, any course that it's worth?

    • @thegamedevcave
      @thegamedevcave  День тому

      i have an introduction course right here on my channel that will hopefully help you get up to speed with c++ :)
      it does assume some basic understanding of programming , but if youre looking for c++ help i'm guessing you either have some programming experience in other language or blueprint already, which should be plenty enough to follow along!

    • @Eclipsesaga3203
      @Eclipsesaga3203 День тому

      @@thegamedevcave I'll definitely check it out and I do have some experience with blueprints and a basic programming knowledge