With smart materials, instead of messing around trying to find where to rotate the filters and effects, just go to your filters page in your shelf and drag a transform filter onto your smart material folder, then make sure its positioned at the top of the stack, then you can rotate scale and move the whole material from one setting.
Usually, when we want to draw straight line with SHIFT+CTRL we do double-draw at the same position (A-B points). Yes, usually lines are not from edge to edge. To get perfect line-over-line: click at start-position outside of island, hold SHIFT+CTRL, left mouse click at end-position of line (outside of another end of island), DON'T RELEASE SHIFT+CTRL, go back to start-position and left mouse click again. That way we have perfect line over line that fills all the gaps. In short: click pos-A, hold Shift+Ctrl, click pos-B, click pos-A, release Shift+Ctrl. Voila!
Most of 3D,s teachers are very conceited, they speak quickly and in an inconspicuous manner, and this we do not see with you. Your explanation of the lesson is always perfect, thank you again🌹
the fact that you didnt continue the split lines over the top of each barrel plank is driving my ocd crazy. maybe using good reference is something you may want to accentuate before how to use sp?
I'm not sure I agree with a lot of the actions you've taken here, particularly the entire section about drawing lines. You make a good point that usually exact specifically distanced lines are bad, but this is a BARREL, where construction of one to make it water tight is genuinely difficult and would very much use specifically sized planks - You'd EXPECT the planks to be identical in this case. Likewise, the drawing of the lines at the top is completely wrong when it goes over the lip. That lip there would clearly have lines inwards from the sides of the barrel, and the way you drew them is very... interesting, to say the least. I thought you'd cover the issue up with a metal lip but apparently not. Both of these issues could be fixed if you simply modeled a high-poly model to bake these cracks in which would probably take less time and give more specific results without having to paint in substance.
Thank you for the input Ellie. This tutorial is for beginners and an example on how to use Substance Painter to create textures from scratch. I could bring other software into the picture, but that defeats the purpose of the tutorial. Yes, it can always be better, but it's pretty amazing what you can create just using Substance Painter.
Not to continually heap praise upon thee, but I am loving these Substance tutes. I was following Allegorithmic's tutorial, and it was so involved with so many steps, it started to lose me.
@@AcademicPhoenixPlus Well, your simpler, straightforward approach has helped me to believe that I could actually create some serious texture maps with this program. Keep up the good teaching work.
6:36 instead of make it Manually use fill layer and in normal put bevel line from hard surface and choose part in black mask make scale 100 and bevel line in normal 1
What I did was duplicate the texture, mask out what I wanted to be impacted, and rotated the texture. I go over how to rotate texture in the book tutorial, especially the pages: ua-cam.com/video/1wG2zcAJR4o/v-deo.html I hope this helps!
@@AcademicPhoenixPlus More than you think. I'm currently rendering a 3D marble maze, and it's kicking my butt!.but I love 3d so I'm dealing with it. I'm hoping it'll be ready by next weekend. Stay doing great videos. Thank you again.
Awesome tut! Do you have or plan to do a tutorial for creating any texture pattern in photoshop and bring them into substance painter? Like for displacement maps for details in car headlights and custom imperfection maps? I hope so please help 😬
Hey love your videos. Just a suggestion for a future video can you make a tutorial on how to make foliage woth maya and photoshop with SSS . Thanks for dropping all your knowledge upon us! Helps alot! P.S The leaf tutorial did help alot ive referenced your video so many times over 2 years but would love one with different type of foliages and with SUB SURFACE in photoshop
@@AcademicPhoenixPlus I agree we need more foliage ,grass and trees Tutorials and with your perfect simple teaching method Monica I'm certain you will be the best in demonstrating that
Hi Mohan, thank you for the suggestion. I have one about creating a cartoon rainbow shader. ua-cam.com/video/QAXwm-eUdkE/v-deo.html Not sure if this helps for now. :)
With smart materials, instead of messing around trying to find where to rotate the filters and effects, just go to your filters page in your shelf and drag a transform filter onto your smart material folder, then make sure its positioned at the top of the stack, then you can rotate scale and move the whole material from one setting.
Usually, when we want to draw straight line with SHIFT+CTRL we do double-draw at the same position (A-B points). Yes, usually lines are not from edge to edge. To get perfect line-over-line: click at start-position outside of island, hold SHIFT+CTRL, left mouse click at end-position of line (outside of another end of island), DON'T RELEASE SHIFT+CTRL, go back to start-position and left mouse click again. That way we have perfect line over line that fills all the gaps.
In short: click pos-A, hold Shift+Ctrl, click pos-B, click pos-A, release Shift+Ctrl. Voila!
This helped me a whole with my school project honestly bless you. You saved me
So happy to hear that Julia! I'm glad it helped!
Most of 3D,s teachers are very conceited, they speak quickly and in an inconspicuous manner, and this we do not see with you. Your explanation of the lesson is always perfect, thank you again🌹
Wow, thank you! That's really kind of you. :) Thank you for watching!
the fact that you didnt continue the split lines over the top of each barrel plank is driving my ocd crazy.
maybe using good reference is something you may want to accentuate before how to use sp?
excellent tutorial
I'm not sure I agree with a lot of the actions you've taken here, particularly the entire section about drawing lines.
You make a good point that usually exact specifically distanced lines are bad, but this is a BARREL, where construction of one to make it water tight is genuinely difficult and would very much use specifically sized planks - You'd EXPECT the planks to be identical in this case.
Likewise, the drawing of the lines at the top is completely wrong when it goes over the lip. That lip there would clearly have lines inwards from the sides of the barrel, and the way you drew them is very... interesting, to say the least. I thought you'd cover the issue up with a metal lip but apparently not.
Both of these issues could be fixed if you simply modeled a high-poly model to bake these cracks in which would probably take less time and give more specific results without having to paint in substance.
Thank you for the input Ellie. This tutorial is for beginners and an example on how to use Substance Painter to create textures from scratch. I could bring other software into the picture, but that defeats the purpose of the tutorial. Yes, it can always be better, but it's pretty amazing what you can create just using Substance Painter.
Cheers I was waiting for that ... It will again be big hit
Thank you so much Swapnanil! I really appreciate it!
where did you get those substance materials wood ship hull nordic and wood chest stylized ? I cannot find them on substance assets.
Not to continually heap praise upon thee, but I am loving these Substance tutes. I was following Allegorithmic's tutorial, and it was so involved with so many steps, it started to lose me.
Yes, I felt the same way. I was trying to learn substance painter through Allegorithmic and got super confused. I had to learn on my own. lol!
@@AcademicPhoenixPlus Well, your simpler, straightforward approach has helped me to believe that I could actually create some serious texture maps with this program.
Keep up the good teaching work.
6:36 instead of make it Manually use fill layer and in normal put bevel line from hard surface and choose part in black mask
make scale 100 and bevel line in normal 1
Thanks!
You are welcome!
How do you rotate the texture on only certain parts of the mesh?
What I did was duplicate the texture, mask out what I wanted to be impacted, and rotated the texture. I go over how to rotate texture in the book tutorial, especially the pages: ua-cam.com/video/1wG2zcAJR4o/v-deo.html I hope this helps!
Love your channel. Thank you. I'm working on a project right now and your information helped me get past some frustrating renders in Maya. Thank you.
You are so welcome! So happy to hear that my videos are helping you :D
@@AcademicPhoenixPlus More than you think. I'm currently rendering a 3D marble maze, and it's kicking my butt!.but I love 3d so I'm dealing with it. I'm hoping it'll be ready by next weekend. Stay doing great videos. Thank you again.
Awesome tut! Do you have or plan to do a tutorial for creating any texture pattern in photoshop and bring them into substance painter? Like for displacement maps for details in car headlights and custom imperfection maps? I hope so please help 😬
you helped me a lot with ur vids. Subscribed!
Glad I could help! Thank you for the sub :)
As Always simple easy and very comprehensive
Thank You Monica for The always straight to the point Tutorials
Thank you so much, Element! I really appreciate it!! :D
I cant find this model of barrel at your side.. Only a diferent one, looks like its a lower poly model.
It's the same barrel, just smoothed. :)
Hey love your videos. Just a suggestion for a future video can you make a tutorial on how to make foliage woth maya and photoshop with SSS .
Thanks for dropping all your knowledge upon us!
Helps alot!
P.S The leaf tutorial did help alot ive referenced your video so many times over 2 years but would love one with different type of foliages and with SUB SURFACE in photoshop
Great suggestion! Thank you!
@@AcademicPhoenixPlus I agree
we need more foliage ,grass and trees Tutorials
and with your perfect simple teaching method Monica
I'm certain you will be the best in demonstrating that
how do i draw even lines same distence ?
U r Awesome.............. Monica...
Thank you so much Kul!
love your work! thank you for the great vids!
hey can u made a tutorial about toon shader in maya plzzzz..................
Hi Mohan, thank you for the suggestion. I have one about creating a cartoon rainbow shader. ua-cam.com/video/QAXwm-eUdkE/v-deo.html Not sure if this helps for now. :)
Mam where is part 2 eagerly waiting ❤️
Any option in substance for export texture with clean boards when export texture it look messy mix up colour to others uv island
nice tutorial
sister
Thank you 😊
Nice;ty
I never thought of this method of texturing the wood. Thanks so much! This was a super clean tutorial and keep up the great work!
😂
why am I listening a drum beat while you r trying to draw straight lines?
that could be your mechanical keyboard....
like it
Thanks!
I don't want to be rude, but there's sh1tload of wasted verts and UV space
It's possible, but I also took into consideration Texel density. :)