SMITE 2 Alpha: The Good, The Bad, And The Buggy

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  • Опубліковано 4 вер 2024

КОМЕНТАРІ • 82

  • @RogersAquarium
    @RogersAquarium  4 місяці тому +3

    Remember that if you want to leave a comment then you can do it with poise and respect or not at all. I will very simply nuke your account from my comment section for the rest of time if you want to act like a stinker 😁Also I've already replied to a few comments talking about split pushing so you can read those replies as I'm not gonna keep retyping them over and over!

  • @BasedChadman
    @BasedChadman 2 місяці тому +1

    They need a lot more hybrids with a lot more hybrid-ity in their kits
    Otherwise, it almost feels like a troll to even add it to the game

  • @p.8967
    @p.8967 4 місяці тому +1

    Finally someone that argues why they don't like beads instead of just stating they don't like it and that's it.
    As someone who's only watched the alpha, idk how I feel about it though. I think the most they should change is maybe having blink and/or horrific be an alternative for beads (remove the blink item then tho), so mainly jgers, supports and solos have flexibility. I don't want the old relic system back tho, because then 90% of relics just end up being useless again. So they should just make them items if they wanna keep those effects in (which they already partially did).
    While the grass doesn't seem like a problem to me, I do think they should give you 2 ward charges at a certain level, because for a flexible game it seems a bit too inflexible. I don't think they should let you buy wards tho, because I think why they changed it is because ppl just don't buy enough wards for their team, and now everyone has that 1 ward so might as well use it & they can balance more easily around that. The only issue with 2 ward charges is how they're gonna handle sentry wards. Like do both wards become sentries or is that too strong? Or do you have 2 ward buttons again, which one of is already used by an active item.
    Besides this mainly the beads issue is smth people are torn on, and I kinda expect hirez to take on the unanimous issues first for the next playtest. So like audiomixing, bugs, item shop intuitiveness. So I wouldn't be too disappointed if the beads and grass are still in next test, as some people also like them.
    And by taking the most glaring issues away first, they could see what people start giving feedback on that and who knows if ppl are bothered more by the beads & grass then, instead of the more obvious stuff wrong with the game rn. And the playtest was only a few days, maybe the beads and grass is smth that needs to be developed more and ppl need to find ways how to play with it properly. We'll see how it unpacks

    • @Anirudhji2001
      @Anirudhji2001 4 місяці тому

      Yeah I don’t think blink should be an item, it should be a free relic and be a combat blink. What should be an item, is beads. Now the tryhard moba lover in me wants to remove it entirely, but I can understand how frustrating it can be to get Ne Zha sashed halfway down the lane into an ult combo. You should be able to build beads but it should feel bad as an item. You should quite literally sacrifice an entire item slot for the sake of building an active that quite literally negates the effects of certain gods. You wanna immune those entire gods? Actually do less damage or be less tanky for it.

  • @matthewbrock6129
    @matthewbrock6129 4 місяці тому +1

    I’ve played, over all I thought it was positive. Something you didn’t mention were the disappearing minions, causes you to get behind in lane pretty quickly.

    • @sammyh.748
      @sammyh.748 4 місяці тому +2

      Zeus chain lighting was causing that I think. I was playing Fenrir ADC and an enemy Zeus was in solo lane. I was brutalizing a minion and randomly got zapped by chain lighting from across the map. It teleported me and the minion to mid lane 😂

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      Funny enough I never saw that bug in my games. I know someone like bellona was causing it to happen. I think I just happened to not touch the gods that were making minions vanish like a hot girl in a magicians show!

    • @matthewbrock6129
      @matthewbrock6129 4 місяці тому

      My very 1st game, Bellona solo. I was lvl 4 at 7mins. Like I know I’m bad but not that bad..lmao

    • @chrisbarrera7202
      @chrisbarrera7202 3 місяці тому

      ​@@sammyh.748Fenrir ADC is something I'd never thought id hear

  • @SolarTimeGod101
    @SolarTimeGod101 3 місяці тому

    Add more bushes around targets to encourage more tactical play

    • @SolarTimeGod101
      @SolarTimeGod101 3 місяці тому +1

      Also I think more snappy animation when characters turn around would make the game more crisp and responsive

    • @SolarTimeGod101
      @SolarTimeGod101 3 місяці тому

      In addition throwable destealth bombs might be useful

    • @BasedChadman
      @BasedChadman 2 місяці тому

      Bushes are lame. Smite doesn't need bushes.

  • @DeAndreMcNeal-qq6td
    @DeAndreMcNeal-qq6td 4 місяці тому

    Odin's pulse on his three scales off intelligence. His high damaging ability on it's own ( other than his 2 *1 combo)

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      Yeah I remembered that after I talked about it. It's a nice addition but it still doesn't make him as truly hybrid as neith. It's a fun part of the kit though!

  • @VictorianVII
    @VictorianVII 4 місяці тому

    I think the fix for the grass mechanic is to allow us to buy wards again 2 regular or 1 counter ward. I like the grass mechanic and honestly I wish it barrowed more from league where it basically acted like a fog of war behind the grass too cuz it makes no sense to walk into grass go invis then walk out the other side just for you to be visible again to people on the other side without a ward. 5 wards per team is just too few to comfortably ward the bushes and the rotation points.

  • @damianvaldez9390
    @damianvaldez9390 4 місяці тому

    I think it’s funny you and Thekingofbears both uploaded very similar videos within the same time frame😂

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      I have no clue who that is but I like their name! And I assume that today and tomorrow we will see a lot of smite content creators throw their thoughts out in videos like this.

  • @Kenwe
    @Kenwe 4 місяці тому

    Played a good number of games this alpha and loved it. Can't wait for the next alpha weekend.
    My take on the beads is that I'm fine with everyone starting with and having them. However, I do believe that the cooldown should be a bit longer. You should be able to get your one "Get out of jail free card" but after using it the enemy should recognize you are a sitting duck for a good while. That is their window to punish you. So that window should be significant. If the cooldown is too low then I agree it's a bad change.
    I don't get people saying everyone should have blink, especially if it's like the blink amulet which is a combat blink. If everyone had a normal blink on a long cooldown... maybe I could get behind it. If it's combat blink, then you all clearly haven't played Smite long enough. Combat blink was removed for a reason. You think everyone having beads is unfun to play against? Trust me, everyone with combat blink would be awful, we've seen what that can do to the game.
    I'm ok with the current implementation of combat blink on the blink amulet. It is very strong, combat blink always has been. It's balanced more now due to the fact that a support/tank taking it will be less tanky for doing so. A jungler taking it has much less kill potential after taking it. This is how balance works. You must give up some sort of power in order to gain it somewhere else.
    When it comes to wards, I like the implementation but it could be tweaked slightly. I like that your team must now be very cognizant of how and when to use wards. You can't just buy a ton of them and light up the jungle like a Christmas tree. The jungle should be a scary place. Being very aware of when and where you place them to secure objectives is good. One slight tweak I would make is have two upgrade options. You can get a sentry ward like they currently have, or alternatively you could get a multi-ward upgrade. This would give you two wards but you'd be unable to place sentry wards. This fits in line with the give/take and player choice.
    Thanks for attending my TED talk, have fun out there Smiters.

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      While I do think blink should be the universal relic over beads. I do not think it should be a combat blink. I agree that combat blink was removed from smite 1 for good reason and having it for free would be nuts. But a regular blink would make some pretty insane outplay potential possible. Also your ward idea is fun but the problem with it is the ward problem is biggest right now in the early and mid game. And if you make it an upgrade path to get the two wards then you don't fix the problem that we have right now of too little information with all the grass around. So your system could work but it would need to be something you could pick as you load in.

    • @Kenwe
      @Kenwe 4 місяці тому

      @@RogersAquarium If I'm not mistaken, the sentry ward upgrade was 300 gold. At that price you could opt into a two ward upgrade very soon if you were on a very unsafe god. You could probably even pick it up at the start of the match at the cost of a potion or two. So I do think this system could work in an early game scenario if you needed it.

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      @@Kenwe Yeah but 300 gold is a good bit in early game. Not to mention that creates balancing problems for those unsafe gods where they require more gold investment to be on the same level as their safer counterparts.

    • @Kenwe
      @Kenwe 4 місяці тому

      @@RogersAquarium Eh, I personally think it's fine if some gods are inherently riskier early in a match. I don't think every god should have the same level of safety in the early game. If you are playing one of those gods you have a choice, play safer or invest more gold to ensure more safety. This of course needs to be balanced in that those gods that may not be so safe early should have an upside if they are able to navigate the early game without taking a bunch of early deaths.

  • @Anirudhji2001
    @Anirudhji2001 4 місяці тому +1

    I cannot tell you how happy I am to listen to so many (actually good) players complain about the free beads. I’ve gotten harassed and hunted on the smite subreddit for simply believing that combat blink is a significantly higher skill relic that will not only be more fun but also more competitive than beads. While I would argue that beads should still exist to combat strength of certain gods like Ares/Ne Zha, but it should be an item that costs gold. You should be prioritised to position better before having the option to just go golden to survive. If you get hit by a CC, you deserve to get hit lmao.

    • @RogersAquarium
      @RogersAquarium  4 місяці тому +2

      Yeah when all the good players are saying the same thing it's usually a pretty good sign that something isn't right eh? We'll see how Hi-Rez handles the beads situation. They can start with gradual changes like cooldown increases as the alpha and beta stages progress. And hopefully those additive tests put beads in a spot that can make most of us happy!

    • @BasedChadman
      @BasedChadman 2 місяці тому +1

      Most of us are on board with a blink over beads
      League flash meta has been half the reason for the highlight plays for a long time for a reason

    • @Anirudhji2001
      @Anirudhji2001 2 місяці тому

      @@BasedChadman well do I have news for you 🤭

    • @BasedChadman
      @BasedChadman 2 місяці тому

      @@Anirudhji2001 Are they doing it?

  • @sammyh.748
    @sammyh.748 4 місяці тому

    I have mixed feelings on the grass. I like it especially at the jungle entrance/exit and throughout the jungle, but the grass does not need to be in the lane at all. Jungle grass should be jungle grass, not lane grass.

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      I'd be 1,000 times more fine with it if it wasn't ruining lanes!

  • @BrokerLower
    @BrokerLower 4 місяці тому

    I ignored the t1 and t2 items as well
    🤜⭐️🤛
    I'm sure they will flesh out the UI in all aspects

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      Some of those T1 and T2 items were cool and the building was fun but it made no sense to do anything but click the T3 items to see which you want and just build off clicking only them.

  • @user-zw1qp5zu3l
    @user-zw1qp5zu3l 3 місяці тому

    33:50 that cut deep, but yes we’re moba players we don’t have girls

  • @donpostram7395
    @donpostram7395 4 місяці тому +1

    Good video, I disagree in the grass though. It can lead to a lot of cool plays

    • @samoog1259
      @samoog1259 4 місяці тому +2

      i agree , they just need to give us 2 wards and that will solve everything

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      If they gave us more wards then it could be half way acceptable. I feel they will follow what most of the community wants and from what I've seen I have a feeling the grass will be nixed or at the very least toned down.

    • @Achilles-ct3zj
      @Achilles-ct3zj 4 місяці тому

      @@samoog1259 I concur, problem solved

    • @Achilles-ct3zj
      @Achilles-ct3zj 4 місяці тому +1

      @@RogersAquarium We need the grass, the lanes have always felt like a boring staring contest. With the lanes now it's more interesting with the new objectives to fight for and the possibility of surprise face checks or ganks..

    • @RogersAquarium
      @RogersAquarium  4 місяці тому +1

      @@Achilles-ct3zj The new objectives at this point are not much to be fair. In duo and mid it's just a gold blessing. At least in solo if you want to make the point that it makes the war horn more treacherous to fight over then sure. But then again there is not much grass by that objective. There's nothing boring about smite 1 lanes to me. In high skill lanes it's all about reading your enemies to know when a gank is coming and fully having the tools, ability, and reaction time to get out of a gank or turn it on them. Conversely baiting your enemy into a worse position to set up your jungler for a gank is part of it too. That is all made way too easy with the grass for me. But that being said I do understand why people might like it. It's just not my cup of tea.

  • @HelenaHades
    @HelenaHades 4 місяці тому

    You have to take into consideration that in order for the game to survive the game can't be too difficult to play. I know Smite is a strategy game but it's still a live service and you need to bring in new players for it's longevity. High skill ceilings can kill a game, like the grass and warding for example. A brand new player could easily get confused or frustrated about strategic ward placement and less options for stealth.
    I think a better solution would be to have people have 2 wards available to them and that certain characters like Cthulhu are unable to use grass but are naturally more tanky to compensate or something along those lines to give more reason for players to choose that god.
    Also perhaps if you're really that iffy about it. Hi-Rez could also allow options for grass or no grass maps, but if we want the future of the game to last we can't cater to higher skill players too much else it becomes too hard to get into even with tutorials.

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      Well mobas are always going to be hard to get into, more so than most games. And that's just by the nature of having so many intricacies to learn to even become competent on top of mechanical skill being developed. I said in my video that if grass was going to stay a thing then the only way I'd be ok with it is if they gave us our two wards back. Because giving easier and more ways to gank and be hidden while also restricting our information gathering ability makes no sense.
      I've seen so many games ruined lately as companies keep hopping on the trend of over catering to the wants of low skill players. I'm a highly competitive person and am always looking to improve. But those two things being said companies, including Hi-Rez, need to start looking at the best way to balance with input from every level of play. Because just as you have water held in your point that new players need to be brought in to sustain. Any game will die at the end of the day if the veterans, and higher skill players are not taken care of and convinced to stick around. You can only feed off of new players so much vefore the well runs dry. Hi-Rez is actually one of the few companies that I think do balance quite well and keep metas constantly shifting and moving so nothing ever becomes too stale. And if it does, you better believe the community lets them know and they react quite promptly imo.

    • @HelenaHades
      @HelenaHades 4 місяці тому

      @@RogersAquarium Indeed. I just don't want what Smite 1 is going through with it slowly dying off. I tried getting some friends Into it but they left shortly after even though they were competitive people like you, and never return to the game. And I am a casual who just enjoys the various gods and gameplay and bullying the AI.
      I do still want the grass though. I think it adds more to the game's potential but I also agree that more wards are needed. This is just the first alpha though and honestly I think the grass mechanics just need more tweaking than just outright throwing it away.
      Also I wholeheartedly disagree about the interaction button. I feel awful stealing buffs from people on accident, especially if I call them over for the buff. I'd rather it be an intentional button you have to press than not.

    • @Anirudhji2001
      @Anirudhji2001 4 місяці тому

      That’s just wrong lmfao MOBAs that are incredibly difficult survive and thrive a lot better than Smite currently does, or even did back in its heyday. MOBA players, and to a larger extent, MMO players, as Ajax referred Smite players of being multiple times. Like difficult grindy games, with less handholding. If you want to play a game where the entire competition is basic mechanics? Play Overwatch 2. If you want a game where the competition is multi-faceted and includes everything from micro to macro play? Play a MOBA. Smite doesn’t currently fit into the latter category fully, and rather fits somewhere in between the two, leaning more towards Overwatch 2. Making it more difficult might make the current casual smite players leave but it’ll bring in a lot more hardcore MOBA players which will be more successful for Hi-Rez.

    • @HelenaHades
      @HelenaHades 4 місяці тому

      @@Anirudhji2001 Firstly. Ew I am not touching Overwatch 2 with even a 100 foot pole. Second, more players means more money. And the majority of gamers are casuals who just want to enjoy a game for fun and it's gameplay, hence why Arena was so popular. And sorry to break it to you but just because it's a MOBA doesn't mean it should cater mostly to the competitive scene. Being competitive should be optional not mandatory. There's a reason games like Helldivers, Overwatch (At least for a bit), Fortnite,Apex, Rust, hell even FF14 which is an MMO by the way is extremely successful. The games are fun for everyone to enjoy, even new players who have no clue on what they're doing.
      Now I'm not saying Smite 2 should be like those games. And it most certainly shouldn't be like League which has a bad reputation for its toxic ass sweaty players. But Smite 2 is a free live service game. It needs a big player base to thrive. I think being more accessible will help the game grow and allow the competitive people who enjoy improving themselves play in Ranked or Conquest.
      You can literally have both. Let the casuals have their space and the competitive people their own space too. There is absolutely no reason Smite 2 NEEDS to be competitive on everything. Maybe Smite can be actually unique from other MOBAs and have a place for all while remaining true to Smite's style, popularity alone will attract those hardcore sweat-fests you like so much, complacency however will just put Smite 2 back in its current situation now.

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      @@HelenaHades I never said I dislike the interact button. I don't think I even talked about it at all. But I'm also a fan of it.

  • @FlintGiven
    @FlintGiven 4 місяці тому

    did full tank ymir and dominated with 0 deaths. Hard to even get close to dying late game.

    • @BasedChadman
      @BasedChadman 2 місяці тому

      I really hope they let tanks stay tanky in smite 2
      The instant tank nerfs in smite 1 every time they finally absorb damage sucks ass

  • @MrJeffreyrichards
    @MrJeffreyrichards 4 місяці тому +1

    Needs a lot of work on balancing fenrir and neith and yimir are to strong.

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      Agreed, I think almost every god is over balanced right now

  • @FlintGiven
    @FlintGiven 4 місяці тому

    League and Smite 1/2 are not the only mobas, grass and universal relics are over many games. Not that I agree with either to be in Smite 2 League is a traditional moba. Smite is an action moba, if anything compare it to another action moba.

  • @Ish393
    @Ish393 4 місяці тому

    Kuku ult feels so weak. But easy to hit. Hope it goes back to how it was hecause right now his 1 is almost equal damage to ult.

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      His 1 really was hitting like a truck. Out of all the gods I played I think I enjoyed him the most I will say.

  • @Minutemaid_gaming
    @Minutemaid_gaming 4 місяці тому +2

    I agree with everything else but the split pushing thing is not so bad because In the future smite 2 map finna be large asf like smite 1 and you will need Atless need someone to split push it’s not skill less at all it’s called using you Brain iq

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      Hitting a static PvE target instead of applying any strategy and show of mechanical skill is a pathetic way to win a match. If someone is that scared to actually play the game then it's better not to queue at all. 100% of the time a game should come down to who can set up the better fight, not who can hold left click all the way across the map.

    • @treeawsome
      @treeawsome 4 місяці тому

      @@RogersAquarium you don't believe that falls under macro play? If you group all 5 on GF side to secure the objective, you have to sometimes lose out on towers across the map. Someone who fell behind and wants to split push to catch up isn't "scared to play the game" its all part of the MOBA genre.

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      @@treeawsome Your argument makes no sense in the situation. If an enemy is behind and farming up while their enemies are on the other side of the map and you push up to a damn bird then that's the worst positioning and why that player is behind. Not to mention in current smite, no one is five manning on gf side of the map late enough for bird taking by a single player without taking too long for your hypothetical to even check out. You're not even taking into account any of that players teammates either. Are they farming with them? If yes then pushing down that lane is the teams strategy at that point. Not some solo player who is hitting ads instead of joining the game. Is his team trying to stop the gold fury that's being grouped for by the enemy? If yes then that player is most certainly screwing over the team by not being there. Unless made expressly clear that they will not be joining so they can farm up in a safe distant lane. Which again, farming in a lane to catch back up isn't the same thing as split pushing to victory.

  • @TAwNDurst
    @TAwNDurst 4 місяці тому

    can you tell me what is your pc specs ( GPU and CPU ) I want to know if it runs well on my pc or not

    • @RogersAquarium
      @RogersAquarium  4 місяці тому +1

      I have a 3060 and an amd ryzen 5 3600. I'll be honest I don't and never have cared about all that stuff. I just get a new pc every few years so you're not asking the right guy!

  • @AmericanIlluminati
    @AmericanIlluminati 4 місяці тому +4

    Played the game, disagree on the beads, grass, and wards. I think those were very good changes. I also disagree (but slightly agree) on the split pushing. If you're just not paying attention, and someone runs down your lane, then that's a skill issue.
    However, it's incredibly aggravating to have someone literally run down one lane on spawn, nonstop, completely ignoring team fights & objectives. Still if your team is getting cooked in team fights, or are just noobs & are lost, you need a way to take the match into your own hands.
    Sounds are way too loud. Footsteps in particular, which really hurts Loki, but also throws you off a bit. I'd hear footsteps in the JG, look around thinking I'm being followed, and nobody is there.

    • @Anirudhji2001
      @Anirudhji2001 4 місяці тому +1

      You gotta address that beads comment lmao you can’t just drop it and expect it to be a respectable opinion.

    • @AmericanIlluminati
      @AmericanIlluminati 4 місяці тому

      @@Anirudhji2001
      What's there to address? CC was overly bloated in smite 1 & they knew that. CC is something that's supposed to be reserved for tanks, or characters who seriously need it to land their damage.
      However, just about every character in smite has some form of CC. Making CC chains a common thing in smite. Which makes team take up turtling strategies, where they huddle together, wait for anyone to engage, and CC chain that person into an insta-death.
      Being out of position, getting CC'd and dying, is a skill issue. Having practically no way to avoid CC because the enemy won't do anything besides bait it is not. It's especially rough on dive heavy assassins.
      When the game boils down to who CCs who first, it's no longer a skill based game. It's basic game design logic, and if you need CC to win, you're not as good of a player as you think you are. Especially, for smite being a skill shot, action oriented MOBA.
      Now burning beads & communicating with your team about who's beads are down is a more relevant factor in the game, and brings back the skill based mechanics. I really shouldn't have had to explain that to someone who's been playing for 11 years. It should be obvious.

    • @AmericanIlluminati
      @AmericanIlluminati 4 місяці тому

      @@Anirudhji2001 The only relics getting built in smite 1 were beads aegis, beads blink, beads horrific, and beads teleport. Making the other relics they had in the game essentially useless.
      They kept trying to buff the other relics, and give them useful passives, but nobody picked them up. Because, it was almost troll to not build beads & whatever else is useful for your role.
      You can feel however you want about beads, but stats don't lie. The other relics never got used.

  • @zaperzero
    @zaperzero 4 місяці тому

    I think beads on tanks is fine. It's gonna take time to learn that you can't just have a free target for EVERY fenrir ult or ares ult to just pull into a horrible position for a free kill every team fight.

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      The problem with that is it's an instant nerf for characters who's kits and most of the time viability work around those big cc abilities. So they will need to do some big balancing else where in their kits to make up for it. And if you build properly and have a team to follow you up then getting ulted as the tank shouldn't be an instant death sentence for you.

    • @zaperzero
      @zaperzero 4 місяці тому

      @RogersAquarium I agree, and I was kinda hoping we'd see the ult-bot gods like Ares, Hades, and Fenrir get adjusted to compensate. (Or preferably still, nerf the universal beads to a level-based cooldown starting at line 5-6 minutes and working down to about 3m like it currently is when you hit lv20. I loved the original smite 1 early relic system beads because it was the only time high agression at level 1-3 meant you could leave enemies without beads for level 5).

    • @zaperzero
      @zaperzero 4 місяці тому

      @RogersAquarium Also while I do agree a good team means a Fen/Ares ult isn't instant death for a support, an ability that lets you turn a match into a 4v5 for 15 seconds should just not exist without some sort of capacity to be countered. Phantom is on shell for that very reason. I think we've needed a worse beads esc effect for the support role for years. (My suggested fix for smite 1 would probably be some variation of something like med cloak cleansing on the first pulse, but not preventing CCs. Like how a vamana/erlang/wukong style dash works against Roots. Break CCs currently on you but don't prevent refreshes. And tie it to an otherwise support focused tool)

    • @RogersAquarium
      @RogersAquarium  4 місяці тому +1

      @@zaperzero Well we do have items like absolution and magis in smite 1 that supports can make use of for CC immunity. And we should keep in mind that plenty of supports have cc immune ults to help them. I like your idea of beads being longer cooldown and working their way down to a shorter cooldown as you level. If they are going to keep them for everyone I want to see some sort of balancing done to their cooldowns.

    • @Anirudhji2001
      @Anirudhji2001 4 місяці тому

      Beads is skill-less. Saying that “oh you’ll just have to learn that you can’t just easy Fenrir ult somebody” is disingenuous. There’s way more than enough CC immunity and mobility in the game to get out of range of Fenrir getting to you. I can also say, that it’s going to take some time for a Fenrir player to learn that you can’t just facepunch run over to a squishy to ult him because you would be overextending if they position well.

  • @HobbolinGobbolin
    @HobbolinGobbolin 4 місяці тому

    I've always hated the bush mechanic, when Marty came out i died a little inside because of the bushes. Bushes were pretty cool in something like the Niddhoggr event thing, it was great.
    A 100% beads too, I'm a low skilled player and t hink it's dumb, it's always frustrating when beads are just constant clutching safety for them.
    Also completely down with that idea for deterring splitpushing. Anything to at the very least deter rather than encourage it.
    It really looks great so far, i have fears ofc. But like you said the potential is enormous and they're doing great so far.
    I haven't played the alpha but watching it's looking great.
    The fears are gods being released constant every week not receiving the same love as the ones that come with the game. I feel like it's a lot on their plate and they should slow that part down to at least once every two weeks or something. Then slap some balances on each release or something of the sort idk really.
    I'm very curious on what will be changed by release.

    • @RogersAquarium
      @RogersAquarium  4 місяці тому

      Big brain gamer spotted, a true gamer diamond in the rough! My split push suggestion was literally just that, a suggestion. One simple drop in the bucket idea that could work. But something being done no matter how small would be great. I think people that crutch split pushing instead of playing the game are getting really salty being called out for once but that's their problem! I agree that they need to take their time with the gods being released. I'd rather have a hecate situation like we did in the alpha here where they delayed her instead of showing her off because they wanted to tune her more first. Definitely very excited to see where they take everything from here though!

  • @captaincc2735
    @captaincc2735 4 місяці тому

    The game is really bad on console in all aspects.

  • @premiumfruits3528
    @premiumfruits3528 4 місяці тому

    My only question is, why does this need to exist? Are there enough changes to warrant a sequel? Why not just a huge update to the first game?

    • @RogersAquarium
      @RogersAquarium  4 місяці тому +1

      The engine is super outdated and the game can't keep handling more updates without it falling apart. It's already pretty dang buggy and worn. It's time to upgrade the engine so they can make even more advanced gods and systems that we've always wanted.

  • @hirshel820
    @hirshel820 4 місяці тому

    Disagree with you on the beads change. They didn't outplay you if they didn't consider beads, it's their fault. I always hear this argument and I think it's just people thinking about it the wrong way.

    • @Anirudhji2001
      @Anirudhji2001 4 місяці тому

      Beads will never be a skilled relic. I’m sorry you can’t see it, but it just cannot. I’ve entertained your viewpoint for long enough to see that nobody that has the opinion you have actually know how broken beads is to begin with. Blink offers potential to outplay by way of dodging abilities that would otherwise CC you instead of just LITERALLY GETTING HIT BY THE CC and still not being affected by it because you happened to press a little shiny button on your keyboard. It’s cheap. There is virtually no opportunity cost to using beads and if you think a 210s or even a 300s cd is a decent cost, you’re out of your mind. Even without beads, you can play the game just fine. You just need to position yourself in a way that you don’t get hit by CC in the first place. You need to simply play better. You currently (and me included) are allowed to play way too aggressive because you can always survive by going golden. That shouldn’t be allowed. Fights should be more strategic and less “I’m going to go crazy and stupid haaaaa” and run it down whilst golden. I’m sure you don’t see it yet but you will. I’m 90% sure Hi-Rez will consider either removing beads or putting it into an active item and putting combat blink in everyone’s inventory because there’s plenty of players, ESPECIALLY THE PROS that suggest it. The pros definitely know the game more than you so if you happen to have an opinion that differs from theirs, and struggle to find valid explanations, then you probably are just wrong. Just how it is.

    • @hirshel820
      @hirshel820 4 місяці тому

      @@Anirudhji2001 Well hey, if they give me combat blink instead of beads, I definitely won't be complaining that's for sure. As Smite 1 stands and as it developed they just went way too hard on CC. Like every god release having 3-4 forms of cc was just nuts. They said they're trying to shave off cc and cc times and I'm hoping they stick to their word and then there wouldn't be a need for everyone to have beads. So I agree