Cool tech with BBS. I would consider using Good Goblin Housekeeping x2 over Card D and BBS or the Meta. It does exactly what you're trying to do with Card D, you can potentially mill a copy off reasoning/gate and pop off a draw 2 while putting away a non combo card. They serve as a 4th + 5th copy of Jar of Greed and help patch up your hand without losing combo pieces or forcing one to set combos before Card D activation only to get Dustnado/MST
@@ThatGuyThai hmm I really like that card. Unfortunately, I just don’t think it’s very playable in goat. First one is a neg 1. Second breaks even. I don’t think this deck can afford to neg 1 like that. Card D is a neg 1 as well (I don’t like it in this deck), but at least you don’t have to waste a turn setting it. If good goblin was at 3, I would def consider playing it. Maybe you could put in emergency rations to try to get more value out of them
@@MangosrllysuckIt's better than people give it credit for especially in reasoning gate combos. It's a neg 1 like CD but only on its first activation, which the deck has 6 cards to mitigate by tossing stuff to GY. The actual useful thing is it can be set, which can burn a MST or DT which can preserve goats being set while patching up your hand. If one doesn't auto flip it, it can be used as bait, so it never really goes negative. The 2nd copy will plus 1 if they used a removal card and you chain it. 5 jar of greeds is pretty good when you want to get to combos asap. Another added benefit is you can put the hard draw DMOC/Jinzo/Blowback back into your deck for the reasoning plays.
@@ThatGuyThai I can agree that if there IS a deck that it would flourish in, it’d def be this kind of deck. Though I do think it’s a little generous to call them extra JOGs
Trust the gears brummm brummm 🏍🤖⚙️
Cool tech with BBS. I would consider using Good Goblin Housekeeping x2 over Card D and BBS or the Meta.
It does exactly what you're trying to do with Card D, you can potentially mill a copy off reasoning/gate and pop off a draw 2 while putting away a non combo card.
They serve as a 4th + 5th copy of Jar of Greed and help patch up your hand without losing combo pieces or forcing one to set combos before Card D activation only to get Dustnado/MST
@@ThatGuyThai hmm I really like that card. Unfortunately, I just don’t think it’s very playable in goat.
First one is a neg 1. Second breaks even. I don’t think this deck can afford to neg 1 like that. Card D is a neg 1 as well (I don’t like it in this deck), but at least you don’t have to waste a turn setting it.
If good goblin was at 3, I would def consider playing it. Maybe you could put in emergency rations to try to get more value out of them
@@MangosrllysuckIt's better than people give it credit for especially in reasoning gate combos.
It's a neg 1 like CD but only on its first activation, which the deck has 6 cards to mitigate by tossing stuff to GY.
The actual useful thing is it can be set, which can burn a MST or DT which can preserve goats being set while patching up your hand.
If one doesn't auto flip it, it can be used as bait, so it never really goes negative. The 2nd copy will plus 1 if they used a removal card and you chain it.
5 jar of greeds is pretty good when you want to get to combos asap. Another added benefit is you can put the hard draw DMOC/Jinzo/Blowback back into your deck for the reasoning plays.
@@ThatGuyThai I can agree that if there IS a deck that it would flourish in, it’d def be this kind of deck. Though I do think it’s a little generous to call them extra JOGs
Why no nocs?