Unreal Overloaded - Soft and Hard References - Primary Assets
Вставка
- Опубліковано 28 чер 2024
- Slides: docs.google.com/presentation/...
00:00:00 Intro
00:01:39 Assets: Soft and Hard References
00:25:25 Primary Assets
00:43:27 Cosmetic Customization System
01:02:03 Custom Editor Tools - Наука та технологія
Such a great talk with so much stuff covered that I had no idea they even existed. Thanks Amir!
Thanks for watching, Glad it was helpful!
Very underrated! Thank you for the amazing talk!
Wow, fantastic talk, tons of information crammed in. thank you, i'll be checking out your other videos as well.
Grate Video, Most important topics are covered and Nicely Explained thanks a lot
Great talk !
You can also use DataAsset (or PrimaryDataAsset) for the customization example. I really like to use them. Since they are not considered as Blueprints, you don't have to load a "class", you directly load the data asset. And even if you can add code to them in c++, you can't add blueprint code to them, I like this as it enforces the "data driven" approach.
Thanks for watching! Glad you found it useful.
Yeah Great tip! Data asset would be another approach which would work great as well. With data asset you can easily use Asset Bundles as well to further optimize the loading process. I ran out of time during this talk but i'm definitely planning to make more videos about Data assets , Asset bundles.
From everything I have seen about DataAssets to me it feels like they are alot better then DataTables and EPIC should try to promote them over DataTables which so many Indie and Hobbyists are using and promoting.
I like the editor validation tip!
Glad you found it useful!
Amazing stuff!
Awesome tut👍👍👍
There's no space (" ") before a comma (","), there is just one space right after the commata
Really good talk btw
Great presentation. Thank you for great information.. I could not find the link for project file. It would be great to advise me. Cheers,
Hi Amir, could you tell me what "DataEntry_ListView_Skin" object is (at 56:52)? It has me stumped!