Important note: The fate of Neumark event only fires if you have at most 3 loans. That's why you don't give the indebted to the burghers privilege at the start
@@elekkgiggle, good shout, I didn’t know about that, just did a test run and... mein Gott im Himmel, resting 147.5% discipline w/o ruler trait or special event, literally just insane, I went in w/ 80k against Austria w/ revoked privilegia army of 400k and stackwiped them... :O
as most people have said teutons are simply better, and Brandenburg got quite a few nerfs (the new militarization system is 95% a nerf to Prussia for most of the game)
@@larochejaquelein3680 If you stack improve relationship modifiers and get espionage as your first idea group, coalitions are not the big of a deal anymore as long as you don’t go super crazy.
In your first war: I think you can also call Cologne etc. with "promise" land. If I remember it right they will not lose any trust since you can't demand any provinces for them anyways. I always mark all provinces, except one, as vital interest so even in worst case they do not occupy all of it. Works also if Austria helps you against the Teutonic Order (marked everything except Memel as vital interest. Since it's the same culturegroup Austria will still help if you promise them any land).
Doing a few show strengths when your rivals can be OPMs helps with the age objective and mana generation at the start. Gives you time to generate favours for the bigger wars too.
I would love to see a Holland guide from someone that actually steals Burgundy's personal unions. The transfer subject age ability basically gives you Flanders and Brabant for free at that point, yet every guide I have every seen anyone do, they manually conquer those nations and the AE is outrageous. I always take transfer subject age ability first, and THEN the lowered AE. It's just so good. Plus, Holland is my favorite nation to play, so I'd love to see if you can teach me something new.
@@nationalsocialism3504 Exactly. Half the cost means 50% less AE. That 10% ae reduction is freaking NOTHING compared to that. Then, my first war is against Utrecht and I'm spying during my independence war. I take the province under Friesland and humiliate them for the age ability. I start getting friendly with Flanders, in case their province gets Renaissance before Amsterdam, and I dev Amsterdam to 30 after the Renaissance spawns. If you do it this way, I really don't take vassals in the north. I full annex Friesland and eventually diplo-vassalize Oost-Friesland.
@@Venslor my go-to is Gelre for the Province/Humiliate cause both provinces from Friesland can be taken... but the Humiliate Rival is such an important Age Objective that I pick up the limburg province after taking Barbant as a vassal. Nobody ever does the merchants in Lubeck/Rhineland (Champagne after the third from national ideas) Improve Communities for the +15% either to help burn off AE. It's fairly easy to have all the Low Country in under 50 years with minimal coalitions forming & none in any serious danger of firing with France/Austria as allies. I have a fairly strong Dutch game going right now but Infrastructure isn't as good as I wanted it to be and Plutocractic is actually worse than Aristocratic under the Dutch Government & policy wise.
@@Venslor gonna restart it to vassalize Trier (most likely) to get the Electorship to stay in the HRE... contemplated it before but never did it then forgot on this run
@@nationalsocialism3504 I don't bother with the emporership, but I like being in the Empire. I vassalize Cologne, and ask Austria for their elector. This way when I form Netherlands I can stay in the HRE and still screw around. I like to play tall, but I'll vassalize Munster, Hamburg, and Trier and feed them land so everywhere is Orange. lol House of Orange indeed. haha
A few alterations to this guide can make Brandenburg even more OP: 1. same opening moves except we take Kolberg and Stolp when making Wolgast a vassal and we always delete our forts to have lots of moneys. Berlin will only need a fort after the mission that gives +1 admin. Forts are expensive and the AI has a harder time handling an invasion in a fortless country. It confuses the code. 2. We need Polish-Lithuania as an ally to invade Muscovy so liberate Danzig and annex all of East Prussia from the Teutons. Poland is coded to be aggressive for West Prussia. During the war, start spying on Livonia and peace them out with a break alliance on the Teutons ASAP. Change trading city to Kolberg when possible. Warn Danzig and Teutons not to attack your neighbors. For as long as the alliance with Poland is needed, keep attacking the Teutons on truce ends by calling Poland in and peace them out for money and prestige. 3. Third war is against Livonia who is nicely allied with Riga. Annex both of them entirely. Now we have a strong trading base in the Baltic and can rake in massive profits. 4. At any point, become Emperor and start working on getting Burgundy. Break the alliance with Austria once Bohemia is weak, when becoming protestant later Austria has the best chance of becoming the new emperor. Break alliance with Poland once Muscovy is weak, than invade Poland when convenient. 5. When convenient invade Stettin, feed Wolgast the province of Stettin and take the other. If they allied Poland, wait until declaring on Muscovy and calling in Poland. 6. Keep invading Muscovy + Novgorod + Sweden + Denmark every time we can. Keep calling in Poland to help you out. The goal is taking control of the Baltic trade node first, than the Lübeck node and all nodes feeding into them. Change trading city to Lübeck when in control of the node. Endgame is to take the English channel node and feed it all of Europe + America. 7. The intra HRE strategy is to wipe out the other electors to stay Emperor for ever. And using any spare AE to take over the Lübeck node. As electors start disappearing, we won't need to mind the AE as much. Too much AE with the Electors and they won't vote for useven with a +200 relation. One elector must be protestant for the Religious leagues to fire so we will make sure not to wipe that special one until after the war. 8. When Religious leagues fires, become protestant, take control of the league and declare war on the new emperor even if it truce breaks. Don't form Prussia yet as it will wreck your army and economy even harder due to loosing all the governing capacity modifiers and getting a -20% from being Prussia since the country exceeds 1000 dev at this point. In the peace, make Protestantism the official Religion, become Emperor and than form Prussia. 9. When invading colonizers, leave them strong enough that their colonies don't rebel. Take as much colonial land from them as possible in repeated wars. The AI is very willing to give massive amounts of colonial land for little war score when their home provinces are occupied. If the colonies were independent, we couldn't take as much land even with a +100 war score. Colonial land doesn't give Overextension, only 5 low cost provinces need to be cored to form a very loyal colony and we won't need to send any soldiers ever or do any colonizing ourselves.
Yeah, but integration uses diplo mana instead of that super-valuable early-game admin mana. Plus subjects come with some other benefits too!! Having a subject saves a lot of money in those early wars from fort occupations. Plus, If you subjugate them and then integrate, you also get to keep their boats and troops which is nice. I personally think it’s important to have a few subjects in the HRE, ESPECIALLY once you get prussian monarchy.
You should have at least two subjects to get the +2 relations privilege. It allows you to have more allies while also fielding a larger army by proxy of your vassals and have then maintain level 3 forts for your enemies to siege while it costs you nothing
Idk, but if you truly want to embrace the space marines meta - quality + inno is the way. Brandenburg doesn't have starting mil ideas, and the Infantry Combat Ability helps right away, and stacks nicely with Brandenberg's 10% ICA. Inno gives great tech and advisors, and the 15% ICA stacks even more. Econ + Quality is also pretty good tho! Edit: Switching home node to Lubeck or Baltic is also super important for a much better income to fuel early expansion!
Influence is a great idea for 2nd pick as well. If you're getting a lot of vassals it will help annexing them, and theres a policy with innovative for aggressive expansion reduction
I recommend getting espionage a your first idea, they have a decrease aggressive expansion idea, so you will be allowed to expand a lot quicker with it and can be stacked up with other modifiers to rapidly decrease aggressive expansion, which includes “establish communities” trade policy, the improves relationships advisor, if possible the sanction dynasty papal action (and if can the get the one in a million chance of becoming the papal controller), and anything else that can help boost the improve relations modifier.
Thank you for your review/walkthrough. It delivers - perhaps not really intended - the very enlightening message of how far this game is set apart from historic reality. You don't care about the evolution of the cornerstornes of Prussian culture - religous and ethnic tolerance, incorruptible bureaucracy, academies of science and a military capable to defend a country in the middle of Europe (alias: "the deathspell of the central position"; Players of "Risk" know by heart what I try to highlight here). Instead, you simply become a steamroller backed by one diplomatic clou - you enter an alliance with one "big brother" like Austria, Bohemia or Poland. Then the rise of Prussia - originally known as the dust bin of Germany - over 450 years becomes an endless campaigning across Europe requiring only some decades. I wonder if the game designers - by creating this parody of history - actually tried to prolong the long refuted myth that Prussia was something like the warmonger of Europe. In fact, UK, France and Russia had fought a lot more wars than Prussia/Germany.
ohh interesting. I always take the updated espionage idea, because of the -20% AE and other nice stuff. As for idea I always take aristocratic first. But I'm gonna try offensive/diplo like you did to test this out and see how it goes!
Quick tip: if you revoke the privilegia and convert the majority of HRE to a certain faith, then a HRE incident will trigger to make it the official faith. I have done it once as provence to orthodox ruthenia.
Can you explain what you mean? Give the estates power so you have less lands before the war to get more or wait with giving the estates until after the war?
@@INSANESUICIDE When you conquer new land, if your estates have low influence (below 50) you gain crownland, if they have above 50 you lose crownland. The less influence they have the more crownland you get so you give away all crownland for mana, you fight you early wars to get it back then you grant priviliges for loyalty equilibrium
@@INSANESUICIDE @Infidi I'm going to be a bit more specific here. Essentially every estate has a Land Share Equilibrium, and whenever yo tou take new provinces you move towards that equilibrium point. You'll move toward those equilibrium points faster the amount of development your country is growing by (relative to the previous size of your country). That Equilibrium point is the Influence of that particular Estate divided by the the sum of all the the Influences of the Estates (And for this purpose the Crown is treated as if it is an estate, and it's influence is defined as 60+Absolutism). Essentially what this means is that if you keep your estate influences quite low (so basically just take the mana privileges), when you conquer new provinces in your starting wars you'll gain back Crownlands very quickly. This is more effective the smaller your nation is to begin with. If I know I'll be able to have a couple early wars of conquest I like to stay at that really low influence set-up until my Crownlands are back to at least 20%, or after like 10 years or so -- after which you can go back to a normal high influence high loyalty set-up until Absolutism comes in.
if you want to go with the most powerful army as possible, you need to hop through hanoover to get their ideas. they have the best military ideas in the game -15% fire damage reduced and 5 discipline after that go form prussia and after getting the splendor ability form HRE
One small missplay here, you want to give your ruler military command, not to your heir. That's because when your starting ruler dies, while your starting heir is still alive, you get a free PU on Ansbach.
@@dan_frexey However it also has a very good event that ends the PU, so it's worth doing on balance, not to mention the mission for a permanent floor of 25 Power Projection.
Brandenburg is an extremely fun nation , easy emperor access which grants many bonuses and also allows you to get Millán and burgundy in PU. Just a reminder if you get this two, you will get over your gov capacity but even then you should get 10 or more ducats of profit
Dear @thereadhawk, I love your guides and video style, very informative and not long. I really also like lot how you present yourselve and especially your humbleness, a lot others could learn from. May I suggest / ask, if could attach to your videos a written guide / table summarizing the decisions you are taking. As you decide on ideas (e. g.) during the whole tutorial it is difficult to find the right time in the video, where the information is. If there would be a list with the sequence of ideas, states, strategy that would help me a lot. In any case, thx a lot for your effort for this video!
As Ditmarschen you can get an extra 5% admin efficiency. So I would recommend going DTT to Prussia for that extra juice. Might be a more difficult start but worth it Imo.
I think the timed Franconian mission can be fairly easy if happens when you're the emperor and AE is manageable. The problem is that the way that makes the most sense to get it is that you're stuck with the crappy and likely old Albrecht Achilles for a while. Two of the provinces being Free Cities is a pain and you could spend IA to revoke, but you don't have to take them (maybe take Nuremburg though since it's required to form Germany) since you or your subjects only need 6 provinces in Franconia to complete the mission. Maybe you can get lucky and vassalize Wurzburg and just take Aschaffenburg from Mainz and Coburg from Thuringia. I was even able to still get the Dispositio Achillea later after completing the mission lol. I just revassalized Ansbach later and gave them my other Franconian provinces. Ansbach/Bayreuth actually have pretty good national ideas so while they suck as an OPM PU taking up a slot for 50 years, as vassal that you can integrate whenever, they're pretty good. Also a funny thing is if you fail the mission, your provinces/PUs down there get released as the Franconia formable.
26:41, I dont think faceting on early game is "lucky". You just have to develop gems province to 15 dev and you'll got it. Except if ottoman managed dev constantine faster than you.
@@themysteriousgamers9616 Strongly recommend it, there are a few mission tree options now that makes it far easier, you can join the HRE or you can puppet livonia and ally the enemies of Poland and stay outside, both are viable for Prussia IMO.
From a "min-max" Perspective/ how to expand easily and handle Goverment Cap the Idea Set makes Sense, maybe... but there is a big BUT, that is not the Reason why U play Prussia. U want the freaking Space Marines aka. the best Military in EU4. So sorry to Dissagree, u do not take Espionage and Admin as Prussia, no freaking way u want the Stack Wipe Meme. The Set u looking for is: -Innovation + Quality = +15% Inf. Combat. -Offensive + Exonomic = +10% Arty Combat. -Quality + Economic = +5% Dicipline Arstocratic(optional+AT is going to 100 wihtout fighting)
Ironically I wanted to do a chill imperial German borders game as Brandenburger but got both burgundy and Hungary pu and in the first 60 years so guess it’s gonna be a conquest campaign now😅
Eh..Always like others seeing have the setup work with Brandenburg though myself always with the bad RNG with it. The event for Neumark always triggers near the end of the truce, Teutonic order doesn't make Denmark an ally but a few small ones and to top it off Poland decides Stettin and Wolgast are great Allies. And in the south Bohemia always eager to go north.
Could you do a guide for 1.35 timurids to mughals, the mamluks always support independence for transoxiana since this new update and I dont know how to get around it
Wouldn't mind seeing this myself. Interestingly on my current Timurids run, Transoxiana got support from Mamluks and then Royal Married me just days later while 100% disloyal!
I think the income is so low. I am now on a run of Brandenburg and by 1510 my total income is 120 ducats per month... (I don't have Trade ideas or Quantity)
Vassalizing Wolgast? its better to just take a Stolp and Kolkburg and then humiliate them so you get that PowerPoint bonus and 1 age objective complete. I value my diplo monarch points and not waste them on vassalizing too.
I have also played a Brandenburg campaign, and formed Germany, but kept Prussian ideas for the Militarization Mechanic, haven´t played in a few weeks and Militarization is gone, someone having the same issue by chance?
note for everyone DO NOT rush to form germany, its tree and ideas are mid as fuck and not worth snaking to, i even had a bug where i lost prussian militarization upon forming it. Take your time as prussia and min max gov cap, its just better.
Yea but isnt larping much better? Its literally single player. Losing the militarization is because of bad code btw. They added a new prussian monarchy v2 thats exactly the same but with prussian militarization instead of normal one. Prussian militarization tho only works if you are prussia for some reason. Old militarization had good code and allowed you to keep everything if you were germany
@@afridge8608 im exactly asking to keep larping. the prussia tree has way more flavor and gives you stuff to claim all of germany and has very cool internal focused missions, the german missions by comparison are very flavorless and designed to be ultra late game economic stuff that gives modifiers that dont matter at all and the claims are just broad claims on entire regions around germany (not very good larp). I was saying that the only time it would be fun to form germany is after you complete the prussia tree. Obviously the militarization thing is a bug but until they fix it why would you not play with the most interesting mechanic prussia has, its better larp than not having it. Germany hard downgrade in both larp and stats.
You say not to take strengthen because we won't need the manpower, but doesn't compromise essentially just give manpower anyways? Wouldn't noble officer corps be better for a military focused nation like Brandenburg/Prussia?
I just dont understand combat in this game ,i followed every step but my troops are getting clapped even by wolgast and in my case sachsen lauenburg. But especially the teutons
The 20% fabricate claims cost has to be the most useless idea ever, I’m my Bburg to Germany game I don’t think I fabricated 1 claim because you get so many from the missions
Most of the guide will help your Brandenburg playthrough. But there are some inconsistancies, Lions of the North changes the Teutons quite alot and Dommination makes some changes to Prussia.
Unfortunately this giude does not help much at all without both lions of the north and domination. They both significantly change gameplay of european nations.
Red Hawk tends to make country guides that are more newbie friendly. Since an early-game dismantle is a move that newer players will most likely shy away from, it makes sense that he'd leave it out imo
They’re a good beat-stick ally against bigger enemies like Poland, Denmark, or Bohemia. Let them waste their troops and manpower while you get all the benefits from the conquest or humiliation wars you call them into.
I've noticed that it's gotten much worse recently. I honestly can't play past about 1650 anymore without it lagging out something terrible. My PC is getting on the older side, but I hadn't noticed this issue until very recently. Last patch or before current or so.
you can adjust graphics settings to the lowest, city sprites affect it the most. Worst comes to worst, manually lower the resolution and you can run it quickly off a toaster.
@@brandonlyon730 yeah if you wait 20 years you have enouh favors to attack denmark... cant have wolgast as a collaterate target or austria wont help... basically if wolgast has a strong allie you should restart cause you loose all the momentum. its like portugals explorer dieing in thje first 10 years... you can do it... but you basically waste 20 years at the start of the game
You can curry favors with Allie’s and with that you can easily get enough favors after a few years. As long as Austria isn’t at war with anyone or in major debt they will gleefully join your wars.
@@brandonlyon730 as long as austria is the emperor they will not ever join a war against a member of the HRE... mind that denmark isnt the maingoal here.. but wolgast is... so staring a war against denmark to have wolgast as a non co beligerent you are back at square one. basically yes the situation is savagable... but you could also just release ruppin and form prussia as ruppin. is it possible ? yes of course... its not even hard... but its tedious and makes a thing that should take 5 years take 40 years
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Important note: The fate of Neumark event only fires if you have at most 3 loans. That's why you don't give the indebted to the burghers privilege at the start
I give but repay 2, gives you most money
I got it without any loans when playing a few months ago
@@serdikcraig6307 you don't need loans to get the event; you can't have more than 3 loans.
@@SeverusFelix yeah after I commented that's what I figured he meant
So that why I haven’t been getting that event
Since lions of the North, Lubeck has had a 5% perma discipline bonus in their mission tree, so they are now my favourite nation to form Prussia
Do you keep it when tag switching?
@@ezpz3784 think so he said perma
@@ezpz3784, I def kept it last time I did it, don’t think they’ve changed it in recent patches…!
You can also start as Gotland who has another 5 discipline at the end of their missions and form Hansa before Prussia
@@elekkgiggle, good shout, I didn’t know about that, just did a test run and... mein Gott im Himmel, resting 147.5% discipline w/o ruler trait or special event, literally just insane, I went in w/ 80k against Austria w/ revoked privilegia army of 400k and stackwiped them... :O
finally, i really got worried why no one is doing a brandenburg campaign
teutons are simply better
The Teutonic order’s just better now. It more fun and they get so much more op than brandenburg
Because HRE is cancer with +50% extra Aggressive Expansion 💀💀
Every Brandenburg game is the same because of that
as most people have said teutons are simply better, and Brandenburg got quite a few nerfs (the new militarization system is 95% a nerf to Prussia for most of the game)
@@larochejaquelein3680 If you stack improve relationship modifiers and get espionage as your first idea group, coalitions are not the big of a deal anymore as long as you don’t go super crazy.
It was truly a privilege to me that I could see one time @TheRedHawk not taking "stregthen noble privileges" but "compromise" even! Amazing... :)
Love your videos❤❤❤
Usually, the Burgundian Succession happens at a time that's inconvenient to the player.
In your first war: I think you can also call Cologne etc. with "promise" land. If I remember it right they will not lose any trust since you can't demand any provinces for them anyways.
I always mark all provinces, except one, as vital interest so even in worst case they do not occupy all of it. Works also if Austria helps you against the Teutonic Order (marked everything except Memel as vital interest. Since it's the same culturegroup Austria will still help if you promise them any land).
Cologne is a bit weird. They have almost all of Central Europe as strategic interest lol. A bit ambitious for a bishopric.
@@govindsundar They do kinda pop off in almost every game without player interference so I'd say fair enough
@@govindsundar Because they have the Kingdom Goverment Rank.
Doing a few show strengths when your rivals can be OPMs helps with the age objective and mana generation at the start. Gives you time to generate favours for the bigger wars too.
I would love to see a Holland guide from someone that actually steals Burgundy's personal unions. The transfer subject age ability basically gives you Flanders and Brabant for free at that point, yet every guide I have every seen anyone do, they manually conquer those nations and the AE is outrageous. I always take transfer subject age ability first, and THEN the lowered AE. It's just so good. Plus, Holland is my favorite nation to play, so I'd love to see if you can teach me something new.
I don't understand it either... conquer northwards after the war & feed France the French regions of Burgundy while taking the Vassals for half cost.
@@nationalsocialism3504 Exactly. Half the cost means 50% less AE. That 10% ae reduction is freaking NOTHING compared to that.
Then, my first war is against Utrecht and I'm spying during my independence war. I take the province under Friesland and humiliate them for the age ability. I start getting friendly with Flanders, in case their province gets Renaissance before Amsterdam, and I dev Amsterdam to 30 after the Renaissance spawns. If you do it this way, I really don't take vassals in the north. I full annex Friesland and eventually diplo-vassalize Oost-Friesland.
@@Venslor my go-to is Gelre for the Province/Humiliate cause both provinces from Friesland can be taken... but the Humiliate Rival is such an important Age Objective that I pick up the limburg province after taking Barbant as a vassal. Nobody ever does the merchants in Lubeck/Rhineland (Champagne after the third from national ideas) Improve Communities for the +15% either to help burn off AE. It's fairly easy to have all the Low Country in under 50 years with minimal coalitions forming & none in any serious danger of firing with France/Austria as allies.
I have a fairly strong Dutch game going right now but Infrastructure isn't as good as I wanted it to be and Plutocractic is actually worse than Aristocratic under the Dutch Government & policy wise.
@@Venslor gonna restart it to vassalize Trier (most likely) to get the Electorship to stay in the HRE... contemplated it before but never did it then forgot on this run
@@nationalsocialism3504 I don't bother with the emporership, but I like being in the Empire. I vassalize Cologne, and ask Austria for their elector. This way when I form Netherlands I can stay in the HRE and still screw around. I like to play tall, but I'll vassalize Munster, Hamburg, and Trier and feed them land so everywhere is Orange. lol House of Orange indeed. haha
A few alterations to this guide can make Brandenburg even more OP:
1. same opening moves except we take Kolberg and Stolp when making Wolgast a vassal and we always delete our forts to have lots of moneys. Berlin will only need a fort after the mission that gives +1 admin. Forts are expensive and the AI has a harder time handling an invasion in a fortless country. It confuses the code.
2. We need Polish-Lithuania as an ally to invade Muscovy so liberate Danzig and annex all of East Prussia from the Teutons. Poland is coded to be aggressive for West Prussia. During the war, start spying on Livonia and peace them out with a break alliance on the Teutons ASAP. Change trading city to Kolberg when possible. Warn Danzig and Teutons not to attack your neighbors.
For as long as the alliance with Poland is needed, keep attacking the Teutons on truce ends by calling Poland in and peace them out for money and prestige.
3. Third war is against Livonia who is nicely allied with Riga. Annex both of them entirely. Now we have a strong trading base in the Baltic and can rake in massive profits.
4. At any point, become Emperor and start working on getting Burgundy. Break the alliance with Austria once Bohemia is weak, when becoming protestant later Austria has the best chance of becoming the new emperor. Break alliance with Poland once Muscovy is weak, than invade Poland when convenient.
5. When convenient invade Stettin, feed Wolgast the province of Stettin and take the other. If they allied Poland, wait until declaring on Muscovy and calling in Poland.
6. Keep invading Muscovy + Novgorod + Sweden + Denmark every time we can. Keep calling in Poland to help you out. The goal is taking control of the Baltic trade node first, than the Lübeck node and all nodes feeding into them. Change trading city to Lübeck when in control of the node. Endgame is to take the English channel node and feed it all of Europe + America.
7. The intra HRE strategy is to wipe out the other electors to stay Emperor for ever. And using any spare AE to take over the Lübeck node. As electors start disappearing, we won't need to mind the AE as much. Too much AE with the Electors and they won't vote for useven with a +200 relation. One elector must be protestant for the Religious leagues to fire so we will make sure not to wipe that special one until after the war.
8. When Religious leagues fires, become protestant, take control of the league and declare war on the new emperor even if it truce breaks. Don't form Prussia yet as it will wreck your army and economy even harder due to loosing all the governing capacity modifiers and getting a -20% from being Prussia since the country exceeds 1000 dev at this point. In the peace, make Protestantism the official Religion, become Emperor and than form Prussia.
9. When invading colonizers, leave them strong enough that their colonies don't rebel. Take as much colonial land from them as possible in repeated wars. The AI is very willing to give massive amounts of colonial land for little war score when their home provinces are occupied. If the colonies were independent, we couldn't take as much land even with a +100 war score. Colonial land doesn't give Overextension, only 5 low cost provinces need to be cored to form a very loyal colony and we won't need to send any soldiers ever or do any colonizing ourselves.
You could just annex the entire Wolgast, it gives almost no Aggressive Expansion, instead of waiting for annexing Wolgast.
Yeah, but integration uses diplo mana instead of that super-valuable early-game admin mana. Plus subjects come with some other benefits too!! Having a subject saves a lot of money in those early wars from fort occupations. Plus, If you subjugate them and then integrate, you also get to keep their boats and troops which is nice. I personally think it’s important to have a few subjects in the HRE, ESPECIALLY once you get prussian monarchy.
You should have at least two subjects to get the +2 relations privilege. It allows you to have more allies while also fielding a larger army by proxy of your vassals and have then maintain level 3 forts for your enemies to siege while it costs you nothing
Oh and during wars you can transfer occupation to your vassals so no more extra cost during war
This was you get 10 free boats
Idk, but if you truly want to embrace the space marines meta - quality + inno is the way. Brandenburg doesn't have starting mil ideas, and the Infantry Combat Ability helps right away, and stacks nicely with Brandenberg's 10% ICA. Inno gives great tech and advisors, and the 15% ICA stacks even more. Econ + Quality is also pretty good tho!
Edit: Switching home node to Lubeck or Baltic is also super important for a much better income to fuel early expansion!
Didn't the militarisation nerf screw over 'space marines' somewhat?
Influence is a great idea for 2nd pick as well. If you're getting a lot of vassals it will help annexing them, and theres a policy with innovative for aggressive expansion reduction
Do Ottos next! Their early game has changed a LOT
Been playing EU4 since it came out and my last Prussia game was about 10 years ago. Looking forward to trying it out again!
Not going to lie, Red Hawk not playing through to click the form Prussia button was a little bit of a tease. 😢
I recommend getting espionage a your first idea, they have a decrease aggressive expansion idea, so you will be allowed to expand a lot quicker with it and can be stacked up with other modifiers to rapidly decrease aggressive expansion, which includes “establish communities” trade policy, the improves relationships advisor, if possible the sanction dynasty papal action (and if can the get the one in a million chance of becoming the papal controller), and anything else that can help boost the improve relations modifier.
Espionage is worse than diplo if that’s what you want to do
Thank you for your review/walkthrough. It delivers - perhaps not really intended - the very enlightening message of how far this game is set apart from historic reality.
You don't care about the evolution of the cornerstornes of Prussian culture - religous and ethnic tolerance, incorruptible bureaucracy, academies of science and a military capable to defend a country in the middle of Europe (alias: "the deathspell of the central position"; Players of "Risk" know by heart what I try to highlight here).
Instead, you simply become a steamroller backed by one diplomatic clou - you enter an alliance with one "big brother" like Austria, Bohemia or Poland. Then the rise of Prussia - originally known as the dust bin of Germany - over 450 years becomes an endless campaigning across Europe requiring only some decades.
I wonder if the game designers - by creating this parody of history - actually tried to prolong the long refuted myth that Prussia was something like the warmonger of Europe. In fact, UK, France and Russia had fought a lot more wars than Prussia/Germany.
Perfect timing! Im super on and off with this game and always need a refresher to get a good start in the game, thank you!
ohh interesting. I always take the updated espionage idea, because of the -20% AE and other nice stuff. As for idea I always take aristocratic first. But I'm gonna try offensive/diplo like you did to test this out and see how it goes!
You could also try espionage - offensive - innovative, for extra cheap advisors, low AE and extra siege ability.
Quick tip: if you revoke the privilegia and convert the majority of HRE to a certain faith, then a HRE incident will trigger to make it the official faith. I have done it once as provence to orthodox ruthenia.
I got a Habsburg on the Throne as Brandenburg and made Austria my PU. It was a fun game.
I'd recommend waiting till you take some provinces, then afterwards increasing estate influence so you gain a ton of crownland from your first war.
Can you explain what you mean? Give the estates power so you have less lands before the war to get more or wait with giving the estates until after the war?
@@INSANESUICIDE When you conquer new land, if your estates have low influence (below 50) you gain crownland, if they have above 50 you lose crownland. The less influence they have the more crownland you get so you give away all crownland for mana, you fight you early wars to get it back then you grant priviliges for loyalty equilibrium
@@Infidi I never knew it was the influence that affected it, always thought it was the % of crownland, thanks!
@@INSANESUICIDE @Infidi I'm going to be a bit more specific here.
Essentially every estate has a Land Share Equilibrium, and whenever yo tou take new provinces you move towards that equilibrium point. You'll move toward those equilibrium points faster the amount of development your country is growing by (relative to the previous size of your country).
That Equilibrium point is the Influence of that particular Estate divided by the the sum of all the the Influences of the Estates (And for this purpose the Crown is treated as if it is an estate, and it's influence is defined as 60+Absolutism).
Essentially what this means is that if you keep your estate influences quite low (so basically just take the mana privileges), when you conquer new provinces in your starting wars you'll gain back Crownlands very quickly. This is more effective the smaller your nation is to begin with.
If I know I'll be able to have a couple early wars of conquest I like to stay at that really low influence set-up until my Crownlands are back to at least 20%, or after like 10 years or so -- after which you can go back to a normal high influence high loyalty set-up until Absolutism comes in.
if you want to go with the most powerful army as possible, you need to hop through hanoover to get their ideas. they have the best military ideas in the game
-15% fire damage reduced and 5 discipline
after that go form prussia and after getting the splendor ability form HRE
One small missplay here, you want to give your ruler military command, not to your heir.
That's because when your starting ruler dies, while your starting heir is still alive, you get a free PU on Ansbach.
That PU comes with some shitty events now.
@@dan_frexey However it also has a very good event that ends the PU, so it's worth doing on balance, not to mention the mission for a permanent floor of 25 Power Projection.
Two days late, but it's nice to see the long guides back
Thanks for the video Red Hawk! Looking forward to an England guide for this update
For the algorithm! love your content!
im never ever going to worry about kulm
Nothing worse then allies in debt for 100+ years.
Brandenburg is an extremely fun nation , easy emperor access which grants many bonuses and also allows you to get Millán and burgundy in PU. Just a reminder if you get this two, you will get over your gov capacity but even then you should get 10 or more ducats of profit
Used to grind Brandeburg years ago. Things have certainly changed since then...
Dear @thereadhawk, I love your guides and video style, very informative and not long. I really also like lot how you present yourselve and especially your humbleness, a lot others could learn from.
May I suggest / ask, if could attach to your videos a written guide / table summarizing the decisions you are taking. As you decide on ideas (e. g.) during the whole tutorial it is difficult to find the right time in the video, where the information is. If there would be a list with the sequence of ideas, states, strategy that would help me a lot.
In any case, thx a lot for your effort for this video!
you can state the other provinces (35:00), but dont core it. so there is no admin wasted, but you get the profit
As Ditmarschen you can get an extra 5% admin efficiency. So I would recommend going DTT to Prussia for that extra juice. Might be a more difficult start but worth it Imo.
The reunification of Berlin happens after some time after you've clicked to renovate Berlin
I think the timed Franconian mission can be fairly easy if happens when you're the emperor and AE is manageable. The problem is that the way that makes the most sense to get it is that you're stuck with the crappy and likely old Albrecht Achilles for a while. Two of the provinces being Free Cities is a pain and you could spend IA to revoke, but you don't have to take them (maybe take Nuremburg though since it's required to form Germany) since you or your subjects only need 6 provinces in Franconia to complete the mission. Maybe you can get lucky and vassalize Wurzburg and just take Aschaffenburg from Mainz and Coburg from Thuringia. I was even able to still get the Dispositio Achillea later after completing the mission lol. I just revassalized Ansbach later and gave them my other Franconian provinces. Ansbach/Bayreuth actually have pretty good national ideas so while they suck as an OPM PU taking up a slot for 50 years, as vassal that you can integrate whenever, they're pretty good. Also a funny thing is if you fail the mission, your provinces/PUs down there get released as the Franconia formable.
Mecklenburg won the burgundy succession in my game
26:41, I dont think faceting on early game is "lucky".
You just have to develop gems province to 15 dev and you'll got it.
Except if ottoman managed dev constantine faster than you.
AI has formed Prussia and a huge Mughals in my France run. New patch seems great so far.
Forming it with the Teutons is still way easier and better
My first try to form Prussia years ago I tried and failed repeatedly with Brandenburg. But with the Teutonic order? Always great fun and success.
Is it? I’ll guess I’ll try that then, especially since it’s more historically accurate
@@themysteriousgamers9616 Strongly recommend it, there are a few mission tree options now that makes it far easier, you can join the HRE or you can puppet livonia and ally the enemies of Poland and stay outside, both are viable for Prussia IMO.
I is usually just wait till event fires pause take burgher loans and use the other 20-100 ducats to build
*New dlc drops*
Brandenburg: "aww sch**ße, es geht wieder los."
Revoke all Free Citys before Shadow Kingdom. Besides that Aristrocratic Infrastructure has a policy which gives +10% Gov Cap.
I'd like to see how to guide the Ottomans out of their Decadence mechanic.
From a "min-max" Perspective/ how to expand easily and handle Goverment Cap the Idea Set makes Sense, maybe... but there is a big BUT, that is not the Reason why U play Prussia.
U want the freaking Space Marines aka. the best Military in EU4.
So sorry to Dissagree, u do not take Espionage and Admin as Prussia, no freaking way u want the Stack Wipe Meme.
The Set u looking for is:
-Innovation + Quality = +15% Inf. Combat.
-Offensive + Exonomic = +10% Arty Combat.
-Quality + Economic = +5% Dicipline
Arstocratic(optional+AT is going to 100 wihtout fighting)
Switzerland would be a cool guide.
Ironically I wanted to do a chill imperial German borders game as Brandenburger but got both burgundy and Hungary pu and in the first 60 years so guess it’s gonna be a conquest campaign now😅
Eh..Always like others seeing have the setup work with Brandenburg though myself always with the bad RNG with it. The event for Neumark always triggers near the end of the truce, Teutonic order doesn't make Denmark an ally but a few small ones and to top it off Poland decides Stettin and Wolgast are great Allies. And in the south Bohemia always eager to go north.
And another great one is Poland going into the independence war of Sweden stopping the Neumark trigger all together
Could you do a guide for 1.35 timurids to mughals, the mamluks always support independence for transoxiana since this new update and I dont know how to get around it
Wouldn't mind seeing this myself. Interestingly on my current Timurids run, Transoxiana got support from Mamluks and then Royal Married me just days later while 100% disloyal!
I had to restart a ton but I did eventually get one where neither they nor the ottomans support transoxiana.
Maybe you could actually form Prussia in your next guide :>
I would love to see a part 2❤
I think the income is so low. I am now on a run of Brandenburg and by 1510 my total income is 120 ducats per month... (I don't have Trade ideas or Quantity)
That would be cool if your name became Brandenburg-Prussia after you fully annex them
It's 1448 and the Fate of Neumark event has not fired. I have no loans. What am I doing wrong?
It would be good if you separated the video into segments with timestamps
Vassalizing Wolgast? its better to just take a Stolp and Kolkburg and then humiliate them so you get that PowerPoint bonus and 1 age objective complete. I value my diplo monarch points and not waste them on vassalizing too.
I feel like you want to take innovative ideas for the +15% infantry combat ability policy. Maybe overkill though
It's actually Germany but don't worry about it
12:17 HERESY!
How to flip to protestant? Through rebels or button click?
How rng is the tuetonic selling? it's been 3 years and I still haven't gotten the event should I restart?
Could you do a form Ireland game for this update? I’d like to see it against the new England
I have also played a Brandenburg campaign, and formed Germany, but kept Prussian ideas for the Militarization Mechanic, haven´t played in a few weeks and Militarization is gone, someone having the same issue by chance?
i got burgundy as a pu, but i had no royal marriage with them, gonna have some gov cap issues ^^
note for everyone DO NOT rush to form germany, its tree and ideas are mid as fuck and not worth snaking to, i even had a bug where i lost prussian militarization upon forming it. Take your time as prussia and min max gov cap, its just better.
Yea but isnt larping much better? Its literally single player. Losing the militarization is because of bad code btw. They added a new prussian monarchy v2 thats exactly the same but with prussian militarization instead of normal one. Prussian militarization tho only works if you are prussia for some reason. Old militarization had good code and allowed you to keep everything if you were germany
@@afridge8608 im exactly asking to keep larping. the prussia tree has way more flavor and gives you stuff to claim all of germany and has very cool internal focused missions, the german missions by comparison are very flavorless and designed to be ultra late game economic stuff that gives modifiers that dont matter at all and the claims are just broad claims on entire regions around germany (not very good larp). I was saying that the only time it would be fun to form germany is after you complete the prussia tree.
Obviously the militarization thing is a bug but until they fix it why would you not play with the most interesting mechanic prussia has, its better larp than not having it.
Germany hard downgrade in both larp and stats.
Can we get a continuation of this guide? See you form Prussia and then Germany?
What text mods are you using? it looks cleaner than the original!
Please Make Next Guide On Muscovy
I have most dlcs except Lions of the North. Is it recommended to have to play as Brandenburg-Prussia-Germany?
Is there a reason to give the nobility exemption from seize land immediately prior to seizing land on the same day regardless?
Some privileges' benefits are based on that estate's crownland share, so you want to lock them in where they are.
You say not to take strengthen because we won't need the manpower, but doesn't compromise essentially just give manpower anyways? Wouldn't noble officer corps be better for a military focused nation like Brandenburg/Prussia?
Also a good option, you tend to switch to it later when the estates are more under control.
how does your map look so clean in eu4? is it a mod or something?
Is your resolution or other settings wrong?
He's using the mod called Graphical Map Improvements on the steam workshop.
It looks like I need to get a lot of DLC’s
What is with the "Consolidated Noble Contracts" privilege for the nobility at 18:49? Is that modded?
New DLC
You get it after completing a mission in the Brandenburg tree
I just dont understand combat in this game ,i followed every step but my troops are getting clapped even by wolgast and in my case sachsen lauenburg. But especially the teutons
I tried picking up Mandate of Heaven on nexus and it bizarrely said "coming soon" for that one specifically and I wasn't able to add it to cart
thanks to explain slowly for new players
You might want to update your videos with the newer mods
In my game I accidentally added poland to the HRE before taking their provinces. Is that a problem?
WHY DO YOU ALWAYS GET RID OF CROWNLAND!!!!
The 20% fabricate claims cost has to be the most useless idea ever, I’m my Bburg to Germany game I don’t think I fabricated 1 claim because you get so many from the missions
Just inherneted burgundy while playing this run, should I go to war with France or restart?
Ah yeah, Prussia and Russia against Poland.
After all this time? Always.
Which graphic mod are you using ?
I have all DLCs except Origins, Lions of the North and Domination. Is this guide still good for me to follow?
Most of the guide will help your Brandenburg playthrough. But there are some inconsistancies, Lions of the North changes the Teutons quite alot and Dommination makes some changes to Prussia.
Unfortunately this giude does not help much at all without both lions of the north and domination. They both significantly change gameplay of european nations.
I recommend *acquiring* them by other means
No
@@legitplayin6977 does it work with my steam copy?
Strengthen nobles priviliegies not that good TT
Why not dismantle the HRE early on to reduce AE for expansion within the German region?
Red Hawk tends to make country guides that are more newbie friendly. Since an early-game dismantle is a move that newer players will most likely shy away from, it makes sense that he'd leave it out imo
Reddy, when you gonna box Zlewikk for Silesia
32:53 what is going on with QQ to rival you xD
What's the point of keeping the Austrian alliance if they aren't emperor anymore?
They’re a good beat-stick ally against bigger enemies like Poland, Denmark, or Bohemia. Let them waste their troops and manpower while you get all the benefits from the conquest or humiliation wars you call them into.
My EU4 runs very slowly even though I have a good PC
Does anyone have any tips to improve performance?
I've noticed that it's gotten much worse recently. I honestly can't play past about 1650 anymore without it lagging out something terrible. My PC is getting on the older side, but I hadn't noticed this issue until very recently. Last patch or before current or so.
you can adjust graphics settings to the lowest, city sprites affect it the most. Worst comes to worst, manually lower the resolution and you can run it quickly off a toaster.
dont play speed 5, have a good cpu especially single core performance
Yes, after 1600 its unplayable :/
Anyone here played 1.0 of eu4?
I inherited Burgundy but now they have 100% LD what should I do lol
Nevermind it's automatically inherited lol but now I gotta fight the netherlands
Can you do Holland?
Проду по-быстрее бро
no prussia? no like
Pretty sure it's pronounced "vohlgahst"
How do I get same fonts?
9/10 times denmark or poland allies wolgast now cockblocking you out of your whole mission tree...
If you are allied and have favor’s with Austria, that isn’t to big of a deal, they usually will help you against Denmark.
@@brandonlyon730 yeah if you wait 20 years you have enouh favors to attack denmark... cant have wolgast as a collaterate target or austria wont help... basically if wolgast has a strong allie you should restart cause you loose all the momentum. its like portugals explorer dieing in thje first 10 years... you can do it... but you basically waste 20 years at the start of the game
You can curry favors with Allie’s and with that you can easily get enough favors after a few years. As long as Austria isn’t at war with anyone or in major debt they will gleefully join your wars.
@@brandonlyon730 as long as austria is the emperor they will not ever join a war against a member of the HRE... mind that denmark isnt the maingoal here.. but wolgast is... so staring a war against denmark to have wolgast as a non co beligerent you are back at square one. basically yes the situation is savagable... but you could also just release ruppin and form prussia as ruppin. is it possible ? yes of course... its not even hard... but its tedious and makes a thing that should take 5 years take 40 years