This makes me want an animated show that's reminiscent of a kids show but with better writing focused around really cute sentient war machines, and before anyone says it, no I don't mean Transformers.
I'm imagining something like Iron Giant where the machines don't know they're war machines but suddenly wake up one day and start hanging out and eventually they have the realization that they were made to kill (or in keeping with Iron Giant they're convinced not to kill)
@@StootWorts I'm thinking that they do kill and they're all happy about fulfilling their purpose as they murder people by the thousands as they don't understand human morality. Then the manufacturers and the government and eventually the whole world realizes that a software glitch has essentially created mechanical child soldiers, and then there's major conflict about the ethics of using these child like robots for war. From the perspective of the machines everything's all happy and cartoon like, think Black Noir from The Boys. When it switches to the perspective of humans, the color shifts to normal and the music stops, with people looking and acting normal, on the battlefield you can hear screams and see people dying painfully, and when it's in a political or corporate meeting you get the usual tenseness of political discourse.
Just had the chance to actually use them in PVP. Our Unit deployed 1 Carrier, 1 Battlecruiser and two corvettes above Europa against the enemies 1 Battleship and 2 Battlecruisers. As the fighting raged on and we knew that we are outgunned, some people had the brilliant idea to produce and stock wombats on our Carrier which we droppen unto ours and the enemies ships via transport ships. Hell broke loose in their ranks, as enemy infantry tried to fight them off in space while space combat was ongoing. We won this battle over their base, but one thing was missing. Destroying their FOB on Europa. While our Battlecruiser guarded the local airspace, we broke through the atmosphere with the carrier and corvettes. Alarms blared through the carrier as our groundforce prepared the transport ships with ressources and Wombats to gain a foothold. Then it began. The airlocks opened and 5 ships headed with corvette support to the ground, unloading everything they had on board and creating a small fort infront of their FOB as a small siegecamp. The attack started shortly after. 13 fully stocked Wombats slowly pushed to the enemy gates, destroying every defensive measure on the way with newly outfittet rocket pods and railguns. As they managed to breach their FOB, our Infantry section sprang into action. Supported by the remaining Wombats and a IFV they cleared the FOB of enemy activity and thus winning us this battle.
@@StootWorts sadly I don't. But they're actually quite decent in battle. Cheap an easy to produce while instilling fear in your enemy through overwhelming force. We just changed the weaponry because the normal guns did jack shit against our opponents. I would call them light fire support walkers, enough AOE damage or a high fire rate can put them out of order quite easily. Good for mobile support without wasting many resources on big vehicles and crew to control them. Currently we also try to change them into small ships for some drone carriers and maybe put 20-30 on it just to assert dominance over our nearly claimed sector. But before we can truly do that, we need to see what the enemy comes up with as a counter. I can say just one thing. The Wombats did better then we imagined and we changed our siege doctrine for the heavy use of those.
@@stanislav_kruger7792 Holy shit that is actually insane to me. I made these largely just to be a proof of concept thing for a science fiction world I'm working on (a lot of my builds are meant to be visualizations of equipment for it) where obviously they would be much more durable and faster (half/quarter of a meter of solid armor should last much longer than it does in SE). The fact that it's actually useful in survival is something I did not expect. And I'm glad they're easy to modify to your needs! I chose the default weapon just because I thought it completed the look I was going for but I did want to make sure it was easy to modify so I'm glad it is. If you ever get footage of battles its in or just screenshots of the mods you made to it I'd love to see it!
@@stanislav_kruger7792 Since you actually gave me some practical combat feedback to work with I'm working on a potential second generation upgrade that as of now: - comes from the factory with vanilla turrets to make them easier to produce and more powerful than the previous autocannon - has increased armor around the base of the turret - uses a new walk cycle that allows it to clear somewhat rougher terrain
I see no value in creating a walker of this type when wheels exist. We don't need some command and conquer tiberian sun b s in space engineers. Especially if we don't wish to make sacrifices regularly to clang.😅
Workshop: steamcommunity.com/sharedfiles/filedetails/?id=3043379672
This makes me want an animated show that's reminiscent of a kids show but with better writing focused around really cute sentient war machines, and before anyone says it, no I don't mean Transformers.
I'm imagining something like Iron Giant where the machines don't know they're war machines but suddenly wake up one day and start hanging out and eventually they have the realization that they were made to kill (or in keeping with Iron Giant they're convinced not to kill)
@@StootWorts I'm thinking that they do kill and they're all happy about fulfilling their purpose as they murder people by the thousands as they don't understand human morality. Then the manufacturers and the government and eventually the whole world realizes that a software glitch has essentially created mechanical child soldiers, and then there's major conflict about the ethics of using these child like robots for war. From the perspective of the machines everything's all happy and cartoon like, think Black Noir from The Boys. When it switches to the perspective of humans, the color shifts to normal and the music stops, with people looking and acting normal, on the battlefield you can hear screams and see people dying painfully, and when it's in a political or corporate meeting you get the usual tenseness of political discourse.
Nice idea
Sped up: swiggity swooty bird
Real time: Mammoth mk2
Funny music and impressive build! Good job!🤣
Glad you enjoyed it!
Imagine playing Space Engineers and getting killstreaked
That sounds like I need to now build an autonomous deployment system
COMBAT WOMBAT 🚀
Just had the chance to actually use them in PVP.
Our Unit deployed 1 Carrier, 1 Battlecruiser and two corvettes above Europa against the enemies 1 Battleship and 2 Battlecruisers.
As the fighting raged on and we knew that we are outgunned, some people had the brilliant idea to produce and stock wombats on our Carrier which we droppen unto ours and the enemies ships via transport ships.
Hell broke loose in their ranks, as enemy infantry tried to fight them off in space while space combat was ongoing.
We won this battle over their base, but one thing was missing. Destroying their FOB on Europa.
While our Battlecruiser guarded the local airspace, we broke through the atmosphere with the carrier and corvettes.
Alarms blared through the carrier as our groundforce prepared the transport ships with ressources and Wombats to gain a foothold.
Then it began.
The airlocks opened and 5 ships headed with corvette support to the ground, unloading everything they had on board and creating a small fort infront of their FOB as a small siegecamp.
The attack started shortly after.
13 fully stocked Wombats slowly pushed to the enemy gates, destroying every defensive measure on the way with newly outfittet rocket pods and railguns.
As they managed to breach their FOB, our Infantry section sprang into action.
Supported by the remaining Wombats and a IFV they cleared the FOB of enemy activity and thus winning us this battle.
Damn I'm surprised someone used them in an actual battle already. Do you have any footage or acreenshots, I'd love to see my babies at work
@@StootWorts sadly I don't. But they're actually quite decent in battle. Cheap an easy to produce while instilling fear in your enemy through overwhelming force. We just changed the weaponry because the normal guns did jack shit against our opponents.
I would call them light fire support walkers, enough AOE damage or a high fire rate can put them out of order quite easily. Good for mobile support without wasting many resources on big vehicles and crew to control them.
Currently we also try to change them into small ships for some drone carriers and maybe put 20-30 on it just to assert dominance over our nearly claimed sector. But before we can truly do that, we need to see what the enemy comes up with as a counter.
I can say just one thing. The Wombats did better then we imagined and we changed our siege doctrine for the heavy use of those.
@@stanislav_kruger7792 Holy shit that is actually insane to me. I made these largely just to be a proof of concept thing for a science fiction world I'm working on (a lot of my builds are meant to be visualizations of equipment for it) where obviously they would be much more durable and faster (half/quarter of a meter of solid armor should last much longer than it does in SE). The fact that it's actually useful in survival is something I did not expect.
And I'm glad they're easy to modify to your needs! I chose the default weapon just because I thought it completed the look I was going for but I did want to make sure it was easy to modify so I'm glad it is. If you ever get footage of battles its in or just screenshots of the mods you made to it I'd love to see it!
@@stanislav_kruger7792 Since you actually gave me some practical combat feedback to work with I'm working on a potential second generation upgrade that as of now:
- comes from the factory with vanilla turrets to make them easier to produce and more powerful than the previous autocannon
- has increased armor around the base of the turret
- uses a new walk cycle that allows it to clear somewhat rougher terrain
if its wombat does it have a heavily armored rump?
Probably not as much as the real one
How slow is it in game?
Very
Whats the name of that one four legged robot in the black ops 2 campaign cause the are basically 2 sides of the same coin
CLAWs were the main inspiration for this!
Reminds me of those dog robot things from call of duty
That's what originally inspired me!
When you absolutely positively gotta spend 4years getting to the battlefield, except no substitute.
They arrive right when the enemy thinks they're safe
it's perfectly set up to be a GDI mech, likely one designed before the wolverine
Wombat Combat.
Combat Wombat
I see no value in creating a walker of this type when wheels exist.
We don't need some command and conquer tiberian sun b s in space engineers.
Especially if we don't wish to make sacrifices regularly to clang.😅
But it's cute
@@DovaDude But is it also fluffy?
@justsoicanfingcomment5814 no, it is cold hard steel.
@@DovaDude 😐
You ruined the Lilo and Stich joke.
this just screams "Hail Clang!"
Surprisingly I haven't had any clang issues with it at all