Hi again Middi. its mr. min max again. everything above 42 savagery with your build is sadly a bit of a waste, since you cant get over the last threshold for a hit less on 50 toughness victim. At 42 savagery with serrated it will take 5 hits to kill a 50 toughness victim (this does not include victim skills). hope you're having a nice evening
But that only applies if you're able to get all those hits on and someone slow like Cook usually gets one or two hits on before the victim manages to escape, so doing as much damage as possible in those two hits is more useful than doing less damage and hoping to get five hits in a row.
That is true if the other family members gets to hit. But i rather be able to run a bit further or get 2 swings more instead of the little dmg boost which still wont get bellow 5 hits on max toughness victims since the breakpoint is like 51-52 savagery on base Cook with serrated. Also with this build using scout to chase a bit better, and being able to run a bit further helps to get an extra hit which is more dmg than 6 savagery.
@@jordfolk I agree there's always a toss up between having lower savagery and higher endurance, so you can run more and get more hits in, verses the opposite of less endurance but higher savagery so focusing on fewer hits but doing way more damage. For me it all depends whether a character is able to chase, and for slower characters like Cook, throwing the max into savagery seems to work best as he'll often get those few hits in and that can be a game changer as opposed to trying to chase for a long time. Also worth nothing that on this build if you go right at the start of the skill tree then up towards serrated you get more attribute points, but suffer bad grandpa perks.
@spittyf3263 I second this. The bleedout timer means no victim will be at max health past the first minute, even someone who heals to full will lose a few points after a while. When talking of thresholds, the calcs are extremely tight. Factoring in that a victim will rarely ever be full health can make the difference.
Hi Middi 😁 I wanted to let you know that I absolutely love your videos and make me laugh every time I watch keep on cooking 🔥🔥and by the way it’s also a honor to be in your video I was the hands on gas station 😂
ik this bout cook but heres why ana is the final girl (not mine) Ana Flores survived the massacre, and it's canon. While "The Texas Chainsaw Massacre Game" doesn't explicitly delve into its lore beyond the prologue about Maria Flores, subtle hints suggest Ana's survival. Among all the victim characters, Ana stands out uniquely. Here are several theories supporting Ana's escape from the massacre as canon. Let’s begin with the victims' attributes. Each base victim's attributes are limited to 125. However, Ana’s attributes total 130, five more than all the other victims (besides Danny). Attributes reflect survival skills, indicating that Ana possesses superior survival instincts. As a horror enthusiast, I deeply appreciate the victim characters. My analysis focuses on their characters rather than their abilities or player stereotypes. Starting with Julie, her fate is tragically predictable. Typically, the glamorous, heavily made-up girls in slasher movies meet their demise early on. In the game's demo, Julie is locked, appearing only briefly in the match introduction where she falls victim to Leatherface, hinting that she was meant to die first. Next is Sonny, a character I adore, but his fate, realistically, would be to fall next. Characters like Sonny in horror films often meet unpredictable ends, sometimes early on, sometimes later. Despite Sonny's high endurance, his low toughness suggests he likely didn’t survive the chase. He might have made a valiant escape but ultimately perished during the massacre. Choosing between Leland and Connie, I select Connie. While she is clever and stealthy, her penchant for revealing clothing might have hindered her survival. Leland, on the other hand, likely fought heroically to save his friends, ultimately sacrificing himself to protect Ana, as indicated by his ability, "Life Saver." Regarding Danny, who is purchasable and related to Maria, I theorize that he died before the other victims were captured. This suggests that the other victims were intended to be the main focus of the massacre game, with Danny serving as an additional character for gameplay but not part of the canon lore. This brings us to Ana Flores, who seems designed to be the final girl. She is humble, determined, a strong leader, and likely a virgin, a trait often associated with final girls in horror films. Despite her appearance, which some might consider provocative, Ana is actually quite modest, wearing a shirt that belonged to her grandmother. She also refrains from cursing due to her religious beliefs. What truly sets Ana apart is her high toughness, reflecting not just her ability to withstand physical harm but also her resilience in the face of adversity. Her backstory, including her father's abandonment, her role as a caretaker for her sister and mother, and her unwavering determination to survive, makes her a compelling character. When Ana finds herself in the terrifying basement, surrounded by danger, she draws upon her inner strength, refusing to let her hard-fought life be snuffed out by the family. Her resilience and unwavering will to survive are truly inspiring. In a film adaptation, Ana would likely endure a long, harrowing chase, akin to Sally's ordeal in the original "Texas Chainsaw Massacre." Despite enduring numerous hits and setbacks, Ana would ultimately emerge victorious, a testament to her strength and determination. Some may argue that all the victims must die for the first film to remain canon. However, since the game is set a few months before the events of the movie, it's plausible that certain locations, such as Nancy’s house and the Mill, were not featured in the film. Therefore, Ana's survival is not necessarily inconsistent with the movie's canon. In conclusion, Ana Flores is portrayed as the strongest victim in the game, suggesting that she could indeed be the final girl who survives the massacre. Her character is meticulously crafted, with her attributes and backstory hinting at her survival. If Ana did indeed survive and escape, I eagerly anticipate her return in future games or perhaps even a movie adaptation exploring the fates of the survivors.
Hey Middi, have you heard that Security Pins is now bugged in a way where the difficulty of the padlocks stacks whenever a victim gets hit off of one? I haven't had the chance to test this myself, but if this is true, this makes Connie way more important in getting rid of Cook's locks.
i did notice something actually, cook hadn't left the gate at gas station and i got there super early he put his lock on the gate then i tried pick locking it while he was on the other side. as i pick lock he opened the gate and by doing that it made every door without a cook lock have security pins..
Grapple is a strange mechanic. When it was a get out of jail free card, it was OP yes but it made sense. Now, it’s a suicide button which is pretty strange to have.
The south is nice to visit, but that's it. You don’t wanna end up in some podunk backwater dump where the biggest attraction is a gas station that serves fried gator and regret.
17:13 gosh imagine if you could get banned for a day for DCing during matches. I feel like I wouldn't have to worry about playing as a solo family member anymore and people would whine about it but they're the same people who get mad when they don't always have a meta team comp and win every game.
i personally think DC'ing in game should result in you not be allowed to reque in the game. Every other game has it and even Deadlock where if you keep quitting out of a match and leaving your team at a disadvantage you get 10min time out,30 min, hour, a day etc. fix their que filling remove que dodging then add it in game. would fix the problem
As a Southerner, I will teach you how to speak with a proper Southern drawl, if you teach me your regional British accent. I've been watching your vids for like 8 months and I dig your accent so much that I find myself trying to copy how you say certain words. All that said, even if I were to ever somehow pick up your accent, I know that I'd never be able to talk as quickly as you ;)
ngl security pins should have half it's effect be basekit while the other half is still the perk so it isn't pretty much a requirement to make his locks mean anything impactful...
I thought the Danny was me until he died I died out by battery. I don’t have instant study yet lol. Also guys what’s the button to tamper it doesn’t prompt for me
Lobbies are super bugged. if a family leaves it takes ages to refill. only starts properly refilling once a victim leaves but because there's a que dodge timer people won't leave. you'll notice every lobby the last family wont fill or rarely it will. best thing to do if you encounter these lobbies is dodge yourself because when the 3 minutes end you'll find a game quicker or be unlucky to go into another bugged lobby. it's a on going thing
I feel like there’s needs to be a couple changes. I play both sides and I think Maybe a little nerf on security pins. Hitch definitely needs a nerf, he’s really fast with scout to the point where he can catch up to victims and hit them in the back as they are running away and normally players put his savagery really high. So he’s faster than everyone in the game and can do insane amount of damage while having traps. But if no nerfs then maybe a victim buff, where using bone scraps don’t get removed when disarming traps. Lately just felt harder to escape especially on family house when the family picks are Hitch, Cook and hands. It’s gotten so much more common that I feel like the game is family sided lately. Just either some family nerfs or a victim buff. And don’t forget to mention that endurance is still BUGGED. Some things just gotta change to make the game more balanced since it’s a PVP game
Hi again Middi. its mr. min max again. everything above 42 savagery with your build is sadly a bit of a waste, since you cant get over the last threshold for a hit less on 50 toughness victim. At 42 savagery with serrated it will take 5 hits to kill a 50 toughness victim (this does not include victim skills). hope you're having a nice evening
But that only applies if you're able to get all those hits on and someone slow like Cook usually gets one or two hits on before the victim manages to escape, so doing as much damage as possible in those two hits is more useful than doing less damage and hoping to get five hits in a row.
That is true if the other family members gets to hit. But i rather be able to run a bit further or get 2 swings more instead of the little dmg boost which still wont get bellow 5 hits on max toughness victims since the breakpoint is like 51-52 savagery on base Cook with serrated.
Also with this build using scout to chase a bit better, and being able to run a bit further helps to get an extra hit which is more dmg than 6 savagery.
@@jordfolk I agree there's always a toss up between having lower savagery and higher endurance, so you can run more and get more hits in, verses the opposite of less endurance but higher savagery so focusing on fewer hits but doing way more damage. For me it all depends whether a character is able to chase, and for slower characters like Cook, throwing the max into savagery seems to work best as he'll often get those few hits in and that can be a game changer as opposed to trying to chase for a long time. Also worth nothing that on this build if you go right at the start of the skill tree then up towards serrated you get more attribute points, but suffer bad grandpa perks.
Not all victims are running 50 toughness. And not all victims are max health when you engage them throughout the trial.
@spittyf3263 I second this. The bleedout timer means no victim will be at max health past the first minute, even someone who heals to full will lose a few points after a while.
When talking of thresholds, the calcs are extremely tight. Factoring in that a victim will rarely ever be full health can make the difference.
Middi + cook = undefeated
Side note, 3:46 the Maria was my uncle 😭 🙏
Middi + hands = undefeated
Thank you for the videos they just make all my worries and sadness fly away❤❤
14:21 “boys light her up” the way no one is around bro😭😭
Middi playing cook? Must be my birthday
Hi Middi 😁 I wanted to let you know that I absolutely love your videos and make me laugh every time I watch keep on cooking 🔥🔥and by the way it’s also a honor to be in your video I was the hands on gas station 😂
24:14 "Korean Danny stay in the corner" I'm dying laughing that was awesome Middi lmfao. Love the channel and vids you're a Legend
Middi cookin on this fine Saturday 😮💨
Yes yes yes let’s go a middi cook video just what I needed in my life
😂😂 I was the hitch in the first game! Of all the games not to get a kill it had to be the one with you 🤣 bloody Leland…. 😂
The ol geezers back
Come on now!! You know Middi can't let you leave!!
Suff grip definitely needs a rework. I like the less grappling but with endurance bugged AND you can’t grapple seems VERY balanced 😂
ik this bout cook but heres why ana is the final girl (not mine) Ana Flores survived the massacre, and it's canon. While "The Texas Chainsaw Massacre Game" doesn't explicitly delve into its lore beyond the prologue about Maria Flores, subtle hints suggest Ana's survival. Among all the victim characters, Ana stands out uniquely. Here are several theories supporting Ana's escape from the massacre as canon.
Let’s begin with the victims' attributes. Each base victim's attributes are limited to 125. However, Ana’s attributes total 130, five more than all the other victims (besides Danny). Attributes reflect survival skills, indicating that Ana possesses superior survival instincts.
As a horror enthusiast, I deeply appreciate the victim characters. My analysis focuses on their characters rather than their abilities or player stereotypes. Starting with Julie, her fate is tragically predictable. Typically, the glamorous, heavily made-up girls in slasher movies meet their demise early on. In the game's demo, Julie is locked, appearing only briefly in the match introduction where she falls victim to Leatherface, hinting that she was meant to die first.
Next is Sonny, a character I adore, but his fate, realistically, would be to fall next. Characters like Sonny in horror films often meet unpredictable ends, sometimes early on, sometimes later. Despite Sonny's high endurance, his low toughness suggests he likely didn’t survive the chase. He might have made a valiant escape but ultimately perished during the massacre.
Choosing between Leland and Connie, I select Connie. While she is clever and stealthy, her penchant for revealing clothing might have hindered her survival. Leland, on the other hand, likely fought heroically to save his friends, ultimately sacrificing himself to protect Ana, as indicated by his ability, "Life Saver."
Regarding Danny, who is purchasable and related to Maria, I theorize that he died before the other victims were captured. This suggests that the other victims were intended to be the main focus of the massacre game, with Danny serving as an additional character for gameplay but not part of the canon lore.
This brings us to Ana Flores, who seems designed to be the final girl. She is humble, determined, a strong leader, and likely a virgin, a trait often associated with final girls in horror films. Despite her appearance, which some might consider provocative, Ana is actually quite modest, wearing a shirt that belonged to her grandmother. She also refrains from cursing due to her religious beliefs.
What truly sets Ana apart is her high toughness, reflecting not just her ability to withstand physical harm but also her resilience in the face of adversity. Her backstory, including her father's abandonment, her role as a caretaker for her sister and mother, and her unwavering determination to survive, makes her a compelling character. When Ana finds herself in the terrifying basement, surrounded by danger, she draws upon her inner strength, refusing to let her hard-fought life be snuffed out by the family. Her resilience and unwavering will to survive are truly inspiring.
In a film adaptation, Ana would likely endure a long, harrowing chase, akin to Sally's ordeal in the original "Texas Chainsaw Massacre." Despite enduring numerous hits and setbacks, Ana would ultimately emerge victorious, a testament to her strength and determination.
Some may argue that all the victims must die for the first film to remain canon. However, since the game is set a few months before the events of the movie, it's plausible that certain locations, such as Nancy’s house and the Mill, were not featured in the film. Therefore, Ana's survival is not necessarily inconsistent with the movie's canon.
In conclusion, Ana Flores is portrayed as the strongest victim in the game, suggesting that she could indeed be the final girl who survives the massacre. Her character is meticulously crafted, with her attributes and backstory hinting at her survival. If Ana did indeed survive and escape, I eagerly anticipate her return in future games or perhaps even a movie adaptation exploring the fates of the survivors.
good to see someones been holding down the job of the cook while ive been offline 😂
I'm originally from Texas. You'd hate it there. I did. 100% happier after running away to Minnesota!
It’s too cold in Minnesota man but what ever float your boat 😌
Hey Middi, have you heard that Security Pins is now bugged in a way where the difficulty of the padlocks stacks whenever a victim gets hit off of one? I haven't had the chance to test this myself, but if this is true, this makes Connie way more important in getting rid of Cook's locks.
Tried it in a private match it seemed the exact same for me, unless it’s not bugged on there
i did notice something actually, cook hadn't left the gate at gas station and i got there super early he put his lock on the gate then i tried pick locking it while he was on the other side. as i pick lock he opened the gate and by doing that it made every door without a cook lock have security pins..
@@OkMiddi I guess Security Pins is the new meta now lol! Wish GUN could iron out bugs like this sooner. Thanks for letting me know what you saw!
Grapple is a strange mechanic. When it was a get out of jail free card, it was OP yes but it made sense. Now, it’s a suicide button which is pretty strange to have.
8:26 that Danny’s neck though. Got to be pretty painful.
That post-game voice chat. You meet some nutty people playing asyms.
The south is nice to visit, but that's it. You don’t wanna end up in some podunk backwater dump where the biggest attraction is a gas station that serves fried gator and regret.
Underrated character
Gas station is my favorite! Every other map is a hot or miss but I also hate playing the mill 😅
the man the legend.
Korean Danny stay in the Corner 😂 bro is a madman
Let middi cook🔥🔥🔥🔥
Apparently there's currently a glitch where everything above 38 toughness is the max and makes it so cook takes 5 hits to kill a victim.
17:40 I feel the same with Cook, but I really start to lose it when I play Nancy lol
Nancy i always have to be in a duo or i'll scream
Middi I dont know if you know this, but you can put your padlocks on gates that are electrified, and Not get shocked!
I'm so glad the level 3 pad lock is fixed😁🔒
i love deadlock
who are you maining?
being forced to come back cause he got banned is acc funny icl 😭
nice to see that stamina on victims don't get any fix
Oh okay, so that’s insane! And what your reaction be if endurance was bugged for family? Cause we all know nobody would ever hear the end of it
0:58 No you don't. It's 70 degrees in NOVEMBER down here
3:10 middi toughness is actually bugged rn so 38 is the same as 50 you can take 5 hits before death by a 50 savegry family member
17:13 gosh imagine if you could get banned for a day for DCing during matches. I feel like I wouldn't have to worry about playing as a solo family member anymore and people would whine about it but they're the same people who get mad when they don't always have a meta team comp and win every game.
i personally think DC'ing in game should result in you not be allowed to reque in the game. Every other game has it and even Deadlock where if you keep quitting out of a match and leaving your team at a disadvantage you get 10min time out,30 min, hour, a day etc. fix their que filling remove que dodging then add it in game. would fix the problem
You can also set it so the family can see the highlighted victims 😂
lol. The key to sounding like a southerner is to empasize the vowels instead of the consonants. Kinda the opposite of the traditional english accent.
I saw someone run a test on toughness. 38 and 50 on Ana. Both were killed in 5 hits. I think it's "bugged"
Middi did u know that u can put cook locks over hands trap now??
Come to Texas middi
Toughness is bugged and 38 toughness is the same as 50, other than the incap recovery time.
Toughness is bugged, 38 is the same as 50.
As a Southerner, I will teach you how to speak with a proper Southern drawl, if you teach me your regional British accent. I've been watching your vids for like 8 months and I dig your accent so much that I find myself trying to copy how you say certain words. All that said, even if I were to ever somehow pick up your accent, I know that I'd never be able to talk as quickly as you ;)
I tried it and I cooked full 4 kill game too easy😎 cook is the best
I need to see more shirtless Johnny 😭 🙏
FOOTBALL
Cookie boy
Middi how do you button tap for grapples? Even when it was bugged with Suff G OP, I was never winning the grapples as family.
Just spam press rapidly but sometimes it can be based on connection too (already tested)
ngl security pins should have half it's effect be basekit while the other half is still the perk so it isn't pretty much a requirement to make his locks mean anything impactful...
Im so impatient but its also why i have to use cook lmao while i hml the whole time i just cant trust these other people to play cook lol
17:58 yuuuup, yuuuup
Football!!!
Petition for Cook in his early morning tighty whities with socks on outfit.
I thought the Danny was me until he died I died out by battery. I don’t have instant study yet lol. Also guys what’s the button to tamper it doesn’t prompt for me
Try playing every victim to see who is best
is this game still playable been wanting to play again can you find games?
Lobbies are super bugged. if a family leaves it takes ages to refill. only starts properly refilling once a victim leaves but because there's a que dodge timer people won't leave. you'll notice every lobby the last family wont fill or rarely it will. best thing to do if you encounter these lobbies is dodge yourself because when the 3 minutes end you'll find a game quicker or be unlucky to go into another bugged lobby. it's a on going thing
I feel like there’s needs to be a couple changes. I play both sides and I think Maybe a little nerf on security pins. Hitch definitely needs a nerf, he’s really fast with scout to the point where he can catch up to victims and hit them in the back as they are running away and normally players put his savagery really high. So he’s faster than everyone in the game and can do insane amount of damage while having traps. But if no nerfs then maybe a victim buff, where using bone scraps don’t get removed when disarming traps. Lately just felt harder to escape especially on family house when the family picks are Hitch, Cook and hands. It’s gotten so much more common that I feel like the game is family sided lately. Just either some family nerfs or a victim buff. And don’t forget to mention that endurance is still BUGGED. Some things just gotta change to make the game more balanced since it’s a PVP game
I’m Early for once
You killed two victims and got 40 blood each from that, wth
that's Chinese Danny lmao
Is toughness bugged?
And is endurance still bugged too?