DCS Mission Editor | A touch of scripting.

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 12

  • @mark123rus
    @mark123rus Рік тому +1

    thank you a lot for this, very good explanations and a pleasant voice

    • @ditch3rgames
      @ditch3rgames  Рік тому +1

      Thanks so much. And you are welcome!

  • @JohnCinOz1
    @JohnCinOz1 Рік тому

    I learned some things from this one, even though I’ve been using the editor for several years! Thanks!

    • @ditch3rgames
      @ditch3rgames  Рік тому

      That's awesome! The M.E. always seems to have something to learn no matter how long we've been playing around with it.

  • @jacodevilliers2806
    @jacodevilliers2806 2 роки тому +1

    Another good one, thanks Ditch3r!

  • @Mark_Point
    @Mark_Point 2 роки тому

    👍👍👍

  • @korakodsirikaew2102
    @korakodsirikaew2102 Рік тому

    How to use triggers for aircrafts landing respectively

    • @ditch3rgames
      @ditch3rgames  Рік тому

      If you are using the ME and not scripting you could use multiple methods. I would probably set up a zone and have it trigger when a group is inside / not inside the zone. You could also use Unit speed or altitude conditions as well. There is not one specifically within the ME for landing. If you wanted it to be precise you could use a unit argument and find which one is triggered for weight on wheels, but I think that's going a little to far.
      My condition might look something like this:
      Time more than x (This will ensure it doesn't trigger at the beginning of the mission)
      Unit Speed less than 3
      Unit in Zone (I would create a zone at the airfield they are landing at and watch it) If using a carrier, just make a bigger zone that covers the carrier path.

    • @korakodsirikaew2102
      @korakodsirikaew2102 Рік тому

      @@ditch3rgames You have clip vidio method set up on UA-cam please.

    • @ditch3rgames
      @ditch3rgames  Рік тому

      Clips are enabled, I have never turned them off. I just checked and I see the option to clip vids.