pistons were originally just code stitched from the door into the game since it took the ideas of the second door updating from the block update of the item interacted, which became the same behavior as the piston board. the bug was a side-effect, and the rest is history.
Pretty sure the fence gate thing at 6:10 is a feature, Basically when a fence gate is next to a wall, it's appearance will change slightly. It's so you can make pretty gates for animal enclosures and stuff. Still looks pretty strange when you move the wall with a piston though. Also the wall's edges disappear because it is in the middle of two blocks, it should get the edges back if you place another block next to it.
You can easily see the states with F3, and manipulate them with a debug stick. My newest discovery is setting all the walls' components to none, It ceases to be, and you can walk through it, but you can't place anything there
@@Redmentoosbecause fences and walls are at different heights. By default, fence gates are in fence mode, where their height matches the normal fence height. When the fence gate detects a wall Connection, it switches to wall mode, where it moves downwards so it can be flush with walls
0:18 I am actually a big fan of the idea of only letting buttons only power the side they are attached to. This would finally make it possible to individually power different components within a contraption, completely solving the biggest issue of designing piston door lay-outs (except the fact that you also have to wire everything). This break the inputs on top of contraptions that rely on quasi-connectivity, but everything else would still work.
Fun fact: observers can also detect random block updates received by fire and saplings, the latter sometimes even being used for random pulse generators
I use that glass diode all the time. It's so useful with the kind of weird machines I like making... And a few of those other ones too, but not nearly as often. I did recently use the vertical wall changing detection thing to transmit a signal directly down instantly recently though (although that one isn't in the video exactly).
- avogaado : "Also Mojang, if you're watching this, please don't make any changes to redstone because of this video" - Mojang : *releases snapshot 24w33a*
Also, at 1:09 the piston "spiting out" the block makes no sense, I mean, theres no hint ingame that the sticky piston can do that, it supose to be atached all the time. Its useful? Definitely! , Does it makes sense? No...
The piston retracts before the block is fully placed in its future slot. The block doesn't exist in the game until it's in its slot, as the animation is achieved by turning the block into an entity and then placing the block where it's being pushed after the animation stops.
It doesn't make sense, but to my knowledge that particular behavior is an intentional design choice. A lot of things like BUD powering and QC are actually bugs that went unpatched because they proved so useful. But the sticky piston is actually _intended_ to react to a 1-tick pulse like that. If it were to stay powered for even a single tick longer, it would behave exactly as you expect.
I'm a Bedrock player. Just for a bit more context on the glass block diode thing, it works with slabs instead of glass blocks in Java just the same way (iirc, and maybe some other blocks like stairs too, can't remember). But in Bedrock, while slabs still work as diodes the same as Java, glass blocks have the unique (I think) ability to pass redstone signal down like that while also not cutting off redstone dust trails like a normal solid block does when placed above the dust on the lower step of a step down. So that means you can make a 2 by 1 block wide zig-zagging redstone line going *down* (and up) with glass, which is otherwise impossible, afaik. Probably some other smart uses could exist too, I wouldn't know :) So yeah it's giving a new, unique functionality without taking away an old one, since you can still make diodes with slabs. Assuming the slab's smaller size isn't somehow an issue. Sounds like a great idea to bring over to Java imo. Plus it _does_ have that visual line connecting the redstone dust on the glass block like avo said, which the slabs don't, so it kinda would make more sense out of that visual oddity. But then again, how do slabs transmit the power upwards when they're visually disconnected? 😅 Redstone will never make complete sense...
6:10 the fence gate moves because it has two different height states; one for fences, and one for walls. when it's not connected to a wall, it has fence height. the wall goes flat when it connects to the fence gate because when it's not connected, it's in its column state and connected to the piston. when it connects it's between two opposite directions and not connected to anything above or below, so it loses the column state and flattens out like a normal wall.
I think mojang should make it so slabs and stairs with a gap don’t allow dust to go down and let other transparent blocks with full block go up and down. That would be somewhat intuitive and would add functionalities
That's almost what is already in Bedrock, and what avogaado was talking about! Slabs and stairs (I think regardless of which way the stairs are facing, can't remember) don't allow dust to go down, but glass blocks (and only glass blocks, I think) do allow the signal to go down.
2:25 use a feed tape with a mechanism to prevent the rails from breaking by pushing them sideways individually at the top and with their parent trapdoor at the bottom 😁
One idea I've always had for redstone is some sort of redstone rod, an item that behaves exactly like redstone dust but doesn't need a supporting block. This could create a lot of potential for some awesome redstone builds
5:30 That's got to be one of the most cursed circuits I've ever seen. Only communicates via block updates and extends when it should be retracted. Perfect.
THe glass redstone only up thingy is actually really useful, as it acts kinda like a diode or a one-way check valve. And that's really useful. And it's kinda logical the energy can flow up but not down there: up works because the vertical line up the side of the glass block powers the block above the one which it runs along. The other way works with non-transparent blocks because the redstone powers the block it lays on and thus also the redstone next to that, but transparent blocks like glass don't conduct redstone energy, so the redstone ontop of it can't power it and thus not the dust next to the glass either.
Wall blocks are my favourite way to send a redstone signal both up and down. Their status change behavior when placed next to blocks will trigger an observer. With an almost 1 blockwide set up (the use of the trapdoor making it wider than 1 block at the trigger point), using wall blocks, a trap door and an observer you can send a redstone signal straight up or down, depending on how you set it up.
the glass behavior is another bug-turned-feature that's older than quasi-connectivity, originally only applicable to glowstone, but more recently it was changed to apply to all transparent full blocks. you can do 1-wide stairs of climbing connection of dust with those, block cut-off behavior in those stairs does not apply, so long as it's more glass or glowstone.
Glass only going up is SO USEFUL though having a one way like this allows for really cool one way glass towers which help in making things like adders (you can send a carry signal only upwards without it going downwards)
I alr made a very scuffed version of the elevator with rails & trap doors(a double piston feed tape). Should I make it mono directional & multi floor selection?
@@crissis3263 in java, glass behaves identically to slabs. in bedrock, glass allows for both upwards and downwards travel, unlike slabs which only allow upward travel.
For dealing with/testing for locationality, there’s a mod that provides a command to virtually randomize the location/redstone update order. Super useful for debugging
I think fixing the glass powering downwards would break some of my builds because glass is a transparent block and slabs are also a transparent block, which is why slab Redstone towers are one way. So the Redstone powers the block below it and that's what powers Redstone a step down. However because glass is transparent that doesn't happen. That said the one way powering of Redstone on slabs is the most compact way to have an OR gate that doesn't power the inputs and doesn't have a delay. I'm fine with the fix for glass if it doesn't touch slabs
Without the glass diode carry cancel adders break and lots of computational redstone machines would break. The other things are weird though. also like this new style
3:35 mojang fixed them in 1.20 cuz there was a technology named update skipping and the trapdoor method was found after 1.19 is out, so yea they had to fix that
Locationality has to be the most stupid stuff ever. It isn't even about directionality but instead of literally moving the same thing 2 blocks over and it breaks. Stuff like that probably would be better fixed since I only see issues with it.
The fence gate trick is not redstone based. They made them shift down so you can use fence gates in builds with walls. I think it's likely that it was even brought up as an idea because nether bricks have both, a wall and a fence type. Connecting a gate to either works.
I feel like if they where to change something (in my opinion this will help more than the things that break) then they should make redstone positionless so that no matter where you build it or the direction your building it, it will still work will probably solve a lot of problems and making building it easier
first twenty seconds of the video, the redstone powers the block, kinda making the block almost like a redstone block, and the button activates everything around it but turns the block its on to a redstone like block? maybe, ill have to test it dang you
7:10 i don't think mojang will fix this because it's useful for making 1-way redstone circuits. 1:00 WAIT I THINK I JUST FOUND WHY THE TRAPDOOR DOESN'T MOVE it's actually being powered by redstone, but then it immediatly gets unpowered because the piston is getting the block out of the way. this is just a simple soft power and hard power rule
HE FINISHED THE 9X9 HE FINISHED THE 9X9 HE FINISHED THE 9X9 HE FINISHED THE 9X9 HE FINISHED THE 9X9 HE FINISHED THE 9X9 HE FINISHED THE 9X9 HE FINISHED THE 9X9-
the fence gate with the wall doesn't really count as redstone being weird, as that is just what fence gates do when connecting to a wall, they are just positioned differently. You can really see their weirdness if you place 3 gates in a row with walls attached to the outer 2, and you will see that the ones attached to the walls are raised up while the one in the center is lower, because it treats the gates as fences for its connection edit: the glass thing is really useful and would break a lot of things if they made it like bedrock
I don't think anything makes sense in Minecraft where physics doesnt exist and dimensions exist and Steve can carry an ENTIRE PLANET in his back pocket
12 years into redstoning and finally someone has a sane explanation for quasiconnectivity. Bless this man.
It’s just the same hitbox as a door xd just imagine its a door but in almost all directions
If you setblock the bottom part of a door, you can still power it like it is a full door.
Doors have quasi-connectivity as well.
pistons were originally just code stitched from the door into the game since it took the ideas of the second door updating from the block update of the item interacted, which became the same behavior as the piston board. the bug was a side-effect, and the rest is history.
@@Wilker_uwu yea i knew it was basically just a doors code great explanation though
He didn't really explain it though
Make a redstone machine with all the cursed components
honestly a great idea!
@@avogaado 0-tick flying machine
@@avogaado3x3 piston door
@@Bob-ok5vm Would that be like a teleporter?
@@simonrmertonna it would be a flying machine that goes faster than normal
0:43 ... it is one of the 3 redstone components with funny faces... sad autocrafter noises.
i forgor
That one's not canon yet
Autocrafter sounds like a high fantasy/steampunk robo-thingy.
@@Freddercheese Funny you should mention that......
Pretty sure the fence gate thing at 6:10 is a feature, Basically when a fence gate is next to a wall, it's appearance will change slightly. It's so you can make pretty gates for animal enclosures and stuff.
Still looks pretty strange when you move the wall with a piston though.
Also the wall's edges disappear because it is in the middle of two blocks, it should get the edges back if you place another block next to it.
You can easily see the states with F3, and manipulate them with a debug stick.
My newest discovery is setting all the walls' components to none, It ceases to be, and you can walk through it, but you can't place anything there
It's the weight of the wall lowering it
Why its not low all the time?
@@RedmentoosNormal fences.
@@Redmentoosbecause fences and walls are at different heights.
By default, fence gates are in fence mode, where their height matches the normal fence height.
When the fence gate detects a wall Connection, it switches to wall mode, where it moves downwards so it can be flush with walls
0:18
I am actually a big fan of the idea of only letting buttons only power the side they are attached to.
This would finally make it possible to individually power different components within a contraption, completely solving the biggest issue of designing piston door lay-outs (except the fact that you also have to wire everything).
This break the inputs on top of contraptions that rely on quasi-connectivity, but everything else would still work.
Maybe a specific button type that does this? Copper buttons?
Fun fact: observers can also detect random block updates received by fire and saplings, the latter sometimes even being used for random pulse generators
I use that glass diode all the time. It's so useful with the kind of weird machines I like making... And a few of those other ones too, but not nearly as often. I did recently use the vertical wall changing detection thing to transmit a signal directly down instantly recently though (although that one isn't in the video exactly).
yeah, I'm pretty sure it's an intended feature
Slabs also work for this, but unlike glass, they also work on bedrock.
@@CatNolara yep was implemented long after redstone and shown as a feature.
- avogaado : "Also Mojang, if you're watching this, please don't make any changes to redstone because of this video"
- Mojang : *releases snapshot 24w33a*
Also, at 1:09 the piston "spiting out" the block makes no sense, I mean, theres no hint ingame that the sticky piston can do that, it supose to be atached all the time.
Its useful? Definitely! , Does it makes sense? No...
The piston retracts before the block is fully placed in its future slot. The block doesn't exist in the game until it's in its slot, as the animation is achieved by turning the block into an entity and then placing the block where it's being pushed after the animation stops.
i guess the piston has so much momentum that it lets go of the block when it retracts
@@raffimolero64 thats a good explanation.
An this mechanic is useful so I hope Mojang make this a feature for both versions.
It doesn't make sense, but to my knowledge that particular behavior is an intentional design choice. A lot of things like BUD powering and QC are actually bugs that went unpatched because they proved so useful. But the sticky piston is actually _intended_ to react to a 1-tick pulse like that. If it were to stay powered for even a single tick longer, it would behave exactly as you expect.
I'm a Bedrock player. Just for a bit more context on the glass block diode thing, it works with slabs instead of glass blocks in Java just the same way (iirc, and maybe some other blocks like stairs too, can't remember). But in Bedrock, while slabs still work as diodes the same as Java, glass blocks have the unique (I think) ability to pass redstone signal down like that while also not cutting off redstone dust trails like a normal solid block does when placed above the dust on the lower step of a step down.
So that means you can make a 2 by 1 block wide zig-zagging redstone line going *down* (and up) with glass, which is otherwise impossible, afaik. Probably some other smart uses could exist too, I wouldn't know :)
So yeah it's giving a new, unique functionality without taking away an old one, since you can still make diodes with slabs. Assuming the slab's smaller size isn't somehow an issue.
Sounds like a great idea to bring over to Java imo. Plus it _does_ have that visual line connecting the redstone dust on the glass block like avo said, which the slabs don't, so it kinda would make more sense out of that visual oddity.
But then again, how do slabs transmit the power upwards when they're visually disconnected? 😅 Redstone will never make complete sense...
f l y i n g
d u s t
(1 second later)
flying island
Came for the redstone content, stayed for the tangents
That trick with the glass block could make a very nice diode in redstone builds. No tick delay unlike with the repeter.
You can also do it with slabs!
Quasi-connectivity is like the T-Spin triple in Tetris. Heresy, but cool.
6:10 the fence gate moves because it has two different height states; one for fences, and one for walls. when it's not connected to a wall, it has fence height.
the wall goes flat when it connects to the fence gate because when it's not connected, it's in its column state and connected to the piston. when it connects it's between two opposite directions and not connected to anything above or below, so it loses the column state and flattens out like a normal wall.
I mean to me the fact that redstone doesnt travel down transparent blocks is annoying half the time but also useful for the other half of the time 😅
slabs
MOJANG, DONT EVER CHANGE THIS ( 7:28)!!! plz i need my instant diodes.
slabs
s l a b
1:00 I think the trapdoor gets zero-ticked (turned on and off in the same tick), which is why it makes a sound but you can't see it move
I think mojang should make it so slabs and stairs with a gap don’t allow dust to go down and let other transparent blocks with full block go up and down. That would be somewhat intuitive and would add functionalities
That's almost what is already in Bedrock, and what avogaado was talking about! Slabs and stairs (I think regardless of which way the stairs are facing, can't remember) don't allow dust to go down, but glass blocks (and only glass blocks, I think) do allow the signal to go down.
@@CanTabOfWisdom well… that is pretty cool ngl
0:32 mojang actually is changing redstone rn
Things like that locationality bug is why I hope Mojang implements Alternate Current into vanilla.
would be cool if AC redstone could go farther without repeaters too
2:25 use a feed tape with a mechanism to prevent the rails from breaking by pushing them sideways individually at the top and with their parent trapdoor at the bottom 😁
also the vertical pistons need to be double extenders
Someone made one with fencegates years ago
Edit: Yeah Sethbling did 12 years ago
@@beaclaster the bottom ones do for sure
@@pepperbean243 the top one also do because the return side also get fed 2 at a time
7:20 Noooooo, I love the glass thing. means you can make an instant diode. I've made some pretty fun computational circuitry with it
that bud at 5:50 broke my brain
One idea I've always had for redstone is some sort of redstone rod, an item that behaves exactly like redstone dust but doesn't need a supporting block. This could create a lot of potential for some awesome redstone builds
redstone is the main character and that’s why it can ignore all logic
Terraria music in a Minecraft video ❤
Bro is the Alternate Dimension Mumbo Jumbo 💀💀
0:32 this didn't age well
lol
That seems like a fun elevator concept
Fun fact, bedrock edition players don’t even bother
When the world is telling you to play skyblock 3:46 lol
Well, I'm a redstone beginner, and this video only makes me more confused
5:30 That's got to be one of the most cursed circuits I've ever seen. Only communicates via block updates and extends when it should be retracted. Perfect.
I believe the locationality thing needs to be fixed. I'm fine with with the weirdness of redstone, but it has to be consistent
THe glass redstone only up thingy is actually really useful, as it acts kinda like a diode or a one-way check valve. And that's really useful.
And it's kinda logical the energy can flow up but not down there: up works because the vertical line up the side of the glass block powers the block above the one which it runs along. The other way works with non-transparent blocks because the redstone powers the block it lays on and thus also the redstone next to that, but transparent blocks like glass don't conduct redstone energy, so the redstone ontop of it can't power it and thus not the dust next to the glass either.
that video actually inspired me to hop on 1.12.2 and build an elevator
You say it like Minecraft ever makes sense
Wall blocks are my favourite way to send a redstone signal both up and down. Their status change behavior when placed next to blocks will trigger an observer. With an almost 1 blockwide set up (the use of the trapdoor making it wider than 1 block at the trigger point), using wall blocks, a trap door and an observer you can send a redstone signal straight up or down, depending on how you set it up.
I was so disappointed that he didn’t turn off the lever on the floating dust one
An elevator with that trapdoor and rails thing would be so cool!
the glass behavior is another bug-turned-feature that's older than quasi-connectivity, originally only applicable to glowstone, but more recently it was changed to apply to all transparent full blocks.
you can do 1-wide stairs of climbing connection of dust with those, block cut-off behavior in those stairs does not apply, so long as it's more glass or glowstone.
using electrodynamix to censor your swears is peak youtube
The main thing preventing me from learning redstone is all the inconsistencies and non-intuitiveness, kinda sucks but it's funny nonetheless
7:25 yeah this is supposed to happen. Some old redstone builds use this as a one way redstone wire. This is the case for a lotbof my redstone builds
The africa lmao
The dust on trapdoor thing was changed because you could redirect dust instantly with it and make a really simple update suppressor.
1:15 it did not move, but it did receive power, and the powered state of a block is one of the things an observer can detect.
Glass only going up is SO USEFUL though
having a one way like this allows for really cool one way glass towers which help in making things like adders (you can send a carry signal only upwards without it going downwards)
In bedrock our slabs are like your glass.
Slabs also do this in Java.
the trapdoor thing was crazy I was like "yeah you can put redstone on an activate it when they're powered makes sense" then he opened it lmao
0:33
god this aged poorly
I alr made a very scuffed version of the elevator with rails & trap doors(a double piston feed tape). Should I make it mono directional & multi floor selection?
The observer doing things whenever it observes a change it definitely not intended
Thank you for inspiring me to learn 0 ticks!
the glass thing is actually very useful for making a redstone line only work in one direction without using a repeater that causes delay
Using Blast Processing to censor f@ck is low key genius
2:25 I made a elevator with this just now😏😏😎
bedrock glass in java would be so cool though i'd miss having color coded slabs
Didn't they added it to java some updates back?
@@crissis3263 in java, glass behaves identically to slabs. in bedrock, glass allows for both upwards and downwards travel, unlike slabs which only allow upward travel.
The observer is seeing the connected state of the trapdoor ........ I don't know but it sounds good.
For dealing with/testing for locationality, there’s a mod that provides a command to virtually randomize the location/redstone update order. Super useful for debugging
I really enjoyed this! Redstone confuses me to no end
"i find this kinda funny" - finnish sense of humour right there ;)
I hate minecraft bedrock redstone because it makes sense 💀
I feel like the glass thing could be useful in certain builds, if you don't want it to do that then just build it out of non-transparent blocks.
I think fixing the glass powering downwards would break some of my builds because glass is a transparent block and slabs are also a transparent block, which is why slab Redstone towers are one way. So the Redstone powers the block below it and that's what powers Redstone a step down. However because glass is transparent that doesn't happen.
That said the one way powering of Redstone on slabs is the most compact way to have an OR gate that doesn't power the inputs and doesn't have a delay. I'm fine with the fix for glass if it doesn't touch slabs
Without the glass diode carry cancel adders break and lots of computational redstone machines would break. The other things are weird though. also like this new style
3:35 mojang fixed them in 1.20 cuz there was a technology named update skipping and the trapdoor method was found after 1.19 is out, so yea they had to fix that
You can push rails? WAIT YOU CAN PUSH TRAPDOORS???
I remember when you were able to push powered iron trapdoors with a 0-tick and they would remain powered, it was neat
actually in bedrock, redstone goes down every transparent block, apart from slabs and stairs where it doesnt for some reason
Locationality has to be the most stupid stuff ever. It isn't even about directionality but instead of literally moving the same thing 2 blocks over and it breaks.
Stuff like that probably would be better fixed since I only see issues with it.
5:04 I used to fall for that trick when making 0 ticn doors bru
think it would be cool if observers could give off the same redstone signal as what it observes if the thing it observes is redstone
cool but I'm still waiting for a 0-tick flying machine
The fence gate trick is not redstone based. They made them shift down so you can use fence gates in builds with walls. I think it's likely that it was even brought up as an idea because nether bricks have both, a wall and a fence type. Connecting a gate to either works.
I feel like if they where to change something (in my opinion this will help more than the things that break) then they should make redstone positionless so that no matter where you build it or the direction your building it, it will still work will probably solve a lot of problems and making building it easier
The darkest magic is a hitbox
Bedrock redstone is wayyy different, java is based off bugs
Minecraft video with Terraria music is insane
the wall moves because walls have a "wall" blockstate that makes them fit in better between walls, for builds.
Transparent block diodes are pretty handy sometimes
3:33 this was changed in 1.20.2, mainly as a patch for some update suppression stuff that was happening
Inb4 Minecraft Redstone Rework Update inspired by Avogaado.
QC has finally been patched out of the game, all thanks to avogaado!
Great vidéo, i love seeing things that doesn't make any sense in Minecraft, redstone can be so wtf in java edition !
3:05 That gives me an idea
Redstone String
It's a string, covered in redstone
And basically acts as a wire
Crafted with string, redstone and slime
was not expecting underground theme. Thought my terraria was running in the background xD
Terraria music on a Minecraft video is so based
5:31 this got me lmao
The trapdoor and minecart one actually makes sense
When avogaado becomes a geography channel...
first twenty seconds of the video, the redstone powers the block, kinda making the block almost like a redstone block, and the button activates everything around it but turns the block its on to a redstone like block? maybe, ill have to test it dang you
7:10 i don't think mojang will fix this because it's useful for making 1-way redstone circuits.
1:00 WAIT I THINK I JUST FOUND WHY THE TRAPDOOR DOESN'T MOVE
it's actually being powered by redstone, but then it immediatly gets unpowered because the piston is getting the block out of the way. this is just a simple soft power and hard power rule
7:20 no don't change this it's a great way to make a one way connection without the delay of a repeater
HE FINISHED THE 9X9 HE FINISHED THE 9X9 HE FINISHED THE 9X9 HE FINISHED THE 9X9 HE FINISHED THE 9X9 HE FINISHED THE 9X9 HE FINISHED THE 9X9 HE FINISHED THE 9X9-
e
@@avogaado *happy Jakeblayze2 noises*
the fence gate with the wall doesn't really count as redstone being weird, as that is just what fence gates do when connecting to a wall, they are just positioned differently. You can really see their weirdness if you place 3 gates in a row with walls attached to the outer 2, and you will see that the ones attached to the walls are raised up while the one in the center is lower, because it treats the gates as fences for its connection
edit: the glass thing is really useful and would break a lot of things if they made it like bedrock
I don't think anything makes sense in Minecraft where physics doesnt exist and dimensions exist and Steve can carry an ENTIRE PLANET in his back pocket
Don't you dare touching my glass/slab upstep diode, it's perfect for compacting signal threads that are only aupposed to go up!
We making it out of the Mojang Headquarters with this one!! 🗣️🗣️🔥🔥🔥🔥🔥
Let’s go another video