i cant believe it, i was wondering what i was missing to be a better game dev and i concluded that it was networking and CI, and it must be a miracle that you just posted this awesome explanation today.
Thanks for the video but i couldnt manage to merge a change from main branch to child branches, can you give a tutorial about these conflict problems? becuase github works on files and cant merge some special files like prefabs and only replaces them, while plastisc scm merges prefabs easily and keeps childs branch changes instead of replacing it like github.
i have a question with the license keys and etc... what do i do if im working with someone on a unity repository but he has his own license? do we put both or just one and it doesnt matter?
Its good but Since 2016 i use a editor script that run a custom deploy, you can select scenes names icons, all configurations... I have 4 configurations to multiplayer build (server linux, server windows, client android, client ios)... all in local project, only what you need is select the option in editor, and enjoy... This is cool but need too much configurations o: and unity gave us a mechanism to do that (only is a opinion)... But it's cool learn another tools, I need ci/cd for python projects o: Thanks a lot dude :D
i cant believe it, i was wondering what i was missing to be a better game dev and i concluded that it was networking and CI, and it must be a miracle that you just posted this awesome explanation today.
thank alot
This was extremely helpful, Thank you!
Glad it was helpful!
Thank you very much!
Nice! How about a tutorial for gitlab CI CD?
Great explanation buddy, quality content here!
Awesome thanks.
Thanks for the video but i couldnt manage to merge a change from main branch to child branches, can you give a tutorial about these conflict problems? becuase github works on files and cant merge some special files like prefabs and only replaces them, while plastisc scm merges prefabs easily and keeps childs branch changes instead of replacing it like github.
i have a question with the license keys and etc... what do i do if im working with someone on a unity repository but he has his own license? do we put both or just one and it doesnt matter?
Its good but
Since 2016 i use a editor script that run a custom deploy, you can select scenes names icons, all configurations... I have 4 configurations to multiplayer build (server linux, server windows, client android, client ios)... all in local project, only what you need is select the option in editor, and enjoy...
This is cool but need too much configurations o: and unity gave us a mechanism to do that (only is a opinion)...
But it's cool learn another tools, I need ci/cd for python projects o:
Thanks a lot dude :D
How to automate deployment of webgl build to server ?
Does it free?
It is free