Increase Drop Rate For EVERY Item - Throne And Liberty

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  • Опубліковано 10 лют 2025
  • Showing how to increase drop rate of any item (as long as it's from a mob) in Throne and Liberty.
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КОМЕНТАРІ • 302

  • @Derpaholic_rex_games-wr2pw
    @Derpaholic_rex_games-wr2pw 3 місяці тому +70

    This seems unlikely from a developer perspective, but is certainly possible. (i'm a sr. software dev with amazon, but not amazon games, so i don't have internal knowledge of anything here beyond my own personal game dev playground)
    The game most likely does 1 or a few rolls per kill on a drop table based on targeted drop percentage (thats the standard implementation of a random drop system in the industry)
    if it does use the common approach, then its rolling the same 3 dice 6 times each vs rolling 18 dice 1 time each, these result in the same rate mathematically. (as the number of rolls is your probability, not the number of dice)
    So the "standard" rng item drop algorithm would not produce a difference between these two approaches
    its also worth noting, its all but certain there is ultimately only 1 random number function for the drop generation for each mob type and probably also only 1 function for the drop generation over all. which would just pull from different probability tables
    Sso ultimately its probable they are the same proverbial "dice", and any difference would require the game to track the number of times you killed that mob to be provide it as an input to this function intentionally.
    This intentional change would be possible, if the devs wanted this pity system wherein each monster spawn will drop the item if killed enough times individually, but it would be an intentional decision that would require more code, not an accidental effect.
    The other thing to consider is time to kill, can you kill more in less time by moving around, or vice versa if you can kill more by staying at a spawn. As ultimatly time to item is more important then kills per item.
    I'd be interested in a larger sample size to check, as that's the real way to determine the algorithm, something like 100k kills across multiple people
    would be interesting to get some crowed source data on this
    The best reason this might exist would be if its a system put in place to help the "elite" mobs be more farmable, that is also applied to normal mobs. Where killing the same one boosts the chances because elites spawn less so to kill the same one your obviously target farming something

    • @Derpaholic_rex_games-wr2pw
      @Derpaholic_rex_games-wr2pw 3 місяці тому +4

      Just as a fun note, here are some standard variants of RNG algorithms for item drops
      1.
      Generate 1 random number for each item in the drop table between 0 and 1 (or 0 and 100, if you want)
      the percentage drop chance for each is then considered as a greater then comparison between the generated number and the desired rarity
      E.G. to drop an item with a 20% drop chance, the number rolled for that item must be > 20 or .2 on the 0-1 scale
      This algorithm results in more items being dropped by default then approach 2 in most cases, but has a cap on 1 drop per item unless you change it up a bit (for example doing a hybrid with 2, either adding a number of drops rng before or after this item calculation)
      2.
      Split the random number into multiple layers
      E.G. when a mob is killed, first generate a number between 0 and 1 (0 and 100) to determine how many items are dropped. E.G. 0-20: 0 items, 21-60: 1 item; 61-100: 2 items
      Then generate a number to indicate which items is dropped (0-20: item 1, 21-25: item 2, 25-100: item 3)
      This method reduces loot "explosion" but makes the items rarity have to add up to 100% chance per drop, so increasing drops of 1 decreases drops of the others

    • @Derpaholic_rex_games-wr2pw
      @Derpaholic_rex_games-wr2pw 3 місяці тому +5

      The last note thats interesting, is if things do work the way your describing killing the same enemies is only better in a short farm, if you do a long enough farm you would effectively be doing the same mechanism (killing the same locations) over a larger loop

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +16

      That's true, however, towards the end I also stated doing so (running around killing mobs) could have someone else scoop by and snag the "roll". Meaning the process of which may have to be restarted.
      To be fair though, as explained in the video, what was shown wasn't the true testing period. I've actually conducted multiple tests for hours/days (looking for identical items) seeing the rates. I've also farmed multiple locations as well.
      With my findings, I'm 100% positive there is an increase in items dropping from sitting in one location rather than running around. (regardless of time to kill).
      I've also done a test of letting someone drop by and swoop up what would have been my "farming location". This in turn decreased the odds of items dropping.
      I've also decided to tag the mob after as well (so I can see the drops) and what would have been mine they did end up receiving.
      Hoowevereer, obviously that'd make for a boring video, and not many players would want to watch hours on hours on hooours of footage.
      That being said, I'm more than certain there is something to killing the same mob repeatedly on its spawn point.
      Running around is fine assuming you can make it back to the spawn point by the time it spawns and kill it as fast as you would if you were sitting in the same location.
      However, again as explained in the video. Some locations are massive, there is no way in heck you're pulling that off no matter your damage output.
      I do agree, that seeing it on a larger scale would be fun, but the evidence I've gathered is honestly compelling enough to not need it.
      I won't say I 100% know the inner workings because, that's impossible. I'm just reporting my findings to help players get more items for the time spent farming.
      I think a lot of comments are from players before trying it, which I feel kinda sucks. We'd have much more engaging comments on findings for each player rather than nothing at all.
      I will say, I appreciate the response and taking the time to express your opinion. I've worked in gaming myself for a good while (can't really say too much due to nda) but the findings do stack up to a few titles I've worked on/with.
      Lastly, I don't put out content I don't 100% believe in. Whether right or wrong, I've tested it and found enough to relay information to help other players. At the end of the day, that's what the content I put out is for and will always be for.
      I'm sure this is easily found out by the amount of responses I give in the comment section of my videos. I read every single one and I respond (should it need a response) to explain or help out with anything someone may have questions about.
      Again, whether or not I'm wrong about any content I put out. I go out of my way to research, test, and provide the best information possible!
      Apologize for the delayed response time, wanted to give your comment a full read and the attention it deserved.

    • @keldor8302
      @keldor8302 3 місяці тому +4

      Something to keep in mind with your loot distribution discussion. Is that this game was originally being built for mobile (later changed to pc/console due to hardware requirements). With combat being static (moving = not attacking). As well as having an in-game auto-combat system. Which would set an aggro radius around your character and attack enemies within that defined area (or when attacked). The auto-combat system would prevent your character from wandering too far off. By trying to return to its start point after each kill. Given that's the case. There is more incentive to having a loot system which rewards repeatedly killing the same spawns over a period of time. And since they removed the auto-combat while also significantly increasing drop rates. It's possible that they didn't rework the loot system entirely. Keeping it and tweeking the drop rates without telling anyone. Would be more beneficial for programing after reworking the entire combat system just before launch. In order to save on redeveloping the games loot distribution systems on top of that on short notice.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +7

      @keldor8302 Now *that* would explain why it behaves how it does.
      A lot of people may disregard without trying and miss out on something good, it's like green eggs and ham. 😂
      Thanks for the additional details, that's definitely something to think about.

  • @KianAmyas
    @KianAmyas 3 місяці тому +129

    Hmm. Gonna try this. But if it doesn't work I'm coming back to throw tomatoes :P

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +13

      LMAO! I've tested it for days. (my guild members will def tell ya😂)
      Unless I'm just the luckiest person in the world, I'm confident you'll see increase in drops.
      (even if it's not the items you're looking for as said in video)

    • @zuku_kellygtv5959
      @zuku_kellygtv5959 3 місяці тому +7

      I like this comment lol funny funny

    • @nekoschwan
      @nekoschwan 3 місяці тому +7

      Me, waiting for him to comeback after a day and I guess it worked since he didn't came back ahahaha

    • @BforBarbatos
      @BforBarbatos 3 місяці тому +2

      Bought the tomatoes, i'm waiting for the results

    • @saircosys6951
      @saircosys6951 3 місяці тому

      Tomatoes at the ready

  • @dingding7289
    @dingding7289 3 місяці тому +57

    unfortunetly you didnt account for my adhd not letting me sit in one spot and wait for shit to spawn.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      LMAO 😂. Spawns are usually really quick in this game most of the time. That specific example spot was really slow though. 👀

    • @user-yc3fd3et7s
      @user-yc3fd3et7s 3 місяці тому

      Lmao this like me 😂

    • @xMrNight
      @xMrNight 3 місяці тому

      go to a zone with like up to 10 monsters and rotate, by the time you clean the 10th, the 1st will respawn

  • @Havie
    @Havie 3 місяці тому +25

    As someone who’s worked in games AND played with NCSofts Lineage2 src files for priv servers - I can’t imagine what you’re describing being true. Mobs are implemented with a drop table and when the mob dies it rolls for that table. That’s really usually it.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +2

      Best I can say is give it a try. 👀

    • @DirtyViking8415
      @DirtyViking8415 3 місяці тому

      you've played the Lineage 2 pre release files??

    • @Havie
      @Havie 3 місяці тому

      @@DirtyViking8415 Pre release? No Private (Test) Server.

    • @AdamLee-ll4ts
      @AdamLee-ll4ts 2 місяці тому

      @@DirtyViking8415 what exactly is that supposed to mean?

    • @DirtyViking8415
      @DirtyViking8415 2 місяці тому

      @@AdamLee-ll4ts well... Considering Throne and Liberty WAS Lineage 2 until quite late into it's development.....

  • @Theryson
    @Theryson 3 місяці тому +10

    Thanks for the info bro. I'm looking forward to trying it out. Even if it doesn't pan out, i appreciate you willing to help others improve their gameplay😊

  • @BarbaricYawp
    @BarbaricYawp 3 місяці тому +11

    Here's an anecdote to add. I hunkered down in a corner of Sanctum and farmed the same 2 geomancers. Took about 40 minutes to get the Umbramancer staff to drop.

    • @jakamoo1990
      @jakamoo1990 3 місяці тому +8

      But you would have to do that like 100 times and get similar results for it to have any substance, it's likely you may have just gotten lucky

    • @Swag-Twitch
      @Swag-Twitch 3 місяці тому +2

      This is incorrect and not how loot drops work on throne brother and it's common knowledge the drop rates are higher in dungeons

  • @debimanuella
    @debimanuella 3 місяці тому +2

    I have tried and I can say that your way more effective ! Thank u!

  • @imzensational5603
    @imzensational5603 3 місяці тому +12

    This isn't how probability works, maybe you're right, but if you are, it's not for the reason you've explained.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +4

      Oooh. I'd love to hear your take on probability, how do you feel it works? (your personal view of it) Then I can further explain the testing I've done.
      I kept it simple for the video, no one likes boring. However, I'd love to share my findings with you. I always find others' points of view fascinating. 🙌

    • @imzensational5603
      @imzensational5603 3 місяці тому +4

      @poppinoftenwithlofton6036 so how i'd explain it is this:
      random number pickers, aka in your example 'the dice roll' is a static probability. What i mean by this is that the outcome of one dice roll is independent of the next.
      rolling a dice once and hitting a 6 doesn't make it any more or less likely to hit a 6 the next time, in the same way that flipping heads in a coin toss doesn't make it more or less likely to flip heads in the next flip.
      In your explanation, killing 6 mobs in 6 different areas is like doing 1 dice roll with 6 separate dice whereas farming 6 kills in one area is like rolling one dice 6 times & that this means you're more likely to get the drop with the second option. This is incorrect. Whether rolling 6 different dice or the same dice 6 times, it is the exact same probability. It's a static probability, previous rolls do not affect a future role in any way.
      Now the reason I said your method might still be correct is because we don't know how rng in the game is calculated, are they just picking a number between say 1-10 for every kill? Or are they picking between 1-10 then removing the number that was picked? Etc. The first option would mean pick is independent the only way to increase your probability is just by killing more. If the way they calculate isnt an independent probability then you could be correct but with the wrong explanation. Apologies for the terrible formatting it's 5am here and I'm typing this on mobile xd, probably explained it terribly aswell but maybe I can give you a better reply tomorrow when I'm on my pc.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +3

      Ah, so you're explaining in the way from the video. It's actually a lot more complex especially when factoring spawn locations.
      If killing something once on spawn reduces the probability of getting the number again, then running around doesn't help. (one of the extensive tests I've already run)
      The die example was to simplify it to the viewers. The loot drop values are way higher than 6. We're talking about possible 100.
      Without getting too nitty gritty. Killing something on spawn *seems* to eliminate the number from the pool or the spawn location itself has a counter on deaths/spawns.
      Should someone come by on the number it'll roll next, that person will get the item. (also tested this and they do end up getting it)
      Not to say I know how their system works, but just know the test in the video was extremely simplified for the viewing pleasure.
      I see where you're coming from though and the point you're making, however, it doesn't align with how loot systems function deep down.
      (based on games I've worked with/on)
      It *is* entirely possible that's how this game works, but based on the testing I've done it doesn't appear to follow the very "simplified" version of dice rolling shown in the video.
      Hope that helps explain the test I've run and where the real conclusion lies. Give it a go next time you farm and you'll see what I mean.
      Thanks for taking the time to respond, I really appreciate it and it was great reading what you were thinking. 🙂

    • @imzensational5603
      @imzensational5603 3 місяці тому +2

      @poppinoftenwithlofton6036 your in-depth explanation makes a lot more sense. Thank you, and yes, I'm aware the number isn't 1-6 (although I'm sure we all wish it was.) I just wanted to use the same number you did in the video. I think it's a method definitely worth trying, but I'm a little hesitant to back it as I don't see why the KR players haven't already figured this out and made this meta if this is the ideal way to farm. Personally I think overworld farming just isn't worth the time but hey, maybe that's because i haven't tried your method yet.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      It would 100% make it easier if it had been only a die type chance for drop rate. 😂
      On the other note, I'm not usually what those refer to as a "tryhard" player. I'm not one who bothers being max stats or being number one.
      I'm just an average guy sharing things that make processes more stress relieving for the average player.
      What is meta or what others do (KR or not) I don't usually incorporate in my videos. I just find what I find annoying/struggle with and try to find ways to relieve the pain. If I figure something out, I test, test, test again, and make a video.
      I wanted to make this video for players who don't like raiding, dungeoning, or running abyss/making groups.
      Some really just like chilling, relaxing and farming up top. That's really who it's for (to be fair this applies to abyss as well though).

  • @Tadzioreik
    @Tadzioreik 3 місяці тому +1

    Nice stuff bro, im gonna put it on test after the update💪🤙🏻

  • @A-A-ron24
    @A-A-ron24 2 місяці тому

    This is some elaborate brain work for something that's completely not how it's coded

  • @1991sub
    @1991sub 3 місяці тому +20

    Source: trust me bro!

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +5

      Source is hooours/daaays of testing in different locations. 😂
      I should use that though, each guide I make..."Source: trust me bro!" I feel people would be fuuuuming.

    • @narkoka
      @narkoka 3 місяці тому +7

      @@poppinoftenwithlofton6036so next time just post the hours of testing (data) and not just killing 18 mobs lol.

    • @Sonicrida
      @Sonicrida 3 місяці тому +4

      He did say in the video that he tested a bunch it was pretty obvious that the test wasn't just this footage lol ​@@narkoka

    • @Galvenox
      @Galvenox 3 місяці тому

      @@Sonicrida 'he did say', yes

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +2

      @narkota As much as you and others may say you want that, you don't want that. 😂
      However, you have enough of the info to try it, come back and we can discuss it. 🙌

  • @Stru-bacon
    @Stru-bacon 3 місяці тому

    That is why people like to go to the library in Sanctum of desire. So their party will stay and don't keep wandering off.

  • @domillima
    @domillima 3 місяці тому +1

    Things that work on dice roll are typically independent meaning each dice roll is not linked to

  • @NoMasB
    @NoMasB 2 місяці тому +1

    I had to sub you are very knowledgeable 🎉 and your fishing tips or ON POINT 🎉🎉 good content bro

  • @souleatergeas
    @souleatergeas 2 місяці тому +1

    It may not be like you explained but it works for me!
    thats the way I farm LOL

  • @johnmacias1996
    @johnmacias1996 3 місяці тому +4

    Interesting. I farm a lot of materials for cooking. One time I farmed sandworm eggs for about a half an hour. Not a single drop. Then all of a sudden, 14 drop in a row. I was farming the same six and i was the only one at this location.

  • @thewiseman231
    @thewiseman231 2 місяці тому +3

    Actually, in my opinion these 2 ways are the same, we going to use a little math here:
    (Rolling 2 dice 10 times) AND (Rolling 20 dice at once) example to get number 3 - blue item
    1) Rolling 2 dice 10 times
    - Each role have 1/6 chance to get
    - Probability of not getting a 3 in a single rolls = 1 - 1/6 = 5/6
    - Probability of not getting a 3 in a 20 rolls = (5/6)^20 = approximation 0.026
    - Probability of getting at least one "3" is: 1 - 0.026 = 0.974
    2) Rolling 20 dice at once
    - Probability of not getting a 3 in a 20 rolls = (5/6)^20 = approximation 0.026
    - Probability of getting at least one "3" is: 1 - 0.026 = 0.974
    -> so, 2 ways are the same, therefore, running a round and killing mods faster because we dont have to wait for them to respawn. so, i think it's depended on your lucky like you said in beginning, we have to kill many of mobs to apply these ways calculation or care about percentage
    -> If just farm some of them we just chilling and farming, lucky is decided hahaha.

  • @lkjplays4628
    @lkjplays4628 3 місяці тому +2

    Maaaaan! You are a genius! Ill try this and ill let you know! Always good stuff! You make such great content fr fr

  • @AsheEnt23
    @AsheEnt23 3 місяці тому +2

    bdo players farming in rotation : hold ma beer

  • @stefr13
    @stefr13 2 місяці тому

    If this trick is true, there is a bias with the randomness when a mob is freshly spawned.

  • @ColtFotiFive
    @ColtFotiFive 3 місяці тому +1

    Im inclined to believe this is true. Spent like an hour killing a specific 3 spawns of boars that weren't crowded and got the purple helm i needed for my build

  • @roguerabbit27
    @roguerabbit27 2 місяці тому

    I wouldn't be wildly surprised if they had some backend systems that support this theory.
    Just as one example anyone who has opened like 10-20+ chance issue chests for food ingredients at once will see that it has an enormous tendency to give out even quantities of everything. I know its different from mobs but if they do something like that with a type of chance chest then its not unfeasible for it to apply to other loot tables.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  2 місяці тому

      Someone else also said the same thing in the comments, it's nice to know multiple of you are experiencing and sharing the same thing.

  • @dannyvangroningen2617
    @dannyvangroningen2617 2 місяці тому

    The dice are just a way to pass the time it does f all 😂😂

  • @papito4558
    @papito4558 2 місяці тому

    What i personally like to do is find a two group of mob areas like in moonlight oasis and aoe farm both areas alternatively. The time it takes to kill a mob area is about the same time it takes for the previous mob area to respawn. That way i get more rolls and at the same time im not wasting time waiting on the respawn.

  • @RylanStorm
    @RylanStorm 3 місяці тому +5

    Most games don't work like this. There are subtables. So you kill a mob and a roll takes place to determine if it's common loot or an item. If it's an item there's a second call to see if it's common, uncommon, rare or epic. Then there are multiple other tables to determine what those items are.
    T&Ls problem is that there are common items on every table. The other issue is that rewards often contain crates which then have their own loot tables.
    Yesterday, after weeks of sending Amitoi on expeditions to Daybreak Shore, I finally got the rare bag that can contain the Kraken fishing rod. The only problem is that the bag (which is a rare drop itself) only has the Kraken as a very rare drop. So it's effectively RareSquared. The result was that I got less out of the bag than I would have got from a normal expedition.
    T&L loot is crap. People are going to realise, very soon, that drop rates are lower than in other MMOs. The way that T&L tries to convince you is by showing you everyone who received an Epic item and how they got it and no matter what you do, you can't hide that status message. That's deliberately designed to make you think that the loot is there, if only you played a little bit more. It's insidious.

    • @RylanStorm
      @RylanStorm 3 місяці тому

      Ah, and you can't make an assessment on loot drop chances by killing 36 mobs. To spot a pattern in a game like this, you'd need to be collating data from multiple users over hundreds of thousands of kills. This isn't even anecdotal evidence.

    • @Kenny3724
      @Kenny3724 3 місяці тому

      You can absolutely remove the ITEM drop announcements in chat, and for each tab independently, too. It was the first thing I did in the chat window.

    • @RylanStorm
      @RylanStorm 3 місяці тому

      @@Kenny3724 But you can't remove the banner at the top of the screen.

    • @Kenny3724
      @Kenny3724 3 місяці тому

      @@RylanStorm If you mean the big announcements in the top middle of the screen, try this
      Settings / all messages / Acquisition > uncheck World.

    • @justasamsquanch7202
      @justasamsquanch7202 2 місяці тому

      @@RylanStorm tl:dr cuz I deleted my original reply on accident while trying to edit it….you might be able to hide that banner while hud editing. Not sure though have to check.

  • @seabeegirl32
    @seabeegirl32 3 місяці тому

    Thanks for the info! 😄

  • @xxCizxx
    @xxCizxx 3 місяці тому +1

    This is exactly what I was looking for you got a sub out of me thanks

  • @pittviper2243
    @pittviper2243 3 місяці тому +1

    great vid thxs for explaining the system !

  • @varunbhateorz
    @varunbhateorz 3 місяці тому

    What I have also noticed is that I have been getting better quality of items, the larger my pulls are(in the same location/area). So a pull of 10+ or so mobs at the same time (in Syleus or Crypt where it is easier to do so) has had me dropping the max or near-max roll item (blue/purp) more often than groups of 2 or 3. I have been wondering if the game has a "difficulty" modifier in kills where it equates the number of enemies you have killed in a window of time with a chance modifier for the rarity of drop you should get. This video makes me think that it could be true.
    Very insightful, thanks!

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому

      No problem! Another comment was thinking there was some kind of combo counter, especially for the abyss. Maybe you two could be onto something. 👀

  • @GrantSoundsGood
    @GrantSoundsGood 3 місяці тому +1

    thank you this is gold!!! no pun intended

  • @Josh-99
    @Josh-99 3 місяці тому +6

    You are making a LOT of assumptions here, and unless you kept an Excel spreadsheet of drops from specific mobs based on number of kills over a LARGE period of time (i.e. multiple weeks, possibly even months), your conclusions could be skewed by bias or memory holes.
    You have a logical fallacy in your video: that introducing more unique enemies increases the number of "dice" in the pool and killing the same enemy repeatedly does not. ASSUMING that the mobs do NOT have a "managed loot table" that guarantees they will or will not drop certain items depending on how many times any particular spawn has been INDIVIDUALLY killed, or that they are following some other algorithm that skews the drop table from "completely random chance", then all that matters is the number of kills in a given timeframe.
    You see, if you roll a COMPLETELY RANDOM dice six times, the chance of any combination of numbers is EQUAL. In other words, the following outcomes ALL have an equal probability:
    1, 4, 2, 3, 3, 5
    1, 2, 3, 4, 5, 6
    6, 5, 4, 3, 2, 1
    1, 1, 1, 1, 1, 1
    6, 6, 6, 6, 6, 6
    Now the human brain is trained to see patterns. You won't remember the first sequence, but you sure will remember the next four.
    Note that this is different than asking "If I roll a dice 6 times, what is the chance that it will come up 6 all 6 times?"
    What's my point in all this? If we ASSUME the drops are random -- whether they are tied to the mobs themselves or the player that kills them -- all that matters is THROUGHPUT. More kills equals more rolls of the dice which in turn equals more chances to get that rare drop. Remember that it's EQUALLY LIKELY that the very first mob you kill drops that item that has a 0.01% chance of dropping as any other mob, and you could easily kill THOUSANDS of mobs and still not get the drop -- the odds (the literal ODDS) of that is just relatively small.
    Now, if your testing is actually valid -- and I'm not saying that your method is bad (it's actually really good) but that your sample size is relatively small -- then that suggests that the loot table is ACTIVELY managed by the game. This isn't uncommon, as many games use a "streakbreaker" system wherein if a player kills many enemies of a certain type without getting a specific drop, the game starts to nudge up the chance of the item dropping until it does drop.
    This is most often done in single-player games, but there is no reason that an MMO couldn't use a similar system -- it would just require more compute power and storage because you have to track many more players.
    Regardless, I suggest that you keep testing. You need to track and record your results in a spredsheet. I recommend picking an item that is somewhat rare but still common enough to see every few dozen kills. A good example would be the Curry Powder from those mobs, which is moderately rare but not so rare that you don't get a drop every few minutes.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому

      Video version is simplified for viewer understanding and visuals, that wasn't the trial period conducted nor the odds of rate drop. 💪
      Give it a try though, then come back and we can share findings. 🙌

    • @Josh-99
      @Josh-99 3 місяці тому +1

      @@poppinoftenwithlofton6036 The only thing I've learned from my testing is that items that drop at certain times have DRAMATICALLY increased drop rates. For example, the meat that the werewolves drop at night drops VERY frequently as compared to most "blue" cooking ingredients. Heck, the "blue" meat drops at a much higher rate than the "green" Curry powder from the bandits. It's about a 1:4 or 1:5 drop-to-kill ratio.
      This means that some cooking recipes are easier to make than others. If the ingredients drop during specific times or weather events, they could be secretly quite easy to make.
      It's the same with certain gathering nodes, but not all items are universally easy to find. For example, the Star Fruit Trees that Star Trees become when it rains drop a LOT of Transfruit. However, finding Golden Apples is TOUGH. I've tried looking at night in the rain (a rare combination of conditions) and the drop rate did not seem to increase significantly.
      This results in some dishes being REALLY difficult to prepare despite their effects being pretty mild. It also means that things like Curry Powder -- which comes EXCLUSIVELY from a low-level enemy -- acts as a chokepoint for high-level cooking like the BBQ Platter and, by extension, the Kastler Banquet.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      @Josh-99 Some stuff can only drop at night, that's not just meat.
      If you go to the world map and click on the location it'll show you which monsters drop which items at night. If it's daytime you're never going to get the item, there's no drop rate for it.
      As far as drop rates shifting from day to night, based off my testing that's inconclusive. There's no increase in drop rate based on the time of day or the weather being applied.

  • @jakamoo1990
    @jakamoo1990 3 місяці тому +1

    The chances still wouldnt change based on if the dice roll is when the enemy dies so kill the same respawning enemy or a different one wouldn't matter, also to get a specific item its also percentage base so it would be rolling a dice with hundreds of side 1 side is an epic item 100 sides is a material and 400 sides is no drop.

  • @AdamLee-ll4ts
    @AdamLee-ll4ts 2 місяці тому

    This is suspect to me. My anecdote: I was farming bird meat yesterday. I started out farming one small area and only got 1 in 20 minutes. I then started roaming the area and ended up getting 6 more in the following 40 minutes. Some of these seemingly standard drops are way too rare.

  • @RabhimselfGaming
    @RabhimselfGaming 3 місяці тому +1

    Sharing with the Guild thanks for the great tip.

  • @Haplo-san
    @Haplo-san 3 місяці тому +2

    My dude started another religious movement after the famous fishing expedition. This is better for me tho, I can sweep all room without worrying about dudes running behind me and pinging mobs I am gathering with a range weapon and lower ping. All should do this!!

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      Lmao, "religious" now that's funny. I'm cracking up. 😂
      In all seriousness though, everything was tested for days. If I'm putting something out, know it's not just something random.
      I care too much about you (the viewers) and the content I put out to be that type of person.

  • @KaiserzTTV
    @KaiserzTTV 3 місяці тому +1

    Nice theory, you earn a subscriber

  • @FRESHY_GG
    @FRESHY_GG 2 місяці тому

    imma test it and come back

  • @lyrokun541
    @lyrokun541 3 місяці тому

    usually the item from the mob u get is when u kill it (+ x chance from ur droprate bonus and teammtes in ur group) so no matter which mob u choose or wait for a new one its always rolling randomly as soon u lasthit the mob.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      There is a lot more to it than that👀 (explained in comments). In short though, the video is a simplified version.
      What really is happening seems to be tied to the spawn, not the individual mob itself.
      Give it a try though the next time you farm something, you'll be able to see the difference.

    • @lyrokun541
      @lyrokun541 3 місяці тому

      @@poppinoftenwithlofton6036 for me it was like sometimes i farm same spot for 1-2 hours got not a single purple loot then sometimes i enter dungeon i get 2-3 purple in few minutes xD but everyone have different playstyle and methods aslong they enjoy the game everything is fine :p maybe they make lootdrop events on weekends or something whould be nice

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +2

      Yes, the drop rates in dungeons are higher (abyss i mean). I know some players (including myself) don't like to form groups, travel in packs, run raids, bosses, etc. It's more relaxing to just put on a show, stream, podcast, and chill in that spot farming.
      I wanted to help players get more "bang for their buck" in terms of time investment when they can play. After a multitude of tests, I guarantee there is an increase of items coming out should you not run around. That doesn't mean it's the one you want, but at least you're getting more for the time spent. 🙂

  • @DediHund
    @DediHund 3 місяці тому

    I do loot runs by killing all the orc brawler chiefs or the ravenous giant zombies, I can easily rotate between all of them and wait for them to spawn. Those things drop so much stuff.
    My mov speed is at 750 which raises for a short time after each kill.

  • @snooze4899
    @snooze4899 3 місяці тому +1

    Thank you for spreading knowledge

  • @greedlz
    @greedlz 3 місяці тому +1

    Thats what i do but just because its typically safer. I've had several epic drops from open world mobs

  • @MrZamil
    @MrZamil 3 місяці тому +2

    Very wonderful information, I tried it now and it worked for me, Thank you, my friend

  • @daedalusknives
    @daedalusknives 3 місяці тому

    Pausing this video. Imma find a purple I need and try it. I'll be back in an hour.

  • @kaps8082
    @kaps8082 3 місяці тому

    are you telling me i should set up a bot and farm 2 mobs, brilliant

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому

      I wouldn't say 2. I pull usually 4-5 if close enough. I've tested in a numerous locations and some of them legit have mobs spread SUPER thin (or mobs are mixed with others). That will make it harder for sure.
      Mostly though, I'll just farm 4-5 if possible and continue from there. I wouldn't say to bot it though, you might get in trouble doing it. 👀

  • @evenesence21
    @evenesence21 3 місяці тому +2

    Do you know... how much sense this makes. Wow. 😂

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +3

      Legit took me hooours/daaays to realize. Then I started testing the idea for *more* hours and days and the drop rate of even extremely rare items increased. I was like...well I'll be..
      Before making videos I do as much testing as possible, I am not one to pop something out just because or to pop it quickly (especially if I don't believe in it).
      Hope it helps you as much as it helped me. 🙌

    • @evenesence21
      @evenesence21 3 місяці тому +1

      @poppinoftenwithlofton6036 It does make sense. When you widen the area, you agree increasing the time spent; and diluting the necessary npc, with larger sample size. Perfect sense.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      Said that waaay better than me. 😂

    • @evenesence21
      @evenesence21 3 місяці тому +1

      @poppinoftenwithlofton6036 Ok, now that we learned this and need you to teach me how to sell stuff and what to sell to ne efficient. And tell me like i know nothing. I'm poor af and struggling. 😩😂

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      Yooo, the stress! Ngl, I have been cooking something up like that. I just like to test extensively, maybe too extensively...
      That video is definitely on my agenda for sure though. 🙌

  • @mond2440
    @mond2440 3 місяці тому +3

    If the dice rolls are independent then the outcomes of the 2 experiment should be identical on average. I don’t know if there is a pity system behind the scene that makes the rolls dependent on each other though.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому

      There is a dice roll (it's higher than 6, that's for sure). When testing it *seemed* to be behind the spawn, not the individual kill itself.
      The video explanation was majorly simplified for viewer understanding, but give it a go next time you farm something and you'll notice it.

  • @KARRIERx
    @KARRIERx 2 місяці тому

    This is not how maths work lol

  • @brucerwilliams36
    @brucerwilliams36 3 місяці тому +2

    this only works if there is a pity system on the mobs. roll 2 dices 400 time and rolling 800 dice one time will get you the same out come. (on avg) i believe you just have a small sample size and using result oriented thinking.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      The testing phases were for multiple days as well as in different locations. What you see in the video is just visuals for the example. 💪
      (explained that in the video👀)
      I can also say for a fact, there is no pity system in place. It's a typical drop system from many MMOs.

  • @userbunny14
    @userbunny14 3 місяці тому +1

    I think you're just lucky. My group farms in one spot all the time, and while we get quite a few drops, they aren't good. And CERTAINLY I'm not getting what I need from them in just an hour or two. Or even a day.

  • @Dude.W.T.F
    @Dude.W.T.F 3 місяці тому

    Evil eye drops are still wicked evil.

  • @riv8472
    @riv8472 3 місяці тому +1

    Who let bro cook

  • @CyberSatanica
    @CyberSatanica 3 місяці тому +1

    Im gonna try this tonight and let you know how i get on

  • @brtruiz
    @brtruiz 3 місяці тому +1

    flat-earthers attack!

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +2

      Next you'll tell me there aren't little men inside my head telling me what to do. 😂
      In all seriousness though, they said the same thing to all the people who made the world what it is today. 👀
      Best I can say is give it a try and come back my friend. 🙌

    • @brtruiz
      @brtruiz 3 місяці тому

      😂

  • @hellojoe88
    @hellojoe88 3 місяці тому +1

    Your assumption is that the items will not drop again because the system will remember what mob you killed and will avoid you getting the same drop again. I find that speculative. Now I understand you tested this. But it could be just chance. I farmed the same mobs in abyss and did get a single purple. Now the other day I farmed saurodoma and we switched spots constantly and got 4 purples and we farmed less mobs than in abyss. That's just randomness for you. That's my take on it.

  • @dennisgalatas8823
    @dennisgalatas8823 2 місяці тому

    This tactics straight from Lineage 2

  • @Pharaoh.618
    @Pharaoh.618 3 місяці тому

    Makes sense to be another form of pity system

  • @hellbender27
    @hellbender27 3 місяці тому +3

    Nice video, thx.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +2

      No problem! I know some don't like doing dungeons, bosses, raids, and they'd rather just have some solo relaxing time getting their items. I wanted to make a video for those types of players. Glad you liked it. 🙌

  • @justforkics3384
    @justforkics3384 3 місяці тому

    I'll try this one out since the item is a bit hard to get.

  • @nasaynitao7855
    @nasaynitao7855 3 місяці тому +2

    This is legit ❤

  • @RemOmni
    @RemOmni 3 місяці тому +2

    Hmm will have to try this myself.

  • @CookieMonster-qw5ru
    @CookieMonster-qw5ru 3 місяці тому +2

    Unless the game removes a number on your dice for rolling bad on the same mob over and over to get a higher probability. This what you're stating doesn't make sense.

  • @Gouleur
    @Gouleur 3 місяці тому +1

    Honestly I found your explanation very doubtful, a standard lootmap seemed much more likely, so I did a test killing armadillos in the Moonlight Desert.
    80 armadillos killed while roaming over the whole map:
    1 Charger Broadsword (green)
    9 Quality Parchments (green)
    1 Bland meat (green)
    80 armadillos killed, the same group of 2 over and over as they respawned:
    2 Charger Broadswords (green)
    6 Quality Parchments (green)
    1 Bland meat (green)
    1 Rare Parchment (blue)
    5 Herba (blue)
    I was mostly surprised by the herba. I had farmed a good few hundred armadillos while roaming the day prior and never dropped any, also never got a rare parchment while roaming.
    There could be some merit to your hypothesis, it could still be pure chance though.
    If it's not a lootmap it could be either a pity system that increases rewards as you kill the same armadillo repeatedly, or it could be that each armadillo has a hardcoded lootmap and so you need to kill specific armadillos to even get a chance to get specific loot.
    Ideally I'd like to find a mob that's easy to pull, isolated so other mobs aren't aggroed and which respawn fast, that'd be the best way to test the theory with bigger numbers and put it to rest.

  • @Stigmaru
    @Stigmaru 3 місяці тому +1

    This is just not statistically true. Having multiple dies in different spots vs one spot does not increase drop rates. What you're really trying to say say and What does increase your opportunity is rolling more dies per minute. Also the dice is a bad example because it inherently assumes equal chance of every side. A better visual is throwing darts at a bullseye target. Small red dot is purple gear, the next larger ring is blue gear, then green. If the dart hits the big outter ring or misses the target entirely you get nothing

  • @THESoulburn
    @THESoulburn 3 місяці тому

    Getting those Amitois is a pain in the a..

  • @pmiknguyen
    @pmiknguyen 2 місяці тому +1

    Maybe I didnt catch it in the video, but what if you had two (or more) spawns of monsters right next to each other or close to each other. Could you rotate between those two mobs or do you think there's something about not touching any other monsters/spawn points to affect the original mob's drop rates? Just trying to pinpoint what you think could be the reason for higher drop rates in your experience or if you've tried this method. As I'm typing it out, it seems that not touching any other mobs/monsters would be a possible reason for this or the timing of killing them right when they spawn? But if you kill those two monsters and then kill the ones on the other side of the wall before those two respawn, do you think that would affect the drops? Just curious your thoughts on this and any updates in how this method is working for you. Thanks!

    • @pmiknguyen
      @pmiknguyen 2 місяці тому

      Also one thing to add: I do feel like there is a trend in things coming in "batches" in this game. For example, I'll open 15 pouches from syleus and the items will all have the same trait or two. Could be that those traits have higher odds but usually it's like all health regen and ranged evasion or something among like 8 of the same item but no magic evasion (for example which should have same drop percentage as ranged evasion). Or even when I look at the drops I get from monsters, it will usually be all the same type of evasion (i.e. melee) for that whole session of running that open world dungeon. Or like I'll be fishing and get multiple blue tier fishes in a row then multiple grey ones. Of course this isn't all the time so definitely could be bias because those times stand out but figured I'd mention this too

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  2 місяці тому

      Yes, rotating between them is fine. My hunch is each new spawn of that location makes it easier and easier to get items. Should someone roll up and snatch that respawn it could possibly be the one you needed. It's something I've also tested and held true.
      I do agree with you on the "batches" thing as well. That is something I've also noticed. (I haven't tested it specifically though, so I can confirm or deny 👀)

  • @musikausdemosten
    @musikausdemosten 3 місяці тому +1

    I got a lot Items really quick by the ant dungeon. They are easy to kill and this enemies make less damage on your character

  • @Rudeuslul
    @Rudeuslul 3 місяці тому +1

    imma test it out with the mitrans i need that blue cloak

  • @xMrNight
    @xMrNight 3 місяці тому

    I have a secret spot with like 8-9 enemies that constantly respawn, the place is so nice too, flat surface surrounded by structures and no one is ever there, I killed over 1k tho and still no archboss frags, I kinda gave up on those anyway

    • @rshifttt
      @rshifttt 3 місяці тому

      if you are talking about tevent soul fragments, then they drop only when the mobs have special tevent buff.

  • @zeid9828
    @zeid9828 3 місяці тому

    So a great advantage for bots since they just stand in one place. 💀

  • @madknox4666
    @madknox4666 3 місяці тому

    If you keep rolling the dye then you gonna have fluid all over your floor...

  • @ChaoticEnergyGaming
    @ChaoticEnergyGaming 3 місяці тому

    I tell you what the specific cloak I want is above ground and iv been farming this one area for 2 days straight and not one cloak dropped, the fact that is even possible is enough for me to never look back at this game

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      Someone said in another comment they have been farming an item for a week. I feel you.

    • @ChaoticEnergyGaming
      @ChaoticEnergyGaming 3 місяці тому

      @ that’s crazy I have never played a game that so blatantly just spits on your time like this, I get we are supposed to be in it for the long haul but bro 2 days for one measly blue gear piece.
      Correction not even 2 days because I still haven’t gotten one and I’m still farming as speak

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      I hope it turns around for you and I hope the video helps as well. I know where you're coming from. 🙏

    • @DStrong.
      @DStrong. 3 місяці тому +1

      We’re talking about the Mirran cloak right? I’ve been running Purelight contracts since a week after full release and have not seen it drop a single time. I got lucky in a purple pouch and that’s the only reason I have it lol

    • @ChaoticEnergyGaming
      @ChaoticEnergyGaming 3 місяці тому +1

      Appreciate it, I’m sorry for being so negative but I had to tell someone, and no I’m farming nightslayers mantle from the Mitran enemies brother

  • @chadjohnson6718
    @chadjohnson6718 2 місяці тому

    The only way this makes any sense is if the same mob had history on what it dropped last time and had some sort of pity system built in, but it doesn’t.
    The whole thing about “rolling less dice” makes absolutely no sense. All 6 sided dice have the same probability to land on a specific number, it doesn’t matter if you roll the same dice one thousand times or a thousand dice one time, the odds are the same every time. Nothing you said was scientific or math.

  • @Streetbroker
    @Streetbroker 3 місяці тому +4

    As an aside, I've chopped hundreds of trees trying to get the wood Amitoi. Same pinata in your parlance. Do you think it's not dropping because I am moving around that particular map or is it because the drop chance is just that low? Another fantastic video btw. I will certainly be more intentional going forward.

    • @VampJen
      @VampJen 3 місяці тому

      I'm eagerly waiting for a reply to this. I just asked the same thing.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      That was something I was going to test, however, the wait time would be pretty high on respawn. I'll test it and I'll make a video should I find anything. At the moment thought, I wouldn't say there is a difference.
      I tested this for hours/days, so I'm more confident about the results. I'll get back to you and Vamp!

  • @VampJen
    @VampJen 3 місяці тому +1

    I'm curious, do you think the same would apply to harvesting? I'm low key trying to obtain some amitoi, and some can be gotten through harvesting trees, mining nodes, and picking the wild herbs. However, no matter how many trees or whatever, it doesn't seem to be working. Just curious of your opinion on the matter.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому

      Here is what I said to the other comment you replied too, in case you may miss it!
      "That was something I was going to test, however, the wait time would be pretty high on respawn. I'll test it and I'll make a video should I find anything. At the moment thought, I wouldn't say there is a difference.
      I tested this for hours/days, so I'm more confident about the results. I'll get back to you and Vamp!"

  • @ForOneNature
    @ForOneNature 3 місяці тому +1

    GG TY

  • @251tee
    @251tee 3 місяці тому +1

    My Brother from another Mother… let’s get dat discord jumping I would b glad to join your community
    🤜🏿💥🤛🏿

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      I never really advertise the discord, but I do have one in the description. Maybe I should start saying it more here and there. 😂

  • @ironmeme7340
    @ironmeme7340 3 місяці тому +3

    This is not how it works lmao.

  • @gateCodeKC
    @gateCodeKC 3 місяці тому +1

    Epitomé of confirmation bias lol 😂😂😂

  • @ChillPanda2
    @ChillPanda2 3 місяці тому

    Maybe I can actually get a drop that will allow me to get out of green/blues. The lack of loot drops at times feels kind of oppressive and kills the my motivation. It makes me feel like this is done to funnel you to the auction house. I know that may not be the case and my luck could just be that bad.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому

      Mostly, filling out the lith or doing dungeons will be the easiest way to get the gear of purple.
      The other way are the world bosses. I'm a type of person who likes to just chill and vibe killing mobs tho. So I went he lithograph route.
      Some I didn't want to do the litho route so I farmed the purple item (as seen in the beginning)
      Hope your luck changes and you can get what you need!
      If you really want fast purples just go to abyss dungeons. They drop like candy. Those are the things on the map with the dungeon/castle looking type gate.

  • @shallowkal
    @shallowkal 2 місяці тому

    That's not how probability works.
    You also havent factored in respawn times when you arent farming.

  • @Rubynante
    @Rubynante 3 місяці тому

    Im still trying to wrap my brain around how this works.
    Wouldnt killing multiple mobs, meaning rolling more dice, give me more chances at loot?
    How does being in one spot increase my chances of loot, even though I have to wait for the respawn and roll a die once more, while I could instead be killing other mobs in a spawn cluster closeby while I wait for the first cluster to spawn again, in turn roll more die giving me more chances at loot.
    Less die rolling = less chances at loot, or not?
    Im not saying what you said is wrong, Im just trying to understand how it works and it hasnt clicked in my head yet ^^

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      No worries, I feel where you're coming from.😂 Check the pinned comment. I go into a more detailed explanation there. 🙌

  • @mr.gameandteach7197
    @mr.gameandteach7197 3 місяці тому +2

    I feel like there is some truth to this. I'd like you to test this at night in farmstead area for the goblins. I've been trying to get the drops off them for the lithograph book. I got one item in 30 minutes. I farmed the same one hay bale for 20 minutes with 4 spawning, and then 2 bales for 10 minutes with 8 spawning and 1 item dropped.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому

      Which item are you looking for? I may have already experimented there. I've conducted a lot of tests in different locations for a huge amount of time. Maybe that was one of the locations I bounced to.

    • @mr.gameandteach7197
      @mr.gameandteach7197 3 місяці тому

      @poppinoftenwithlofton6036 I don't remember the items specifically, but they were the common ones that only drop from goblins that hide in hay bales at night. The location is the "something pastures". Bad with names, and I'm heading to work or id look.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      Np, I'll take a peek. Someone else asked the same thing and I had a much more wordy response about what could be happening.
      In short, day/night didn't impact the drop rate of any kind. However, being forced to farm 30 minute chunks makes the grind for it much harder.
      In my test, the average for item drops of what I wanted had been about 50 minutes. This means you'll have to be luckier to get certain things if it's only tied to night time or a night time creature.
      The max it took me to get an item with the method in the video had been 1 hour and 30 minutes (give or take). This again means you'll have to be even luckier than normal.
      (ofc these are just my numbers through my testing period, but that is where my head is at)

  • @BlueLit
    @BlueLit 3 місяці тому

    Hmmm that lithograph lookin a little slim

  • @Argyuile3
    @Argyuile3 3 місяці тому

    If your correct then it's not random. if it was truly random it wouldn't matter

  • @candycaramell8645
    @candycaramell8645 3 місяці тому

    I personally think this is make sense.
    I always do contract at 60/60. I pick the one requires me to kill monster.
    and when im done, I barely have green item on my inventory.
    but whenever I do guild contract that requires us to kill specific race monster, I ended up to get more loot, even when I didnt kill that much monsters compared to when I do daily contract.
    so this is why bots or ppl using macro farm faster than us in open world 🤣

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому

      Let me tell you, the hours and days I've spent testing it before the video were 100% manual. 😭😂

  • @user-yc3fd3et7s
    @user-yc3fd3et7s 3 місяці тому

    Ain't no way gonna try this

  • @Echo22-i2s
    @Echo22-i2s 3 місяці тому +6

    This, is not how it works. Not very scientific and the sample size is absurdly low. If this was even remotely true, the Koreans would have figured it out ages ago.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +3

      They have, MapleStory is one of the games I explicitly remember it being done in. Also, that wasn't the sample size, it was just a visual for the video. 💪
      (although I noticed a few comments thinking otherwise 👀, we'll just let it hang for a while between you and me)

  • @MrYuki-ll9zm
    @MrYuki-ll9zm 3 місяці тому

    that's why i don't get why others are running around ks'ing other peoples mobs..

  • @Hostobi
    @Hostobi 3 місяці тому

    get item drop chance by increasing amitoi litho's

  • @Kyrioku44
    @Kyrioku44 Місяць тому

    I been hunting a weapon for days in one location and can't get a blue weapon im done i just uninstalled this was some bullshyt

  • @Revan31104
    @Revan31104 3 місяці тому +1

    I get what you're saying but the whole die thing 🤦 if I roll 2 die 5 times vs 10 die all at once I'm still rolling 10 die in the just because you change the amount per or times rolled doesn't mean you have better chances. I'm not hating maybe I'm just dumb but if I'm crowd pulling and eliminating them all at once I'm going to get far more drops just in kills per min rather than waiting for the same few to spawn.

    • @Revan31104
      @Revan31104 3 місяці тому +1

      And I'm not disagreeing with you. This could for some builds like tanks that don't have as many AOE or just DPS to kill fast but I don't think it's the best for everyone.

  • @Oneeyedoyster
    @Oneeyedoyster 2 місяці тому

    I can say I’ve tested this for about four hours and didn’t get the item. (Wolf pants) to drop

  • @laurivaisanen6472
    @laurivaisanen6472 3 місяці тому

    Not so sure about this cant say for sure but most likely every time you kill the boss it will "roll dice".
    That dice is same dice no matter where you kill that opponent. Also for some kind of statistics proof this kind of test would at least take like MINIMUM 1000kc of one opponent to get some kind of picture.

  • @eipebpeax
    @eipebpeax 3 місяці тому

    Is all about Korean random () function that is different than western random () function like we all experience in Korean games.

  • @litangel2453
    @litangel2453 2 місяці тому

    What about the areas where the mobs spawn randomly? For example, the orc camp. When you kill a orc fighter. That mob that spawns back isn't always an orc fighter. It changes. How would it work then?

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  2 місяці тому

      There are certain locations that will always spawn the same one. It'll just be less. I farmed two shaman orcs to get one of the drops at the start of the video.

  • @HennyGangBear
    @HennyGangBear 3 місяці тому +1

    Makes sense tbh. Could be a kill combo system with limited range. Stay inside the range and build up to combo to basically get another dice roll with each kill. Go outside the range from where you started the combo and it resets. That combined with the tokens would explain why farming in the abyss feels 1000x more rewarding than farming above ground. You’re staying in little rooms farming the same 6-7 spawns over and over again.

    • @HennyGangBear
      @HennyGangBear 3 місяці тому

      Or realistically there’s a timer on the combo system and the timer runs out when you have to run over longer distances. Either way, still interesting. Nice find!

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +2

      Oh wow, a combo counter is an interesting take. I don't think I've ever come across a system like that before. I'm going to do more tests with that in mind. Thanks for offering that up.
      Also, thank you, I appreciate that. I put in tons of effort when I make videos ( *especially* these types). I feel some think I just play for 5 minutes and pull something out my butt. LMAO

  • @BrotheBruh
    @BrotheBruh 3 місяці тому +2

    i loved this game and i'm starting to realise how much of a joke it is

  • @anewbeginningquinn
    @anewbeginningquinn 2 місяці тому

    The pool of monsters you used is way too small (18), you can't conclude anything out of that number. You mentioned you have noticed this pattern more than once, but humans tend to see patterns where there is none. For this to be proven, you would need to do a large number, maybe 200 or even 1000.
    In terms of mathematics/probabilities, your argument makes no sense. The rolls of a dice are independent. Rolling the same dice 10 times or 10 dice 1 time each, you have the same chances of landing on a number.
    I personally have been farming contaminated mitran for a whole day staying in the same spot and never got the cloak I wanted. But my friend got it in 1 hour with the same technic.

  • @drpout7007
    @drpout7007 2 місяці тому

    Actually tried this method but before seeing this vid. I'm farming in grayclaw hehe ez to farm

  • @EmvyBeats
    @EmvyBeats 3 місяці тому +1

    so your saying each enemy is a slot machine that will eventually land on that number given enough rolls?
    In casinos people do sit at a slot machine sometimes forever waiting for the jackpot, and people try to get on their slot machine as soon as they leave.
    This could be true.

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      I'm not sure if I'd say the formula of a slot machine is the same way loot drops work in throne and liberty. 🤔
      However, conceptually, yea it pretty much works as you explained. (or at least that was it appears to after testing for days)

    • @EmvyBeats
      @EmvyBeats 3 місяці тому +1

      @@5GTrevor I think it does, cos it makes more sense than trying every slot machine in the casino 1x vs trying the same one 100x. I do think there is some kind of math behind it.
      But yea who knows..

    • @poppinoftenwithlofton6036
      @poppinoftenwithlofton6036  3 місяці тому +1

      There is 100% math to it. Anything related to gambling is probability (which is math).
      Unlessss a casino is cheating.👀