@@Foatizenknechtl how tf are you supposed to play witch? during boss fights there is nothing to spawn mobs with and the base skeletons do jack all. im lvl 24 and act 2 is so unfun. all i can do is just slowly grind the bosses with the bone spears and it feels so bad. like i am winning but it feels unsatisfying because i cant use half my kit.
How to have an enjoyable time with PoE 2. 1. Play WASD. The game is designed with that control mode in mind. If you use click to move like in POE1, you are just gimping yourself. If you don't enjoy WASD, try playing with a controller. If you don't enjoy that either, play another game. 2. Constantly check the shops for good items. You can even get Rare items. 3. Get "Increased Item Rarity" on items. Even just 10% makes a difference. 4. Get movement speed, either through boots or passives, or both. Even just 10% makes a difference. 5. Get attack/cast/skill speed. Even just 10% makes a difference. 6. Use your auto-attack, it's actually useful. 7. Stand closer to bosses and just dodge roll/walk behind their attacks. Even if you are a ranged class, you are not supposed to snipe bosses outside of your screen. 8. Don't forget to level your skills with skill gems.
You forgot the most important point. Reading 😂 I swear people just don’t want to do it. I see people using half their potential combo even on just one damage type.
I love how tough the game can be. It’s actually a bit scary entering a new zone lol, way more engaging than riding a horse past 300 monsters on my way to a quest objective that’s annoyingly far away
Until you get good gear and then start one shooting everything. I got a great rng on my crossbow at the start of act 3 and now bosses die in 10 seconds so the game is just like PoE 1 we just don't know how to do op builds.
I'm by no means an expert but I think what some don't understand is that one shot attacks only seem that way because the build lacked enough defense for the encounter. Bosses can go from feeling impossible to easy with a couple extra levels and better stats/gear. The progression wall is real.
@@Dreamchime And im a sorcerer in act 3 cruel and I havent died to a boss since act 2. If you are getting one shot then you do not have enough hp. I have gotten hit by attacks I missed the dodge on and always live with 20% hp. Though I will say the silverback gorilla boss is a bitch and will one shot you.
Today i got into a party with a lvl 47 character killing a lvl 15 boss. That thing was dead by the time i descended into its arena....like, bam bam bam dead. Then again, i solod another boss that seemed hard to do, but i just dodged and spammed skills within melee range although i played caster, and it didn't use its ranged 'instakill'.
It's partially because everyone wants to build glass cannons then bitch when they shatter like glass. Think about all of these clips Asmon has played and how many people die for stupid reasons and get mad and blame the game... Keep that in mind because those are the people you see posting on the subreddit bitching about the game being too hard or "unfair." It's just stupid people who have been playing modern AAA games and MMOs for years and no longer know how to play a game that doesn't hold your hand and spoon feed you constantly. (I'm sure there are balancing issues. I'm obviously not talking about that)
"ThE WoRsT TelEgRapH EvuuuuRgH! AnD I plaYuD sO MaNy GayMeuuuS!" Meanwhile: *The mob literally blinked red violently and swinged for like 4 seconds before the attack finished.* Lmao.
I swear, these poe1 veterans are the ones struggling because they were so used to just blinking and spamming skills. For someone like me who never played POE1 that much, games not close to being hard, ppl just dont know how to adjust
ngl the original arpg control scheme where you use mouse for movement feels so outdated now that poe2 has innovated, wasd enables much better control of your position, not to mention it enables faster reaction because instead of having mouse control both movement and attack you split it into keyboard for movement and mouse for attack
@@Psycorde I'd like to be able to walk in more than 4 directions (ik it's 8) and still be able to press all of my skills. Honestly, I'm using my skills so much I don't know how I would manage moving with the same hand on top of that. I can see it with merc where some skills are just ammo swaps.
@@kralexprofill4571 Yes! Because none of these games ever fucking do it, this feature alone is what is gonna keep me playing this game for a long ass time lmao
Bosses are designed to punish you for trying to off-screen them. This is because if you could see them from forever away, ranged builds would just always be the correct way to play the game. So no, they shouldn't just have you "zoom out more", people need to stand close enough to see what the boss is doing, If you ran too far away, you are being punished for it, deservedly so.
It's Asmongold and his fanbase, they want to play the games on the hardest difficulty to brag but they also want easy meta builds and god kits in order to do so otherwise the game sucks and it's the developers fault, it's called this generation of gamers lol
The titan boss stabbing attack does more dmg at the end of the animation. Its also a pattern, you gotta stay close to the boss but not too close. There are heaps of such mechanics in the game. THis is to punish people trying to offscreen the boss. Mainly ranged characters.
It's exactly like that. Some bosses are easy for melee. Some for ranged. I can nuke boss that is tough for melee acquaintance. But then die (one or two times) to a boss that was easy for him. Playstyle matters, adaptation to quirks of bosses as well. I died to titan 2 or 3 times. Then i just dodged basically everything, including his oneshot attack (which he does not use if you are in melee range afaik). I just hadn't stayed in front of his face at any point. (His resistances to ailments, though, were a lot higher than i expected to see in act 2 relative to other bosses).
I noticed the game had stuff like this because of those shield enemies in the Mausoleum and the Tomb of Consort that shoot green projectiles at you if you're far away and also block 100% dmg. You have to walk into melee range, then they stop shooting and you bait an attack so they let their guard down, then you hit them and roll away.
@@Justme-ip3wc Or stun them. Or send AOE explosions from behind of them. Or use some area entity based skills (like ice spikes) to slowly make his shield to stack stagger bar.
POE 2 was the constant source of bread I needed to lie to my wife and kids about how I'm going on a vacation. I am now instead over at my friend's house playing POE2
The passive tree itself needs buffed. 3% movement speed makes no difference when you already move at a snails pace. 10% damage increase means nothing when enemies scale.
I was doing fine with 2h warrior until the Honor mechanic in Sanctum. that shit made me depressed and rerolled minions to faceroll content without looking at it.
12:17 Especially for "special" players, the developers made a sound indicating a dangerous attack of the boss and even a cry of an NPC in the background "RUN!", but players still die in the most stupid way. I think most players need to start "playing" the game, and not just pressing one button for damage.
pro ppl dont want to read a tooltip from a basic champion from lol or the big passive of a class in wow ... like after 4 year a friend saying oh this deathcoil is a instant heal not just a fear, i was i'm gonna kill you just for your disrespect. xD
If there is something I learned from Poe2 is that most Poe streamers mechanics suck ass. I've seen so many easy avoidable deaths these past two days. I suspected this from some time, that Poe1 allows you to get either ridiculously tanky and ignore most mechanics or get ridiculous amounts of damage and kill everything before they hurt you.
That's basically poe1. Either get enough damage to trivialize boss mechanics, or get so tanky that bosses tickle you. This is why poe1 started introducing immunity phases on bosses to force players to engage with boss mechanics.
I'm totally okay with dying in this game as it's always my fault and I can improve. The mentality of gamers is rampant with weakness. GGG, I hope, refrains from making things too easy to placate these weak willed players.
that fight was ass with a minion build. melee skeletons group up around the hand and body block each other or fidget walking around it to attack, ranged are so squishy they catch almost any attack and die, curse and dots are almost useless on their own (coupled with minions not surviving or properly attacking, the curses arent fully utilized), and if you decide to pick the blood mage ascendancy, you lose health on casts and health orbs drop from suicide bombing mobs which love to swoop in when the boss does the full arena eye laser. that forward moving sword swipe does so much damage because i believe it all comes from the stones shooting out at the end which can shotgun you. tldr: minion build skill issues, im trying to get good.
Out of all the bosses, that one was quite easy. Surprisingly his chest is relatively safe since a lot of his high damage attacks are in the middle of the arena. The only thing u have to dip out for screen blast that u have to take cover behind is dagger that he plants in the center of the arena
@@mrfuzzyibrows Its a ranged check tbh. If you're trying to no-skill it and sit miles away from him, he will clap you most likely. I play ice monk and just sat in his face and he didnt hit me at all lmao
@@skylerfreeman1173 I need to give monk another try. I probably spent 8 hours the first day getting through act 1. Turned around made a ranger and got to the same point in half the time.
Audio queues are kinda worthless in this game tbh with all the noises happening most if the time. However the hillock equivalent has literally the best designed visually telegraphed attacks of all bosses in the game lmao
@@Layalinn97 It does help a lot i complained a lot of time in POE 1 that it is too zoomed in and this is no different. At this moment we just need cheats to just zoom out the character.
All the boss arenas are really small, so if your a range character like this ammo guy, you have so little chances to shoot before you gotta dodge roll.
@@redrepublic5557 you can actually use the dodge roll sparingly if you position yourself just right basically, walk more, roll less as for kiting, you just gotta accept that you can't kite everything unless you have enough movespeed and/or CC
@@skylerfreeman1173 I keep going "wtf I can't see anything" and then realizing the overlay is up lol. I think there is a way to make it more transparent though
Soooo many people said that if i liked the changes made from poe 1 to 2 that it meant i didnt like poe. Whelp, I'm waste deep and loving it while all those vets just keep CRYING
People don''t know how to circle roll, It makes dodging melee hits so easy. Just stand really close to the boss and roll into them, the games roll pathing will always put you directly behind them.
That's because on the client side you can roll before the attack but server side the roll didn't register intime. I have plenty of time to roll early enough if your standing right next to them, assuming you don't have bad network latency and the servers are not overloaded
a tip I learnt the hard way. stuff your stash with resistances/armor items for early campaign. if you get hard stuck on a boss, swap your item to that boss element. The damage you get when you have 45% resist or 75% resist is NIGHT AND DAY. you have much more fail tolerance that way. I went from going 5x tries on a boss to max 3 tries every boss after doing that.
it's hard to find items with resistances etc. I crafted my first item to yellow but I dont have so many orbs to use really. But i read some tips here in the comments so that's nice :D
@@neednot22 you're not supposed to adapt, you're supposed to die once with -20% all res and 57 armor on act 3 and cry that the game is bad and poorly balanced
The zoomout thing is a bandaid solution imo. What GGG likes doing is severely punishing any off screening potential by making their bosses off screen one shot you, so you HAVE to get up close and personal
@@Jaequan95 Bad take, especially in poe2 with WASD controls + strafing. Ranged players can get in and out easily - just know mechanics and where to be. Sorry you can't snipe bosses lmao.
@ He didn’t try anything different, immediately changed class. My warrior started getting handled when I got to the manor. Wolf wrecked me. I respec’d, used currencies, slotted runes, optimized gear. 15 minute session of adjusting nearly doubled my dps, +50% life, and even though I sacrificed 150+ Armor I increased resistances significantly.
Maybe zooming out a bit more for boss fights would help with a lot of the issues seeing the boss but if we can zoom out that far outside boss fights it'll make ranged builds that much better with abilities that don't have distance damage falloff.
btw, the main dev himself saod they made things do more dmg so players are more incentivesd to build a bit more tanky, people are only getting 1 shot cause they got no resistances
I get that, but I build 80% tanky from passives on my monk.. And it felt just as squishy as my sorc who I have only put point into dmg or stat points in the tree. Can face tank just as well(except slams ofcourse)
The more evolved games become, i see them fall in the classic evolutionary practice of "Range being better". This literally happened in homo sapiens, we learned its safer to stay from range and made throwable spears and then bows and then guns. Range is always safer, if the game wants to balance that they will have to favor melee more.
brother what are you talking about, most bosses are ezpz in meele form. They dont do big attacks if you stand in meele range, even as ranged makes it trivial
When I told people that alot of Elden Ring bossfights are BS because they have to be zoomed out more so you can actually see the tells, they told me that it's part of positioning and an important skill to have. Guess we don't need to zoom out more, just git gud and figure out your positioning so you can see :D
I started yesterday as Mercenary and holy what fun class. For people who played games like Dead Nation and Renegade Ops will feel right at home (imo) Game is decently hard, trial and error. Mechanics are fun, worlds look really cool. One minor thing i'm annoyed about is the 'cockblocking' of enemies. More often than not you are stuck/pinned by mobs and die quickly.
Clearly I regret not having the grenades for the giant worm boss... The mercenaries clearly need a zone combo to just destroy everything that could surround him.
I'm thinking of Zack running away from Lachlan/that cemetery boss as the warrior lol. Every time he ran away he was ruthlessly punished with spell projectiles, etc
Exact same problem D4 had on release. Those charging fatty bois would ran at you from off screen, 1 shotting players. "If you want 1 shot mechanics, you need to allow players the ability to see what to avoid" Is so so so true, and the first actually good criticism I've seen of PoE2 rather then "Game is to hard!" "Give me more loot!"
*"like on Sirus", it has it here even, like just before entering the titans' caves. The function is there, just add it to certain places some more, totally agree. As for gorilla though, I think he's justified being as he is (except maybe starting with the one-tap attack just as he appeares), I had to learn his patterns, I had to kite him into the clearing so I could see him more - that's all a fair boss interaction imo.
lmao, the dude at minute 2 is funny fellow, I noticed that you need to not have minimap active in boss fights, otherwise you will miss out a lot, I bet he did not see the miller attack because minimap was covering it :D, have had similar issues multiple times until I learned that when it gets hard, you hide that so that you do not miss clear telegraphed attacks
Re: Melee difficulty - Yeah, it's a thing. But playing monk and pushing through the early-early game to get a full bar of skills (lvl 5+ gems) paid off. Still a bit squishy, and new maps require adapting with different skills based off the monster types, but I have the tools to crush it. Frustrating at first, but incredibly satisfying.
As an almost completely new player to Poe 2 (10 hours in Poe 1) I think there should be attack indicators on the ground. Like when a sweeping attack happens, a second before the attack lands, the ground the attack passes through lights up red or something. There’s a game called rabbit and steel that does it well. I have only around 4 hours in Poe 2 though, so not the best one to be giving advice I guess, but I think it’d help a lot.
Loving playing ranger so far. My only issue with the game is that dodge doesn't phase through enemies. Melee classes are suffering somewhat it seems. Everything else people are talking about right now feels fine.
I have same issue, mobs surrounds me and I am dead, one pepega said "skill issue", no idea where to begin with to increase my skill to avoid surroundings that can't be evaded.
@redrepublic5557 clearly it's me and only me. This isn't one of the most talked about issues about the game right now or anything. Last Epoch did it better. Mobs can block you, but the dodge allowed you to keep yourself from being surrounded.
What's the downside of dying in this game? The time I died 2x from being trapped by hordes of monsters I stopped caring. Everytime I see a checkpoint I farm the monsters for EXP and Loots then have my character die and respawn at the checkpoint. I use this method to level up around x3 and I noticed the rarity of the monsters change. Once my inventory is full I go back to Clearfell sell/disenchant/forge to stack on items and gold. That's why I'm asking if there's a downside to dying because I would stop this strategy immediately.
1:10 - My thoughts exactly. I found that so many bosses have some melee/aura effect that is super strong, so the melee players have to constantly just dodge around it and there's absolutely no time to do actual damage, while ranged characters can pick off the bosses from distance, doing consistent damage, and ranged boss attacks are much easier to avoid. I spent 10 hours playing warrior, dying about 20 times, just to switch to mercenary, and die only once during the same timeframe 😔
Currently playing Witch, I constantly have to dodge properly too. Do you think the mobs don't chase and just stand around? That bosses don't have big AoE? Ranged is more squishy than melee, so one of those attacks can end you. Building defense is important on all classes and for all builds.
@@ExceedProduction Minion witch is unironically the hardest build till act 3. I've heard monk is kinda bad too, but the permanent minions do zdps and die in no time, and you can barely have 2, maybe 3 out with such limited spirit. RFS is basically your only hope and they can be scatterbrained and not focus targets, also they get wiped constantly when a boss has a flurry type attack that they do. You need the infernalist ascendancy and support level 2 gems for infernal legion before the build even starts to be functional.
I also felt that you should be able to zoom out more, even with an ultrawide screen the bosses can still go over or under the screen easily, especially behind the health bar. (If a boss goes behind it's own health bar the bar should become transparent)
I think a broken build would be, to make the charater as fast and mobile as possible, I mean like appear in places quick, run fast, teleport and dash through enemies, to completely confuse them. It would be interesting to see if that's possible to make it and how effective would it be.
100% agree on the zoom out or a cue on the ground to let them know its coming. Executioner Act 1 was when I realized being away from the enemies was worse than right up next to them after like 3 deaths from things I couldn't see.
Agree, colossus and the act 2 last boss basically force you to stay close as close to them as possible, because otherwise you will miss telegraph and attack will come out of nowhere. Little more zoom would be helpfull. Either automatic on boss fight starting, this way they could do it selectively, or just by increasing max zoom range in general.
meanwhile at Blizzard: *"this game is going to pulverize our game and at the moment it's only an early access! QUICK... release the Dark Delicacies trailer!"*
Need red indicator on the groud. I don't think the solution is to zoom out more. You can just have a red circle when a meteor is falling on the groud, or a red triangle for a slash attack. If the boss is off screen it your own fault. Being able to zoom out would give range build too much advantage. I think everything game should have a bright red indicator for attacks. I'm no game dev, but i don't think it's that difficult to implement.
you the kind of player that needs yellow dye on each ladder so you know you can climb it? 10h+ here and hardly any attack i had trouble 'reading' after i've seen boss doing it at least once, most bosses im killing on first try, idk what people are having issues with
Sorceress has been a lot of fun and they’re SUPER strong with great wave clear, but if I make a single mistake I die. Whether it’s bosses or like a large group of ranged mobs who hit me at the same time, it’s absolutely wild how fast I die
Yeah, I've noticed the same issue with my Sorceress. WASD helps a lot with avoiding a lot of positioning mistakes that I tend to make in other ARPGs, but I've still gotten melted a few times due to stepping in the wrong place. That said, I think most of my deaths were due to getting surrounded and melted by a group. Bosses got a lot easier after I figured out how to kite them around in circles, dropping AoEs behind me as I go to slowly burn them down.
im having almost no issues with two-handed warrior, made it through act 1 and half of 2, been having a lot of fun actually. it is challenging but still fun for me
@@nikolowolokin i like how people are so averse to independent thinking that they will literally ignore facts because a percieved authority on the game said something different The skill issue and crying is reaching SotE levels at this point lol
Zooming out in some cases can make game too easy overall. I would say that maybe that's intended to see nothing when you are too far or you have bad positioning toward boss. This forces a player to keep closer to the boss, but... if boss attacks telegraphing is bad that is a thing to fix for sure.
I disagree about the ZOOM. If you're not close enough to the boss to see their animations, that's simply a misplay on your part. Stop trying to cheese by siting a mile away and face that damn thing. The devs said this is a designed weakness of ranged classes.
getting killed by the butcher in the OG diablo was THE defining experience getting eviscerated by the first by the first big bad that you run into was THE thing that made diablo such a thrilling experience , you had just fought your way into this dark labyrinthine catacombs , feeling accomplished/powerful and immediately upon opening the door the butcher SHOWS you that you are small/weak/vulnerable in this place 100% having the bosses being dangerous/threatening needs to stay , but i do concede that being able to zoom out another ~25% would not be a detriment to the experience
I love this game. The Castlevania level and soundtrack at the end of act 1 is AMAZING! What an homage and what an ambiance 👌🏾 GGG for gamers, by gamers.
@@clyp0001 that's the point of health flask. But if you were one shotted by the boss, it's useless. I understand that this difficulty will make the game more rewarding but it can also frustrate new players and will also reduce replayability for old players. I dont think i will redo the campaign of poe2, not like in poe1.
@@markmark1325 you get one shotted mostly in obvious situations. It may be frustrating to die several times during a boss fight but you can always go back and repeat. They become much easier once you get familiar with their attacks.
Zalmarath was the coolest looking boss ive dealt with so far. From the way he slowly walks to the platform and all his movesets... so clean. Loved that fight.
Counter to Zooming out more -> Just stay closer to the boss so you can see. This is the Ranged disadvantage. If you want to pick ranged so you can off-screen mobs, they will also off-screen you.
No one said shit about wanting to off screen enemies. The entire point of a non melee build is to kite and create distance. In its current state, you can barely do that before going off screen cuz well, it’s too zoomed in. Really don’t understand these over exaggerating brain dead comments
@@redrepublic5557 are you dumb or just lack the ability to comprehend words? Thats the role you picked as range. Range clearly has a lot of advantages, guess what, they also have the disadvantage of having to be closer in boss fights.
@@redrepublic5557 You're malding all over these comments. Just realize that you're trying to run away from the mechanics and the game is punishing you for it. Don't do that, try not to panic and stay close. You are not supposed to be able to kite bosses. Wtf? That totally defeats the purpose of a boss fight. It would be nothing but a big damage sponge. Let's say they would let you zoom out more.. you'd still be trying to keep enemies at the edge of the screen because it's the farthest you can click. It would solve nothing. If anything it would make ranged even stronger and more boring.
@@redrepublic5557 there is also the problem of a circle arc. Being closer to a boss you traverse more degrees of a circle with a single dodge, than being far away. To avoid the possible aoe of the monkey totem from far away you would need 2 or 3 rolls. If you are close to it, you can roll once and now you're to the side or behind the monkey with no chance of being hit. Just stick close to bosses and they're easy (most of them)
They have the camera zoom out for some of the cinematics before the boss fight, like the act 1 boss. They should use that to automatically zoom out during boss fights when the boss is near the edge of the screen so they're always visible.
Bruh if he says to “zoom out” one more time holy fuck. Yes it would make it easier to see what’s going on and then you can just run miles away from the boss and never have to go close to it again. If you walk far enough away from a boss of course you’re not gonna see it so maybe just go closer and learn the attacks
You really take that comment to an extreme. No one is saying you should be able to see from a mile away. And to combat people trying to cheese the boss, it could go into retreat mode and either stop taking damage or start to heal itself
i don't think zooming out is a problem with the quadrilla boss and the knife laser boss, because they don't have some crazy second phase or not easily understandable moveset. ofc for first timers they might not expect it. but the knife boss is slow and charges up while screaming AND quadrilla is in a huge area you can roam in, literally walk away
PoE andies are a special breed. I like ARPGs, but endgame PoE gameplay is impossible to look at, it's mindless. It's a type of gameplay alien to them, they're aren't used to having to consider their surroundings or adapt to different situations. They optimise to do everything with one button.
@@Psycorde Ive never understood folks who consider ARPGS highly difficult. Shit fighting Odin in the new FF7 rebirth is a fucking challenge. Boss just gets bored and one shots party if you take too much damage and or you dont do enough damage to him. Asmon braindead self would just assume its impossible and the developers would need to take out the one shot ability.
If I wanted to constantly roll and dodge I'd go play dark souls or something. Idk why they had to introduce this to a game that really isn't made for it.
I remember when playing Ninja Gaiden back in the PS360 era. Everyone saying the game was super hard when in reality the game would spawn 20 ranged enemies outside of the screen and you couldn't see what they were doing. That is artificial difficulty. Not being able to even see the enemy is a trash way to make the game harder and it seems PoE2 is suffering from this.
Poe2 is revealing how people were actually dogshit at poe1 and didn't understand how to make a build. Its not hard, you just need to put im the bare minimum amount of effort to understand how to build a decent character. The discourse reminds me a bit avout SotE launch and the endless crying because people were too stupid to use one of the 10 billion options the game gave you to make the game easier
I love when people get triggered over feedback, like it's a personal attack on them. I'm sure GGG can take criticism like a normal business does daily. If costumers tell you at a very high rate your food is too sweet maybe you wanna cut a bit of the sugar out of the recipe.
You do realize that half of the ppl in this clip are like super legit players who invest hundreds of hours and threat the game like its their job,including Ben who is a fucking demi god gamer in multiple games. In general game isnt made right now to be tried in HC SSF setting,resources atm are too scarce you cant really fix your build with skill tree all while doing decent dmg unless you abuse one of the couple broken skills ,and bosses are still too unfamiliar. Only reason these streamers do HC SSF is to farm clips and twitch subs to milk game time as much as possible.
in terms of bulding skill tree, as a summoner i'm noticing that at level 60 or so I will have ALL relevant minion nodes, so from there will be only my defense
@@kylemenos You are allowed and should criticize the game. It just becomes annoying when it's clearly a skill issue and people piss and moan about a problem that has a fairly easy and obvious solution, like the people qq'ing about resistances being too hard to cap and they're not using ele res ring bases and aren't using rune slots in armor.
In Elden Ring you rarely get one shot, it's usually a 90% of your HP, and then you have to run around at 10% HP figuriung out how you get back HP while not getting hit by chip damage
Minion builds won’t get nerfed. They will fall off lategame because all mobs will have crazy aoe and damage. Minions won’t scale and will always be dead. It just seems strong now.
Are ppl really saying this game is too difficult? Im halfway through act 2 with my monk frost build and im pretty much just flying through everything right now...
Same warrior frost build is what I'm trying out half way through act 2 and while some bosses took me a few tries I liked the difficulty they had made them memorable.
Same here I’m doing monk frost and I’m going through fairly smoothly. Haven’t had a bad take too many attempts BUT the game is difficult. More difficult than I think people guessed it was going to be. Imo it’s a bit try hard of a game. Not sure why the devs went this way of the souls formula type shit. Kinda hope the change it a little. It’s a bit tiring of a game, can’t just chill out and grind a character it takes my full attention. Def not an arpg
@@tiffanymooney986 people are dumb and cant figure out the game without following a build guide 1:1, thats the source of 95% of poe2 complaints right now. People arent bitching about warrior as much now that there's multiple strong proven builds for example
Seems like a lot of deaths are people playing full screen length from boss which causes the outer UI to overlap. A way to easily hide the outer edge UI with 1 button could help or to make it more transparent
The final issue where Quinn couldn't see the boss as he was out of the screen reminds me of those Ballistas that would one hit kill you in Diablo 4 out of screen
Zooming out is much more harder than asmon thinks lol. It's a foundational element around which so many technical things are designed. It's like almost asking you to change the graphics rig after designing the game entirely. That requires redesigning the entire game.
the problem I see with other players, as they are playing ranged characters, they tend to keep their distance so much that they can't clearly see the next boss' move. I haven't tried using ranged character yet but being a melee player, I didn't see that problem as I'm always close to the boss with both thumbs on the spacebar.
The novelty wore off for me around the end of act 2. Too many poorly designed giant maps of trash packs that take too long to get through. It's not challenging, just tedious.
Ruthless mode in poe1 isn't popular is it? And this is what poe2 has become nothing is hard about this game but the fighta are to long and boring act 1 boss becomes immune to damge for like 10-15s multiple times boring
Bosses are best avoided from up close. The quick attacks they have don't usually do that much damage, and you quickly learn when to move. Most of them are big and clunky, and do their attacks in sweeping motions -that hit larger areas it takes more time to roll away from at a distance.
I think with very limited exceptions the moves are well telegraphed once you know the attack. I think a lot of people's problem is they expect to one-shot bosses nearly 100% of the time. I do think one-shotting bosses is in the realm of possibility (I am 100% confident every campaign boss got one shot by at least one person) but I don't think most players have the skill to read every telegraph if they don't know the attack at all.
Dude my monk sometimes feel like a god and sometimes he feels like he still pisses himself in bed.
Trueee, u dont 1 shot the boss or insta stun him with the bell? Unlucky ur dead
So does my witch 😂
@@Foatizenknechtl how tf are you supposed to play witch? during boss fights there is nothing to spawn mobs with and the base skeletons do jack all. im lvl 24 and act 2 is so unfun. all i can do is just slowly grind the bosses with the bone spears and it feels so bad. like i am winning but it feels unsatisfying because i cant use half my kit.
Just play better
@@AsiandOOd not just me then
How to have an enjoyable time with PoE 2.
1. Play WASD. The game is designed with that control mode in mind. If you use click to move like in POE1, you are just gimping yourself. If you don't enjoy WASD, try playing with a controller. If you don't enjoy that either, play another game.
2. Constantly check the shops for good items. You can even get Rare items.
3. Get "Increased Item Rarity" on items. Even just 10% makes a difference.
4. Get movement speed, either through boots or passives, or both. Even just 10% makes a difference.
5. Get attack/cast/skill speed. Even just 10% makes a difference.
6. Use your auto-attack, it's actually useful.
7. Stand closer to bosses and just dodge roll/walk behind their attacks. Even if you are a ranged class, you are not supposed to snipe bosses outside of your screen.
8. Don't forget to level your skills with skill gems.
very direct, thanks good sir!
You forgot the most important point. Reading 😂
I swear people just don’t want to do it.
I see people using half their potential combo even on just one damage type.
idk which class u play to feel like using auto attack is usefull but definitly not on ranger and caster i can tell u that 🤣🤣🤣🤣🤣
@ it’s obviously melee when you have the very early gems.
It does decent damage too.
Why's there ascendancy points for more dmg the further away you are if it wasn't made for range also.
Forsen dying like a clown to the tutorial boss that has a 3seconds telegraphed big red highlight waveline attack.
yeah, like, from all enemies, that one is perfectly telegraphed
He's dodging too early, that's why. The boss' big waveline attack tracks, so you need to wait until he's just firing it off to dodge it.
Watching forsen always absolute comedy 😂
I love how tough the game can be. It’s actually a bit scary entering a new zone lol, way more engaging than riding a horse past 300 monsters on my way to a quest objective that’s annoyingly far away
This. The challenge is actually enjoyable
Yeah i love it, i feel for hc players tho.
Until you get good gear and then start one shooting everything.
I got a great rng on my crossbow at the start of act 3 and now bosses die in 10 seconds so the game is just like PoE 1 we just don't know how to do op builds.
@@phyxion123 oh god… didn’t think about that
I'm by no means an expert but I think what some don't understand is that one shot attacks only seem that way because the build lacked enough defense for the encounter. Bosses can go from feeling impossible to easy with a couple extra levels and better stats/gear. The progression wall is real.
My build had 600 HP, 200 ES, 40% physical damage taken as fire, 50% fire res and Zalmarath's sword attacks still one shot me at full health.
@@Dreamchime And im a sorcerer in act 3 cruel and I havent died to a boss since act 2. If you are getting one shot then you do not have enough hp. I have gotten hit by attacks I missed the dodge on and always live with 20% hp. Though I will say the silverback gorilla boss is a bitch and will one shot you.
@@D3adR0ck3r Yes, I'm talking about the act 2 boss here.
Today i got into a party with a lvl 47 character killing a lvl 15 boss. That thing was dead by the time i descended into its arena....like, bam bam bam dead. Then again, i solod another boss that seemed hard to do, but i just dodged and spammed skills within melee range although i played caster, and it didn't use its ranged 'instakill'.
It's partially because everyone wants to build glass cannons then bitch when they shatter like glass. Think about all of these clips Asmon has played and how many people die for stupid reasons and get mad and blame the game... Keep that in mind because those are the people you see posting on the subreddit bitching about the game being too hard or "unfair." It's just stupid people who have been playing modern AAA games and MMOs for years and no longer know how to play a game that doesn't hold your hand and spoon feed you constantly. (I'm sure there are balancing issues. I'm obviously not talking about that)
"ThE WoRsT TelEgRapH EvuuuuRgH! AnD I plaYuD sO MaNy GayMeuuuS!"
Meanwhile: *The mob literally blinked red violently and swinged for like 4 seconds before the attack finished.*
Lmao.
Was just about to say that, even with Asmon's cam blocking it mostly, anyone with a pair of eyes could see that telegraph coming
Yeah... the "good" POE1 players were never good.. they just let the stats carry them. I'm loving POE2, where using your brain is needed.
I swear, these poe1 veterans are the ones struggling because they were so used to just blinking and spamming skills. For someone like me who never played POE1 that much, games not close to being hard, ppl just dont know how to adjust
@@russlmao7091 100%
Most acceptable Forsen death tbh
ngl the original arpg control scheme where you use mouse for movement feels so outdated now that poe2 has innovated, wasd enables much better control of your position, not to mention it enables faster reaction because instead of having mouse control both movement and attack you split it into keyboard for movement and mouse for attack
Not a MnK player but WASD should be the norm especially in this game
Absolutely, I don't get how some of these people insist on using mouse controls
I'm not playing this kind of game so I'm confused. You telling me WASD control is an *innovation* for this genre??
@@Psycorde I'd like to be able to walk in more than 4 directions (ik it's 8) and still be able to press all of my skills.
Honestly, I'm using my skills so much I don't know how I would manage moving with the same hand on top of that. I can see it with merc where some skills are just ammo swaps.
@@kralexprofill4571 Yes! Because none of these games ever fucking do it, this feature alone is what is gonna keep me playing this game for a long ass time lmao
Bosses are designed to punish you for trying to off-screen them. This is because if you could see them from forever away, ranged builds would just always be the correct way to play the game.
So no, they shouldn't just have you "zoom out more", people need to stand close enough to see what the boss is doing, If you ran too far away, you are being punished for it, deservedly so.
There’s a thing called compromise
@@redrepublic5557 Do you think they didn't spend nearly all of PoE1 trying to find the sweet spot? xD
Wouldnt attack indications on the ground also solve the problem?
Good point! I think that makes sense! Sounds thrilling. Many games don’t punish ranged playstyles enough! Let’s go GGG.
It's Asmongold and his fanbase, they want to play the games on the hardest difficulty to brag but they also want easy meta builds and god kits in order to do so otherwise the game sucks and it's the developers fault, it's called this generation of gamers lol
The titan boss stabbing attack does more dmg at the end of the animation. Its also a pattern, you gotta stay close to the boss but not too close. There are heaps of such mechanics in the game. THis is to punish people trying to offscreen the boss. Mainly ranged characters.
i think you're right
It's exactly like that.
Some bosses are easy for melee. Some for ranged.
I can nuke boss that is tough for melee acquaintance. But then die (one or two times) to a boss that was easy for him.
Playstyle matters, adaptation to quirks of bosses as well.
I died to titan 2 or 3 times. Then i just dodged basically everything, including his oneshot attack (which he does not use if you are in melee range afaik). I just hadn't stayed in front of his face at any point. (His resistances to ailments, though, were a lot higher than i expected to see in act 2 relative to other bosses).
@@DimkaTsv Even as a ranger I just stay close and walk around the boss dark souls style
I noticed the game had stuff like this because of those shield enemies in the Mausoleum and the Tomb of Consort that shoot green projectiles at you if you're far away and also block 100% dmg. You have to walk into melee range, then they stop shooting and you bait an attack so they let their guard down, then you hit them and roll away.
@@Justme-ip3wc Or stun them.
Or send AOE explosions from behind of them.
Or use some area entity based skills (like ice spikes) to slowly make his shield to stack stagger bar.
POE 2 was the constant source of bread I needed to lie to my wife and kids about how I'm going on a vacation. I am now instead over at my friend's house playing POE2
LMAO holy fuck man nice!
Bro,i hope your wife dont use youtube or following Asmongol to not see this cmt🤣
So u suck in real life... If you are lying to your partner to play video game.... What a shame
Dude you have wife and kids and you are sneaking out to play video games?🤦 just play responsibly and within reason
nah man, f them, enjoy your time bro its well deserved. They can bond together while youre out, it will be good for them
+10% damage, +10% damage, +10% damage, +10% damage
"Boss is too hard and keeps killing me" 😂😂😂😂
Yes, more Daka. You neeed to kill the boss before he kill you.
90% of the talent tree is minor damage increases. There are next to no defense nodes.
The passive tree itself needs buffed. 3% movement speed makes no difference when you already move at a snails pace. 10% damage increase means nothing when enemies scale.
Asmon yesterday: warrior is bad. It feels terrible to play melee, add it to the list
Asmon today: warrior is completely broken you guys
This is literally everyone who tries to play warrior including Ben.
I tried warrior, merc and monk. Warrior is by far the strongest of them, but rather boring.
I'm guessing warrior sucks early on like monk
@@tesladrew2608I wouldn't say it sucks, you just gotta play smart. It's tough but not impossible
I was doing fine with 2h warrior until the Honor mechanic in Sanctum. that shit made me depressed and rerolled minions to faceroll content without looking at it.
12:17 Especially for "special" players, the developers made a sound indicating a dangerous attack of the boss and even a cry of an NPC in the background "RUN!", but players still die in the most stupid way. I think most players need to start "playing" the game, and not just pressing one button for damage.
The game director himself said that PoE1 players found the game more difficult than newcommers...
Joke's on you, I've been pressing one button for damage throughout the whole campaign and it's been just fine.
I found that boss to be one of the easier ones; however, I did have like 70% fire res lol.
pro ppl dont want to read a tooltip from a basic champion from lol or the big passive of a class in wow ... like after 4 year a friend saying oh this deathcoil is a instant heal not just a fear, i was i'm gonna kill you just for your disrespect. xD
HELL YEA! STRAP ON YOUR HEADPHONES!
Finally, a game that will change his life.
PoE1 already had changed his life years ago
@@deceiver444 but this will change his life again and differently than PoE1
Dragon ball sparking zero changed his life.
I used to play ranged on my first try, then switched another and found marauder, now I can one shoot everything
It changed my life. PoE 2 new boss in town.
If there is something I learned from Poe2 is that most Poe streamers mechanics suck ass. I've seen so many easy avoidable deaths these past two days. I suspected this from some time, that Poe1 allows you to get either ridiculously tanky and ignore most mechanics or get ridiculous amounts of damage and kill everything before they hurt you.
That's basically poe1. Either get enough damage to trivialize boss mechanics, or get so tanky that bosses tickle you.
This is why poe1 started introducing immunity phases on bosses to force players to engage with boss mechanics.
I'm totally okay with dying in this game as it's always my fault and I can improve. The mentality of gamers is rampant with weakness. GGG, I hope, refrains from making things too easy to placate these weak willed players.
@@kyoken8691 POE2 is basically spam dodge roll atm
eh it's fine top down arpg is not the right place for mechanics. always hated having to do mechanics in poe, cuz the game controls are clunky
You are clueless, Ben is the most mechanically skilled player poe has seen.
the colossus has a bunch of those stab animations that can hit any direction. it doesnt even seem to target you rather it just being random.
There's a secret to the pattern but I don't wanna ruin the surprise
that fight was ass with a minion build. melee skeletons group up around the hand and body block each other or fidget walking around it to attack, ranged are so squishy they catch almost any attack and die, curse and dots are almost useless on their own (coupled with minions not surviving or properly attacking, the curses arent fully utilized), and if you decide to pick the blood mage ascendancy, you lose health on casts and health orbs drop from suicide bombing mobs which love to swoop in when the boss does the full arena eye laser. that forward moving sword swipe does so much damage because i believe it all comes from the stones shooting out at the end which can shotgun you.
tldr: minion build skill issues, im trying to get good.
Out of all the bosses, that one was quite easy. Surprisingly his chest is relatively safe since a lot of his high damage attacks are in the middle of the arena. The only thing u have to dip out for screen blast that u have to take cover behind is dagger that he plants in the center of the arena
@@mrfuzzyibrows Its a ranged check tbh. If you're trying to no-skill it and sit miles away from him, he will clap you most likely. I play ice monk and just sat in his face and he didnt hit me at all lmao
@@skylerfreeman1173 I need to give monk another try. I probably spent 8 hours the first day getting through act 1. Turned around made a ranger and got to the same point in half the time.
2:20 wtf he talking about poorly telegraphed? There's an audio queue for it. Use your ears... Stop whining.
It doesn't take a genius to know that a zoom out is necessary to see the enemy attack.
@@21preend42it’s within the guys vision though. Zooming out doesn’t help if you just don’t dodge the attack
Audio queues are kinda worthless in this game tbh with all the noises happening most if the time.
However the hillock equivalent has literally the best designed visually telegraphed attacks of all bosses in the game lmao
@@Layalinn97 It does help a lot i complained a lot of time in POE 1 that it is too zoomed in and this is no different. At this moment we just need cheats to just zoom out the character.
All the boss arenas are really small, so if your a range character like this ammo guy, you have so little chances to shoot before you gotta dodge roll.
Exactly. It’s basically roll after every shot. Gets exhausting
lol, melees need to close the distance on top of that, u have it good
@@redrepublic5557 you can actually use the dodge roll sparingly if you position yourself just right
basically, walk more, roll less
as for kiting, you just gotta accept that you can't kite everything unless you have enough movespeed and/or CC
@failydreamer2086 I also have a warrior build
Not true. Merc has heavy stuns I have plenty of time to shoot
At this point it's safe to conclude that anything with firewall melts
Getting one shot from an off screen boss has been a GGG hallmark for a very long time
I love bread.
Who don't? 🤪
I love snek
@wellcryptbro trouser snek 🤪
I dont even know you
I love lamp
you HAVE to stay close for the colossus too, he's actually a VERY easy boss.
People that play with their map overlay up at all times are literal psychopaths.
In a boss fight with the map overlay up is Insanity lmao
Too used to easy mode PoE1, this game is a Souls like in disguise.,
You get used to it 😅
@@skylerfreeman1173 I keep going "wtf I can't see anything" and then realizing the overlay is up lol. I think there is a way to make it more transparent though
I only turn it off for boss fights. Playing normal stuff without map is insanity.
Soooo many people said that if i liked the changes made from poe 1 to 2 that it meant i didnt like poe. Whelp, I'm waste deep and loving it while all those vets just keep CRYING
Exactly.
that's how veilguard fans reply to 'the game is shit'
Veilguard is shit @@Sunshinus
Waist deep in the waste, huh?
@Sunshinus the biggest difference id that poe2 is awesome and veilguard is ass
People don''t know how to circle roll, It makes dodging melee hits so easy. Just stand really close to the boss and roll into them, the games roll pathing will always put you directly behind them.
What game are you even playing
My experience is roll forward=get stuck on enemy, take hit
Not having that issue but I'm playing on controller with melee so maybe that's why it feels better
That's because on the client side you can roll before the attack but server side the roll didn't register intime.
I have plenty of time to roll early enough if your standing right next to them, assuming you don't have bad network latency and the servers are not overloaded
a tip I learnt the hard way. stuff your stash with resistances/armor items for early campaign. if you get hard stuck on a boss, swap your item to that boss element. The damage you get when you have 45% resist or 75% resist is NIGHT AND DAY. you have much more fail tolerance that way. I went from going 5x tries on a boss to max 3 tries every boss after doing that.
Yeah count geonor was brutal without cold res.
Also buy and keep EVERY regen item from the early campaign if you ever plan to level a second character.
it's hard to find items with resistances etc. I crafted my first item to yellow but I dont have so many orbs to use really. But i read some tips here in the comments so that's nice :D
This, if you're struggling g with wolfy boy just stack ice resist.
@@neednot22 you're not supposed to adapt, you're supposed to die once with -20% all res and 57 armor on act 3 and cry that the game is bad and poorly balanced
The zoomout thing is a bandaid solution imo.
What GGG likes doing is severely punishing any off screening potential by making their bosses off screen one shot you, so you HAVE to get up close and personal
Having to play in melee range as a ranged character is a bandaid solution lol.
@@Jaequan95 you don't have to do that though just don't go off screen
I mean he took full force of the attack, it's easy to dodge stones when they are coming your way. Player wasn't ready for a challenge.
@@Jaequan95 Bad take, especially in poe2 with WASD controls + strafing. Ranged players can get in and out easily - just know mechanics and where to be. Sorry you can't snipe bosses lmao.
@@skylerfreeman1173agree. Even as a sorcereress I have identified that staying close to the bosses actually makes them easier.
“Guys, warrior is actually really good!”
--the guy who bailed after 2 hrs
seems to need more investment than other classes
RIGHT? Dude has no right to suggest anything when he got filtered in Act 1 and then jumped over to being a minion soyboy.
@ He didn’t try anything different, immediately changed class.
My warrior started getting handled when I got to the manor. Wolf wrecked me. I respec’d, used currencies, slotted runes, optimized gear. 15 minute session of adjusting nearly doubled my dps, +50% life, and even though I sacrificed 150+ Armor I increased resistances significantly.
Yeah, he's talking out of his ssA
@@Omni-Rageyou have to get lucky with gear
Maybe zooming out a bit more for boss fights would help with a lot of the issues seeing the boss but if we can zoom out that far outside boss fights it'll make ranged builds that much better with abilities that don't have distance damage falloff.
I mean just enough to see enemy attack animations. We’re already at a huge disadvantage in close quarters
Not really, for most bosses the best strat is to stay in their face, ranged or not@@redrepublic5557
btw, the main dev himself saod they made things do more dmg so players are more incentivesd to build a bit more tanky, people are only getting 1 shot cause they got no resistances
I get that, but I build 80% tanky from passives on my monk.. And it felt just as squishy as my sorc who I have only put point into dmg or stat points in the tree. Can face tank just as well(except slams ofcourse)
You cant build more res/armor/hp, cause in early game u have no gold, no orbs and etc.
How the fk are you suppose to more ele res when there is no res on the fking skill tree and barely any loot to craft gear on??
Honestly, the damage is so high that building tanky won't save you. It's better to go all into damage and hope to kill mobs before they kill you
Sockets are key to resist. Gotta disenchant shit gear with sockets so you can add sockets to good gear
The more evolved games become, i see them fall in the classic evolutionary practice of "Range being better". This literally happened in homo sapiens, we learned its safer to stay from range and made throwable spears and then bows and then guns. Range is always safer, if the game wants to balance that they will have to favor melee more.
brother what are you talking about, most bosses are ezpz in meele form. They dont do big attacks if you stand in meele range, even as ranged makes it trivial
@@CigBungusthats just not true atleast in first 3 arcs i have monk and ranger and ranger is easy mode
@@empyrealcultist1992 I haven't played ranger, but my warrior melts bosses while facetanking them. My merc struggles A LOT more.
@@KarmaKahnyeah warrior melts.
What minion build is Asmon talking about at 10:20?
When I told people that alot of Elden Ring bossfights are BS because they have to be zoomed out more so you can actually see the tells, they told me that it's part of positioning and an important skill to have.
Guess we don't need to zoom out more, just git gud and figure out your positioning so you can see :D
'SO POORLY TELEGRAPHED' Dude, there was a whole second for you to see it wind up...
I started yesterday as Mercenary and holy what fun class. For people who played games like Dead Nation and Renegade Ops will feel right at home (imo)
Game is decently hard, trial and error. Mechanics are fun, worlds look really cool.
One minor thing i'm annoyed about is the 'cockblocking' of enemies. More often than not you are stuck/pinned by mobs and die quickly.
Clearly I regret not having the grenades for the giant worm boss... The mercenaries clearly need a zone combo to just destroy everything that could surround him.
>Run away from boss
>die
so don't run away lol
That Titan attack that falls from the sky, he never casts that near him, so it is safe to go near and wait it out.
I'm thinking of Zack running away from Lachlan/that cemetery boss as the warrior lol. Every time he ran away he was ruthlessly punished with spell projectiles, etc
Exact same problem D4 had on release. Those charging fatty bois would ran at you from off screen, 1 shotting players. "If you want 1 shot mechanics, you need to allow players the ability to see what to avoid" Is so so so true, and the first actually good criticism I've seen of PoE2 rather then "Game is to hard!" "Give me more loot!"
*"like on Sirus", it has it here even, like just before entering the titans' caves. The function is there, just add it to certain places some more, totally agree. As for gorilla though, I think he's justified being as he is (except maybe starting with the one-tap attack just as he appeares), I had to learn his patterns, I had to kite him into the clearing so I could see him more - that's all a fair boss interaction imo.
lmao, the dude at minute 2 is funny fellow, I noticed that you need to not have minimap active in boss fights, otherwise you will miss out a lot, I bet he did not see the miller attack because minimap was covering it :D, have had similar issues multiple times until I learned that when it gets hard, you hide that so that you do not miss clear telegraphed attacks
Re: Melee difficulty - Yeah, it's a thing. But playing monk and pushing through the early-early game to get a full bar of skills (lvl 5+ gems) paid off. Still a bit squishy, and new maps require adapting with different skills based off the monster types, but I have the tools to crush it. Frustrating at first, but incredibly satisfying.
positioning is the problem, not the camera zoom
The irony runs deep in this one
Guild wars 2 zoomed the game out by like 300% a couple years in and it made everything in the game better
Some mechanics just 1 shot. They should do massive damage but not 1 shot, so that repeated mistakes cause death but not instantaneous death.
As an almost completely new player to Poe 2 (10 hours in Poe 1) I think there should be attack indicators on the ground. Like when a sweeping attack happens, a second before the attack lands, the ground the attack passes through lights up red or something. There’s a game called rabbit and steel that does it well. I have only around 4 hours in Poe 2 though, so not the best one to be giving advice I guess, but I think it’d help a lot.
Loving playing ranger so far. My only issue with the game is that dodge doesn't phase through enemies. Melee classes are suffering somewhat it seems. Everything else people are talking about right now feels fine.
I have same issue, mobs surrounds me and I am dead, one pepega said "skill issue", no idea where to begin with to increase my skill to avoid surroundings that can't be evaded.
Try to position better, as you mentioned on another comment, think before you say something stupid, kid.
@redrepublic5557 clearly it's me and only me. This isn't one of the most talked about issues about the game right now or anything.
Last Epoch did it better. Mobs can block you, but the dodge allowed you to keep yourself from being surrounded.
I play cbow also I agree with you
What's the downside of dying in this game? The time I died 2x from being trapped by hordes of monsters I stopped caring. Everytime I see a checkpoint I farm the monsters for EXP and Loots then have my character die and respawn at the checkpoint. I use this method to level up around x3 and I noticed the rarity of the monsters change. Once my inventory is full I go back to Clearfell sell/disenchant/forge to stack on items and gold. That's why I'm asking if there's a downside to dying because I would stop this strategy immediately.
3:45 Console players 👁👄👁 with no Zoom at all.
everyone should have a $5000 pc
@@justanobody0why do you need a $5000 PC?
When you play a shotgun build but don't wanna stay close for max damage
1:10 - My thoughts exactly. I found that so many bosses have some melee/aura effect that is super strong, so the melee players have to constantly just dodge around it and there's absolutely no time to do actual damage, while ranged characters can pick off the bosses from distance, doing consistent damage, and ranged boss attacks are much easier to avoid. I spent 10 hours playing warrior, dying about 20 times, just to switch to mercenary, and die only once during the same timeframe 😔
Ranged isn’t much different. It’s still often one attack, roll, repeat. The distance barely helps when you’re constantly being bum rushed by mobs/boss
Currently playing Witch, I constantly have to dodge properly too. Do you think the mobs don't chase and just stand around? That bosses don't have big AoE? Ranged is more squishy than melee, so one of those attacks can end you. Building defense is important on all classes and for all builds.
@@ExceedProduction True, I basically send minions, cast overtime damages and run for dear life
@@ExceedProduction Minion witch is unironically the hardest build till act 3. I've heard monk is kinda bad too, but the permanent minions do zdps and die in no time, and you can barely have 2, maybe 3 out with such limited spirit. RFS is basically your only hope and they can be scatterbrained and not focus targets, also they get wiped constantly when a boss has a flurry type attack that they do. You need the infernalist ascendancy and support level 2 gems for infernal legion before the build even starts to be functional.
"Maybe it's Magnetic Salvo" said the guy in that one raid battle - which is the second ability to get nerfed.
I also felt that you should be able to zoom out more, even with an ultrawide screen the bosses can still go over or under the screen easily, especially behind the health bar. (If a boss goes behind it's own health bar the bar should become transparent)
I agree
I think a broken build would be, to make the charater as fast and mobile as possible, I mean like appear in places quick, run fast, teleport and dash through enemies, to completely confuse them. It would be interesting to see if that's possible to make it and how effective would it be.
oneshots shouldn't be a thing though, thats not a fun mechanic.
They are not one shots they are gear/build checks build defense and you don’t have this problem.
it should if u playing glass cannon buid, u cant just put every stats into dps and expect surviving big hit
The guy at 3:19 laughed like Goofy lol
100% agree on the zoom out or a cue on the ground to let them know its coming.
Executioner Act 1 was when I realized being away from the enemies was worse than right up next to them after like 3 deaths from things I couldn't see.
You need to read the boss
Agree, colossus and the act 2 last boss basically force you to stay close as close to them as possible, because otherwise you will miss telegraph and attack will come out of nowhere.
Little more zoom would be helpfull. Either automatic on boss fight starting, this way they could do it selectively, or just by increasing max zoom range in general.
meanwhile at Blizzard: *"this game is going to pulverize our game and at the moment it's only an early access! QUICK... release the Dark Delicacies trailer!"*
The boss voice lines often cue heavier attacks
Need red indicator on the groud. I don't think the solution is to zoom out more.
You can just have a red circle when a meteor is falling on the groud, or a red triangle for a slash attack.
If the boss is off screen it your own fault. Being able to zoom out would give range build too much advantage.
I think everything game should have a bright red indicator for attacks. I'm no game dev, but i don't think it's that difficult to implement.
you the kind of player that needs yellow dye on each ladder so you know you can climb it? 10h+ here and hardly any attack i had trouble 'reading' after i've seen boss doing it at least once, most bosses im killing on first try, idk what people are having issues with
@cc_256 Sure man.
Sorceress has been a lot of fun and they’re SUPER strong with great wave clear, but if I make a single mistake I die. Whether it’s bosses or like a large group of ranged mobs who hit me at the same time, it’s absolutely wild how fast I die
Yeah, I've noticed the same issue with my Sorceress. WASD helps a lot with avoiding a lot of positioning mistakes that I tend to make in other ARPGs, but I've still gotten melted a few times due to stepping in the wrong place.
That said, I think most of my deaths were due to getting surrounded and melted by a group. Bosses got a lot easier after I figured out how to kite them around in circles, dropping AoEs behind me as I go to slowly burn them down.
im having almost no issues with two-handed warrior, made it through act 1 and half of 2, been having a lot of fun actually. it is challenging but still fun for me
Thank you for correcting the factually and objectively best player that has ever player poe 1
@@clyp0001 incase you didn't notice, we're playing poe2 lmfao skill issue
@@nikolowolokin i like how people are so averse to independent thinking that they will literally ignore facts because a percieved authority on the game said something different
The skill issue and crying is reaching SotE levels at this point lol
Zooming out in some cases can make game too easy overall. I would say that maybe that's intended to see nothing when you are too far or you have bad positioning toward boss. This forces a player to keep closer to the boss, but... if boss attacks telegraphing is bad that is a thing to fix for sure.
Forsen dies like a clown to the instructional boss, who uses a 3 second telegraphed large red highlight waveline attack.
hey, if it gets views and gets people talking, then it's good ain't it?
I don’t think anyone watches Forsen because he’s known for being good at games
That boss was stupid easy.
How do you do hybrid class in this game?
I see monk mercenary in the preview and it so cool when he shoot the bell with assault rifle
its day 3 of early access people need to chill
the trick to zalmarath is to hug his left arm, all his 1 shots are with his sword and standing next to his arm avoids all sword strikes.
I disagree about the ZOOM. If you're not close enough to the boss to see their animations, that's simply a misplay on your part. Stop trying to cheese by siting a mile away and face that damn thing. The devs said this is a designed weakness of ranged classes.
Hurpa-durpa at its finest ladies and gentlemen
Tell me quinn is a mile away in his clip though..
Yeah too scared, he would notice how much easier it is to dodge up close.
getting killed by the butcher in the OG diablo was THE defining experience
getting eviscerated by the first by the first big bad that you run into was THE thing that made diablo such a thrilling experience , you had just fought your way into this dark labyrinthine catacombs , feeling accomplished/powerful and immediately upon opening the door the butcher SHOWS you that you are small/weak/vulnerable in this place
100% having the bosses being dangerous/threatening needs to stay , but i do concede that being able to zoom out another ~25% would not be a detriment to the experience
1:55 Fighting a boss with map blocking their screen, bro probably not the game that is stupid.
I love this game. The Castlevania level and soundtrack at the end of act 1 is AMAZING! What an homage and what an ambiance 👌🏾 GGG for gamers, by gamers.
Players should still be allowed to mess up. Maybe twice or thrice. Instakill / one hit from a boss is brutal. Standard right now seems really hard.
You are just gonna pot the damage away when you fuck up once. Deva have either to one-shot you or never pose any real danger to you
One shot? Rip LACARI Act 2
@@clyp0001 that's the point of health flask. But if you were one shotted by the boss, it's useless. I understand that this difficulty will make the game more rewarding but it can also frustrate new players and will also reduce replayability for old players. I dont think i will redo the campaign of poe2, not like in poe1.
Remember when we all clowned on the people not levelling health in Elden Ring.
That's you now 😂 get some defense nodes.
@@markmark1325 you get one shotted mostly in obvious situations. It may be frustrating to die several times during a boss fight but you can always go back and repeat. They become much easier once you get familiar with their attacks.
Zalmarath was the coolest looking boss ive dealt with so far. From the way he slowly walks to the platform and all his movesets... so clean. Loved that fight.
Counter to Zooming out more -> Just stay closer to the boss so you can see. This is the Ranged disadvantage. If you want to pick ranged so you can off-screen mobs, they will also off-screen you.
No one said shit about wanting to off screen enemies. The entire point of a non melee build is to kite and create distance. In its current state, you can barely do that before going off screen cuz well, it’s too zoomed in. Really don’t understand these over exaggerating brain dead comments
@@redrepublic5557 are you dumb or just lack the ability to comprehend words? Thats the role you picked as range. Range clearly has a lot of advantages, guess what, they also have the disadvantage of having to be closer in boss fights.
@@redrepublic5557 You're malding all over these comments. Just realize that you're trying to run away from the mechanics and the game is punishing you for it. Don't do that, try not to panic and stay close.
You are not supposed to be able to kite bosses. Wtf? That totally defeats the purpose of a boss fight. It would be nothing but a big damage sponge.
Let's say they would let you zoom out more.. you'd still be trying to keep enemies at the edge of the screen because it's the farthest you can click. It would solve nothing. If anything it would make ranged even stronger and more boring.
@@redrepublic5557 there is also the problem of a circle arc. Being closer to a boss you traverse more degrees of a circle with a single dodge, than being far away. To avoid the possible aoe of the monkey totem from far away you would need 2 or 3 rolls. If you are close to it, you can roll once and now you're to the side or behind the monkey with no chance of being hit. Just stick close to bosses and they're easy (most of them)
They have the camera zoom out for some of the cinematics before the boss fight, like the act 1 boss. They should use that to automatically zoom out during boss fights when the boss is near the edge of the screen so they're always visible.
Bruh if he says to “zoom out” one more time holy fuck. Yes it would make it easier to see what’s going on and then you can just run miles away from the boss and never have to go close to it again. If you walk far enough away from a boss of course you’re not gonna see it so maybe just go closer and learn the attacks
You really take that comment to an extreme. No one is saying you should be able to see from a mile away. And to combat people trying to cheese the boss, it could go into retreat mode and either stop taking damage or start to heal itself
Before you press "reply" read how your sentence is miserably stupid.
i don't think zooming out is a problem with the quadrilla boss and the knife laser boss, because they don't have some crazy second phase or not easily understandable moveset. ofc for first timers they might not expect it. but the knife boss is slow and charges up while screaming AND quadrilla is in a huge area you can roam in, literally walk away
Funny looking at ARPG players crying about having to learn boss mechanics.- Elden Ring player.
PoE andies are a special breed. I like ARPGs, but endgame PoE gameplay is impossible to look at, it's mindless.
It's a type of gameplay alien to them, they're aren't used to having to consider their surroundings or adapt to different situations. They optimise to do everything with one button.
@@Psycorde Ive never understood folks who consider ARPGS highly difficult. Shit fighting Odin in the new FF7 rebirth is a fucking challenge. Boss just gets bored and one shots party if you take too much damage and or you dont do enough damage to him. Asmon braindead self would just assume its impossible and the developers would need to take out the one shot ability.
@@Psycordethey also arent used to playing ruthless mode as a base(which 99.9% including me despise).
If I wanted to constantly roll and dodge I'd go play dark souls or something. Idk why they had to introduce this to a game that really isn't made for it.
Souls games are easy. Elden ring is easy. What are you on about?
I remember when playing Ninja Gaiden back in the PS360 era. Everyone saying the game was super hard when in reality the game would spawn 20 ranged enemies outside of the screen and you couldn't see what they were doing. That is artificial difficulty. Not being able to even see the enemy is a trash way to make the game harder and it seems PoE2 is suffering from this.
Poe2 is revealing how people were actually dogshit at poe1 and didn't understand how to make a build. Its not hard, you just need to put im the bare minimum amount of effort to understand how to build a decent character.
The discourse reminds me a bit avout SotE launch and the endless crying because people were too stupid to use one of the 10 billion options the game gave you to make the game easier
Nice copy format from everyone saying the same thing about no ssbm in Xdef
I love when people get triggered over feedback, like it's a personal attack on them. I'm sure GGG can take criticism like a normal business does daily. If costumers tell you at a very high rate your food is too sweet maybe you wanna cut a bit of the sugar out of the recipe.
You do realize that half of the ppl in this clip are like super legit players who invest hundreds of hours and threat the game like its their job,including Ben who is a fucking demi god gamer in multiple games.
In general game isnt made right now to be tried in HC SSF setting,resources atm are too scarce you cant really fix your build with skill tree all while doing decent dmg unless you abuse one of the couple broken skills ,and bosses are still too unfamiliar. Only reason these streamers do HC SSF is to farm clips and twitch subs to milk game time as much as possible.
in terms of bulding skill tree, as a summoner i'm noticing that at level 60 or so I will have ALL relevant minion nodes, so from there will be only my defense
@@kylemenos You are allowed and should criticize the game. It just becomes annoying when it's clearly a skill issue and people piss and moan about a problem that has a fairly easy and obvious solution, like the people qq'ing about resistances being too hard to cap and they're not using ele res ring bases and aren't using rune slots in armor.
I noticed the gameplay is like this:
- tons of enemies rush you
- you mainly go backwards using spells
- not much speed in movement.. just rolling.. 🤔
12:30 about half of boss mechanic can be avoid if you have movement speed boot. which for some reason it's super rare.
it's not, i had at least 3, now wearing ones with +20% in act 3. Basically got em every time i wanted
Me too. 4 pairs with different stat, one of them Golden.
In Elden Ring you rarely get one shot, it's usually a 90% of your HP, and then you have to run around at 10% HP figuriung out how you get back HP while not getting hit by chip damage
No one was crying about telegraphing on Elden ring, dark souls etc…
ARPG players ain't use to needing skills for boss fights I guess
Minion builds won’t get nerfed. They will fall off lategame because all mobs will have crazy aoe and damage. Minions won’t scale and will always be dead. It just seems strong now.
I simply switch to elemental spells 🗿
Very true, SRS is just a crutch holding up the build right now. It will not scale nearly as well as other builds.
Are ppl really saying this game is too difficult? Im halfway through act 2 with my monk frost build and im pretty much just flying through everything right now...
Same warrior frost build is what I'm trying out half way through act 2 and while some bosses took me a few tries I liked the difficulty they had made them memorable.
Same here I’m doing monk frost and I’m going through fairly smoothly. Haven’t had a bad take too many attempts BUT the game is difficult. More difficult than I think people guessed it was going to be. Imo it’s a bit try hard of a game. Not sure why the devs went this way of the souls formula type shit. Kinda hope the change it a little. It’s a bit tiring of a game, can’t just chill out and grind a character it takes my full attention. Def not an arpg
@@tiffanymooney986 people are dumb and cant figure out the game without following a build guide 1:1, thats the source of 95% of poe2 complaints right now. People arent bitching about warrior as much now that there's multiple strong proven builds for example
Seems like a lot of deaths are people playing full screen length from boss which causes the outer UI to overlap. A way to easily hide the outer edge UI with 1 button could help or to make it more transparent
This is why I love PoE, because of its soul-like difficulty
The final issue where Quinn couldn't see the boss as he was out of the screen reminds me of those Ballistas that would one hit kill you in Diablo 4 out of screen
Truly a "Diablo like" game...
Back in the day, they were called Diablo Clones, so that guy from Blizzard wasn't exactly wrong.
I remember this being an exile-like???
@@harrylatshaw4944 Poe-like has a nice ring to it
Zooming out is much more harder than asmon thinks lol. It's a foundational element around which so many technical things are designed. It's like almost asking you to change the graphics rig after designing the game entirely. That requires redesigning the entire game.
Hold on, are these idiots really running this shit on hardcore???
Yes lmaooooo
They think they're HIM
Pathetic
Yup, game barely has servers tey, they crying about balance 😅
Yeah d4 I play hardcore because it's just way better to do that. PoE2 is definitely better to play softcore as you punished enough. Imo
I think melee will get a buff to be up there with other builds, rather then nerfing things down.
Wow this diablo-like game looks so good! what!?
Exile-like*
Diablo is a minigame in poe
Bro is mad his game is dead
one of those 2 player co-op zooms would be nice where both players are always on the screen
Weak giving up on ur warrior
He would have gotten so destroyed and so stuck with so many bosses with warrior lol, it would have been absolutely glorious to watch 🤣
Nah it’s better to watch him when he’s having fun
bro never even finished shadow erdtree this is dumped in a week for the next flavor of the month 😂
@@geert574 Shadow of the Erdtree wasn't even hard 😂
Right never played POE1 but some of the boss fights as warrior I felt like I was playing dark souls dodging and blocking between openings. Super fun
the problem I see with other players, as they are playing ranged characters, they tend to keep their distance so much that they can't clearly see the next boss' move. I haven't tried using ranged character yet but being a melee player, I didn't see that problem as I'm always close to the boss with both thumbs on the spacebar.
I have no problem with how punishing it is right now, but I doubt it'll be able to maintain a player base, let alone grow it. Which is not my problem.
😂😂😂😂 you cant be serious
@nobody-tt6qc the Novelty will wear off quickly when you want to get back to endgame with a new char. For now it's great
@Truthseeker-iz3dj Yeah, thats why Poe 1 went on for 10years with a constant player base 😂
The novelty wore off for me around the end of act 2. Too many poorly designed giant maps of trash packs that take too long to get through. It's not challenging, just tedious.
Ruthless mode in poe1 isn't popular is it? And this is what poe2 has become nothing is hard about this game but the fighta are to long and boring act 1 boss becomes immune to damge for like 10-15s multiple times boring
Bosses are best avoided from up close. The quick attacks they have don't usually do that much damage, and you quickly learn when to move.
Most of them are big and clunky, and do their attacks in sweeping motions -that hit larger areas it takes more time to roll away from at a distance.
The problem isn't the zoom. It is player positioning. Most of these could have easily been avoided if people played closer to the boss.
I think with very limited exceptions the moves are well telegraphed once you know the attack.
I think a lot of people's problem is they expect to one-shot bosses nearly 100% of the time.
I do think one-shotting bosses is in the realm of possibility (I am 100% confident every campaign boss got one shot by at least one person) but I don't think most players have the skill to read every telegraph if they don't know the attack at all.