In this case Tom wisely kept the digital makeup on rigid areas of the face like forehead and nose. Where PowerMesh would shine is if the VFX were taken down to the mouth, which IS flexing. The unspoken lesson here is to plan around the limitations of the chosen method. 👍
@@FXhome great!! But everybody does not have unreal engine or the processing power ...like me...I would do it with 3d layers of leaves and trees 😅😅😅 but the shot looks epic though 🔥🔥🔥
The true lesson here is planning around the limitations of the chosen method. Keeping Oli's head forward, AND, keeping the VFX on rigid areas like forehead and nose made this work. The skin texture/veins look fantastic. (Fractal Noise does everything!) The nose... Boy, the shadow details got crushed too far compared to the mouth shadows. Looked fine when Tom was adjusting to the RAW footage, but in the final grade it's too dark. That center bone separating the sinus channels got lost. Yeah, yeah, minor nitpick.
Very cool
I love Tom's tone and humor in the tutorials. I was thinking about a Mocha Pro powermesh but that 2ad tracking made the trick!! Loved it
Great to hear!
- Javert
In this case Tom wisely kept the digital makeup on rigid areas of the face like forehead and nose.
Where PowerMesh would shine is if the VFX were taken down to the mouth, which IS flexing.
The unspoken lesson here is to plan around the limitations of the chosen method. 👍
Sweet! Great job...
Thanks!
- Javert
Awesome tutorial!
Glad you liked it!
- Javert
Why my Hitfilm App is too slow?
Looks great. It's going on an action figure at some point.
Glad it helped!
- Javert
@@FXhome I like your tutorials
The camera dolly through the forest...how you did it... please tell us 🔥🔥🔥
Tom recorded himself running through the office using CamTrackAR, which I then mapped onto a virtual camera in Unreal Engine.
- Javert
@@FXhome great!! But everybody does not have unreal engine or the processing power ...like me...I would do it with 3d layers of leaves and trees 😅😅😅 but the shot looks epic though 🔥🔥🔥
The true lesson here is planning around the limitations of the chosen method. Keeping Oli's head forward, AND, keeping the VFX on rigid areas like forehead and nose made this work.
The skin texture/veins look fantastic. (Fractal Noise does everything!) The nose... Boy, the shadow details got crushed too far compared to the mouth shadows. Looked fine when Tom was adjusting to the RAW footage, but in the final grade it's too dark. That center bone separating the sinus channels got lost. Yeah, yeah, minor nitpick.
And Level video I from Pakistan 🇵🇰
Second
"What's great about this tutorial" lmao there is nothing great in this like at all. Entertaining tho, thanks for the laughs.