The ONLY TIP You Need to Code Better Blueprints in Unreal Engine 5

Поділитися
Вставка
  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 12

  • @ghost_gamer2158
    @ghost_gamer2158 7 годин тому +1

    Pls Pin me Gorka

  • @nirodim4895
    @nirodim4895 7 годин тому +2

    Nice, thank you so much !

  • @krasnavin
    @krasnavin 7 годин тому

    Excellent tip! A major work saver!

  • @kevinxzz_off
    @kevinxzz_off 5 годин тому +1

    gorka you are the best!Can you do a tutorial for the multi user editing?

  • @Tork789
    @Tork789 7 годин тому +2

    I go one step further: I create actor components with the functionality I need and use composition when creating actors.

    • @GorkaGames
      @GorkaGames  7 годин тому

      that's the next step exactly

  • @valternegreiros4511
    @valternegreiros4511 5 годин тому

    OOP is so good.

  • @commander749
    @commander749 6 годин тому +1

    mate I respect what you do but I have a bit of a gripe with this video (this is my opinion just thought I should share this).
    1) saying this is the ONLY tip to make your code better is just not good. as you could have overcomplicated unnecessary code so organising it just doesn't automatically make it better.
    2) this is object oriented programming (OOP for short), this is (especially if you are programming games) a necessary foundation you would need to know to code properly in a game engine or even software development in general, so I wouldn't call this a tip but a necessary bit of knowledge if you ever program.
    once again I do respect what you do and I enjoy some your content myself, just a bit of a gripe on my end

  • @MENDoken
    @MENDoken 7 годин тому

    Good

  • @Pix256
    @Pix256 7 годин тому

    Plss stop using blueprints 7n7 think in the end users cpuss