Creating a Login System In Godot 4.2! C#

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 11

  • @UnderGamer_Official
    @UnderGamer_Official 3 місяці тому

    You can do everything you want. Just you'll need a Good Teacher.
    ~ myself

  • @virusfs2929
    @virusfs2929 3 місяці тому

    Heyy Genius when you are completing the horror series? V R Waiting

  • @CLeovison
    @CLeovison 3 місяці тому

    Maaan! Thankyou for making a c# tutorial for godot, you're a great saviour for me

  • @FelipeMAPT
    @FelipeMAPT 3 місяці тому

    I’m trying to make a game in the “Side-View Management” style, but I can’t find documents, videos, tutorials, anything anywhere, I’ve already searched on godot forum, UA-cam, Google and nothing. Anyone know any sources about this type of game that you can pass on to me so I can study it?
    Example of a game in the style I want to make: Fallout Shelter or Project Highrise...
    Thanks all....

  • @fRIITable
    @fRIITable 4 місяці тому

    I do consultanting on this type of stuff for a job, this method is serviceable but outdated. You dont really want application to ever handle passwords. Its best to use the native (not embedded) browser or something like oauths device code grant to acquire access tokens. I've never done the full oauth flow through the browser with godot as i use Godot primarily for mobile but it should be possible.

    • @FinePointCGI
      @FinePointCGI  4 місяці тому

      Well, I agree with you using a browser to grab oath tokens is a good idea and is a better solution. Godot does not natively have any type of browser..
      If you're doing this for mobile, you definitely could through the Android hooks or iOS hooks and go that route.
      I wonder if there is a way for us to hook into the oauth authentication system without a web browser and maybe build our own components for it...
      Edit this could work in theory
      github.com/Lecrapouille/gdcef
      Ill look into it..

    • @fRIITable
      @fRIITable 4 місяці тому

      @@FinePointCGI For native apps you tell the OS to open a browser and you set the redirect uri to a local value and listen for responses. Possible to do in c# in a few lines with a http listener, not sure in Godot, you can start the browser using the OS command but not sure about listening and making that process secure.
      Edit:
      According to spec (Oauth for native apps) you can use just use http and you use a random port each time, start the listener before opening the browser and close it after. Definitely sound possible using C# and godot. If I have the time I may try it out

  • @X-DOOM-TV
    @X-DOOM-TV 3 місяці тому

    The best teacher than my school , and can you do how encrypte game asset in godot engine and protecten it from stolen

  • @grzegorzpedrycz2630
    @grzegorzpedrycz2630 Місяць тому

    Awesome stuff man!

  • @jasonwilliams8730
    @jasonwilliams8730 4 місяці тому

    👍

  • @sherkhan_5050
    @sherkhan_5050 4 місяці тому

    Awesome, making multiplayer games especially without figuring out how to port forwarding is great. Thanks ❤