These levels use spawn triggers to loop the triggers. For example, spawn loops are used to repeatedly move the obstacles forward after the player goes over them, allowing to create long length levels
It doesn't spawn more objects, It moves them in front of the player again repeatedly after the player goes over them, which allows the level to reuse the same object(s)
Yeah but i played that level and it's very annoying cause Is so repetitive and you easily forget where to go. Other than that, props to all three level's creators anyways for making levels with such low object
Colliderscope is my favorite level of these, it actually looks really cool and has great atmosphere just as a stand alone level without the low object thing
The backgrounds in XXIX are actually just one text object. Its just hacked so it can get text above and below in the same text object. I know, I was confused too when I saw it
Less “Hacked” and more “Exploited”. He essentially Manually changed the text in the text object directly in the level text files, rather then use the i game UI.
Hi Eric! Love your videos! And yeah it’s impressive that levels that have less than 50 objects got rated. Maybe for your 100 attempt challenge you could switch it up and do just an easy, medium, and hard demon in only 1000 attempts. It would be the same as the 100 attempt challenge but with demon levels. I think it would be great!
these levels are kinda simple yet complicated to make. For the repeating objects, you need use spawn triggers and spawn activated move triggers to keep teleporting the objects in front of you yet still off screen. The backgrounds, (the easy part) either rotating objects or alpha triggers along with some megahack scaled objects. (I have never made one of these but im planning on doing it even though i have literally no idea how to use the spawn trigger)
spu7nix's level uses a program to mess with the code for the text in the editor, printing images into text and the game just accepts it, puts it in , and only counts it as one object
In kaleidoscope he uses the move triggers to follow the blocks to player x and rotates them around a center point so every so often they come back around onto the screen Also the background on Sputnik’s level is made of really long text
how to make the backgrounds in the 29 object level (uses 3 objects) if you change the save file of your level and change the text have MULTIPLE LINES you can create art with it.
In the xx1x the plant in the background is a glitch where you go to the game files and do some stuff and then you can make these nice background things from the text box suprisingly
the spu7nik levels backrounds are made with text. he found a way to remove the text limit in the program files of gd and then he wrote a program to turn any image into art made of text. So yes the backround is just one object.
The blocks can be reused by using a move trigger to move it forward in 0 seconds hope it helped,and you can get a text and copy something in for a backround!😮
the fact that he couldnt beat spu7nix's level was so funny for some reason because it is so relatable. i always die over and over again to easy levels and i cant explain why. but then i destroy extremes somehow it just makes no sense
Actually, Spu7nix changed some of the code in text, to make it so th text can be infinite characters. And since text is one obj. Then he wrote code for a bot that makes pictures with the text.
My order of coolest levels showcased: XXIX Colliderscope Roaming Pocke's 9 object one Reason for order: XXIX has full on background art meanwhile the others have an effect at best while also being 2nd lowest object showcased. Colliderscope ingeniously combines an effect and a gimmick to make a super interesting feel and gameplay. Roaming started the sub 50 trend and also has some changed up gameplay and a pretty cool effect 9 obj: It's cool, but 9 objects is a little too restrictive. Also can I just say that almost all of these are cooler than the 100 object levels? Like that just shows how far we have come.
He spent more attempts on the XXIX level than it used objects
"He spent more attempts on the XXIX level than it used objects" -👤
“He spent more attempts on the XXIX level than it used objects.”
- 🤡
""He spent more attempts on the XXIX level than it used objects"- 🤡 "- 🤡
"""He spent more attempts on the XXIX level than it used objects"- 🤡 "- 🤡" - chad
“”””””He spent more attempts on the XXIX level than it used objects”- 🤡- 🤡- chad - someone
These levels use spawn triggers to loop the triggers. For example, spawn loops are used to repeatedly move the obstacles forward after the player goes over them, allowing to create long length levels
Which is basically just creating more objects after the fact
@@donovanwaggoner6790 except it’s not, because the existing objects are just moved around
@@IAmUnderscore it spawns extra objects
It doesn't spawn more objects, It moves them in front of the player again repeatedly after the player goes over them, which allows the level to reuse the same object(s)
@@euwshello no it doesn't, that's not what a spawn trigger does
Eric: first attempts easy demons
Also Eric: 32 attempts 4 stars
The big question: Is it making a rated level under 100 objects considered skill or laziness
its skill, it is harder than it looks
no its thinking outside the box
madness
true though
I think the idea comes from laziness, but it takes skill to make it look good and be rate worthy.
Eric: takes 32 attempts to complete a 4 star level with only 29 objects
Everyone: the gd legend is here
Yeah but i played that level and it's very annoying cause Is so repetitive and you easily forget where to go. Other than that, props to all three level's creators anyways for making levels with such low object
@@federicogambadori9955 skill issue
@Federico Gambadori skill issue
He took more attempts than there is objects lol
@@taliyahwilliams5534 no
Colliderscope is my favorite level of these, it actually looks really cool and has great atmosphere just as a stand alone level without the low object thing
Jam just saying I love cellar path so far.
ika
You mean kaleidoscope,
@@Cortana637Yes I think he meant kaleidoscope,
@@Cortana637no, cortana
watching evw struggle so hard on a 4 star is surprisingly entertaining
People making levels better than anything I can ever make, with less than 50 objects.
Only explanation is that you don't even know the game
@@user-lz1vi6xt7v No, I just suck at making levels look cool
@@CallMeSylviedon't tell me that you think stupid low object levels look cool?
@@user-lz1vi6xt7v When I don't even know how to make a background besides changing the color, yes it's better than mine.
@@CallMeSylvie even if u have able to make a level without objects , then congratulations you can make better levels.
The backgrounds in XXIX are actually just one text object. Its just hacked so it can get text above and below in the same text object. I know, I was confused too when I saw it
Less “Hacked” and more “Exploited”. He essentially Manually changed the text in the text object directly in the level text files, rather then use the i game UI.
Watch Spu7nix vid
no, it's programming
@@wamthegreen he programmed his own "hack" for the text object
Kerning???
No ones gonna ask why a level with 29 objects has a low detail mode lmfao
lol
Apparently huge objects with scale hack lag
low object count does not mean no lag. scale hacked objects and moving objects can cause more lag on lower end devices
@@surv5k I see. I don’t understand the level editor at all so thanks for the explanation
@@PringlesManTheGDGamer ah that's alright ! i don't know too much about it either , i just saw some others sayin this
It’s always so funny when Eric starts calculating his strategy on a hard rated level 😂
"Do you die if you hit these, of corse you don't, its a 2 sta-"
*dies.*
The real thing that plant. 6:55 IS TEXT LIKE YES HOW?
Hi Eric! Love your videos! And yeah it’s impressive that levels that have less than 50 objects got rated. Maybe for your 100 attempt challenge you could switch it up and do just an easy, medium, and hard demon in only 1000 attempts. It would be the same as the 100 attempt challenge but with demon levels. I think it would be great!
I’ve only subscribed a few months ago, (sorry) and I’ve watched every single video. I take this as a blessing when Eric posts
3:56 using move triggers you can make objects go instantly forward and itll look like it uses new fresh objects
Also spawn trigger to loop all of them
Hi Eric! Been subbed to you for years and love your content
ok..?
Me too!
Question? Are you planning on MAKING a level? Like an actual level.
he likely will, but it’ll take a bit because he hasn’t used the editor barely ever. he can do it though.
Is the kaleidoscope an overlay of all the orbs in geometry dash?
Spu7nix used text objects for the backgrounds using a hack and coding. Bros a freakin genius
i need 29 objects to create one block
Watching this guy who beats extreme demons fail so hilariously at a level I beat in one attempt brings me such joy
I never saw EVW taking so much time beating a 4 star 😂
Lol
Engrish
Bro took more attempts than there are objects in the level 💀
12:32 How did he play a level without pressing anything?!
It’s a video
Bro might actually be playing with his toes LMAO!
He’s just that good.
@@KevinLH wow i didnt know that
💀
Impressive that these levels only used under 50 objects. 👌🙂
these levels are kinda simple yet complicated to make. For the repeating objects, you need use spawn triggers and spawn activated move triggers to keep teleporting the objects in front of you yet still off screen. The backgrounds, (the easy part) either rotating objects or alpha triggers along with some megahack scaled objects.
(I have never made one of these but im planning on doing it even though i have literally no idea how to use the spawn trigger)
No
spu7nix went into the text objects code to turn it into a image background of text
spu7nix's level uses a program to mess with the code for the text in the editor, printing images into text and the game just accepts it, puts it in , and only counts it as one object
In kaleidoscope he uses the move triggers to follow the blocks to player x and rotates them around a center point so every so often they come back around onto the screen
Also the background on Sputnik’s level is made of really long text
Try the level "World's Hardest Swing" it was verified by tried on 16 FPS and created by wulzy in a decorating recent tab level stream
this is definetely a trend now, the whole low object count thing
Ballyhoo by Jeyzor has 1k objects, (999 to be exact), he was late to the party because of the verification
7:00 there is text
The recent tab has been doing this for years
Do more impossible or not plz
wait hold on, how no replies this is like a year old comment
This Actually Is Sick! Even I Can’t Make That.
Spu7nix used like codes to do incredible text art
@@ErdemtugsC He also made a program that turns code into gd triggers, this is how he made brainfugd.
This rated level only has 1 obj
* places a single default block *
* Epic rating *
@@idk19319 congregations history
how to make the backgrounds in the 29 object level (uses 3 objects) if you change the save file of your level and change the text have MULTIPLE LINES you can create art with it.
Soon were going to have “this rated level has 1 object”
EVW: Takes 32 attempts on a 4 star level.
Me:
Oh crap.
The 1 object sun and plant background is using mega hack which makes it so the text can make a backround
In the xx1x the plant in the background is a glitch where you go to the game files and do some stuff and then you can make these nice background things from the text box suprisingly
Nice Job today Erik!
so basicly with the detailed plant backround they probably use a text object and pasted it
This is insane. How is this even possible lmao
10:23 This laugh right here sounds so melodic! I really wonder how he sings with some of the songs in geometry dash. Xd
the spu7nik levels backrounds are made with text. he found a way to remove the text limit in the program files of gd and then he wrote a program to turn any image into art made of text. So yes the backround is just one object.
The blocks can be reused by using a move trigger to move it forward in 0 seconds hope it helped,and you can get a text and copy something in for a backround!😮
you have to got into the texts code to make a background
the fact that he couldnt beat spu7nix's level was so funny for some reason because it is so relatable. i always die over and over again to easy levels and i cant explain why.
but then i destroy extremes somehow it just makes no sense
i have 58 percent on cycles and 76 percent on the lightning road.
Amazing evw took 30+ attempts on hard but 4 attempts or more in just easy demon or medium demon😮
For spu7nux's level he hacked the code to make a custom text for the backgrounds.
You can go to recent tab and watch some awesome 1 object levels!
They used spawn triggers to reuse the same objects, still impressive!
I played colliderscope and xxix on the recent tab and was like this sucks.... I had no Idea how little objects it had
50 objects or less in one level? Then there are people who put 50 objects in just one block while decorating.
Will there be more mod videos? I’m asking cus I just finished the block design on my nine circles level, all that’s left is the nine circles effect
the background art in spu7nix's level was made using text objects and ascii art iirc
Yes
you kinda actually fulfill my level idea request! Thank you!
-Mev
the first one is challenging but it doesent have much effort in it because the bg kinda hurts my eyes and the mechanic is kinda simple to make
earliest i've been to an evw vid :)
when are you making another gd world full version video and what levels are they going to be? I am in the process of making Embers Full for you.
Its called toggle trigger! I watched the person who made the 29 object level.
Fun fact: XXIX uses a trick in the games code to use one text part to make the backgrounds
In gdps, i made XX a level with 20 object 2 triggers 17 half block and one text, still its its not rated.
11:54 Fun Fact:
THIS LEVEL DOESN'T HAVE PULSE TRIGGERS
That took you more attempts than the amount of objects in that level lmao
You should try untitled unmastered an extreme demon under 1000 objects
4:00 spawn loop with move triger
Actually, Spu7nix changed some of the code in text, to make it so th text can be infinite characters. And since text is one obj. Then he wrote code for a bot that makes pictures with the text.
The funny thing is these levels can be laggy with all the scale hack
POV Sakupen Circles: 40,000 objects
Swingcopter: I said I made myself cooler evw: thx
Thank you Evw my grandpa just passed away and you are the only one who can make me happy thank you
8000 isnt a lot of objects
The guy who made that level is a UA-camr and I even saw his video doing it
7:20
no hack, just programming.
Ericvanwilderman is the best! I love ur vids! :) ☺
9:00 lol
My order of coolest levels showcased:
XXIX
Colliderscope
Roaming
Pocke's 9 object one
Reason for order:
XXIX has full on background art meanwhile the others have an effect at best while also being 2nd lowest object showcased.
Colliderscope ingeniously combines an effect and a gimmick to make a super interesting feel and gameplay.
Roaming started the sub 50 trend and also has some changed up gameplay and a pretty cool effect
9 obj: It's cool, but 9 objects is a little too restrictive.
Also can I just say that almost all of these are cooler than the 100 object levels? Like that just shows how far we have come.
Spu7nix is a good creator
9:12 Eric just became a shaman
"... wich I knew, I just forgot" - Eric
i actually saw the video on making this level, he’s actually skilled at making levels.
To explain how spu7nix builded this lvl, there is a whole video for that.
9 object level is my favorite one i feel like it just has most atmosphere and even no hacks
7:48 Evw making excuses for dying on a 4 star: DujiIdyetherthatimseawontimaethehthuseontimadin
No offense evw :>
now you gotta play untitled unmastered by para, it only has 947 objects
I can only find colliderscope for some reason. Could someone give the level id's?
someone needs to make a 19 object level
Evw doesn't know that move triggers exists
That plant background and the sun backgrounds are TEXT idk how he does that
XXIX has a low detail mode?
My friends lvl isn't rated, but his lvl has 21 obj.
minimalism in gd is so cool!
i watched the video for the 29 object one and its really complicated
29 object… me making 8000 object: no rate GD is unfair
Have you played/seen mikumikumikumiku it’s really good
Spu7nix Pro Coder😎
He also did the same thing with the sun but made the actual thing in blender
intersting that these levels have a low detail mode
It's because really big objects with scale hack can be laggy sometimes