"The death of local multi-player" felt that one, my little sister decided she wanted to play a game with me, I went searching my collection for something we could play together. I first went for the PS4, because it was the newest, there was nothing to play together, I had to pull out my ps3, a console as old as she is, so we could play a game.
My little brother and I thought we could play local split screen on Black Ops Cold War but apparently Activision didn’t finish it yet, even though there’s literally a split screen tab to click on in the menu. Lazy assholes.
I remember, my 2 brothers and I all had a DS and mario kart. One evening our parents took us to eat at a restaurant and at one point while waiting for them to finish their dessert we went to the game room, we all had our DS with Mario Kart and we started playing, then another kid and his sister entered the room, they also had DSs but only one cartridge for the both of them but it didnt mattered, we could all play together. We spent like an hour on the balloon battle mode duking it out before our parents were done with their meal. Nowadays i dont think i could do that with my switch even on mario kart 8 or mario party, i miss that feeling of "anywhere, anytime with anybody"
Halo 5 removing split screen entirely made me not want to play it, because for me a significant part of the fun of games is playing with people (I can enjoy games with friends but hate playing them alone) And if I have to buy TWO copies of a game, and (in the case of Halo 5) a SECOND console to play with my siblings, then I won't enjoy it as much. Replayability (for me) is also pretty dependant on wether or not I can play with friends, I can play the same game for years and have just as much fun throughout if there's other people, and the easiest way to play with people I enjoy playing with is couch CO-OP. Going back to Halo as an example, I have played Halos 1 through 4 several times over, going through the campaigns or messing around in Forge/custom gamemodes with my siblings (mostly through split screen), but I played the campaign of 5 once, and then never picked it up again because none of my friends own an Xbox/Halo 5.
“Competition breeds innovation” When you buy out the competition, there’s no need to change and as such the industry stagnates until it eventually dies.
Well competition does breed innovation. But competition is spare and most of my fav games are either older or from indi studios that don't belomg to the publisher-developer-media cartel.
Off topic normie meme thing ir what ever(if you think i am feel free) Gran turismo fans(gt):o boy i cant wait fot gt sport Gt sport goses on sale Gt fans:almost all cars have interiors and online but what about more cars and tracks Devs of gt:will be added in updates and no dlc Gt fans:updates what is that no 1000 cars and 100 tracks whaaaaa Gt7:is new gt4 Gt fans: o boy i cant wait Gt 7 come out:10/10 Gt8 ends up like gt sport Thats how is it end up
@@timmteller871 try some nice AAA games that arent cod and shit. Dark souls 3, Metro Exodus, and Deus Ex are fantastic, but people seem to act like there arent any good AAA games that have released in the past 10 years lol.
I don’t necessarily agree with emp. So many amazing games are coming out in recent years. If I only had access to the 8 to 32 generations I probably wouldn’t like games as much as I do. Most people don’t want to admit this but around 90% of 8 bit games don’t hold up and about 70% of 16 bit aren’t worth playing either
@@Slenderquil oh. to be fair, i do think that was initially made to encourage trading as since neither player would likely have both versions and/or every pokémon in one version, they'd have to trade to get all of them
@@Melecie I do think that it had good intentions to start, but as the interbet emerged and we got more trade evolutions, the dual release system became less relevant. At this point most of the dual releases just feel like an excuse to have people buy more copies of the same game.
@@Slenderquil it _is_ tradition at this point, however that they turned the second release (crystal, emerald, platinum) into double releases as well (b2w2, usum) could _possibly_ be this
The 00s were the perfect blend of the 80s and 90s "nerd devs" who were experimental and devoted and the modern publishers with their reach, focus, and budget. It helped that video games in general were niche enough to be for the fans first and foremost but popular enough to get some money behind them. Now, anything AAA is corporate all the way through, and video games are so mainstream the average consumer is easily placated by garbage that hits a few check boxes.
Very true. EA recently bought the developer Codemasters. They made one of my favorite franchises of all time, DiRT Rally. The games were amazing, you could tell that it was a passion project for the devs, the series is attached to Colin McRae's name who was one of the most legendary rally drivers ever. He was practically the embodiment of the sport itself. One of the devs even became a rally driver himself. At the beginning of this month EA and Codemasters released EA WRC, an officially licensed game of the highest level of rally driving. Rally has a rich history full of stories of drivers fighting against each other, the elements, and their own cars. EA made them release a sloppy unfinished mess that doesn't live up to the legacy of their prior releases, and more importantly in my mind, doesn't live up to the fans love of both the games and the sport. I know it's a bit stupid to be really upset about a game being bad, but I don't think I've ever been this disappointed in a game ever. EA finally came for the game I loved the most and sucked the soul out of it.
@@androidhammer I really hate EA for buying out so many studios. I really miss the studios that were around in the 2000s like Midway, Acclaim, Majesco, Nervesoft, and others.
I would largely agree, but one thing I will say: I have heard some good music composed for video games in the past few years to decade; including those from AAA developers. That aspect isn’t bad now I would argue, even if the games are underwhelming for what they are priced at.
17:21 Oh boy! Back in the early 2010's you couldn't set foot in a game lobby without hearing a litany of AVGN and Zero Punctuation quotes. Those guys never meant to kickstart a wave of gamer cynicism, but they certainly unknowingly poured kerosene on the fire.
Also, just a question I need answers for: does James still care about AVGN? or videogames for that matter? I know his main passion is film making and film history itself, that is what he studied for, but is he forcing himself to do AVGN episodes now? I've heard he has writers to make videos about games he never played. I liked the Chex video he made some months ago :(.
Doom 1 was the peak of John Romero's career. That being said, it lines up with another memorable quote... "Because if its not fun, why bother?" -Reggie Fils-Aimé
Many of these games were made by companies founded and ran by people who had real passion for video games. Now the companies making games are ran by people who's only passion is maximizing quarterly earnings. Focus matters.
Id consider this problem #1. Video games always needed to be profitable, but now they need to be EVEN MORE profitable, year after year. Got a guy with passions? Fuck him, get him off the team, we need a yes-man. Look at Cyberpunk, the creators KNEW the game was broken as fuck and nowhere near ready for release. Arguably they were mismanaged if it took 8 damn years to make a finished game but still, back in the day they would just push back release because they wanted to make a good game. But Cyberpunk was profitable before it even hit the market because of the hype. The company literally couldnt care less if it failed. Worse case scenario, they sell the company to fuckin EA for a quarter billion dollars, go home with a cool $5mil bonus, and walk away as the developers get paid dogshit for being part of the "team that bungled Cyberpunk."
@@skeetsmcgrew3282 CD Projekt are one of the few companies with people at the top who are actually passionate about distributing and creating great games... It's like complaining about Rockstar Games. They made a mistake and they acknowledged it and refunded anyone who wanted one. Complain about companies who make the same bullshit game year after year adding little to the product, companies like EA and Activision are the real culprits.
@@ash-vx5bs why are you shifting blame as if people don't blame EA and Activision for their horseshit too? Surely by now you must know that your entire argument is the reason these companies don't give a shit and will release buggy unfinished games because people such as yourself will still defend them because they made a game you loved in the past. Idk how many times I've seen this exact conversation happen and here you are proving that there's no end in sight to fans giving companies passes. Open your eyes man, Activision and EA and especially blizzard used to make fantastic games until they didn't. We gave them excuses because we didn't want to accept that shits changed and sure enough they abused our trust and loyalty until we ended up at this point where ppl like me have to explain to ppl like you who still try to hold on to hope that the next time will be different. Cdpr is supposed to be different somehow because the witcher was good yet they managed to make the same mistakes as their competitors continue to do to this day and you're giving them a pass bc it was their first time? Hold them accountable for their bullshit and maybe, just maybe, they won't keep fucking it up over and over in the future. I have zero expectations that it'll ever be great again in gaming anytime soon but giving free passes for bullshit needs to end because it gives them more reason not to do any better. We're all tired of it man, I basically play single player games or indie stuff these days but I spend 95% less time gaming and it's not because I've grown older but because gaming has gone corporate and it's just the same old recycled shit or just plain bugged out garbage that asks you for money every time you play. It's all remasters too since they're too afraid to take risks on anything new, just like movies. Entertainment in general is just a shitshow and now I realize I'm rambling in frustration so I'm just gonna end this rant here.
@@naps7039 You have to give them the pass. EA, Activision, Blizzard all got the pass the first time bro it's like if Tarantino made a bad movie after Pulp Fiction u wouldn't be like "oh he's shit" you would wait for the next movie. The great filmmakers are all old now and the younger generation of writers/directors make great tv shows. The well never runs dry for great content, there's no need to play/watch new stuff all the time if you want to play/watch great stuff all the time.
@@ash-vx5bs they blatantly lied about the game running surprisingly well on last gen consoles, they knew the game was an unfinished buggy mess that the testers or whatever group they got to play the game before release said the game probably wouldn't be ready until 2022(and that was for pc) and I guarantee you there was some analysts who said ok the game isn't finished but there's so much hype and loyal customers who believe in this company from our witcher series and did the math ending up deciding that there would be more ppl who wouldn't refund than not or maybe they just said fuck it release it anyways. I mean how are we gonna give them a pass for that? It's like if you are working on a presentation for your job right and that presentation is for a huge client that your business desperately needs and you keep telling your boss yeah its going so good I'm gonna have it finished next week, we're gonna land those clients and you just hype the fuck out of it and your boss says great I will have them fly in next week for your presentation. And when it's presentation time you walk in there drunk with a shit presentation, a bad half assed pitch and your slides don't work so you just wing it and it goes overwhelmingly bad and the clients leave and never want to do business with your company again. Do you think your boss would give you another chance for the next big client? Shit he probably would just fire you. The way that mess was handled should give you a good indication that they don't care about their fans and customers and this whole debacle was just a test to see how bad it really would be if they did the same shit those other companies do. I believe it was something like more than half of the original devs from the witcher series already left the company and they just pump out contractors these days so how can we expect for them to not release another buggy mess next time. When long time devs leave the company the same way we've seen at other companies like blizzard, the games end up what they are these days. Soulless cashgrab garbage. I'm glad a lot of ppl are holding these companies accountable and just aren't playing those games anymore because they know it's just a waste of time and money. I hope you're right and I'm wrong about cdpr but only time will tell. I won't be holding my breath though.
I am tryong to survive in the f2p economy. It may be harder to find the good stuff,but with the amount of stuff, tou will stumble across something you like.
@@fabric1928 since the general public doesn't care about anything but the big game companies with millions of dollars poured into advertisment of their games
When you say simple games, I always remember THQ. They always released 7 out of 10 games that I loved. I didn’t need the best games, just a simple fun and they always released one of these.
What could have happened was that we had a middle tier of developers, and those developers either moved to making small mobile games, or grew into larger developers or were bought out. No knock on simple, fun titles, but in some cases, what really sold the game was the small price it was sold for. A good number of these games weren’t sold for what we would call full price at the time.
@@staringcorgi6475Two things were unfortunate about Rock Band and Guitar Hero: A. The peripherals they came up with were not capable of being used across all consoles (in the seventh generation as well as going forward after that). And B. Because online marketplaces in the later 2000’s were underdeveloped, they ended up with too many releases of expansion pack games that could have easily been DLC today. Say what you want about DLC being excessive, but I’d rather pay for new Aerosmith, and Van Halen songs as DLC for Guitar Hero 3 or World Tour than the standalone games they came out with.
@@fortynights1513 i’m a huge fan of guitar hero but i can acknowledge that they went overboard in 2009 they released too many games and the fact that they made new guitar bundles every year was bad because they weren’t being sold since everybody got their great guitar in 2007.
My main gripe against modern games is the fact that a lot of times they are just not designed to end. You play it until you can't force yourself anymore and then looking back at the game there is no real satisfaction or nostalgia. My favorite games of all time have been games that I can look back on and think "wow I loved that game so much". Chrono Trigger, earthbound, mother 3, escape from monkey Island, etc. Its better to be sad that a game has reached its end then to be happy that you finally left the game.
to be honest i think thats a lot down to gamers, any AAA game that falls in under 60 hours of gameplay and infinite endgame just gets met with derision for not having 'enough content' - just cue the angry joe clips
that's why i really wish we had more games like shadows of mordor, the story is ok but everyone gets their own randomly generated enemies and the randomness combind with the nemesis system means you can make ur own story and extends the gameplay beyond just boring quests. orc tries to kill you because u killed his brother gets killed comes back to life goes mad and is now your new insane bodyguard. nowadays seems like the closest thing we'd get is multiplayer padding or roguelites
I wanna take some time and analyze this some, not this comment particularly, just the sentiment. it's gonna be long so don't read this if you don't wanna discuss this.: I believe that immersion can be broken up into two categories, and games usually fall into one of those two catagories.: Narrative Immersion and Mechanical Immersion. Individual players will usually favor games and franchises that have a focus on one of these types of immersion with breaks to experience the other type of immersion. Narrative immersion is fairly obvious, they're games that have a focus on being an interactive story, and they'll emphasize as much. Starting the game up and losing yourself in a world and universe of good characters, writing, events and intrigue that, are more reminiscent of the joys of a good book. Games that really cater to the audience with this interest are games like Monkey Island, Sam and Max, Grim Fandango, and Maniac Mansion. A lot of point and click adventures fall into this catagory, but aren't stereotypical for narrative immersion as a whole, after all we have games like Bioshock(1,2, and Infinite), Assassin's Creed(1-3), and World of Warcraft that worked really well within this framework. Another genre that falls into this catagory has the fairly unkind description(as Ahoy has mentioned) of Walking Simulators. Mechanical Immersion is one that isn't as obvious in it's description but _is_ obvious in it's experience. Games that have engaging mechanics and gameplay but with less emphasis on story. Games like these are good at replicating what's called the Flow State. That experience that every player has gone through of playing so well yet being challenged enough, that in your mind the controls just melt away, the moment the world around you fades and the game becomes an experience in of itself, and the experience just comes naturally to you. Excellent examples of this are Guitar Hero, DDR, Rock Band, DOOM, Battlefield, CoD, Twisted Metal, Forza, Mario Kart, and Crash Team Racing amongst a plethora of others. This is where I prefer to hang my hat. Games that have an end are easier to have an appreciation for, and are more likely to be remembered as works of art, just as we've seen with books. I feel that for a game to not have an end, it must deliver on a good mechanical immersion in order to ensure it's survival and/or be remembered fondly(weirdly enough, Quake has done this.). Narrative immersion would be impossible to achieve if there is no end to the game, because *ALL* stories must come to an end. it's just that in regard to multiplayer games, a lot of the business models we've seen implemented over the last decade or so have watered down the experience as a whole, making mechanical immersion much harder to achieve.
Yeah the fact a lot of modern multiplayer games have “seasons” where content can only be obtained once in the games life and never again forced me to grind for something I didn’t wanna grind for. I’m glad I stopped playing CTR Nitro Fueled
"The harsh reality of online multiplayer is that it is very impersonal." This isn't necessarily the case for online multiplayer, and more about matchmaking. Dedicated servers used to build communities, so even if people in there were strangers at first, they quickly became people who knew. Nowadays with matchmaking, anyone you play with is a person you will likely never meet again.
That's part of why most of my online gaming these days is in garry's mod. It helps me to connect with my friends, especially since I've been stuck in my home for the last six months.
@@wsmith7918 overwatch was great when it began it was just simple quickplay fun with my friends. the best moments were 6v6ing another group of friends then making friends with them through a party. it got so competitive so quick though and thats why i left
As someone who is in AAA production rn, the major thing compared to the past is that everything is researched and target audience focus groupped to hell and back, because that’s what investors like. Game dev used to be cheaper but due to games like GTAV getting massive revenue streams games suddenly mr business is really interested in making games but they need charts and research that shows games will be profitable. Basically risks can cost you money and people are not as likely to take risks with how much it costs to make an Aaa game
Which is a catch 22 since too often them playing it safe cost them billions trying to make millions. Investors are idiots when they don't really know about what they're getting into without people playing it safe about the people playing it safe. I've noticed this when the Shovelware started to be "normal"
When winning is the only thing that matters, the experience starts to quickly unravel when you inevitably lose. The more serious the focus, the less enjoyment exists.
There is no online championship that will ever feel as rewarding as beating your friend next to you on the couch in smash after they taunted/ made a snarky comment.
@Shaman Xeed Bruh, I get what you're saying but you didn't have to put in "casual normie" or make a huge rant over how the hardcore minority is being "oppressed" cause these days, I feel that companies are catering more to you guys recently anyway. Unless this is a joke cause this seems to go way over the top, lol.
"Barely Promoted" >Fortnite Nope. That game was HEAVILY promoted, it's just the "Battle Royal" mode that's famous, that didn't get promoted. I was actually excited for Fortnite Save the World and that too, was a total disappointment.
@@louiscrabbmarche It was originally supposed to be a $60 pay to play for the full shebang with no MTX, a mix of Borderlands meets Left 4 Dead with a basic base building system, or at least, that's what it was FIRST advertised as, and it was going to be great. Then they started talking about making it free to play so they added the loot llamas and boatloads of MTX, then it was going to be free to play when it "released properly" with the founders' pack to become a beta player which is when they added mission grinding, and then it just never released properly.
The only reason STW was 'disappointing" to many of us was because it was conceived and released too late, announced too early, and has 3 core flaws, the repetitive gameplay cycle and the fact the game had players was that is was associated with battle royale, doesn't help the fact had an awful implementation of micro transactions in a paid early access, slow and lacking updates. I think STW could've been a decent game if they focused on it more earlier in its life.
I got access to the closed beta I think 4 years ago. I thought the game was pretty fun. And then, when the full game released, it was pretty fun. Then I got locked out of playing the game because the que for battle royals was full. Never played it since.
@Hunter Ansorge - Yeah, I don't get the guy, there's plenty of options to choose from four main platforms, while I consider consoles inferior to PC, you have that option, and Nintendo is it's own thing.
Pokemon in particular has this problem Despite the continuous growth in not only budget, but team size as well, the game's quality have become shakier and shakier over time And despite this, despite the overwhelming amount of flaws in the games, people still buy them as if it's the last time they'll ever be able to buy a game ever again Initially, I was excited for sword and shield, that is until I saw the first screenshots and demos of it (that showcased a very unfinished looking game despite the proximity of the release) and I eventually lost interest entirely, not only in pokemon, but in modern nintendo as a whole, when I heard that pokemon (among others) were just not nearly as technically or mechanically deep as previous games (plus it didn't help it looked like a wii game despite the hardware being at least twice as powerful as the wii) but still sold as well (if not better) than almost any other game in the entire series All's I'm saying is if a game doesn't look like it'll be as good as you were expecting, don't buy it, your instincts will probably ultimately end up being right
@@ghostfacepacifist6046 aaa games don’t have nice fanbases too like the cod fandom is constantly divided in what they want which results in the games being mixed bags
It would be a very short video. Here's the script: "Gamers as a whole are a diverse group of individuals with many differing interests and desires. To try and find what 'gamers' as a whole think would be like trying to find consensus about religion or taxes."
It's unfair to use gamers in a general sense to make an opinion or a design choice of a game. Every gamer knows exactly what they want. I know what I want and what I want gaming culture to be. The thing is, not everyone wants the same thing, and some things people want contradicts with other gamers.
Me: "Oh boy EmpLemon is gonna tear a hole into AAA studios." EmpLemon: "The Minecraft revolution and its consequences have been a disaster for the middle market game industry."
I don't understand why he says that about the revolution... I mean, what were its consequences that led to a disaster for the middle market game industry? It just doesn't make sense from my point of view.
"Despite having the potential to connect us with an infinite number of people, online multiplayer has left us feeling more isolated than ever." That reminded me the time you said . They really seem related to each other.
@@antonioklaic4839 I kinda agree. That's because, from my point of view, humans aren't flawless by any means. All things that we do tend to turn badly and/or have negative effects.
I remember the first time I spotted Sonic and the black Knight in a store, and man I really miss spotting games with no expectations and having opinions with my friends because we tought it was the coolest thing ever made. Since that day, and entering a part of the industry and internet, mann is difficult enjoy something
@@staringcorgi6475 I just pray and hope that melee gets a better adaptation. I have some good homeboys I need to work up to the challenge. Just rise up to the streets, got the guts, and got the glory.
Well, because I cant play the same game for more than 2 Weeks at best? It's truly frustrating but for me it's not just with videogames, it's literally everything.
It's also funny how backwards compatability is now a major selling point of modern consoles, buy the new Xbox, to play the games you had on the old one with better graphics and performance. It's nice, but it's like putting an old engine in a brand new race car because the newer engines are too much of a headache to want to use. I should want to play the latest games on my new console, but I don't. That's a problem.
@@diegov1743 Plus there are only so many NIB copies of any game, especially ones stored with the right level of care to appeal to collectors, and that number only decreases over time. Scarcity is a pretty effective market force, especially when it's not artificial.
For some reason, I remembered that journalists where comparing Orcs to people of color. In both dungeon and dragons and lord of the rings. I think that those journalists must have a very racist vision of Africans...
@@TomyDayos They're idiots then, and what they say doesn't matter (I mean, it does because yeah it's racist, and also doesn't because they and their opinion are all inane af)... -_- Also, aren't Orcs and Ogres different creatures? They're not the same thing.
@@aevvah_flxwer8550 I completely agree with you. And yes, they are different. I was just telling something that I remembered. Maybe it's because orcs and ogrees are allies in warcraft... I dunno...
@@Retrostar619 Same. The word makes me cringe now. If I heard that word a decade ago however I'd be proud to fit in with at least some kind of group, being a wallflower basically. *Pathetic and cringy but I just had to say it.* (Edit: removed extra asterisk -_-)
I remember when shovelware was a thing. There were so many random games me and my friends played on DS, 3DS, Wii and Xbox 360 which were mediocre, but enjoyable nonetheless. I think two factors are not to be ignored: 1.) We were kids, as kids, everything is fucking awesome 2.) We had no concept of time and could just grind randomass games for hours.
Actually, Factor #1 isn't 100% true. Remember the movie _Norm of the North_ at least a little bit? If not, Chris Stuckmann said the kids in the theater playing that film *wanted to leave.*
kids nowadays have glorified slot machines with nicki manaj skins and endless season passes, we had modern warfare 2 online. its not the same anymore :( these kids are never gonna have the fun we had. there was something good and its gone now
I like how when emplemon started talking about toxicity in multiplayer games, the music that was playing was (what seemed) like an 8-bit remix of toxic by britney spears. Interesting.
You forgot about expansion packs, and patched editions? They couldn't sell downloadable content back then because it was harder to distribute anything online
Meh, I remember having to return to the store I bought a game from because it had a game breaking bug just to get it replaced with a fixed version. and then there are many games that have massive amount of bugs that could never be fixed because there was no way to patch them. You can keep that crap. Just because a game has DLC doesn't means it's not finished.
I feel like this is the era of the indie game because while triple A games have been on a downwards spiral I think indie games are finally gaining some momentum.
Yep, unfortunately a lot of the indie devs try to emulate what they see in triple A titles but not nearly as well so it's as void of fun as the triple A stuff but looks worse and feels worse to play. There are some gems out there though that experiment. I personally like Hyper Demon. It's super unique from a visual perspective as far as games these days. And the audio design is amazing. Takes a lot of sifting to find gold though.
The Video game crash of 1983 will probably happen again in the near future. The amount of "trash" being produced is getting higher and higher. Executives want games to come out faster and faster to keep up with the increasing demand, but there is simply not enough programers in the workforce. Only a small fraction of people know how game developemnt works, even less people are good at it. This forces companies to abuse their employees and hire low skilled programers, further damaging the quality of the end product. And this is without the predatory tactics such as microtransactions.
"People are looking for the best solution in the least amount of time, and anything less in considered a failure" Speedrunners: Is that supposed to be a revelation?
It boggles my mind how, for the same amount of memory it takes to download a patch for a broken, rushed videogame today, I could download countless of the best videogames of all time from the 90's and 00's.
That is why I stopped buying new games when they came on DVD. There is far too much space the designers just fill it with crap. Even a CD is a bit large, but a least 650MB concentrates the programmers mind a bit. Upscaled on a modern PC, PSX games are brilliant but Mega Drive is even better.
Right. What bloats game size are image files. The higher quality image, and more varied the textures, means you have to dedicate more and more storage as graphics get better and better. A game that can clever reuse textures will be smaller than a game that has different biomes and environments each with their own textures.
Both regular sports and e-sports involve creating billion dollar industries for grown adults to play the same games that children do for fun. They are equivalent as far as I care.
As I dont disagree that local is more or less fun than online, local multiplayer had always had drawbacks as there are people, myself included, whos living conditions used to limit their access to other people with local multiplayer. Online has granted access to many people to connect to others.
100% I haven't played a local multiplayer game with people in years, simply due to not having anybody to play em with within like 50 miles. And being on pc kinda means i dont really have anywhere for people to comfortably sit lol.
I would say server based, something like gmod, if you don't like the server there's hundreds of thousands of more to choose from and you want friends you can just invite them.
Feel like another reason for why modern games can only either be huge or small titles with no inbetween is because nowadays games that fit the current technological standards are far more expensive to make than before (you have shit like rockstar having multiple developers just to make the horse's ball physics in rdr2) and thus, since companies don't want to face backlash due to not having perfect photorealistic graphics they either go all in or instead create smaller indie titles. This is why the PS2 era was arguably the best videogame era of all time, the cost of making good, groundbreaking games was just right for it to not break the game's budget, which would also explain why there was a lot more genre and thematic variety in games back then
Games now as your comment puts are super pushy on graphics and to this end create undue amounts of labor however the point of this video I think is to say even though this is what gamers say they want I can't think of the number of gamers who look right past breathtaking vistas and other excellent scenery and photography work and ask the very simple question. "where is the game?". I think it would be more accurate to say the budgets for AAA games are being mismanaged causing to much funds to go to graphics instead of making sure they have a game that is fun and worth playing. However this could also be the developer fault as well. It could be staff driven issue who have expectations of there own of what a good game should "look like" and failing to meat that expectation is failure to make a good game. ... hard to say.
Um, you did take off your nostalgia glasses before writing this comment right. The ps2 and their contersparts are good but I wouldn’t call them the apex.
@@xaviersaavedra7442 Why not? Creativity was vastly superior in this era, the hardware was finally capable of proper 3D environments without it blowing budgets or having a pixelated mess with clunky controls. In comparison to today, you either have live services (team shooters mostly) or cutscene/vehicle simulators unless you go indie. What also helped in my opinion is that it was a very experimental era. There was no trend. In the past, it was 2D or 3D platformers, for the PS3 era it was military FPS and now it's fully live service multiplayers. Also, games came in their entirety on disc which means you can still play them today like they were new. They don't rely on servers. Speaking of servers, multiplayer games were in their infacy back then, however it was entirely free for supported games. So you had co-op and online multiplayer, especially on the original Xbox... and the best part about it is that the multiplayer wasn't a live service, there was no grind or addiction, just basic good old fun. Before the PS2 era, games are normally criticized because they were actually very short (1-3 hours long) once you stopped dying every minute. Dying and recouping lost progress was the "fun". Saving was also more complicated, the N64 and PS1 did try to fix this issue although most games either had horribly long distant checkpoint placements or things like passwords still. The PS2 and Xbox have perfected it. Another aspect I would like to point out is that besides the Dreamcast, all other consoles did well and competition was fierce. Despite the PS2 outselling the competition, each console had a lot of bangers and offered many reasons to own them. If I was an adult back then, I would have tried to buy all 3 (PS2, Xbox and Gamecube) because they were actually worth owning. Nowadays I can just game almost everything on my PC, there is zero excitment over these new consoles. This is why a lot of people - including me - look at the 6th gen as the best one. It was powerful enough to change the landscape (in a good way), offer much needed quality of life improvements, all consoles offered great games, the limitations of the past were gone and it's fondly remembered as the last generation before the aggressive monetization, shortage of creativity and other bad things like paid online.
checking your friends list and seeing your friends who havent logged in since 2012 is the zoomer equivalent of getting old and watching all your friends die
Something that I think is important to note here is that gamers themselves have gotten older. Escapism is to a kid like what water is to a fish. Now it's something to just keep us happy as we work through our lives. Of course we'd hold it to a higher standard we can project our discontent on to.
Make America communist to starve and completely make people hate the idea of going out of the way to learn to get better jobs which require higher intelligence and effort since everyone will get the same. I'm not saying capitalism is perfect, definitely has some *major* flaws, but sure is better than communism. Also tell me if I'm wrong but, last time I checked, it has never been scientifically proven that video games affect the brain.
That's a weird peak of "Local Multiplayer". Everyone has to own their own consoles but not the same game, compared to N64, PS1, PS2, GC, or The Original Xbox where all you needed one person who owned the game, but spare controllers and accessories.
@@Pr0jectFM I think everyone's peak of Local Multi-player was when they had the most fun playing with their friends. Though as someone with little experience in this, I could see the Dreamcast or N64 being the peak for most people.
Going to other peoples houses just wasn't an option for a lot of people, so the DS's setup was perfect for that. Everyone brings their console instead of going to someone else's.
@@brocolyrics4331 Yeah, the Switch is awesome, and contains a counterexample to every single point of the video. This entire video plays like EmpLemon forgot anything and everything that is good exists. Like he's being fed information from a spiral of social media that popularizes and circulates existential dread, and then assumes that means that videogames are actually getting worse.
"We live in an age of impossible expectations. Everyone wants the best solution in the least ammount of time, and anything less than that is considered a failure" EmpLemon. 2020.
Just wanted to add another comment : Gaming is an art industry - imagine if Da Vinci only had few hours instead of years to make a Mona Lisa. The main concern of the most companies in this business is to grow their loyal fanbase, which is hard when there are so many games made almost daily that rapidly draw attention away from other projects. Thats why early access exist, thats why open beta tests exist, thats why DLCs were invented and most games are often rushed into the release state - companies do everything possible nowadays to keep their fanbase entertained and hyped for long enough so they would be around to buy a company's new product, or else their sales might flop, which leads to a bankruptcy
The main concern of most companies in this business is to fatten their wallets. That's why DLC was invented, and most games are often rushed into the release state - companies do everything possible to get as much money out of their "fanbase" as possible for as little work as possible. Gaming has largely been corporatized, you won't find any passion for the craft outside of indie developers, just a passion for making money. It doesn't matter if they cater to their audience or not, idiots will still buy their product; bankruptcy is never a concern for a AAA game company.
This is true now that I think about it. Maybe animal crossing NH could've only come a year later after it's original release date due to them finishing the event updates and finish the full game. Instead they released it in increments so people could enjoy it earlier with the bonus of continuous attention. They even postponed the actual release date before it came out early 2020. Or maybe it's just a tactic, who knows.
Imagine if the canvas kept getting bigger and bigger as years went on and as demand for larger paintings went up, Davinci had to keep hiring more and more artists until eventually his trademark style was nowhere to be found.
Then these companies deserve to fail. Thats the main problem with our market that now requires a trillion dollars every 10ish year to bail it out. Companies overledging themselves because they are banking on a big payout. More chefs in the kitchen doesn't solve problems faster, its just a bigger deficit. Then games like Don't Starve or Stardew Valley come along and take a big fat SHIT on "Triple A" gaming companies. The problem with the gaming industry is greedy moralless companies and the dumb consumers that facilitate them. The best video I've ever seen that summarizes this is from this guy ua-cam.com/video/QaAH-cv2ybo/v-deo.html&ab_channel=Samyoline "Theres a reason why EA looks like a money grubbing monolith... Because it is one. And there is a reason they treat you like a little bitch... Because you are one."
15:25 There's a lot about Artifact that went wrong from not only the poor monetization, but the design and gameplay itself. I'm a huge fan of card games, I am fine with the DOTA property. Artifact was every bad design decision you could put into a card game, designed by the guy who INVENTED card games, and I still want my 20 bucks back.
It was also announced in the middle of the Hearthstone craze, after every studio was coming out with card games (Gwent, Elder Scrolls: Legends). It just felt like a massive cash grab by Valve. It didn't help that it was also announced at a Dota 2 event, a game which has very different principles with its microtransactions than an online card game. In Dota 2, microtransactions are solely used for cosmetic purposes, whereas a game like Artifact basically forces you to spend money to buy card packs.
i still think that the one point that you should've gone over, even if it did counter your argument, is nostalgia. nostalgia is an incredibly powerful tool, and i think that it is one of the biggest reasons as to why some people will prefer 2000s games rather than 2010s
The problem with that is that games like Ocarina of Time still have people go back and play it and think it lives up to the hype even if it is their first time playing it. While some games only seem good due to nostalgia there are still a huge number of games that are universally loved.
Not true, I know a couple of people who have never played games like Melee, TF2 or Mario Sunshine but would rather play those instead of Smash Ultimate, Overwatch or Odyssey. Sometimes the old stuff is better.
I play new and old games everyday. Some is nostalgia, especially for 5th generation titles, but most of it is legitimate. The original FEAR(2005) is some of the most responsive and impressive single player shooting action ever presented, and it easily trumps any singleplayer FPS campaign. Burnout 3(2004) has the some of the greatest audio/visual design of any racing game, and the slickest most satisfying arcade racing that I haven't experienced since. The sense of speed in NFS:S(2009) is unmatched to this day despite having a direct sequel. The NPC interaction and the physics presented in GTAIV were downgraded for the online-designed GTAV, so GTAIV(2008) still epitomizes the gameplay to the genre. Far Cry 2(2008), despite some obnoxious game-play features and a story that's as transparent as vaseline, still has a distinct advantage in environmental and enemy interaction in the series, and the weapons feel much more powerful. There are plenty of examples to show how screwed we are in game evolution, but one shining case against this is RDR2, that game is a true testament for what any game can be when it comes to graphic and design detail.
It's not even nostalgia. I just hate that contemporary games are designed around trying to peddle something to me like a door to door salesman at every given moment. Want to collect all the shine sprites in Mario Sunshine, sure just go get them. Want to collect all the moons in Mario Odessey, don't forget to stop by the cosmetics store. Want to unlock a weapon skin in MW2, better get more headshots. Want to get a certain weapon skin in Modern Warfare Reboot, better buy battlepass or lootboxes. Want to buy a better weapon in Assassin's Creed 2, progress in the story and get it from the blacksmith. Want one in Assassin's Creed Unity, well you're not a high enough level to buy it normally, but you could get it with some Ubi-dollars. Shadow of Mordor, a single player $60 game, trying to sell time savers and XP boosters to make their game less boring than the way they created it is the absolute epitome of everything wrong with developers being run roughshod by marketing and accounting. Odyssey's movement controls and mechanics blow Sunshine out of the water. Modern Warfare's control refinement (balance) and customization beat MW2. And Unity's parkour, architecture, and combat are fantastic. But it's like that episode of Spongebob: "I feel like someone... IS TRYING TO SELL ME SOMETHING!" (He's onto us.)
The thing about Artifact, it was more of a response to Valve as a whole than the game. Artifact was the first game theyd announced between 2013-2018. and if you want to disregard Dota 2, that gap expands to 2011-2018. A legendary dev that had gone silent for many years finally announced a new project, and it was just a card game. Not a left 4 dead 3, not half life 3, not portal 3, not a brand new IP that would push the envelope. Something that immediately appeared to be trying to capture the audience of Hearthstone or Magic. If they had released any kind of traditional game within the 3 years prior, the response to Artifact wouldnt have been anywhere close to that extreme. If you really pay attention to the live reaction, everybody was into it even on the screen announcing the title. Until the exact moment the screen says "card game"
Not to mention the neglect they give their still active games. Dota 2 and CSGO are starting to lose attention from valve, and it's been three years since they gave TF2 a major update. All three of these games still have big playerbases that contribute financially to valve, and they get silence in return.
Artifact had bigger problems than the Valve logo though. Those who didn't mind the new card game by Valve (like me) were seriously disappointed by the horrible design decisions of the game. Gameplay was fun but only way to progress was with your credit card. Once people realized they've been scammed by Valve, the game died faster than lightning.
Devolver also called this in their direct, didn't they? How people are more excited for game announcements now than actually playing games, so they went and made a game that announced games? Which also just so happened to be my first time playing a first person shooter. Yeah.
@Shaman Xeed the only game i can see as worth its hype these days is smash ultimate. but that's simply because smash has earned its hype. i mean few feelings could ever rival sonics reveal trailer for ssbb. casual normies are only part of the problem. they just don't know better. to be honest, i dont think it will be too much longer before the industry crashes again. about the one big publisher i can say is close to being still good is nintendo. and ill freely admit even THEY might be slipping in a couple areas.
> "if you released a broken game 20 years ago people just wouldn't buy it" Except yes they would, because review culture was non-existent and customer information was sparse - if you wanted to know what to buy you first had to buy a magazine.
ya like as a kid I bought bubsy 3d for the PS1 because I had no idea what it was like but thought the character looked cool. Turns out the game was utter garbage. Not like I had much of a good way to find that out back then.
it wouldn't typically garner a huge audience is the major difference. You didn't see big rigs flying off the shelves, but if it were released now on mobile, it'd probably make a good sum.
Blew my mind on xbone how few games let you play online with a guest or even with a paid account split screen and how few games had local co op. Damn console makers might want to lobby these developers too preserve co op, like damn why the fuck am I going to buy this console to play together alone and separated with my friends. Might as well just hook up your PC to the TV you can control all your games library and media library with a controller at this point
Depends what game. I personally think video games is one of the most underutilized mediums for telling an amazing story. No other artform can bring you closer to being the character. Spec ops the line, bioshock, halo, and others show how amazing triple a single player games could be
Great take! One minor dispute - the move to multiplayer wasn’t driven primarily by Minecraft, it had been a trend since early 00s due to companies seeing popularity of multiplayer FPS’s. Certainly Minecraft contributed but I wouldn’t characterize Minecraft as having driven developers to build it in needlessly, they just helped accelerate the trend.
Yeah, gold standard games like COD 4, and Halo 3 (both made in 2007) I'd say were the main reasons for the online multi-player trend, atleast on console.
@@adhchopper are you sure watching again will help me get the point? Wouldn’t it be easier if you explained what you see as the point? It clearly upset you that I didn’t get it
Minecraft didn't cause the shift towards multiplayer. But, it did cause Triple A titles to artificially bloat in an attempt to compete with Minecraft's unlimited potential for unique gameplay, and simple fun.
FACK Macho Man; all intelligent american know dat Iron Shiek is REAL champwon; AAU champwon, oleempic gold medal; I will put Macho Man in de camel clutch, break his back, make him HUM-bell.
shit that reminded me of sometime over 10 years ago when me and buddies were arguing if pokemon is an anime or not. they said it wasnt, I said it was. I think their logic had something to do with either mouth/eye ratio or just because they liked it and didnt want to think about it as anime because anime equals bad.
_"As much as Gamers complain and ridicule the games they play, we all know they're going to buy the next one anyway. Even though it seems that everyone hates games these days, people wouldn't get so frustrated that they love video games deep down."_ -Emplemon's Video Games Downward Spiral
I feel like it's the same with movies. There will always be sh!t (and maybe more then before). But there will also be great things out there too. You just gotta look harder XD
if there's more bad stuff than before even though we have way better technology then we have a consumer problem, "looking harder" is not an excuse to let companies do bad entertainment and not be vocal about it
Just like Mortal Kombat games, there are the really popular one like mkx and then there’s mk11 (but on the plus side if the game didn’t exist we wouldn’t have gotten the masterpiece of rapping that is kk in wheelchair)
@@arcadejaguar409 I don't mind esports either. I was just pointing out the how dumb that sentence was. It's dumb to criticize people for watching other play games when no one criticizes people watching sports. Or maybe I took your comment the wrong way. Sorry if I did.
@@Rubberduckie3000 I will say that i've seen traditional sports fans enjoy stuff like i-racing in the case of Nascar fans, so its not that they have a problem with e-sports as a concept. Boomers just don't understand e-sports that aren't based on established traditional sports (like FPS or fighting games), as well as they don't understand watching people play games in general. They think the e-sport has to be something that can translate 1-to-1 in real world sports, which is just a really silly constraint.
Laura Ponder I agree I don’t mind watching playing games because it interesting there are different genres and they have different reactions but with sports the rules stay the same you can only play them one way one 10 people can play the same game and I would watch all 10 and still be entertained because they have different reactions and commentary
Honestly my favorite games in the last decade have all been single player RPG's and local multiplayer games I can play with friends. They straight up are the greatest. I stream too, but I'm always in it for the fun. If I'm not having fun, I'm out.
"As soon as the hype train gets behind an upcoming title, that game is doomed to a monsoon of ridicule if it falls anywhere short of perfection" Yep, I took a quick look at some of the released footage of cyberpunk and sure enough the comments are all outraged at how imperfect it looks. That game isn't even out yet ffs
Perhaps the best example of “Impossible Expectations” is how I saw about a billion ads for Stadia when it was about to come out, and then nobody gave a rats ass as soon as it did come out
Back then I remember it was hard chosing which game buy because almost everything was such a good game. Now I have problems chosing too but this time is about deciding which game isn't crappy or even if it actually works as intended
Wait, the series deteriorated after a vacuum of competition was formed due to that competition providing incentive to make a great game? Sounds awfully familiar.... *cough* UA-cam *cough cough*
I completely unironically think those couple months right after Pokemon Go came out are the closest I'm ever going to get to knowing what world peace would be like. I had friendly conversations out in public with complete strangers!
*The* most immersed I’ve been in a game, weirdly has been Call of duty 2 on PC, something about having to retreat while German infantry and tanks are mowing friendlies down, then jumping into a trench and mowing them all down with an infinite ammo MG42 sets a spark in me.
Yeah, Call of Duty 2 is still amazing. The russian campaign in particular. There's nothing quite like those sections where you crawl through trenches with tanks driving overhead or destroying that German-occupied building. I just played the multiplayer for the first time a few days ago and was surprised to see there were still some people playing.
@@_gouda7928 yeah CoD2 MP on PC has always had a decent little community. It's still really fun. I've played probably 2000+ hours on X360 and PC over the last 17 years.
From what I've seen, the more innovative places are the solo indie games. There's all sorts of concepts from something like disco Elysium that the culture of mainstream multiplayer either wouldn't get or would pan. That's not to say that you can't have an intelligent multiplayer, just that it's both harder to pull off and also less rewarding for the devs who do.
4:28 I'd also just like to point out that Nascar Racing 2003 Season still has an active community of modders and players, even almost 20 years later because it's so timeless, so eat shit EA.
On the people rooting for games to fail thing, I find people hold this sentiment almost exclusively to the big shot AAA publishers. I do want to see games like NBA/MAdden 2k21 fail because it's ridiculous how 2K/EA can get away with blatant gambling in these games.
I just want the big corporations to die off. Bring back videogames to an era when people were creating games for all intents and purposes out of their garage. With budgets that didn't start with a 9, and happened to be a some 7 figure number... People always say "the good old days", and that's usually disregarded as "ha, it's just you thinking about the good old days"... ... Boy cries wolf, boy dies, nobody believed him. I miss the good old days. When things were simple.
The _only_ time I ever see anyone rooting for a game to fail is when it is coming out from EA, Activision, Take Two, and Nintendo(namely pokemon because it's so iterative).
yeah indie game releases like undertale and stardew valley never get the backlash they deserve just OvwHElmingLY PosiTiVE reviews on steam they are like the indie equivalent of nickelback
It's crazy to me, I remember being in elementary/middle school watching his YTP with my friends, and we would pee ourselves. Now I'm in college, and he is making well-informed video essays, it just amazes me how time flies and people change.
Same except I was in elementary too bad almost all good channels now are pretty much only video essays, no animators or skits that last more than 30 seconds or just about any other content really.
@@R3D-3Y3-B4ND1T its fucking repetitive and i don't want to watch it and that apply's with a lot of people, back then there was a bigger diversity of content. i'm sick of essays being the only thing worth watching here its boring.
Perhaps it would a good sign if developers stopped putting emphasis on really bad deadline philosopheies that require them to make annual releases. I can see that being a good start for many future games.
Release it when it’s ready. Don’t announce it until it’s basically done. Spend the next year and a half polishing and bugfixing anyway, THEN release it.
To the people sitting at the top, annual releases are just annual positive cash flow, they could spend 4 years on a good game but why do that and risk running dry, if you're a succesful company/franchise you just gotta pump games out to keep making a quick buck. So yeah, not the developpers' fault, just the guys who make the decisions and are disconnected from the very industry they work in.
I've watched the entire history of modern videogames in my lifetime. It began with the "Graphics Wars" when advertising started convincing young, inexperienced gamers that better graphics=better games. The quality of the design of games started slowly slipping and although a few games managed to pull through and bring graphics+gameplay, but most games started to become 1-play and then shelved forever interactive movies. It got worse when DLC arrived. People were excited to get more content from their favorite games, but it was all an excuse to charge more money for less work and release unfinished products. After that, monetizing upgrades and skins became more common and we continued crashing downhill. Imo, Nintendo is the company that has taken the least of these horrible ideas as far as the other companies, but Nintendo has it's own share of unique issues mainly falling under the category "Give people everything but what they ask for." Stop buying new games, let the industry die, and wait for the next renaissance. Fkn control yourselves or it will NEVER improve.
I agree. For instance a game I have played for so many hours is kerbal space program. Its a simple physics sandbox where you make spaceships and explore the solar system or you can do whatever you want. Its this open ended concept that keeps the game exciting with a simple loop of design, test, rework, and complete the mission.
I take issue with you placing De Blob under "Shovelware" just because it's a THQ title. The way they mix music with sound design is extremely technically impressive and interesting, with nearly nothing written about it. While there are issues with the controls and partially game design, I still find it to be a fascinating experience, and to an extent, enjoyable game.
I was gonna say, out of all games to see under "shovelware," I didn't expect De Blob to be there. I hear lots of praise from people who have played it.
Half the games in that bottom row are ones I've heard next to nothing but praise for. Maybe he just googled "shovelware" and this image came up that was made back when any Wii game that wasn't Twilight Princess was written off by the masses as shovelware.
Kind of unrelated but I've been playing minecraft for literally what feels like my whole life, I still play it today with friends and I most likely have at least 10k hours on it. And that's considering the fact that I've never even played through a whole survival world or actually beat the game, lol. Says a lot about the entertainment value it has
I miss games like Katamari where you can get a great designer with a good budget and devs and not have to worry about microtransactions. Just play the fun simple game and maybe share it with a couple friends if they are willing to play it. When you finish it you can come back to it every once and a while and grind some new high scores or get a better time.
tHe SoNiC fRaNcHiSe HaS hAd A rOuGh HiStOrY SiNcE iTs TrAnSiTiOn To 3D... Edit: This wasn't meant to be a serious critique, I was just referencing a meme.
I was playing animal crossing new leaf in a mechanic's shop and a guy came over and said: "what are you playing?" I said "Animal crossing." He immediately responded "Does it have good graphics?" I wanted to tell him that games don't need good graphics to be good but I guess I knew that he just couldn't relate fun without the game having realistic graphics or it would be considered dated.
@@frogglen6350 I think that it's because it's kind of made for a casual play-through and those are console games anyway. I'm talking New leaf, not New Horizons
There's a difference between realistic and aesthetic graphics. Things can be highly stylized and simple if they commit to and capture a pleasing aesthetic - and look awesome; and there's games that value realism above all else (even gameplay), which tends to get boring and age worse - or it hasn't gotten enough resources in production so it looks unpolished from the release.
Video games used to be my oasis because I used to get bullied, rejected, ridiculed, unpopular, and get into trouble a lot back in school and felt miserable and stressful, nowadays both "gamers" and developer are becoming even more miserable than I was and beginning to find some different alternative to keep me entertained by watching a lot of anime and play video games on a rare occasion
"So you want a realistic down to earth game... that's swarming with magic robots?" -A quote from the simpsons that perfectly predicted the best game ever made, nier automata
Good lord I completely agree with the “everyone’s a critic” part of your video, I remember playing the new Resident Evil 3, and it was in no way an amazing revolutionary game, I thought it was a solid action shooter experience done very well. And I remember commenting how much I liked the game on a review and I was bomb basted by “elite” know it all’s telling me how I’m wrong and stupid for liking a game. I seriously hate contributing to any sort of conversation online now a days and that situation really killed it for me. Talking about games isn’t very fun anymore.
I liked it but I wish it didn't cut out so much content from the original. RE2 Remake did this as well, making the Leon and Claire scenarios end up with almost the same cutscenes and bosses for their respective scenarios. Leon never fought G4 Birkin and Claire never fought the Super Tyrant like they could in the original. But it wasn't as bad as RE3 Remake's cuts with it cutting out entire sections from the original like the park, clock tower, dead factory, and making the city feel shorter as well as not having much to make you replay the game like story-altering decisions and Mercanaries: Operation Mad Jackal. Capcom's work on RE2 Remake gave me hope for RE3 Remake. It wasn't a complete disappointment but rather a decrease from "great" to "good". History repeats itself: RE2 is better than RE3.
Oh my.. Nascar Thunder 2004.. the first ever Nascar game I played and fell in love with. Put many hours into that game and no other Nascar game has given me the same amount of joy.
i feel like nowadays, what content you like defines what type of person you are, slotting you into whatever stereotype applies, k-pop stans are the embodiment of them, its a sea of homogenous people fanatical about something they like, if you go on twitter and block out their names its impossible to tell the difference between them.
@@sephirothone-wingedangel6484 sure, but I believe DOOM Eternal was one the best games we’ve had in recent memory. It innovated after DOOM 2016, it brought back that 90’s DOOM feeling and made it work in the modern day, and most importantly it was just pure fun from beginning to end.
This whole problem started from one issue: The over commercialization and entering of gaming into mainstream culture. Companies such as EA, Ubisoft, and other companies have started to enter their “to big to fail” session of their lifetime. However my dear friends, if you look back you’ll see that we have been down this road before.... Back in the late 80s and 90s we saw a similar company go down this road, a little company known as: “Atari”. It all collapsed during one Christmas Day when everyone got the straw that broke the camels back: the game ET. This caused the entire industry to collapse which is going to be unfortunate for all of us when it happens again.... but don’t feel so down, because you know what we got afterwords? The golden age of games (the 2000s that we so idolize), so although we may be going through some dark times now, it will get better (and I can’t wait for it). It’s ironic really, I would compare Fortnite to Jaws, although it will make/made everyone realize and respect the medium by realizing how profitable it is, it is going to introduce us to a whole lot of crap over time...
UA-cam Account Because after ET was released in 1982, the whole games market went into a DEEP recession, which we were only able to fully get out of in the 90s to early 2000s
Honestly, I doubt that we could see something quite like the original crash, games come from so many sources these days that a complete industry crash on that scale would require several companies to fail completely at the same time and with things like digital distribution games will continue to be more accessible than ever before. At worst some companies may fold and beloved franchises have uncertain futures, but not a crash on par with the original.
creapyalbinofish No, it won’t be AS bad, but it will certainly happen. EA is starting to go down that road BADLY, with like Call of duty games being seen as bland as ever, trend chasing, FIFA and Madden having ratings that are in the dumpsters, lazy cash grabs (very similar to Atari) and market consolidation that destroy smaller firms and destroy franchises. It’s very clear that they are clearing a path for their inevitable fall, the only question is when it will happen. Ubisoft seems to have realized that they were heading down the same path, and seem to be changing direction... Blizzard hasn’t been doing so hot recently either... by accepting Chinese censorship for a pretty penny We are seeing a return of exclusives and the console wars with Microsoft’s massive consolidation purchase as of late. As well as Sony going down that as well. PC platforms are becoming more and more separate, with the Epic Games launcher (and other smaller launchers) gaining power alongside steam...
I think there are a ton of problems with the modern triple-A scene. In particular, it feels like having so many resources at your disposal and a fanbase that buys what you put out has led to a decrease in creativity, as the most creative games and mechanics are usually born out of the boundaries you have to work around, or the pressure to put out something people will play. That being said, it's important to remember that when we look back at earlier decades we're only really remembering and playing the best games that came out. With the benefit of time, we can now just cherrypick the greatest titles of a console generation, which have had years to build up passionate fandoms and reputations. At the end of the day, the broken new sports games and mediocre triple-A titles will end up being forgotten, and people may look back at the 2010s more positively now that they can search out and play the best games they had to offer.
@@Exeggutor_Enjoyer I think the point is that even forgettable titles used to be at least decent and often times well above average. Think about the entire sports licensed genre.
Two things are simultaneously true. Capitalism is methodically destroying the escapism that people use to escape capitalism. And people still want to have fun without having to think about capitalism.
I’d also say that it was far rarer for a “good” game to be entirely corrupted or otherwise ruined by certain practices such as microtrans, glitches, pay to win, false marketing, lack of campaign, lack of local co op, license monopolies, overpatching, sequel fatigue, political correctness saturation/sjw themes, unfinished games, and the like.
This is another reason as to why I really like among us, there's nothing to win, no leaderboards, no upgrades no nothing Just a fun little board-ish game that you get to play with friends easily Even if they're don't usually play videogames
Watching this a second time, and I gotta say, the "bots but with anoyying chat & voice chat" is pretty relatable for me. Especially because the first time I played Gmod, I thought everyone on there were bots because of the detachment from their voices & their avatars.
I don't mind voice chat actually. Police someone else on how simple it is and how unbelievable it is that they're still doing or not doing xy and z. Infact, if your gonna police me on anything, it would be the fact that I wasted my time responding, which, in that case, you might say "TURN OFF NOTIFICATIONS" to which I would perhaps reply with "I don't mind notifications actually. Police someone else-" Yeah, basically a repeat of what I said here... And then somebody gets so hyper technical in correcting me to the point where the conversation never ends and correction upon correction upon correction upo- Welp, clearly from this you can tell how "High IQ" I am... Now I'm gonna stop spitting out my semantics...
"The death of local multi-player" felt that one, my little sister decided she wanted to play a game with me, I went searching my collection for something we could play together. I first went for the PS4, because it was the newest, there was nothing to play together, I had to pull out my ps3, a console as old as she is, so we could play a game.
My little brother and I thought we could play local split screen on Black Ops Cold War but apparently Activision didn’t finish it yet, even though there’s literally a split screen tab to click on in the menu. Lazy assholes.
I remember, my 2 brothers and I all had a DS and mario kart. One evening our parents took us to eat at a restaurant and at one point while waiting for them to finish their dessert we went to the game room, we all had our DS with Mario Kart and we started playing, then another kid and his sister entered the room, they also had DSs but only one cartridge for the both of them but it didnt mattered, we could all play together. We spent like an hour on the balloon battle mode duking it out before our parents were done with their meal. Nowadays i dont think i could do that with my switch even on mario kart 8 or mario party, i miss that feeling of "anywhere, anytime with anybody"
Check Rocket League and Gang Beasts
you should try ray man legends
Halo 5 removing split screen entirely made me not want to play it, because for me a significant part of the fun of games is playing with people (I can enjoy games with friends but hate playing them alone)
And if I have to buy TWO copies of a game, and (in the case of Halo 5) a SECOND console to play with my siblings, then I won't enjoy it as much.
Replayability (for me) is also pretty dependant on wether or not I can play with friends, I can play the same game for years and have just as much fun throughout if there's other people, and the easiest way to play with people I enjoy playing with is couch CO-OP.
Going back to Halo as an example, I have played Halos 1 through 4 several times over, going through the campaigns or messing around in Forge/custom gamemodes with my siblings (mostly through split screen), but I played the campaign of 5 once, and then never picked it up again because none of my friends own an Xbox/Halo 5.
“Competition breeds innovation”
When you buy out the competition, there’s no need to change and as such the industry stagnates until it eventually dies.
Well competition does breed innovation. But competition is spare and most of my fav games are either older or from indi studios that don't belomg to the publisher-developer-media cartel.
Off topic normie meme thing ir what ever(if you think i am feel free)
Gran turismo fans(gt):o boy i cant wait fot gt sport
Gt sport goses on sale
Gt fans:almost all cars have interiors and online but what about more cars and tracks
Devs of gt:will be added in updates and no dlc
Gt fans:updates what is that no 1000 cars and 100 tracks whaaaaa
Gt7:is new gt4
Gt fans: o boy i cant wait
Gt 7 come out:10/10
Gt8 ends up like gt sport
Thats how is it end up
@@timmteller871 try some nice AAA games that arent cod and shit. Dark souls 3, Metro Exodus, and Deus Ex are fantastic, but people seem to act like there arent any good AAA games that have released in the past 10 years lol.
Not into Dark Souls or other games like it but I loved Metro and I do play lots of "older" AAA games as I said. Like Borderlands 2 or BF3.
I don’t necessarily agree with emp. So many amazing games are coming out in recent years. If I only had access to the 8 to 32 generations I probably wouldn’t like games as much as I do. Most people don’t want to admit this but around 90% of 8 bit games don’t hold up and about 70% of 16 bit aren’t worth playing either
"Then somewhere along the way, companies figured out how to make players purchase the same game multiple times."
Laughs in pokemon
not really, pokémon was in a civil war abot whether it is good or bad last time i had been a part of it, which was around june 2020
@@Melecie That has nothing to do with the fact that it literally makes 2 of every mainline game to sell the same game multiple times
@@Slenderquil oh. to be fair, i do think that was initially made to encourage trading as since neither player would likely have both versions and/or every pokémon in one version, they'd have to trade to get all of them
@@Melecie I do think that it had good intentions to start, but as the interbet emerged and we got more trade evolutions, the dual release system became less relevant. At this point most of the dual releases just feel like an excuse to have people buy more copies of the same game.
@@Slenderquil it _is_ tradition at this point, however that they turned the second release (crystal, emerald, platinum) into double releases as well (b2w2, usum) could _possibly_ be this
The 00s were the perfect blend of the 80s and 90s "nerd devs" who were experimental and devoted and the modern publishers with their reach, focus, and budget. It helped that video games in general were niche enough to be for the fans first and foremost but popular enough to get some money behind them.
Now, anything AAA is corporate all the way through, and video games are so mainstream the average consumer is easily placated by garbage that hits a few check boxes.
AAA studios would hire these people these days as they have higher tolerance to their bad working conditions
Very true. EA recently bought the developer Codemasters. They made one of my favorite franchises of all time, DiRT Rally. The games were amazing, you could tell that it was a passion project for the devs, the series is attached to Colin McRae's name who was one of the most legendary rally drivers ever. He was practically the embodiment of the sport itself. One of the devs even became a rally driver himself. At the beginning of this month EA and Codemasters released EA WRC, an officially licensed game of the highest level of rally driving. Rally has a rich history full of stories of drivers fighting against each other, the elements, and their own cars. EA made them release a sloppy unfinished mess that doesn't live up to the legacy of their prior releases, and more importantly in my mind, doesn't live up to the fans love of both the games and the sport. I know it's a bit stupid to be really upset about a game being bad, but I don't think I've ever been this disappointed in a game ever. EA finally came for the game I loved the most and sucked the soul out of it.
@@androidhammer I really hate EA for buying out so many studios. I really miss the studios that were around in the 2000s like Midway, Acclaim, Majesco, Nervesoft, and others.
I would largely agree, but one thing I will say:
I have heard some good music composed for video games in the past few years to decade; including those from AAA developers.
That aspect isn’t bad now I would argue, even if the games are underwhelming for what they are priced at.
We need to somehow bring back some of that older vibes, not just for nostalgia though.
17:21 Oh boy! Back in the early 2010's you couldn't set foot in a game lobby without hearing a litany of AVGN and Zero Punctuation quotes. Those guys never meant to kickstart a wave of gamer cynicism, but they certainly unknowingly poured kerosene on the fire.
AAAAASS!
He’s gonna take you back to the past
Didn't expect to see you here but im glad I did
Also, just a question I need answers for: does James still care about AVGN? or videogames for that matter? I know his main passion is film making and film history itself, that is what he studied for, but is he forcing himself to do AVGN episodes now? I've heard he has writers to make videos about games he never played. I liked the Chex video he made some months ago :(.
hi slap
"I don't care how deep a texture is, so long as the game is fun."
-John Romero (Co-Creator of Doom)
"I made Daikatana"
-John Romero (Co-Creator of Doom)
@@iHawke "we don't talk about daikatana"
-everyone
Nice pfp mate
Doom 1 was the peak of John Romero's career. That being said, it lines up with another memorable quote...
"Because if its not fun, why bother?"
-Reggie Fils-Aimé
@@four-en-tee doom 1 shows that a game doesn't need a great story or breathtaking graphics to be good
Your "Everyone's a critic" section can easily be applied to movies.
and music which honestly is the biggest dick measuring contest of them all
And youtube comments
@@AxxLAfriku your channel is boring and annoying
@@charles_Wayne_3 no it’s movies
Ouch
Local multiplayer was sick. Counterstrike LAN parties were a pain to setup but totally worth it
mane I still remember the good old times at cyber cafe, just us school kids and CS 1.6 to chip the afternoon away. Absolute wonderful times
This is why you support indie games
Indie titles are the future of quality gaming
There is a lot of them on PS Vita
Silksong HYYYPPPPEEE!!!!
Eh....
Most indie games are boring and too short. Not as good as Spiderman PS4 or Bloodborne.
I can see why most indie games are financial failures. Most of them are boring except Cuphead 🤭
Dark Souls is superior
Many of these games were made by companies founded and ran by people who had real passion for video games. Now the companies making games are ran by people who's only passion is maximizing quarterly earnings. Focus matters.
Id consider this problem #1. Video games always needed to be profitable, but now they need to be EVEN MORE profitable, year after year. Got a guy with passions? Fuck him, get him off the team, we need a yes-man. Look at Cyberpunk, the creators KNEW the game was broken as fuck and nowhere near ready for release. Arguably they were mismanaged if it took 8 damn years to make a finished game but still, back in the day they would just push back release because they wanted to make a good game. But Cyberpunk was profitable before it even hit the market because of the hype. The company literally couldnt care less if it failed. Worse case scenario, they sell the company to fuckin EA for a quarter billion dollars, go home with a cool $5mil bonus, and walk away as the developers get paid dogshit for being part of the "team that bungled Cyberpunk."
@@skeetsmcgrew3282 CD Projekt are one of the few companies with people at the top who are actually passionate about distributing and creating great games... It's like complaining about Rockstar Games. They made a mistake and they acknowledged it and refunded anyone who wanted one. Complain about companies who make the same bullshit game year after year adding little to the product, companies like EA and Activision are the real culprits.
@@ash-vx5bs why are you shifting blame as if people don't blame EA and Activision for their horseshit too? Surely by now you must know that your entire argument is the reason these companies don't give a shit and will release buggy unfinished games because people such as yourself will still defend them because they made a game you loved in the past. Idk how many times I've seen this exact conversation happen and here you are proving that there's no end in sight to fans giving companies passes.
Open your eyes man, Activision and EA and especially blizzard used to make fantastic games until they didn't. We gave them excuses because we didn't want to accept that shits changed and sure enough they abused our trust and loyalty until we ended up at this point where ppl like me have to explain to ppl like you who still try to hold on to hope that the next time will be different. Cdpr is supposed to be different somehow because the witcher was good yet they managed to make the same mistakes as their competitors continue to do to this day and you're giving them a pass bc it was their first time?
Hold them accountable for their bullshit and maybe, just maybe, they won't keep fucking it up over and over in the future. I have zero expectations that it'll ever be great again in gaming anytime soon but giving free passes for bullshit needs to end because it gives them more reason not to do any better.
We're all tired of it man, I basically play single player games or indie stuff these days but I spend 95% less time gaming and it's not because I've grown older but because gaming has gone corporate and it's just the same old recycled shit or just plain bugged out garbage that asks you for money every time you play. It's all remasters too since they're too afraid to take risks on anything new, just like movies. Entertainment in general is just a shitshow and now I realize I'm rambling in frustration so I'm just gonna end this rant here.
@@naps7039 You have to give them the pass. EA, Activision, Blizzard all got the pass the first time bro it's like if Tarantino made a bad movie after Pulp Fiction u wouldn't be like "oh he's shit" you would wait for the next movie. The great filmmakers are all old now and the younger generation of writers/directors make great tv shows. The well never runs dry for great content, there's no need to play/watch new stuff all the time if you want to play/watch great stuff all the time.
@@ash-vx5bs they blatantly lied about the game running surprisingly well on last gen consoles, they knew the game was an unfinished buggy mess that the testers or whatever group they got to play the game before release said the game probably wouldn't be ready until 2022(and that was for pc) and I guarantee you there was some analysts who said ok the game isn't finished but there's so much hype and loyal customers who believe in this company from our witcher series and did the math ending up deciding that there would be more ppl who wouldn't refund than not or maybe they just said fuck it release it anyways.
I mean how are we gonna give them a pass for that? It's like if you are working on a presentation for your job right and that presentation is for a huge client that your business desperately needs and you keep telling your boss yeah its going so good I'm gonna have it finished next week, we're gonna land those clients and you just hype the fuck out of it and your boss says great I will have them fly in next week for your presentation. And when it's presentation time you walk in there drunk with a shit presentation, a bad half assed pitch and your slides don't work so you just wing it and it goes overwhelmingly bad and the clients leave and never want to do business with your company again. Do you think your boss would give you another chance for the next big client? Shit he probably would just fire you.
The way that mess was handled should give you a good indication that they don't care about their fans and customers and this whole debacle was just a test to see how bad it really would be if they did the same shit those other companies do.
I believe it was something like more than half of the original devs from the witcher series already left the company and they just pump out contractors these days so how can we expect for them to not release another buggy mess next time. When long time devs leave the company the same way we've seen at other companies like blizzard, the games end up what they are these days. Soulless cashgrab garbage. I'm glad a lot of ppl are holding these companies accountable and just aren't playing those games anymore because they know it's just a waste of time and money.
I hope you're right and I'm wrong about cdpr but only time will tell. I won't be holding my breath though.
It's so weird hearing his voice coming out of his actual face and not a static image of admiral ackbar
we’ve had face
I had never seen him before, and I always wondered what he looked like. He’s so... average.
It wasn’t him
My god, are we seeing the man behind the downward spiral itself?
I'm not the only one?
I love the subtlety of Emp playing an 8-bit remix of Toxic by Britney spears at 8:25 when talking about playing online.
this is what keeps the sunnyv2 "essays" from the big dawgs
I'm not paying $70 for a video game.
I still can barely stand paying roughly 60 buckaroos.
I remember when $49.99 was the highest and then one day that changed.
ya heard of pc? you can get most games for $00.00 if ya really want to lmfao.
Also GOG aint raisin prices to 70
When in doubt, emulate it out.
I am tryong to survive in the f2p economy. It may be harder to find the good stuff,but with the amount of stuff, tou will stumble across something you like.
@@marcusborderlands6177 Or Switch/PS4 since they've been jailbroken, assuming your morals allow
"are video games on a downward spiral?"
everyone: you mean triple a games
@Granpda Corey perhaps it is time that changed
@Granpda Corey How do you figure that?
Wait what are triple a games again? I srsy forgot lol
@@SonimodGT basically games made by companys rather than indie titles which are still made by companys, but small and they have souls
@@fabric1928 since the general public doesn't care about anything but the big game companies with millions of dollars poured into advertisment of their games
The way you realize that you're actually watching a Emplemon video is when NASCAR starts getting talked about.
i like nascar
I have not noticed this
@@sk8terzane818 nascar is neat
I started caring about nascar because of him
What is interesting about watching cars go in circles?
When you say simple games, I always remember THQ. They always released 7 out of 10 games that I loved. I didn’t need the best games, just a simple fun and they always released one of these.
What could have happened was that we had a middle tier of developers, and those developers either moved to making small mobile games, or grew into larger developers or were bought out.
No knock on simple, fun titles, but in some cases, what really sold the game was the small price it was sold for. A good number of these games weren’t sold for what we would call full price at the time.
the Juiced franchise in particular
And also the rock band trilogy probably one of gamings best trilogys
@@staringcorgi6475Two things were unfortunate about Rock Band and Guitar Hero:
A. The peripherals they came up with were not capable of being used across all consoles (in the seventh generation as well as going forward after that).
And B. Because online marketplaces in the later 2000’s were underdeveloped, they ended up with too many releases of expansion pack games that could have easily been DLC today.
Say what you want about DLC being excessive, but I’d rather pay for new Aerosmith, and Van Halen songs as DLC for Guitar Hero 3 or World Tour than the standalone games they came out with.
@@fortynights1513 i’m a huge fan of guitar hero but i can acknowledge that they went overboard in 2009 they released too many games and the fact that they made new guitar bundles every year was bad because they weren’t being sold since everybody got their great guitar in 2007.
My main gripe against modern games is the fact that a lot of times they are just not designed to end. You play it until you can't force yourself anymore and then looking back at the game there is no real satisfaction or nostalgia. My favorite games of all time have been games that I can look back on and think "wow I loved that game so much". Chrono Trigger, earthbound, mother 3, escape from monkey Island, etc. Its better to be sad that a game has reached its end then to be happy that you finally left the game.
Thank you for being an original person. Good comment.
to be honest i think thats a lot down to gamers, any AAA game that falls in under 60 hours of gameplay and infinite endgame just gets met with derision for not having 'enough content' - just cue the angry joe clips
that's why i really wish we had more games like shadows of mordor, the story is ok but everyone gets their own randomly generated enemies and the randomness combind with the nemesis system means you can make ur own story and extends the gameplay beyond just boring quests. orc tries to kill you because u killed his brother gets killed comes back to life goes mad and is now your new insane bodyguard.
nowadays seems like the closest thing we'd get is multiplayer padding or roguelites
I wanna take some time and analyze this some, not this comment particularly, just the sentiment. it's gonna be long so don't read this if you don't wanna discuss this.:
I believe that immersion can be broken up into two categories, and games usually fall into one of those two catagories.: Narrative Immersion and Mechanical Immersion. Individual players will usually favor games and franchises that have a focus on one of these types of immersion with breaks to experience the other type of immersion.
Narrative immersion is fairly obvious, they're games that have a focus on being an interactive story, and they'll emphasize as much. Starting the game up and losing yourself in a world and universe of good characters, writing, events and intrigue that, are more reminiscent of the joys of a good book. Games that really cater to the audience with this interest are games like Monkey Island, Sam and Max, Grim Fandango, and Maniac Mansion. A lot of point and click adventures fall into this catagory, but aren't stereotypical for narrative immersion as a whole, after all we have games like Bioshock(1,2, and Infinite), Assassin's Creed(1-3), and World of Warcraft that worked really well within this framework. Another genre that falls into this catagory has the fairly unkind description(as Ahoy has mentioned) of Walking Simulators.
Mechanical Immersion is one that isn't as obvious in it's description but _is_ obvious in it's experience. Games that have engaging mechanics and gameplay but with less emphasis on story. Games like these are good at replicating what's called the Flow State. That experience that every player has gone through of playing so well yet being challenged enough, that in your mind the controls just melt away, the moment the world around you fades and the game becomes an experience in of itself, and the experience just comes naturally to you. Excellent examples of this are Guitar Hero, DDR, Rock Band, DOOM, Battlefield, CoD, Twisted Metal, Forza, Mario Kart, and Crash Team Racing amongst a plethora of others. This is where I prefer to hang my hat.
Games that have an end are easier to have an appreciation for, and are more likely to be remembered as works of art, just as we've seen with books. I feel that for a game to not have an end, it must deliver on a good mechanical immersion in order to ensure it's survival and/or be remembered fondly(weirdly enough, Quake has done this.). Narrative immersion would be impossible to achieve if there is no end to the game, because *ALL* stories must come to an end. it's just that in regard to multiplayer games, a lot of the business models we've seen implemented over the last decade or so have watered down the experience as a whole, making mechanical immersion much harder to achieve.
Yeah the fact a lot of modern multiplayer games have “seasons” where content can only be obtained once in the games life and never again forced me to grind for something I didn’t wanna grind for. I’m glad I stopped playing CTR Nitro Fueled
"The harsh reality of online multiplayer is that it is very impersonal." This isn't necessarily the case for online multiplayer, and more about matchmaking. Dedicated servers used to build communities, so even if people in there were strangers at first, they quickly became people who knew. Nowadays with matchmaking, anyone you play with is a person you will likely never meet again.
I think apps like discord are very helpful for the impersonal issue
That's part of why most of my online gaming these days is in garry's mod. It helps me to connect with my friends, especially since I've been stuck in my home for the last six months.
yo cabal wassap its mac, also I agree
Even on bigger more recent games like overwatch, i remember seeing certain players multiple times over the course of a few months
@@wsmith7918 overwatch was great when it began it was just simple quickplay fun with my friends. the best moments were 6v6ing another group of friends then making friends with them through a party. it got so competitive so quick though and thats why i left
As someone who is in AAA production rn, the major thing compared to the past is that everything is researched and target audience focus groupped to hell and back, because that’s what investors like. Game dev used to be cheaper but due to games like GTAV getting massive revenue streams games suddenly mr business is really interested in making games but they need charts and research that shows games will be profitable. Basically risks can cost you money and people are not as likely to take risks with how much it costs to make an Aaa game
Stop making shit
>AAA Production
>Adventure time picture
@@unkono Hmm yes, people that have jobs aren't allowed to like things
Which is a catch 22 since too often them playing it safe cost them billions trying to make millions. Investors are idiots when they don't really know about what they're getting into without people playing it safe about the people playing it safe. I've noticed this when the Shovelware started to be "normal"
@@thotslayer9914 Ah I figure, I'm just joshin' him
When winning is the only thing that matters, the experience starts to quickly unravel when you inevitably lose.
The more serious the focus, the less enjoyment exists.
There is no online championship that will ever feel as rewarding as beating your friend next to you on the couch in smash after they taunted/ made a snarky comment.
@Shaman Xeed ok
@Shaman Xeed Bruh, I get what you're saying but you didn't have to put in "casual normie" or make a huge rant over how the hardcore minority is being "oppressed" cause these days, I feel that companies are catering more to you guys recently anyway. Unless this is a joke cause this seems to go way over the top, lol.
@Shaman Xeed you had me in the first half not gonna lie
Thats why there are smash locals
Everybody hates online smash
"Barely Promoted"
>Fortnite
Nope. That game was HEAVILY promoted, it's just the "Battle Royal" mode that's famous, that didn't get promoted. I was actually excited for Fortnite Save the World and that too, was a total disappointment.
Really was man. Really repetitive game cycle, which became a chore to play.
@@louiscrabbmarche It was originally supposed to be a $60 pay to play for the full shebang with no MTX, a mix of Borderlands meets Left 4 Dead with a basic base building system, or at least, that's what it was FIRST advertised as, and it was going to be great. Then they started talking about making it free to play so they added the loot llamas and boatloads of MTX, then it was going to be free to play when it "released properly" with the founders' pack to become a beta player which is when they added mission grinding, and then it just never released properly.
The only reason STW was 'disappointing" to many of us was because it was conceived and released too late, announced too early, and has 3 core flaws, the repetitive gameplay cycle and the fact the game had players was that is was associated with battle royale, doesn't help the fact had an awful implementation of micro transactions in a paid early access, slow and lacking updates. I think STW could've been a decent game if they focused on it more earlier in its life.
I got access to the closed beta I think 4 years ago. I thought the game was pretty fun. And then, when the full game released, it was pretty fun. Then I got locked out of playing the game because the que for battle royals was full. Never played it since.
I just hate when I say "I like Fortnite" I would get death threats and insulted everytime and yes do l do like Fortnite and Season 4 is epic
Why modern AAA games suck:
People keep buying them
@Lilyachty fan account idk - What competition was eaten? You mean console variety?
@Hunter Ansorge - Yeah, I don't get the guy, there's plenty of options to choose from four main platforms, while I consider consoles inferior to PC, you have that option, and Nintendo is it's own thing.
Pokemon in particular has this problem
Despite the continuous growth in not only budget, but team size as well, the game's quality have become shakier and shakier over time
And despite this, despite the overwhelming amount of flaws in the games, people still buy them as if it's the last time they'll ever be able to buy a game ever again
Initially, I was excited for sword and shield, that is until I saw the first screenshots and demos of it (that showcased a very unfinished looking game despite the proximity of the release) and I eventually lost interest entirely, not only in pokemon, but in modern nintendo as a whole, when I heard that pokemon (among others) were just not nearly as technically or mechanically deep as previous games (plus it didn't help it looked like a wii game despite the hardware being at least twice as powerful as the wii) but still sold as well (if not better) than almost any other game in the entire series
All's I'm saying is if a game doesn't look like it'll be as good as you were expecting, don't buy it, your instincts will probably ultimately end up being right
tbh im more into niche shit more (1-100k sub yt channels and rlly good ones)
@@greyhood6015 i don’t think they were talking about consoles..
This is why i think that indie games are doing so well, they are just people experimenting and making new experiences
idk why but the characters in these games seems to lose me after undertale came out idk why
Indie games are better bc the devs tend to have more creativity and leeway as their dev time can be anything they want
@@staringcorgi6475and they don't have to worry about crazy rabid fans
@@ghostfacepacifist6046 aaa games don’t have nice fanbases too like the cod fandom is constantly divided in what they want which results in the games being mixed bags
@@ghostfacepacifist6046counterpoint: every indie horror game ever
"Gamers don't know what they want"
Man... that needs to be its own video.
Well do you really want that?
@@linuszarrouk2004 I do, but I... wait... You can't-
MY BRAIN!
It would be a very short video. Here's the script:
"Gamers as a whole are a diverse group of individuals with many differing interests and desires. To try and find what 'gamers' as a whole think would be like trying to find consensus about religion or taxes."
@@TheAweDude1 Yeah, there are tons of games genre out there. Some people like it some don't.
It's unfair to use gamers in a general sense to make an opinion or a design choice of a game. Every gamer knows exactly what they want. I know what I want and what I want gaming culture to be. The thing is, not everyone wants the same thing, and some things people want contradicts with other gamers.
Me: "Oh boy EmpLemon is gonna tear a hole into AAA studios."
EmpLemon: "The Minecraft revolution and its consequences have been a disaster for the middle market game industry."
Why does AAA need a hole teared into it? Some of the best games of all time have been AAA of the past 5 years
I actually audibly laughed at this comment.
emplemon is monke confirmed
monke time
I don't understand why he says that about the revolution... I mean, what were its consequences that led to a disaster for the middle market game industry? It just doesn't make sense from my point of view.
"Despite having the potential to connect us with an infinite number of people, online multiplayer has left us feeling more isolated than ever." That reminded me the time you said . They really seem related to each other.
Problems will always exist, they're just different every time.
A true utopia is impossible to achieve.
I read this comment as he was saying it
@@antonioklaic4839 I kinda agree. That's because, from my point of view, humans aren't flawless by any means. All things that we do tend to turn badly and/or have negative effects.
@Supreme Person thanks
You definitely deserve the 200 likes. Who do you trust when there's 8 billion voices?
I remember the first time I spotted Sonic and the black Knight in a store, and man I really miss spotting games with no expectations and having opinions with my friends because we tought it was the coolest thing ever made.
Since that day, and entering a part of the industry and internet, mann is difficult enjoy something
delusional sonic and secret rings is unplayable garbo
I dunno, 2020 gave us "Mr. Krabs overdoses on ketemine and dies." So I think that says something.
Indie games are great but kickstarter games always get the harsh treatment
@@staringcorgi6475 I just miss my star wars battlefront 2.
@@staringcorgi6475 I just pray and hope that melee gets a better adaptation. I have some good homeboys I need to work up to the challenge. Just rise up to the streets, got the guts, and got the glory.
pc is truly the master race due to modding content and good communities and lots more indie games
and house of caravans or whatever its called
"if you already have a library of games you enjoy playing, why would you go out and buy a new one that you probably wouldn't even like?"
steam sales.
correct.
GABEN CANT KEEP GETTING AWAY WITH IT
Fun fact; don't remember the exact statistics but like. 60%+ of sales on steam happen during sales lmao.
Well, because I cant play the same game for more than 2 Weeks at best? It's truly frustrating but for me it's not just with videogames, it's literally everything.
And then most of those games never see play and waste away in an endless library of backlogs.
This video pretty much answers why older games are increasing in price and why indie games/developers are getting more attention/respect these days.
Indie games are amazing
Indie games is where the old "Middle Simple Games" migrated to after the major companies dropped them.
Nah even if this was gaming best era nostalgia would still make old games expensive at a certain point
It's also funny how backwards compatability is now a major selling point of modern consoles, buy the new Xbox, to play the games you had on the old one with better graphics and performance. It's nice, but it's like putting an old engine in a brand new race car because the newer engines are too much of a headache to want to use. I should want to play the latest games on my new console, but I don't. That's a problem.
@@diegov1743 Plus there are only so many NIB copies of any game, especially ones stored with the right level of care to appeal to collectors, and that number only decreases over time. Scarcity is a pretty effective market force, especially when it's not artificial.
Oh man. This video didn't just age like fine wine. It became the entire Holy Grail.
Bro it's only been 2 years...
@myonfriend *gestures wildly at 90% of AAA titles released in the last year*
It aged like wine if you like shitty games
@@thevisi0naryyLike EA and Activision, right?
"it is absolutely vital that we dissect the socio economic themes of Shrek Swamp Kart" lmao
Ogres these days cannot afford their own swamps.
Ogres have layers.
For some reason, I remembered that journalists where comparing Orcs to people of color. In both dungeon and dragons and lord of the rings. I think that those journalists must have a very racist vision of Africans...
@@TomyDayos They're idiots then, and what they say doesn't matter (I mean, it does because yeah it's racist, and also doesn't because they and their opinion are all inane af)... -_-
Also, aren't Orcs and Ogres different creatures? They're not the same thing.
@@aevvah_flxwer8550 I completely agree with you. And yes, they are different. I was just telling something that I remembered. Maybe it's because orcs and ogrees are allies in warcraft... I dunno...
God I just can't say the word "Gamer" unironically
It's always been a simple definition to me that means someone who plays games. I still find the cultural aspects baffling.
@@Retrostar619 Same. The word makes me cringe now. If I heard that word a decade ago however I'd be proud to fit in with at least some kind of group, being a wallflower basically.
*Pathetic and cringy but I just had to say it.* (Edit: removed extra asterisk -_-)
Yea when i say it i say it like "GAmer" but in an anoyying voice
You can do it. I believe in you
But u kinda did tho..
>Destroy all humans
>"Shovelware"
bruh
Dr.Sir Bruce Armstrong Mother Fucker The Third whut about deadly creatures? That was cool
Bruh i saw deBlob in there too, like wtf that game was fantastic
And Sonic & Sega All-Stars Racing. That and its sequel are arguably the two best kart racers of all time that don't have "Mario" in the title.
How tf was Drawn to Life lumped in there
He used a stock image. It’s not his actual opinion.
I remember when shovelware was a thing. There were so many random games me and my friends played on DS, 3DS, Wii and Xbox 360 which were mediocre, but enjoyable nonetheless. I think two factors are not to be ignored:
1.) We were kids, as kids, everything is fucking awesome
2.) We had no concept of time and could just grind randomass games for hours.
Actually, Factor #1 isn't 100% true. Remember the movie _Norm of the North_ at least a little bit? If not, Chris Stuckmann said the kids in the theater playing that film *wanted to leave.*
I still have as much time as i want, dont make excuses, games are absolutely shite now, nothing to do with my age at all
Not all shovelware is rubbish as said in the video
Shovelware still exists, it's just on steam now.
kids nowadays have glorified slot machines with nicki manaj skins and endless season passes, we had modern warfare 2 online. its not the same anymore :( these kids are never gonna have the fun we had. there was something good and its gone now
I like how when emplemon started talking about toxicity in multiplayer games, the music that was playing was (what seemed) like an 8-bit remix of toxic by britney spears. Interesting.
it totally was that 😀
No, it's a theme from TMNT games from back in the 90's I think
There was also a part when the video starts playing a 8-bit version of Billie Jean
incroyable
It is, his music list called it literally that pretty much.
“You’re giving up seamless dlc and patches” well they used to sell finished games back in the early 2000s so these weren’t always necessary
You forgot about expansion packs, and patched editions?
They couldn't sell downloadable content back then because it was harder to distribute anything online
those horrible game devs. Giving consumers a full game and then adding more content later is HORRIBLE
@@ubt__________ did you read the comment?
@@ubt__________ "Giving consumers a half-baked game then selling them the solution is GREAT" FTFY, you corporate shill
Meh, I remember having to return to the store I bought a game from because it had a game breaking bug just to get it replaced with a fixed version. and then there are many games that have massive amount of bugs that could never be fixed because there was no way to patch them. You can keep that crap.
Just because a game has DLC doesn't means it's not finished.
It's worth mentioning that bargain bin shovelware moved from the PS2 and Wii over to the app store, which is why you don't see them anymore.
I miss it actually in a wag
Way
it's still on the switch store partially
I feel like this is the era of the indie game because while triple A games have been on a downwards spiral I think indie games are finally gaining some momentum.
But once a indie developer acted toward triple A games, the cycle continued.
Most are not good though (but there are so many
@@raskolnikov6443 you have to look for good ones
Yep, unfortunately a lot of the indie devs try to emulate what they see in triple A titles but not nearly as well so it's as void of fun as the triple A stuff but looks worse and feels worse to play. There are some gems out there though that experiment. I personally like Hyper Demon. It's super unique from a visual perspective as far as games these days. And the audio design is amazing. Takes a lot of sifting to find gold though.
The Video game crash of 1983 will probably happen again in the near future. The amount of "trash" being produced is getting higher and higher. Executives want games to come out faster and faster to keep up with the increasing demand, but there is simply not enough programers in the workforce. Only a small fraction of people know how game developemnt works, even less people are good at it. This forces companies to abuse their employees and hire low skilled programers, further damaging the quality of the end product. And this is without the predatory tactics such as microtransactions.
Downward Spirals are like waterslides.
If a cartridge touches water it breaks instantly.
"People are looking for the best solution in the least amount of time, and anything less in considered a failure"
Speedrunners: Is that supposed to be a revelation?
It boggles my mind how, for the same amount of memory it takes to download a patch for a broken, rushed videogame today, I could download countless of the best videogames of all time from the 90's and 00's.
That is why I stopped buying new games when they came on DVD. There is far too much space the designers just fill it with crap. Even a CD is a bit large, but a least 650MB concentrates the programmers mind a bit. Upscaled on a modern PC, PSX games are brilliant but Mega Drive is even better.
Right. What bloats game size are image files. The higher quality image, and more varied the textures, means you have to dedicate more and more storage as graphics get better and better. A game that can clever reuse textures will be smaller than a game that has different biomes and environments each with their own textures.
Retro-gaming is also a much more fun community.
@@FrankiieeC93 LMAO this is just bad reasoning
Graphics and nothing else
You can tell Jimmy Kimmel wasn’t a nerd as a kid, making money kicking a ball is insane to me, but to him that’s normal
Fair
Both regular sports and e-sports involve creating billion dollar industries for grown adults to play the same games that children do for fun. They are equivalent as far as I care.
@Dhar_C exactly.
@REvoLverj98Sports also create good physical fitness in the players however.
As I dont disagree that local is more or less fun than online, local multiplayer had always had drawbacks as there are people, myself included, whos living conditions used to limit their access to other people with local multiplayer.
Online has granted access to many people to connect to others.
100%
I haven't played a local multiplayer game with people in years, simply due to not having anybody to play em with within like 50 miles. And being on pc kinda means i dont really have anywhere for people to comfortably sit lol.
I would say server based, something like gmod, if you don't like the server there's hundreds of thousands of more to choose from and you want friends you can just invite them.
Online multiplayer streams are how I met one of my best friends
When you don’t have the social life DLC 😔
"whose living conditions used to limit their access to other people with local multi-player."
_well that's one way to put it.._
You could say that the internet contributed a huge portion to this problem
Agreed. I wish Internet didn't exist.
Feel like another reason for why modern games can only either be huge or small titles with no inbetween is because nowadays games that fit the current technological standards are far more expensive to make than before (you have shit like rockstar having multiple developers just to make the horse's ball physics in rdr2) and thus, since companies don't want to face backlash due to not having perfect photorealistic graphics they either go all in or instead create smaller indie titles. This is why the PS2 era was arguably the best videogame era of all time, the cost of making good, groundbreaking games was just right for it to not break the game's budget, which would also explain why there was a lot more genre and thematic variety in games back then
Games now as your comment puts are super pushy on graphics and to this end create undue amounts of labor however the point of this video I think is to say even though this is what gamers say they want I can't think of the number of gamers who look right past breathtaking vistas and other excellent scenery and photography work and ask the very simple question. "where is the game?". I think it would be more accurate to say the budgets for AAA games are being mismanaged causing to much funds to go to graphics instead of making sure they have a game that is fun and worth playing. However this could also be the developer fault as well. It could be staff driven issue who have expectations of there own of what a good game should "look like" and failing to meat that expectation is failure to make a good game. ... hard to say.
Facts! The PS2 era was arguably gaming at it's finest.
Um, you did take off your nostalgia glasses before writing this comment right. The ps2 and their contersparts are good but I wouldn’t call them the apex.
@@xaviersaavedra7442 you wouldn't, most people here would.
@@xaviersaavedra7442 Why not? Creativity was vastly superior in this era, the hardware was finally capable of proper 3D environments without it blowing budgets or having a pixelated mess with clunky controls. In comparison to today, you either have live services (team shooters mostly) or cutscene/vehicle simulators unless you go indie.
What also helped in my opinion is that it was a very experimental era. There was no trend. In the past, it was 2D or 3D platformers, for the PS3 era it was military FPS and now it's fully live service multiplayers.
Also, games came in their entirety on disc which means you can still play them today like they were new. They don't rely on servers.
Speaking of servers, multiplayer games were in their infacy back then, however it was entirely free for supported games. So you had co-op and online multiplayer, especially on the original Xbox... and the best part about it is that the multiplayer wasn't a live service, there was no grind or addiction, just basic good old fun.
Before the PS2 era, games are normally criticized because they were actually very short (1-3 hours long) once you stopped dying every minute. Dying and recouping lost progress was the "fun". Saving was also more complicated, the N64 and PS1 did try to fix this issue although most games either had horribly long distant checkpoint placements or things like passwords still. The PS2 and Xbox have perfected it.
Another aspect I would like to point out is that besides the Dreamcast, all other consoles did well and competition was fierce. Despite the PS2 outselling the competition, each console had a lot of bangers and offered many reasons to own them. If I was an adult back then, I would have tried to buy all 3 (PS2, Xbox and Gamecube) because they were actually worth owning. Nowadays I can just game almost everything on my PC, there is zero excitment over these new consoles.
This is why a lot of people - including me - look at the 6th gen as the best one. It was powerful enough to change the landscape (in a good way), offer much needed quality of life improvements, all consoles offered great games, the limitations of the past were gone and it's fondly remembered as the last generation before the aggressive monetization, shortage of creativity and other bad things like paid online.
Every time I hear anything about Midnight Club I get so nostalgic... Nobody talks about that game as much as they need to.
checking your friends list and seeing your friends who havent logged in since 2012 is the zoomer equivalent of getting old and watching all your friends die
This is not wrong. The feels
"yea bro you cool man, we play tomorrow night" 11th of january, 2013. my niga dead lol
Unrelated to the video
What does that have to do with _this_ ?
Change 2012 to 2017 and that's my steam friends list.
Something that I think is important to note here is that gamers themselves have gotten older. Escapism is to a kid like what water is to a fish. Now it's something to just keep us happy as we work through our lives. Of course we'd hold it to a higher standard we can project our discontent on to.
@@thotslayer9914 this generation is fucking ridiculous. I just want to play video games.
Make America communist to starve and completely make people hate the idea of going out of the way to learn to get better jobs which require higher intelligence and effort since everyone will get the same.
I'm not saying capitalism is perfect, definitely has some *major* flaws, but sure is better than communism.
Also tell me if I'm wrong but, last time I checked, it has never been scientifically proven that video games affect the brain.
@@thotslayer9914 Stupid ideology.
@@Surteronarto wow, what nonsense
@@HelghastStalker Exactly, you want to live in an anarchist society? Great go live in a post nuclear wasteland as a scavenger.
That's a weird peak of "Local Multiplayer". Everyone has to own their own consoles but not the same game, compared to N64, PS1, PS2, GC, or The Original Xbox where all you needed one person who owned the game, but spare controllers and accessories.
The 3DS was way better with single-card multiplayer. I'd say that was the peak, if anything.
@@Pr0jectFM I think everyone's peak of Local Multi-player was when they had the most fun playing with their friends. Though as someone with little experience in this, I could see the Dreamcast or N64 being the peak for most people.
Going to other peoples houses just wasn't an option for a lot of people, so the DS's setup was perfect for that. Everyone brings their console instead of going to someone else's.
Nowadays the Switch offers that experience, plus you can take it anywhere you want
@@brocolyrics4331 Yeah, the Switch is awesome, and contains a counterexample to every single point of the video. This entire video plays like EmpLemon forgot anything and everything that is good exists. Like he's being fed information from a spiral of social media that popularizes and circulates existential dread, and then assumes that means that videogames are actually getting worse.
"We live in an age of impossible expectations. Everyone wants the best solution in the least ammount of time, and anything less than that is considered a failure"
EmpLemon. 2020.
Just wanted to add another comment : Gaming is an art industry - imagine if Da Vinci only had few hours instead of years to make a Mona Lisa. The main concern of the most companies in this business is to grow their loyal fanbase, which is hard when there are so many games made almost daily that rapidly draw attention away from other projects.
Thats why early access exist, thats why open beta tests exist, thats why DLCs were invented and most games are often rushed into the release state - companies do everything possible nowadays to keep their fanbase entertained and hyped for long enough so they would be around to buy a company's new product, or else their sales might flop, which leads to a bankruptcy
The main concern of most companies in this business is to fatten their wallets. That's why DLC was invented, and most games are often rushed into the release state - companies do everything possible to get as much money out of their "fanbase" as possible for as little work as possible. Gaming has largely been corporatized, you won't find any passion for the craft outside of indie developers, just a passion for making money. It doesn't matter if they cater to their audience or not, idiots will still buy their product; bankruptcy is never a concern for a AAA game company.
This is true now that I think about it. Maybe animal crossing NH could've only come a year later after it's original release date due to them finishing the event updates and finish the full game. Instead they released it in increments so people could enjoy it earlier with the bonus of continuous attention. They even postponed the actual release date before it came out early 2020. Or maybe it's just a tactic, who knows.
da vinci?!
Imagine if the canvas kept getting bigger and bigger as years went on and as demand for larger paintings went up, Davinci had to keep hiring more and more artists until eventually his trademark style was nowhere to be found.
Then these companies deserve to fail. Thats the main problem with our market that now requires a trillion dollars every 10ish year to bail it out. Companies overledging themselves because they are banking on a big payout. More chefs in the kitchen doesn't solve problems faster, its just a bigger deficit. Then games like Don't Starve or Stardew Valley come along and take a big fat SHIT on "Triple A" gaming companies. The problem with the gaming industry is greedy moralless companies and the dumb consumers that facilitate them. The best video I've ever seen that summarizes this is from this guy ua-cam.com/video/QaAH-cv2ybo/v-deo.html&ab_channel=Samyoline
"Theres a reason why EA looks like a money grubbing monolith... Because it is one. And there is a reason they treat you like a little bitch... Because you are one."
15:25 There's a lot about Artifact that went wrong from not only the poor monetization, but the design and gameplay itself. I'm a huge fan of card games, I am fine with the DOTA property. Artifact was every bad design decision you could put into a card game, designed by the guy who INVENTED card games, and I still want my 20 bucks back.
I think the game had amazing gameplay and it was super interesting, just extremely taxing mentally imo.
It was also announced in the middle of the Hearthstone craze, after every studio was coming out with card games (Gwent, Elder Scrolls: Legends). It just felt like a massive cash grab by Valve.
It didn't help that it was also announced at a Dota 2 event, a game which has very different principles with its microtransactions than an online card game. In Dota 2, microtransactions are solely used for cosmetic purposes, whereas a game like Artifact basically forces you to spend money to buy card packs.
i still think that the one point that you should've gone over, even if it did counter your argument, is nostalgia. nostalgia is an incredibly powerful tool, and i think that it is one of the biggest reasons as to why some people will prefer 2000s games rather than 2010s
The problem with that is that games like Ocarina of Time still have people go back and play it and think it lives up to the hype even if it is their first time playing it. While some games only seem good due to nostalgia there are still a huge number of games that are universally loved.
Not true, I know a couple of people who have never played games like Melee, TF2 or Mario Sunshine but would rather play those instead of Smash Ultimate, Overwatch or Odyssey. Sometimes the old stuff is better.
nostalgia is only like 10% why gaming sucks now i can still find 1 or 2 games i like from the past 5 years
I play new and old games everyday. Some is nostalgia, especially for 5th generation titles, but most of it is legitimate.
The original FEAR(2005) is some of the most responsive and impressive single player shooting action ever presented, and it easily trumps any singleplayer FPS campaign.
Burnout 3(2004) has the some of the greatest audio/visual design of any racing game, and the slickest most satisfying arcade racing that I haven't experienced since.
The sense of speed in NFS:S(2009) is unmatched to this day despite having a direct sequel.
The NPC interaction and the physics presented in GTAIV were downgraded for the online-designed GTAV, so GTAIV(2008) still epitomizes the gameplay to the genre.
Far Cry 2(2008), despite some obnoxious game-play features and a story that's as transparent as vaseline, still has a distinct advantage in environmental and enemy interaction in the series, and the weapons feel much more powerful.
There are plenty of examples to show how screwed we are in game evolution, but one shining case against this is RDR2, that game is a true testament for what any game can be when it comes to graphic and design detail.
It's not even nostalgia. I just hate that contemporary games are designed around trying to peddle something to me like a door to door salesman at every given moment.
Want to collect all the shine sprites in Mario Sunshine, sure just go get them. Want to collect all the moons in Mario Odessey, don't forget to stop by the cosmetics store.
Want to unlock a weapon skin in MW2, better get more headshots. Want to get a certain weapon skin in Modern Warfare Reboot, better buy battlepass or lootboxes.
Want to buy a better weapon in Assassin's Creed 2, progress in the story and get it from the blacksmith. Want one in Assassin's Creed Unity, well you're not a high enough level to buy it normally, but you could get it with some Ubi-dollars.
Shadow of Mordor, a single player $60 game, trying to sell time savers and XP boosters to make their game less boring than the way they created it is the absolute epitome of everything wrong with developers being run roughshod by marketing and accounting.
Odyssey's movement controls and mechanics blow Sunshine out of the water. Modern Warfare's control refinement (balance) and customization beat MW2. And Unity's parkour, architecture, and combat are fantastic. But it's like that episode of Spongebob: "I feel like someone... IS TRYING TO SELL ME SOMETHING!" (He's onto us.)
“You’re giving up Raid Shadow Legends”
I see this as an epic win
The thing about Artifact, it was more of a response to Valve as a whole than the game. Artifact was the first game theyd announced between 2013-2018. and if you want to disregard Dota 2, that gap expands to 2011-2018. A legendary dev that had gone silent for many years finally announced a new project, and it was just a card game. Not a left 4 dead 3, not half life 3, not portal 3, not a brand new IP that would push the envelope. Something that immediately appeared to be trying to capture the audience of Hearthstone or Magic. If they had released any kind of traditional game within the 3 years prior, the response to Artifact wouldnt have been anywhere close to that extreme. If you really pay attention to the live reaction, everybody was into it even on the screen announcing the title. Until the exact moment the screen says "card game"
Yeah, there wasn't anyone angry at Bethesda for launching Elder Scrolls Legends.
@@yousquiddingme As soon as that would get heard people would have hated it anyway. I doubt it would have helped to NOT day what it was.
Otherwise, I don't think he did his research on that one.
Not to mention the neglect they give their still active games. Dota 2 and CSGO are starting to lose attention from valve, and it's been three years since they gave TF2 a major update. All three of these games still have big playerbases that contribute financially to valve, and they get silence in return.
Artifact had bigger problems than the Valve logo though. Those who didn't mind the new card game by Valve (like me) were seriously disappointed by the horrible design decisions of the game. Gameplay was fun but only way to progress was with your credit card. Once people realized they've been scammed by Valve, the game died faster than lightning.
Devolver also called this in their direct, didn't they? How people are more excited for game announcements now than actually playing games, so they went and made a game that announced games?
Which also just so happened to be my first time playing a first person shooter. Yeah.
lol, that sounds amazingly hilarious and ironic, but i honestly dont think ill try it out
What's the name of the game?
@@myfunbox355 devolverland expo, It's free but it literally is just ads wrapped inside a pretty easy stealth/puzzle fps
announcements are supposed to be a means of generating excitement on a possible feature or character.
the op is spot on.
@Shaman Xeed the only game i can see as worth its hype these days is smash ultimate. but that's simply because smash has earned its hype. i mean few feelings could ever rival sonics reveal trailer for ssbb.
casual normies are only part of the problem. they just don't know better. to be honest, i dont think it will be too much longer before the industry crashes again.
about the one big publisher i can say is close to being still good is nintendo. and ill freely admit even THEY might be slipping in a couple areas.
> "if you released a broken game 20 years ago people just wouldn't buy it"
Except yes they would, because review culture was non-existent and customer information was sparse - if you wanted to know what to buy you first had to buy a magazine.
ya like as a kid I bought bubsy 3d for the PS1 because I had no idea what it was like but thought the character looked cool. Turns out the game was utter garbage. Not like I had much of a good way to find that out back then.
he means that most people wouldn't buy it making the game a failure
I was a magazine kid I remember reading Club Nintendo in Venezuela all the time
It would get refunded and their next game probably would get less interest
People werent that dumb
it wouldn't typically garner a huge audience is the major difference. You didn't see big rigs flying off the shelves, but if it were released now on mobile, it'd probably make a good sum.
I think as you get older you realize it was more for hanging out and gaming with others than it was ever about the games themselves
Damn, he summed up in one sentence what it's taken me years and dozens of new games to figure out lol
Not for everyone I certainly played them for stories and solo fun factor outside of games like halo or lfd2.
Blew my mind on xbone how few games let you play online with a guest or even with a paid account split screen and how few games had local co op.
Damn console makers might want to lobby these developers too preserve co op, like damn why the fuck am I going to buy this console to play together alone and separated with my friends. Might as well just hook up your PC to the TV you can control all your games library and media library with a controller at this point
sounds like a you problem
Depends what game. I personally think video games is one of the most underutilized mediums for telling an amazing story. No other artform can bring you closer to being the character. Spec ops the line, bioshock, halo, and others show how amazing triple a single player games could be
Great take! One minor dispute - the move to multiplayer wasn’t driven primarily by Minecraft, it had been a trend since early 00s due to companies seeing popularity of multiplayer FPS’s. Certainly Minecraft contributed but I wouldn’t characterize Minecraft as having driven developers to build it in needlessly, they just helped accelerate the trend.
Yeah, gold standard games like COD 4, and Halo 3 (both made in 2007) I'd say were the main reasons for the online multi-player trend, atleast on console.
Tbh yeah cause in the og battlefront that i have theres a white online thing at the bottom
You entirely missed the point. Watch again.
@@adhchopper are you sure watching again will help me get the point? Wouldn’t it be easier if you explained what you see as the point? It clearly upset you that I didn’t get it
Minecraft didn't cause the shift towards multiplayer. But, it did cause Triple A titles to artificially bloat in an attempt to compete with Minecraft's unlimited potential for unique gameplay, and simple fun.
Just believe in the sage words of Macho Man Randy Savage: "The cream will rise to the top."
"OHHHHH YEEEEEEAHHH!!!"
And let me POINT. To the PRESIDENT. Of the Woorld Wrestling Federation--yeah.
FACK Macho Man; all intelligent american know dat Iron Shiek is REAL champwon; AAU champwon, oleempic gold medal; I will put Macho Man in de camel clutch, break his back, make him HUM-bell.
@@toby2581 this is false; there is just as much cream as there ever was; there is simply more junk it must rise above.
I feel like there is no formula to make a great game, but if someone makes a great game, they'll know
"I've never played a single Anime related game in my entire life"
"Pokemon Go was the most fun i've had in any game in the past decade"
lmao
I don’t get what he meant by “never played a game in the genre” like wtf kind of genre was YandereSim even meant to be??
@@chickeninasweater4109 Bugs
shit that reminded me of sometime over 10 years ago when me and buddies were arguing if pokemon is an anime or not. they said it wasnt, I said it was.
I think their logic had something to do with either mouth/eye ratio or just because they liked it and didnt want to think about it as anime because anime equals bad.
@@KossolaxtheForesworn what kind of reasoning is that
_"As much as Gamers complain and ridicule the games they play, we all know they're going to buy the next one anyway. Even though it seems that everyone hates games these days, people wouldn't get so frustrated that they love video games deep down."_
-Emplemon's Video Games Downward Spiral
aged pretty well tbh
I feel like it's the same with movies. There will always be sh!t (and maybe more then before). But there will also be great things out there too. You just gotta look harder XD
Split into parts
if there's more bad stuff than before even though we have way better technology then we have a consumer problem, "looking harder" is not an excuse to let companies do bad entertainment and not be vocal about it
Just like Mortal Kombat games, there are the really popular one like mkx and then there’s mk11 (but on the plus side if the game didn’t exist we wouldn’t have gotten the masterpiece of rapping that is kk in wheelchair)
Not at all, on gaming you got whole dead genres, not even exaggerating.
true, especially horror theres so much trash now
"There are PEOPLE watching other people play sports! To me that's ridiulous!"
@@arcadejaguar409 I don't mind esports either. I was just pointing out the how dumb that sentence was. It's dumb to criticize people for watching other play games when no one criticizes people watching sports. Or maybe I took your comment the wrong way. Sorry if I did.
This but unironically
@@Rubberduckie3000 I will say that i've seen traditional sports fans enjoy stuff like i-racing in the case of Nascar fans, so its not that they have a problem with e-sports as a concept.
Boomers just don't understand e-sports that aren't based on established traditional sports (like FPS or fighting games), as well as they don't understand watching people play games in general. They think the e-sport has to be something that can translate 1-to-1 in real world sports, which is just a really silly constraint.
Laura Ponder I agree I don’t mind watching playing games because it interesting there are different genres and they have different reactions but with sports the rules stay the same you can only play them one way one 10 people can play the same game and I would watch all 10 and still be entertained because they have different reactions and commentary
Laura Ponder not to criticize those who watch sports that’s fine do what you want but there are distinct differences between video games and sports
wii sports resort is still more fun than fifa will ever be to me.
Is better for the simple reason of not having football
No chance at all, really.
not really
hi lemony
Honestly my favorite games in the last decade have all been single player RPG's and local multiplayer games I can play with friends. They straight up are the greatest. I stream too, but I'm always in it for the fun. If I'm not having fun, I'm out.
Amazing. You’re winning at life!!
"As soon as the hype train gets behind an upcoming title, that game is doomed to a monsoon of ridicule if it falls anywhere short of perfection"
Yep, I took a quick look at some of the released footage of cyberpunk and sure enough the comments are all outraged at how imperfect it looks. That game isn't even out yet ffs
It's kinda sad that regardless of how good cyberpunk ends up being. It's always gonna be disappointing the absurd expectations and hype put on it.
@@orpheustelos23 yeah but the media can be part to blame with that
I dont get why this game is so hyped up but then again I hated The Witcher 3
@@orpheustelos23 I'm not an interested fan, but the hype was definitely manufactured by the devs, so I don't feel sorry for them.
@@mistertagomago7974 I'd never touch Witcher 3 as a game, but damn, the amount of cutscene is very admirable. I watched so much of it.
“Raid shadow legends”😂😂 gets me every time
I have mad respect for you as someone who has played Midnight club 3: Dub edition
That game is pay to win
@@jamal3773 every one who has used the internet knows
@@Bedhed47 that game was the best
It came out of nowhere lol
Perhaps the best example of “Impossible Expectations” is how I saw about a billion ads for Stadia when it was about to come out, and then nobody gave a rats ass as soon as it did come out
I was against it to begin with, because I knew it wasn't possible for anyone who isn't on google fibre.
Back then I remember it was hard chosing which game buy because almost everything was such a good game. Now I have problems chosing too but this time is about deciding which game isn't crappy or even if it actually works as intended
lol right there litterally NOTHING to play now
Wait, the series deteriorated after a vacuum of competition was formed due to that competition providing incentive to make a great game?
Sounds awfully familiar....
*cough* UA-cam *cough cough*
Dr. Bright is not allowed to comment on UA-cam videos while using foundation servers.
It's almost as if this relentless drive for profit in a "free" market leads to an inevitable trend towards monopolisation or something...
*cough* *cough* Economy noises
Yeah, early 1900's capitalism all over again.
@@MaelPlaguecrow6942 yay.......
When he said “Pokemon Go was the most fun I’ve had in any game in the last decade”
*...that hit different*
I would agree but then there's smash ultimate..
legen belcher Pokémon go just hit different in summer 2016 man, something smash can’t even come close to.
I completely unironically think those couple months right after Pokemon Go came out are the closest I'm ever going to get to knowing what world peace would be like. I had friendly conversations out in public with complete strangers!
He’s been playing the wrong games
ehhh, I didn't really like Pokemon Go, I can understand why others like it, but it was just not for me
*The* most immersed I’ve been in a game, weirdly has been Call of duty 2 on PC, something about having to retreat while German infantry and tanks are mowing friendlies down, then jumping into a trench and mowing them all down with an infinite ammo MG42 sets a spark in me.
Yeah, Call of Duty 2 is still amazing. The russian campaign in particular. There's nothing quite like those sections where you crawl through trenches with tanks driving overhead or destroying that German-occupied building.
I just played the multiplayer for the first time a few days ago and was surprised to see there were still some people playing.
@@_gouda7928 yeah CoD2 MP on PC has always had a decent little community. It's still really fun. I've played probably 2000+ hours on X360 and PC over the last 17 years.
The only thing that isn’t accurate is that you regenerate health
Multiplayer is still alive and multitudes times more fun than anything out today
From what I've seen, the more innovative places are the solo indie games. There's all sorts of concepts from something like disco Elysium that the culture of mainstream multiplayer either wouldn't get or would pan. That's not to say that you can't have an intelligent multiplayer, just that it's both harder to pull off and also less rewarding for the devs who do.
4:28 I'd also just like to point out that Nascar Racing 2003 Season still has an active community of modders and players, even almost 20 years later because it's so timeless, so eat shit EA.
On the people rooting for games to fail thing, I find people hold this sentiment almost exclusively to the big shot AAA publishers. I do want to see games like NBA/MAdden 2k21 fail because it's ridiculous how 2K/EA can get away with blatant gambling in these games.
I just want the big corporations to die off.
Bring back videogames to an era when people were creating games for all intents and purposes out of their garage.
With budgets that didn't start with a 9, and happened to be a some 7 figure number...
People always say "the good old days", and that's usually disregarded as "ha, it's just you thinking about the good old days"... ... Boy cries wolf, boy dies, nobody believed him.
I miss the good old days.
When things were simple.
The _only_ time I ever see anyone rooting for a game to fail is when it is coming out from EA, Activision, Take Two, and Nintendo(namely pokemon because it's so iterative).
yeah indie game releases like undertale and stardew valley never get the backlash they deserve just OvwHElmingLY PosiTiVE reviews on steam
they are like the indie equivalent of nickelback
Hargbratch Still rather play them than most triple AAA titles
@@planescaped did you see the halo people when it was announced?
people were celebrating that a meme was born out of 1 face
It's crazy to me, I remember being in elementary/middle school watching his YTP with my friends, and we would pee ourselves. Now I'm in college, and he is making well-informed video essays, it just amazes me how time flies and people change.
Same except I was in elementary too bad almost all good channels now are pretty much only video essays, no animators or skits that last more than 30 seconds or just about any other content really.
@@doom5895 why are video essays a bad thing?
@@R3D-3Y3-B4ND1T they populate 99% of good content now
@@doom5895 and that's bad because...?
@@R3D-3Y3-B4ND1T its fucking repetitive and i don't want to watch it and that apply's with a lot of people, back then there was a bigger diversity of content. i'm sick of essays being the only thing worth watching here its boring.
Perhaps it would a good sign if developers stopped putting emphasis on really bad deadline philosopheies that require them to make annual releases. I can see that being a good start for many future games.
Release it when it’s ready. Don’t announce it until it’s basically done. Spend the next year and a half polishing and bugfixing anyway, THEN release it.
To the people sitting at the top, annual releases are just annual positive cash flow, they could spend 4 years on a good game but why do that and risk running dry, if you're a succesful company/franchise you just gotta pump games out to keep making a quick buck.
So yeah, not the developpers' fault, just the guys who make the decisions and are disconnected from the very industry they work in.
I've watched the entire history of modern videogames in my lifetime.
It began with the "Graphics Wars" when advertising started convincing young, inexperienced gamers that better graphics=better games. The quality of the design of games started slowly slipping and although a few games managed to pull through and bring graphics+gameplay, but most games started to become 1-play and then shelved forever interactive movies.
It got worse when DLC arrived. People were excited to get more content from their favorite games, but it was all an excuse to charge more money for less work and release unfinished products. After that, monetizing upgrades and skins became more common and we continued crashing downhill.
Imo, Nintendo is the company that has taken the least of these horrible ideas as far as the other companies, but Nintendo has it's own share of unique issues mainly falling under the category "Give people everything but what they ask for."
Stop buying new games, let the industry die, and wait for the next renaissance. Fkn control yourselves or it will NEVER improve.
"Simple" games still exist, the Indie market is better than ever
@h_grunt Grow up, pick up a football.
I agree. For instance a game I have played for so many hours is kerbal space program. Its a simple physics sandbox where you make spaceships and explore the solar system or you can do whatever you want. Its this open ended concept that keeps the game exciting with a simple loop of design, test, rework, and complete the mission.
yeah i've spent countless hours just playing small indie games. you should see my itch.io library.
@@elnacho8700 New thing bad, old thing good
Most indies are still lacking professionalism and budget of the 2000's mid-tier games but their heart is in the right place.
I take issue with you placing De Blob under "Shovelware" just because it's a THQ title. The way they mix music with sound design is extremely technically impressive and interesting, with nearly nothing written about it. While there are issues with the controls and partially game design, I still find it to be a fascinating experience, and to an extent, enjoyable game.
It is so underrated and such a great game
We need DeBlob 3
I was gonna say, out of all games to see under "shovelware," I didn't expect De Blob to be there. I hear lots of praise from people who have played it.
Half the games in that bottom row are ones I've heard next to nothing but praise for. Maybe he just googled "shovelware" and this image came up that was made back when any Wii game that wasn't Twilight Princess was written off by the masses as shovelware.
As someone who only played the DS game (which was still great imo, if limited), I agree.
Kind of unrelated but I've been playing minecraft for literally what feels like my whole life, I still play it today with friends and I most likely have at least 10k hours on it. And that's considering the fact that I've never even played through a whole survival world or actually beat the game, lol. Says a lot about the entertainment value it has
Minecraft is one of thr greats for sure
That's why I spent YEARS seeking to play it!
Got it in Switch! XD
minecraft really was revolutionary for its time if you think about it
I miss games like Katamari where you can get a great designer with a good budget and devs and not have to worry about microtransactions. Just play the fun simple game and maybe share it with a couple friends if they are willing to play it. When you finish it you can come back to it every once and a while and grind some new high scores or get a better time.
tHe SoNiC fRaNcHiSe HaS hAd A rOuGh HiStOrY SiNcE iTs TrAnSiTiOn To 3D...
Edit: This wasn't meant to be a serious critique, I was just referencing a meme.
I mean yeah
Sonic heros was decent
@@dankmemes8254 it was alright I really liked Colours as wel.
something something sonic 06
@@tastethepainbow Yeah pretty much.
I was playing animal crossing new leaf in a mechanic's shop and a guy came over and said:
"what are you playing?"
I said "Animal crossing."
He immediately responded "Does it have good graphics?"
I wanted to tell him that games don't need good graphics to be good but I guess I knew that he just couldn't relate fun without the game having realistic graphics or it would be considered dated.
Animal Crpssing is boring as a whole. Not as good as Persona 5 or Dragon Quest 11
@@frogglen6350 I think that it's because it's kind of made for a casual play-through and those are console games anyway. I'm talking New leaf, not New Horizons
@@frogglen6350 its not for you then i guess
There's a difference between realistic and aesthetic graphics. Things can be highly stylized and simple if they commit to and capture a pleasing aesthetic - and look awesome; and there's games that value realism above all else (even gameplay), which tends to get boring and age worse - or it hasn't gotten enough resources in production so it looks unpolished from the release.
@David Lazaro Yes you are right
EmpLemon and Internet Historian are the heros we have needed this whole time.
Video games used to be my oasis because I used to get bullied, rejected, ridiculed, unpopular, and get into trouble a lot back in school and felt miserable and stressful, nowadays both "gamers" and developer are becoming even more miserable than I was and beginning to find some different alternative to keep me entertained by watching a lot of anime and play video games on a rare occasion
shits going to get a lot worse might as well do what you want regardless of what everyone else thinks
"So you want a realistic down to earth game... that's swarming with magic robots?" -A quote from the simpsons that perfectly predicted the best game ever made, nier automata
how the hell do they hit it on the nail many times?
@@_GF312_ By swinging the hammer A LOT.
I just completed it yesterday, and holy shit, it has one of the best video game narratives I’ve ever seen.
They also predicted Evangelion with that quote.
Arguably this is how we got HellDivers
Here because the THING video was removed. We support you Emp, despite UA-cam's messed up terms.
SAME
Why tf did it get axed? I wanted to watch it...
Don't tell me, Lovecraft is mentioned for half a second so therefore "HURRRRR WACISTT!!!"
Funny seeing you here!
@@MrJibsIV dont google hp lovecrafts cat name worst mistake of my life
@@iane7474 I'm literally shaking.
Good lord I completely agree with the “everyone’s a critic” part of your video, I remember playing the new Resident Evil 3, and it was in no way an amazing revolutionary game, I thought it was a solid action shooter experience done very well. And I remember commenting how much I liked the game on a review and I was bomb basted by “elite” know it all’s telling me how I’m wrong and stupid for liking a game. I seriously hate contributing to any sort of conversation online now a days and that situation really killed it for me. Talking about games isn’t very fun anymore.
I absolutely hated it, but it had good parts and Jill finally got some form of love.
I liked it but I wish it didn't cut out so much content from the original. RE2 Remake did this as well, making the Leon and Claire scenarios end up with almost the same cutscenes and bosses for their respective scenarios. Leon never fought G4 Birkin and Claire never fought the Super Tyrant like they could in the original.
But it wasn't as bad as RE3 Remake's cuts with it cutting out entire sections from the original like the park, clock tower, dead factory, and making the city feel shorter as well as not having much to make you replay the game like story-altering decisions and Mercanaries: Operation Mad Jackal.
Capcom's work on RE2 Remake gave me hope for RE3 Remake. It wasn't a complete disappointment but rather a decrease from "great" to "good". History repeats itself: RE2 is better than RE3.
lol now people replying to this with their thoughts of RE3 when that wasn't the point.
Yeah, I liked assassin creed 3 and felt like I am alone in my opinion
@@progamerman27 Don't worry, I liked it too.
Oh my.. Nascar Thunder 2004.. the first ever Nascar game I played and fell in love with. Put many hours into that game and no other Nascar game has given me the same amount of joy.
i feel like nowadays, what content you like defines what type of person you are, slotting you into whatever stereotype applies, k-pop stans are the embodiment of them, its a sea of homogenous people fanatical about something they like, if you go on twitter and block out their names its impossible to tell the difference between them.
It's a reflection of the hyperconsumerist, personality devoid society we live in today.
Good ol' human tribalism, hardly anything new.
@@plottwist1733 It has always been like this, the Internet just makes it seem more detrimental than it actually is.
yeah, you can assume what kind of person someone is by what they like, by generalizing that subjects fandom.
Current games aren't games. They're online services.
I suppose it depends on how u look at it since i see a lot of really great games thst are underlooked
@@sephirothone-wingedangel6484 DOOM Eternal is a fantastic game.
@@XxHUNT3RN4T0RxX yea ik,there are a lot that are amazing games that i found like nier and yakuza
@@sephirothone-wingedangel6484 sure, but I believe DOOM Eternal was one the best games we’ve had in recent memory. It innovated after DOOM 2016, it brought back that 90’s DOOM feeling and made it work in the modern day, and most importantly it was just pure fun from beginning to end.
@@XxHUNT3RN4T0RxX I prefer outer wilds (it’s completely different from the outer worlds)
This whole problem started from one issue: The over commercialization and entering of gaming into mainstream culture. Companies such as EA, Ubisoft, and other companies have started to enter their “to big to fail” session of their lifetime. However my dear friends, if you look back you’ll see that we have been down this road before....
Back in the late 80s and 90s we saw a similar company go down this road, a little company known as: “Atari”. It all collapsed during one Christmas Day when everyone got the straw that broke the camels back: the game ET. This caused the entire industry to collapse which is going to be unfortunate for all of us when it happens again.... but don’t feel so down, because you know what we got afterwords? The golden age of games (the 2000s that we so idolize), so although we may be going through some dark times now, it will get better (and I can’t wait for it).
It’s ironic really, I would compare Fortnite to Jaws, although it will make/made everyone realize and respect the medium by realizing how profitable it is, it is going to introduce us to a whole lot of crap over time...
Well said sir
Wait how do you skip from et to the 2000’s?
UA-cam Account
Because after ET was released in 1982, the whole games market went into a DEEP recession, which we were only able to fully get out of in the 90s to early 2000s
Honestly, I doubt that we could see something quite like the original crash, games come from so many sources these days that a complete industry crash on that scale would require several companies to fail completely at the same time and with things like digital distribution games will continue to be more accessible than ever before. At worst some companies may fold and beloved franchises have uncertain futures, but not a crash on par with the original.
creapyalbinofish
No, it won’t be AS bad, but it will certainly happen.
EA is starting to go down that road BADLY, with like Call of duty games being seen as bland as ever, trend chasing, FIFA and Madden having ratings that are in the dumpsters, lazy cash grabs (very similar to Atari) and market consolidation that destroy smaller firms and destroy franchises. It’s very clear that they are clearing a path for their inevitable fall, the only question is when it will happen.
Ubisoft seems to have realized that they were heading down the same path, and seem to be changing direction...
Blizzard hasn’t been doing so hot recently either... by accepting Chinese censorship for a pretty penny
We are seeing a return of exclusives and the console wars with Microsoft’s massive consolidation purchase as of late. As well as Sony going down that as well.
PC platforms are becoming more and more separate, with the Epic Games launcher (and other smaller launchers) gaining power alongside steam...
I think there are a ton of problems with the modern triple-A scene. In particular, it feels like having so many resources at your disposal and a fanbase that buys what you put out has led to a decrease in creativity, as the most creative games and mechanics are usually born out of the boundaries you have to work around, or the pressure to put out something people will play.
That being said, it's important to remember that when we look back at earlier decades we're only really remembering and playing the best games that came out. With the benefit of time, we can now just cherrypick the greatest titles of a console generation, which have had years to build up passionate fandoms and reputations. At the end of the day, the broken new sports games and mediocre triple-A titles will end up being forgotten, and people may look back at the 2010s more positively now that they can search out and play the best games they had to offer.
I think Skyrim, GTA V, the Dark Souls series, Portal 2 and Zelda BOTW will be what is remembered of the 2010’s.
@@Exeggutor_Enjoyer I think the point is that even forgettable titles used to be at least decent and often times well above average. Think about the entire sports licensed genre.
Two things are simultaneously true. Capitalism is methodically destroying the escapism that people use to escape capitalism. And people still want to have fun without having to think about capitalism.
I’d also say that it was far rarer for a “good” game to be entirely corrupted or otherwise ruined by certain practices such as microtrans, glitches, pay to win, false marketing, lack of campaign, lack of local co op, license monopolies, overpatching, sequel fatigue, political correctness saturation/sjw themes, unfinished games, and the like.
@@ethanstump I don't think most of the game developers that put out garbage are capitalists.
This is another reason as to why I really like among us, there's nothing to win, no leaderboards, no upgrades no nothing
Just a fun little board-ish game that you get to play with friends easily
Even if they're don't usually play videogames
I’ve had some of the best laughs I’ve had in years with my friends because of among us
Yes I love gsslighting my friends
@Shaman Xeed I feel like you forgot to add "gamers rise up" somewhere in there
@Shaman Xeed "It's just a game. Why u hevv to be mad?"
@@dankmemes8254 dank memes.
What are y'all's favorite Indie games? Some of mine are Epic Battle Fantasy, Kingdom Rush, Creeper World and CrossCode
Among Us lol
tyler the creator, you prob dont know him he is really underground.
Deadbolt, Postal 2, and Ultrakill, Katana Zero.
I haven't finished Crosscode, but I'm 50 hours in and it is already one of my favorite games.
I agree
Watching this a second time, and I gotta say, the "bots but with anoyying chat & voice chat" is pretty relatable for me. Especially because the first time I played Gmod, I thought everyone on there were bots because of the detachment from their voices & their avatars.
DarkRp on gmod is full of sociopaths and assholes. Very depressing game sometimes if you look hard enough on some sad servers.
I have a great idea: TURN. OFF. VOICE. CHAT. I can't believe people still complain about this like it's an issue.
I don't mind voice chat actually. Police someone else on how simple it is and how unbelievable it is that they're still doing or not doing xy and z.
Infact, if your gonna police me on anything, it would be the fact that I wasted my time responding, which, in that case, you might say "TURN OFF NOTIFICATIONS" to which I would perhaps reply with "I don't mind notifications actually. Police someone else-" Yeah, basically a repeat of what I said here... And then somebody gets so hyper technical in correcting me to the point where the conversation never ends and correction upon correction upon correction upo-
Welp, clearly from this you can tell how "High IQ" I am... Now I'm gonna stop spitting out my semantics...
@@land3021 Uh, your original comment talked about how annoying voice chat is, and now you say you don't mind it? Pick one son! LOL
I just mentioned it as being referenced in the video, and found it funny. I put "bots but with annoying chat & voice" in quotes, to further clarify.
This is why I like retro games.