Check out this game's itch page: helperwesley.itch.io/deltachase And a BIG thank you to the people who created the assets I used to create this game! Lightspeed: ua-cam.com/channels/VDsOa3-GKIpPVu3DRrnMXA.html Ansimuz: twitter.com/ansimuz
Very cool game, Love how it reminds me of Cyberpunk, maybe you should have changed the title of the video to "Creating a Cyberpunk style Free Runner". Congrats on the great game and the continued success on your channel
I've already started GDevelop a while ago, but I would always question wether the engine is powerful enough to create games like this, now I have no doubt even though it's simple, it's powerful, you earned a new subscriber.
Very nice graphics with a pretty simple and repetitive gameplay. It's fairly easy to make a free runner game like this. Although to get it to this quality in 48 hours is impressive. Gdevelop can create more complex games too. I'm making a game at the moment which is a mix between a beat em up, rpg, puzzle, strategy. After seeing this I need to polish up my graphics some more! :)
Wow, So glad i found this channel. Took a game dev class back in high school, never had the motivation to get back into it though. GDevelop seems like it could ease me back in.
I've tried a bunch of different game engines, and GDevelop is really the engine I suggest to people if they want to get in to game development. Easy enough for beginners, but complicated enough to create a huge range of games. Check out the GDevelop game jam video on the official GDevelop youtube channel. Some greats examples games people made in just 10 days. 👀
Amazing game, you have great sense of aesthetics and you managed to squeeze in all the things you wanted, the game looks superb! I too have impulse control issues, I have amassed enormous number of aspirations and not doing enough to tick any of them off the list. There is a slight glitch in controls as the character collides with objects, the input buffer carries input to the next state, so after falling, the character jumps even though jump wasn't pressed.
Hey. I knew about that glitch and kept meaning to go back and fix it, but never had the time. A strict weekly video schedule is great for productivity, but not really quality. 😅
@@HelperWesley Literally the exact same thing is happening to me. I’m currently editing my devlog video for the 48 hour game jam game I made and I noticed a typo in the game’s tutorial text. It’s pre-recorded footage from last month and I don’t want to re-open the project, fix the typo, and re-record new gameplay footage. So the typo’s just going in the video and I’ll just hope no-one notices :P
Wow, what a GREAT video! I REALLY like your presentation style! Quick, to the point, doesn't drag. Done. Keep up the great work, and I look forward to more videos just like this one. SUBSCRIBED! 👍🏼
I just made a game in 20 minutes. lol. Which might have been a bad idea. But that'll be coming out soon. Fingers crossed it turns out to be a better video than it did game. 😅
@@HelperWesley I did enjoy it although there might've been a bug that if I died jumping, when I revived it auto jumped for me? So I needed to quickly slide to not die jumping so it wouldn't keep jumping when I revived. Other than that, it was fun and nice graphics!
@@TylerGreen I did find that it jumped once if you were in the middle of jumping when you hit something. Did you find it repeating constantly? I'll have to look in to that. If I do go back and make this bigger, I'll try to find a fix for that jump, cause it basically doubles the punishment time for running in to things.
It definitely does, I'm always suggesting it to people who want to try out game dev, but don't want to sink money in to it. Though I've been told it's missing features construct has. I haven't tried construct though, so I don't know. lol
Just play with it. Create prototypes and things you will intentionally throw out later. At least for a while. 👍 But if you're starting from zero.... you can google it, there is a list of tutorials in the Gdevelop wiki, and the Gdevelop youtube channel has a playlist of tutorials as well.
I don't personally do it in Gdevelop, I use gimp or aseprite and import it in. And then in game settings -> properties, you can go down to scale mode and change it to nearest instead of linear. That'll stop the fuzz. And then I usually either zoom in the camera, or scale up the pixel art to fit the size of the screen.
Definitely. There's a peer to peer mutliplayer system you could use(tutorials on the wiki I believe) and then there's another system for multiplayer...... Firebase? 😅 But that's another system that allows multiple people to join in a single game.
@@NinjaNuggets21 OH! local. No you wouldn't need peer to peer or firebase for that. Those are for connecting from different computers. A local multiplayer board game shouldn't be overly complicated. Though I will say I've never tried myself, nor know of any examples off the top of my head. 😅
@@NinjaNuggets21 I mean, for something like checkers, you could give each piece X & Y object variables so the piece knows where it is on the board, and then use that object variable to determine where it's allowed to move on the board and pair that with the draggable object behavior so you can move them around.(And then if you put the piece on an invalid space you can use the saved object variable to snap it back to where it was) It would be complicated. But every game is complicated for one reason or another. 😅 The game examples on the website have a couple examples of how to do tilebased movement and stuff (gdevelop-app.com/game-examples-starters/ ) but I can't seem to find anything specifically on boardgames. Have you tried asking on the Gdevelop discord? Somebody on there might have seen a board game made that just didn't get submitted as an example. 🤔
Itch has a good list of free to use art/music/sound. And there's an artist named Kenny who's free assets are something every game dev has used at one point or another. And uuuuhh.... I put out a little free art pack too if you wanted to check that out. 😉 Most will tell you in their license or on their page if credit is necessary or not. Just be sure to check that before making anything so you know. 👍
You can import SVGs in to the engine. But in the Gdevelop discord we tried it out, and they get converted in to rasters that might have some choppy edges depending on the zoom.
I had to look up what vector was lol. But yeah, if vector was made in 48 hours, by someone who only half knows what he's doing, then yeah it's pretty much the same game. :P
@@User-lu5rz No, I just make games. If I started doing tutorials, people would expect me to do things properly. lol. If you're looking for tutorials: Wishforge, The gem dev, Astronaronic, and the Gdevelop youtube channel have tutorials.
@@isfunart I definitely found it easier than coding was, but I think it ultimately depends on the kind of person you are. For some people, a coding language might be easier for them to use.
I honestly don't know anymore, I went through my normal rotation of music and I can't find it..... I do know it's from the youtube audio library, because that's where all of music comes from. 😅
I'm not sure exactly how they'd do it in a professional setting. But when I do it, It depends on what kind of game it is. In delta chase the backgrounds are moving at a set speed, but in a level based game I'd usually pick a point in the middle of the level and then move the backrounds to a distance related to how close or far the character is from that point. But basically, each layer moves slower as you go back further in to the background. So the first layer in delta goes full speed then next at half and the furthest back doesn't move at all.
It is not the best way to do it at all. lol. There are probably better example out there, but since you're only going right, it's just an event to move the player back to a position so many pixels behind their current position and level with the ground. It changes the animation to a hurt animation and then there's a timer that disables the player controls while it's within a certain range. And the blinking is just show/hide ever 0.5 seconds during that time. I hope that helps.(There are definitely better tutorials out there for that though I'd imagine)
@@HelperWesley bruv thank u So am like trynna make a game like vector and most of the stuffs I believe am not able to do, is it even possible to make a game like dat in gdev
@@Φαχάντ Just watched a trailer. Yeah, you could make that game in Gdevelop. It doesn't seem overly complicated. The most difficult part would be getting animations to flow seamlessly in the same way vector does. But not impossible.
@@mrswoop5327 I'm sure I could make something that's technically a "game" in 20 minutes. But I like to make things that people can actually enjoy, and something made in that short of a time limit would probably just be thrown out later.
Gdevelop seems limited compared to construct or clickteam fusion so can you show me some big gdevelop projects? I am not saying gdevelop is bad I just want to know it's limits.
No worries, they've actually got a showcase on their website gdevelop-app.com/games-showcase/ The games made by Sleeper Games are probably the most notable. I personally haven't tried construct or fusion, so I can't really say which is better/worse.
gdevelop is massive it only lacks good tutorials. wishforge made some rly cool games with it. in my opinion it can even do more than Gamemaker 2 and its free. But you have to know how all the stuff works and how all gears snap together. Because its all "visual programming". But it can do every 2D game that you can imagine.
@@000jimbojones000 Pretty much, yeah. I haven't found anything that I wanted to do, but wasn't able to because of Gdevelop. If I did run in to a wall like that, I'd switch engines. But since I haven't, I'm sticking with Gdevelop for now.
Just play with it. Create prototypes and things you will intentionally throw out later. At least for a while. 👍 But if you're starting from zero.... you can google it, there is a list of tutorials in the Gdevelop wiki, and the Gdevelop youtube channel has a playlist of tutorials as well.
Check out this game's itch page:
helperwesley.itch.io/deltachase
And a BIG thank you to the people who created the assets I used to create this game!
Lightspeed:
ua-cam.com/channels/VDsOa3-GKIpPVu3DRrnMXA.html
Ansimuz:
twitter.com/ansimuz
Hello sir, is gdevelop free? Can we make a tutorials for our students?
@@besthearttouch3625 Gdevelop is free. There are a number of tutorials on the Gdevelop youtube channel, they have playlists. :)
can i just mention my name is Elijah Wesley
@@HelperWesley you should make it a template for download i couldnt find a infinite runner template on gdevelope
Wow, I’m just starting gdevelop but this project inspires me enormously!
Welcome to the club. :)
Glad you enjoyed the video. I also made a commercial game in 7 days if you wanna check that out. ;)
Very cool game, Love how it reminds me of Cyberpunk, maybe you should have changed the title of the video to "Creating a Cyberpunk style Free Runner". Congrats on the great game and the continued success on your channel
Excuse me while I go shamelessly change this videos title...... LOL (I kid)
yeah it does looks like cyberpunk, but without bugs
Just wanted to say that this looks awesome - not just the edited art but the gameplay itself too! :D
Thanks!
I've already started GDevelop a while ago, but I would always question wether the engine is powerful enough to create games like this, now I have no doubt even though it's simple, it's powerful, you earned a new subscriber.
There's a showcase on the engine's website if you're curious about other games made with the engine.
gdevelop-app.com/games-showcase/
Very nice graphics with a pretty simple and repetitive gameplay. It's fairly easy to make a free runner game like this. Although to get it to this quality in 48 hours is impressive. Gdevelop can create more complex games too. I'm making a game at the moment which is a mix between a beat em up, rpg, puzzle, strategy. After seeing this I need to polish up my graphics some more! :)
@@Gorguruga sounds cool! cant wait to see it!
Wow, So glad i found this channel. Took a game dev class back in high school, never had the motivation to get back into it though. GDevelop seems like it could ease me back in.
I've tried a bunch of different game engines, and GDevelop is really the engine I suggest to people if they want to get in to game development.
Easy enough for beginners, but complicated enough to create a huge range of games.
Check out the GDevelop game jam video on the official GDevelop youtube channel. Some greats examples games people made in just 10 days. 👀
Amazing game, you have great sense of aesthetics and you managed to squeeze in all the things you wanted, the game looks superb! I too have impulse control issues, I have amassed enormous number of aspirations and not doing enough to tick any of them off the list. There is a slight glitch in controls as the character collides with objects, the input buffer carries input to the next state, so after falling, the character jumps even though jump wasn't pressed.
Hey. I knew about that glitch and kept meaning to go back and fix it, but never had the time. A strict weekly video schedule is great for productivity, but not really quality. 😅
@@HelperWesley I understand that, your work is delightful. I wish you all the best with building your portfolio and the channel.
“The caught up with them” :P
Nice work!
I caught that before I published the finished game, but it did make it in to the video. lol
@@HelperWesley Literally the exact same thing is happening to me. I’m currently editing my devlog video for the 48 hour game jam game I made and I noticed a typo in the game’s tutorial text. It’s pre-recorded footage from last month and I don’t want to re-open the project, fix the typo, and re-record new gameplay footage. So the typo’s just going in the video and I’ll just hope no-one notices :P
@@AndrewDavidJ Just cross your fingers and hope noone notices. lol
Wow, what a GREAT video! I REALLY like your presentation style! Quick, to the point, doesn't drag. Done.
Keep up the great work, and I look forward to more videos just like this one. SUBSCRIBED! 👍🏼
Thank you. 🙂
I plan on releasing videos for a long time to come. 👍
That game looks super cool and inspiring!! Thank you for motivation!!
I'm glad you enjoyed the video. :)
The didn't come out as well as I'd hoped, but with a 48 hour restriction it came out pretty well. ;)
Wow good job man
i literally just started yesterday night but this video inspires me more to make games!
I love videos like this. Please make more! You earned a sub. 👍👍👍
I just made a game in 20 minutes. lol.
Which might have been a bad idea. But that'll be coming out soon. Fingers crossed it turns out to be a better video than it did game. 😅
This looks awesome! Will check it out on itch!
Thanks, if you play it I hope you enjoy it. :)
@@HelperWesley I did enjoy it although there might've been a bug that if I died jumping, when I revived it auto jumped for me? So I needed to quickly slide to not die jumping so it wouldn't keep jumping when I revived. Other than that, it was fun and nice graphics!
@@TylerGreen I did find that it jumped once if you were in the middle of jumping when you hit something. Did you find it repeating constantly? I'll have to look in to that.
If I do go back and make this bigger, I'll try to find a fix for that jump, cause it basically doubles the punishment time for running in to things.
@@HelperWesley Yup exactly. It kept happening to me as it'd die immediately from jumping when it respawned so I had to quickly slide to avoid it
Great job! It looks really good 😎 48 hours. Awesome
Thank you! 😁
Nice devlog - Gdevelop looks so similar to Construct 3.
It definitely does, I'm always suggesting it to people who want to try out game dev, but don't want to sink money in to it.
Though I've been told it's missing features construct has. I haven't tried construct though, so I don't know. lol
@@HelperWesley I've not tried Gdevelop 🤣 but I'm happy paying the monthly costs. I guess it's easy to stick with what you know.
@@XanderwoodGameDev Oh yeah, definitely. Now that I'm familiar with Gdevelop. It'll take something huge to move me to a new engine. lol
Awesome!
Im also a game dev!
But I think you're better than me
I also use gdevelop 5
Good luck with your games. 👍
I've watched this 2 or 3 times and I'm still confused xD did you make a timer for each obstacle or did you reference layouts.
It’s funny how you started the video
Well, ya gotta be honest. 😅
Very good game.keep making.
Thanks!
I plan on it. ;)
Me: Would get like a score of 1000 because I always play games like this
Also me: Hmm.. I am going to declare myself... LAZY!
Lol. I feel the same. 🤣
It’s interesting and impressive
Thanks!
I'm glad people enjoyed the video.
It was a fun little challenge. :)
Nice video...I'm a complete noob to game development..but I'm trying to learn gdevelop...got any tips?
Just play with it.
Create prototypes and things you will intentionally throw out later. At least for a while. 👍
But if you're starting from zero.... you can google it, there is a list of tutorials in the Gdevelop wiki, and the Gdevelop youtube channel has a playlist of tutorials as well.
Love the content
Thanks! I love making it. 👍
Wow i m first in comments helper wisly also didn't post anything in comments yet
LOL!
You beat me to it!
Lol
With what program did you make the game?
Please i want to start making games
Gdevelop
Check wishforge for high quality tutorials
Yeah, I make games with Gdevelop. And yeah, check wishforge for tutorials. :)
I need help!.. how do you do pixel art in gdevelop ?
I don't personally do it in Gdevelop, I use gimp or aseprite and import it in.
And then in game settings -> properties, you can go down to scale mode and change it to nearest instead of linear. That'll stop the fuzz.
And then I usually either zoom in the camera, or scale up the pixel art to fit the size of the screen.
Whats the Pixel Art program that you use?
I'd have to rewatch that video to see. 😅
I think I was using Gimp in that video, but I use Aseprite now.
@@HelperWesley thank you Wesley. Always a great help😃
awesome game
Could you make a multiplayer board game with GDevelop? Chess for example?
Definitely. There's a peer to peer mutliplayer system you could use(tutorials on the wiki I believe) and then there's another system for multiplayer...... Firebase? 😅 But that's another system that allows multiple people to join in a single game.
@@HelperWesley cool! Does a local multiplayer board game need firebase?
@@NinjaNuggets21 OH! local. No you wouldn't need peer to peer or firebase for that. Those are for connecting from different computers.
A local multiplayer board game shouldn't be overly complicated. Though I will say I've never tried myself, nor know of any examples off the top of my head. 😅
@@HelperWesley I couldn’t find any examples on UA-cam, so i wasn’t sure if a board game was possible on Gdevelop. Figured you’d be open to the idea. 🙂
@@NinjaNuggets21 I mean, for something like checkers, you could give each piece X & Y object variables so the piece knows where it is on the board, and then use that object variable to determine where it's allowed to move on the board and pair that with the draggable object behavior so you can move them around.(And then if you put the piece on an invalid space you can use the saved object variable to snap it back to where it was)
It would be complicated. But every game is complicated for one reason or another. 😅
The game examples on the website have a couple examples of how to do tilebased movement and stuff (gdevelop-app.com/game-examples-starters/ )
but I can't seem to find anything specifically on boardgames. Have you tried asking on the Gdevelop discord? Somebody on there might have seen a board game made that just didn't get submitted as an example. 🤔
Any good source or place to find art packs? Just starting Gdevelop
Itch has a good list of free to use art/music/sound. And there's an artist named Kenny who's free assets are something every game dev has used at one point or another.
And uuuuhh.... I put out a little free art pack too if you wanted to check that out. 😉
Most will tell you in their license or on their page if credit is necessary or not. Just be sure to check that before making anything so you know. 👍
@@HelperWesley will check it out. Thank you! Definitely earned a sub.
9:43 The caught up with the them? What…
Yeah.... I noticed that after recording it.
I think it's fixed in game, but videos are forever. lol
Hey, does anyone know how to use the "" extension for gdevelop?
dude.. I just found your channel from the official gdevelop channel, I know.. it's kinda the other way around
Lol. Well one I do for work and the other for fun.
Just glad people are watching either. 👍
Does GDevelop support SVG files or lage png apart from pixel art?
You can import SVGs in to the engine.
But in the Gdevelop discord we tried it out, and they get converted in to rasters that might have some choppy edges depending on the zoom.
If you're curious about the engine, they've got a showcase of games gdevelop-app.com/games-showcase/
@@HelperWesley Thanks for the reply
So it's Vector but in the Guard's POV XD
I had to look up what vector was lol.
But yeah, if vector was made in 48 hours, by someone who only half knows what he's doing, then yeah it's pretty much the same game. :P
@@HelperWesley Hahaha,
Do you do GDevelop 5 tutorials?
@@User-lu5rz No, I just make games. If I started doing tutorials, people would expect me to do things properly. lol.
If you're looking for tutorials:
Wishforge, The gem dev, Astronaronic, and the Gdevelop youtube channel have tutorials.
@@HelperWesley Ohhh ok, thanks ^-^
how long you have use G develope?
For about a year now.
1 year?
Oh, sound good and easy to learn
@@isfunart I definitely found it easier than coding was, but I think it ultimately depends on the kind of person you are. For some people, a coding language might be easier for them to use.
what is the name of the background music??
I honestly don't know anymore, I went through my normal rotation of music and I can't find it.....
I do know it's from the youtube audio library, because that's where all of music comes from. 😅
Oh, you can randomize things! Hmmm, interesting...
Oh yes. Check out my game surtr. I should have just called it "rng the game." Lol.
I made a video on it too.
How do you do parallax backgrounds? Ive always wondered🤔
I'm not sure exactly how they'd do it in a professional setting.
But when I do it, It depends on what kind of game it is. In delta chase the backgrounds are moving at a set speed, but in a level based game I'd usually pick a point in the middle of the level and then move the backrounds to a distance related to how close or far the character is from that point.
But basically, each layer moves slower as you go back further in to the background. So the first layer in delta goes full speed then next at half and the furthest back doesn't move at all.
Helper Wesley Oh okay that helps. Thanks!
@@HelperWesley what a great, easy to understand way to explain your process! This gdevelop newbie thanks you!
Game maker 8.0 had examples for that
Based on scaling
Could you do a GBA game in visual studio code ? I don’t know how to get my sprite art work to connect to what I’m programming
I personally just use Gdevelop to make my games. Sorry.
I am your new subscriber this is my father's account
Welcome aboard.
mate cud u tell me how u did the knockback effect
It is not the best way to do it at all. lol. There are probably better example out there, but since you're only going right, it's just an event to move the player back to a position so many pixels behind their current position and level with the ground. It changes the animation to a hurt animation and then there's a timer that disables the player controls while it's within a certain range. And the blinking is just show/hide ever 0.5 seconds during that time.
I hope that helps.(There are definitely better tutorials out there for that though I'd imagine)
@@HelperWesley bruv thank u
So am like trynna make a game like vector and most of the stuffs I believe am not able to do, is it even possible to make a game like dat in gdev
@@Φαχάντ Just watched a trailer. Yeah, you could make that game in Gdevelop.
It doesn't seem overly complicated. The most difficult part would be getting animations to flow seamlessly in the same way vector does. But not impossible.
@@HelperWesley haa that's amazing and yes the animations are the ones that am struggling with
8:23 i need a tutorial of that please
I believe there's an example on the gdevelop example list. And the gdevelop wiki should have a page on anchoring.👍
Nice.
Thank you :)
You know I'm making a game and i have a serious strategy
Yeah? 👀
@@HelperWesley not gonna tell it's very deep like I'll just give a hint
Morbious
@@HelperWesley and among us
I tried to create a game and I can’t. You are better then me.
It takes practice. 👍
@@HelperWesley People like you always inspire me. I might try again.
Believe it or not, I actually started gamedev due to a song
Some songs just stick with you. 👍
@@HelperWesley Haha that's true!
Please make a video on racing game car select lock if somebody know please share video link
Car select? The same way you'd do a character select?
There are a bunch of official examples here: gdevelop-app.com/game-examples-starters/
how i can save my project ? can any one help
Are you using the online version? Or did you download the desktop version? The online version is only really for testing out the program.
@@HelperWesley thanks bro !
I hope you made your own player and platform
What do you mean?
@@HelperWesley ummmmm I don't know but how about make a game in 20mins
@@mrswoop5327 I'm sure I could make something that's technically a "game" in 20 minutes.
But I like to make things that people can actually enjoy, and something made in that short of a time limit would probably just be thrown out later.
@@HelperWesley ummm how about watching Dani and learning how he do?
i want to make a game but bad thing is i am bad at drawing characters
You can use premade art packs made by artists. That's what I did for this game. Check out the free assets section on itch. 👍
@@HelperWesley ohh ok thanks
Gdevelop seems limited compared to construct or clickteam fusion so can you show me some big gdevelop projects? I am not saying gdevelop is bad I just want to know it's limits.
No worries, they've actually got a showcase on their website gdevelop-app.com/games-showcase/
The games made by Sleeper Games are probably the most notable.
I personally haven't tried construct or fusion, so I can't really say which is better/worse.
Thanks!😊
gdevelop is massive it only lacks good tutorials. wishforge made some rly cool games with it. in my opinion it can even do more than Gamemaker 2 and its free. But you have to know how all the stuff works and how all gears snap together. Because its all "visual programming". But it can do every 2D game that you can imagine.
@@000jimbojones000 Pretty much, yeah.
I haven't found anything that I wanted to do, but wasn't able to because of Gdevelop.
If I did run in to a wall like that, I'd switch engines. But since I haven't, I'm sticking with Gdevelop for now.
hi
Hello. 👋
Hey
Hi. ;)
man boy
no girl
why
I'm having a headache
what?
need source code please
Honestly, I made this a while ago and I've since lost the source code. 😅
@@HelperWesley its ok friend
So close
To what?
100
Thank you. lol
Comments
ah
A
I see what you were doing. :P
To
Now
Great job! It looks really good 😎 48 hours. Awesome
Thank you! 😁(Again) lol
@@HelperWesley Haha don't know what happened there :D
Nice video...I'm a complete noob to game development..but I'm trying to learn gdevelop...got any tips?
Just play with it.
Create prototypes and things you will intentionally throw out later. At least for a while. 👍
But if you're starting from zero.... you can google it, there is a list of tutorials in the Gdevelop wiki, and the Gdevelop youtube channel has a playlist of tutorials as well.