Random, Infinite Obby - Roblox Scripting Tutorial

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  • Опубліковано 1 сер 2024
  • Discord: / discord
    Patreon: / suphi
    Donate: www.roblox.com/games/7532473490
    Random: create.roblox.com/docs/refere...
    DevForum: devforum.roblox.com/t/a-rando...
    PCG: www.pcg-random.org/
    Wikipedia: en.wikipedia.org/wiki/Permute...
    0:00:00 - Intro
    0:00:50 - Random vs Math.Random
    0:02:04 - About Random
    0:05:09 - Infinite Obby
    0:17:21 - Damage
    0:19:43 - Points
    0:22:44 - Overview
    0:24:29 - Outro

КОМЕНТАРІ • 255

  • @babykingfr
    @babykingfr Рік тому +45

    This video is an amazing example! For most people who want to explore their creativity, this is also how Doors (the horror game) generates each room! Amazing time to post this video since a lot of people are looking into making a game like doors e.t.c good video!

    • @akinmaya
      @akinmaya Рік тому

      Yes its creativity(Generated)😂

    • @babykingfr
      @babykingfr Рік тому +2

      @@akinmaya haha i meant creativity as in branching out in your development skills!

  • @_faan
    @_faan Рік тому +6

    Your tutorials are amazing, they show in detail what the script is about and how it works. Hope to see more uploads from you.

  • @NimaDot
    @NimaDot Рік тому +9

    Your tutorials are honestly so amazing, I've never seen such good Roblox Studio scripting tutorials on youtube.
    You deserve ALOT more subscribers, hope to see you at 100K subs very soon!

  • @kthuludev
    @kthuludev Рік тому +2

    Something i’ve always wanted to learn, but never got around to trying. Thank you, this and your channel are super helpful!!!

  • @NotR00t
    @NotR00t Рік тому +1

    Impressive work as always, Keep it up!

  • @googoogaagaayt
    @googoogaagaayt Рік тому +2

    Just subscribed 🤗You literally honestly make tutorials about things that i tried to make, like predicting a trajectory or this video for example. Keep the good tutorials up! For me honestly Alvin's scripting tutorials are bad, drawn out and just too simple. Here by your tutorials you learn new things and fun exciting projects!

  • @Anobot
    @Anobot Рік тому +3

    This might be the best video I ever seen. Very amazing video!

  • @gunipotys
    @gunipotys 11 місяців тому +1

    S tier tutorial ! I just discover this channel and it’s the best one doing tutorials on Roblox studio !!

  • @KebeMaro
    @KebeMaro Рік тому +3

    Very good explanation of how to use Randomness in a powerful way , as always you make a very good tutorial that has good information for everyone.

  • @patriot7260
    @patriot7260 Рік тому +1

    I have a very young step sister who loves to do Obbies and she asked me to make her and her friends a "random obby". I am going to use this video to do just that. Thank you so much Suphi. :)

  • @xDomReal
    @xDomReal Рік тому +1

    Very cool tutorial! People can use this system to create things like random dungeon generation, or a game like doors with random rooms.

  • @Alexis_lefr
    @Alexis_lefr Рік тому

    Your video is really well made and the script is amazing and you explained to me why math.integrate is so usefull!good job!

  • @syntax3659
    @syntax3659 Рік тому +1

    The goat 🐐This tutorial is so good!

  • @zezo7114
    @zezo7114 Рік тому

    suphi back with the best uploads ever fr

  • @aeronauticobr682
    @aeronauticobr682 Рік тому +2

    Despite few videos, you are one of the best programmers I know. You can teach in a video how to create an RPG-style inventory. basically the same as minecraft where you can equip armor and so on.

  • @TopTateShorts
    @TopTateShorts Рік тому +2

    Amazing tutorial keep up the good work!

  • @ilikechickenwings
    @ilikechickenwings Рік тому

    Your tutorials are amazing and you have helped me with making my games! It would be amazing if you could do a tutorial about making a tree chopping system like in lumber tycoon 2, of course you don't have to make a video about it if you don't want to but it would help me so much. Keep up the good work! :)

  • @MwSama
    @MwSama Рік тому +1

    Very noice tutorial!

  • @verywaterso
    @verywaterso Рік тому

    Your videos are extremely useful.

  • @lovzil
    @lovzil 6 місяців тому

    Thanks for this amazing tutorial i was able to learn alot of things even tho i am not the geatest developer so thanks!

  • @christchein
    @christchein Рік тому

    your videos are really good and contain sooo much information thank you so much for doing these we really appreciate your videos even though some are long, I never got bored. And if u please can, let me know what are the best programs to take in university for game development especially for roblox. I am really into programing lua and 3d modeling/animation/UI/skinned meshes etc, and idk what is best to learn more about all of that. So if u have any idea I would really really appreciate it.

  • @freddospaghettio3157
    @freddospaghettio3157 Рік тому

    Great video! Can your next video be a tutorial on a grappling gun?

  • @bitashov3002
    @bitashov3002 Рік тому +1

    Great video

  • @iTzAymen
    @iTzAymen 7 місяців тому +2

    15:48 I usually sum up the chances of every item and give each one a specific range, then use math.random and take the item thats in that range for example:
    - Item 1 - Chance 5
    - Item 2 - Chance 5
    - Item 3 - Chance 10
    then basically you have these ranges:
    - Item 1 - [1, 5]
    - Item 2 - [6, 10]
    - Item 3 - [11, 20]
    so if i do math.random and get 8, it means i get Item 2. I think this way its slightly better for memory management

    • @5uphi
      @5uphi  7 місяців тому +3

      When I have a choice between using more CPU or more memory I normally pick using more memory because CPU is a more valuable resource to me and the extra memory you will be using by storing more pointers to instances will be so small it's not really an issue

  • @WoahItsJeebus
    @WoahItsJeebus Місяць тому

    Amazing video! I find your tutorials very thorough and helpful for many of my projects! Any chance you’d be able to upload the set of models you made @ 22:45?

    • @5uphi
      @5uphi  Місяць тому

      Patreon members can download the project in the discord server

  • @teguhsantoso7755
    @teguhsantoso7755 Рік тому

    Thanks for the great tutorial, I have a question, how about spawn appropriate with player stage after die, I didn't find the code

  • @user-xz2bh2tg8p
    @user-xz2bh2tg8p Рік тому

    Thank you for your video. Your video really helpfull. And Would you please to make a video about memory leaks. It makes me crazy...

  • @Smurfis
    @Smurfis Рік тому

    This is very good.

  • @dfzoz9032
    @dfzoz9032 Рік тому +1

    Now you just need to use noise for randomness, and make a bot to keep creating places with the script along with an auto skip level game pass. Its practically an alternative "Infinite Bobux" method.

  • @rickybr1987
    @rickybr1987 Рік тому

    Não é possivel, você é dono do roblox! Como que entende tanto desse jeito!! hahahahaha

  • @THEBOSS221SS
    @THEBOSS221SS Рік тому

    çok güzel bir video ♥

    • @5uphi
      @5uphi  Рік тому

      Teşekkür ederim

  • @maxenbest_lol0153
    @maxenbest_lol0153 Рік тому

    but how do i do function that does next(im begginer btw)= when player dies all models destroys, and how do i will like do right the rekord of that player on which stage they died?

  • @Smurfis
    @Smurfis Рік тому +1

    You should use this for your game show case to make a dungeon type game with tools that rewards new weapons even free models and a inventory system to choose said weapon, rewards should get better the further you got and show us how to spawn monsters and you’ve got a entire game in a tutorial brilliant work bro I watch these religiously and find it difficult to learn how did you learn?
    Item rarities Uncommon, Common, Rare, Legendary

  • @oleNikolic
    @oleNikolic 22 години тому

    Im confused. If we passed the variable ‘number’ in the remote event,why did we use a variable called ‘damage’ and how did the script know its 50 if its undefined

  • @sticker1000
    @sticker1000 День тому

    how would i make a highscore counter that saves, because i have tried to make a distance counter and highscore counter and it has worked the only thing that has been bothering for so long is that it doesnt save no matter what i do the hihscore jusst wont save when the player leaves but the points will. It has been so frustrating and i have spent so much time on so i just deleted the highscore counter completly, how do i make it save?

  • @koainanis5840
    @koainanis5840 Рік тому +1

    wow very nice tutorial. i learned alot about random.
    it is possible to add a checkpoint system?

    • @5uphi
      @5uphi  Рік тому +2

      Anything is possible if you need help you can message in the discord channel

    • @koainanis5840
      @koainanis5840 Рік тому

      @@5uphi yeah ik my friend :)
      i am on my own way to add checkpoint system and more :)
      Thank you

  • @Blockunstar
    @Blockunstar Рік тому

    i wonder if you will ever do a update to mesh editor to upgrade it and add more function (the one i more need is to be able to make really small build cuz its broken on small one)

    • @5uphi
      @5uphi  Рік тому

      How is it broken for small builds?

  • @guestboy342
    @guestboy342 Рік тому +7

    he didn't speed up the beginning of the video, he's that skilled

    • @perikov_
      @perikov_ Рік тому +6

      bro fr be getting 200wpm

  • @antolekpp9215
    @antolekpp9215 12 днів тому

    can you make it work from the server side because the scripts inside each segment don't work

  • @avgVar
    @avgVar Рік тому +1

    Hello! Could you explain how to make a radar with a radar sweep? I’ve briefly come up with an idea: The GUI cone is made by two rectangular parts that just rotate using a script (their rotation may be bound to some physical radar in-game) and all the targets on the radar are invisible, but once the cone and the bleep are supposed to “collide” the gui will use tweenservice to tween its transparency from 1 to 0 and back. I don’t really know how to make it determine whether the cone collided with the bleep or not as they’re both dynamic parts

    • @5uphi
      @5uphi  Рік тому +1

      one option would be to have a mask image the goes over the top and is a inverse of the cone so you can only see the dots where the hole of the image is

    • @avgVar
      @avgVar Рік тому +1

      @@5uphi damn that’s smart as hell, ty

  • @Studzz
    @Studzz Рік тому +1

    Hey in my first test the models appear but it seems to only do it once and all the models just stack up in one spot, do you know why?

    • @Studzz
      @Studzz Рік тому

      Hey nevermind i have just seemed to make my start and end 's rotation to be incorrect and making stack up.

  • @Kitsune_Dev
    @Kitsune_Dev 5 місяців тому

    you can compare strings with those operators?!

  • @FunniGuywhoplaysVr
    @FunniGuywhoplaysVr Рік тому

    Sick

  • @Adnanio97
    @Adnanio97 Рік тому +1

    Very nice tutorial ❤
    But the scripts that i inserted to the parts in the obby is not working when it is randomly generated for eg, i made a bounce script and it worked when i put it in workspace but it didn't work when the stage is randomly generated 😕
    Oh and also how can you add a timer and when the time runs out obby regenerates

    • @5uphi
      @5uphi  Рік тому +1

      Set the scripts run context to client

  • @notimportant1542
    @notimportant1542 Рік тому

    Can you do a video about serializing data?

  • @Lvcxs
    @Lvcxs 4 місяці тому +3

    Did everything you said, but whenever I test my game at the 12:33 point in your video, no models spawn in?

    • @Super-12E
      @Super-12E 4 місяці тому +1

      same

    • @Super-12E
      @Super-12E 4 місяці тому +1

      i figured it out from another comment that suphi replyed to. just use this line instead
      local part = workspace:WaitForChild("Start")

    • @oddtodd2986
      @oddtodd2986 3 місяці тому +1

      ​ @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU ​ @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU ​ @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU ​ @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU ​ @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU ​ @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU ​ @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU ​ @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU

    • @pixerking
      @pixerking Місяць тому

      Solution: try to make end and start parts unable to collide)

  • @devdeepy5665
    @devdeepy5665 Рік тому

    yo, this is your first obby game? cool video.

    • @5uphi
      @5uphi  Рік тому +1

      The main point of this video is to show you why random is a powerful tool to use and how it allows the client and server to know something without the need of any data to be sent over the network it's a good way to combat lag Imagen if you have a game like Minecraft and everytime you break grass there is a chance you will get seeds well now the client will know if seeds drop without the need for the server to tell the client that the grass dropped seeds

  • @sqmetimesdev6150
    @sqmetimesdev6150 Рік тому

    This is a good explanation but for the points part, because there are no checks of any sort you can exploit the points SUPER easily by just firing the remote event, I would put some sanity checks to reassure that it is coming from the actual point touched.

    • @5uphi
      @5uphi  Рік тому

      Correct the server can also use the seed to workout what models have points but even if you do this a exploiter could just teleport there character to the next point so you would also need a antihack that checks player movement and make sure they don't fly etc.. obby games can very easily be exploited but to keep the video short I never went into detail about exploits the main reason for the video is to teach you about random and how you can use seed to replicate to clients without the need to send any data over the network

  • @itzjusthamo8552
    @itzjusthamo8552 Рік тому

    Damn bro how you type so clean bro😭😭 like bro you write so fast without any spelling mistake

    • @5uphi
      @5uphi  Рік тому

      Autohotkey

  • @quite_dumb_profile_picture7687

    Hello there, I ran on a problem that caused me a lot of pain in the back and I won't rest until it gets solved. It's that I can't share a table across threads (table get copied, it's no longer the same reference. The thing same goes for _G and modules) and it's really annoying as I need it to be so to avoid synchornizing those together, which basically removes the idea of multithreading.
    What I want to achieve is to make those two thingies operate on a single table...

    • @5uphi
      @5uphi  Рік тому

      Yes that's correct threads cant access the same variables at the same time you have to try to think of clever ways to overcome this fact

  • @dia_mndgames885
    @dia_mndgames885 Рік тому +1

    damm nice :D👍👍👍👍👍

  • @rudy192
    @rudy192 5 місяців тому

    It works !

  • @azurethpat
    @azurethpat Рік тому

    I'm kinda late but for anyone who wants to use something like this, I would delete models out of view. Why? Well, it might cause lag since the player could play for a long time. This is what the popular game "Doors" does. I'm not sure how the mechanic would be scripted.

  • @lazyboio.
    @lazyboio. Рік тому

    hey suphi, can you make a video demonstrating inverse kinematics? :3

    • @5uphi
      @5uphi  Рік тому +2

      That is on my to-do list

    • @lazyboio.
      @lazyboio. Рік тому

      @@5uphi awesome! looking forward to it!! :D

  • @guii2338
    @guii2338 Рік тому +1

    You should show us how to make the models de-spawn when you are at a certain reach too

    • @Smurfis
      @Smurfis Рік тому

      Use the same function to check the magnitude from the player and then :Destroy() the ones outside the view.
      I think you’d have to add a intvalue counter too to the models that counts up each model placed, ChatGPT would definitely help I’m not advanced enough

    • @Smurfis
      @Smurfis Рік тому +1

      You can modify the heat beat event or use the function
      game.Players.PlayerAdded:Connect(function(Player)
      Player.CharacterAdded:Connect(function(Char)
      Char.Humanoid.Died:Connect(function()
      --do code
      end)
      end)
      end)
      You would have to write the :Clone() function variable for the model outside of the function that spawns them and then :Destroy() them I believe.

  • @theo-othergames4892
    @theo-othergames4892 Рік тому +1

    How would you go about making a checkpoint for each model? If i were to create it I wouldn’t want people to go back to the beginning

    • @5uphi
      @5uphi  Рік тому +2

      Simply add a touch part and when the client touches that part save the cframe then when a new character has spawned move them to that cframe (this can all be done in a local script)

    • @theo-othergames4892
      @theo-othergames4892 Рік тому

      @@5uphi I see, thank you this is very helpful and amazing!!

    • @alpejohnson491
      @alpejohnson491 Рік тому

      @@5uphi Anyway to do individual checkpoints for each player not so much how a player has to go to the checkpoint the guy infront of them is at

  • @DayOnePatch
    @DayOnePatch Рік тому +1

    This is what i wanted to do. But I am no scripter. Would this be possible with some sort of checkpoint system?

    • @5uphi
      @5uphi  Рік тому +2

      Anything is possible

    • @DayOnePatch
      @DayOnePatch Рік тому

      @@5uphi Is it something you would be able to make? and maybe some more "random" infinite layers on top of this? I have made a "Obby" called "The Runners: Skylines" and I would love to make a infinite version of this. Would ofc compensate for your work. If you are interested?

  • @wverbrug1
    @wverbrug1 Рік тому +1

    is there a way to add that 1 model can split into 2, so you have 2 end parts and they both generate the obby?

    • @5uphi
      @5uphi  Рік тому +1

      Anything is possible if you know how

    • @wverbrug1
      @wverbrug1 Рік тому +1

      @@5uphi thats the problem, i dont know

    • @5uphi
      @5uphi  Рік тому +1

      You should try the discord channel in the description there are some very nice helpers there

  • @Skellpawn
    @Skellpawn Рік тому

    do you know how to make some kind of milestone? like in doors every door 50 is always the same room

  • @user-df7ex2fs2v
    @user-df7ex2fs2v Рік тому

    There is one question,The part never destroyed.Will it cause memory leak?

    • @5uphi
      @5uphi  Рік тому

      Correct each time a client spawns a instance it is added to memory

  • @oddtodd2986
    @oddtodd2986 3 місяці тому

    can i do this with very little knowledge of coding and help with chatgpt and perplexity AI?

    • @5uphi
      @5uphi  3 місяці тому

      All you need to do is follow the video

  • @contentsupported932
    @contentsupported932 Рік тому

    can you show how to make a section with its own gravity similar to what jailbreak did with its trains

    • @5uphi
      @5uphi  Рік тому

      My fly video shows you how to make anti gravity maybe that can help show you how to use a vectorforce to push the character up

  • @NovaPlayz2
    @NovaPlayz2 Рік тому

    i love this i love this channel but im just curious because when i do the chance it doesn't work

    • @5uphi
      @5uphi  Рік тому

      If you followed everything correctly it should work

  • @user-xc2hy1ur2h
    @user-xc2hy1ur2h Рік тому

    5:22 what? you have so much images while I have only 11???

  • @user-px1yy2tt6m
    @user-px1yy2tt6m 15 днів тому

    How i can make it to work from the server side

  • @zystillplays7736
    @zystillplays7736 Рік тому

    keeps saying Start is not a valid member of workspace when it is

    • @5uphi
      @5uphi  Рік тому

      Maybe try waitforchild

  • @alexdynamics
    @alexdynamics Рік тому

    Why do you generate the parts on the client instead of on the server? Is it because of performance?

    • @5uphi
      @5uphi  Рік тому +1

      So that the server does not have to send data to the client maybe this video will explain why ua-cam.com/video/Ng1uYpFcpOA/v-deo.html

    • @alexdynamics
      @alexdynamics Рік тому

      @@5uphi If I make it "server-sided" would a module script be better?

  • @notdimrb
    @notdimrb Рік тому

    ayoo its cool

  • @Zyloxim
    @Zyloxim 11 місяців тому

    Why does my comment keep being removed

  • @quantum6784
    @quantum6784 Рік тому

    Hi, i used this to create randomly generated hallways, thanks! But i've stumbled on a problem - the newly generated rooms intersect with the old ones, is there any way to fix that? i can't seem to find the solution

    • @troxinate
      @troxinate Рік тому

      You haven't moved the 'End' part. I am guessing you stretched the 'middle' part but forgot to move the 'End' part to the end of the 'middle' part. This would lead to the new model spawning in the middle of the 'middle' part. To fix this, just move the move the 'End' part to the end of the 'middle' part.

    • @quantum6784
      @quantum6784 Рік тому

      @@troxinate i meant that the path the hallway takes intersects with itself, like in the snake game where you die if you collide with yourself. I've tried to put rays infront of the end part to check if something's in the way and if there is it'd remove a couple models at the "end" of the hallway and try to generate again, but the ray doest intersect anything (it does but it's unreliably rare)

    • @5uphi
      @5uphi  Рік тому

      Well one way is to do a check to make sure there is nothing there before you spawn the model you can use GetPartBoundsInBox create.roblox.com/docs/reference/engine/classes/WorldRoot#GetPartBoundsInBox but this also has the problem of now they have nowhere to go so you need to add multiple paths another option is to just not make your hallways so bendy and more straight then there chance of colliding will be almost 0 another option is the use a grid system instead

    • @quantum6784
      @quantum6784 Рік тому

      @@5uphi thank you!

  • @Studzz
    @Studzz Рік тому

    hey do you know how to make sure it stops cloning its self, and how do I make a obby part only appear once?

    • @5uphi
      @5uphi  Рік тому

      If your making a limited obby game then it would be better to not use this video

    • @Studzz
      @Studzz Рік тому

      @@5uphi Can you give me a video that has what I need? If yes can you send the link

    • @Studzz
      @Studzz Рік тому

      and also how do make it so in like the 10th clone it will always add a clone that I picked out instead of the randomly picked one like in doors

  • @akzholtosamaeva117
    @akzholtosamaeva117 Рік тому

    ♥️

  • @945ko3
    @945ko3 11 місяців тому

    Could I try to implement this using a server script? I understand this was done locally for preformance based reasons but I would like to do this on a server. Im just curious if there would be any problems

    • @5uphi
      @5uphi  11 місяців тому

      There would be no problems doing it on the server side

    • @945ko3
      @945ko3 11 місяців тому

      @@5uphi I tried to implement it today but I had problems getting the player. Can you give me a few ways to get the player server sided? Should I use the player added event?

    • @5uphi
      @5uphi  11 місяців тому

      You can use the player added event

  • @JayHawk4372
    @JayHawk4372 6 місяців тому

    does the seed randomize every time or do you have to do that some other way

    • @5uphi
      @5uphi  6 місяців тому

      5:45

    • @JayHawk4372
      @JayHawk4372 6 місяців тому

      ​@@5uphi Is that a yes?

  • @MariosUltimateGroup
    @MariosUltimateGroup 11 місяців тому +1

    can you make a template?

  • @noppedy5633
    @noppedy5633 10 місяців тому

    how I PUT A MIDDLE DOT IN THE SCRIPT

  • @aletvksa7739
    @aletvksa7739 Рік тому

    i got an error for leaderstats: ServerScriptService.Point:3: attempt to call a string value how do i fix this?

    • @5uphi
      @5uphi  Рік тому

      There is a problem on line 3 inside the point script

    • @aletvksa7739
      @aletvksa7739 Рік тому

      @@5uphi yes i know but i dont know how to fix it

    • @5uphi
      @5uphi  Рік тому

      if you show me your script in discord I can see if I can find what's the problem

    • @aletvksa7739
      @aletvksa7739 Рік тому

      @@5uphi ok add me aleksa#0830

  • @ytchannel9736
    @ytchannel9736 Рік тому

    Hello, what i need to do if touch script didnt work in generated models

    • @5uphi
      @5uphi  Рік тому +1

      change the scripts RunContext to client this is still a beta feature you can read about it here devforum.roblox.com/t/1938784

    • @ytchannel9736
      @ytchannel9736 Рік тому

      @@5uphi Thanks

  • @Smurfis
    @Smurfis Рік тому

    I really wanna use this for 2 Players at once is there a way to force two players to share a client or do I just replicate for player2..
    Interesting I may have to replicate this as a server side script

    • @5uphi
      @5uphi  Рік тому

      Random will be the same for all clients so it will automatically replicate make sure to watch the full video so that you can understand how its replicating

    • @Smurfis
      @Smurfis Рік тому

      @@5uphiis there a way we could replicate terrain with the parts? ❤ love your tutorials you explain complex methods and interactions in a way my brain explains unlike other’s please never stop or leave a full index for me behind!
      Add a super donate button to your videos also.

  • @akzholtosamaeva117
    @akzholtosamaeva117 Рік тому

    👍

  • @aaronswingsplays5834
    @aaronswingsplays5834 Рік тому +1

    I have a problem that it generates vertically down, not horizontally. How do i fix this issue?

    • @5uphi
      @5uphi  Рік тому

      If you show me your code in the discord channel in the description of the video ill take a look at your code to see what's wrong

    • @aaronswingsplays5834
      @aaronswingsplays5834 Рік тому

      Why cant i post the code as a reply tho?

    • @5uphi
      @5uphi  Рік тому

      code is hard to read on UA-cam on discord you can have syntax highlighting makes life easier plus there are many helpers on the discord channel so if I'm not online maybe someone else can help

    • @Fidumo
      @Fidumo Рік тому

      if u didnt find a fix to it yet, i think i know how to fix it. check your Start part (the blue one) and see if the Y orientation is anything other than 0. if it isnt 0, change it to 0.

    • @aaronswingsplays5834
      @aaronswingsplays5834 Рік тому

      @@Fidumo Sadly, that didnt help.

  • @miffclick3358
    @miffclick3358 Рік тому

    Keel

  • @troxinate
    @troxinate Рік тому

    How would you make the models destroy when the player is 200 studs away?

    • @5uphi
      @5uphi  Рік тому

      If magnitude > 200 then model:Destroy() end

    • @_faan
      @_faan Рік тому

      @@5uphi would this delete the models 200 studs behind or ahead of the player?

    • @5uphi
      @5uphi  Рік тому

      You would need to check the distance from the front models

  • @rudy192
    @rudy192 5 місяців тому

    Is there a way to do this on the Server Side?

    • @5uphi
      @5uphi  5 місяців тому

      Yes

  • @pixel2RR
    @pixel2RR Рік тому

    Do u know why my part C And D are inside part a and b a bit?
    And my points don't work

    • @5uphi
      @5uphi  Рік тому

      Did you set the start part as the primary part

    • @pixel2RR
      @pixel2RR Рік тому

      @@5uphi instead of points could u tell me how to make the checkpoint?

    • @5uphi
      @5uphi  Рік тому

      I think someone made a checkpoint system in the discord channel link is in the description

    • @pixel2RR
      @pixel2RR Рік тому

      @@5uphi where in the discord

    • @pixel2RR
      @pixel2RR Рік тому

      @@5uphi a checkpoint system for the infinite obby?

  • @VYCRPT
    @VYCRPT 11 місяців тому

    im getting an error saying start is not in the workspace when it is??????

    • @5uphi
      @5uphi  11 місяців тому

      maybe try waitforchild

    • @VYCRPT
      @VYCRPT 11 місяців тому +1

      @@5uphi i did game.Workspace:FindFirstChild("Start") and there are no more errors, its just not doing anything now :D

    • @5uphi
      @5uphi  11 місяців тому

      Did you try waitforchild I'm guessing it can't find Start

  • @verywaterso
    @verywaterso Рік тому

    is your channel name related to a turkish film actor?

    • @5uphi
      @5uphi  Рік тому

      That is my grandad we share the same name

  • @rblxtutorials1881
    @rblxtutorials1881 Рік тому +1

    this would be great for making a backrooms game

  • @GaLzZy.
    @GaLzZy. 8 місяців тому

    Could a hacker change his seed number so it would be different ? Is this hackable pretty much?

    • @5uphi
      @5uphi  8 місяців тому

      Yes even if you generate it on the server side a hacker could delete the parts and generate its own parts you can get more information here ua-cam.com/video/Ng1uYpFcpOA/v-deo.html but at the end of the day the server cannot force the client to do anything on there local computer

    • @GaLzZy.
      @GaLzZy. 8 місяців тому

      No, but let's say we are in a competitive environnement, at least if the server generates the obby obstacles, if the client tries to hack and generate its own obstacles, he would still interact with those of the server and potentially fall or whatever right?

  • @Michel2003g
    @Michel2003g Рік тому +1

    make a infinite obby and use roblox pathfinding to maken an npc walk it

  • @BingusDev123
    @BingusDev123 Рік тому

    my brain is smoking and on fire, im not okie dokie rn

  • @mr-weirdo-man
    @mr-weirdo-man Рік тому

    how can i stop it at a certain stage with a certain level?

    • @5uphi
      @5uphi  Рік тому +2

      simply stop cloning the next stage

    • @mr-weirdo-man
      @mr-weirdo-man Рік тому +1

      @@5uphi epic

  • @TotallyAChannel
    @TotallyAChannel Рік тому

    it doesn't work even though the code is correct, i've checked every bit of code and it's the same as yours

    • @5uphi
      @5uphi  Рік тому

      If it does not work then it's not the same

  • @joflaro
    @joflaro 11 місяців тому

    It said "Start" is not a valid member of workspace, even though it is

    • @5uphi
      @5uphi  11 місяців тому

      maybe try using waitforchild

    • @steampunklimbo
      @steampunklimbo 9 місяців тому +1

      where exactly do i write that?@@5uphi

    • @GamingWithAro
      @GamingWithAro 7 місяців тому +2

      @@steampunklimbo I had the same problem but ended up fixing it by using waitforchild(). I put it in line 5 of my local script and wrote this out: game.Workspace:WaitForChild("Start")
      Hope this helped

    • @rtxon895
      @rtxon895 3 місяці тому +1

      @@GamingWithAro Genius thanks so much. Btw your comment got filtered that's why so many people couldn't see it.

  • @allusionistw
    @allusionistw Рік тому +2

    Ah yes, the infinite obby game.

    • @xDomReal
      @xDomReal Рік тому +3

      Beat the obby for free robux lmfao

  • @kirillfedorenko5325
    @kirillfedorenko5325 4 місяці тому

    What to do if thats too hard for me

    • @5uphi
      @5uphi  3 місяці тому

      You have 3 options
      Give up / Try harder / Pay someone else

  • @Patacoco
    @Patacoco 11 місяців тому

    hum i have a problem when i load the game it says "Start is not a valid member of Workspace "Workspace"" can someone help me please ?

    • @5uphi
      @5uphi  11 місяців тому

      maybe try waitforchild

    • @Patacoco
      @Patacoco 11 місяців тому

      @@5uphi ok imma try

    • @Patacoco
      @Patacoco 11 місяців тому

      @@5uphi now its flooding console saying " ReplicatedFirst.Obby:17: attempt to call missing method 'NextInteger' of table - Client" do you know how to fix it maybe i misunderstood something in the video

    • @5uphi
      @5uphi  11 місяців тому

      Make sure to follow the video carefully

    • @Patacoco
      @Patacoco 11 місяців тому

      @@5uphiok thanks

  • @tmpmolina97
    @tmpmolina97 Рік тому

    Why you use a list compression?

    • @5uphi
      @5uphi  Рік тому

      I don't know what list compression is?

    • @tmpmolina97
      @tmpmolina97 Рік тому

      @@5uphi like, drawing a code in the same lane. ( Sorry for my english im spanish). For and end in the same lane. Not pushing enter and bleeding.

    • @5uphi
      @5uphi  Рік тому +1

      its just my personal style feel free to code anyway you preferer

    • @tmpmolina97
      @tmpmolina97 Рік тому

      @@5uphi okey tnks :)

  • @lessrblx4173
    @lessrblx4173 Рік тому

    why doesnt it work from the first test?

    • @5uphi
      @5uphi  Рік тому

      You must not of followed the video correctly

    • @lessrblx4173
      @lessrblx4173 Рік тому

      @@5uphi I did exactly what you did

    • @5uphi
      @5uphi  Рік тому

      Double check there must be something that's not the same

  • @Bigbipper8_new
    @Bigbipper8_new 2 місяці тому

    wow you type fast