I may explain personally how that happens, Roblox physics are not replicated in real time, what you see in your screen literally doesn't matter, it doesn't matter if you dashed to any direction, the server will only know your location little moments after you dashed, its not instant, the position you see yourself being pulled into is where the server saw you, and other players will also see you there, since players will also see the position you are seen in the server, hence why we never see videos like this from other perspectives like the person doing the attack or someone else watching the fight, there actually is something to replicate physics faster but it costs ping so its not really going to do any biiiig difference but it may be seen as more fair to the person being attacked, it is also not something in UTPR only, it happens in TSB for example, its just ping, the lmb change just made it so whenever you are close, you WILL get hit, in the server you did got hit and your dash doesn't set your position away instantly, so it pulls you back to where you were to everyone! blackhole! the ONLY 100% reliable dash in UTPR is the R dash because it is done by the server physics, normal movements aren't instant, R dash is, hope this explanation is clear
It happens to me like ALL THE TIME not only with LMBs but with moves like Bone 4 and God of Hyperdeath 3 😭 Also I wonder what is the devs definition of "slightly"
Utpr updates be like: Buffed OP characters Nerfed trash characters Added 500 bugs Qol feature nobody is going to use More skins with 9999 ranked wins req Broke LMB
I may explain personally how that happens, Roblox physics are not replicated in real time, what you see in your screen literally doesn't matter, it doesn't matter if you dashed to any direction, the server will only know your location little moments after you dashed, its not instant, the position you see yourself being pulled into is where the server saw you, and other players will also see you there, since players will also see the position you are seen in the server, hence why we never see videos like this from other perspectives like the person doing the attack or someone else watching the fight, there actually is something to replicate physics faster but it costs ping so its not really going to do any biiiig difference but it may be seen as more fair to the person being attacked, it is also not something in UTPR only, it happens in TSB for example, its just ping, the lmb change just made it so whenever you are close, you WILL get hit, in the server you did got hit and your dash doesn't set your position away instantly, so it pulls you back to where you were to everyone! blackhole! the ONLY 100% reliable dash in UTPR is the R dash because it is done by the server physics, normal movements aren't instant, R dash is, hope this explanation is clear
oh my yap
@@carloslavadocabrera1041Hes explaining
@@carloslavadocabrera1041brainrot has got this lil fellow
ok but frisk lmb is actually meta :pray:
Brazilian people Will sufer
Blud, soulshatters tech in UTPR go CRAZY.
LMB Tracking was a mistake
At this point the game itself is trolling both the devs AND the players ong 😭
Charapuff is ballin 0:36
It happens to me like ALL THE TIME not only with LMBs but with moves like Bone 4 and God of Hyperdeath 3 😭
Also I wonder what is the devs definition of "slightly"
Guys jest play soul shatters instead and yes the og soul shatters is back
Do not
soulshatters suck
universal pull
okay actually why dose this happen 💀
thank god i dot play this game anymore so i dont gotta experience this
IK MAN THE LMB TRACKING SUCKS A LOT
Utpr updates be like:
Buffed OP characters
Nerfed trash characters
Added 500 bugs
Qol feature nobody is going to use
More skins with 9999 ranked wins req
Broke LMB
who was buffed 😭
@@reallife_touhoujunko8203 asgore i guess???