You would use the modify damage dealt power in the origins documentation. Then add a condition that makes it so it only applies when you’re using swords or bows
@@Matchstickn you would list out the full name, such as *:merling_resource, rather than using an *. The * just saves the need to type out the name of the file the power is located, as * means “this file” in a sense
this is random but what if cid kagenou from the eminence in shadow existed as an origin(it would have to be INSANELY op and idk how it would be possible to balance)
can you please give me a working code because I wrote everything as it should be, but it only works one way when I press the switch button the first time it works and the second time it doesn't, or tell me how it can be fixed
Depends on your code but what’s in the tutorial should work 100%. It may not work properly if you are doing this for Forge Origins. The tutorials I do are in fabric
thank you so much please don't stop this series!
Loving this series, has been extremely helpful, keep doing what you do :)
Ty! Glad to help
Wow didn't think you'd be in my recommended but hi! loved origin oasis and glad your still making videos! keep up the good work
Tysm!
I'VE BEEN TRYING TO FIND A MODE CHANGING CODE TYSM POG >U
Big brains acquired
Thank you Mr most definitely notpoggers edit:sorry for leaking your full name.
Lmao NotPogger? 😂
can you make a video about the keybinds mine keep overlapping and i can't seem to fix it
You should do one on how to make a custom pocket dimention ofr your origins.
hi I'm trying to code something so that an origin does zero damage with swords and bows, how would I do that
You would use the modify damage dealt power in the origins documentation. Then add a condition that makes it so it only applies when you’re using swords or bows
Also is there a ban appeal I can do for ur discord, my account got hacked and I got banned but I have a new account except I got ip banned
Thank you, when I was looking in the power liabrary I was always wondering what "*:*" was
Ofc’
@@NotPogOrigins What happens If I have multiple resources in an origins multi, and I want to refer to one of them from an external power?
@@Matchstickn you would list out the full name, such as *:merling_resource, rather than using an *. The * just saves the need to type out the name of the file the power is located, as * means “this file” in a sense
@@NotPogOrigins Ty
@@Matchstickn yea ofc!
I wrote the same thing but for some reason it keeps adding instead of setting and i am just so confused here man
Also im on the fabric one yes
this is random but what if cid kagenou from the eminence in shadow existed as an origin(it would have to be INSANELY op and idk how it would be possible to balance)
can you please give me a working code because I wrote everything as it should be, but it only works one way when I press the switch button the first time it works and the second time it doesn't, or tell me how it can be fixed
Depends on your code but what’s in the tutorial should work 100%. It may not work properly if you are doing this for Forge Origins. The tutorials I do are in fabric
yes, I'm doing this for Forge Origins, could you tell me how to make a working code for Forge Origins?
Hi! Can I make that a mode change after a period of time?
Yea! Just use a cooldown power alongside it
@@NotPogOrigins Thanks!
Pls I need omni-gazer 2.0