Thanks for the video! I was able to playtest this game quite a bit and really enjoyed this one. The base game can get a bit repetitive, but we have expansions coming as well to add more replay value. I will say this is my most favorite Simply Solo game so far.
On the fence about this one. The comment about expansions adding replayability addresses one of my concerns. In Fishing Lessons, you can manipulate the order of the programming cards so you feel like you have some control and makes it more strategic. In this game, since you have no control over the order of programming cards, do you feel that the randomness of the programming cards makes luck too much of a factor?
You can manipulate the tea cards by doing a pair swap each round, and that adds a lot of tactical control. You also control which card you flip over, so you can play with the timing a bit. I think it works well. You don't want too much control in a game like this because then the decisions become obvious. Here you need to be quick on your feet, which I like. Thanks for watching.
Thanks for the playthrough! Tea is one theme I wish I saw represented more in board games. Do you have any thoughts or feelings on the replayability of this? I can see it getting repetitive after a few plays. But that's also not terrible for a quick light game.
Yeah, I'd say it is on par with the other Simply Solo line of games. The longer I do content creation, the less I want to discuss "replayability" or even use the word. Honestly, the replayability here is that it is 10 minutes from setup to teardown, solo, has a tiny footprint, and fits in your pocket. It is a great one to add to a few other Button Shy games and cycle through them, which is what I do. And it sounds like they might have a couple small expansions to add to the variability. But, yeah, each game won't be dramatically different from the last. Thanks for watching!
@@TotallyTabled Thank you for the response. I'll look out for those expansions. I understand what you mean about replayability. I've heard a couple other content creators express similar sentiments. I would agree that for the majority of gamers replayability isn't as big a deal as we think it is because many games don't get replayed that often. I have a relatively small collection (about 70-80 games) and I do like to play my games about 10-15 times to feel like it was worth the monetary investment. And then from there pull it down every so often for the occasional game or two. I can see how the quick nature of this one along with the charming theme, though, would help me with my feelings on replayability.
I want to find a great game about tea, but have not found whatever it is I am looking for. This is on my list to try, but I hesitate as I have not clicked with other Buttonshy games. This playthrough was really helpful to see how it works, I am looking for light easy game. I love the art and the theme. Do you know anything about those expansions? Will they release with the base game?
A play tester mentioned they thought expansions would be part of the Kickstarter campaign but I don't know anything more. Thanks for checking out my video!
If you make the 2 focused, then the health card is discarded, and you cannot swap them back. However, I am wondering if, in the last play, it would be possible to maximize the points to 13 if 6 and 7 are not swapped, then 6 gets focused and discards the worry, and using the optional swap, you make the 1-7 again. Not sure if the optional swap is available at the last round tho
Fun little game. Just to clarify: You don't get any points for having a group of numbers in order or having all the numbers in order? (For example, if you had three cards in sequence, you could count it as 1 + 2 + 3 = 6 points.) Seems a little odd not to score the one thing you're spending the game trying to accomplish. Thanks for the playthrough!
You only get to score the cards that are in numerical order. So if you have 1,2,4... You only get to score the 1 and 2 cards. So getting them in order is critical and if you make a mistake, you want to make your mistake as far down the number line as possible. Thanks for watching!
@@TotallyTabled Oh, thanks. I misunderstood that. Unrelated question: Will you be covering/playing Leviathan Wilds? (Reprint campaign goes live on GF tomorrow.)
Is this just Moving Pictures but Solo 😅. I had thst similar Idea (not theme) but the gameplay was on the same card as the picture. I never go around to it as it would of took so much test abd vomited up with gameplay that would work solo with other cards thst already working with a teammate. Cool
I've never played Moving Pictures so I cannot speak to that, but it wouldn't surprise me if there are several games like this. It works nicely as a quick solo puzzle game. Thanks for watching!
Oh no!!! My wish list just keeps getting longer and longer
Sorry about that! :) Thanks for watching!
Thanks for the video!
I was able to playtest this game quite a bit and really enjoyed this one. The base game can get a bit repetitive, but we have expansions coming as well to add more replay value. I will say this is my most favorite Simply Solo game so far.
I look forward to trying the expansions. Thanks for checking out the playthrough!
Oh my glob this game looks great for me too . Thanks for the heads up !!
No problem! Thanks so much for checking out the video!
This looks neat!
Thanks for checking out the playthrough!
On the fence about this one. The comment about expansions adding replayability addresses one of my concerns.
In Fishing Lessons, you can manipulate the order of the programming cards so you feel like you have some control and makes it more strategic. In this game, since you have no control over the order of programming cards, do you feel that the randomness of the programming cards makes luck too much of a factor?
You can manipulate the tea cards by doing a pair swap each round, and that adds a lot of tactical control. You also control which card you flip over, so you can play with the timing a bit. I think it works well. You don't want too much control in a game like this because then the decisions become obvious. Here you need to be quick on your feet, which I like. Thanks for watching.
Thanks for the playthrough! Tea is one theme I wish I saw represented more in board games. Do you have any thoughts or feelings on the replayability of this? I can see it getting repetitive after a few plays. But that's also not terrible for a quick light game.
Yeah, I'd say it is on par with the other Simply Solo line of games. The longer I do content creation, the less I want to discuss "replayability" or even use the word. Honestly, the replayability here is that it is 10 minutes from setup to teardown, solo, has a tiny footprint, and fits in your pocket. It is a great one to add to a few other Button Shy games and cycle through them, which is what I do. And it sounds like they might have a couple small expansions to add to the variability. But, yeah, each game won't be dramatically different from the last. Thanks for watching!
@@TotallyTabled Thank you for the response. I'll look out for those expansions. I understand what you mean about replayability. I've heard a couple other content creators express similar sentiments. I would agree that for the majority of gamers replayability isn't as big a deal as we think it is because many games don't get replayed that often. I have a relatively small collection (about 70-80 games) and I do like to play my games about 10-15 times to feel like it was worth the monetary investment. And then from there pull it down every so often for the occasional game or two. I can see how the quick nature of this one along with the charming theme, though, would help me with my feelings on replayability.
I want to find a great game about tea, but have not found whatever it is I am looking for. This is on my list to try, but I hesitate as I have not clicked with other Buttonshy games. This playthrough was really helpful to see how it works, I am looking for light easy game. I love the art and the theme.
Do you know anything about those expansions? Will they release with the base game?
A play tester mentioned they thought expansions would be part of the Kickstarter campaign but I don't know anything more. Thanks for checking out my video!
when health got revealed i think you couldve swapped the 7 with the 2, make the two focused, and then swap them back
If you make the 2 focused, then the health card is discarded, and you cannot swap them back. However, I am wondering if, in the last play, it would be possible to maximize the points to 13 if 6 and 7 are not swapped, then 6 gets focused and discards the worry, and using the optional swap, you make the 1-7 again. Not sure if the optional swap is available at the last round tho
Where can I buy this right now?
It hits Kickstarter on August 27. You can find a link in the description of the video.
Fun little game. Just to clarify: You don't get any points for having a group of numbers in order or having all the numbers in order? (For example, if you had three cards in sequence, you could count it as 1 + 2 + 3 = 6 points.) Seems a little odd not to score the one thing you're spending the game trying to accomplish. Thanks for the playthrough!
You only get to score the cards that are in numerical order. So if you have 1,2,4... You only get to score the 1 and 2 cards. So getting them in order is critical and if you make a mistake, you want to make your mistake as far down the number line as possible. Thanks for watching!
@@TotallyTabled Oh, thanks. I misunderstood that. Unrelated question: Will you be covering/playing Leviathan Wilds? (Reprint campaign goes live on GF tomorrow.)
I don't have a copy so I'll be pledging. Guess that means it will be a while.
I’m more stressed than I was 4 minutes ago 😵💫
Why? It was such a relaxing play. Was it all the existential dread?
Is this just Moving Pictures but Solo 😅. I had thst similar Idea (not theme) but the gameplay was on the same card as the picture.
I never go around to it as it would of took so much test abd vomited up with gameplay that would work solo with other cards thst already working with a teammate.
Cool
I've never played Moving Pictures so I cannot speak to that, but it wouldn't surprise me if there are several games like this. It works nicely as a quick solo puzzle game. Thanks for watching!
This game is more similar to Fishing Lessons, also by Scott Almes.
@@joek0620 Ah, haven't played that one either. Definitely on the to-do list!
I dont understand why we're kickstarting micro games now. Is this normal for button shy?