Aseprite Comes to Unity!

Поділитися
Вставка
  • Опубліковано 19 сер 2024
  • One of the most popular sprite/pixel art tools Aseprite just got Unity game engine support. The Aseprite Importer enables you to use fully animated ase and aseprite file formats directly in the Unity game engine.
    Links
    gamefromscratc...
    -----------------------------------------------------------------------------------------------------------
    Support : / gamefromscratch
    GameDev News : gamefromscratc...
    GameDev Tutorials : devga.me
    Discord : / discord
    Twitter : / gamefromscratch
    -----------------------------------------------------------------------------------------------------------

КОМЕНТАРІ • 76

  • @gamefromscratch
    @gamefromscratch  Рік тому +7

    Links
    gamefromscratch.com/aseprite-importer-for-unity/
    -----------------------------------------------------------------------------------------------------------
    *Support* : www.patreon.com/gamefromscratch
    *GameDev News* : gamefromscratch.com
    *GameDev Tutorials* : devga.me
    *Discord* : discord.com/invite/R7tUVbD
    *Twitter* : twitter.com/gamefromscratch
    -----------------------------------------------------------------------------------------------------------

  • @carloslecina9029
    @carloslecina9029 Рік тому +116

    Foy any developer using Unity while watching this video, please don't scale your sprites that way (unless on purpose), and use the PPU settings with the right value instead. It's the correct way to do it.

    • @DreadKyller
      @DreadKyller Рік тому +12

      Indeed, this also helps keep your pixel art consistent, a consistent PPU means all pixels in all sprites have the same size, pixel art can look weird when some objects have a different size of pixels.

    • @l_regression284
      @l_regression284 Рік тому +1

      Or just decrease the size of camera xDXD

    • @flaschenzuglp9994
      @flaschenzuglp9994 Рік тому

      Want to point that out 2 xd

    • @nonlmao
      @nonlmao Рік тому +3

      @@DreadKyller not just that, not doing it wrong keeps the physics... not breaking too

    • @lenunderbrink
      @lenunderbrink Рік тому

      Directly thought of that aswell

  • @nikluz3807
    @nikluz3807 Рік тому +48

    The most impressive thing to me about Aseprite is the size of the executable aside from its many wonderful features

    • @segsfault
      @segsfault Рік тому +19

      It's pure c++ code, which makes it so small. Unlike electron who's size is big because it comes with alot of features the program doesn't use in most cases.

    • @raianmr2843
      @raianmr2843 Рік тому +1

      lmao i crashed my pc back in 2019 trying to build it from source. had no idea i had an overheating problem before

    • @raianmr2843
      @raianmr2843 Рік тому

      @@segsfault tauri is pretty gud tho

    • @segsfault
      @segsfault Рік тому +3

      @@raianmr2843 tauri and electron are same on how they work, both of them use a browser to render and stuff while tauri uses the browser inbuilt in the os called webview.

  • @pipeliner8969
    @pipeliner8969 Рік тому +125

    so good, I thought Unity acquired Asperite

    • @_mickmccarthy
      @_mickmccarthy Рік тому +42

      I had the same worry!

    • @mandisaw
      @mandisaw Рік тому +11

      Me too 😅 I don't use pixel-art in games, but more tools & middleware support for Unity is always a good thing 👍

    • @Dominik-K
      @Dominik-K Рік тому +5

      Me three, I thought the same was happening. Better integration is a good thing, I've actually been thinking of using asesprite in the future

    • @sicfxmusic
      @sicfxmusic Рік тому +12

      Glad the title is Aseprite Comes to Unity and not Unity Comes to Aseprite 🤣🤣

    • @maxfun6797
      @maxfun6797 Рік тому +2

      I, the forth, also believed the same thing.

  • @SpencerWilliamsIV
    @SpencerWilliamsIV Рік тому +11

    This is awesome. Thank you. Just want to note that resizing a sprite by changing the the pixels per unit will preserve more quality than rescaling it

  • @shadowscott4992
    @shadowscott4992 Рік тому +5

    This is going to be really nice to use. It may not take much time to export from aseprite, but it does add up a lot when you have a LOT of animations.

    • @Imar13
      @Imar13 Рік тому +1

      Usually what takes most time is setting the compression of all images properly, and now you can just time animations in aseprite without having to redo it in unity

  • @WildWestDesigns
    @WildWestDesigns Рік тому +8

    I like the Aseprite importer for Raylib. Nice header only library for that.

  • @tuliocmendes
    @tuliocmendes Рік тому +1

    Good to see this.
    The Knight, Eadal, is a character e cut from the final version of No Place for Bravery.

  • @emre5614
    @emre5614 Рік тому +10

    You say "aseprite just got unity game engine support" but, it's actually the unity game engine that got aseprite support, no?
    English isn't my first language actually so I'm in doubt here, any English speakers help me out please!

  • @johnhauge2178
    @johnhauge2178 Рік тому +1

    This is soo nice. 😱thanks for informative vid ! ❤

  • @Imar13
    @Imar13 Рік тому +2

    This is a really nice new feature

  • @HikeYegiyan
    @HikeYegiyan Рік тому +2

    That's actually incredible

  • @lunarcoregames
    @lunarcoregames Рік тому +1

    Asesprite is worth buying to anyone on the fence.

  • @eirik0
    @eirik0 Рік тому

    My god this is gonna save me so much time, thanks youtube algorithm

  • @disruptive_innovator
    @disruptive_innovator Рік тому

    Oh it handles the animations? wow, that's nice indeed.

  • @spugg713
    @spugg713 Рік тому +1

    legendary breath

  • @CyberWolf755
    @CyberWolf755 Рік тому

    Not working with a pixel art game, but pretty cool.

  • @LesusGames
    @LesusGames Рік тому +1

    This would be super helpful as I do all my sprite work in Aseprite... However, I can't seem to get past the errors, and can not get it to work...

    • @unityted
      @unityted Рік тому +1

      Which error are you seeing?

  • @omiorahman6283
    @omiorahman6283 Рік тому

    Can you cover any music creation or audio conversion software regarding game making or any game engine that comes with music creator

  • @wardogdauwdd3020
    @wardogdauwdd3020 Рік тому

    Could you do a video or link me to a video you did on making a arcade style game with a ad name with highscore board and when you die in game it brings you back to start and where the game start only when you hit a button/insert coin ans maybe do two videos like this one coding then one no code for uniry

  • @PeterMilko
    @PeterMilko Рік тому +1

    Cool

  • @DMitsukirules
    @DMitsukirules Рік тому +1

    I clicked on this video, horrified, that Aseprite was acquired by Unity. This is much less concerning, lol.

  • @louisgjohnson
    @louisgjohnson Рік тому +3

    No idea why it took Unity so long to bring something like this to it’s engine, it took me about a day to integrate the file format into my custom engine

  • @FeistierMage
    @FeistierMage Рік тому +1

    When I try adding the package it says cannot find the package. My unity claims that the Unity version is fully up to date. Please help.

    • @sataStrike
      @sataStrike Рік тому

      Having the same issue. Did you find a fix?

    • @unityted
      @unityted Рік тому

      You need Unity 2021.3.15f1 or newer

  • @-Engineering01-
    @-Engineering01- Рік тому

    It's sad that i don't know pixel art at all 😶

  • @Ayushmaan_Singh77
    @Ayushmaan_Singh77 Рік тому

    when using that name , I am getting an error that no package exist by that name

    • @unityted
      @unityted Рік тому

      You need Unity 2021.3.15f1 or newer

  • @roberttorres3009
    @roberttorres3009 Рік тому

    This would be a great addition, but I got the following error:
    [Package Manager Window] Cannot perform upm operation: Cannot find a version of package [com.unity.2d.aseprite] compatible with this Unity version (2021.3.0f1). [NotFound].
    What is the newest version of Unity that supports the Aseprite editor?

    • @unityted
      @unityted Рік тому +2

      You need Unity 2021.3.15f1 or newer

  • @xmobilisx
    @xmobilisx Рік тому

    I will definitely check it out but there are several alternative packages that provides the same functionality. I'm using a free open source package that I have modified for setting pivot from Aseprite, but things can always be better. Is this supporting custom pivot?

    • @mikembley
      @mikembley Рік тому

      I don't see why it wouldn't, considering it imports the same way as standard sprites you you could use the Sprite Asset Editor

    • @xmobilisx
      @xmobilisx Рік тому +1

      @@mikembley @Mik The one I've been using is defaulting the pivot to 0.5f,0.5f (like a png etc) which requires to manually adjust it, but I added support to define the pivot inside Aseprite. This package has possibly solved it in a smarter way than my hacky solution.

  • @psyboyo
    @psyboyo Рік тому +1

    Waiting for Godot now.

  • @dermond
    @dermond Рік тому +2

    I thought Unity bought Aseprite but I'm glad that is not true

  • @Shlipler
    @Shlipler Рік тому

    Just started using this with unity, and am enjoying it so far. Was wondering though, does it supports importing an file with layers, similar to how a psd file gets imported?
    If it does, I can't seem to figure out how I can access the assembled image as it appears in aseprite, while still being able to access each individual layer (if you're looking for a better example of what I mean, I'm following along with this tutorial to try and figure out how to animate with bones, but I want to use aseprite, and not photoshop obviously (ua-cam.com/video/eXIuizGzY2A/v-deo.html))

  • @realjames1
    @realjames1 Рік тому

    nearly gave me a heartattack

  • @PortfolioPL
    @PortfolioPL Рік тому

    Is there an actually useful (preferably offline) machine learning art creator that can make good quality pixel art?

    • @SnowPeaGames
      @SnowPeaGames Рік тому +1

      Nope, even the "best" examples are a nightmare of mismatched sizing and not-quite squares - the "AI" projects going around at the moment are just not hard-wired to understand pixels in that way.

    • @PortfolioPL
      @PortfolioPL Рік тому

      @@SnowPeaGames Thanks! This is exactly what I found. I might just have to make my own...

  • @KW-lm8pq
    @KW-lm8pq Рік тому

    It may looks good at the first glance. But the way it manages the asset would cause lots of troubles for your game dev

    • @unityted
      @unityted Рік тому

      What issues can you foresee with the way the assets are managed?

    • @Mot0Mot0
      @Mot0Mot0 Рік тому

      @@unityted Hey, Ted, whenever I try to add the unity package it gives an error about my version and other things. What version should my unity be on in order to get this to work?.

    • @unityted
      @unityted Рік тому

      @@Mot0Mot0 Unity 2021.3.15f1 or newer. Which version have you been trying?

    • @Mot0Mot0
      @Mot0Mot0 Рік тому

      @@unityted I'm on 2020.3.48f1 LTS so I guess I know why lol

    • @unityted
      @unityted Рік тому

      @@Mot0Mot0 Haha yes, give a newer editor a try and let me know if it doesn't work properly :)

  • @kennethalvaro6499
    @kennethalvaro6499 Рік тому

    if you build aseprite from source, is it considered legitimate or pirated?

    • @connorsmith1475
      @connorsmith1475 Рік тому

      If you build the source code it’s 100% legit!

  • @DanPos
    @DanPos Рік тому

    I can't get over pronouncing PNG as ping haha

  • @splatling5271
    @splatling5271 Рік тому

    Noice

  • @vikinggameprogrammer7233
    @vikinggameprogrammer7233 Рік тому

    For some reason the title of this horrified me and I thought Unity had bought Aseprite lol

  • @gameversemaster
    @gameversemaster Рік тому +2

    FIRST!!!,

  • @salbertron
    @salbertron Рік тому +1

    First.

  • @BetaTester704
    @BetaTester704 Рік тому

    Cool