My version took inspiration from this design. My export hub was utilizing plastic conveyors with a compacted design of the laun her and a vault connected by unloaders. The speed was too slow so I used the 150% booster to speed it up, 21 vaults with 21 launchers per material, multiply that number by 12 for the materials and that will give you a design that eats 170k energy. I made and utilized a great impact reactor schematic that gave me 225k energy and made a battery with 56.6m in size. All in all, bad design, the game calculates the materials sent not as individual packets but how much materials will be sent in a minute so my vaults are useless along with the slow design primarily due to how slow the unloaders unload from the core. Anyone that read this all the way through I suggest a mass driver design. Mass drivers showed me great success but still haven't tried on my trans hub, my current bad one is just 1.5k all mats per minute, mass drivers could reach atleast 7k according to my wild guess. Happy building everyone.
There is a mass storage system I was working on. It was in fading revelations and exogenesis, but, with a bit of programming changes, it would work with vanilla. The big thing with the storage system is you can put any item in the vault and it wont back up. Yup. So, I had storages capable of holding 33 different items without overfilling. It also has a level indicator for the total amount of stuff in the storage system. Utilizing silicon conveyor mod(10 packs/sec)and exogenesis green mass conveyor(100 items/pack), you can do some absurd numbers of items. If you build the item storage long enough, it can take every item from the core without difficulty.
So good vid, but the I can’t here you multiple times. It would be better if you improve your voice quality. Btw that is a massive storage you got there
Can you help me and explain what sector hubs / storage sectors like salt flats are and what they're used for 😞 I don't know how it works but I assume it's for salt flats to hold resources when another sector produces and already holds the max amount of resources so you send it to salt flats to store double the amount?
Since you seem to check your comments regularly, no UA-camr has covered V7 sector 69. Thought it would have something since it’s 69! Some jokes could be made.
Im gonna do a video about the logic soon, it’s just that it’s my last week at school and I got some stuff I gotta do, but after this somewhat intense phase I should be able to do the video asap
How are you keeping this sector full to launch at other sectors? Just curious, as I usually just build a few launch pads in each sector, for what ever resource there is an abundance, then individually reset each sectors launch destination when i start a new sector.
Now the Launch Pads are severely Nerfed to cost Cryofluids and Oil making Salt Flats nearly useless for a Launch Pad Spot, But the Living Steel Launch Pad from Fading Revelations doesn't require those 2 liquids and Water can be put on Launch Pads for Faster Cooldown
@@Jere90 Yeah Eboy Plays discovered the nerf so, he entirely changed up his strategies when it comes to Launch Pads, but Currently he's still playing a Ultra Modded Mindustry V7 as 3 mods are so large that Crashes are so likely when 4 or more, as the 3 Mods are ExoGenesis, Exotic, and Fading Revelations, then 2 quality of life mods like Auto Drill and Time Control, He also has a Mod called Mindustry Hacked, but he wants to beat the entire Ultra Modded Campaign without cheating as one Player completed the entire Planet Serpulo so Eboy Plays will attempt to conquer the entire Planet Serpulo but Modded.
Like Seriously, Because of the Launch Pad Nerf, means like Salt Flats Launching Site is rendered useless due to scarce water sources with that, despite the Reddit Post that Salt Flats is the best for launch pads, it's not due to the nerf
So I have a logic processor constantly checking the switches (each switch has an asignated material) and if that switch is on it will write “1” to the cell instead of “0”, then we just check if it is a 1 at one of the materials we alloy the pads enabled
Because a lot of people seem to want to know the logic, when this video reaches 100 likes I’ll do some sort of tutorial for how to get it working
We got 106
@@bless3120 soon ™️, someone told me there is some sort of nerf to launch pads so this might not even be relevant soon
@@Jere90 waz the news bro
@@Jere90 and that said someone thinks modded is vanilla
It's 166 likes now
My version took inspiration from this design. My export hub was utilizing plastic conveyors with a compacted design of the laun her and a vault connected by unloaders. The speed was too slow so I used the 150% booster to speed it up, 21 vaults with 21 launchers per material, multiply that number by 12 for the materials and that will give you a design that eats 170k energy. I made and utilized a great impact reactor schematic that gave me 225k energy and made a battery with 56.6m in size. All in all, bad design, the game calculates the materials sent not as individual packets but how much materials will be sent in a minute so my vaults are useless along with the slow design primarily due to how slow the unloaders unload from the core. Anyone that read this all the way through I suggest a mass driver design. Mass drivers showed me great success but still haven't tried on my trans hub, my current bad one is just 1.5k all mats per minute, mass drivers could reach atleast 7k according to my wild guess. Happy building everyone.
@@darhiusdwayneramoso2937 I might try to design something with the
mass drivers and one with nodes
There is a mass storage system I was working on. It was in fading revelations and exogenesis, but, with a bit of programming changes, it would work with vanilla. The big thing with the storage system is you can put any item in the vault and it wont back up. Yup. So, I had storages capable of holding 33 different items without overfilling. It also has a level indicator for the total amount of stuff in the storage system. Utilizing silicon conveyor mod(10 packs/sec)and exogenesis green mass conveyor(100 items/pack), you can do some absurd numbers of items. If you build the item storage long enough, it can take every item from the core without difficulty.
Anuke really should add transporting units and blocks between sectors
Too op
I want plastanium junction
Is this a mod if it is pls tell me where mod is i need this
@@calapnet i made a mod for that but i don't know how to publish it
@@dwightlumain8645 nah its In the game i just found that like 2 month ago and also late
Been waiting for this ngl. Also the 4:00 moment caught me, a bit, off guard
Lez goo lol
Just wondering what sector was the scene when you said "Exporting phase fabric" I would like to know.
I checked and it’s by desolate rift, it’s 180
@@Jere90 gracias
Cool Video 💪💪💪💪💪💪💪💪💪💪💪💪💪💪💪😎😎😎😎😎😎😎😎😎😎😎😎👌👌👌👌👌👌👍👍👍👍👍👍👍👍👍👍👍👍👍
4:35
I would like to have that logic as well, as it would be easy to control dem launchpads.
So good vid, but the I can’t here you multiple times. It would be better if you improve your voice quality. Btw that is a massive storage you got there
Yeah I noticed it, I forgot to lower the game music more in some of the recordings, I will try and make sure in the future
what logic did you use for the units to follow you and help you?
The command mode on V7 where u can click and drag to select units and if there all poly’s and or megas they will have their options
All the flying support units can be set to the command that looks like a key hole, which is follow you.
What did you type on the logic i want to organize mn to
Can you help me and explain what sector hubs / storage sectors like salt flats are and what they're used for 😞 I don't know how it works but I assume it's for salt flats to hold resources when another sector produces and already holds the max amount of resources so you send it to salt flats to store double the amount?
Yeah salt flats is storage for all resources and you have other sectors producing the resources and sending them to the central place
Since you seem to check your comments regularly, no UA-camr has covered V7 sector 69. Thought it would have something since it’s 69! Some jokes could be made.
Where’s that sector? Idk tho
@@Jere90one of the many eradication bases in the north
can we get a link to the schematic for the logic?
Im gonna do a video about the logic soon, it’s just that it’s my last week at school and I got some stuff I gotta do, but after this somewhat intense phase I should be able to do the video asap
Do you need to bind target sectors manually?
You only need to set the target sector from 1 launch pad, all the rest will do the target sector
@@Jere90, is it a built in feature or processor magic?
@@herrwunderwaffle feature, all the launch pads only go to one sector at a time
How are you keeping this sector full to launch at other sectors?
Just curious, as I usually just build a few launch pads in each sector, for what ever resource there is an abundance, then individually reset each sectors launch destination when i start a new sector.
@@AFMR0420 , probably he imports all resources from different sectors to salt flats.
Now the Launch Pads are severely Nerfed to cost Cryofluids and Oil making Salt Flats nearly useless for a Launch Pad Spot, But the Living Steel Launch Pad from Fading Revelations doesn't require those 2 liquids and Water can be put on Launch Pads for Faster Cooldown
Did they really make that change to launch pads?, when cuz I haven’t heard of it till now
@@Jere90 Yeah Eboy Plays discovered the nerf so, he entirely changed up his strategies when it comes to Launch Pads, but Currently he's still playing a Ultra Modded Mindustry V7 as 3 mods are so large that Crashes are so likely when 4 or more, as the 3 Mods are ExoGenesis, Exotic, and Fading Revelations, then 2 quality of life mods like Auto Drill and Time Control, He also has a Mod called Mindustry Hacked, but he wants to beat the entire Ultra Modded Campaign without cheating as one Player completed the entire Planet Serpulo so Eboy Plays will attempt to conquer the entire Planet Serpulo but Modded.
Like Seriously, Because of the Launch Pad Nerf, means like Salt Flats Launching Site is rendered useless due to scarce water sources with that, despite the Reddit Post that Salt Flats is the best for launch pads, it's not due to the nerf
Where did you see that launch pads required liquid input ?
@@lechatrelou6393 Some Mods might have Nerf the Launch Pad probably with Fading Revelations, with a Living Steel Launch Pad
How do i transport materials from 1 sector to another?
Launchpads
What is the efficiency? I guess it's more than 10k/minute
Maybe like 6k
Elon musk cosplay
Why i can't find the launch pad is this mod or something?
@donat92 maybe you haven't unlocked it yet, it is not a modded item
@@Jere90 oh thanks
yo dude is it a feature that you can send stuff from one captured sector to another?
Yeah
when do u unlock it@@Jere90
@@Fish_Still_Playsat extraction outpost
@@Fish_Still_Playscapture extraction outpost first, its two sectors below ground zero
Bro, why use a sector to storage itens?
I store the items because that way I can save them to be able to launch those resources to other sectors I need or want to send
what logic is that?
So I have a logic processor constantly checking the switches (each switch has an asignated material) and if that switch is on it will write “1” to the cell instead of “0”, then we just check if it is a 1 at one of the materials we alloy the pads enabled
Diomio jere si qué cambio tu voz
JARRITO?!?!!1?2!?21!!2?1
What sector is this
It is salt flats
@@Jere90 oh ok
What is the sector num
Salt flats
У меня есть несколько вопросов...
Which?
Hey
Hello
Are the massive volume difference your attempt to be funny, or are you just really bad at making videos?
Im bad at making videos
Really the Tutorial is Very useless due to the Launch Pad Nerf cost Cryofluid and Oil on newer updates
what logic did you use for the units to follow you and help you?
Just the command mode in v7
@@Jere90 how do you do that??
@@DAREDEVIL-dm4yh click command and drag select the polys or megas and there’s a little menu for it
@@Jere90 yea I realized that
@@DAREDEVIL-dm4yhyeah im late lol