Thank you so much Sirhaian! you are a great teacher, as a new fish, I studied your one tutorial for 5 hours , follow every step, even it is slow process, I did learn a lot. 🥰😘
Great video! I think it would be beneficial if you showed the finished particle system at the start before you start building it. That way people would be able to follow your workflow easier as they know what you're working towards. Just a thought.
It can get a lot faster once you have resources built up and can start re-using textures and shaders in new ways. Saves time, and good asset use can give a game its own unique style, with little details occasionally popping up in different effects.
Thank you! I learned a quite a few different things about the particle system here :) The effect came out lovely, you can always stack more things on, after seeing it with the right space skybox or whatever you want. Nebulas are magical.
Sirhaian'Arts C'est possible maintenant de faire tourner des particules sans ça. Mais même avant on pouvait utiliser des combinaisons de sinus/cosinus sur deux axes dans la velocity pour faire un cercle. Avec le noise tu pourrais reproduire le même résultat je pense.
Hi, thank you for the video. I am tryining to use it on an Android build, but when I play it on my device I see the shaders as black rotating squares..any suggestion? Thanks!!
I don't get 32:40, I'm using Unity 2017.1.0f3, my orb ends up being a bright white with a tint of orange. It's like it's reflecting the scene lighting.
When exporting for WebGl, the particles won't display as expected, instead they are simle colored planes. I think this is because of the shader. Is there a way to fix this?
Yes! So far, I worked on Super Galaxy Annie and Elise, Victorious Graves and the recently announced Ambitious Elf Jinx. :) And I love them! The new Project skins are insane. ^_^
Hi! I like this Black Hole but on Android it doesn't work properly because of shaders. Also I have some warning in Unity Editor like " 'UNITY_PASS_FORWARDBASE' already defined" . If you help me I will be very grateful
It's funny but my wind zone did't work properly and i couldn't understand why but i read your comment and try velocity to get the same effect))) Thank you))
First of all, let me tell you: your avatar almost got me a heart attack. I hate you. :3 Next, welp... you can use the default Unity shaders for this one, but the result will most likely look different!
after importing the file its shoing Error : Assets/ShaderForge-master/Shader Forge/Assets/ShaderForge/Editor/Code/SFPSC_Meta.cs(314,46): warning CS0618: `UnityEditorInternal.InternalEditorUtility.SetupShaderMenu(UnityEngine.Material)' is obsolete: `SetupShaderMenu is obsolete. You can get list of available shaders with ShaderUtil.GetAllShaderInfos'
Oh well I don't know then. I heard that SF is not officially available on the Unity Store anymore, for some reason. Sorry. :( You can try to replicate the tutorial using Amplify Shader, tho. :)
Using Shaderforge is unnecessary and makes your particles show up as big black boxes on Android. Just use the built-in mobile stuff from Unity. For the dark orb, you could use: Mobile->Unlit and use a Pure black texture. Instead of the Alpha blended textures, you could use mobile->particles->Alpha blended. For this, your textures will need an actual alpha channel.
Shaderforge is now deprecated anyway, but those preset shaders are only presets. If you need more complex shaders, you need to create them yourself, either by code or a nodal system. The new Unity Shader Graph is fantastic for that, and I personally use Amplify Shader. At the time this video was made, Shaderforge was very popular. :)
@@totesMagotes83 Well, you missed my point, but that's alright. 😅 I'd rather show people how to make their own shaders and how shaders work in general rather than just say "yeah just use this".
@@Sirhaian Fair enough. I just thought I'd let people know, because a lot of people watching this will think that the tutorial is unusable to them because they're on a newer version of unity, or they're using an older version and then trying it on mobile.
I was multiplying texture alpha by vertex alpha, when I should have been multiplying Texture red by vertex alpha. Not sure why I should have been doing that, but ok.
Welcome to game dev. ¯\_(ツ)_/¯ For real tho, you can definitely remake this in Unity. Just need to adapt some stuff. I'd recommend using Amplify Shader for now.
heheh yeah I get that. Actually in my game dev class right now, I'm just so new to Unity and bad with this coding language that 'adapting' isn't an option at this level
I don't know anything about graphics, pretty sure my pc can't even handle any of those programs, its 9 am and i still need to sleep, what the fuck am i doing here???
Even 4 years later, this video comes in very handy. Thank you! Shared your content
Thank you so much Sirhaian! you are a great teacher, as a new fish, I studied your one tutorial for 5 hours , follow every step, even it is slow process, I did learn a lot. 🥰😘
Great video!
I think it would be beneficial if you showed the finished particle system at the start before you start building it. That way people would be able to follow your workflow easier as they know what you're working towards. Just a thought.
Oh, that's a good idea. I could try to edit that out in the next ones. Thanks! :)
To think that it takes this long for something like a black hole. Thank you, you gave me so much more appreciation for effects artists 🙂
And that's just a very simple one. Imagine if it had distortion, debris, a space background, etc... :)
Glad you liked it!
It can get a lot faster once you have resources built up and can start re-using textures and shaders in new ways. Saves time, and good asset use can give a game its own unique style, with little details occasionally popping up in different effects.
These tutorials are amazing, please don't ever stop.
I'm super busy with life stuff atm, but I'll definitely make more tutorials when things calm down a bit. ^_^
Thank you! I learned a quite a few different things about the particle system here :) The effect came out lovely, you can always stack more things on, after seeing it with the right space skybox or whatever you want. Nebulas are magical.
Glad it's been helpful! And yes, I wanted to add more too, but the video was already long enough. ^_^'
Hey SA, thanks for these awesome tutorials, they are a great help for those of us learning FX and Unity.
Glad they are useful. :D
You could also drop a small displacement material on the edges of the sphere. But this already looks dope, nice to have them coming.
Yes, that was actually planned! But this ended up being way longer than I expected, so I cut it short. I'll most likely make a second part someday. :D
why does it look so amazing :D
Thanks for the tutorial, the quality was top notch.
Glad you liked it! ^_^
RIP Shader Forge :(
Super tuto ! Tu viens de me faire découvrir le Wind zone ça permet de faire pas mal de chose ça :o
Ouaip! Perso je l'utilise vraiment que tres rarement, mais ça peut etre bien utile en effet. ^^
Sirhaian'Arts C'est possible maintenant de faire tourner des particules sans ça. Mais même avant on pouvait utiliser des combinaisons de sinus/cosinus sur deux axes dans la velocity pour faire un cercle. Avec le noise tu pourrais reproduire le même résultat je pense.
Thanks for this tutorial ive been searching so long for this
That's really cool! Thank you for sharing!
Glad you liked it!
thank you man really appreaciated this tutorial
Great video, but there is something wrong when the blackhole on the edge of camera in perspective or in orthography. How to fix it?
좋은공부가 됐습니다. 감사합니다.
Hi, thank you for the video.
I am tryining to use it on an Android build, but when I play it on my device I see the shaders as black rotating squares..any suggestion? Thanks!!
Kevin
Parag Ponkshe Glad you liked it! ^_^
thank you!! 쾀솨홥뉘돠
Amazing!
Sojourn Thanks!
So apparantly unity 2018 will have a built in visual shader editor like shader forge. Will you be making tutorials for that too?
Heya! Yes, most likely!! :D
Thanks for this amazing video! :3
İhsan Köksal Glad you liked it! ^_^
I don't get 32:40, I'm using Unity 2017.1.0f3, my orb ends up being a bright white with a tint of orange. It's like it's reflecting the scene lighting.
great video, btw, my particle cant follow the wind like you do, do you know the problem i have?
Hey, I had same problem with you and I figured out. In windzone property, you should change your number of main to minus like -1. It helped me.
@@놀래미-q8c thank you so much !!i have the same problem, you are an expert !!!
love that!
Glad you do :D
Is awesome!
Can I use this tutorial for a video game project?
Thanks you!!
Of course! ^_^
A little credit is appreciated if you can. :)
How can download the Shader Forge?
SF has been deprecated. I suggest you to try out Amplify Shader Editor instead (on the Asset store).
When exporting for WebGl, the particles won't display as expected, instead they are simle colored planes. I think this is because of the shader. Is there a way to fix this?
same, did you know how to fix it?
i haven't watched the whole video(don't have enough time right now) is it just a shader and some particles
thanks man
did you work on the project skins for riotgames? whats your thoughts on them, specially like the project jhin one
Yes! So far, I worked on Super Galaxy Annie and Elise, Victorious Graves and the recently announced Ambitious Elf Jinx. :)
And I love them! The new Project skins are insane. ^_^
What do you think of the victorious graves skin, i think its the best graves skin but could have been way better , looks alot like default graves
Shader Forge is no longer available on the Asset Store. Please update using Shader Graph! :-)
I know. But I won't. Sorry. (:
Niccceeee!!! 😍😍😍
Hi! I like this Black Hole but on Android it doesn't work properly because of shaders. Also I have some warning in Unity Editor like " 'UNITY_PASS_FORWARDBASE' already defined" . If you help me I will be very grateful
Hello!
I am really sorry, but I have never developed under Android and am unable to help you. :(
Maybe instead wind zone try velocity over time? (Orbital and Radial)
Oh sorry I just didn't that this is an old version of unity
Thank you a lot for your tutorials! It's REALLY helpfull!
Haha yes, that older version didn't have that, unfortunately. :p
It's funny but my wind zone did't work properly and i couldn't understand why but i read your comment and try velocity to get the same effect))) Thank you))
@@owlhootsgame Блин я же могу тебе на русском сказать спасибо)))
yesssss
I dont have shaderforge, will it still work?
First of all, let me tell you: your avatar almost got me a heart attack. I hate you. :3
Next, welp... you can use the default Unity shaders for this one, but the result will most likely look different!
i cant find "replace with shader forge shader" at - 7.51 . what to do ? :( im using unity 2018.1.3f1
You need to install ShaderForge in your project. :)
github.com/FreyaHolmer/ShaderForge
imported the ShaderForge Master file but not showing bro
after importing the file its shoing Error : Assets/ShaderForge-master/Shader Forge/Assets/ShaderForge/Editor/Code/SFPSC_Meta.cs(314,46): warning CS0618: `UnityEditorInternal.InternalEditorUtility.SetupShaderMenu(UnityEngine.Material)' is obsolete: `SetupShaderMenu is obsolete. You can get list of available shaders with ShaderUtil.GetAllShaderInfos'
Oh well I don't know then. I heard that SF is not officially available on the Unity Store anymore, for some reason. Sorry. :(
You can try to replicate the tutorial using Amplify Shader, tho. :)
This is cool I wish I. Could do work like you
JDFAN ART'S same feeling here ;(
very like you video,can you show another lol skill effects?
anyone hellp me when i add particle system its in square not circle
I dont get the option to open the Shader Forge :(
You need to install ShaderForge first. You can get it from Github.
your my senpai
6:33
Darkstar velkoz leak? Kappa. Well done tho
Using Shaderforge is unnecessary and makes your particles show up as big black boxes on Android. Just use the built-in mobile stuff from Unity. For the dark orb, you could use: Mobile->Unlit and use a Pure black texture. Instead of the Alpha blended textures, you could use mobile->particles->Alpha blended. For this, your textures will need an actual alpha channel.
Shaderforge is now deprecated anyway, but those preset shaders are only presets. If you need more complex shaders, you need to create them yourself, either by code or a nodal system. The new Unity Shader Graph is fantastic for that, and I personally use Amplify Shader. At the time this video was made, Shaderforge was very popular. :)
You could also try Mobile->particles->Additive. That worked for me, and I didn't need to add an alpha channel.
@@totesMagotes83 Well, you missed my point, but that's alright. 😅
I'd rather show people how to make their own shaders and how shaders work in general rather than just say "yeah just use this".
@@Sirhaian Fair enough. I just thought I'd let people know, because a lot of people watching this will think that the tutorial is unusable to them because they're on a newer version of unity, or they're using an older version and then trying it on mobile.
13:33 I get there and my black hole is replaced by a black box.
I was multiplying texture alpha by vertex alpha, when I should have been multiplying Texture red by vertex alpha. Not sure why I should have been doing that, but ok.
can i use your tutorial for commercial use ?
and also the texture is being balck on android
You have the French accent
Tutorial is useless now if you can't use shader forge
Welcome to game dev. ¯\_(ツ)_/¯
For real tho, you can definitely remake this in Unity. Just need to adapt some stuff. I'd recommend using Amplify Shader for now.
heheh yeah I get that. Actually in my game dev class right now, I'm just so new to Unity and bad with this coding language that 'adapting' isn't an option at this level
I don't know anything about graphics, pretty sure my pc can't even handle any of those programs, its 9 am and i still need to sleep, what the fuck am i doing here???
Unless you have the toasterest of the toasters in the toaster world, your computer should handle Unity. :')
I can't handle any 3D game decently
A 1080 ti has a score of 13,542 on videocardbenchmark
and my GeForce 410m has a score of 347 so... yeah
exept league at minimum graphic settings
rip
Yo are talking tooooooooooooooo much it is 51 minutes video you talk tooooooooooo much about useless stuff
Oguzhan Kaya Welp. /shrug