Unity VFX Tutorials - 05 - Basics (Black Hole)

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  • Опубліковано 10 лис 2024

КОМЕНТАРІ • 106

  • @mariaelenafusceneco
    @mariaelenafusceneco 3 роки тому +1

    Even 4 years later, this video comes in very handy. Thank you! Shared your content

  • @chloexu2189
    @chloexu2189 Рік тому

    Thank you so much Sirhaian! you are a great teacher, as a new fish, I studied your one tutorial for 5 hours , follow every step, even it is slow process, I did learn a lot. 🥰😘

  • @bahamu
    @bahamu 7 років тому +18

    Great video!
    I think it would be beneficial if you showed the finished particle system at the start before you start building it. That way people would be able to follow your workflow easier as they know what you're working towards. Just a thought.

    • @Sirhaian
      @Sirhaian  7 років тому +2

      Oh, that's a good idea. I could try to edit that out in the next ones. Thanks! :)

  • @sujan165
    @sujan165 7 років тому +15

    To think that it takes this long for something like a black hole. Thank you, you gave me so much more appreciation for effects artists 🙂

    • @Sirhaian
      @Sirhaian  7 років тому +2

      And that's just a very simple one. Imagine if it had distortion, debris, a space background, etc... :)
      Glad you liked it!

    • @yeoldpubman
      @yeoldpubman 7 років тому +1

      It can get a lot faster once you have resources built up and can start re-using textures and shaders in new ways. Saves time, and good asset use can give a game its own unique style, with little details occasionally popping up in different effects.

  • @ElasticSea
    @ElasticSea 6 років тому

    These tutorials are amazing, please don't ever stop.

    • @Sirhaian
      @Sirhaian  6 років тому

      I'm super busy with life stuff atm, but I'll definitely make more tutorials when things calm down a bit. ^_^

  • @krisCrashTV
    @krisCrashTV 7 років тому

    Thank you! I learned a quite a few different things about the particle system here :) The effect came out lovely, you can always stack more things on, after seeing it with the right space skybox or whatever you want. Nebulas are magical.

    • @Sirhaian
      @Sirhaian  7 років тому

      Glad it's been helpful! And yes, I wanted to add more too, but the video was already long enough. ^_^'

  • @davyrwhite
    @davyrwhite 6 років тому +2

    Hey SA, thanks for these awesome tutorials, they are a great help for those of us learning FX and Unity.

    • @Sirhaian
      @Sirhaian  6 років тому

      Glad they are useful. :D

  • @RefractArt
    @RefractArt 7 років тому +1

    You could also drop a small displacement material on the edges of the sphere. But this already looks dope, nice to have them coming.

    • @Sirhaian
      @Sirhaian  7 років тому +1

      Yes, that was actually planned! But this ended up being way longer than I expected, so I cut it short. I'll most likely make a second part someday. :D

  • @TheArtist808
    @TheArtist808 6 років тому +1

    why does it look so amazing :D

  • @PLUSRUIN
    @PLUSRUIN 6 років тому

    Thanks for the tutorial, the quality was top notch.

    • @Sirhaian
      @Sirhaian  6 років тому

      Glad you liked it! ^_^

  • @Gregasaurus
    @Gregasaurus 6 років тому +7

    RIP Shader Forge :(

  • @antoinearthur9533
    @antoinearthur9533 7 років тому +1

    Super tuto ! Tu viens de me faire découvrir le Wind zone ça permet de faire pas mal de chose ça :o

    • @Sirhaian
      @Sirhaian  7 років тому

      Ouaip! Perso je l'utilise vraiment que tres rarement, mais ça peut etre bien utile en effet. ^^

    • @CAyou
      @CAyou 6 років тому

      Sirhaian'Arts C'est possible maintenant de faire tourner des particules sans ça. Mais même avant on pouvait utiliser des combinaisons de sinus/cosinus sur deux axes dans la velocity pour faire un cercle. Avec le noise tu pourrais reproduire le même résultat je pense.

  • @VRChatShana
    @VRChatShana 6 років тому

    Thanks for this tutorial ive been searching so long for this

  • @madlinksaga
    @madlinksaga 7 років тому

    That's really cool! Thank you for sharing!

    • @Sirhaian
      @Sirhaian  7 років тому

      Glad you liked it!

  • @MrZackyouells
    @MrZackyouells 5 років тому

    thank you man really appreaciated this tutorial

  • @ibai623
    @ibai623 6 років тому

    Great video, but there is something wrong when the blackhole on the edge of camera in perspective or in orthography. How to fix it?

  • @Jungbebe
    @Jungbebe 6 років тому

    좋은공부가 됐습니다. 감사합니다.

  • @michelestucchi6934
    @michelestucchi6934 3 роки тому

    Hi, thank you for the video.
    I am tryining to use it on an Android build, but when I play it on my device I see the shaders as black rotating squares..any suggestion? Thanks!!

  • @ParagPonkshe
    @ParagPonkshe 7 років тому

    Kevin

    • @Sirhaian
      @Sirhaian  7 років тому

      Parag Ponkshe Glad you liked it! ^_^

  • @김김김-m6s
    @김김김-m6s 4 роки тому

    thank you!! 쾀솨홥뉘돠

  • @neo7108
    @neo7108 7 років тому +1

    Amazing!

  • @katowo6521
    @katowo6521 6 років тому

    So apparantly unity 2018 will have a built in visual shader editor like shader forge. Will you be making tutorials for that too?

    • @Sirhaian
      @Sirhaian  6 років тому

      Heya! Yes, most likely!! :D

  • @ihsankoksal430
    @ihsankoksal430 7 років тому

    Thanks for this amazing video! :3

    • @Sirhaian
      @Sirhaian  7 років тому

      İhsan Köksal Glad you liked it! ^_^

  • @ericcote2869
    @ericcote2869 5 років тому

    I don't get 32:40, I'm using Unity 2017.1.0f3, my orb ends up being a bright white with a tint of orange. It's like it's reflecting the scene lighting.

  • @Thisisfishisself
    @Thisisfishisself Рік тому

    great video, btw, my particle cant follow the wind like you do, do you know the problem i have?

    • @놀래미-q8c
      @놀래미-q8c Рік тому +1

      Hey, I had same problem with you and I figured out. In windzone property, you should change your number of main to minus like -1. It helped me.

    • @chloexu2189
      @chloexu2189 Рік тому +1

      @@놀래미-q8c thank you so much !!i have the same problem, you are an expert !!!

  • @pandalab8320
    @pandalab8320 7 років тому

    love that!

  • @danilillo19951
    @danilillo19951 4 роки тому

    Is awesome!
    Can I use this tutorial for a video game project?
    Thanks you!!

    • @Sirhaian
      @Sirhaian  4 роки тому

      Of course! ^_^
      A little credit is appreciated if you can. :)

  • @urusakim9201
    @urusakim9201 6 років тому +1

    How can download the Shader Forge?

    • @CAyou
      @CAyou 6 років тому

      SF has been deprecated. I suggest you to try out Amplify Shader Editor instead (on the Asset store).

  • @ElectrolytDJ
    @ElectrolytDJ 5 років тому

    When exporting for WebGl, the particles won't display as expected, instead they are simle colored planes. I think this is because of the shader. Is there a way to fix this?

    • @ArOwcraft
      @ArOwcraft 5 років тому

      same, did you know how to fix it?

  • @samuelallen6494
    @samuelallen6494 4 роки тому

    i haven't watched the whole video(don't have enough time right now) is it just a shader and some particles

  • @ajaydengre
    @ajaydengre 6 років тому

    thanks man

  • @linus1540
    @linus1540 7 років тому

    did you work on the project skins for riotgames? whats your thoughts on them, specially like the project jhin one

    • @Sirhaian
      @Sirhaian  7 років тому

      Yes! So far, I worked on Super Galaxy Annie and Elise, Victorious Graves and the recently announced Ambitious Elf Jinx. :)
      And I love them! The new Project skins are insane. ^_^

    • @linus1540
      @linus1540 7 років тому

      What do you think of the victorious graves skin, i think its the best graves skin but could have been way better , looks alot like default graves

  • @smatthews1999
    @smatthews1999 5 років тому

    Shader Forge is no longer available on the Asset Store. Please update using Shader Graph! :-)

    • @Sirhaian
      @Sirhaian  5 років тому

      I know. But I won't. Sorry. (:

  • @rishabhlaheja7689
    @rishabhlaheja7689 5 років тому +1

    Niccceeee!!! 😍😍😍

  • @ВиталийКобзев-с7х
    @ВиталийКобзев-с7х 6 років тому

    Hi! I like this Black Hole but on Android it doesn't work properly because of shaders. Also I have some warning in Unity Editor like " 'UNITY_PASS_FORWARDBASE' already defined" . If you help me I will be very grateful

    • @Sirhaian
      @Sirhaian  6 років тому

      Hello!
      I am really sorry, but I have never developed under Android and am unable to help you. :(

  • @owlhootsgame
    @owlhootsgame 5 років тому +1

    Maybe instead wind zone try velocity over time? (Orbital and Radial)

    • @owlhootsgame
      @owlhootsgame 5 років тому

      Oh sorry I just didn't that this is an old version of unity

    • @owlhootsgame
      @owlhootsgame 5 років тому

      Thank you a lot for your tutorials! It's REALLY helpfull!

    • @Sirhaian
      @Sirhaian  5 років тому +1

      Haha yes, that older version didn't have that, unfortunately. :p

    • @КонстантинАваков
      @КонстантинАваков 5 років тому

      It's funny but my wind zone did't work properly and i couldn't understand why but i read your comment and try velocity to get the same effect))) Thank you))

    • @КонстантинАваков
      @КонстантинАваков 5 років тому

      @@owlhootsgame Блин я же могу тебе на русском сказать спасибо)))

  • @EuphoricPainn
    @EuphoricPainn 7 років тому +1

    yesssss

  • @coffeediction
    @coffeediction 7 років тому

    I dont have shaderforge, will it still work?

    • @Sirhaian
      @Sirhaian  7 років тому +1

      First of all, let me tell you: your avatar almost got me a heart attack. I hate you. :3
      Next, welp... you can use the default Unity shaders for this one, but the result will most likely look different!

  • @deeptech6257
    @deeptech6257 6 років тому

    i cant find "replace with shader forge shader" at - 7.51 . what to do ? :( im using unity 2018.1.3f1

    • @Sirhaian
      @Sirhaian  6 років тому

      You need to install ShaderForge in your project. :)
      github.com/FreyaHolmer/ShaderForge

    • @deeptech6257
      @deeptech6257 6 років тому

      imported the ShaderForge Master file but not showing bro

    • @deeptech6257
      @deeptech6257 6 років тому

      after importing the file its shoing Error : Assets/ShaderForge-master/Shader Forge/Assets/ShaderForge/Editor/Code/SFPSC_Meta.cs(314,46): warning CS0618: `UnityEditorInternal.InternalEditorUtility.SetupShaderMenu(UnityEngine.Material)' is obsolete: `SetupShaderMenu is obsolete. You can get list of available shaders with ShaderUtil.GetAllShaderInfos'

    • @Sirhaian
      @Sirhaian  6 років тому

      Oh well I don't know then. I heard that SF is not officially available on the Unity Store anymore, for some reason. Sorry. :(
      You can try to replicate the tutorial using Amplify Shader, tho. :)

  • @kromsofficial
    @kromsofficial 7 років тому +2

    This is cool I wish I. Could do work like you

    • @nanoq8926
      @nanoq8926 7 років тому +1

      JDFAN ART'S same feeling here ;(

  • @zfhnb
    @zfhnb 6 років тому

    very like you video,can you show another lol skill effects?

  • @twisted_minds_1
    @twisted_minds_1 2 роки тому

    anyone hellp me when i add particle system its in square not circle

  • @Eindrew9
    @Eindrew9 6 років тому

    I dont get the option to open the Shader Forge :(

    • @ericcote2869
      @ericcote2869 5 років тому

      You need to install ShaderForge first. You can get it from Github.

  • @n4te648
    @n4te648 5 років тому

    your my senpai

  • @jaeyeonlee2294
    @jaeyeonlee2294 Рік тому

    6:33

  • @IonKattTMCE
    @IonKattTMCE 7 років тому +1

    Darkstar velkoz leak? Kappa. Well done tho

  • @totesMagotes83
    @totesMagotes83 5 років тому

    Using Shaderforge is unnecessary and makes your particles show up as big black boxes on Android. Just use the built-in mobile stuff from Unity. For the dark orb, you could use: Mobile->Unlit and use a Pure black texture. Instead of the Alpha blended textures, you could use mobile->particles->Alpha blended. For this, your textures will need an actual alpha channel.

    • @Sirhaian
      @Sirhaian  5 років тому

      Shaderforge is now deprecated anyway, but those preset shaders are only presets. If you need more complex shaders, you need to create them yourself, either by code or a nodal system. The new Unity Shader Graph is fantastic for that, and I personally use Amplify Shader. At the time this video was made, Shaderforge was very popular. :)

    • @totesMagotes83
      @totesMagotes83 5 років тому

      You could also try Mobile->particles->Additive. That worked for me, and I didn't need to add an alpha channel.

    • @Sirhaian
      @Sirhaian  5 років тому

      @@totesMagotes83 Well, you missed my point, but that's alright. 😅
      I'd rather show people how to make their own shaders and how shaders work in general rather than just say "yeah just use this".

    • @totesMagotes83
      @totesMagotes83 5 років тому

      @@Sirhaian Fair enough. I just thought I'd let people know, because a lot of people watching this will think that the tutorial is unusable to them because they're on a newer version of unity, or they're using an older version and then trying it on mobile.

  • @ericcote2869
    @ericcote2869 5 років тому

    13:33 I get there and my black hole is replaced by a black box.

    • @ericcote2869
      @ericcote2869 5 років тому

      I was multiplying texture alpha by vertex alpha, when I should have been multiplying Texture red by vertex alpha. Not sure why I should have been doing that, but ok.

  • @brjdyxter1970
    @brjdyxter1970 Рік тому

    can i use your tutorial for commercial use ?
    and also the texture is being balck on android

  • @clock-valjibg8156
    @clock-valjibg8156 4 роки тому

    You have the French accent

  • @Scylla44
    @Scylla44 6 років тому

    Tutorial is useless now if you can't use shader forge

    • @Sirhaian
      @Sirhaian  6 років тому

      Welcome to game dev. ¯\_(ツ)_/¯
      For real tho, you can definitely remake this in Unity. Just need to adapt some stuff. I'd recommend using Amplify Shader for now.

    • @Scylla44
      @Scylla44 6 років тому +1

      heheh yeah I get that. Actually in my game dev class right now, I'm just so new to Unity and bad with this coding language that 'adapting' isn't an option at this level

  • @_._._._._._._._._._._._._.
    @_._._._._._._._._._._._._. 7 років тому

    I don't know anything about graphics, pretty sure my pc can't even handle any of those programs, its 9 am and i still need to sleep, what the fuck am i doing here???

    • @Sirhaian
      @Sirhaian  7 років тому

      Unless you have the toasterest of the toasters in the toaster world, your computer should handle Unity. :')

    • @_._._._._._._._._._._._._.
      @_._._._._._._._._._._._._. 7 років тому

      I can't handle any 3D game decently
      A 1080 ti has a score of 13,542 on videocardbenchmark
      and my GeForce 410m has a score of 347 so... yeah

    • @_._._._._._._._._._._._._.
      @_._._._._._._._._._._._._. 7 років тому

      exept league at minimum graphic settings

    • @Sirhaian
      @Sirhaian  7 років тому

      rip

  • @oguzhan2393
    @oguzhan2393 6 років тому

    Yo are talking tooooooooooooooo much it is 51 minutes video you talk tooooooooooo much about useless stuff

    • @Sirhaian
      @Sirhaian  6 років тому +1

      Oguzhan Kaya Welp. /shrug