480hz is a pretty safe number, which is what i hoped to see. but one thing to note (a bit of a known fallacy of testing this way but) is that if you tried this with vsync turned on it would be "smoother" than any higher fps number. the benefit you're getting from higher fps is lower input-to-display latency, but because you were testing using approach circles this is not being factored into your judgement. put another way: in a perfect world we would all play osu! with vsync on because it would be 100% smooth af. but because we want lower latency, we need to find a frame rate where the artifacts from running non-vsync (tearing, frame alignment causing occasional perceived stutter) become imperceivable. while also not going too high because you are going to probably cause new issues by pushing too many frames. if you want a different challenge, change the mode of the latency certifier to the one which displays only a box (press space twice), and see how high you get based on your perception of input latency when moving the mouse or the box.
@@python1277 comparing 30 hz and 60 is easier to tell than 60 and 120/144...like you can search fps comparison on youtube and see it yourself... and maybe this guy (idk him) is osu player play so many times with 480 or unlimited, he can feel the difference already...
I'm kinda late but I will correct/explain some things to people and I hope especially Willy sees this! So, Willy's monitor is 144hz and that isn't divisible with 240hz or 480hz. Why does this matter? Because a thing called tearing exists. osu! doesn't use vsync to get rid of it due to less input lag being so important in this game. When the framerate is not divisible with the refresh rate, more tearing will be present on top of the fact that non divisible framerates are already choppier by themselves. Edit: Ok so peppy's comment explains this better, go read it :D This bottom part of my comment is still relevant tho So why did Willy do so good on this test? It's because the test is in 240hz increments which again is not divisible with 144hz, that is where the choppyness came from. If this test was done on a 240hz monitor, I believe that getting 20 out of 20 on 480hz would be borderline impossible. If not that, I atleast can guarantee that the test is harder on a 240hz monitor. Idk the tearing might have been less impacting than the refresh rate thingy but these 2 things are present on a 144hz monitor, and not on a 240hz one This is a stupid pointless paragraph but I wanted prove a point lol If someone else knows better then tell me idk (also yes i got 480hz 20/20 on a 165hz monitor)
To add onto this: Latency is not what he could tell the difference by. Tablets have a polling rate of 133hz which means minimum 8ms of latency + 6ms monitor latency + pc's latency = at least 15ms I highly doubt that the 2ms difference of 240hz (4ms) and 480hz (2ms) is possible to consistently differentiate if the difference is between 15ms and 17ms The test would be much more accurate if the fps was always the same but only the hz of the input thread was scaled
so to those that dont know, when you have unlimited fps in any game, and the gpu or cpu goes to 99% what happens is input drops quite a bit, there is a youtuber called Battle(non)sense that has video testing these things alot, one of the videos is called 40% Less Input, essentialy you never want to max anything out, find out what your max is and go like 5% or 10% under it and stabilize it there, there is also frametime inconsistency, there is also higher dpi beeing actualy lower input delay if done right, check out hes channel he explains and shows these things really awesome testing
to anyone who somehow still think 60 and 144 hz is not a big difference. i get around 190 ms in 60 hz on average and 180 at best on humanbenchmark but when i tried 144/165(i dont remember) i got around 160 ms average in first try
This due to browsers using vsync, doubling the input lag, 60 hz ~ 34ms, 144hz ~14ms 20ms difference Divide those numbers by 2 and you get the latency difference in osu! which is 10ms. Not that much but still noticeable
My FPS is set on optimal and it runs on 120 fps...I think..I never have had the fps counter on, however it is absolutely consistent! (120 fps, except the editor which it just runs at probably 30 fps I would guess, in which I don't know why it is like capped at 30, but it's still consistent at that.....)
Fun fact: optimal actually drops frames to me and I just have a good enough pc that doesn't lag... Besides, I just set my computer to cap games like osu at 600fps max
It's called frametime spike (or fps drop, microstutter, whatever you call it), and should be avoided, as it breaks the consistency that you're used to, and throws timing way off. Always prioritize consistent fps over high fps.
@@veingod open task manager, if you see high cpu or something then sort by descending and kill the task that's reducing performance unless it's just your shit pc XD
90 hz monitor. certified level 6 cuz i choked level 7 4/5 i think. the higher the fps the less screen tearing. it also just feels faster and more responsive than native refresh rate somehow.
My friend actually is on linux and make a program to make very very very low ms on lazer + fricking high fps and of course the hz. she makes it and showed it to me :D
It's just NVIDIA Optimus doing absolute dogshit on Laptop, that even running with onboard Intel graphics will make osu! run better, and Linux PRIME solves that lol.
This video triggers me slightly, the viewers are not able to see the difference as the streams are often limited to 30/60fps which is far lower that your frame comparison. We also encounter hardware limitation even if the stream is in 240fps as many viewers most likely will be on a phone/tablet/ipad watching on a 60hz display, or pc watchers with monitors at 144hz all the way down to 60hz. We can also see he is trying to compare unlimited to a set frame rate, he will notice micro stutters on the unlimited due to the fact the system is pushing everything it has and will have inconsistant framerate, and gsync or freesync is not enabled stutter and screentear can occur. The reason a capped framerate is smoother, it is because the system does not have to push everything it has to reach the framerate meaning it has enough cpu/gpu headroom to run smoothly.
But is it even possible for visual artifacts such as screen tearing to appear on video? The graphics cards buffer would just about never contain an image with artifacts and the video recording software isn't going to just take a screenshot of whatever the monitor displays, so I don't think it should be possible on a 60fps youtube video.
I can consistently tell between 240... 480 i can do only about 80% - is this affected by G-sync? honestly i will keep playing at 4x refresh rate... the placebo makes me feel better and rtx 3070 can handle it just fine
The RAM thing is probahbly windows being weird. Download Intelligent Standby List Cleaner and use that. Should make the game run more consistently. Also disable dynamic tick
@@uwu-zl6tq I've tried Linux and it was annoying for gaming. Games stuttered and had less FPS. Linux is a server OS and anyone using it for gaming is gimping themselves
@@iceangelx22 i use it for gaming lol its not that hard, most games just work under proton and if they dont then they probably work uner lutris only games that dont work probably arent even worth being played like valorant, which is a pretty bad game imo also, its not a server os, yes it can be, but it can also be a desktop os (like windows also can, there are server editions for windows) i use linux because doing productive stuff in it is much faster for me and anything related to coding just works better on it most of the time oh also, my response was meant to be satire. linux isnt for everyone, its much harder to use than windows for an average user
depends on the game lol not everyone plays CSGO "flick competition" A lot of us play Tarkov now... 4k vs 360hz... I'll take 4k anyday. see the enemy from 300 meters out w/ iron sights vs - see 1 extra frame of the enemy when hes 10 meters from my face... uhhh.... yeah. lol.
@@kuramat-t6256 It depends on your PC. My low end PC runs osu best on unlimited but for some people that causes lag spikes and stuttering. Most people play on optimal because of that
@@Elvie_Takodachi The ms in the bottom may not be directly showing you the amount of input delay you have but frametime and input delay are proportionate meaning lower frametime=lower input delay
@@Garfield_Osu lower frametime = lower input delay only correct if you play osu-stable, or lazer with singlethreadded If set to multithreadded, the game handles audio, input and rendering frames on different threads, not in the same loop, so your audio and input should not be capped with the same frequency as frame rendering. It would just having delay at "input-to-display", not input delay.
for me osu!lazer and mcosu have unplayable input lag no matter the settings (i tried every settings variation, promise), only osu! on unlimited fps has the best results, anyone knows why? cuz i really want to play on lazer and mcosu, its just that i cant. i have laptop with i5, 1050 and 12gb ram
idk but thats some good frametimes optimal just limits your fps but unlimited actually tries to get the highest fps possible if you get lag spikes on unlimited try if you get the same in optimal. make sure you close all unrelated programs that you dont use. should not happen after that
Do people ACTUALLY lag when on unlimited? I tried limiting my fps but the game always feels weird when i do, choppy, higher latency, with unlimited i NEVER had a problem, on my old ( pretty bad) and new (pretty good) pc
Yes, not really lag but Lazer stutters at unlimited and even at 8x it still stutters. not as bad as apex @190+ fps though. I think the stuttering might be from loading the map or something cause its not consistent at all and feels pretty random and when on unlimited it becomes more noticeable when it does stutter. I play at 4x cause less stutter. on stable I play on unlimited and it doesn't stutter and I have lower input latency on standard, or at least it feels like it.
btw your inputs are tied to the framerate so if you have a 1000hz polling keyboard but run the game capped at 144 fps for example, Your keyboard will run at effectively 144hz polling.
with 165 fps max (vert synchro parametr) on 165hz monitor i have the best frametime in-game (0.5 msec) and it going higher if make with more fps (for example 1.5msec on 960fps) so technically 165 hz less laggy and have best input speed
You get no tearing with VSync, but it adds a shit ton of visual lag for obvious reasons. Even capping your FPS will introduce tearing in certain games/applications funny how LunaticRave 2 (a BMS client from 2001) can run lag free at 2000+ fps, even with the already known memory leaks its got lmao PS: this was a non issue under w7, good old "classic mode" was perfect for performance orz I miss it
@@absurddive wait no if tearing is caused by your refresh rate VSync can't fix it right cuz it's a physical issue as the screen updates less not sure so correct me if i am wrong.
@@R1L1. The way tearing mostly happens, is if the computer is faster than the monitor, then the computer may be rendering a new frame while the monitor is showing the image, so the monitor ends up showing the image being rendered and the previous image (that's why in games like osu! unlimited for example, is helpful to not see tearing (if you have super high fps 1000+) while still having nothing touching latency). VSync works as having a memory (I don't remember if it limits the fps, it probably does), that retains the last image, so your pc renders various images, but the moment the monitor shows an image it just checks the memory, for the last complete image and that goes on and on. (its a really simplified explanation, but its what I retained from what I read/watch about it) For osu! personally I would recommend limiting the fps to the Optimal option or if you see a lot of tearing or want less input lag (if you can even feel it) AND your computer is powerful enough to just output about +1000 fps, use a custom limiter which you can do through the cfg of osu! of 960fps (240hz Optimal's) or 1000fps (which is what peppy wanted to do with "Basically Unlimited")
@@g76agi technically yes, but going from optimal (960 fps, 1.04ms) to unlimited (3500fps, 0.28ms) will not make a noticeable difference as the latency introduced by everything else in your system amounts to 150-200 ms anyway
@@hexerade.e6142 I think you typed too many zeros. 100-200ms delay would be incredibly noticeable even by the most causal players. It'd literally be around 10 frames delay on 60fps.
@@LeMustache my bad, i confused it with audio delay, but my point still stands that those fractions of milliseconds you get by removing the fps cap do not make a real life difference
Your eyes don't work in the same way as a camera or a display ^^" Scientifically speaking yes, your eyes "can't perceive" at a higher rate. But there IS a difference between 60 and 120hz. Hell, 75hz is a major step up for rhythm games already. Source: Me. I'm a 60hz pleb and I've tried Etterna on a 120hz panel and it's A LOT smoother + no ghosting at all (so you can actually read higher scroll speeds without forcing your eyesight).
480hz is a pretty safe number, which is what i hoped to see. but one thing to note (a bit of a known fallacy of testing this way but) is that if you tried this with vsync turned on it would be "smoother" than any higher fps number. the benefit you're getting from higher fps is lower input-to-display latency, but because you were testing using approach circles this is not being factored into your judgement.
put another way: in a perfect world we would all play osu! with vsync on because it would be 100% smooth af. but because we want lower latency, we need to find a frame rate where the artifacts from running non-vsync (tearing, frame alignment causing occasional perceived stutter) become imperceivable. while also not going too high because you are going to probably cause new issues by pushing too many frames.
if you want a different challenge, change the mode of the latency certifier to the one which displays only a box (press space twice), and see how high you get based on your perception of input latency when moving the mouse or the box.
fr
fr
fr
fr
fr
me watching this on 30 hz: ah yes smooth
smoof
how does this guy tell between 480 hz and unlimited and i can barely tell between 60 and 30 hz
@@python1277 comparing 30 hz and 60 is easier to tell than 60 and 120/144...like you can search fps comparison on youtube and see it yourself...
and maybe this guy (idk him) is osu player play so many times with 480 or unlimited, he can feel the difference already...
well i did the 30 hz and 60 hz comparison and i could barely tell 60 between 30
30hz???? i thought 60 was bad
Test: 480hz
Chat: "It's 2!" "WHAT?" "How"
Twitch: B*tch, you are watching this stream in 30/60hz
Tried it myself on a 165 Hz monitor, I can definitely feel it in 240-480 hz as well.
same on my 144hz monitor
*cries in 60hz bad fps laptop*
I'm kinda late but I will correct/explain some things to people and I hope especially Willy sees this!
So, Willy's monitor is 144hz and that isn't divisible with 240hz or 480hz. Why does this matter?
Because a thing called tearing exists. osu! doesn't use vsync to get rid of it due to less input lag being so important in this game.
When the framerate is not divisible with the refresh rate, more tearing will be present on top of the fact that non divisible framerates are already choppier by themselves.
Edit: Ok so peppy's comment explains this better, go read it :D
This bottom part of my comment is still relevant tho
So why did Willy do so good on this test? It's because the test is in 240hz increments which again is not divisible with 144hz, that is where the choppyness came from.
If this test was done on a 240hz monitor, I believe that getting 20 out of 20 on 480hz would be borderline impossible. If not that, I atleast can guarantee that the test is harder on a 240hz monitor.
Idk the tearing might have been less impacting than the refresh rate thingy but these 2 things are present on a 144hz monitor, and not on a 240hz one
This is a stupid pointless paragraph but I wanted prove a point lol
If someone else knows better then tell me idk
(also yes i got 480hz 20/20 on a 165hz monitor)
While true this is right, he could maybe feel the cursor latency
To add onto this: Latency is not what he could tell the difference by.
Tablets have a polling rate of 133hz which means minimum 8ms of latency + 6ms monitor latency + pc's latency = at least 15ms
I highly doubt that the 2ms difference of 240hz (4ms) and 480hz (2ms) is possible to consistently differentiate if the difference is between 15ms and 17ms
The test would be much more accurate if the fps was always the same but only the hz of the input thread was scaled
Yes
I can agree with this, running on a monitor on 120 hz, it becomes impossible after 120fps. Laser is optimised pretty well!
@@BebxOfficial bs lol, you can feel the mouse movement is smoother on fps higher than hz
3:52 this sounds so sad out of context 🥺
bUt tHe HumAn Eye cAn't tEll thE diFFerEncE
Sounds like a Dhar Mann video. " osu! player PROVES that FPS matters, What Happens Next Is Shocking | Dhar Mann"
Osu! player PROVES that FPS Matters, lives to regret it | Dhar Mann
@@TurquoiseIcy osu player makes dumb comment, gets killed the next day
@@pleasecontactme4274 Sounds less like a Dhar Mann title, and more like a news article.
so to those that dont know, when you have unlimited fps in any game, and the gpu or cpu goes to 99% what happens is input drops quite a bit, there is a youtuber called Battle(non)sense that has video testing these things alot, one of the videos is called 40% Less Input, essentialy you never want to max anything out, find out what your max is and go like 5% or 10% under it and stabilize it there, there is also frametime inconsistency, there is also higher dpi beeing actualy lower input delay if done right, check out hes channel he explains and shows these things really awesome testing
Imagine Ekoro finally getting a 144 hz monitor
(or higher)
well he plays a lot of low ar so it doesnt matter that much
If he gets higher though he can play even more high ar
Wat about aetrna he playing on 120
well then just a higher hz monitor in general
bro im so happy that you have such an amazing and healthy community around yourself and i mean a personal comment from peppy says it all
I tried this test and didn’t notice a difference past 240 lol, Willy has those pro gamer eyes
skill tissues
once u get used to higher FPs for a bit you will notice it alot.
@@WorldKeepsSpinnin It also depends on your monitor. On a 240hz monitor 240hz will become very close because it's just both already very smooth lol.
@@VocalTK u can tell the difference between all fps 1000 to 2000 etc. Its always more smooth just becuase of how monitors and computers work.
people wont be able to see higher then the 60hz one cause this is a rendered youtube video (basicly max fps is set to 60)
Thank you for sharing already known knowledge.
@@R1L1. XD
Haha, that was during my profile review xD ty again !
Time to give it a try and fail every single test lmao
Cool feature :D
to anyone who somehow still think 60 and 144 hz is not a big difference. i get around 190 ms in 60 hz on average and 180 at best on humanbenchmark but when i tried 144/165(i dont remember) i got around 160 ms average in first try
it should be in the ballpark of 1000/60-1000/144≈10ms
This due to browsers using vsync, doubling the input lag, 60 hz ~ 34ms, 144hz ~14ms
20ms difference
Divide those numbers by 2 and you get the latency difference in osu! which is 10ms. Not that much but still noticeable
144hz is 4x faster than 60hz (time in-between frames)
@@Lisekosz wtf? it's literally 144/60=2.4 times "faster"
@@atirta777 why does this comment repeat word for word what i said and have likes when i don't...
tissues at 4:46, just saying
My FPS is set on optimal and it runs on 120 fps...I think..I never have had the fps counter on, however it is absolutely consistent! (120 fps, except the editor which it just runs at probably 30 fps I would guess, in which I don't know why it is like capped at 30, but it's still consistent at that.....)
Do U have a 30hz monitor or something? Because for me optimal is 4x my refresh rate
do a 727hz test
therapy, go
when you cant see it 😔
optimal ftw
i once used unlimited in a crappy pc and oh god
hmm okay : me with less then 32 gb of ram : LETS DO THIS
Yes
yeah anything past ar10 you can def feel the ar circles lag
I wish you could choose the fps on each side, so we can do self test to tell to see if we can notice something like 600hz vs 660hz
Fun fact: optimal actually drops frames to me and I just have a good enough pc that doesn't lag...
Besides, I just set my computer to cap games like osu at 600fps max
ive always played on ulimited even though my accuracy is always worse just because i dont fps drop as much compared to optimal. which is very weird
he's got the gamer eyes
anyone know why i soemtimes feel like i have 30 fps (it happens when my ms goes up, and my fps goes to 150)
It's called frametime spike (or fps drop, microstutter, whatever you call it), and should be avoided, as it breaks the consistency that you're used to, and throws timing way off. Always prioritize consistent fps over high fps.
@@LongNguyen-dh3bm the problem is, to fix it i need to alt tab but it happens sometimes very often like once per two retries
@@veingod open task manager, if you see high cpu or something then sort by descending and kill the task that's reducing performance
unless it's just your shit pc XD
btw there's actually a 540hz monitor now it's called ROG Swift Pro PG248QP
90 hz monitor. certified level 6 cuz i choked level 7 4/5 i think. the higher the fps the less screen tearing. it also just feels faster and more responsive than native refresh rate somehow.
This is what free/gsync is for, not need to waste computing power for more smoothness over your monitors refresh rate.
I also got 80% on 720FPS , used 165hz though , that's interesting. pain that I missed only 1
great video willy as allways
My friend actually is on linux and make a program to make very very very low ms on lazer + fricking high fps and of course the hz. she makes it and showed it to me :D
It's just NVIDIA Optimus doing absolute dogshit on Laptop, that even running with onboard Intel graphics will make osu! run better, and Linux PRIME solves that lol.
@@hungnguyenmanh991 she make her CPU dedicated to osu!
how low
WAIT YOU CAN CLICK THE CIRCLES???
I have 165Hz monitor and could only certify up to 45Hz ):
I like the cut at 4:42
This video triggers me slightly, the viewers are not able to see the difference as the streams are often limited to 30/60fps which is far lower that your frame comparison. We also encounter hardware limitation even if the stream is in 240fps as many viewers most likely will be on a phone/tablet/ipad watching on a 60hz display, or pc watchers with monitors at 144hz all the way down to 60hz. We can also see he is trying to compare unlimited to a set frame rate, he will notice micro stutters on the unlimited due to the fact the system is pushing everything it has and will have inconsistant framerate, and gsync or freesync is not enabled stutter and screentear can occur. The reason a capped framerate is smoother, it is because the system does not have to push everything it has to reach the framerate meaning it has enough cpu/gpu headroom to run smoothly.
william osu the osu the willy
I felt it accurately till 480 just from the video. on 720 I have 60 percent accuracy
But is it even possible for visual artifacts such as screen tearing to appear on video? The graphics cards buffer would just about never contain an image with artifacts and the video recording software isn't going to just take a screenshot of whatever the monitor displays, so I don't think it should be possible on a 60fps youtube video.
I do play at unlimited and it caps at 165hz which is my monitor frecuence. Other options make my game lag.
I can consistently tell between 240... 480 i can do only about 80% - is this affected by G-sync?
honestly i will keep playing at 4x refresh rate... the placebo makes me feel better and rtx 3070 can handle it just fine
You really do notice the huge difference when you're on the school computers running at 30 frames and then your own running 200+ frames.
i got 3/5 on lv7 with 244fps average on osulazer, and a monitor that i bought for 10 dollars(75hz). I dont think this test has a purpose tbh
240hz
failed at 45hz
what am i doing wrong
how does osu run higher than like 30 hz I can barely see the notes coming on all the beatmaps i play
How can you see 780 Hz if you dont have a 780 Hz monitor?
People seriously thought that fps didn't matter? you can react quicker to things happening in the game. That just applies to every game though
The RAM thing is probahbly windows being weird. Download Intelligent Standby List Cleaner and use that. Should make the game run more consistently. Also disable dynamic tick
why not get rid of windows entirely and install linux
@@uwu-zl6tq I've tried Linux and it was annoying for gaming. Games stuttered and had less FPS. Linux is a server OS and anyone using it for gaming is gimping themselves
@@iceangelx22 i use it for gaming lol its not that hard, most games just work under proton and if they dont then they probably work uner lutris
only games that dont work probably arent even worth being played like valorant, which is a pretty bad game imo
also, its not a server os, yes it can be, but it can also be a desktop os (like windows also can, there are server editions for windows)
i use linux because doing productive stuff in it is much faster for me and anything related to coding just works better on it most of the time
oh also, my response was meant to be satire. linux isnt for everyone, its much harder to use than windows for an average user
I can't even do 2nd
I couldn't tell the difference between 30 and 60hz 💀
yt video
i can only see 120 fps with my 144hz monitor
depends on the game lol
not everyone plays CSGO "flick competition"
A lot of us play Tarkov now...
4k vs 360hz...
I'll take 4k anyday.
see the enemy from 300 meters out w/ iron sights
vs - see 1 extra frame of the enemy when hes 10 meters from my face...
uhhh....
yeah. lol.
I mean it depends on the game you play too. Like i switched from 120hz to 60hz and on osu i got worse but on Minecraft i was the same
60hz to 30hz is literally unnoticable for me in web games, roblox is noticeable, geometry dash ur legit blind if u dont see a difference
does gsync affect this? My screen is 170hz and I cant pass the 120hz test lol. Maybe it's just me
jigachad eyes
i mean... it's obvious that it matters.
Personally I play with unlimited because it gives me significantly lower input delay (I only get like 0.7ms as opposed to 3-4 on optimal)
That number on the bottom right is not your input delay. It's Frametime. The time it takes to render 1 frame. so basically another way to show FPS.
@@Elvie_Takodachi so is it best to cap FPS or to put at optimal
@@kuramat-t6256 It depends on your PC. My low end PC runs osu best on unlimited but for some people that causes lag spikes and stuttering. Most people play on optimal because of that
@@Elvie_Takodachi The ms in the bottom may not be directly showing you the amount of input delay you have but frametime and input delay are proportionate meaning lower frametime=lower input delay
@@Garfield_Osu lower frametime = lower input delay only correct if you play osu-stable, or lazer with singlethreadded
If set to multithreadded, the game handles audio, input and rendering frames on different threads, not in the same loop, so your audio and input should not be capped with the same frequency as frame rendering.
It would just having delay at "input-to-display", not input delay.
for me osu!lazer and mcosu have unplayable input lag no matter the settings (i tried every settings variation, promise), only osu! on unlimited fps has the best results, anyone knows why? cuz i really want to play on lazer and mcosu, its just that i cant.
i have laptop with i5, 1050 and 12gb ram
I use unlimited, i get 0.20ms at lowest and at optimal i get 960fps and 1.1ms, but i get lag spikes sometimes, is it because of unlimited?
idk but thats some good frametimes
optimal just limits your fps but unlimited actually tries to get the highest fps possible
if you get lag spikes on unlimited try if you get the same in optimal. make sure you close all unrelated programs that you dont use. should not happen after that
@@YumiNeeosu imma try that tomorrow, thanks for the suggestion
@@nxsunknownz6984 np :D
guys in the comments: I can tell 480 and 720 hertz from the video alone
the video: 720p 60hz
This is a unique video
mine's locked to 727 fps fr
Hmmm nah human can't see beyond 24 FPS
i feel bad for everyone who believes this
WATCH ME LIVE RIGHT NOW! COME SAY HI!!! www.twitch.tv/willy_osu
Higher fps = better input recognition
where do you find this hz test?
My fps doesn't even get to 480
me who plays on 60hz monitor hmm impressive
Cant wait some crazy rich osu player buying the new 500hz xd
Ahhh so this is why my aim sucks in literally any game lmaooooooooo
Nah, pretty sure peppy was lying to everyone, fps DOES matter in osu, I’ve got screenshots of my own test to prove it
real
Do people ACTUALLY lag when on unlimited? I tried limiting my fps but the game always feels weird when i do, choppy, higher latency, with unlimited i NEVER had a problem, on my old ( pretty bad) and new (pretty good) pc
Yes, not really lag but Lazer stutters at unlimited and even at 8x it still stutters. not as bad as apex @190+ fps though. I think the stuttering might be from loading the map or something cause its not consistent at all and feels pretty random and when on unlimited it becomes more noticeable when it does stutter. I play at 4x cause less stutter. on stable I play on unlimited and it doesn't stutter and I have lower input latency on standard, or at least it feels like it.
yeah same all the other ones are worse than unlimited for me
(not on lazer)
Iam playing with 480 and its perfect
btw your inputs are tied to the framerate so if you have a 1000hz polling keyboard but run the game capped at 144 fps for example, Your keyboard will run at effectively 144hz polling.
Thats not how that works at all.
ya and i watching this in 144hz monitor lol
genetics smh
who tf says it doesn't matter tf
4:45 WHY DO YOU SOUND EXACTLY LIKE KOIFISHU WTF
580 intel go brrrr
Go check "World's fastest 500Hz monitor", and see the difference.
Is his screen 480hz?
144hz
with 165 fps max (vert synchro parametr) on 165hz monitor i have the best frametime in-game (0.5 msec) and it going higher if make with more fps (for example 1.5msec on 960fps)
so technically 165 hz less laggy and have best input speed
I use unlimited because it feels a lot better than any other option. Not telling my fps.
its so easy to tell which one is better because of the tearing lol
You get no tearing with VSync, but it adds a shit ton of visual lag for obvious reasons.
Even capping your FPS will introduce tearing in certain games/applications
funny how LunaticRave 2 (a BMS client from 2001) can run lag free at 2000+ fps, even with the already known memory leaks its got lmao
PS: this was a non issue under w7, good old "classic mode" was perfect for performance orz I miss it
@@absurddive wait no if tearing is caused by your refresh rate VSync can't fix it right cuz it's a physical issue as the screen updates less not sure so correct me if i am wrong.
@@R1L1. The way tearing mostly happens, is if the computer is faster than the monitor, then the computer may be rendering a new frame while the monitor is showing the image, so the monitor ends up showing the image being rendered and the previous image (that's why in games like osu! unlimited for example, is helpful to not see tearing (if you have super high fps 1000+) while still having nothing touching latency).
VSync works as having a memory (I don't remember if it limits the fps, it probably does), that retains the last image, so your pc renders various images, but the moment the monitor shows an image it just checks the memory, for the last complete image and that goes on and on. (its a really simplified explanation, but its what I retained from what I read/watch about it)
For osu! personally I would recommend limiting the fps to the Optimal option or if you see a lot of tearing or want less input lag (if you can even feel it) AND your computer is powerful enough to just output about +1000 fps, use a custom limiter which you can do through the cfg of osu! of 960fps (240hz Optimal's) or 1000fps (which is what peppy wanted to do with "Basically Unlimited")
you lost me after 45
i acc noticeably better on unlimited not sure why, delay is about 1-2ms different though
Wydsi
Maybe u could not tell if your monitor was 120 hz
720hz 727 wysi
pr໐๓໐Ş๓
He still can tell on 720hz, 4 out of 5 bro.
Osu is pay2win????
my game feels better at unlimited also latency is 1.2ms so yeah
that’s frametime not latency
@@hexerade.e6142 still proportionate, lower frametime=lower latency
@@g76agi technically yes, but going from optimal (960 fps, 1.04ms) to unlimited (3500fps, 0.28ms) will not make a noticeable difference as the latency introduced by everything else in your system amounts to 150-200 ms anyway
@@hexerade.e6142 I think you typed too many zeros. 100-200ms delay would be incredibly noticeable even by the most causal players. It'd literally be around 10 frames delay on 60fps.
@@LeMustache my bad, i confused it with audio delay, but my point still stands that those fractions of milliseconds you get by removing the fps cap do not make a real life difference
the human eye can only perceive 76.84Hz, nice luck
I swear it was like just under 200
source ?
I mean If *you can't do it* it doesn't mean THAT everyone Else Can't do it.
Ah yes "luck" required to guess 20 1/2 chances in a row is 1 in 1,048,576 , some might call it the "dream" luck
Your eyes don't work in the same way as a camera or a display ^^"
Scientifically speaking yes, your eyes "can't perceive" at a higher rate.
But there IS a difference between 60 and 120hz. Hell, 75hz is a major step up for rhythm games already.
Source: Me. I'm a 60hz pleb and I've tried Etterna on a 120hz panel and it's A LOT smoother + no ghosting at all (so you can actually read higher scroll speeds without forcing your eyesight).
uh hey willy can you recalc me, my name is "thekushvanman" on osu
you literally can do it yourself on the rework site now
@@Laydau (it's a joke)
@@ceesh mh i see... sadly there are too many npcs imo to tell if its a joke mb :tf: