@@nicolasreinaldet732 its hard to imagine how new spells will be combo'd or exploited until a few million nerds buy another case Mt.Dew and sit down to break campaigns
Its not quite a dragon but Cez & Peku / Griffons Saddle Bag and a whole heep of other people who I don't remember turned the inside of a trask into a dungeon. It was amazing :D
Wait, Shadow of Moil is literally just, better than Greater Invisibility for combat. The resistance to Radiant damage isn't the main point of the spell, it's just a bonus, it's that it makes you practically invisible (advantage on attack rolls and disadvantage to get hit) and if you get hit by a melee dude, they get bitch slapped by a shadow. Plus, it doesn't make you invisible, it makes your character heavily obscured, meaning that most forms of ignoring invisibility or darkness (namely, devil's sight, see invisibility, and even truesight) don't work.
you also add Armor of Agathys to it & besides the 2d8 necrotic damage. you do 20 points of ice damage on top of that every time you get hit till all the temp points are gone . 36 max damage .. back to them for just getting hit
You can an also throw on fire shield for the pact of the fiend warlock and then also hit them with an good ole hellish rebuke. So you could theoretically hit someone with 4d8+4d10+20 dmg for deciding to try to make your day. Also because your pact of the fiend every time you kill an enemy with the bounce back dmg you get new temp hp if your AoA temp hp is out.
@@mylesdrake2949 Temporary hit points don't stack though. So you'd actually be replacing the AoA HP with your new temp HP from the Fiend ability making Armour of Agathys less effective not more.
Thepuritan1 you get to choose which source of temporary hp you keep though. You could wait until the armor of agathys is gone and get the hp from pact of the fiend from that hit.
I think you're sleeping on shadow of moil The first paragraph, "you become heavily obscured to others", gives disadvantage on attack rolls against you, and gives you advantage on any attack roll you make. It's not as versatile as greater invisibility, since you're not going to be able to sneak around using it, but in combat, it's greater invisibility + fire shield I'd give it 2 chappies
In my opinion, if you're a melee Warlock, it's a must have. Yeah it requires concentration, but for above reasons and if you took War Caster like a smart person, that's not an issue. Plus I love seeing the enemy's utter confusion as a 20 ft blurry circle starts cutting a bitch.
@@Alasius It's D&D. The DM could just make it conveniently available for purchase or looting or allow an item worth the same GP value to be substituted. That's what I'll do when one of my players can get it. Exact material components are really just flavor.
@@Yvädastra Playing a Warlock, and I actually just made my own. Well, commissioned, but same diff. Collected the eyeball while doing basic adventuring stuff. Bought a quality emerald off a dwarven jeweler, and hired a local transmutation specialist to magic them together. Was pretty quick and straightforward, all things considered.
Darkness+devil's sight has rly good potential. Being unseen and being able to see everyone else is strong at loe-mid levels, and u can squeeze out s lot of advantage with it while staying harder to hit. I think it should hit 2 davvys idk
What sucks 'bout it is that depending on the size of the room you're in it might just screw all your friends as well. Take Minor Illusion instead and hide inside an illusory iron maiden, it takes an action and an Int check to break the illusion... Or they might just run into it.
I'd also like to add that Shadow of Moil is a straight upgrade of this when you're a bladelock. You obscure your surroundings MUCH more rarely, meaning you won't give as much trouble to your allies as you used to, while still keeping yourself obscured. Even better, whoever attacked you and potentially caused you to lose concentration on the spell is paying for it by taking 2d8 necrotic damage, which is a nice bonus.
Shadow of Moil: 1 Davvy Me: boi, having people have disadvantage to hit you, you having advantage to hit them, and they take damage IF they hit you. thats pretty good
Just because I don't feel like searching for the comments saying "Uhhh but darkness + devil sight invocation is good why not 3 chaps?" I'll say this in my own comment. Just convince your ally to cast darkness so you don't need to use a precious spell slot on a spell with no scaling.
Also, Shadow of Moil is basically this combo that saves you an invocation slot, gives you extra perks and doesn't fuck over the rest of the party because you're the only one who can see in magical darkness.
@@ApproachingCriticalSass Darkness is better for neutralizing other spellcasters and for preventing sight-based spells and monster abilities (a surprising amount) from being able to target you.
I love the perspective tip at the beginning about warlocks... I’ve never been a player of one before... made a LOT of sense to think of these spells through that lense! I give you 3 DC’S for that tip! Can’t wait for that Wizard!
I have one issue with this advice.. It shafts 2 spells that are way better than he gives credit for. Misty Step and Far Step have the inherent advantage of being a Bonus Action, meaning that saying Thunder Step and Dimension Door are direct upgrades is a fallacy.
The rest of my party: NOOOOOOOO, you can't just waste your 9th level Mystic Arcanum on a psychic version of fireball! Me: haha psychic scream make head go pop :D
Darkness is a favorite spell for warlocks with the devil's sight invocation. Gives you advantage on all attacks (EB), and enemies have disadvantage against you.
@@Archimonde259 You're not wrong, but doesn't that just add to the loner/ edge-lord aspect anyway? You bring these people with you, but in your quest for power, you end up pushing them (15ft) away 😂
Darkness + Devil Sight is like an ungodly amount of utility, it's Area Denial in large battlefields, in small confined spaces like hallways it can absolutely hamper any ranged enemies while giving melee enemies pause before rushing out of the darkness and into your own line of attack. You can cast it on something that you're holding and become a pretty good off tank. Caught in a situation where you're alone and defenseless and need to make an escape? Darkness. Need to get to a teammate to shove a potion down their throat but there's a group of enemies in the way that could potentially chop you into pieces with opportunity attacks? Darkness. Yes it does have drawbacks to it that make it somewhat dangerous, you need to be conscious of your parties needs and desires during the fight. But when it get it's chance to shine... Or not shine... It works absolute wonders.
True strike is a useful Cantrip for when you're trying to cast a melee-based attack spell using a spell slot and you don't want the chance that you're going to wiff one of your only few slots.
@@TheHornedKing but why would you not take Devil's Sight? You see it all light, magical or otherwise, in full color out to 120 ft. You don't have to worry about the spotting penalties for detail like the grayscale darkvisions do.
Fun Fact: You can get almost all the benefits of the Foresight spell by taking Devil's Sight and casting Darkness on something you're carrying. As such I'd personally give Darkness 2 Davvys since it's a 2nd level spell that can give you the effects of a 9th level spell. Especially good if you're multiclassing into Sorcerer, Bard or Paladin and have some 2nd level slots after level 5.
Frankly, it's even better if you multiclass into a Shadow Sorcerer which allows you to cast Darkness using sorcery points. This, plus the Spell Sniper feat and the Eldritch Spear invocation, and you can cast magical darkness on an enemy, then snipe them from 600 feet away.
Unless your fighting something that also has devil's sight, truesight, or blindsight like devils, celestials, dragons, high-level demons, yugoloths, oozes, some undead, a couple of mostrosities, plants, an array of aberrations, most constructs, over a dozen elementals, a handful of fey, fifteen humanoids, and even two giants. Also, foresight always gives you advantage on everything including saves and ability checks while the devil's sight/darkness gimmick is only for attacks... sometimes.
Shadow of Moil is amazing for a melee build... others have disadvantage to hit you, if they do land a hit they take damage, and you have advantage on your attacks! It's gold.
Darkness is good if u take into account the devils sight invocation. My favorite warlock combo is putting down darkness, then immediately casting a fireball into it
amazing even. Remember that it does not hurt your allies, because they are unseen attackers, as well as blind, which cancels each other out (so it only hurts if they would have had adv otherwise)
@Lance Clemings i get your point, but there are still bad spells. True Strike, Witch Bolt, and Crown of Madness are all on the wizard spell list. the wizard just has... better versions of those with other spells
@Lance Clemings concentration is a bad mechanic??? I don't get this, it allows for are of effect continuous spells without breaking things. I can agree on no concentration witch bolt, but if you remove concentration from things like... Summon elemental... Oh n o
@Lance Clemings this makes no sense at all. Congratulations, now every single combat from level 5 requires a spell caster who can cast dispell magic 7 times a fight to be meaningfully challenging. Meanwhile the wizard who gets stuck in meele? Randomly has to make a "concentration" check for a spell that doesn't have anything to do with concentration. What is your issue? Is it so hard to beleive that a caster would have to continue to maintain certain spells?
@Lance Clemings I agree that concentration can be altered and made better, but let's be realistic here within the rules of the game as they are, spell casters are already MUCH stronger than other classes and enemy types... Now I don't know about you but a blade singer with a standard AC of 21, if allowed to with its own kit use both haste and blur at the same time, would have an AC of 23, disadvantage on all attacks against it, much higher damage than others and all with access to the sheild spell. DND 5e is balanced around concentration. Yes it is a new mechanic, but getting rid of it breaks the current iteration of the game as one can stack effects into oblivion and become all but litterally unkillable. Now before you shout dispel magic... Counterspell. Action for reaction. Counterspell. Suddenly you now need TWO enemies in EVERY combat to hate on spellcasters... Concentration is baked into 5e, makes an ammount of sense. Now some spells you can take off concentration and it works great! Summon spells for example... Shouldn't be concentration, it invalidates a whole style of play and is kind of lame. Now I can agree with your idea of it being harder to cast in meele, though that would not be a "concentration" check, and would more likely be a dex check then con as it has nothing to do with constitution
Not sure why darkness was so low, when combined with devilsight (Which is awesome on its own) you can pretty much make an area where only you can see (Unless they have truesight or one of the other very powerful sights, but at this level, they probably don't) My favorite build with it was making a longbow wielding hexblade pact of the blade warlock, casting darkness on a small stone, and then just moving near that so I can snipe while effectively invisible.
Your timing is impeccable Davvy I have a buddy that I am going to tell him about the warlock class and I needed a funny and informational video to let him know about all the bad ass spells it possesses so thank you from the bottom of my dming heart I appreciate the video you’ve made and yeah this will help my buddy has been wanting to get him to spell casters if he goes with warlock a lot so thank you it’s appreciated
"Behold as I cast True Polymorph!" And what are you going to turn the boss into? "I target myself" Uhhh what? "To turn into a dragon" Even if your patron abandons you? "I won't need a patron when I'm a dragon!"
Shadow of Moil getting a 1 just seems baffling to me. The point of the spell is that you're heavily obscured to the enemies, so the means free advantage for you and free disadvantage for others. While it's hard for me to say it's useful for any Warlock, it's has plenty of merit for various builds.
@@maxx8362 Stack in Mirror Image as well for extra avoidance, and then if somehow you do get hit, add on Hellish Rebuke so that they're getting hurt three ways. ....Sure, that's literally all your spell slots, but it's cool
monk ranger (gloomstalker in particular) is a very potent combination for that reason. Gloomstalker 4 shadow monk x (wood elf) is one of my favourite multiclasses ever
A note on any spell that has the "ritual" tag in Warlock. They are good if and ONLY if you have Pact of the Tome and Book of Ancient Secrets. With the book, you get a better version of the Wizard's ritual casting ability, allowing you to eventually cast literally every ritual spell in the game if you find the spellbook/spellscroll containing the spell. However, in that case the spell would not be taking up one of your precious spells known, so nothing I said invalidates Davy's opinion in this situation.
Davvy, Synaptic Static's Debuff is amazing in general. Given the spell isn't concentration and each creature needs to make a save individually it allows you to make riskier plays while its up as a "minus 1d6" to an attack roll can also alternatively be thought of as 1d6 AC. Worst case scenario it gives all your allies a +1 AC for a couple of turns, at best they get a +6 AC bonus for the duration. Thank you for making the vid! I didn't want to come off as rude or anything, I just thought you should know! :)
Started my first session as a warlock the other week. So far I've only really done anything with Chill Touch, haven't even gone into melee range to use my cool hexblade bladepact stuff yet.
Shadow of moil is one of the best warlock spells. Not only does it give you resistance to radient and the revenge attack, but it is also its own little darkness devils sight combo. So you also gain advantage on your eldritch blast, which is huge
In a campaign with a demon summoning cult, banishment is bonkers. Especially if you're a flying warlock. "Oh. You summoned a big scary demon? Let me just make it go away and fly out of range for a minute"
I would love to see you cover different spell effects, like area denial or buff spells and why they are good to use. For a lot of players there is the mind set "if it dose not do a lot of dammage what is the point" and I think they would get something out of "why it is tactical to not just attack"
Darkness is great with Devil's Sight, and it doesn't screw up your party like people thinks it does if you stand away from the fight and cast it on yourself.
Also, Shadow of Moil makes you heavily obscured, which is basically invisibilty, AKA incoming attacks have disadvantage, outgoing attacks have advantage.
@@Neutral_Tired Op for Warlocks and Sorlocks I mean. (Half Elfs are very good in general with their stats, they get elven accuracy, and that combos very nicely with the spells they get)
I think people sleep on the Foresight spell. 8 hours, no concentration, advantage on everything (attack, ability checks, saves), disadvantage on all attack rolls to hit you, and you can cast it on someone else. It's literally made to cast on the level 20 warrior with the magic great axe so he can destroy a dungeon by himself. Or the monk with 4 attacks, stealth, evasion, reroll failed saves, and proficiencies in all saving throws. Cast on your your party's killing machine and it lasts most of the day. Even better with Elven Accuracy.
As much as “oh, you get hit, you lose concentration” sucks on Shadow of Moil, you should give it some credit and try it sometime! On melee builds it’s FANATASTIC. The spell *heavily obscures you*, rather than surrounding you with darkness, meaning even creatures with devil sight get to eat shit against you. All enemies are considered blinded in regards to you, therefore all attacks against you have disadvantage, all of your attacks have advantage, and you *physically can’t be targeted by most spells*. The retribution damage and radiant resistance are just icing on the cake. My favorite thing to do is abuse the retribution damage as a melee tomelock, though. I grab either warcaster or con Resilient, then use Shilelagh and Booming Blade on a club. Because I always have advantage thanks to shadow of Moil , I crit pretty often, and do tons of damage. Since all enemies swing at me with disadvanage, they probably stil hit because of low warlock ac, but they don’t crit, which means I can stay in for a lot longer.
Shadow of Moil: you're heavily obscured, so it's like the Darkness spell but it moves with you, giving adv/dis, and anything that hits you within 10 feet gets 2d8 necrotic, the radiant resistance is more of a situational bonus, and pairing it with armor of agathys deals out tons of damage. Hexblades love this.
Contact other plane 1 rating why? Cast it at the end of a day. You have a ~25% chance to get your questions answered, otherwise just go to bed. Better on a wizard where you can ritual it and you have a better saving throw, but still works here.
I once played a rogue with the magic initiate feat and I took blade ward, and let me tell you resistance+uncanny dodge is one hell of a combo. I cast it before I entered any room.
I think ya forgot ta add the ranger druid and cleric vids ta your big book of spells playlist. I found them in your video list but not in this playlist just thought I'd let you know in case you forgot. Love you vids keep up the awesome work!😘👍
True Strike Revised: Use at you're own Risk. Casting time: 1 action Range: 30 ft Component S Duration: 1 turn You point your finger at a target to and gain insight to locate it's weakest points. Until the end of your next turn the first attack to target the effected creature gains and advantage against the creature effected by True Strike. At 5th level the next 2 attacks gain the advantage against the effected creature, then at 11th level it becomes the next 3 attacks, followed by 17th level allowing the next 4 attacks against the effected creature to gain the advantage.
Davvy, bro, friend, Chad, please. Darkness is one of the best spells on warlock if they take Devil's Sight, which works through magical darkness, which means you're basically invisible on command
Eh the combo's overrated. You'll probably obscure your enemies to your friends as well, unless they have enough space to change positions or are melee. And you can still just aoe the obscured area. Might as well use a smokebomb and save your spell slot/concentration for something else.
Toll the Dead: A really good spell, almost on par with eldritch blast because typically, you’ll be doing that d12 because chances are, your enemy will be missing at least one hp when you cast this. True strike: Nothing is worth having true strike. Even be one chap is too much.
My warlock used Mental Prison for the first time last night and it was AWESOME. We had just finished Descent Into Avernus and were doing oneshots with the same characters. I was in the somewhat unfortunate position of having lost my character in the middle of the campaign and being forced to make a new one that was already in Avernus (cue tiefling fiend pact warlock with an imp familiar). During last night's session, she successfully removed one enemy from the fight entirely by making him think he was *banished to Avernus and on a tiny island in the middle of the River Styx.*
I wouldnt say that you should always switch charm person out for charm monster. Sure, charm monster can charm anything, but a 4th level charm person can charm 4 people. Both are a good addition to your toolkit.
Quick note that Chill Touch is phenomenal in a game like Curse of Strahd or something with a lot of vampires/undead. They are often immune/resistant to necrotic damage, but if you're imposing disadvantage AND denying them 15-20 regeneration per round that's huge.
Wizard video is gonna be 20 minutes long and Davvy is gonna have a skit with him surrounded by papers and either passed out from exhaustion or slipping into madness from sheer size of the wizard spell list. I'm calling it now.
Well looks like you gotta come at me Davvy, I use darkness on my warlock. I'm sorry I like to create a cloud of darkness to fight in that other enemies can't see through but I can. Also used maddening darkness and single-handedly wrecked the barbarian by keeping them in maddening darkness when we playfully made an alternate timeline where my warlock went bad and the barbarian tried to stop her.
True Polymorph... man, that spell can be so good for roleplay. I had a chaotic neutral celestial warlock (Sylvia) who's mother was the BBEG once. Sylvia ended up siding with her mother over the party for a little while, before she decided that what her mother was doing had to stop. Syvlie didn't have the heart to attack her though... so she turned her mother (who was a witch) into a doll. Because she knew that if she killed her mother she'd go to one of the nastier afterlives. Sylvie held concentration for the duration, and it was permanent. Poor girl was inconsolable.
From a Warlock player, to a dm... is a jump. From what I've seen the Warlock player is the best to dm. I feel the Warlock covers everything without words.... Felix Kain.... Hell Cat
Psychic scream is an amazing spell for getting rid of minion monsters or hoards. The spell selects up to 10 creatures all within 90 feet. So while the individual max damage is 84, the maximum it’ll deal overall is about 840 and it can stun if it doesn’t kill
If to Davies is for useful with the right build, then I must quibble about darkness, as a defensive spell (wich most of the best warlock spells are) the devil sight darkness defence is an excellent foil to anything without tremor sence or truesight, and since its concentration, you can eldrich blast from the comfort of your bubble of heavy obscurity
Hypnotic pattern is the bomb, it might not scale, but you don't need it to. It's not 'a decent disable' it is an amazing disable, probably only surpassed by Wall of force, mass suggestion and forcecage, all which are several spell levels higher. I will happily cast it with my 5th level slot on any character who doesn't have wall of force.
Honestly witch bolt I feel is a really good damage spell only for the warlock. With its capability to be held without spending even more spell slots for about 5d12 per turn later levels. It’s a pretty good use for a single spell slot especially on healthier targets, and with your limited spell slots as a warlock it’s pretty spell slot efficient. My personal opinion though.
I did that with blink so my allies would just see me vanish and then a black shadow would appear, move around, and vanish, leaving corpses where there were enemies prior
I’d argue that protection from evil and good deserves at least a 2. Sure it doesn’t scale by itself, but look at the effects. Charm, fear and possession are powerful at any level, and more importantly disadvantage on attacks will scales as the number of attacks do. Against a dragon or (most spectacularly) a marilith you’re giving disadvantage to like 5 attacks a round. It is best at lower levels but I’ve used it extremely effectively on our barbarian fighting a CR18 homebrew demon and I’d do it again.
Witch bolt’s concentration is compensated for with the warlocks max level spell slots. A fifth level warlock can do 3d12 lightning damage which is nothing to sneeze at. If you just keep concentration you can singe people. Also MAXIMUM POWER!!!!!
Isnt true polymorph the warlocks path to the true being of their patron. You can literally become a creature you have seen before and if you hold it for an hour it is permanent. Isnt that super flavorful and broken?
Honestly, my favorite spell in the entire game is True Polymorph. Becoming an Adult Brass Dragon permanently at the cost of literally nothing but 1 action, who can then then turn back into your character at will is by far the coolest thing to occur at any of my dnd tables
The funny part is I've watched all of these videos for fun but I don't normally like magic characters but warlock is as close as i will get and catch me over here watching this four times taking better notes than I did in Calc
Just saying darkness on warlock is great if you have devils sight you get advantage on attacks if they are in it and they have disadvantage on attacking you if they are in the darkness or not
I feel the need to point out w/ witch bolt that so long as you hold concentration it deals (at maximum) 5D12 LIGHTNING DAMAGE, FOR UP TO (in a 1v1 situation) 5 Times! that at least deserves 2 Davvys
Create Bonfire is both area denial and a save as opposed to attack roll, opponent in Hvy Arm, Create Bonfire, immobile foe, create bonfire, need to block a door, create bonfire.
Don't forget, Mind spike ALSO has only Semantic component. This basically makes it a silenced spell, if they can't see you cast it, they won't know you did. I like to imagine it's the forhead tap meme of "can't blank if you don't blank."
I've loaded up my Warlock with spells that require Int saving throws, including Enemies Abound. Because nothing like making the enemy cave troll go on a rampage inside the ranks of the hobgoblin shield wall, then drop Darkness on top of it to cause everything to turn into mass panic, and just start firing Eldritch Blast beams into whatever leaves the Gobbo Blender.
Lol. As soon Davvy said Wizard in the end a "Rated M for Mature" game ad start playing and i was expecting a shit ton of curses from him. But it only was a Desperados 3 ad. XD
Dumping hard shade on psychic scream because you can save against it. It's psychic damage so not many things have defense against that, Int save, not many things have this as a high save, does damage to only chosen targets meaning no friendly fire, can also cause a debilitating status effect in the form of stun (I honestly think this is the main focus of the spell, stunning 10 creatures is insane), possibly stun locking creatures forever if their save is too low at which point you can treat this as "instantly kill 10 enemies". Like ya it's probably not going to do anything against a high level wizard, but it will stop his iron golem from tearing into your ass.
Gonna have to defend Witch bolt my friend. A single spell slot that can get you up to 10d12 at base level can go a long way. Just don’t use it on smart people who will run its range, but spell sniper heavily mitigates that drawback. And let’s be honest, we’ve all had that warlock with spell sniper/eldritch spear. Hell, I’ve had one that multi’d into sorcerer just to use distant spell for a 1200 foot range (this was for eldritch blast, but the combo of Sniper and Distant get WB to 120). One good perception check later and that goblin camp got very confused. Situational but useful should earn that second chappy
"We're almost done!"
Tasha: *"ARE YOU SURE ABOUT THAT?"*
Came for this comment. Came because of this comment.
@@dudemcfurgusson7179 WHEEZE
Yep
@@dudemcfurgusson7179
👤
👥 go on
Came here literally to say this so I’ll like and comment here instead 😂
"If you use your spell slot on Darkness, I will hit you."
You can try, but you'll have disadvantage.
He can't target what he can't see.
Fireball would like to know your location
@@blesper3415 but you can because you are a warlock with devils gaze
Oh, and if you somehow roll 2 natural 20's, I'll just use lucky and you'll be right back to where you started, soul-haver.
Blind fighting~~~
I'm so ready to get to wizard! But by the time it comes out Tasha's will be out and there will be a whole bunch of new spells.
I think they will add like 10 new spells. The UA only gave us so far the new find x spells and the psionic spells.
@@nicolasreinaldet732 its hard to imagine how new spells will be combo'd or exploited until a few million nerds buy another case Mt.Dew and sit down to break campaigns
You also forgot there will be new spells in the Rime of the Frostmaiden .
Nicolas Reinaldet This is a Xanathar type book and that book had 90 spells. I’m not saying we’ll get that many, but we’ll definitely get more than 10.
@@justincaviness if we get 10 spells and 22 subclasses and they still price it as the same as xanathars which had 100 and like 34? Riot lol
"We're almost done!"- said two months before the new book that adds a bunch of spells.
What book is that then? (I live under a rock)
@@GrondGrondGrondGrond Tasha's Cauldron of Everything
MarineS0n2 Ah, thank you xd
"Turn your dragon into a dungeon."
That would be a brilliant setup for a short campaign.
Its not quite a dragon but Cez & Peku / Griffons Saddle Bag and a whole heep of other people who I don't remember turned the inside of a trask into a dungeon. It was amazing :D
Wait, Shadow of Moil is literally just, better than Greater Invisibility for combat. The resistance to Radiant damage isn't the main point of the spell, it's just a bonus, it's that it makes you practically invisible (advantage on attack rolls and disadvantage to get hit) and if you get hit by a melee dude, they get bitch slapped by a shadow. Plus, it doesn't make you invisible, it makes your character heavily obscured, meaning that most forms of ignoring invisibility or darkness (namely, devil's sight, see invisibility, and even truesight) don't work.
you also add Armor of Agathys to it & besides the 2d8 necrotic damage. you do 20 points of ice damage on top of that every time you get hit till all the temp points are gone . 36 max damage .. back to them for just getting hit
You can an also throw on fire shield for the pact of the fiend warlock and then also hit them with an good ole hellish rebuke. So you could theoretically hit someone with 4d8+4d10+20 dmg for deciding to try to make your day. Also because your pact of the fiend every time you kill an enemy with the bounce back dmg you get new temp hp if your AoA temp hp is out.
@@mylesdrake2949 that's a good combo
@@mylesdrake2949 Temporary hit points don't stack though. So you'd actually be replacing the AoA HP with your new temp HP from the Fiend ability making Armour of Agathys less effective not more.
Thepuritan1 you get to choose which source of temporary hp you keep though. You could wait until the armor of agathys is gone and get the hp from pact of the fiend from that hit.
I think you're sleeping on shadow of moil
The first paragraph, "you become heavily obscured to others", gives disadvantage on attack rolls against you, and gives you advantage on any attack roll you make.
It's not as versatile as greater invisibility, since you're not going to be able to sneak around using it, but in combat, it's greater invisibility + fire shield
I'd give it 2 chappies
In my opinion, if you're a melee Warlock, it's a must have. Yeah it requires concentration, but for above reasons and if you took War Caster like a smart person, that's not an issue. Plus I love seeing the enemy's utter confusion as a 20 ft blurry circle starts cutting a bitch.
Cast it on yourself in dim light or darkness, and it practically does make you invisible (unless the enemy has darkvision)
@@a.z.pantera5577 The problem is the material cost. It's fucking rare to find a neutered eye in a ruby or so.
@@Alasius It's D&D. The DM could just make it conveniently available for purchase or looting or allow an item worth the same GP value to be substituted. That's what I'll do when one of my players can get it. Exact material components are really just flavor.
@@Yvädastra
Playing a Warlock, and I actually just made my own. Well, commissioned, but same diff.
Collected the eyeball while doing basic adventuring stuff. Bought a quality emerald off a dwarven jeweler, and hired a local transmutation specialist to magic them together.
Was pretty quick and straightforward, all things considered.
Darkness+devil's sight has rly good potential. Being unseen and being able to see everyone else is strong at loe-mid levels, and u can squeeze out s lot of advantage with it while staying harder to hit. I think it should hit 2 davvys idk
Just convince your ally to cast darkness so you don't need to use a precious spell slot on a spell with no scaling.
What sucks 'bout it is that depending on the size of the room you're in it might just screw all your friends as well. Take Minor Illusion instead and hide inside an illusory iron maiden, it takes an action and an Int check to break the illusion... Or they might just run into it.
I'd also like to add that Shadow of Moil is a straight upgrade of this when you're a bladelock. You obscure your surroundings MUCH more rarely, meaning you won't give as much trouble to your allies as you used to, while still keeping yourself obscured. Even better, whoever attacked you and potentially caused you to lose concentration on the spell is paying for it by taking 2d8 necrotic damage, which is a nice bonus.
Thank you sir. I came here for this comment. Obviously, he missed Devil's sight.
Salty Barry unlike, say, remove curse. It’s actually very unlikely that your ally has darkness
Shadow of Moil is a discount foresight. My DM had me go over all the rules with being heavily obscured because he thought it was too powerful.
Shadow of Moil: 1 Davvy
Me: boi, having people have disadvantage to hit you, you having advantage to hit them, and they take damage IF they hit you. thats pretty good
"If you waste your spell slot on a Darkness I will hit you."
*Cries in Devil's Sight*
Just because I don't feel like searching for the comments saying "Uhhh but darkness + devil sight invocation is good why not 3 chaps?" I'll say this in my own comment. Just convince your ally to cast darkness so you don't need to use a precious spell slot on a spell with no scaling.
or play a warlock tiefling with darkness as a racial spell
Also, Shadow of Moil is basically this combo that saves you an invocation slot, gives you extra perks and doesn't fuck over the rest of the party because you're the only one who can see in magical darkness.
@@ApproachingCriticalSass Darkness is better for neutralizing other spellcasters and for preventing sight-based spells and monster abilities (a surprising amount) from being able to target you.
@@-d_9894 shadow of moil makes you heavily obsucred, meaning they can't see you, meaning you can't be targeted by a lot of spells anyway
@@Neutral_Tired damn fr? i gotta tell cronthar the dark abt this
When you finally get your 9th level spell as a Warlock, you immediately cease being a warlock and become a Brass Dragon.
I love the perspective tip at the beginning about warlocks... I’ve never been a player of one before... made a LOT of sense to think of these spells through that lense!
I give you 3 DC’S for that tip!
Can’t wait for that Wizard!
Especially the wizard!
Klaital1 haha have even more reasons to be excited for this one! But I’ll let Davvy do his thing!
I have one issue with this advice.. It shafts 2 spells that are way better than he gives credit for.
Misty Step and Far Step have the inherent advantage of being a Bonus Action, meaning that saying Thunder Step and Dimension Door are direct upgrades is a fallacy.
The rest of my party: NOOOOOOOO, you can't just waste your 9th level Mystic Arcanum on a psychic version of fireball!
Me: haha psychic scream make head go pop :D
I can relate!
Darkness is a favorite spell for warlocks with the devil's sight invocation. Gives you advantage on all attacks (EB), and enemies have disadvantage against you.
same goes for shadow of moil btw :)
but what about everyone else in the party
@@Archimonde259 You're not wrong, but doesn't that just add to the loner/ edge-lord aspect anyway? You bring these people with you, but in your quest for power, you end up pushing them (15ft) away 😂
you want to get in the way of the entire party just to make yourself an effective combatant then be my guest
@@Neutral_Tired use it all the time, it almost never bothers anybody in the party
Darkness + Devil Sight is like an ungodly amount of utility, it's Area Denial in large battlefields, in small confined spaces like hallways it can absolutely hamper any ranged enemies while giving melee enemies pause before rushing out of the darkness and into your own line of attack. You can cast it on something that you're holding and become a pretty good off tank. Caught in a situation where you're alone and defenseless and need to make an escape? Darkness. Need to get to a teammate to shove a potion down their throat but there's a group of enemies in the way that could potentially chop you into pieces with opportunity attacks? Darkness.
Yes it does have drawbacks to it that make it somewhat dangerous, you need to be conscious of your parties needs and desires during the fight. But when it get it's chance to shine... Or not shine... It works absolute wonders.
True strike is a useful Cantrip for when you're trying to cast a melee-based attack spell using a spell slot and you don't want the chance that you're going to wiff one of your only few slots.
Darkness + Devil's sight. hardcore good.
Just convince your ally to cast darkness so you don't need to use a precious spell slot on a spell with no scaling.
Take Shadow of Moil and you get the same thing and more, and you don't need Devil's Sight, so you free up an invocation.
@@TheHornedKing but why would you not take Devil's Sight? You see it all light, magical or otherwise, in full color out to 120 ft. You don't have to worry about the spotting penalties for detail like the grayscale darkvisions do.
@@braith117 But what if you want something else?
@@TheHornedKing you have more evocation slots than spell slots.
Fun Fact: You can get almost all the benefits of the Foresight spell by taking Devil's Sight and casting Darkness on something you're carrying. As such I'd personally give Darkness 2 Davvys since it's a 2nd level spell that can give you the effects of a 9th level spell. Especially good if you're multiclassing into Sorcerer, Bard or Paladin and have some 2nd level slots after level 5.
Truesight is 6th level.
Frankly, it's even better if you multiclass into a Shadow Sorcerer which allows you to cast Darkness using sorcery points. This, plus the Spell Sniper feat and the Eldritch Spear invocation, and you can cast magical darkness on an enemy, then snipe them from 600 feet away.
Cast it on your pact weapon
Be a drow you coward
Unless your fighting something that also has devil's sight, truesight, or blindsight like devils, celestials, dragons, high-level demons, yugoloths, oozes, some undead, a couple of mostrosities, plants, an array of aberrations, most constructs, over a dozen elementals, a handful of fey, fifteen humanoids, and even two giants.
Also, foresight always gives you advantage on everything including saves and ability checks while the devil's sight/darkness gimmick is only for attacks... sometimes.
Shadow of Moil is amazing for a melee build... others have disadvantage to hit you, if they do land a hit they take damage, and you have advantage on your attacks! It's gold.
I didn't realize how starved I was for "ESPECIALLY THE WIZARD" until it appeared again...
...Hello, Darkness, my old friend...
'uploaded 10 seconds ago' *launches himself at the video* My favourite class let's goooooooooo
Darkness is good if u take into account the devils sight invocation. My favorite warlock combo is putting down darkness, then immediately casting a fireball into it
amazing even. Remember that it does not hurt your allies, because they are unseen attackers, as well as blind, which cancels each other out
(so it only hurts if they would have had adv otherwise)
The wizard spell list is the longest, right? That video might be 20 minutes long and will break “Davvy’s Davvy-Meter”.
@Lance Clemings i get your point, but there are still bad spells. True Strike, Witch Bolt, and Crown of Madness are all on the wizard spell list. the wizard just has... better versions of those with other spells
@Lance Clemings concentration is a bad mechanic??? I don't get this, it allows for are of effect continuous spells without breaking things. I can agree on no concentration witch bolt, but if you remove concentration from things like... Summon elemental... Oh n o
@Lance Clemings this makes no sense at all. Congratulations, now every single combat from level 5 requires a spell caster who can cast dispell magic 7 times a fight to be meaningfully challenging. Meanwhile the wizard who gets stuck in meele? Randomly has to make a "concentration" check for a spell that doesn't have anything to do with concentration. What is your issue? Is it so hard to beleive that a caster would have to continue to maintain certain spells?
@Lance Clemings I agree that concentration can be altered and made better, but let's be realistic here within the rules of the game as they are, spell casters are already MUCH stronger than other classes and enemy types... Now I don't know about you but a blade singer with a standard AC of 21, if allowed to with its own kit use both haste and blur at the same time, would have an AC of 23, disadvantage on all attacks against it, much higher damage than others and all with access to the sheild spell. DND 5e is balanced around concentration. Yes it is a new mechanic, but getting rid of it breaks the current iteration of the game as one can stack effects into oblivion and become all but litterally unkillable. Now before you shout dispel magic... Counterspell. Action for reaction. Counterspell. Suddenly you now need TWO enemies in EVERY combat to hate on spellcasters... Concentration is baked into 5e, makes an ammount of sense. Now some spells you can take off concentration and it works great! Summon spells for example... Shouldn't be concentration, it invalidates a whole style of play and is kind of lame. Now I can agree with your idea of it being harder to cast in meele, though that would not be a "concentration" check, and would more likely be a dex check then con as it has nothing to do with constitution
Not sure why darkness was so low, when combined with devilsight (Which is awesome on its own) you can pretty much make an area where only you can see (Unless they have truesight or one of the other very powerful sights, but at this level, they probably don't) My favorite build with it was making a longbow wielding hexblade pact of the blade warlock, casting darkness on a small stone, and then just moving near that so I can snipe while effectively invisible.
Your timing is impeccable Davvy I have a buddy that I am going to tell him about the warlock class and I needed a funny and informational video to let him know about all the bad ass spells it possesses so thank you from the bottom of my dming heart I appreciate the video you’ve made and yeah this will help my buddy has been wanting to get him to spell casters if he goes with warlock a lot so thank you it’s appreciated
"Behold as I cast True Polymorph!"
And what are you going to turn the boss into?
"I target myself"
Uhhh what?
"To turn into a dragon"
Even if your patron abandons you?
"I won't need a patron when I'm a dragon!"
Shadow of Moil getting a 1 just seems baffling to me.
The point of the spell is that you're heavily obscured to the enemies, so the means free advantage for you and free disadvantage for others. While it's hard for me to say it's useful for any Warlock, it's has plenty of merit for various builds.
Exactly, it is essentially a single-person darkness spell that also bites back. Plus it stacks so well with Armor of Agathys.
Plus, it's almost impossible to just bypass by RAW.
@@maxx8362 Stack in Mirror Image as well for extra avoidance, and then if somehow you do get hit, add on Hellish Rebuke so that they're getting hurt three ways.
....Sure, that's literally all your spell slots, but it's cool
I once played a fith level monk and a 1st level warlock who would cast hex and deal 8d6 with his bare hands
monk ranger (gloomstalker in particular) is a very potent combination for that reason.
Gloomstalker 4 shadow monk x (wood elf) is one of my favourite multiclasses ever
Hex bitch slap!
A note on any spell that has the "ritual" tag in Warlock. They are good if and ONLY if you have Pact of the Tome and Book of Ancient Secrets. With the book, you get a better version of the Wizard's ritual casting ability, allowing you to eventually cast literally every ritual spell in the game if you find the spellbook/spellscroll containing the spell. However, in that case the spell would not be taking up one of your precious spells known, so nothing I said invalidates Davy's opinion in this situation.
Davvy, Synaptic Static's Debuff is amazing in general. Given the spell isn't concentration and each creature needs to make a save individually it allows you to make riskier plays while its up as a "minus 1d6" to an attack roll can also alternatively be thought of as 1d6 AC. Worst case scenario it gives all your allies a +1 AC for a couple of turns, at best they get a +6 AC bonus for the duration.
Thank you for making the vid! I didn't want to come off as rude or anything, I just thought you should know! :)
Started my first session as a warlock the other week. So far I've only really done anything with Chill Touch, haven't even gone into melee range to use my cool hexblade bladepact stuff yet.
Hell yeah, the second best roleplaying class
1st?
I imagine Bard
Shadow of moil is one of the best warlock spells.
Not only does it give you resistance to radient and the revenge attack, but it is also its own little darkness devils sight combo.
So you also gain advantage on your eldritch blast, which is huge
Power word kill is pretty good when you take it with polymorph.
I know of a powerful spell Caster that can help you he once helped me
I hear a John Mulaney reference, I like.
I hear Davvy make a John Mulaney reference, I like MORE!
I've never climbed a fence that high before
In a campaign with a demon summoning cult, banishment is bonkers. Especially if you're a flying warlock. "Oh. You summoned a big scary demon? Let me just make it go away and fly out of range for a minute"
I would love to see you cover different spell effects, like area denial or buff spells and why they are good to use. For a lot of players there is the mind set "if it dose not do a lot of dammage what is the point" and I think they would get something out of "why it is tactical to not just attack"
Darkness is great with Devil's Sight, and it doesn't screw up your party like people thinks it does if you stand away from the fight and cast it on yourself.
Also, Shadow of Moil makes you heavily obscured, which is basically invisibilty, AKA incoming attacks have disadvantage, outgoing attacks have advantage.
Sickening Radiance "decent zoner" I mean, it's got massive range and inflicts exhaustion. It is a pretty brutal spell
I was taken off guard by the re: your brains
Very good video and also informative, thanks, I'll take this into account on the warlock I'm making
Especially the wizard. Good luck sir chap.
Love you Davie chappie thanks for keeping me interested in Dungeons & Dragons 5th edition in the way you present it to all of us fan nerds out there
Given that he rated Shadow of Moil and Darkness at 1 I'm guessing he doesnt actually play Warlock.
darkness is not good without devils sight. With devils sight though, it is a must have
(and another reason for why drow-half elf warlocks are op)
@@aldoushuxley5953 why would it make them Op, they don't have any ability to see through magical darkness beyond what anyone else does
@@Neutral_Tired Op for Warlocks and Sorlocks I mean.
(Half Elfs are very good in general with their stats, they get elven accuracy, and that combos very nicely with the spells they get)
I think people sleep on the Foresight spell. 8 hours, no concentration, advantage on everything (attack, ability checks, saves), disadvantage on all attack rolls to hit you, and you can cast it on someone else. It's literally made to cast on the level 20 warrior with the magic great axe so he can destroy a dungeon by himself. Or the monk with 4 attacks, stealth, evasion, reroll failed saves, and proficiencies in all saving throws. Cast on your your party's killing machine and it lasts most of the day. Even better with Elven Accuracy.
I actually chose warlock changeling, its pretty fun
Inb4 Chappy realises what Shadow of Moil actually does.
Awesome, been waiting for this video! Thanks Davvy, made my Saturday
As much as “oh, you get hit, you lose concentration” sucks on Shadow of Moil, you should give it some credit and try it sometime! On melee builds it’s FANATASTIC.
The spell *heavily obscures you*, rather than surrounding you with darkness, meaning even creatures with devil sight get to eat shit against you. All enemies are considered blinded in regards to you, therefore all attacks against you have disadvantage, all of your attacks have advantage, and you *physically can’t be targeted by most spells*. The retribution damage and radiant resistance are just icing on the cake.
My favorite thing to do is abuse the retribution damage as a melee tomelock, though. I grab either warcaster or con Resilient, then use Shilelagh and Booming Blade on a club. Because I always have advantage thanks to shadow of Moil , I crit pretty often, and do tons of damage. Since all enemies swing at me with disadvanage, they probably stil hit because of low warlock ac, but they don’t crit, which means I can stay in for a lot longer.
Your Hunger of Hadar Doge meme got a good laugh from me XD
Shadow of Moil: you're heavily obscured, so it's like the Darkness spell but it moves with you, giving adv/dis, and anything that hits you within 10 feet gets 2d8 necrotic, the radiant resistance is more of a situational bonus, and pairing it with armor of agathys deals out tons of damage. Hexblades love this.
Sword Burst as a spin attack has completely sold me on the cantrip
Contact other plane 1 rating why? Cast it at the end of a day. You have a ~25% chance to get your questions answered, otherwise just go to bed. Better on a wizard where you can ritual it and you have a better saving throw, but still works here.
tome warlocks (who get rituals) can use it well
I once played a rogue with the magic initiate feat and I took blade ward, and let me tell you resistance+uncanny dodge is one hell of a combo. I cast it before I entered any room.
I think ya forgot ta add the ranger druid and cleric vids ta your big book of spells playlist. I found them in your video list but not in this playlist just thought I'd let you know in case you forgot. Love you vids keep up the awesome work!😘👍
True Strike Revised: Use at you're own Risk.
Casting time: 1 action
Range: 30 ft
Component S
Duration: 1 turn
You point your finger at a target to and gain insight to locate it's weakest points. Until the end of your next turn the first attack to target the effected creature gains and advantage against the creature effected by True Strike.
At 5th level the next 2 attacks gain the advantage against the effected creature, then at 11th level it becomes the next 3 attacks, followed by 17th level allowing the next 4 attacks against the effected creature to gain the advantage.
3:35Surprisingly when some magic shenanigans are afoot, this has always helped me discern if that sword was cursed by a feye.
Davvy, bro, friend, Chad, please. Darkness is one of the best spells on warlock if they take Devil's Sight, which works through magical darkness, which means you're basically invisible on command
yeah, but then everyone in the party absolutely hates you ¯\_(ツ)_/¯
Eh the combo's overrated. You'll probably obscure your enemies to your friends as well, unless they have enough space to change positions or are melee. And you can still just aoe the obscured area. Might as well use a smokebomb and save your spell slot/concentration for something else.
Toll the Dead: A really good spell, almost on par with eldritch blast because typically, you’ll be doing that d12 because chances are, your enemy will be missing at least one hp when you cast this.
True strike: Nothing is worth having true strike. Even be one chap is too much.
I can't wait for the Wizard Spell List XD!
I know of a powerful spell Caster that can help you he once helped me
My warlock used Mental Prison for the first time last night and it was AWESOME.
We had just finished Descent Into Avernus and were doing oneshots with the same characters. I was in the somewhat unfortunate position of having lost my character in the middle of the campaign and being forced to make a new one that was already in Avernus (cue tiefling fiend pact warlock with an imp familiar). During last night's session, she successfully removed one enemy from the fight entirely by making him think he was *banished to Avernus and on a tiny island in the middle of the River Styx.*
My party loves Polymorph shenanigans:
- Turn the NPC into a sloth, then shove him into a bag of holding. Wait for him to suffocate.
4:19 Until the day you're fighting a Mind Flayer. Then it's invaluable.
I wouldnt say that you should always switch charm person out for charm monster. Sure, charm monster can charm anything, but a 4th level charm person can charm 4 people. Both are a good addition to your toolkit.
Quick note that Chill Touch is phenomenal in a game like Curse of Strahd or something with a lot of vampires/undead. They are often immune/resistant to necrotic damage, but if you're imposing disadvantage AND denying them 15-20 regeneration per round that's huge.
Wizard video is gonna be 20 minutes long and Davvy is gonna have a skit with him surrounded by papers and either passed out from exhaustion or slipping into madness from sheer size of the wizard spell list. I'm calling it now.
Well looks like you gotta come at me Davvy, I use darkness on my warlock. I'm sorry I like to create a cloud of darkness to fight in that other enemies can't see through but I can.
Also used maddening darkness and single-handedly wrecked the barbarian by keeping them in maddening darkness when we playfully made an alternate timeline where my warlock went bad and the barbarian tried to stop her.
True Polymorph... man, that spell can be so good for roleplay.
I had a chaotic neutral celestial warlock (Sylvia) who's mother was the BBEG once. Sylvia ended up siding with her mother over the party for a little while, before she decided that what her mother was doing had to stop. Syvlie didn't have the heart to attack her though... so she turned her mother (who was a witch) into a doll. Because she knew that if she killed her mother she'd go to one of the nastier afterlives. Sylvie held concentration for the duration, and it was permanent. Poor girl was inconsolable.
From a Warlock player, to a dm... is a jump. From what I've seen the Warlock player is the best to dm. I feel the Warlock covers everything without words.... Felix Kain.... Hell Cat
Psychic scream is an amazing spell for getting rid of minion monsters or hoards. The spell selects up to 10 creatures all within 90 feet. So while the individual max damage is 84, the maximum it’ll deal overall is about 840 and it can stun if it doesn’t kill
Love the random left 4 dead 2 jukebox song reference tucked into the middle of this.
If to Davies is for useful with the right build, then I must quibble about darkness, as a defensive spell (wich most of the best warlock spells are) the devil sight darkness defence is an excellent foil to anything without tremor sence or truesight, and since its concentration, you can eldrich blast from the comfort of your bubble of heavy obscurity
0:02 that matt mercer impression is spot on & terrifying.
Synaptic Static should be a 3, in my view. *VERY* few monsters have proficiency in INT saves.
Hypnotic pattern is the bomb, it might not scale, but you don't need it to. It's not 'a decent disable' it is an amazing disable, probably only surpassed by Wall of force, mass suggestion and forcecage, all which are several spell levels higher. I will happily cast it with my 5th level slot on any character who doesn't have wall of force.
Honestly witch bolt I feel is a really good damage spell only for the warlock. With its capability to be held without spending even more spell slots for about 5d12 per turn later levels. It’s a pretty good use for a single spell slot especially on healthier targets, and with your limited spell slots as a warlock it’s pretty spell slot efficient. My personal opinion though.
I used darkness....hexblade with warlock dark vision. Only I could fight. No survivors
I did that with blink so my allies would just see me vanish and then a black shadow would appear, move around, and vanish, leaving corpses where there were enemies prior
@@torunsmok5890 Oh that's a cool way to use it.
I’d argue that protection from evil and good deserves at least a 2. Sure it doesn’t scale by itself, but look at the effects. Charm, fear and possession are powerful at any level, and more importantly disadvantage on attacks will scales as the number of attacks do. Against a dragon or (most spectacularly) a marilith you’re giving disadvantage to like 5 attacks a round. It is best at lower levels but I’ve used it extremely effectively on our barbarian fighting a CR18 homebrew demon and I’d do it again.
I love Armor of Aghathys so much
Witch bolt’s concentration is compensated for with the warlocks max level spell slots. A fifth level warlock can do 3d12 lightning damage which is nothing to sneeze at. If you just keep concentration you can singe people. Also MAXIMUM POWER!!!!!
Pact slots automatically scale level, but mystic arcanums CAN'T be cast at higher levels.
I cant help myself but I love using dimension door 2 electric boogaloo
Isnt true polymorph the warlocks path to the true being of their patron. You can literally become a creature you have seen before and if you hold it for an hour it is permanent.
Isnt that super flavorful and broken?
Chill touch can stop healing and the person you use it on has disadvantage when attacking you, it’s a pretty good cantrip all things considered
''We're almost done!" ''Oh wait next's the wizard.''
Honestly, my favorite spell in the entire game is True Polymorph. Becoming an Adult Brass Dragon permanently at the cost of literally nothing but 1 action, who can then then turn back into your character at will is by far the coolest thing to occur at any of my dnd tables
The funny part is I've watched all of these videos for fun but I don't normally like magic characters but warlock is as close as i will get and catch me over here watching this four times taking better notes than I did in Calc
Just saying darkness on warlock is great if you have devils sight you get advantage on attacks if they are in it and they have disadvantage on attacking you if they are in the darkness or not
I feel the need to point out w/ witch bolt that so long as you hold concentration it deals (at maximum) 5D12 LIGHTNING DAMAGE, FOR UP TO (in a 1v1 situation) 5 Times! that at least deserves 2 Davvys
Use at will spells and 6/5 stars for double crit smite on hexadin effective use of slots
Hexadin is awesome!
My take on the Hexadin:
www.dndbeyond.com/sheet-pdfs/ozymandiuskingofkings_33555083.pdf
Create Bonfire is both area denial and a save as opposed to attack roll, opponent in Hvy Arm, Create Bonfire, immobile foe, create bonfire, need to block a door, create bonfire.
Don't forget, Mind spike ALSO has only Semantic component. This basically makes it a silenced spell, if they can't see you cast it, they won't know you did. I like to imagine it's the forhead tap meme of "can't blank if you don't blank."
I've loaded up my Warlock with spells that require Int saving throws, including Enemies Abound. Because nothing like making the enemy cave troll go on a rampage inside the ranks of the hobgoblin shield wall, then drop Darkness on top of it to cause everything to turn into mass panic, and just start firing Eldritch Blast beams into whatever leaves the Gobbo Blender.
Lol. As soon Davvy said Wizard in the end a "Rated M for Mature" game ad start playing and i was expecting a shit ton of curses from him. But it only was a Desperados 3 ad. XD
Dumping hard shade on psychic scream because you can save against it.
It's psychic damage so not many things have defense against that,
Int save, not many things have this as a high save,
does damage to only chosen targets meaning no friendly fire,
can also cause a debilitating status effect in the form of stun (I honestly think this is the main focus of the spell, stunning 10 creatures is insane),
possibly stun locking creatures forever if their save is too low at which point you can treat this as "instantly kill 10 enemies".
Like ya it's probably not going to do anything against a high level wizard, but it will stop his iron golem from tearing into your ass.
I'm sorry, you have XP to Level 3, *as a patron?!* That's a flex of never-before-seen proportions.
And next is Wizard spells, here are my thoughts and prayers.
I know of a powerful spell Caster that can help you he once helped me
I've been looking forward to this~
Gonna have to defend Witch bolt my friend. A single spell slot that can get you up to 10d12 at base level can go a long way. Just don’t use it on smart people who will run its range, but spell sniper heavily mitigates that drawback. And let’s be honest, we’ve all had that warlock with spell sniper/eldritch spear. Hell, I’ve had one that multi’d into sorcerer just to use distant spell for a 1200 foot range (this was for eldritch blast, but the combo of Sniper and Distant get WB to 120). One good perception check later and that goblin camp got very confused. Situational but useful should earn that second chappy