That's because LegendofTotalWar is just straight up wrong. Arrows of Kournos, good ranged ability and good melee ability means they're able to deal with anything. They're a bit vulnerable while they're on foot, but if you get them on eagles...
@@tobiasaberg8659 Not really. They don't have enough ammo to really do much with that ranged combat and they're just okay in melee. Like take a look at this battle and tell me a stack of glade captains would win.
Add a forced fly as well. The amount of times I tell a flying unit to disengage from melee, and they spend an eternity just waddling on the ground with no enemies nearby...
They've stated in the past that flying units work the way they do for balance purposes. Giving them flying toggles will make flying units too strong. If you played the early patches in TWWH1 where flyers could immediately take off after they landed you would see why they were nerfed.
@@colbunkmust The problem is consistency. I've played a lot when flyers were op, but the lack of consistency in TW2 is a problem. If you tell a dragon to fly, and 1/2 the time it just walks itself to death and the other half it takes off immediately it's not a balance issue but an rng/consistency one.
@@colbunkmust I agree that could be horribly abused. Maybe put it on a 30 or 60 second timer? And make it so you can't attack during the cool down if you're flying. At least I would like to see CA improve the detection so that if you're in a low risk situation, it makes lifting off more consistent. Like if you're battling monsterous infantry or single entity units, you need to be farther away before the lift off triggers.
@@Etat7 There are triggers. For example, in sieges, if you give a landed flying unit a single move order towards a non-walkable zone (or off/on walls), it will take off nearly immediately.
Maybe casting a vortex spell that consistently hits the enemy? Or that one time I got a Fiery Convocation to shoot through one blob, rebound off a wall, and hit the back end of the same blob.
40% physical resistance, + missile resistance. Drycha's treemen can get 90% resistance to non magic missiles, and that's before armour. The only threat to them is Sisters of Avalorn, and Hellcannons/BlessedFT, Wood elf archers can get magic damage, but against 130 armour, it doesn't matter.
@@WhichWazzockWantedEmailHandles yep most people do not know but physical resistance blocks also non magical missile damage. + They were in dhurtu's army and he gives them a ton of fire resistance, which makes even sisters not as effective. :O
Imagine this spellslinger sharing war stories with her wood elf mates and she just casually drop the fact that she killed an army and a half using roots
Random streamer: well, the lore of life is mainly focused on healing and briging protection to your own troops, it has a very limited capacity to inflict damage, specially when the dwellers below went nerfed after 2017. Legend: mmm ok
@@Ironmike2233 It depends on the faction playstyle and enemy comp. Fire is a good all rounder, shadows performs amazing for charge armies and cav, Life and Beast are amazing for melee brawls in buffing troops, Metal requires leveling but is amazing in single unit destruction or troop buff/debuff, and vampire will murder hordes of enemies.
@@Ironmike2233 i would actually recommend fire. Bc firestorm lasts the longest amount all the vortex spells and costs the least, only 10 winds when fully upgraded. You always have the alternative for burning skull when the enemy is low in armor
Love how on the ground troops are dying in droves, killed by malicious trees and magic, and in the skies above Karl Franz just plays "catch me" with lone life wizard.
It wouldn't work, since Hawk Riders would get shot out of the sky due to all the missiles & arty fire, and they can't use trees to block shots. The treeman camping force enemy to blob up too.
@@SilverforceX Too be fair, I just recruit hawk riders as a cheap early stack (like turn 6!) to accompany my real doom stack, which is just the Sisters of Twilight (and Arial once you get her). Post forge of Daith update they can essentially solo armies from turn 1 onward due to free choice of items. Which means extra ammo item + regen ring -> OP AF
At 23:10 when you check their missile resistance you should note that physical resist also reduces projectile damage (provided it isn't magical) and the treemen have 40% physical resist
"What's that silly elf doing flying back and forth like that?" -Empire archer "Dunno, but keep shootin at it. It's gotta eventually" -Empire general "Sir, we're out of ammo" -Empire archer "hurhur stupid hoomanz" -StraTHOT
I remember when Legend used to recommend skipping Dwellers Below entirely when leveling up some lords and mages because he saw so little value in it, oh how the times (but not the spell) have changed...
Dwellers got buffed some updates ago. since then it was a hidden gem because everyone thinks that direct damage spells are shit. Welp, this one sure isnt
@@dantefiore8442 Yeah, because direct damage usually dont do much. But when the enemy blobs (or sieges) you il get kills that would make wind of death jealous
Lore is life is so good, just waiting on the coeddil hot fix. He keeps getting shanked when I get him out of prison, he feels like he was in prison for protection.
@@NeoMark627 Ya that is good news but it will not be live outside of beta until sometime next year. I'm going to see if I can find a workshop mod that fixes it for now. I have save scummed trying to counter assassinate that witch hunter with a 54% chance and failed near 20 times. I think I'm dealing with Witch Hunter Agent 47 here.
@@matthewpena3932 Since the chance of that happening with true random odds is less than 1 in a million it suggests that either there is a rng seed at which point attempting an action with another hero first may help, or that it's just scripted to fail.
I do like having 1-2 Glad Captains on eagle mounts, just to help protect the flying Spellsinger in the air, help dodge artillery as well as harass the enemy backline.
I seriously love how fucking buff treemen are, especially in Drycha's faction. Those extra tech that giving them more power ontop of the frenzy is just so powerful
@fucku weebsnfuries "my infantry" - herin lies the problem. Unfortunately infantry in TW2 performs really poorly. Especially on higher difficulties. So maybe you shouldnt even have infantry to begin with. Which faction do you play or is it a universal problem?
@fucku weebsnfuries "thing is you need infantry to hold a line" - No. I mean i agree that you should need infantry but you really dont. Lords and heroes fill that role easily and on higher difficulties dedicated melee-infantry looses in melee against peasant bowmen due to melee-buffs of the AI. And when you can play without melee-infantry on legendary you can on normal. Kinda suckst. Also cavallerie is generally not great. At least not in campaign. Archers, artillerie and certain monsters is the way to go in this game (which sucks but it is how it is). and ofc spells.
There's an RTS I used to play called Battle Realms where if your enemy was hiding in the trees you could have your fire-damage units attack the trees to both destroy them and damage whatever enemies were hiding amongst them in the process. That game is super old (2001 I believe) but still has some of the most interesting common sense mechanics I've ever seen in an RTS
@@kroxigordundee7767 id trade almost any spell in any lore for dwellers, its so comfortable and cheap, u always know it wont bounce of wall or go kill half of ur army
@@kroxigordundee7767 Dwellers below is amazing yeah, cheap to cast and can eliminate almost every unit granted they stay inside it. Best spell for sieges.
Little thing about the hawk rider doomstack, is it's more accessible earlier on. You can have one or two of them running around for a while defending while you get up to T5 settlements and get treemen. They're both great in their own ways.
19:14 "Is that Volkmar?" Sometimes I love to imagine the fact that Volkmar is just the Charles Bronson of not just the Empire, but also the world of Warhammer fantasy.
Having extra embedded heroes is the easiest/cheapest way of levelling them up which is why they might be in the army. Clearly as demonstrated here its not like the extra treemen were required. Also very good for moving heroes across the map with the deeproots
I suspect it's the physical resist which was at 40%. Since most of the empire troops weren't doing magic projectiles, It should be affected by both the missile resist and phys resist even if it hits. So they take almost nothing.
Just sayin, since the Hawkriders are a tier 3 unit I personally treat it as such: Spamming Gladeguards in the early game cause they are amazing early game archers with decent melee combatant. Spamming Hawkriders once I reach tier 3 cause they can absolutely DECIMATE anything on tier 3 with their volley or Kurnos from a safe distance. Spamming Treemen once I reach tier 5 stuff cause they are the most solid end game option. Sooooo, I still think the Hawkrider "doomstack" is amazing, it is just not meant for the latest of lategame. Imagine if it was a tier 3 unit and just better than a tier 5 unit in any/most scenarios. That would be insane. In that case they should be made to be tier 5 themselves. But that is the point. They are NOT tier 5, so abusing them at tier 3 and getting a strong lead out of that to get to the treemen even faster is their strenght in my opinion. PS: Obviously this opinion only applies when playing the sisters of Twillight.
Just recently finished a ME with wood elves myself a few days ago and the life wizards really took me by surprise too. I get so many kills with them, especially in sieges.
With this update I’m pretty sure treemen are one of the best stacks in the game now, they can all get regen with the office system, they get a stupid amount of buffs from lords and heroes, and the new amber technology stuff buffs them by a dummy amount.
Legend: Look back on the Treemen or Durthu in the video and you'll notice they possess regeneration. Durthu has the Herald's office which decreases the WoM cost of Awakening of the Wood by three and bestows regeneration to Dryads, Tree Kin and Treemen. Treemen were highly resilient in this fight but not due to resistances to damage.
the only thing we really need in Warhammer 3 are Full settlement battles just like in all the other Total Wars, where we can fight inside the entirety of the settlements.. and in those that do not have Walls
I think Treemen doomstack is actually the strongest in Sisters of Twilight's faction but only for single lord. Treesinger office is just ridiculous, Durthu with all his buffs and you get regeneration for Treeman/Tree Kin on top of that. Upgrades might give you more dmg but regeneration makes Treemen virtually immortal. Legend didn't even mention regeneration on Treemen in this video once so I guess he didn't notice?
Life wizards are like clerics in D&D. Nobody wants to be one (because who wants to be the healer?) except a few men and women of culture who knows the best healing abilities that life wizards and clerics have are active preventing healing abilities, also called nukes.
17:30 And this is why I put my Spellsingers on Unicorns when in a Treeman Doomstack ^^ they hide really well between the "Trees" and can't get sniped that easily. Also Unicorns are Faster than most Cavalry.
@Jean Sanchez BTW i Agree that a flying mount is generally better for mages (wich is why i mostly get both with wood elves), but in tree man stacks in field battles i still think unicorns are stronger. They're fast, they can hide and they're very safe between Treemen, all not true for flying mounts. A actually never had one of my mages sniped while they are in the treemen blob. And, this is the most important thing, they can HIDE.
Wood Elf new meta. Durthu/Drycha/Ancient Treeman Spellsinger of Life Spellsinger of Shadows Glade Captain Branch wraith x15 Treeman Got the missile resist of the Treeman stack to 55% and Durthu's up to 40% and their armor was somewhere in the 160's. Its basically unstoppable.
Maybe something like: 5 years experience in playing TW. Experience in using email. Literacy and writing skill. That said, L. needs to establish a protocol. Otherwise the secretary's explanation would be more confusing than the sender's.
LOL dis battle reminds me of the extended scene in LOTR two towers, where the ents slaughtered the remaning forces Uru hais, too bad Franz wasnt smart enough to get the message ''keep away from the trees'' - Eomer
wood elves are weaker? version of vampires, u cant have that many armys, but can autoresolve wich sometime id say negate downside of playing with 3-4 stacks
@@M.J.D.R well, ai will never bring any solid doomstack so anything could be killed with magic alone, except harkon ofc)) so where lies the weakness of vampires? only necessity of mannualy fight every battle
@@lamasuvictor and thats the fucking problem dude. to get rid of the manual fight( im not gonna fight stupid shits every single time) you have to raise some expensive deads like... you know the bloodknight and monsters. and then the upkeep rises and its a pain in the ass
- Hans, they're in the trees!
- Franz, they are the trees!
Had to read it twice haha
Junge warum hat der Baum da ein Schwert?
"Where are the bloody Flagellants when you need them?!"
"More like where are the bloody Bright Wizards when you need them!"
@@alchemispark7751 das ist Malekith aus dem Spiel wenn du das meinst
When the trees start speaking Tree
"I'm a healer... I've been told." Satrathot, Wood Elf Life Wizard
Damage is just preemptive healing, change my mind
(To her sister, SettraThot
@@fly1ing891 Technically, you are killing people so they CAN'T damage your so you DONT have to HEAL them. So yeah, you are right.
Legend: You shouldnt take more then 1 glade captain
Okoii 1 hour ago "20 glade captains doomstack"
That's because LegendofTotalWar is just straight up wrong. Arrows of Kournos, good ranged ability and good melee ability means they're able to deal with anything. They're a bit vulnerable while they're on foot, but if you get them on eagles...
@@tobiasaberg8659 doesnt matter what hero you have when you have 19 of them
@@rack548 Eh... 20 goblin shamans won't do much on their own against anything decent.
@@tobiasaberg8659 Not really. They don't have enough ammo to really do much with that ranged combat and they're just okay in melee. Like take a look at this battle and tell me a stack of glade captains would win.
@Jean Sanchez yes they do!
the Lore of """"Life""""
The Lore of Life... and how to end it.
Can't wait for Wind of "Life"
She's just making fertilizer for the forest friend.
its like life clerics in dnd, sure they're supposed to be healers... buuuut I have animate dead and spirit weapon.
The lore of fucking up someones life
The Book of the Dead; gives life,
The Book of Life; takes lives.
Nice to know the classics have not been forgotten
And The book of love, it’s long and boring
No one can lift the damn thing.
It’s full of charts and facts and figures
And instructions for dancing.
@@JoseCastro-fn9xs Is that a poem? That's a nice poem
@@CromulentEmbiggening Quote from Mummy 2, talking about ancient Egyptian culture.
@@CromulentEmbiggening it’s a song lol the book of love by Peter Gabriel 😅
I wish they'd add a 'force land' button for flying units.
Add a forced fly as well. The amount of times I tell a flying unit to disengage from melee, and they spend an eternity just waddling on the ground with no enemies nearby...
They've stated in the past that flying units work the way they do for balance purposes. Giving them flying toggles will make flying units too strong. If you played the early patches in TWWH1 where flyers could immediately take off after they landed you would see why they were nerfed.
@@colbunkmust The problem is consistency. I've played a lot when flyers were op, but the lack of consistency in TW2 is a problem. If you tell a dragon to fly, and 1/2 the time it just walks itself to death and the other half it takes off immediately it's not a balance issue but an rng/consistency one.
@@colbunkmust I agree that could be horribly abused. Maybe put it on a 30 or 60 second timer? And make it so you can't attack during the cool down if you're flying. At least I would like to see CA improve the detection so that if you're in a low risk situation, it makes lifting off more consistent. Like if you're battling monsterous infantry or single entity units, you need to be farther away before the lift off triggers.
@@Etat7 There are triggers. For example, in sieges, if you give a landed flying unit a single move order towards a non-walkable zone (or off/on walls), it will take off nearly immediately.
Is there anything more satisfying in this game than a perfect spell on a big bloob?
Maybe Legend's reaction to it
Maybe casting a vortex spell that consistently hits the enemy? Or that one time I got a Fiery Convocation to shoot through one blob, rebound off a wall, and hit the back end of the same blob.
To truly protect life, you have to end some lives.
Well, I guess human bodies can be great fertilizers for the forest
Probably how they enslave after a battle.
No peace. Just war
They just accept that life is a cycle, and someone needs to die for new life to begin.
Legend: "it's just the trees"
40% physical resistance: Am I a joke to you?
It's probably also the regeneration on the treemen too
40% physical resistance, + missile resistance. Drycha's treemen can get 90% resistance to non magic missiles, and that's before armour.
The only threat to them is Sisters of Avalorn, and Hellcannons/BlessedFT, Wood elf archers can get magic damage, but against 130 armour, it doesn't matter.
@@WhichWazzockWantedEmailHandles yep most people do not know but physical resistance blocks also non magical missile damage.
+ They were in dhurtu's army and he gives them a ton of fire resistance, which makes even sisters not as effective. :O
@@jeffvella9765 Good point, especially with the tech and maybe even the firebarks to make them even more resistant
@@gavinwdeluca do you mean the lore of life passive? Like, Legend was spamming spells all the time.
Imagine this spellslinger sharing war stories with her wood elf mates and she just casually drop the fact that she killed an army and a half using roots
Since Ariel can spam dwellers from below as well, I think it was her that taught it
Well, half the forces of Athel Loren are literally trees, I'm not sure how they would found that impressive XD
angery root
Random streamer: well, the lore of life is mainly focused on healing and briging protection to your own troops, it has a very limited capacity to inflict damage, specially when the dwellers below went nerfed after 2017.
Legend: mmm ok
What is the best lore for multiple enemies for a faction say high elves
@@Ironmike2233 Lore of Light, It has strong buffs and net of amyntok, and rather underrated, banishment is a fucking superweapon against the enemy
@@Ironmike2233 It depends on the faction playstyle and enemy comp. Fire is a good all rounder, shadows performs amazing for charge armies and cav, Life and Beast are amazing for melee brawls in buffing troops, Metal requires leveling but is amazing in single unit destruction or troop buff/debuff, and vampire will murder hordes of enemies.
@@scavenger6268 thank you i appreciate your advice 👍
@@Ironmike2233 i would actually recommend fire. Bc firestorm lasts the longest amount all the vortex spells and costs the least, only 10 winds when fully upgraded. You always have the alternative for burning skull when the enemy is low in armor
The treemen had regen, that's why they looked to take so little damage. I guess he put Durthu in the "Life" office position.
Dwellers spell got buffed a couple updates ago, its been a real hidden gem for some time.
Good to know! Since Lore of Life is so used, and in Campaign, you might as well pick up a few other spells besides Earthblood and Regrowth. :D
Yeah I love lore of life, it's so good on The Fey Enchantress.
Best way to save someone's life is removing those who threaten it.
A fireman is skilled at ending fires, and a life wizard is skilled at ending...
Love how on the ground troops are dying in droves, killed by malicious trees and magic, and in the skies above Karl Franz just plays "catch me" with lone life wizard.
This was rare, actual footage of the Hourns destroying the Uruk-Hai after Helm's Deep.
I don't know why, but "See you next time f**kers" always makes me smile :D
Hippocrates in WH universe:
*"Leave no survivors"*
"I don't think a Hawk Rider Doomstack could handle this."
Well that depends, Legend. Do they also have a """""Life"""""" Wizard?
It wouldn't work, since Hawk Riders would get shot out of the sky due to all the missiles & arty fire, and they can't use trees to block shots. The treeman camping force enemy to blob up too.
Hawk riders lose units, while treemen are single entities. So they will always be at full strength no matter how you screw them.
@@SilverforceX Too be fair, I just recruit hawk riders as a cheap early stack (like turn 6!) to accompany my real doom stack, which is just the Sisters of Twilight (and Arial once you get her). Post forge of Daith update they can essentially solo armies from turn 1 onward due to free choice of items. Which means extra ammo item + regen ring -> OP AF
At 23:10 when you check their missile resistance you should note that physical resist also reduces projectile damage (provided it isn't magical) and the treemen have 40% physical resist
"What's that silly elf doing flying back and forth like that?" -Empire archer
"Dunno, but keep shootin at it. It's gotta eventually" -Empire general
"Sir, we're out of ammo" -Empire archer
"hurhur stupid hoomanz" -StraTHOT
I'm casting the mother of all life spells here Frans, I'm gonna have to break a few eggs.
I remember when Legend used to recommend skipping Dwellers Below entirely when leveling up some lords and mages because he saw so little value in it, oh how the times (but not the spell) have changed...
Dwellers got buffed some updates ago. since then it was a hidden gem because everyone thinks that direct damage spells are shit.
Welp, this one sure isnt
@@clairelili873 Peopel think direct damage are bad? Theyre honestly better than buffs most of the time
@@dantefiore8442 Yeah, because direct damage usually dont do much. But when the enemy blobs (or sieges) you il get kills that would make wind of death jealous
Lore is life is so good, just waiting on the coeddil hot fix. He keeps getting shanked when I get him out of prison, he feels like he was in prison for protection.
Coeddil: I can't make it on the outside!
You may have already seen it, but they released a beta patch earlier today that makes Coeddil immortal.
@@NeoMark627 Ya that is good news but it will not be live outside of beta until sometime next year. I'm going to see if I can find a workshop mod that fixes it for now. I have save scummed trying to counter assassinate that witch hunter with a 54% chance and failed near 20 times. I think I'm dealing with Witch Hunter Agent 47 here.
@@matthewpena3932 Since the chance of that happening with true random odds is less than 1 in a million it suggests that either there is a rng seed at which point attempting an action with another hero first may help, or that it's just scripted to fail.
I do like having 1-2 Glad Captains on eagle mounts, just to help protect the flying Spellsinger in the air, help dodge artillery as well as harass the enemy backline.
The lore of life.
Ariel: **DISAGREES**
It's the Lore of Life...the Lore of the Afterlife that is.
I seriously love how fucking buff treemen are, especially in Drycha's faction. Those extra tech that giving them more power ontop of the frenzy is just so powerful
all things considered the most impressive thing in the vid is that the Luminark actually hit something!
@fucku weebsnfuries slow infantry, probably. Luminarks cant hit anything thats faster than that. Thankfully
@fucku weebsnfuries "my infantry" - herin lies the problem. Unfortunately infantry in TW2 performs really poorly. Especially on higher difficulties. So maybe you shouldnt even have infantry to begin with. Which faction do you play or is it a universal problem?
@fucku weebsnfuries "thing is you need infantry to hold a line" - No. I mean i agree that you should need infantry but you really dont. Lords and heroes fill that role easily and on higher difficulties dedicated melee-infantry looses in melee against peasant bowmen due to melee-buffs of the AI. And when you can play without melee-infantry on legendary you can on normal. Kinda suckst. Also cavallerie is generally not great. At least not in campaign. Archers, artillerie and certain monsters is the way to go in this game (which sucks but it is how it is). and ofc spells.
*"I may be a healer, but..."*
Ze Healing ist not as rewarding as ze hurting.
There's an RTS I used to play called Battle Realms where if your enemy was hiding in the trees you could have your fire-damage units attack the trees to both destroy them and damage whatever enemies were hiding amongst them in the process. That game is super old (2001 I believe) but still has some of the most interesting common sense mechanics I've ever seen in an RTS
Man Battle Realms was THE shit
@@deathbybeer302 I know, right? I played it again for the first time in like 10 years last week. Still a very fun game
"Is it possible to learn this cheese?"
"Not from a cheese maker."
Legend, dont get a secretary you have to pay those. Get an intern.
The Lore of Life makes mulch of its enemies so that new life can grow... I guess?
Talons of Kurnous hawk riders shot new name: the hawky thing
"Not done perfectly" is often better for seeing your thought process. So, no problem with that
And Next week we'll see the Lore of Death Heal an entire Doomstack of Mammoths
"Like Giants, just not shit" -perfect Unit description
NOW THATS ALOT OF DAMAGE!
And now I'M GOING TO SAW THIS BOAT IN HALF!
NOW THIS IS POD RACING!
ye dwellers bellow is a slept on ability. I always use it.
The lore of (un)life
It's actually the Lore of Life-taking, but they decided that was too long of a name.
just learned in my drycha camapaign that treedoomstacks are just life-spellweaver doomstacks. Many situations are really hard without one
When Legend manages to score 2k kills with the worst damage spells in the game
Dwellers bellow is actually decent and is one of the best if the enemy is not moving
@@kroxigordundee7767 id trade almost any spell in any lore for dwellers, its so comfortable and cheap, u always know it wont bounce of wall or go kill half of ur army
@@kroxigordundee7767 Dwellers below is amazing yeah, cheap to cast and can eliminate almost every unit granted they stay inside it. Best spell for sieges.
@@gachilhan It's also surprisingly effective against cavalry. I don't know how many chaos knights i've killed with it.
That's not lore of the beasts though
Little thing about the hawk rider doomstack, is it's more accessible earlier on. You can have one or two of them running around for a while defending while you get up to T5 settlements and get treemen. They're both great in their own ways.
I never knew how strong the Lore of LIfe dmg spell is.. kinda makes it the best magic school with buffs, aoe + single target heals and aoe dmg!
Next time the healer wants to go dps spec remember this video
An alternative title: 2474 Reasons To Have a Mage in your Army
"But Legend Hawkriders can go do the hawky thing." Lol 😂
The lore of life gives, the lore of life takes it away.
i love it when you use your gentle voice xD mb CA need to hier you to help them create a better ai
19:14 "Is that Volkmar?" Sometimes I love to imagine the fact that Volkmar is just the Charles Bronson of not just the Empire, but also the world of Warhammer fantasy.
Having extra embedded heroes is the easiest/cheapest way of levelling them up which is why they might be in the army. Clearly as demonstrated here its not like the extra treemen were required. Also very good for moving heroes across the map with the deeproots
I've always liked that spell tbh, underrated.
Once it was overpowered. When dwellers below first came out it Used to one shot units
@@JoseCastro-fn9xs I remember when Lore of Life was glorious & could resurrect dead units. I miss that.
Life giveth life taketh away
I suspect it's the physical resist which was at 40%. Since most of the empire troops weren't doing magic projectiles, It should be affected by both the missile resist and phys resist even if it hits. So they take almost nothing.
Just sayin, since the Hawkriders are a tier 3 unit I personally treat it as such:
Spamming Gladeguards in the early game cause they are amazing early game archers with decent melee combatant.
Spamming Hawkriders once I reach tier 3 cause they can absolutely DECIMATE anything on tier 3 with their volley or Kurnos from a safe distance.
Spamming Treemen once I reach tier 5 stuff cause they are the most solid end game option.
Sooooo, I still think the Hawkrider "doomstack" is amazing, it is just not meant for the latest of lategame. Imagine if it was a tier 3 unit and just better than a tier 5 unit in any/most scenarios. That would be insane. In that case they should be made to be tier 5 themselves. But that is the point. They are NOT tier 5, so abusing them at tier 3 and getting a strong lead out of that to get to the treemen even faster is their strenght in my opinion.
PS: Obviously this opinion only applies when playing the sisters of Twillight.
Just recently finished a ME with wood elves myself a few days ago and the life wizards really took me by surprise too. I get so many kills with them, especially in sieges.
Dwellers has always been good but the reason shadow is good is pit can be casted on walls. I would run a shadow and life in a treeman stack.
This is the LOTR fan fiction I needed.
With this update I’m pretty sure treemen are one of the best stacks in the game now, they can all get regen with the office system, they get a stupid amount of buffs from lords and heroes, and the new amber technology stuff buffs them by a dummy amount.
Legend: Look back on the Treemen or Durthu in the video and you'll notice they possess regeneration. Durthu has the Herald's office which decreases the WoM cost of Awakening of the Wood by three and bestows regeneration to Dryads, Tree Kin and Treemen. Treemen were highly resilient in this fight but not due to resistances to damage.
- The emperor the forest is is coming closer!
- Wait, but we encamped...
- Yes.
the only thing we really need in Warhammer 3 are Full settlement battles just like in all the other Total Wars, where we can fight inside the entirety of the settlements.. and in those that do not have Walls
Legend advice on playing treemen doomstack "Be in the forest ! Be the Forest !"
Don't tier 1 and 2 of the trickster perk stack? Since they are different abilities.
Yes, they do. Did that in my own campaign. Works for the oder 2 Tier abilities of the wood elves as well
yeah, Legend talked about this at the end of the video
@@JanChrissD It works for any tier 1 and 2 ability in the game. Gorebulls can do it too with their 3 tiers of the same ability.
I think Treemen doomstack is actually the strongest in Sisters of Twilight's faction but only for single lord. Treesinger office is just ridiculous, Durthu with all his buffs and you get regeneration for Treeman/Tree Kin on top of that. Upgrades might give you more dmg but regeneration makes Treemen virtually immortal.
Legend didn't even mention regeneration on Treemen in this video once so I guess he didn't notice?
You can really buff them. With dricha and her legendary character.
Panzerdivision vs talking trees
small note, if all 3 of them have different ranks of campaign movement speed, they do actually stack
This is exactly how I play healers in mmos.
Imagine the guilt afterwords ... afterwoods?
"I've killed 2000 people, all for a goddamn tree"
Life wizards are like clerics in D&D. Nobody wants to be one (because who wants to be the healer?) except a few men and women of culture who knows the best healing abilities that life wizards and clerics have are active preventing healing abilities, also called nukes.
Turn 102 and has over 400000 gold!! How ?
15:39 this is legend's peak
LegendofTotalWar: Lore of Life
Imperial undertaker: I'm calling bullshit.
in my sisters campaign when i confederated everyone, each had at least 2 glade captains and other heroes so that's probably what happened here
17:30 And this is why I put my Spellsingers on Unicorns when in a Treeman Doomstack ^^ they hide really well between the "Trees" and can't get sniped that easily. Also Unicorns are Faster than most Cavalry.
@Jean Sanchez I actually never had a problem with that. They just need to stay in between the Treemen.
@Jean Sanchez BTW i Agree that a flying mount is generally better for mages (wich is why i mostly get both with wood elves), but in tree man stacks in field battles i still think unicorns are stronger. They're fast, they can hide and they're very safe between Treemen, all not true for flying mounts. A actually never had one of my mages sniped while they are in the treemen blob. And, this is the most important thing, they can HIDE.
this is exactly why i put my mages on a horse in such stacks and if i really want flyer just put hero on an eagle or put few dragons in
Arrows are made of wood. Trees are made of wood. Shooting an arrow at a tree is like hitting it with a twig.
Wood Elf new meta.
Durthu/Drycha/Ancient Treeman
Spellsinger of Life
Spellsinger of Shadows
Glade Captain
Branch wraith
x15 Treeman
Got the missile resist of the Treeman stack to 55% and Durthu's up to 40% and their armor was somewhere in the 160's. Its basically unstoppable.
Shooting arrows on Treeman only make them buff-ier like human adding more protein on themselves. Since arrow is made from trees...
Ooh ooh ooh. CALL A WIZARD OF LIFE, CALL A WIZARD OF LIFE... BUT NOT FOR ME!!
You don't need a doomstack ofhawk riders, you just need one hawk rider. But it has to be a magician XD
Fun fact, the characters aoe stat boost can stack both variants of the skill
I think this player also had durthu as the life lord giving treemen regen which just let them tank anything that came through the trees
The best healer kills all the enemies before they can even harm allies
"People say to me to hire a secretary" - to be honest, I am curious how a job description would look like, and what requirements would be.
Maybe something like: 5 years experience in playing TW. Experience in using email. Literacy and writing skill.
That said, L. needs to establish a protocol. Otherwise the secretary's explanation would be more confusing than the sender's.
for sure lactose intolerance is a big no
BUt lEgenD hawK riDErs cAN Do HawKy tHinG
Petition to get all buffs stackable so legend can cheese them?
"Fuck off Karl Franz, he's being a dick." As Franz chases a mage that has killed over 1500 of his troops....
she went from a pharmacist to a harmacist
LOL dis battle reminds me of the extended scene in LOTR two towers, where the ents slaughtered the remaning forces Uru hais, too bad Franz wasnt smart enough to get the message
''keep away from the trees''
- Eomer
wood elves are weaker? version of vampires, u cant have that many armys, but can autoresolve wich sometime id say negate downside of playing with 3-4 stacks
Cant stand too many armies.
both are weak lol
@@M.J.D.R well, ai will never bring any solid doomstack so anything could be killed with magic alone, except harkon ofc)) so where lies the weakness of vampires? only necessity of mannualy fight every battle
@@lamasuvictor and thats the fucking problem dude. to get rid of the manual fight( im not gonna fight stupid shits every single time) you have to raise some expensive deads like... you know the bloodknight and monsters. and then the upkeep rises and its a pain in the ass
That's a whole lot of bulk mulch for the woods
Worldroots don't count as a forest battle.
they really need to make a button for toggling flying lords ability to land so you can choose not to fly without engaging in combat
hawk riders may be better against, like, one army... but against 3 like that they just dont have the ammo, sadly
I mean trees does need fertilizers, so yes she is wielding the lore of "Life".
Christmas Patch Notes: "We decided to nerf Life Wizards Offensive Spells. No Reason."