Tough but Rewarding: StarTropics for NES - A Review | hungrygoriya
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- Опубліковано 25 чер 2024
- StarTropics on the NES is a worthy adventure to embark upon if you like a little mystery, some tricky traps and puzzles, as well as some mountainous difficulty. Its charming story and characters make for a fun and dangerous summer vacation, with great music to bop along to while you search for a lost family member. Definitely give this one a try, but be prepared to die a lot! 🍖
The HG logo and outro assets were created and designed by Saad Azim.
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#retrogaming #startropics #nes - Ігри
So, I know of one difference in review mode. In review mode the poet Po will tell you the two names he is considering for his poem, "Climb Up the Mountain" and "Splash in the Fountain". This ties in with a later villager who asks you to name Po's Poem, followed by a bunch of blank spaces, and then asks if you are a Game Master. This is likely what they were referencing in the manual with the line "True Gamemasters (sic) always try the review mode, just to be certain that they haven't missed any clues" It's very strange that they went through all that just for one change that doesn't actually effect anything, since you don't actually get a chance to name the poem, but it is there.
I know WAAAAY too much about this game. It's been one of my favorites since I was very little and my earliest memory is fighting Dodos in the Chapter 3 tunnel.
Oh nice! I had no idea, but that's a great tidbit of information that others would probably like to know. I'm going to pin your message (if you don't want it pinned, just let me know!)
@@hungrygoriya I'm honored to have my comment pinned!
I love hearing about obscure or hidden things in video games like this. Thanks for sharing.👍
@@necogreendragon Here's another fun one about StarTropics. In Chapter 6 there's a point where you can find a heart container in the tunnels. If you get it and continue to the next dungeon, you can leave the dungeon and come back and the heart container will have respawned. You can repeat until your hearts are maxed. Unfortunately, it only works for that dungeon, as the game will set your hearts to the correct amount afterwards. But it's a very difficult dungeon with enemies that hit like a truck, so it's still a pretty useful trick if you get stuck there.
@@Toast_Points Awesome trivia, thank you.
A Hungry Goriya video AND it's about Star Tropics? My day is absolutely made.
I hope you enjoyed the video!
Star Tropics was such a bit part of my childhood. Being a nintenkid, raised with nintendo power, the reference to Nester was a joy to see. As for the movement though, there IS a little bit of a trick to it. Instead of holding the direction change tap it then tap and hold. That should address a lot of the sluggishness of the controls should you ever revisit the game! That doesn't fully alleviate it mind you, but it is way more snappy that way.
This game was, and still is, amazing. Dr. Jones asking you to dip his letter in water was brilliant. For those that never bought it back in the day, a letter was folded in with the game and instruction booklet. Having to get a paper wet IRL to reveal a code was the coolest thing ever at the time, and is still such a great touch. Playing the piano, helping a dolphin and so much more. What a true gem. Glad you covered it!
747!
I remember being wigged out by the paper giving the code by being wet; I was in Jr. High and remember asking my chemistry teacher about it. Too bad we don't see this kind of interesting ideas in modern titles.
I remember when my mom brought this home. She got farther then me. I'm embarassed to say I'm still plugging away towards the ending. I still enjoy it a lot.
No need to be embarrassed. This is a tough one!
I’m very glad that you got around to playing this one. I’ve always found it to be a charming game ever since I was a child. Aside from the drawbacks you listed, the only places I got frustrated, save for the difficulty spike in the final level, was that invisible wall in the ghost village, and finding that frequency, the one that you’d get if you dipped the letter in water that came with the game. 747 forever stuck itself in my brain because when I had first played it there was no internet and I had to go through each frequency one at a time.
Again, thank you for reviewing this game.
I can imagine this game being something really memorable when you're little, especially if you had to go through every number to get the code! Wow! I also remember walking around the ghost village and having a very difficult time making progress there.
Thanks for sharing your memories about StarTropics with me!
😂😂😂 the punctuation bothered you that much. I like you, Goriya. That had me cracking up what you said about it. Never noticed it in the game. Now I can't unsee it. StarTropics was awesome. I beat it on emulation. Such a fun game.
Reading it out loud is a totally different story... sorry!
Think I figured out the reason for the missing periods. Was watching your video, and noticed it was _only_ periods at the end of dialogue. Question and exclamation marks showed up, and proper periods were everywhere else. So, I'm guessing putting a period at the end called a function or caused an error.
For instance, in one rpg maker program I was fiddling with, anytime I used ... in text, the program would crash.
But it only happened if I used ... as the opening for a dialogue box. Example: ... uhhhh... what?
Come to find out, just two periods will trigger it. Because it was a function that called a name.
If I typed ".. Stop right there!"
It would display " Stop right there!"
And I didn't set the variable.
It made pauses at the beginnings of lines very awkward to write.
Given its _only_ periods at the ends of lines, I'd put money on a similar issue.
Late 80s/early 90s Canada's Wonderland and getting stuck for weeks at different parts of this game -- pure nostalgia.
Canada's Wonderland was a staple for me growing up. I have some old home movies that I've been digitizing and I couldn't help but show some of that. I'm pretty enamoured by how it all used to look back then.
Great arcades at CW too!@@hungrygoriya
@@hungrygoriya For sure, your video reminded me of going to Smurf Village there when I was little and then, of course, the rides when I was a bit older. It seems like just yesterday that the Vortex opened. I like that you also included a clip of driving on the highway. Even though it only took 45 minutes, as a kid it seemed like forever and the anticipation became a core part of the experience.
One of my favorite nes games, such a fantastic adventure game.
Had a few years I replayed the game once a year because I loved the light hearted humorous dialogue and the game that much. I didn't grew up in the 80s or early 90s so I have no idea how being a kid was back then but seeing the old home movies in this review was such a wonderful touch.
The dungeons are challenging but on replays they don't become as bad as the first time and the music is really catchy.
Hungry Goriya x Star Tropics... this is a treat. Always love your content!
Awww thank you! I hope you liked the video!
I grew up owning the sequel and having never played the original. They've both got their jank, but they also have a certain charm. The mixes of fantasy and modern elements/storytelling kind of feel like EarthBound or Secret of Evermore. Relatable to kids of the day, but also relatable to kids who didn't fit in and whose minds were elsewhere. It's something I don't see often in video games but it always seems to elevate them.
Yeah, I really loved the setting. The games you mentioned are other great examples of games that take place on "Earth" or something close to it. Great food for thought.
My all-time favorite game on the NES.
I remember looking at the box art, anticipating being taken to this tropical nautical setting.
It was digital magic.
It's great how well this game takes that feeling of summer vacation and just emanates it in every way. I really loved the setting here.
I played this game with my aunt a lot as a kid. We didn't have internet at the time, and we had lost the instruction manual. We got to the ship code part and this woman used brute force to decipher it, starting with 001, 002, 003 etc. She took a lot of breaks, and kept the game on for several days till it was solved. Still blows my mind today.
That is, and I'm not joking, I promise, one of the coolest things I've ever heard. Your aunt was (is?) awesome.
@@Ratralsis She certainly was. A very unique one.
Your videos are really relaxing and lets me experience the nostalgia of these games, even though I grew up with games from the 2000s.
Awww thank you very much! I grew up with the NES so it's nice to find new games for that console and enjoy them in my adult years. I hope you'll try out some older games sometime. There's so much to enjoy.
@@hungrygoriya I've loved retro games since childhood, finding out some of my GBA games were ports and remasters of older titles. Seeing Mario World on a friend's dad's SNES was a shock. Growing up with the retro gaming UA-cam scene, from AVGN to those inspired by him, deepened my love for 8-bit and 16-bit games. Though right now I mainly play older games from consoles I'm nostalgic for, especially adult-oriented games I missed back then. The mid-2000s charm lies in that it's the era right before game dev teams exploded in size and things got even more corporate and monetized. 🤭
I love how you mentioned the music that plays after killing a boss. I played Star Tropics when it was new and have always remembered that feel good, winning music.
It's such a pick-me-up after the trials and tribulations of the battle stages. Glad it's not just me that feels that way!
One of my favorite youtubers reviewing one of my favorite games?! I just played through this again last weekend. I play it once every couple years along with the sequel Zoda's Revenge!
Hooray! What good timing then. I hope your revisit was a good time!
Canada's Wonderland! Nice. Sure loved that Smurf cave. Never managed to go through Gargamel's house. A well placed exit for the not so brave kids had quite the lineup.
I've been digitizing some home movies lately, and I'm pretty sure we have some footage of the Smurf area from Wonderland during that time. I was really young back then so I don't have very clear memories of that experience, but I don't think I would've been brave enough for Gargamel's house!
This was our family favorite NES growing up. Everyone in our household played and beat Startropics. Wonderful game ♥️
What lovely memories! I remember playing Mario 2 with my family a lot back then.
Great review, as always! When I rented this as a kid I just fell in love with it. But the thing that made it most memorable is that I had NO idea there was a letter with a secret code that was supposed to come with it. I wandered around the world for hours trying to make progress. I finally called the Nintendo Help Line, which had very unreasonable wait times, only to learn that there was something outside of the game that I should have had. That blew my tiny mind!
The two startropics games were some of my favorite NES games. Fantastic video.
I can't wait to try out Zoda's Revenge someday. I've heard mixed things about the changes to the controls.
This was a game I loved as kid and had forgotten all about. To be reminded of it decades later and be surprised at some of the memories that still remain is a real treat.
Oh nice! Glad you have such longstanding memories of this one.
The end clip was so nice. You didn't mention "the letter". I bought this new when I was in high school, so I had the letter and I dipped it in water to get the code. Many people who bought this 2nd hand were absolutely stumped until the internet happened. Also what was not mentioned is how amazing the story was in that it starts in primitive jungle islands and suddenly becomes a futuristic outer space adventure. Or maybe you didn't want to spoil it for anyone. That was the best feature of this game. I must have played through it over 10 times in the past 35 years.
I didn't mention either of those things since they spoil big parts/features of the game, but I can just imagine how frustrated people without the letter were back in the day. I had a willing person from my stream community actually dip their letter in water and take a photo for me, so it was like I actually had one. I only have the cart and manual.
Zelda may have been my first grand adventure video game, but the improved presentation--especially text--really elevated my concept of what a "grand adventure" was and raised the bar for all such games to come. Games like these really captured the imaginations of my friends and I; we'd read the manual over and over fire clues and lore, speculate and try new things just to see what might happen, and share the thrill of discovery. I'm glad you had a good time with this one, too!
Glad you enjoyed this one, Hungrycola! I played this for the first time roughly 4 years ago and had a good time with it, too!
I enjoyed it when it wasn't making me want to tear out my hair. Glad I'm not the only one late to the party with this game!
Fantastic video as always! Keep up the awesome work, HG!
- Andrew "Vahn"
Hey thanks so much for stopping in!!
I had been waiting a long time for you to talk about StarTropics. It is such a good game with creative puzzles. I especially loved the one where the parrot seems to be spouting nonsense (" DO ME SO FAR, DO ME!"), but it is actually the key to a music puzzle that requires understanding some solfege in order to solve it.
The puzzle involving the piece of paper with the secret ship code was also interesting because of how it broke the "Fourth Wall." It was a piece of paper that came with the physical copies of StarTropics. The paper had to be carefully dipped in water to reveal a three-digit code that would provide the coordinates for a location halfway through the game. The code is also required to complete the game because there's an NPC who will ask for it and instruct Mike (the player) about what to do with the paper. Since I played StarTropics on Switch, and since the game is unplayable without that code, I have committed the code to memory ever since. The ship's coordinates are: "747." Again, entering that code is the only way to complete StarTropics.
In digital editions of the game, the included digital manual has a digital letter that you can dip into digital water. No memory needed!
Star Tropics is a very weird and bizarre game that doesn't get enough love IMHO. I still have my copy from when I was a kid! I never could quite finish the final chapter but I think it's probably a good time to revisit it. Thanks for the review!
Good luck with your triumphant return to the game! I believe in you!
I was just thinking I hadn't seen a Hungry Goriya upload in a while, and boom! And one of my all-time favorite NES games, to boot!
Haven't watched the video yet, but the skull-headed ostriches always gave me nightmares as a kid lmao
It's been a little bit! I've been featured on Twitch's front page for the month of June, so I've been doing lots of extra streaming over there trying to represent retro the best I can. Sorry for the delay!
And those ostriches were one of the worst enemies!!! I hated them!
Yessss thank you Hungry Goriya! One of my favorite games from my childhood. The vibing tropical feel of the game wasn't like anything else. Star Tropics 2 is even better.
The soundtrack's perfect for the tropical vibes eh? I couldn't get over how bubbly and fun the entire story was.
@@hungrygoriya Yes, it really is a hidden gem of it's era. It's so different from anything else that existed at that time and it really nailed the tone. I'm glad it's never come up as a franchise to "reboot" because I'm sure they'd screw it all up.
I highly recommend the sequel, it gets rid of a lot of the gameplay complaints with more axis of movement and a more responsive controls in general. It's also a much larger and expansive game that is more fun than it has any right to be.
Parrot: DO ME SO FAR, DO ME!
Me: Am I being propositioned by a parrot?!
One of the NES games my father gave me for one of my birthday when my parents just got divorced. Startropics have a big place in my heart ! Steve's letter, the mama dolphin, that goddamn Chapter 3 that doesn't want to end...I love em all even if some gave me frustration (that instant death of that fire cavern in Chapter 3 you showed gave me PTSDs lol)
Awesome video (as always), keep em rocking !
Everyone talks about how they grew up with this game and how fun it was. I first heard it from NitroRad and his review made me wish I had this on my NES as a kid.
I wish I had it back then too, but better late than never. There's still lots of time to enjoy it!
Broke the sub code as a kid, 111, 112, etc, etc, 747! I still remember being intimidated by the Easter Island heads when I was watching my dad play it, well before I had to crack the code or had the hand eye coordination for this game.
I could beat the first level in SMB 3, but mom did the second so I could get creamed on the third, this is all to say I think I was 4 when I first saw Star Tropics, and it was still very new.
Xoda's revenge controls better, and looks better, but for the sake of when I first saw it, the first one is my favorite.
That's the one that has a place in my past... I beat Xoda on my PSP, never did finish it on native hardware.
Lovely video.
I always enjoy your memories of gaming with your family. I'm really curious to try out the sequel someday. It's good to know there's still more StarTropics left to enjoy and that I'm not out of games yet.
bruh i was watching some your videos and was thinking “has she done Startropics?” well, now you have!!! awesome, excited to watch
What a timely thing! Hope you enjoyed the video, haha
That part where you got hit with the snakes, you can jump to avoid those. You can jump to avoid enemies and projectiles. Also, you can change facing when jumping so you can
face up when jumping left/right to fight a boss. You can also face backwards when jumping to so can attack while evading your pursuer. I also like StarTropics take on the Full Health sword beam, so you don't lose your weapons power up the first time you get damaged, and having more hearts is more of an asset that way.
If you want to know more about StarTropics 2... let me put it this way.
Two years ago I played StarTropics for the first time in 15 years, which was my 2nd time (or 3rd). As I played all the fond memories of this game came flooding back. I remember all the bosses, puzzles, Captain Belle piano puzzle and the dungeon with the undead pirates and the boulder, and the spaceship.
StarTropics 2... I remember that you traveled through time periods. Other than the Caveman era, my memories about the other Chapters were foggy at best. Most of them were Yoda rehashes and all of those fights were annoying. Pardon my french, but god damn the Owl fight in Dracula's mansion, or the one with the conveyor arrows on Yoda X(or Y or Z?), or whatever the Knight fight on the conveyor arrows was supposed to be (now that I think about it) a jousting fight, but dear god the arrow conveyor pushed so fast. The ending wasn't nearly as impactful, either.
Also why no mention of the 747 in the instruction Manual?
Yeah, there's lots of nuances to getting better at the game and its movement. This was my first time through the game and I did my best with that experience!
I'm curious to see what StarTropics 2 is like some day. It seems like it could be a pretty cool game based on your description here, but I'm sad to hear that it didn't quite fulfill your expectations when compared to the first game. I might try to go in with an open mind and not directly compare so that I can feel a bit more free to draw my own conclusions about it.
And I didn't mention the manual because it's a pretty big story spoiler. The letter's widely available online, and it's one of those really special NES things that really only happened that one time that I'd hate to ruin for someone that's never played the game before. When I streamed this, people constantly came in asking about the letter, and it really bugged me. It would've been cool to find that out on my own.
@@hungrygoriya There is a lot I liked about StarTropics 2, like diagonal movement and multiple tier platforms, but there is something there is just *off* about it.
The grid based movement is gone, you can't attack enemies on the ground while you are jumping like you could in the original, a lot of the movement just throws you off.
Absolutely love this game! It's such an overlooked gem. The puns don't always hit but it's a fun time. Really enjoyed the back & forth of gameplay mechanics. Thanks for covering this one. I may have to dust off my NES and give this one another playthrough. Thanks for sharing your thoughts on an old classic
You're gonna love the sequel, the movement gets so much better and it just really improves on everything that the first did.
This is great to hear! I'm sure I'll get around to it soon enough.
I never played thru the entire game, but i love the charm and ideas. Im glad you always highlight the manual illustrations. I sincerely love that! Thanks for a great review!
I must say. Out of all the bandwagon NES content producers out there I enjoy your videos and they are accurate. I grew up during the hayday of Nintendo and you bring back great memories. I watched a video of yours the other night and had a dream reinacting me buying a McDonald's super Mario bros 3 happy meal in 1990 I had forgotten that awesome moment. Thanks.
That's really nice of you to say! The only thing I can really speak from is my own experience, usually the first time through some of these titles (even though I've been playing video games since the early 90s). What an interesting dream! It's so cool getting teleported back in time like that, even just for a little while.
I'm surprised you didn't talk about the code you had to get from putting some paper in water. It's like *the* thing everyone talks about when it comes to Star Tropics.
Lovely video as always. Keep it up!
That's why I didn't really mention it. Plus it's a huge spoiler!
What a great game. I was so excited for this one when I saw it in Nintendo Power. I rented it and ran into the map/radio gimmick and couldn't finish it. I later got it as a gift and finished it then.
Better late than never! Congratulations!
Hungry, I hope you are taking a bit of time for yourself to rest! You've been going pedal to the metal with all of the content creation this month! With that said though, I did enjoy the review, as always :).
Awwww... I promise I'm taking good care of myself.
I do so enjoy when one of your videos pops up. Nice work!
Thank you! I'm a little late with this one. I've been getting featured on the front page of Twitch for the month of June, so I've been working on representing retro over there in as many ways as I can. I'll hopefully be up to a more frequent upload schedule soon. Thanks for your patience!
This has been on my list of games to play for a while. It looks SO cool and I think I saw some posts about it from you on twitter. Thanks for the video :)
I hope you enjoy it when you get around to it. It's a lot of fun when you finally get through a rough patch.
Despite it's flaws Star Tropics is charming and it warms my heart every time I hear the chip tunes which transport me to a special time from my childhood between 1990-1991. Great review as usual, thanks.
Thanks for checking out the video! I loved the soundtrack, and I can see it being one of those things wedged in your childhood memories that feels really great to listen to again later in life.
Oh I've been waiting on this one. You're so much better at games than I ever was. I have no idea how you're so patient. I got frustrated easily. Some of those deaths were cheap, as you detailed. And don't get me started on all the times I accidentally leapt to my watery grave!
We played it way back around '91, I think? Not sure but I remember it was a summer and we had a massive help from Nintendo Power. We LOVED going through it. Four of us "played," including someone making paper maps of rooms and locations and everyone not on the controller helping with ideas and suggestions. Hopping back and forth in the right sequence was initially off-putting but eventually we loved it. It was a bit of lightning in a bottle for me. Never found another game that captured the feeling of that game in a great summer. You said it right, it's one-of-a-kind.
As an aside, it'd be fun to copy Jeremy Parish and change his meme to fit you: "It's been ____ many days since this channel mentioned Faxanadu." ;-)
Thorough and entertaining, as always! StarTropics is something I only got around to checking out way after the fact, but it still stands out to me as one of the most entertaining games to revisit on NES. It combines parts of other games that clearly were being worked on or had already proven somewhat successful in such an interesting way that it feels like a sort of remix of the era's greatest hits, wrapped up in its own little package. Love it!
That's very true! It has a little bit of everything.
There is just so much goodness with star tropics. With a challenge that doesn't have you throwing your controller. And the fact that it is more directed towards an English speaking audience is kind if nice. Nice to see more text than you'd see in other NES games. Great review here!
This game still has the ability to evoke childhood emotions from me like few games can. The ending music puts a lump in my throat every time! I still remember getting that Parrot Nintendo Power in the mail!
Best of all? It was a game that America got that Japan didn't lol. The shoe; finally on the other foot!
Great game and great review! Give part 2 a try some time! It's different, but still pretty great.
I get that choked up feeling every time I finish Sonic 2. That one's ending music gets me in the feelings and I can't help it!
I really appreciated how good the writing in this one was. There are very few games that just feel straightforward on the NES.
And thanks! I definitely have plans to try Zoda's Revenge someday.
Startropics will always hold a very special place in my heart. It was the first brand new game I bought solely with my own money (through a Nintendo Power catalogue, no less!)
I think you'll like the sequel. Its much more combat focused but with a much more manuverable and agile character. I think from a pick up and play perspective its a bit better than the first.
Been waiting on your next review...love watching them!
I'm a little behind! Thanks so much for your patience. I've been playing retro games on the front page of Twitch for the month of June, so my schedule's been pretty busy. I should be back to uploading a little more frequently when the month draws to a close.
Never released here, in Europe, it was an amazing discover for me when I bought the NES Mini. It includes the necessary code on the instruction manual of the console. I need to play it again for sure! I apreciate your review a lot 😉
Awesome! I'm glad that you finally got a chance to play it and that they included the code!
I loved Startropics. It had the high seas, submarines, aliens, dolphins, parrots, and the gameplay was like Zelda meets Goonies II with some Dragon Warrior thrown in for the overworld sections.
It was a great mix of many great games all in one place. Agreed!
I played this on the NES Classic Mini earlier this year. Sometimes, especially when it came to timing puzzles (like the rolling balls), I was extremely frustrated. I also felt very underpowered compared to the enemies, which could not only move faster and in diagonal directions, but also attack faster than me. But the dungeons were fun enough to keep going, and the graphics and music are both topnotch. What left my final impression on it on me, however, was the story, which was mind-blowingly good at the end and felt so rewarding.
I feel the same way! The music and characters/story were the highlight of StarTropics for me as well, and the game was a struggle, especially the back end of it. I still enjoyed my time with it though!
Ah, this game is the poster child for 90's games designed with rental stores in mind. The first couple of stages are baby food, and the music and game play draw you in. Then you get to the submarine, and... did the instruction book say anything about a frequency code (what instruction book?)
If you somehow heard or guessed how to keep playing before Sunday afternoon, then the last three stages are a real meatgrinder. Congrats to anyone who got through.
It doesn't wait too long to show its teeth, but I never shy away from a good challenge.
So glad to see her grow and keeping up the hustle... an amazing content creator 😊
Hey thanks! I appreciate the support.
One of my favorite games on the console. Thanks for reviewing. Cheers!
It's an easy favourite. Very rewarding when you make progress!
I have had this game sitting in my library and now I want to play it because of your video 😊. Thanks for your review on this.
I hope you enjoy it if you try it out! It's very nice when you succeed!
@Hungry Goriya Due to a variety of reasons, I think I was only able to catch a single one of your StarTropics livestreams, and apart from that I haven't seen this game anywhere else. Despite that, some of the tunes were stuck in my head to this day (especially the dungeon music), and it was only watching this video now that reminded me which game they were from!
And it was really lovely to see those clips from your home videos too, what a nice inclusion. 💜
Always happy to see a new HungryGoriya video pop up on my feed! I love the opening shot, it looked like it could have come from the intro to an 80s/90s TV show. This game was a revelation to me when I rented it as a kid. Every little touch felt high quality, from the animation and artwork to the puzzles and music. I know you didn't like them here but I recall even being really impressed by the sound effects, that sound of jumping on a switch was really appealing and wasn't quite like anything that I'd heard coming out of my NES before. I never saw the sequel anywhere around where I lived, but I would have checked it out for sure if I had.
The Western-only release means Nintendo appear to have largely forgotten this franchise, they seem to be far more influenced by what had traction in Japan (I've read that even NES tentpoles like Metroid and Punch Out!! have had a bit of a slog getting sequels at various points over the years because they never caught on there), which is a shame. This seems like the type of world that would be great to be revisited with something like the Switch Link's Awakening engine.
It's funny you mention how the opening shot looks. We actually filmed that with a camera lens from the 1980s, so that might be why it has that "nostalgic look" to it.
I liked most of the other sound effects in the game apart from the boss screams, and it's almost like the sound and movement really build on each other well. It's hard to explain but there's a tangibility to the sounds in this game that I just haven't experienced elsewhere.
It's too bad that they've left this series in the dust. I'll add my crossed fingers to those of the masses that want to see it brought back again in some form. There are so many fans of the series!
@@hungrygoriya I think tangible is a good way to put it!
One little quirk you didn't mention in the video is that the side quest rewards like hidden Heart Containers would be given to you automatically at the end of each chapter even if you missed them, so not being able to go back to a previous chapter wasn't that big of a deal. There's also a exploit in Chapter 6 where the meteorite is where you can find a hidden Heart Container, leave the area & come back, and it would respawn, allowing you to max out your hearts.
Oh really? I didn't know that was a thing in the game. Thanks for explaining!
I received this game for my 7th birthday and was absolutely amazed by it. I think it has not aged well in some respects, but I'm glad you enjoyed it. I still have my old Nintendo Power issues with the walkthrough. I don't think I would have finished it without them.
There are some aspects that feel a little rough, but I still think it's a good game. It just took me a lot of patience and practice to get through the end section.
I'm sure Startropics will always be remembered as one of the greats of the NES. I remember my friends and I were immediately fascinated by it because it was like Zelda... but different. Once you started talking about the game's extra lives system it reminded me of a recent discussion about the difficulty of video games and how old games are generally regarded as more difficult than newer games. I absolutely believe this is true and my main reason is autosaves replaced extra lives. Nowadays it's a given that every game has an autosave system that quickly drops you right back into the game almost from the very point where you died, making an extra lives system irrelevant. Before autosaves you had to defeat a game, an entire game, before your lives ran out. One of my favorite examples is the much praised Souls-like games. They are widely regarded as highly difficult games because your character dies so easily. But the deaths are really meaningless as your character is immediately dropped back into the game at the closest possible point to where they perished. If Dark Souls had been conceived of in the 8-bit era, death would have meant starting a level over again, probably with a penalty, and three deaths would have been a trip back to the title screen. Now I will probably spend the rest of the day wondering what an 8-bit Dark Souls demake would be like.
You know, you raise a very good point. I agree with you: lives and limited continues really made retro games a lot more difficult. I haven't played many modern games, but based on what you're describing, you really just have to go through the motions of the game rather than really needing to practice and put it all together. I don't know if one's better than the other, but I'm personally always up for the challenge of old games.
I've been excited for this review for a while. I was introduced to StarTropics through Gaming Historian and I'm still kind of blown away at what they were able to do with the NES. The title you chose is a perfect description for this game. It's very difficult but very satisfying when you get past some sections.
I loved that game! And we lost the booklet so my buddy had to go through all the possible numbers to get the password working lol! And you have a lovely voice.
Oh wow... that must've taken a very long time to figure out. That's a small probability for being right!
And thank you kindly for saying so!
Your videos are relaxing I always look forward to them .
Awww thank you for saying so!
It's funny - as kids, we see the plot of "go and save your uncle" and are totally into it but as adults it shifts to a "uh, wtf?" Why aren't the locals taking any effort towards this and sending some kid to do it? Lol
Thanks for the awesome video, HG!
Thanks for taking the time to check this one out. And totally, right? I'd be really upset if I sent my kid away to visit his uncle and nobody called me to tell me what was going on, haha
Just replayed this game with a friend a few days ago! This game is so great but you have to forgive A LOT about the controls and BS difficulty... XD
Product of it's era. For the NES it's not even really NES hard.
Oh nice! I'm glad you got to pick it up again and enjoy it. I agree about the difficulty. You pretty much have to figure out everything by trial and error and then put it all together to get through each dungeon. It's a lot!
Another FANTASTIC, in-depth review! Thank you! 😊
My pleasure! Thanks for taking the time to watch!
I have played this through so many times. Every free years, something reminds me that there is a Startropics 2. And I look it up and released I did okay that once. Then I forget it again for a few years. But this one stays a favorite.
Nice! I didn't have this one as a kid and only found a copy much later on in life. I'm glad I finally got to experience it for myself after so many people told me how much fun it'd be.
Ah, this takes me back. My grandma had a dozen old NES games from when my mom was a kid. One of my favorites.
This is a really fun game, even if it is a little tough in places!
Excellent review! StarTropics was one of my favorite games growing up. It really drew me in with it's almost-Zelda 1 adventure & dungeons mixed with puzzles
Thank you very much! Have you streamed it before? I'd love to watch someone else play through it sometime.
@@hungrygoriya I have not streamed StarTropics, but that could be an interesting adventure to see how well I remember its secrets
I love your videos; please, never stop making them. 🥰
I'll do my best to keep making them as long as I can. Thank you so much!
I found this games movement to be incredibly interesting and fun to master. The ability to face sideways or backwards to the direction you were jumping to strike enemies is very satisfying and really helped during the final few levels. Other than that, I had never even considered the lack of random battles, but now I'm really glad they weren't here. More people should try this one out, even if they can't make it past the dreaded Ghost dungeon.
Also, surprised you never mentioned the password in the letter, many people are playing this game without the manual, it would be nice to know ahead of time.
I didn't want to mention it since it's a pretty big spoiler. The game tells you to check the letter that came with the game when the time comes, and given how widely available it is, I don't think anyone will have any trouble finding it.
I had this game as a kid, including the manual with the letter you needed to dip into water, but I couldn't get past chapter 3 myself. Someone else in my family (I think it was my mom, back when she still played video games) made it to chapter 6, though. So, in the mid-90s, when I was a little older but we still didn't have internet access at home (but DID have a SNES, so I don't know why I went back to this game exactly), I tried replaying it, got stuck when I needed the code from the letter because we no longer had it, and had to copy the save that was already on chapter 6 so I could keep playing. Eventually, when I FINALLY beat the game, I was thrilled that the ending actually shows the code so that I could go back and play those missing chapters.
I like to go back once in a while and replay this game, most recently when it came to Switch. Every time, I'm stunned at the idea that I beat it in middle school. I must have had the patience of a saint to memorize all those levels and master those controls... or the free time and limited options of a 12-year-old, take your pick. Even so, it might have my favorite ending of any NES game, with the awesome slideshow of your adventure and that joke I still don't fully understand about Mike having bananas in his ears. All that hard work felt worth it!
The manual reminds me of Castlevania or Kid Icarus for some reason.
I loved looking through the bestiaries of video game manuals and D&D books back in the 90s.
There's something about the style that's distinctly nostalgic to me.
Yeah! I really liked the artwork here. Faxanadu, Kid Icarus, Zelda, Mario 2/3's manuals were all ones I read regularly growing up for their artwork and interesting descriptions.
Cave Story does the weapon downgrading on hit thing, too, and I wouldn't be surprised to learn its devs took inspiration from StarTropics for it.
Oh interesting! I haven't played Cave Story before but that's good to know.
When you said "one of a kind" at the start, I immediately was reminded that there was a sequel Zoda's Revenge: StarTropics II, so maybe not completely one of a kind. The series, though, for sure, is one of the best and unique of the NES library.
(Okay, there is the Famicom game Meikyuu Jiin Dababa, which shares a very similar game engine, with the character hopping granularly across the screen on grassy pillars above water. But to be fair, you were discussing the setting and motifs more than the mechanics.)
I haven't played the sequel yet, but yeah, that's obviously going to be somewhat similar. I've heard from many people that there are some key differences that make it feel unlike the first game, but I can't speak to that. I also haven't heard of the Famicom game you mentioned, but I'm curious! If it's like StarTropics, it's probably something I'd really enjoy. Thanks for the recommendation!
@@hungrygoriya the Famicom game is more of an action game, less so an action-adventure. But it is a good one!
Good video on one of my favorite NES games! Besides the amusing but ultimately inexcusable "gotcha" rooms, I think this game is actually quite well, if still brutally, designed.
The movement delay is a very common sticking point, but I feel it's fairly easy to see why they did it. StarTropics' combat is designed to be, for lack of a better description, very tactical; the constant push and pull of offense and defense feels very baked into the design in my opinion, and a big part of that is being able to change directions without actually moving. I feel like, on a controller with more buttons, there would absolutely be more elegant ways of doing this (such as something like the 360 aim in Metroid Dread), but I guess this is the best they could really hope to do on the NES.
I look forward to hearing your thoughts on the sequel. It changed up a lot of things about the first game and it's very contentious for that reason.
You know, I've thought a lot about the movement and I can see what you're saying here, but I think they could've done it a bit differently as well. Golden Axe Warrior allows you to pivot by holding the attack button, but it's optional. You can choose when to take damage rather than having it forced on you, and the Master System controller has even less buttons than the NES one. I take your point though! They tried something and while it makes sense to not automatically start moving when you turn, it would've been a bit nicer having the option to activate it.
I'm very much looking forward to the sequel someday. I've heard mixed things because of those changes you mentioned and I'm extremely curious!
Loving the StarTropics love, and can't wait for if you end up doing a video for Zoda's Revenge: StarTropics 2!
I haven't played Zoda's Revenge yet, but I'm definitely curious to see how it compares to this one.
Great review as always! Thanks for the hard work.
I appreciate you taking the time to watch!
Great review. Never played it but it's been on my list forever. Good to know what I'm in for!
Do it! I'm sure you'll have a blast once you squeak by some of the difficulty spikes.
StarTropics is one of my all time favorite games for the NES.
The first 6 chapters are great. Chapters 7 and 8 are really challenging and caused some bad words coming out of my mouth.
The last stretch of the game really pushed my patience and skills to their limits. I found some of the earlier dungeons a little tricky as well since it was my first playthrough, but that was mostly me not getting used to the controls quickly enough.
I can't believe my 9 year old self ever beat this game. I've been playing it recently and the chapter 7 space ship level is kicking my ass lol. Still my favorite Nintendo game though!
Anything's possible if you work for it! Congratulations!
I remember buying this game at Walmart. Was one od the first games i bought with saved money. Soing the thing you do in chapter 4 blew my mind, never seen auch a thing before.
It's a pretty cool feature. I'm sure it was a lot of people's bane if they got the game used!
The tight and strict controls of the game are one of its best parts. You'll always know where and how things will work, and ultimately its the player's mistake that will do them in.
Yep! It was really easy to make mistakes, though I do feel the movement delay forced my hand sometimes. I was often lingering too long while trying to escape because I just couldn't physically get out of the way in time because of that "feature".
Nice work, HG! 🎉
Awww thank you for watching!
The music in this game is SO good! Especially later in the game. Had me emotional as a child lol.
This was the first game I asked for back when I was a wee lad, all I had to go off of was the cartridge image and picked it because I loved tropical theming at the time. I never made it past Chapter 4 because I was missing the code clue from the manual.
Oh boooo... sorry you didn't make it past the part with the code. That must've been so frustrating! I miss picking games by the box art/description only. What a wild west that experience was back in the day!
Mike could really have benefitted from having 8 way attack/movement in the dungeons. I remember at the end of the summer in 1990 I had saved up enough meager kid money for one game. If Crystalis hadn't existed I would have definitely gone for Startropics!
I think either game would've been a good choice.
Side note: there is a romhack that alters the movement to be more like the sequel, allowing free movement without delay. I find it makes the action scenes more enjoyable.
Interesting! I didn't look into any romhacks for this one.
I was glad this is on the Switch's NES emulation, so I could save state and rewind some of those later cheap deaths once they started showing up. I never really got a chance to play this one back in the day. But pre internet it was a buy or don't play it game, with the invisible ink paper giving you that one code (I want to say it's how you unlock the submerge mode for the sub, but I might be wrong). You can imagine rental places not keeping that.
It was also cool seeing this in the retro game shops in Akihabara. I remember it being prominently displayed on the Famicom floor of one of the Game Trader stores there, and it obviously stands out compared to the different form factor of the Famicom cartridges.
This is one of my favourites and have played it to pieces. Loved your thorough overview and hearing your opinions on it! You simply must play Zoda's Revenge ; it's the perfect sequel!
I will play the sequel someday! I don't want to be out of new StarTropics games so soon.
I was very busy when this game was released with senior year of HS. Didn't play it until a few years ago. I did like the game. I remember the video game magazine ads for this game.
AWESOME game!!
I remember calling the Nintendo hotline as a kid in the 90's just to let the submarine code as I did not get the letter with the game when I bought it from a video rental store going out of business.
One of the best and LONGEST endings of any NES game.
I have tremendous nostalgia for this and its sequel. Never had the letter growing up so I ended up calling the Nintendo support line. Sold most of of my old stuff last year, but I do kind of wish I had kept these two for the packaging aspect alone.
2:18 kind of a menacing way to frame Luigi, then again Luigi always looks menacing...
That particular Luigi always looks very intense. He lives in my game closet and I have him turned away from me, haha
Thing about damage avoidance, you can jump over bats, projectiles, etc., but your attack will float to ground level midair. You dont have to keep getting hit like the hand enemy did, jump!
Excellent. I’ve been hankering for this
Hope you enjoyed the video!
Oh my goodness you are so good at video games! I had this one when I was a kid and loved it so much, however I was not very good at games and I was too poor for Nintendo powers haha . Great review!
Hey thanks! Don't let the fact that I cleared this one fool you: I really had to work for it! I've found that in my adult life, I've gotten much better at games. I have way more patience than I did when I was a kid.