Thank you so much for making these tutorials! Super easy to understand and I'm just now learning how to animate in ToonBoom. Keep doing what you're doing! :D
I've had watched a ton of other videos about creating pegs. I've been trying to add them to a complex character -- absolutely NOT working: tons of weird stuff going on. Back to UA-cam, found your video -- problems solved. Thank you. Thank you. Thank you!
I think I get it? Personally I was just aiming for a parallax going across the screen. what happened was, which maybe I understand a bit more of what went wrong, the background meaning the sky and the trees all moved together. When I wanted the sky just ya know, be it's own. Like a background. I think what happened perhaps that it somehow became parented to the peg or just the camera in general. though got to say, how am I not surprised more nodes are added to this mess. It should be just animation then again, going to guess this type of animation is also like bone structure while i was just aiming for parallaxing. lol. granted I don't think I'll get that complex with my own animations. since I like more or less drawing everything out and before even all this, there were "tricks" that I knew of that they'd draw out the whole scene and even the character's so while walking, they go back into an editing software and zoom in and follow along the character's. Instead of the whole piviting. most common in Anime when it's mostly hand drawn/just frame-by-frame. By making a huge/long sequence of a picture, then using things like this. which personally I don't mind lol. Better than more mapping if you ask me. Actually for a long time before toon boom that's exactly what I'd do. Even in Clip Studio. Already drawing out the background, make it big, and zoom in on the character's. works nicely lol. many ways to animate really. I know I could've one by one dragged the images and kept just duplicating it, and going back to make sure it was "smooth" and I guess I COULD still do that, it's just annoying lol. So I though this method would be quicker instead it just gave me headaches lol. I actually had to stop and relax from being overly frustrated since i never dealt with something like this. Again it's like learning blender all over again.....but blender made more "sense" being 3D, tbh even their parallaxing is more simple, just add in the images, add your character, make sure it's lined up, and then have the camera follow it, record it, and boom done. how is that blender is easier of a concept then this? lol. Ah well, it happens I guess.
Thank you so much for making these tutorials! Super easy to understand and I'm just now learning how to animate in ToonBoom. Keep doing what you're doing! :D
I've had watched a ton of other videos about creating pegs. I've been trying to add them to a complex character -- absolutely NOT working: tons of weird stuff going on.
Back to UA-cam, found your video -- problems solved.
Thank you. Thank you. Thank you!
Thank you so much for making these tutorials! 2
Glad you like them!
Wow superb
THANKS ILY
You're welcome!
wow!!!! Thanks, this video saved me!
This was so easy to understand and apply! Thank you very much!
Jaaaasus christ i am atheist but this help a lot
Thanks i love you :)
I think I get it?
Personally I was just aiming for a parallax going across the screen.
what happened was, which maybe I understand a bit more of what went wrong, the background meaning the sky and the trees all moved together.
When I wanted the sky just ya know, be it's own. Like a background.
I think what happened perhaps that it somehow became parented to the peg or just the camera in general.
though got to say, how am I not surprised more nodes are added to this mess.
It should be just animation
then again, going to guess this type of animation is also like bone structure
while i was just aiming for parallaxing. lol.
granted I don't think I'll get that complex with my own animations. since I like more or less drawing everything out
and before even all this, there were "tricks" that I knew of
that they'd draw out the whole scene and even the character's so while walking, they go back into an editing software and zoom in and follow along the character's. Instead of the whole piviting.
most common in Anime when it's mostly hand drawn/just frame-by-frame.
By making a huge/long sequence of a picture, then using things like this.
which personally I don't mind lol. Better than more mapping if you ask me.
Actually for a long time before toon boom that's exactly what I'd do. Even in Clip Studio. Already drawing out the background, make it big, and zoom in on the character's.
works nicely lol.
many ways to animate really.
I know I could've one by one dragged the images and kept just duplicating it, and going back to make sure it was "smooth" and I guess I COULD still do that, it's just annoying lol. So I though this method would be quicker
instead it just gave me headaches lol.
I actually had to stop and relax from being overly frustrated since i never dealt with something like this.
Again it's like learning blender all over again.....but blender made more "sense" being 3D,
tbh even their parallaxing is more simple, just add in the images, add your character, make sure it's lined up, and then have the camera follow it, record it, and boom done.
how is that blender is easier of a concept then this? lol.
Ah well, it happens I guess.
how do i change the scale direction of the peg?1
I'm confused, do you mean changing scale on the peg?
Amazing class!
Thank you!