You don't need to do all that zooming in or the meme spam. It just makes the viewers dizzy, and the spiffing brit is not popular for that. He's popular for doing random things in many games.
If I remember right there was a Russian general who actually learned sooner that hey throwing people at defences like ammo and using the same predictable tactics is a bad idea
I'm seeing a pattern here with lopsided trades in mods. Getting that "This will anger you" message reminded me of similar things happening in other games. The best one was in CK3, where my character was very impressed by himself, somehow gaining prestige by doing so.
Lmao I got this and the AVP mod at the same time I thought the war caskets were part of AVP which made zero sense to Me, I really like new factions pirates added, just more people for Xenomorph sacrifices.
For the record the AvP universe has its' own version of warcaskets that are even more unethical than the rimworld version, courtesy of the comic series.
Dude it’s just like the Jagged Alliance strat where you hire the top-tier mercs with their top-tier gear, take the gear and cancel the contracts immediately, incurring minor costs for all that grand weaponry.
There should be a minimum hiring period. In which if they have any non combat related things happen it incurred a massive penalty. And you should occasionally get your “hired” pirates stealing from you too.
The turret can't be reload it because CE is incompatible at the moment with the last VE mods (dryads, pirates). So, guys, it's time for Yayo's combat + the other combat mods
VE Ancient is fully patched..? When I install that mod, my pawns doesn't spawn everytime when I play new colony. When I uninstall it, it return to normal again.
@@satriorama4118 try unsubscribing/resubscribing, sounds like you've got a corrupted install, or you're trying to play with something else that isn't compatible. if that doesn't work look at the debug logs and see what red and yellow warning signs the games been screaming at you. also might simply be your load order.
That special heavy armor sounds like a starcraft 2 marine, they lock death row prisoners in and weld their suit shut, and dump them on the front line as meat shields
This is the stated official game desing reason for biocoded weapons and tainted apparell (and death acidifiers): no money exploits or extra high tech weapons from raids and empire frienllies.
Interesting how only two war crimes have been committed in this whole video. They are, of course, the "intentional assault with clear knowledge that such assault would result in the casualties among civilian population or damage to civilian objects" and "intentional murder of innocent people".
@@leobracken2316 I can describe the super unique and cool aspects of it, but your totally right, there is something invisible there just makes them SO dang cool.
9:24 "Now it's time for your punishment, baby," they say, as five grenades per burst flood their air with shrapnel. one: haha, two: what mod adds that?
Non violence hiring violence out to others is the most cowardly shit out there There is technically some effect to it in life, virtually every single time it is purely cowardice and hiding away
Is it weird that after watching family guy and American dad compilations your videos popped up? Of course I watch project zomboid prior but never your videos. Huh. What a coincidence
You also can use those pirates as your main food resource (well, if you know what i mean) you just arrest them with your toughest pawn, harvest them, then kill them and butcher them (10/10 one of the best lavish carnivore meal source)
im trying to follow in your footseps but when i add surgery bills i cant actually operate, it says "cannot operate, violates faction ally" am i doing something wrong?
This kind of reminds me of that joke about the statues being given an hour of life and they choose to get revenge on pigeons and shit on them, every Rimworld player has had overwhelming hordes of tribals come for them, now you have taken to their filthy hordekin tribal ways and swarmed the world. As most things, it's even more powerful in the hands of a player
I think the main issue with this mod is that you can't really control pawns from other factions/settlements. If they manage to do something about that, this mod would probably work a lot "better", or at least more as intended, since doing anything would anger the faction you hired from, instead of angering your own faction, which is basically just... meh. I think the closest system they can mess with would be the Prisoner system, or maybe from the Hospitality mod, since in either, we can't really control the prisoners or guests. If they expand on it, they might have something that works more in what they actually want. But, then again, they also need them to fight for us, and that's going to be a lot more tricky.
I think with the whole pirate mercenaries mechanic they should make a cap on how many you get hire at one time and you have to research tech for higher pirate cap size and also make it so if a mercenary dies you get some kind of penalty maybe to the cost or hire size cap size for so many days
I don't have anything against Oscar, but God damn it if it isn't funny watching him and his team remake other people's mods, claim they're their own work, and then watch those mods not fucking work properly at all.
It does look like Oscar has since patched this out, so organ harvesting the pirates is no longer do-able
Aww :'(
😂😂
WHY!?!
Obviously because pirate organs are just made of rum and thus useless to non-pirates
Can one still obtain a massive pirate army?
You don't need to do all that zooming in or the meme spam. It just makes the viewers dizzy, and the spiffing brit is not popular for that. He's popular for doing random things in many games.
Ah yes, the Zapp Brannigan strategy - just throw people at the turrets until they run out of ammo from killing your troops!
Don’t you mean the Field Marshal Haig strategy?
chinese tactics
red army be like
I dindt know Zapp was Russian
If I remember right there was a Russian general who actually learned sooner that hey throwing people at defences like ammo and using the same predictable tactics is a bad idea
I'm seeing a pattern here with lopsided trades in mods.
Getting that "This will anger you" message reminded me of similar things happening in other games. The best one was in CK3, where my character was very impressed by himself, somehow gaining prestige by doing so.
Character:I AM a Genius . LvL UP.
"I can't give myself prestige? How about I do anyways?"
Lmao I got this and the AVP mod at the same time I thought the war caskets were part of AVP which made zero sense to Me, I really like new factions pirates added, just more people for Xenomorph sacrifices.
For the record the AvP universe has its' own version of warcaskets that are even more unethical than the rimworld version, courtesy of the comic series.
Still wish I could worship or play as the xenomorphs..
@@darthsquid2107 yeah, would be fun to have a queen make eggs and then lug em at raiders
Congratulations you now can experience what it is like to be the raiders in player's games
3:53
The greatest strategy.
Nobody will leave the map without getting an addiction.
Damn! Thanks for the video! We're looking into this!
Love your stuff Oskar! The new expansion has been a ton of fun!
With you every faction is broken:)
Dude it’s just like the Jagged Alliance strat where you hire the top-tier mercs with their top-tier gear, take the gear and cancel the contracts immediately, incurring minor costs for all that grand weaponry.
There should be a minimum hiring period. In which if they have any non combat related things happen it incurred a massive penalty. And you should occasionally get your “hired” pirates stealing from you too.
just hire one lol
This video is fucking great. A colony harvesting organs from hired mercenaries with *no* repercussions sounds like fun to mess around with.
Your video quality is incredible! Just found this channel keep it up. Klep klap Kloo!
The turret can't be reload it because CE is incompatible at the moment with the last VE mods (dryads, pirates). So, guys, it's time for Yayo's combat + the other combat mods
It's also explicitly designed to not be reloaded. Description even says the ammunition feed is scrap and you can't reload.
@@overboss9599 Oh, I did not noticed that, I was thinking of the common incompatibility...
Muh incompatibility :DDDD
VE Ancient is fully patched..? When I install that mod, my pawns doesn't spawn everytime when I play new colony. When I uninstall it, it return to normal again.
@@satriorama4118 try unsubscribing/resubscribing, sounds like you've got a corrupted install, or you're trying to play with something else that isn't compatible. if that doesn't work look at the debug logs and see what red and yellow warning signs the games been screaming at you. also might simply be your load order.
That special heavy armor sounds like a starcraft 2 marine, they lock death row prisoners in and weld their suit shut, and dump them on the front line as meat shields
Innermost apocalypse in the beginning tho
Song slaps
"I can just endlessly hire drifters and harvest their organs" wow this game is so realistic
As sakurai would say: No. This is not how you play the game
This is the stated official game desing reason for biocoded weapons and tainted apparell (and death acidifiers): no money exploits or extra high tech weapons from raids and empire frienllies.
Tainted apparel when dubs hygiene washing machine.
When you have a "small pack" of humans "visit" a city.
Wait until he discovers the warrants mod
Imagine entering the ancient ruins of a cave only to see hundreds of kidneys and lungs in the floor.
Their weapons will be bio-coded for balance, I believe in oskar
This method push war crime to another level lmao
Interesting how only two war crimes have been committed in this whole video. They are, of course, the "intentional assault with clear knowledge that such assault would result in the casualties among civilian population or damage to civilian objects" and "intentional murder of innocent people".
You aren’t stealing their organs they are simply giving their lungs and kidney for 35 silver
13:38 bruh, literally the red army
15:05, and the best part of this plan is...
No body can stop me!
Don’t forget, with the Harvest Everything mod, you can make even more money!
“You can’t lose if you have more soldiers than the enemies have bullets” - The Grim Kleaper
you can make it more broken by installing race mod that can wear anything and only needed energy to life.
imagine battle droid warcasket horde.
I click on this vid after the vault hunters vid and just see in my head, god just kicking in doors and tearing off limbs
I really love the idea of warcaskets
Same here.
There's something... Something, about the idea of them that I really like, but cannot properly describe.
@@leobracken2316 I can describe the super unique and cool aspects of it, but your totally right, there is something invisible there just makes them SO dang cool.
They're Killa Kanz/Mega Armoured Nobz from warhammer, Rimworld constantly references warhammer so it fits right in
@@NibNibNib Rimworld references Dune, not Warhammer. Sorry. :(
@@keztannis6848 It has Power Claws in it lmao. It references both, but warhammer is everywhere
RimWorld the only place where you can harvest organs
When you can overwhelm people with numbers like this - it SHOULD be tribal pirates
Stop complain
@@kaakeli222 ... I'm not complaining?
could also be the soviet pirate union( S.P.U. probably).
I knew turning on notification for this channel would not disappoint me.
There are 2 games I want you to play 1)lobotomy corporation 2) amazing cultivation simulator
Imagine hiring 200 warcaskets
9:24 "Now it's time for your punishment, baby," they say, as five grenades per burst flood their air with shrapnel.
one: haha, two: what mod adds that?
This reminds me of the spiffing Brit lol
Oh no, Mad Rat.
Anyhow, oh god, why did you even have allowance to organ harvest pirates
holy sheet... that's absurdely broken...
LOL. Free range mercenarys.
Oooh Boi here we go again
"so what do you do for a living"
i love this guy
When you realize a video about shipping league of legend characters has more viewed than this high quality video: *visibly concerned*
The fact you are league fan made me love you even more.
SILCO BASED FACTION WHEN?
i would suggest toning down a bit the stock images if possible
I think you can harvest the stomach and it doesn’t kill the pawn in rimworld
Non violence hiring violence out to others is the most cowardly shit out there
There is technically some effect to it in life, virtually every single time it is purely cowardice and hiding away
0:00 Soviets in world war 2 be like
Is it weird that after watching family guy and American dad compilations your videos popped up? Of course I watch project zomboid prior but never your videos. Huh. What a coincidence
Wow. It's suprising to see some hungarian names for the colonists. I guess it's a mod
I like the Hungarian names :D
You also can use those pirates as your main food resource (well, if you know what i mean) you just arrest them with your toughest pawn, harvest them, then kill them and butcher them (10/10 one of the best lavish carnivore meal source)
Well then you will get a penalty of all future pirates costing a lot more
andrás the hungarian just saw what was happening inside and decided to leave
i feel like a ban system like that of rim-deed will fix that exploit
What mod allows you to assign someone to a trader role?
Vanilla Ideology Expanded - Memes and Structures
What other mods are you using? Never seen some of those ideologies...
Also the ritual rewards..
I´d assume vanilla expnaded memes and structures is responsible for the memes
Love the hungarian kolonist names
>is a giant hulking mech suit of death
>cant get past a wood door
what causes pawns to start with random equipment like that?
3:49
Mormons: “and I took that personally”
Is there a reason you use hungarian names for pawns? :D
Grim it was released for few weeks
how the f you manage to broke it in that time spam
What is the song in the intro by any chance?
In description: ua-cam.com/video/gCi2Ld04ZD8/v-deo.html
Hmmmm… This video reminds me of a very Spiffing British UA-camr.
Yes
im trying to follow in your footseps but when i add surgery bills i cant actually operate, it says "cannot operate, violates faction ally" am i doing something wrong?
it's probably been patched then.
The accurate Soviet playthrough
Room of happiness??? Loot maker 9000 more like it.
Can you harvest and butcher pirates and sell robes made of their skin for profit though?
Ya but for every dead pirate the price of more temporarily goes up
I want more.
Barrage warcasket siege mode & uranium rifle => death.
I knew exactly what was gonna happen when I heard "we need someone with high medical skills"
yes
Arnold bopping around with an MW2 noob tube
This kind of reminds me of that joke about the statues being given an hour of life and they choose to get revenge on pigeons and shit on them, every Rimworld player has had overwhelming hordes of tribals come for them, now you have taken to their filthy hordekin tribal ways and swarmed the world. As most things, it's even more powerful in the hands of a player
Saw the intro and was like: russia?
Oh shit add that to vanilla ancient expanded with have most easy money method and your 91 drifters is rookie numbers
The expendable communist joke aged fantastically.
I think the main issue with this mod is that you can't really control pawns from other factions/settlements. If they manage to do something about that, this mod would probably work a lot "better", or at least more as intended, since doing anything would anger the faction you hired from, instead of angering your own faction, which is basically just... meh.
I think the closest system they can mess with would be the Prisoner system, or maybe from the Hospitality mod, since in either, we can't really control the prisoners or guests. If they expand on it, they might have something that works more in what they actually want. But, then again, they also need them to fight for us, and that's going to be a lot more tricky.
I think with the whole pirate mercenaries mechanic they should make a cap on how many you get hire at one time and you have to research tech for higher pirate cap size and also make it so if a mercenary dies you get some kind of penalty maybe to the cost or hire size cap size for so many days
I don't have anything against Oscar, but God damn it if it isn't funny watching him and his team remake other people's mods, claim they're their own work, and then watch those mods not fucking work properly at all.
The classic strategy of Warhammer 40k "send guys to die in a moment the enemy get out of ammo "
Nice Video
So space pirate monks
That medic death scream from starcraft
prefct vdeo to watfhc whiel drunk as fuck
As a League of Legends shipper who also subscribed I feel weirdly called out
What's up with all these hungarian colonist names?
14:09 Soviet Union
Soviet union 1942 colourized
Looking at your economic and organ harvesting skills. DAVOS and World Economic Forum like your style... give a call.... will do lunch!!
huh... interesting
rimworld costing more the gta 5 and 12$ more price the rdr2 (best game ever) while rdr is infact on a sale
Sadge, patched I think. My doctor can no longer harvest the organs, as it is an allied faction (even though it is me)
What says you can't do this in real life?
8:01 no
you should probably have downloaded search and destroy
More rum
day 1 of asking for a Kenshi video