Yeah sorry on the wait. I just didn't have much time. Then once working on the vid I decided it needed some commentary. Anyway...sorry for the wait, but I hope you enjoy!
I'm still taking a break. Honestly, if I hop back into a mil game, I'm going to be trying out squad's new changes once their infantry overhaul hits the shelves. Appreciate the videos and info as always, though!
5:40 even if those individuals are responsible for the missteps made by the development team, there is zero excuse to personally attack these individuals. I'm very disappointed with the misdirection made these past couple updates, but voicing our opinions and playing other games in the meantime voices our feelings well enough, to be as petty as to go after the individuals themselves is a pathetic trend that seems all too common for folks online who feel wronged.
I think they should just make it so that you slide less when diving to prone, the main use of diving is that you hit the ground fast, it should only make you go a little bit faster for a shorter timeframe, enough that you're a fair bit slower while dolphin diving
finally someone making a video who is not yelling "Hell let loose is dead guys", and showing some damn positivity, but also being honest about the mistakes they made
Appreciate the in depth analysis of the changes - great to see it side by side. I'll move on when they begin to show that they understand the user base, respond to the community critiques and stop making changes that push it towards a COD or BF experience, otherwise I'm currently investigating other milsim options.
Always great video's Geb! I still think the running is too fast, they should slow it down and also fix the sway on those British guns, they still feel weird! xXMIDASXx!
Surely the front sights should always trail in all guns, as the pivot point is at your shoulder? I remember ARMA 3 getting this the wrong way around somehow.
I stopped playing when they released U14, it was total trash. I'm waiting for them to actually unfuck the game at this point. But at this point, it seems unlikely..... There are just too many problems to count. 3x shots at distance with a smg and pistol to down an enemy, 2x shots with either a 7.62, 303, 30-6 (BRs) to down (which is bullshit because they are pretty big rounds that will at least leave baseball sized holes in a person) .....those are just a few
Can't tell you how many times I've died to people because I shoot my Thompson at them and hear like 3 or more hitmarker thuds and stop firing only to find out they're still alive. At this point I'm mag dumping corpses to ensure I got the job done
The way damage works in HLL is due to how Black Matter implemented it. As far as I'm aware, T17 hasn't made any changes to damage models. Black Matter are the ones that decided that damage would be dictated by weapon class instead of caliber. Something that I wish would be changed.
Really great channel, I’m going to watch all of your commander tutorials. I had my first game playing as commander last night and lost but it was interesting. So when you convert the nodes in the commander abilities menu that means an engineer needs to replace the one that was just converted right? Does it effect a commander’s ability’s in where you decide to place the nodes on the map or they can just be anywhere as long as the enemy doesn’t find them?
Thanks! Glad you like it. Here is my commander playlist: ua-cam.com/play/PLkj8z9lzQ-I-ERQEANMqff7ba2fKQB44z.html You don’t convert nodes. You convert one resource for another at a slight loss. Say I have a ton of fuel, but lack munitions. I would then convert 100 of my available fuel into 60 munitions. Those numbers are set by the game, as in you can not choose your converted values. Node placement currently does not have any effect on resource gain or commander orders. Most people try to place their nodes as far back as possible because nodes are automatically destroyed if the enemy captures territory that they were built in. That answer your questions? If not feel free to ask more.
nobody zig zags a full 90 degress, it's more like 45 degrees or even 30 degrees. They didn't do a damn thing. And the dolphin dive being only 5 dives now instead of 6 is nothing. What change does that make? The worst part about the dolphin dive/slide is you can run say... 45 degrees front left and but then mid slide completely change the direction 90 degrees to your right. It's complete nonsense, people are making it to cover when they should have been penalized with death for bad positioning.
I agree which is why I suggested changing the degree at which you are effected in the video. Remember that 90 degrees may be the way you turn from the front, but a change would effect both ways. Meaning that reducing the angle by 10 degrees to one side actually reduces it by 20 degrees total. 10 to each side of you. This means you have to be careful of how much you reduce it. If players are penalized for every change of direction they make then they are surely going to start complaining about that too. Changing direction during the 'dive to prone' animation definitely needs to be fixed.
Thanks for a video that isn't just shit canning everything! The comparisons are great and I think that changing the leading sight may have been the main issue with the British weapons as until it was pointed I didn't know that was the issue. Some ways to go to debug the game but at least Team17 know.
Thank you for your objective analysis of the new patch. Your side by side comparisons are truly the proof of the pudding. As far as confidence in Team17 going forward, my mother told me if you can't say something good, don't say anything. So I'm not saying anything.
huge amount more to do, no talk of tanks fix, no talk of fixing british in how they look or even the weapons, run speed still broken, end game delay finishing bum and of course the nade bug
Are you saying I didn't talk about tank fixes? Or that T17 hasn't? I didn't talk about it in this video because it wasn't changed in the patch. T17 has addressed tank speed/sprinting, nade bug, and weapons. I'll concede they haven't said anything about the appearance of the British. I don't know what the "end game delay finishing bug" is.
I didn't notice any changes after the U14 patch but I guess it's because I didn't have many chances to play British fractions - why? Because I'm a console player and I'm, being forced to play on random maps which are currently available (I can't choose maps myself) and most of the time I play French maps and Stalingrad (waiting eagerly for the server browser on the console). By the way, you mentioned the console version of HLL, I got to tell you something - the game is so buggy that it makes me wonder why they didn't add a "beta version" tag.
I noticed the running speed hasn't changed and it also makes me wonder why T17 said they changed it. Perhaps they don't control their own game changes - looks like there is a lack of QA people. Sorry if all of this sounds mad but I've been sad since U14 cus the game I really like, I'd even say I love, has been leaning toward something I can't comprehend. I've spent 200 hours in this game if that matters (started playing when U13 was on) - I know it's not much but also not small and hence I can be taken with a grain of seriousness.
I didn't even know HLL had a server browser for PC. That was one of the biggest disappointments making the switch from battlefield 1 to hll was losing the server browser feature. Really hope that makes its way over to console. What a lot of games do is release content a week later for console ports to fix extra things that may be needed for that version of the game, I think that'd be advisable for t17 to do
Team17 has only left the community with 2 avenues for someone to reach them, so it's no surprise that the Community Manager and Discord Admins have had to deal with all the comments, good or bad. Maybe it would be wise of them to not place a single person at the forefront of their bad decisions. Great video none the less.
I didn't had the chance yet to try the english weapons myself, but seems that they need a 2nd look judguing by the comparison; and not only that, the dolphin dive it's the newer thing that i see the people abusing the most, from "new" to veteran players, they should really reduce it.
i disagree "somewhat" with your thoughts on attacking of the community manager. since Wombat Medic or whatever his name is indeed a Team17-er, and therefore the first line of defense for the players. i consider that community manager position, much like a human resources mediator at a large company. they're there to make sure things get done , but also what the employees want. the only way a team as arrogant at Team17 will listen is if people like Wombat, are constantly on the phone/email with them telling them how things are REALLY going with the community, instead of being a typical "nice scripted answer" corporate stooge/shill. in this case , the community is the paying and expecting part of the transaction, and Team 17 is the producing and money making part of it. i agree with you about being threatening and extremely disrespectful, but some of it is frustration on the part of the players. when Team 17 (through wombat) issues half baked almost AI generated apologies, it speaks volumes about how little they actually care for the community. so us as gamers have no choice but to do what we have to do to get heard.
What bothers me the most is the original major bugs in the game. Load out bug. Grenade bug. Voip bug. Won't shoot bug (I rarely come across other people that have this other than me, basically with rifles/snipers you aim and pull the trigger but nothing happens as if you are out of ammo) and lastly, but the most rage worthy, is the incredibly poor hit reg which seems to have gotten worse with this "update". Sound, foot steps, seem to be hot or miss also.
Well 'dolphin diving' is just the name the community is calling it. It's a 'dive to prone' mechanic which I think rightly belongs in a WW2 game that is attempting some measure of realism. The problem isn't that the mechanic is in the game. It's that it's implemented very poorly and you're able to exploit it easily.
I feel the sway on the guns is the wrong way.. you lead with the tip of the barrel going towards the direction of aim.. the rest of the gun follows.. this way the centre of the gun mass moves first and the tip of the barrel trails behind..
You may be right. However, I think the movement is based on your head/body rather than your weapon and your weapon will typically be behind your movement. Either way it’s just important that they all behave the same way in game and they are doing that now.
Overall patch was good. Hope to see T17 release better and better updates. They should focus on bug fixing for now instead of new content that can potentially bring in new bugs.
Agreed. They did announce that they were delaying Update15 so hopefully that's what that means. We'll have to wait a bit longer to see. Thanks for watching!
I like your comparison videos, but have to comment on the "probably isn't possible" ... where do people come up with that kind of comments - a tip if I may as a programmer, assume everything is possible, its only a question of priority and dev time.
I am not a programmer and of course something could be done. It could be taken out and completely reworked. They could make the animation take more time. There's plenty of things I'm sure I don't know about. It's an animation though just like reloading and I don't think you can tie a cooldown on to an animation like that, at least the way they have it implemented. The other cooldowns in the game are all connected to assets. At least that's how I understand it. Perhaps I should have said "as it's currently implemented it probably won't get better without a rework" but I assumed most people would have understood what I meant.
oh I been waiting on this!! You're the only one out here doing these tests
Yeah sorry on the wait. I just didn't have much time. Then once working on the vid I decided it needed some commentary. Anyway...sorry for the wait, but I hope you enjoy!
I'm still taking a break. Honestly, if I hop back into a mil game, I'm going to be trying out squad's new changes once their infantry overhaul hits the shelves.
Appreciate the videos and info as always, though!
I like Squad, but always thought sprinting was too fast and the stamina regen was really fast too. I'm also excited to try their new update.
i found that squad was always a little too tactical. coudnt rezlly play it relaxed, but it's really good. heard great things about the overhaul.
Good video. I suspected the run speed was no different and your test there proved it. Trust, but verify.
5:40 even if those individuals are responsible for the missteps made by the development team, there is zero excuse to personally attack these individuals. I'm very disappointed with the misdirection made these past couple updates, but voicing our opinions and playing other games in the meantime voices our feelings well enough, to be as petty as to go after the individuals themselves is a pathetic trend that seems all too common for folks online who feel wronged.
good info as always geba..tnx for the time put into it these uploads mate,,stay safe man✌
You too! Thanks for watching and glad you enjoy them.
I think they should just make it so that you slide less when diving to prone, the main use of diving is that you hit the ground fast, it should only make you go a little bit faster for a shorter timeframe, enough that you're a fair bit slower while dolphin diving
thanks for the video Gebatron!
You're very welcome. Thanks for watching!
finally someone making a video who is not yelling "Hell let loose is dead guys", and showing some damn positivity, but also being honest about the mistakes they made
Appreciate the in depth analysis of the changes - great to see it side by side. I'll move on when they begin to show that they understand the user base, respond to the community critiques and stop making changes that push it towards a COD or BF experience, otherwise I'm currently investigating other milsim options.
Always great video's Geb! I still think the running is too fast, they should slow it down and also fix the sway on those British guns, they still feel weird! xXMIDASXx!
Reducing the running speed a little would help in zig-zagging as well as help bring balance back to the tank/infantry speeds.
Surely the front sights should always trail in all guns, as the pivot point is at your shoulder? I remember ARMA 3 getting this the wrong way around somehow.
I luv that intro audio hahaha
I stopped playing when they released U14, it was total trash. I'm waiting for them to actually unfuck the game at this point. But at this point, it seems unlikely..... There are just too many problems to count. 3x shots at distance with a smg and pistol to down an enemy, 2x shots with either a 7.62, 303, 30-6 (BRs) to down (which is bullshit because they are pretty big rounds that will at least leave baseball sized holes in a person) .....those are just a few
Can't tell you how many times I've died to people because I shoot my Thompson at them and hear like 3 or more hitmarker thuds and stop firing only to find out they're still alive. At this point I'm mag dumping corpses to ensure I got the job done
The way damage works in HLL is due to how Black Matter implemented it. As far as I'm aware, T17 hasn't made any changes to damage models. Black Matter are the ones that decided that damage would be dictated by weapon class instead of caliber. Something that I wish would be changed.
Really great channel, I’m going to watch all of your commander tutorials. I had my first game playing as commander last night and lost but it was interesting. So when you convert the nodes in the commander abilities menu that means an engineer needs to replace the one that was just converted right? Does it effect a commander’s ability’s in where you decide to place the nodes on the map or they can just be anywhere as long as the enemy doesn’t find them?
Thanks! Glad you like it. Here is my commander playlist: ua-cam.com/play/PLkj8z9lzQ-I-ERQEANMqff7ba2fKQB44z.html
You don’t convert nodes. You convert one resource for another at a slight loss. Say I have a ton of fuel, but lack munitions. I would then convert 100 of my available fuel into 60 munitions. Those numbers are set by the game, as in you can not choose your converted values.
Node placement currently does not have any effect on resource gain or commander orders. Most people try to place their nodes as far back as possible because nodes are automatically destroyed if the enemy captures territory that they were built in.
That answer your questions? If not feel free to ask more.
They really need to look at the hit reg issues. The game needs to go back to 1 shot kills with a rifle and 2-3 with an SMG.
nobody zig zags a full 90 degress, it's more like 45 degrees or even 30 degrees. They didn't do a damn thing.
And the dolphin dive being only 5 dives now instead of 6 is nothing. What change does that make?
The worst part about the dolphin dive/slide is you can run say... 45 degrees front left and but then mid slide completely change the direction 90 degrees to your right. It's complete nonsense, people are making it to cover when they should have been penalized with death for bad positioning.
You can even 180 turn mid air, it's such a bad feature.
@@Swisshost I know man like what are they thinking.
I agree which is why I suggested changing the degree at which you are effected in the video. Remember that 90 degrees may be the way you turn from the front, but a change would effect both ways. Meaning that reducing the angle by 10 degrees to one side actually reduces it by 20 degrees total. 10 to each side of you. This means you have to be careful of how much you reduce it. If players are penalized for every change of direction they make then they are surely going to start complaining about that too. Changing direction during the 'dive to prone' animation definitely needs to be fixed.
You’re thexclusiveace of hll
Thanks for a video that isn't just shit canning everything! The comparisons are great and I think that changing the leading sight may have been the main issue with the British weapons as until it was pointed I didn't know that was the issue. Some ways to go to debug the game but at least Team17 know.
Great video mate
Glad you liked it!
Thank you for your objective analysis of the new patch. Your side by side comparisons are truly the proof of the pudding. As far as confidence in Team17 going forward, my mother told me if you can't say something good, don't say anything. So I'm not saying anything.
I hear you. I'm glad they delayed U15. They say they are changing things, but like you say....the proof will be in the pudding.
WELL DONE VIDEO
huge amount more to do, no talk of tanks fix, no talk of fixing british in how they look or even the weapons, run speed still broken, end game delay finishing bum and of course the nade bug
Are you saying I didn't talk about tank fixes? Or that T17 hasn't? I didn't talk about it in this video because it wasn't changed in the patch. T17 has addressed tank speed/sprinting, nade bug, and weapons. I'll concede they haven't said anything about the appearance of the British. I don't know what the "end game delay finishing bug" is.
Great tests as always, please change your channel name to world master of experiments 🤣
Good thing they delayed U15 cuz I'm getting tired of making these types of videos. Hahaha!
I didn't notice any changes after the U14 patch but I guess it's because I didn't have many chances to play British fractions - why? Because I'm a console player and I'm, being forced to play on random maps which are currently available (I can't choose maps myself) and most of the time I play French maps and Stalingrad (waiting eagerly for the server browser on the console). By the way, you mentioned the console version of HLL, I got to tell you something - the game is so buggy that it makes me wonder why they didn't add a "beta version" tag.
Console has had problems since day 1. They really should have held off on that release until it was more baked.
I noticed the running speed hasn't changed and it also makes me wonder why T17 said they changed it. Perhaps they don't control their own game changes - looks like there is a lack of QA people. Sorry if all of this sounds mad but I've been sad since U14 cus the game I really like, I'd even say I love, has been leaning toward something I can't comprehend. I've spent 200 hours in this game if that matters (started playing when U13 was on) - I know it's not much but also not small and hence I can be taken with a grain of seriousness.
@@GebatronGamingmy thoughts since forever
I didn't even know HLL had a server browser for PC. That was one of the biggest disappointments making the switch from battlefield 1 to hll was losing the server browser feature. Really hope that makes its way over to console.
What a lot of games do is release content a week later for console ports to fix extra things that may be needed for that version of the game, I think that'd be advisable for t17 to do
Team17 has only left the community with 2 avenues for someone to reach them, so it's no surprise that the Community Manager and Discord Admins have had to deal with all the comments, good or bad.
Maybe it would be wise of them to not place a single person at the forefront of their bad decisions.
Great video none the less.
I didn't had the chance yet to try the english weapons myself, but seems that they need a 2nd look judguing by the comparison; and not only that, the dolphin dive it's the newer thing that i see the people abusing the most, from "new" to veteran players, they should really reduce it.
They should do something to make it longer between uses. They also need to fix that you can change directions when doing it.
i disagree "somewhat" with your thoughts on attacking of the community manager. since Wombat Medic or whatever his name is indeed a Team17-er, and therefore the first line of defense for the players. i consider that community manager position, much like a human resources mediator at a large company. they're there to make sure things get done , but also what the employees want. the only way a team as arrogant at Team17 will listen is if people like Wombat, are constantly on the phone/email with them telling them how things are REALLY going with the community, instead of being a typical "nice scripted answer" corporate stooge/shill.
in this case , the community is the paying and expecting part of the transaction, and Team 17 is the producing and money making part of it. i agree with you about being threatening and extremely disrespectful, but some of it is frustration on the part of the players.
when Team 17 (through wombat) issues half baked almost AI generated apologies, it speaks volumes about how little they actually care for the community.
so us as gamers have no choice but to do what we have to do to get heard.
What bothers me the most is the original major bugs in the game. Load out bug. Grenade bug. Voip bug. Won't shoot bug (I rarely come across other people that have this other than me, basically with rifles/snipers you aim and pull the trigger but nothing happens as if you are out of ammo) and lastly, but the most rage worthy, is the incredibly poor hit reg which seems to have gotten worse with this "update". Sound, foot steps, seem to be hot or miss also.
really had to change the vehicle speed
dolphin diving in ww2 realistic game....
Well 'dolphin diving' is just the name the community is calling it. It's a 'dive to prone' mechanic which I think rightly belongs in a WW2 game that is attempting some measure of realism. The problem isn't that the mechanic is in the game. It's that it's implemented very poorly and you're able to exploit it easily.
I feel the sway on the guns is the wrong way.. you lead with the tip of the barrel going towards the direction of aim.. the rest of the gun follows.. this way the centre of the gun mass moves first and the tip of the barrel trails behind..
You may be right. However, I think the movement is based on your head/body rather than your weapon and your weapon will typically be behind your movement. Either way it’s just important that they all behave the same way in game and they are doing that now.
Overall patch was good. Hope to see T17 release better and better updates. They should focus on bug fixing for now instead of new content that can potentially bring in new bugs.
Agreed. They did announce that they were delaying Update15 so hopefully that's what that means. We'll have to wait a bit longer to see. Thanks for watching!
@@GebatronGaming And thank you for the awesome content.
Im surprised the game doesn’t look like the latest trailer.
How do you mean?
@@GebatronGaming I expect nothing less from Team 17
I like your comparison videos, but have to comment on the "probably isn't possible" ... where do people come up with that kind of comments - a tip if I may as a programmer, assume everything is possible, its only a question of priority and dev time.
I am not a programmer and of course something could be done. It could be taken out and completely reworked. They could make the animation take more time. There's plenty of things I'm sure I don't know about. It's an animation though just like reloading and I don't think you can tie a cooldown on to an animation like that, at least the way they have it implemented. The other cooldowns in the game are all connected to assets. At least that's how I understand it. Perhaps I should have said "as it's currently implemented it probably won't get better without a rework" but I assumed most people would have understood what I meant.