As a designer myself, I agree with everything you’re saying however, I think you’re missing one critical perspective: often times a “bad”user experience is the most profitable for companies. This is some thing I’m in the process of writing a video on but we see this all the time from how functionality of apps feel worse to use yet are ultimately more profitable, like the removal of the chronological time. Video games do this all the time, by making something so annoying to engage with that you can very easily just pay money in order to bypass it and then go on having “fun”. I personally don’t think that UX isn’t deemed important, but it’s the wrong kind of goals are directing how UX is being used to ultimately exploit literally everyone.
As a designer myself, I agree with everything you’re saying however, I think you’re missing one critical perspective: often times a “bad”user experience is the most profitable for companies.
This is some thing I’m in the process of writing a video on but we see this all the time from how functionality of apps feel worse to use yet are ultimately more profitable, like the removal of the chronological time. Video games do this all the time, by making something so annoying to engage with that you can very easily just pay money in order to bypass it and then go on having “fun”.
I personally don’t think that UX isn’t deemed important, but it’s the wrong kind of goals are directing how UX is being used to ultimately exploit literally everyone.