Data On My Games

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  • Опубліковано 19 лис 2024

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  • @Linus89
    @Linus89 9 місяців тому +67

    It´s insane to me that Tyranny wasn´t more popular. It´s a great game!

    • @fredrik3880
      @fredrik3880 9 місяців тому +1

      Good to hear you liked it mate

    • @jonnoj2784
      @jonnoj2784 9 місяців тому

      100% awesome game

    • @jonnoj2784
      @jonnoj2784 9 місяців тому +3

      @TactDB that's too bad :( I've been one of the lucky ones to be okay with bad/simple graphics and no voice acting like in morrowind or baldurs gate 1/2 but I know the majority of my gamer friends find the lack of good graphics or voice acting to be a deal breaker so I totally get it.

    • @Arkanthrall
      @Arkanthrall 9 місяців тому +1

      The bad and repetitive combat is the reason I couldn't finish the game.
      I'd rather have a combat-less game like Disco Elysium.

    • @muse5722
      @muse5722 9 місяців тому +1

      It was dragged down by it's association with PoE, which is still an exemplar of how not to design something

  • @ColaSpandex
    @ColaSpandex 9 місяців тому +19

    Not many legendary gamedevs sharing their experience like this. I hope all you youngsters appreciate and spread the love accordingly.

  • @Letterface
    @Letterface 9 місяців тому +7

    Hi Tim, it's me, a very long-time admirer of your work. I wanted to thank you personally for making these videos, because they help in more ways than I think you realize.
    In one of your previous videos, I think you mentioned becoming aware of how something you did helped someone, without you even knowing. If I could apply anywhere and get hired, it would be Obsidian. For now, as I follow your advice and make my own game, having you talking about something I am genuinely interested in, and that has some level of intimacy to it in recalling your life, has been calming for me. It lets me know how human this world really is, in the end. I am coming from IT, and that culture is not an artistic one.
    We may never meet, but the solitude of working on a game alone has been made much more bearable because of your reflections, since we share the experience of the games, at least. Thank you for being, Tim. Thank you for being Tim.

  • @josephmarch7142
    @josephmarch7142 9 місяців тому +53

    The Data shows me that you're a solid game developer! Most of these games are noteworthy in the PC RPG space!

    • @fredrik3880
      @fredrik3880 9 місяців тому +10

      How much is the Fallout setting worth?
      F4 sold 20 million in one week or something? A tv series coming?
      Yeah the makers of Fallout has made a legendary thing.

  • @aNerdNamedJames
    @aNerdNamedJames 9 місяців тому +20

    I'm just glad that we now have a specific link to refer people to when they ask about the lack of correlation between review score and sales figures.

  • @gamesalot
    @gamesalot 9 місяців тому +45

    Arcanum is my favourite rpg of all time. Profoundly impacted me

    • @fredrik3880
      @fredrik3880 9 місяців тому +3

      It is the best setting in all of entertainment after Fallout imo. Love the game and the whole world.

    • @KubinWielki
      @KubinWielki 9 місяців тому +3

      Same. Loved it as a kid, and played probably hundreds of hours, jus immersing myself in the world and testing different builds out. Arcanum is amazing.

    • @thelightside77
      @thelightside77 9 місяців тому

      Can you elaborate on your statement? I like to hear people's thoughts on games like that.

    • @fredrik3880
      @fredrik3880 9 місяців тому +1

      Im not the OP but i will add what i think. Have you played any of the Fallout games? What really immerses me is the setting. The atmosphere is off the charts. Arcanum has the same effect on me. The way you build your character is also classless and you can do all sorts of crazy combos. The system has even more options then Fallout. You want to make a gunslinger thief? Possible. How about a mage and gunslinger even though they are opposed (magick and tech). You can but you need to keep them in balance or your guns will explode in your face. Talk your way through the whole game and let companions deal with the random battles? No problem. You can be a gambler doctor that uses bows. Or a smith gnome that uses explosives and masters haggle. Perhaps a half ogre sniper. A half orc pugilist that is faced with endless racism. Or a beutiful half orc that unlike 99% of his/her brethren is greeted with friendly comments. A idiot savnt that is brilliant but treated like a stupid oaf? A stupid oaf?
      They really went all in with Arcanum. A world filled with crazy gadgets and new inventions but also magick and mages.

    • @jonnoj2784
      @jonnoj2784 9 місяців тому +1

      It will always be in my top 10 games of all time

  • @gatorrade1680
    @gatorrade1680 9 місяців тому +7

    Hi Tim,
    I just want to tell you that Vampire: The Masquerade - Bloodlines is a great game. I had/have so much fun playing it and I still play it every now and then. It is really sad that the financial situation was so dire and that it lead to the game being rushed to release (or atleast that is what I have had heard) , but luckily there are talented modders who have patched the game and by now even expended the game with originally cut content. This is so awesome.
    In my opinion the graphics are still great although it is so old. The game has great atmosphere visually and through story telling, characters etc.
    And the player has so many choices how to play or how to progress in the game.
    I stumbled across your channel a few weeks ago. I like that you are so calm in your videos. It is kind of relexing, but never boring, to listen to you.

  • @susseduud
    @susseduud 9 місяців тому +25

    The perceived 'short' development time of Fallout 2 is a bit distorted, considering it extensively leveraged Fallout 1's technology and world-building.
    Analyzing specific areas of where the development went into could reveal more insightful correlations than just looking at the overall development time. That is obviously more hard to do or possibly even impossible given that the data is likely not available or even easily measurable at best case scenario.
    But I believe it could give interesting results.

    • @Algorhythmic
      @Algorhythmic 9 місяців тому +1

      I was thinking this as well. As a sequel Fallout 2 was able to "borrow" some development time from the previous game. That's not always true of sequels if the subsequent games are in a different engine or completely change the game mechanics.

    • @LiraeNoir
      @LiraeNoir 9 місяців тому +1

      Yes, and no. Depends on how you look at it.
      Because it's also a strong argument in favor of sequels, or what Mark Darrah call "true sequels" meaning fast turn around, mostly same engine, lots of asset reuse, etc. Think Fallout 2, Baldur's Gate 2, that kind of things. Which is not something we see a lot of these days, and is a shame.

    • @PointReflex
      @PointReflex 9 місяців тому +4

      @@LiraeNoir Well Fallout 2 used 80%+ of the assets from the previous game alongside its entire code foundation, which of course was slightly improved. Baldur's Gate 2 though, used the engine but upgraded the system mechanics, remade its entire asset creation, injected so much new stuff (like the companions romances) that the engine itself was always at the verge of exploding. It was a complete overhaul that barely resembled the previous game.
      And if you wonder, yeah that's the reason why Baldur's Gate 3 was turned into an expansion (Throne of Bhaal), unlike Black Isle with Fallout 2, the guys at Bioware were so burned out that they wanted nothing to do with the Engine (or both Wizards of the Coast and Interplay) and finished the saga right there.

    • @taumil3239
      @taumil3239 6 місяців тому +1

      It's kinda like New Vegas short development times - they already had the engine and a bunch of assets and mechanics from f3 so it wasn't like they were building it from ground up

  • @DaRkPlUm
    @DaRkPlUm 9 місяців тому +6

    I freaking love this channel. I hope you never stop Tim. Some of the most fascinating game industry content on the web. Thank you so much for sharing!

  • @michaelhicks4196
    @michaelhicks4196 9 місяців тому +3

    Tim- I loaded up a new character in Starfield tonight. I picked my background as “Ronin.” Lone sword for hire. After the opening sequence I tried to back out of going with Vasco- “no way! I’ve got nothing to do with this.” I was brushed aside. “Don’t you get it? You’re part of something bigger now.”
    Then, when I lifted off, I disabled the shields of a crimson fleet ghost and boarded it. When I took it over, I turned my guns on the frontier to rid myself of this loose end…only to find that it was invincible.
    I thought to myself, “you know, in a Troika game, I could have blown up the constellation ship and gone my own way, and stayed true to my character’s backstory.”
    Alas for flashy set pieces coming in and player agency going out! We can render a photorealistic file folder and pencil for my inventory but not my free will.

    • @Assdafflabaff
      @Assdafflabaff 9 місяців тому

      Star field is garbage.

    • @pfnieks
      @pfnieks 6 місяців тому

      You can completely ignore the Constellation questline, so you can have as much agency as you want.

  • @KeiNovak
    @KeiNovak 9 місяців тому +13

    This was interesting. I had wondered how Arcanum fared vs Fallout 1/2 because I hadn't heard of Arcanum until relatively recently.

    • @РамильГильманов-з5о
      @РамильГильманов-з5о 9 місяців тому

      That's basically how it fared😂😂😂
      Nobody heard of it until recently.

    • @todesziege
      @todesziege 7 місяців тому

      @@РамильГильманов-з5о It passed a bit under the radar, like all Troika games, but those who _did_ play them hold them highly.

  • @FerencLajos-e2u
    @FerencLajos-e2u 9 місяців тому +4

    Hey Tim I love the uploads, I listen to each during building my settlements in Fallout 4
    Thanks a lot!

  • @brandonatchison4769
    @brandonatchison4769 9 місяців тому +9

    Hi Tim! About a week ago, you made a video on grey morality and I was wondering what your thoughts are on morality systems as a whole. How do you decide what kind of morality system to use and what are the pros and cons of the different systems from a design perspective. For example, comparing Baldur's Gate 1 which featured a D&D alignment system to the most recent game which had a more narrative driven system.

    • @CainOnGames
      @CainOnGames  9 місяців тому +10

      A video on morality systems is coming up next week!

    • @brandonatchison4769
      @brandonatchison4769 9 місяців тому +2

      @@CainOnGames Thanks Tim!

  • @gamesafoot
    @gamesafoot 9 місяців тому

    Hi Tim,
    You are a ray of sunshine in an otherwise cruel and capricious universe.
    Thank you for doing what you do for us aspiring gamedevs, and may the universe bring you nothing but love and happiness.

  • @deathsheadknight2137
    @deathsheadknight2137 9 місяців тому +4

    Fallout 2 is an outlier. half the soundtrack was from the previous game, as was the entire engine, assets, etc.

  • @MrLarsKoch01
    @MrLarsKoch01 9 місяців тому +153

    Hi Tim! It's us, everyone!

    • @raylder6339
      @raylder6339 9 місяців тому +4

      Glad this caught on 😁

    • @oz_jones
      @oz_jones 9 місяців тому +1

      Hi us! it's everyone, Tim!

  • @jonnoj2784
    @jonnoj2784 9 місяців тому +1

    The sales figures on Tyranny make me extremely sad, it was such an awesome and interesting crpg and I had hoped to see more like it

  • @StavrosNikolaou
    @StavrosNikolaou 9 місяців тому +26

    Arcanum is your best game; it let you have sex with a sheep, segregate mages on the train, its main villain had sensible motivations, and one of its quest lines ended up in a massive orgy... it's just hard, factual, objective data 😀
    Thank you for video Tim. I wish there was a nice, clean metric to measure influence of a game. I bet on those metrics each of your games would be off the charts!!
    Have a great day!

    • @fredrik3880
      @fredrik3880 9 місяців тому +2

      You are an anti mageit!

    • @vos2693
      @vos2693 9 місяців тому +2

      So that's what RPG connoisseurs really want... noted.

    • @StavrosNikolaou
      @StavrosNikolaou 9 місяців тому

      @@vos2693 now you know how to steal our hearts 😀

  • @HeadsetHistorian
    @HeadsetHistorian 9 місяців тому +6

    Could you talk about save files? Specifically, how you approach handling state, how much you include within a save file, do you limit saved to certain times for gameplay reasons or is it ever for efficiency/reducing save file size etc. thanks!

    • @CainOnGames
      @CainOnGames  9 місяців тому +21

      I’ve got a load/save video coming up in a few weeks. People have been asking so many good questions that I have a lot of videos in the queue

    • @HeadsetHistorian
      @HeadsetHistorian 9 місяців тому +3

      @@CainOnGames Thanks so much!

  • @Netherfly
    @Netherfly 9 місяців тому +3

    What was the code you contributed to Starfleet Academy? And perhaps more importantly -- what did you think of that game, and/or the other FMV games of that era? Were you ever tempted to do anything live action FMV sequences back then?

    • @CainOnGames
      @CainOnGames  9 місяців тому +4

      Starfleet used GNW, my OS abstraction library
      ua-cam.com/video/hZEosFcqmcU/v-deo.html
      And a big negative on FMV sequences. I was never a big fan of them

  • @jesperanteryd6067
    @jesperanteryd6067 8 місяців тому +1

    Small teams for a longer time = space for ideas to to be pondered, incubated, realized

  • @Jacob47
    @Jacob47 9 місяців тому +3

    Very interesting video. But I assume some of these older sales numbers are relatively out of date, not taking into account stuff like GoG or later on Steam sales?

  • @Anubis1101
    @Anubis1101 9 місяців тому +2

    This gave me a question:
    How do these sales balance out over time?
    For example, my modding guide for Arcanum definitely received spikes of interest, one of which seemed timed to this channel, and the biggest was shortly after SsethTzeentach's famous review. A bunch of people definitely picked up the game during those times.
    So, specifically: have any of your games sold more after the first two years than during? Are there any spikes that stand out particularly to you? Also, how do later sales impact sales data when it comes up in business conversation?

  • @MFKitten
    @MFKitten 9 місяців тому

    It's incredible how all the curves basically look the same. It makes sense, but still!

  • @TheInfiniteAmo
    @TheInfiniteAmo 9 місяців тому

    Your shirt in this video is hitting me with crazy optical illusions

  • @yaginku
    @yaginku 9 місяців тому +9

    Hi Tim, you've mentioned that you don't consider any of the games you've worked on a "Triple A". In your opinion, what's the difference between a double and triple A RPG, and what design/system would you consider adding if you could work on a Triple A RPG?

    • @blightspreadergames1110
      @blightspreadergames1110 9 місяців тому +2

      Gonna piggyback this comment. I'd love to see Tim do a video on his opinion on the "tiers" of video game development.

    • @arcan762
      @arcan762 9 місяців тому +1

      Wildstar is 100% a AAA game. Pretty much all MMOs have to be, given their nature. The first M is the clue.

  • @LDiCesare
    @LDiCesare 9 місяців тому +1

    Do you have any number of person.days? I get that the budget partly reflects that, but one has to take into account inflation and marketing, so I don't think that can give us the figure.
    Again, time vs. team-size is a thing, but you probably don't have as many people in concept and in pre-release phases. QA won't do much in concept phase, concept artists may have switched to other projects by the end of the production time.

  • @rafaeljm3204
    @rafaeljm3204 9 місяців тому +1

    Hi Tim! How would you go about assembling a team to start a big game project in 2024, meaning what traits/skills should a team have to start a project from scratch? Are there any good/known strategies to assembling such a team and evaluating chances of succeeding? Would you go with external (VC) funding or bootstrapping? Kind of many questions in one, but the underlying theme is: how to start from scratch and build an initial team to work on a medium-sized game (something between III - AA)

  • @mattkrea
    @mattkrea 7 місяців тому

    Crazy the criticism for Outer Worlds in these comments.. that game was incredible and I didn’t even know Tim was involved. I wish your choices had more impact and actually made significant changes in the story but still I can’t wait to get back to that world.

  • @kyoujinko
    @kyoujinko 9 місяців тому +1

    I'm suprised Vampire didnt sell more. That was really good

    • @avatarname0008
      @avatarname0008 9 місяців тому

      It came out around the same time as half life 2 and a bunch of other big games

    • @ComissarYarrick
      @ComissarYarrick 8 місяців тому

      Plus, it was quite buggy at launch. Not a problem today after years of modding and fan patches, but back then, it was.

  • @TernaryHound
    @TernaryHound 9 місяців тому +1

    It would be interesting to hear your thoughts on KPIs from across your career. What are the modern indicators of success in your opinion? Do you have thoughts or opinions on the 'steam review score' system? It's importance, how the system is implemented, can be abused etc?

  • @jon-from-tx
    @jon-from-tx 5 місяців тому

    I didn't know you worked on Tyranny! Such a neat idea for a game

  • @twistedoperator4422
    @twistedoperator4422 9 місяців тому

    Imagine a world where one didn't have to think of the numbers.

  • @artemisamberdrive583
    @artemisamberdrive583 9 місяців тому +2

    you can easily tell that sales and good games don't correlate, cause ppl buy the same fifa, call of duty, [long time game series releasing every year for full price AAA] over and over and over again while the review scores fluctuate between 50 to 80.

    • @jextra1313
      @jextra1313 9 місяців тому

      And the publishers know this. Kind of a sad truth.

  • @kieranlythgoe4943
    @kieranlythgoe4943 9 місяців тому +25

    Tim - "An RPG seems to take between 28 and 35 months"
    Elder Scrolls VI - "Hold my beer"

    • @tottorookokkoroo5318
      @tottorookokkoroo5318 9 місяців тому +7

      According to wikipedia it just entered into active production in 2023 after launch of starbase.

    • @Toxic_Korgi
      @Toxic_Korgi 9 місяців тому +2

      Also Avowed which will have been announced over 4 years ago by the time it releases.

    • @genericpersonx333
      @genericpersonx333 9 місяців тому +3

      In fairness, a game really shouldn't be considered in active development unless there is a lead programmer actually doing code that all the other people can actually plug their work into to make a playable game. A game without a code framework to attach content to is not a game at all.
      Until you have coders coding, you are really only developing a game "concept," the idea of a game that might be made.
      So far as I can tell, Elder Scrolls VI has only had coders coding for a matter of months now, because all the coders were busy doing Elder Scrolls Online, Fallout 4, Fallout 76, Skyrim Refurbished, and so on.

    • @Toxic_Korgi
      @Toxic_Korgi 9 місяців тому +1

      @@genericpersonx333 They said the character creator is already done for the game so its been getting worked on since before SF launched at the very least. Also ESO wasn't developed by BGS that's done by a Zenimax studio they just oversee the writing and story. And they moved on from 76 after launch and the Austin studio took over the game for them.

    • @kieranlythgoe4943
      @kieranlythgoe4943 9 місяців тому +1

      @@Toxic_Korgi That’s a game I’ve been looking forward to for quite a while. Almost forgot it existed!

  • @nikitachaykin6774
    @nikitachaykin6774 9 місяців тому

    Nothing proves nerdiness more, than a use of spreadsheet charts to prove your point!

    • @CainOnGames
      @CainOnGames  9 місяців тому +10

      I had my nerdiness proof notarized and framed years ago!

    • @fredrik3880
      @fredrik3880 9 місяців тому

      Lol

  • @jextra1313
    @jextra1313 9 місяців тому

    Thanks for the awesome data, Tim!

  • @fivemonkeees
    @fivemonkeees 9 місяців тому

    I think I may have lost the manual, but I still have the original jewel case and disc(s?) from when Bloodlines came out. I used to lend it out to friends who didn't get the opportunity to buy it, but were into Vampire. So yeah, I was one of those sales back in the day. (Arcanum too. tbh, I've bought most of those games over the years)

  • @HeadsetHistorian
    @HeadsetHistorian 9 місяців тому

    I loved your video on imposter syndrome, and just wanted to ask a followup question to it: How do you help others with imposter syndrome? Particularly those you manage or even have close relationship ties with, not just work colleagues. Do you ever find that imposter syndrome is severe enough to actually hamper somone's ability, perhaps ironically fulfilling their doubts but out of their own doubts rather than a lack of ability.
    Thanks!

  • @felmaci3910
    @felmaci3910 9 місяців тому +2

    Hi tim!
    Is the sales data fixed on a time window (e.g. first year) or lifetime sales? It would surprise me a lot if lifetime as Vampire the Masquerade is a cult classsic, I would expect it to have good sales in the long run. Being the worst selling out of all the games is so surprising.
    BTW I love it, it was the first game I followed up before launch back as a teenager in school who loved the pen and paper rpg. I still remember a demo video with the church nightclub and cut features, and I even remember the website with info on the clans and all, it was so heavy the computers I used could barely load it. And I didnt even have internet at home or school, I had to check it at other people's houses.

    • @fredrik3880
      @fredrik3880 9 місяців тому +1

      I think you may be on to something or that the data is flawed. I checked on nexus ans the uap for bloodlines has over 122 000 unique downloads. And nexus isnt the only place with mods. And how many got it on release? And how many never mod?

    • @felmaci3910
      @felmaci3910 9 місяців тому

      @@fredrik3880 On steam it has 11.4k reviews. If it had a 5% review rate, which I think is generous, it would mean 200k sales at least. The number does seem off. Maybe for old games he is only counting physical sales or maybe the last published numbers were from a long time ago and the last published date varies by game.

  • @malik740
    @malik740 9 місяців тому +1

    I think fallout 2 is an outliner because it was a sequel while all others are originals.
    It could not have been made for that money/team/time without Fallout (1).
    Or it could be used for the conclusion that a sequel seems to be doing well when you compare budget and time to score.

  • @nathanaelink
    @nathanaelink 9 місяців тому

    Man I enjoy this. BioWares Anthem is such a fascinating case to me because it sold well but reviewed so poorly that EA straightforwardly backed out of the promises they made to support the game. So it’s like publishers ended up CREATING a relationship between reviews and development time, ie since is common for development these days to continue after launch, if the early access or initial launch doesn’t review well (even if it sells well) the publishers just cancel the game. Yet other data suggests if the let something cook for longer it’s more likely to review better.. so it’s like they shoot themselves in the foot by cutting development early. I understand the financial side but man it just feels so scummy for a publisher to decided they don’t even have to keep their promises to us.

  • @charliek5964
    @charliek5964 9 місяців тому

    I definitely did not think it was 1:10 for devs to everyone else. I would never have guessed that

  • @danieldavis2017
    @danieldavis2017 9 місяців тому

    You should do the budget in constant dollars. Given inflation Fallout was more expensive than you think.

  • @bigvladgaming
    @bigvladgaming 9 місяців тому +1

    According to steam charts, average concurrent players over the last 30 days for Fallout (original), and Fallout 3 are: 138 and 86 respectively. I find it interesting that that more people are going back to the OG Fallout over Fallout 3, which is the game that introduced the series to a much wider audience.

    • @malik740
      @malik740 9 місяців тому +2

      To be fair Fallout 3 sold really well on consoles and Fallout 1 mostly outside of steam on CD or GoG so I think its hard to get acurate numbers today.
      It shows a trend tho :)

    • @bigvladgaming
      @bigvladgaming 9 місяців тому

      @@malik740 Yea it's not a perfect comparison for sure, comparing just Steam numbers. Fallout 3 was definitely huge on consoles. Still thought it was worth having a look at, and I was surprised at the results.

    • @VK-sz4it
      @VK-sz4it 9 місяців тому

      I think most people play pirated version of F1/2, even though they have it bought on steam (I do).

  • @MFKitten
    @MFKitten 9 місяців тому +1

    Have you ever tried making your own chocolate? Ever tried making it COMPLETELY from scratch? People here on youtube have bought the fruits and done the whooooole thing from scratch, and it actually worked well from the looks of it.
    As a chocolate connoisseur that could be fun!

    • @CainOnGames
      @CainOnGames  9 місяців тому +5

      I did! Someone gave me a chocolate making kit years ago. It came with cacao nibs and a bar-shaped mold, and you ground, conched, and poured your own bar. It was fun!

  • @spaghettioso2799
    @spaghettioso2799 9 місяців тому +1

    Great video as always Tim :) really interesting to see this information

  • @junktown8739
    @junktown8739 9 місяців тому +2

    ToEE at only a 71 Metascore is a crime.

  • @ZergrushEddie
    @ZergrushEddie 9 місяців тому

    Mr. Cain, I had a question on Clarity vs. Immersion:
    There are many phrases, words or inventions that imply a very specific history even if the concept would be universal. For example, in Arcanum, electricity has been discovered so the invention of the Tesla Coil is not that shocking (I couldn't resist). However calling it a Tesla Coil makes zero sense unless the land of Arcanum has a Serbian-American electrical engineer but players would be confused if it was called a Gigilok Coil. How does one draw the line so as to keep things immersive or interesting, but still approachable enough so the NPC's aren't speaking Chaucer?
    (This question came about when I was DM'ing for some friends and an NPC was telling the players to not get into trouble because the tyrant king had just enacted draconian laws, but if there ain't no Draco of Athens why is it draconian?!)

  • @benjaminbaxter9931
    @benjaminbaxter9931 9 місяців тому

    Looking at the numbers brought a follow up question to mind: Did console releases have an effect on PC sales?

  • @Hjorth87
    @Hjorth87 9 місяців тому

    Very interesting. Have you tried making team size over time the normalizing factor. So we acknowledge that newer games have bigger teams, and just say that's how it is, and see if we can pick out additional info from that?

  • @Toxic_Korgi
    @Toxic_Korgi 9 місяців тому

    Hi Tim, i was wondering if you could give some insight in a future video on the topic delays. Specifically why they happen or why they dont and what factors influences them that the regular person might not understand.
    Also what chain store you think has the best or the worst chocolate? Love the channel, love your games, keep being awesome.

  • @Whippets
    @Whippets 9 місяців тому

    Would have loved to see numbers for marketing $s spent. Impressive list of games, aside from Temple of Elemental Evil, I've played every single one ... surprised that PoE didn't generate many more sales.

  • @fredrik3880
    @fredrik3880 9 місяців тому

    Just chilling with my phone while my best mate is playing Arcanum. He is in Shrouded Hills. Disenfrenchised gnome background. The music is so good.
    Maybe time for another Arcanum run soon. Just started another new vegas character though. Built to destroy and fast shot.

  • @blackvo1d
    @blackvo1d 9 місяців тому

    Well, another chart with bugs on release in those games would be interesting.
    I think bugs do not affect the final scores much, but they can tank the initial sales (which bring the most money). And may be adjust total sales for PC only, both OW and Stick of truth were released on the consoles. And IMO those two were the least buggy from the 9 discussed (i have all of them).

  • @stillness5304
    @stillness5304 9 місяців тому

    Intuitively I'd expect that both expected level of details and tools for making games have changed.
    But it doesn't seem to impact the development time. Is that so? If yes, is it because people just consume whatever time they have, or the expected amount of work is mitigated by the development of tools and methodology that keeps the dev time more or less on the same level.
    (There's Fallout 2 ofc, but how far is it from being considered an expansion)

  • @DamianReloaded
    @DamianReloaded 9 місяців тому

    This data is really interesting. I wonder the relation between team-size, complexity and quality. I assume bigger team means greater complexity, more redundancy in programming resources and higher overall quality.

  • @shhhvcnear
    @shhhvcnear 9 місяців тому

    Vampire tMB is a good example of how reviews aren't always a good way to gauge if you might like a game. A lot of people can't look past the buggyness/faults to see the absolute beauty of a game underneath. I can, so why should I listen to reviews that put down that game for things I can look past? I've seen people massively criticize games(and give negative reviews) because one texture you encounter once is a bit low resolution...

  • @dukdukgoos
    @dukdukgoos 9 місяців тому

    The sales for Fallout and Fallout 2 seem really low. Is that only counting original sales in the late 90s, and not the re-release by GOG and later Steam? The later sales could increase the numbers of all the Interplay/Troika titles significantly

  • @bernardopostogna9921
    @bernardopostogna9921 9 місяців тому

    played all of them, many several times. im surprised you weren't in the torment dev team

  • @shableep
    @shableep 9 місяців тому +6

    Hi Tim! It’s me, the universe. Observing itself observe Tim.

  • @HazardGoat
    @HazardGoat 9 місяців тому

    I've always assumed Fallout 2 was more popular than Fallout 1 ... and I've been wrong this whole time!

  • @darkcheaker
    @darkcheaker 7 місяців тому

    Pretty hard to believe that F1, F2 and VTMB sold under a million units. What's the cutoff for this data, like the first year of sales?

  • @CAInandAIbel
    @CAInandAIbel 6 місяців тому

    Don't mind me. Just binging all your content. I'm developing a game, so far as a solo developer in Unreal, as a squad-based RTS with RPG elements and a player controlled bombardment mechanic.

  • @stuartmorley6894
    @stuartmorley6894 9 місяців тому

    I wonder how people will be able to collate sales data in the future as subscription services expand. For example how many more people have played Outer Worlds on Gamepass given it's free to play on there.

  • @quincallahan6323
    @quincallahan6323 9 місяців тому

    Wouldn't Fallout 2 taking less time but having a solid score in part be explained by it having the backbones of the first game to work off of? I had assumed a lot of mechanical stuff got recycled but obviously wasn't involved in development.

  • @6661313
    @6661313 9 місяців тому

    is there anyway to track it with general increasing numbers of gamers, and PC or console vs PC AND console?

  • @littlesaigon1042
    @littlesaigon1042 9 місяців тому

    Hey Tim, forgive me if you’ve answered this question but I didn’t see it in my search:
    What’s your opinion on frequent saving and reloading when things go wrong in Fallout (and other RPGs)? Does it detract from the magic of playing by the roll of the dice, even when you can potentially screw up your game completely?

  • @majdazar5369
    @majdazar5369 9 місяців тому

    I would like your opinion on tv game addiction. What can or should the industry do about it? Regulations on so on.

  • @DoobieDoctor5000
    @DoobieDoctor5000 9 місяців тому +1

    Tim, my apologies if you've already answered this: Do you consider QA to be a part of the development team? I've observed a rift over the years in online QA personalities (Twitter, etc.), where some feel that QA are absolutely part of the dev team, and others at least feel a level of impostor syndrome that has been reported to be reinforced by dev team structure. Do you have any general opinions on this? If so, what are they?

  • @HoshoLegacy
    @HoshoLegacy 9 місяців тому +1

    Vampire Bloodlines selling poorly is downright strange to me. Everyone I've spoken to who has played it loved it, and everyone recommends it to me constantly. I guess most people playing it are doing so illegitimately, since it's impossible to buy in a way that impacts sales numbers so many years after the release..

    • @fredrik3880
      @fredrik3880 9 місяців тому

      The numbers seem very strange. I mean how many downloads does the uap have for it?
      Ok i checked. On nexus alone there are 122 449 unique downloads for uap. How many goes to nexus of the customers? 1 in 5? I mean nexus isnt even the only place to get mods...
      Lol these numbers makes no sense.

    • @LiraeNoir
      @LiraeNoir 9 місяців тому +1

      It sold poorly at release, in part in my (and most critics and pundits) opinion because it had a lot, I mean a LOT of technical issues including two (almost?) universally game breaking/progression blocking bugs (unless you were comfortable doing console voodoo things), which reviewers if I remember correctly pointed out. Plus, when those were fixed now it had to contend with the Masquerade players (and some older rpg/crpg players) feedback after finishing the game, publicly criticizing it for forcing a lot of combat on you, which is not telegraphed to players making non combat characters, clash with Masquerade brand and zeitgeist, and offer less agency than previous games like Arcanum or Fallout.
      And of course, the small detail that it released the same day as some other small game, you might have heard of: Half-Life 2. Not a joke, the literal same day (or week for EU).

  • @mk2gamer
    @mk2gamer 9 місяців тому

    Why did the algorithm never tell me Tim Cain made a youtube channel. Now I have 9 months of videos to catch up on.

  • @RazielIgor
    @RazielIgor 8 місяців тому

    I think Fallout 2's dev time should be considered as Fallout + Fallout 2 dev time, as it uses lots of content created for the previous game.

  • @renaigh
    @renaigh 9 місяців тому +3

    Fallout 2 🎉

  • @megazord5696
    @megazord5696 9 місяців тому

    Hello Tim! I wanted to ask if at any time when developing Fallout you had doubts about your vision for the game and how the vision for the game changed during game development.

  • @ApologyforPepology
    @ApologyforPepology 9 місяців тому

    Since a few people point out longtime sales, cause it seems most publisher measure a success of a game within the first weeks of sales (full price) against its budget. Tim might have a bit more insight here (especially from Troika times).

  • @rubinelli7404
    @rubinelli7404 9 місяців тому

    Intuition says that a developer's reputation has an influence on sales. Just putting "from the makers of Fallout New Vegas" on Outer Worlds must have moved the needle for some buyers, right?
    I don't have the data science skills to work out how previous scores affect future sales, but I'd expect some correlation.

  • @stillness5304
    @stillness5304 9 місяців тому

    Surely context is important. Would Arcanum be released before Fallout it would get higher scores for impact such game have on the genre.

  • @Fastwinstondoom
    @Fastwinstondoom 9 місяців тому

    Crazy to me that the early games sold so few copies... would be interesting to see if there is any data on current ownership of bloodlines, fallout 1+2, arcanum etc via steam and gog. I just feel like there are way more than 100k total people who own Bloodlines now, but that could surely be my own bias talking :)

  • @andyxbox123
    @andyxbox123 9 місяців тому

    Super interesting

  • @Tetramir1
    @Tetramir1 9 місяців тому

    There is a trend up for team size and dev time, but I was under the impression that the trend was way stronger in AAA. Skyrim was made by ~100 people in ~3 years which isn't much more than the outer worlds. But Starfield was made by 400+ people in 5 years. And you can similar numbers if you look things like Assassin Creed or GTA.
    So in a way, the trend up is still smaller than what the rest of the industry is going through.
    I imagine you can't speak much on this but: how come "Outer Worlds" which had a budget and dev time similar to South Park ended up costing much more. And opposite that: are you sure that Pillars only cost 4 millions? From what I see it is what the Kickstarter brought in, but I imagine more money than that was needed no ? The number seems low when you look at team size and dev time.

  • @blindpringles
    @blindpringles 9 місяців тому

    Data is one of my love languages

  • @LiraeNoir
    @LiraeNoir 9 місяців тому

    I have many, many issues with the thesis and arguments proposed here 😏 I'll keep it short.
    Starting with implying that because that data is the most objective, it makes it objective. "most" in that sentence does a tremendous amount of lifting.
    Then, issues with specific arguments:
    - Team size: "development team" is not defined... does it include actors for example? Composer? And of course, a team of 20 with 300 contractors is a very different beast than one with no contractors or freelancers.
    Also, a dev team that has to handle certification, all of QA, all of testing, localization, by themselves is quite different than one with a publisher doing that work.
    - Sales number: doesn't take into account the explosion of the size of the market. Selling 5m units in a 1 billion potential customers market is very different than selling 500K units in a 15 million customers market size.
    Also, sales are impacted by previous titles, advertising budget and how competently is was put up. Unless all your games have a flat total ad/marketing budget (including things accounted for in publisher overhead) percentage, it's extremely hard to compare sales number.
    - Critic score: also quite a different market. Customers, especially the most active ones, are much more informed nowadays than they were during the 1990s. Also, to take an example, every customer on Steam has their user recommendation rate front and center before they make a purchase. That is extremely different than blindly buying boxes from a store shelf; including for mainstream customers (non "hardcore gamer" type, gosh I hate that term).
    Also, there's more product offering now. Someone might not like Fallout but it may have been the only recent-ish crpg of that year. While nowadays there's an unbelievable amounts of games released every week, month, year; and even for niche taste one can look up games from the past 5+ years to purchase as those past games are not meaningfully different in presentation than more modern ones.
    To sum it up, interesting numbers, but I don't think anybody can claim over-generalized opinions or trends or conclusions from it.

  • @GamesbyMarcWolff
    @GamesbyMarcWolff 9 місяців тому

    I gotta be honest, I'm disappointed this video was not about exploring data structures

  • @jsivonenVR
    @jsivonenVR 6 місяців тому

    Many people - even in the core production team - probably don’t work 100% on this one game/project. So I’d be interested in knowing how many MWDs (aka man working days) each game took. How hard has that gone up during the years? 📈
    Even a rough estimate would be nice-to-know 🤞🏻😁

  • @ScandalUK
    @ScandalUK 7 місяців тому

    Time is the one thing stakeholders don't want to give you.

  • @BlindRiott
    @BlindRiott 9 місяців тому

    Hi! Im playing The Outer Wotlds for the gird time, thank you for making some very fun games.
    Be well

  • @grafgrantula6100
    @grafgrantula6100 9 місяців тому

    My subjective conclusion is that Tyranny was awesome and it's __relative__ failure in terms of both scores and sales is a shame :(

  • @CrunchyBuncher
    @CrunchyBuncher 9 місяців тому +1

    Hi me, it's everyone, tim

  • @evoltaocao5078
    @evoltaocao5078 9 місяців тому

    there are some correlations between the factors but not necessarily causations.

  • @anticlovek
    @anticlovek 9 місяців тому

    damn thats shame that such great RPG like Tyranny sold only "few" copies :/

  • @fabianmaryanowski2252
    @fabianmaryanowski2252 9 місяців тому

    Still amazed how, in my opinion, the game with greatest budget and team size is the worse. Again, for me, others might see it differently. Fallout 1 is playable today in my opinion and would still work as a new release i am sure. Some small tweaks, boom, hit. South Park is super underrated in my opinion. Question: is budget including budget for license or game only? Maybe i missed that...

  • @tortoiseplaysvr9811
    @tortoiseplaysvr9811 9 місяців тому +3

    Arcanum 🎉

  • @donodaordadourada
    @donodaordadourada 9 місяців тому +1

    Fallout 1 🎉

  • @PaintsAreOp
    @PaintsAreOp 9 місяців тому

    It's the year 2024 and many studios use game engines such as Unity and Unreal. You've talked about programmers and scripters, is there a difference between the two? Or are Designers now the scripters since scripting is so easy now?

    • @CainOnGames
      @CainOnGames  9 місяців тому +2

      It's complicated. In Unity, I feel like a scripter, since I am writing event handlers and call backs in C#, but the engine itself is off limits. In Unreal, though, blueprints are easy enough for non-programmers to make, and the programmers are writing C++ code, and the engine code is available to change if you want to do that. I am sure other engines have similar situations.
      So scripting still exists, even if the people are not called scripters.

    • @LiraeNoir
      @LiraeNoir 9 місяців тому

      There's the obvious difference that Unreal contract is a regular forward one, while Unity can be retroactive as we've seen in the past year. That can be quite chilling for a lot of companies.

  • @bezceljudzelzceljsh5799
    @bezceljudzelzceljsh5799 9 місяців тому +1

    Umm, I remember marketing for the Outer worlds, It piggy backed on obsidian/New Vegas. As for stick of truth south park has huge overlap with gaming.
    Maybe the actual success depends on the familiarity with the IP and the games "marketability". Pillars 1 marketed itself as CRPG renaissance pioneer, I wouldn't be surprised if Torment: Tides of Numenera sold roughly the same, mostly because it had the same buyers.
    [Just checked it, Pillars 1 sold way better] I'm wrong on this one. As in steam sales from 1 source say that. 1.8m vs 0.3m.
    Tyranny in my opinion wasn't interesting at all, I can't help it, it just instantly turned me away. No amount of marketing could have fixed that.
    I have never played stick of truth too, but a lot of people that weren't gamers really enjoyed it, so that's probably a marketing win.
    I think marketing should work through the correct networks to inform the actual buyers, and I don't like the implication that it relates to the amount of money spent on marketing.
    Sure if you cast a wider net you'll catch more fish, but maybe if don't know where to fish, you'll just wander around for a really long time and after company goes under, people finally find your games.
    Also those rpg games are great for talking with likeminded individuals, so after they have impressed the right "gatekeepers" they usually spread like wildfire.
    I remember when people used to just play games, and once they got stuck, they discussed it with other people, it's sort of like that, now too, at launch. But that's a tangent.
    TL;DR
    I don't agree that it's marketing budget, I think it's about not marketing to your target audience.
    P.S. Can't sell a game to the wrong audience, there are refunds.
    ...Also dead space 3, it had huge marketing budget, company just didn't understand that you can't sell it to everyone in the entire world if it's marketed well enough.

    • @fredrik3880
      @fredrik3880 9 місяців тому +1

      Yeah i think if outer worlds had been released under psuedonymsand not said anything about new vegas or the original fallout it would have had way way less sales. I cant imagine getting outer worlds 2 but i got the 1st just because i gave them the benefit of the doubt with that marketing even though i thought it looked weak.
      Had it not had the references to fallout i would not have gotten it.

    • @LiraeNoir
      @LiraeNoir 9 місяців тому +1

      Tides sold poorly.
      One thing to remember for Pillars though, is the market it was in. A very large desert of older school crpg, that had lasted for a long time. It had a tremendous amount of free media because of it, and a lot of sales because of it.

  • @benl2140
    @benl2140 9 місяців тому

    I must say, I'm surprised at how big the difference indevelopment time between Fallout 1 and 2 was. Was this a matter of most of the tools you were using had already been built for Fallout 1, and so you were able to "skip" a lot of work with Fallout 2?
    Also, to critique tour graphs slightly, when it comes to budget and sales, The Outer Worlds (and South Park for sales) are so much higher than everything else that it makes it hard to tell the difference between the lower games. In these cases, I think it might be better to use a log scale.

  • @Eidmarion
    @Eidmarion 9 місяців тому

    Tim, I think that development of a sequel takes much less time than to build a game from the ground up. That would explain a lot about Fallout 2 development time and other things. Including that you didn't work on any of the other sequels (examples may include latest Zelda)

    • @CainOnGames
      @CainOnGames  9 місяців тому +2

      True, but I can give many examples of sequels taking longer than the originals, and not because of bigger scope.

    • @LiraeNoir
      @LiraeNoir 9 місяців тому +1

      One counter argument to that idea, is that the first game at least design (in the widest possible meaning) draw from years, sometimes decades of ideas. While a sequel is now locked in as a sequel, and has to do new things in a short timeframe. That why critics in many mediums, including movies and books and music, often watch for the second thing a creator do if their first one was a big success. Or why veterans creators often say making that second one is the hardest and most stressful thing of their career.
      I'm not saying a videogame sequel is always harder. On the whole, I would argue it's probably faster to do. But it's not simple or black and white, there's a lot of different things in that.

    • @Eidmarion
      @Eidmarion 9 місяців тому

      @@CainOnGames I would love to hear you talking about those examples and your thoughts on sequels in general. What do you think about so called "safe" sequels? The ones that use the same game formula, same engine, same game mechanics as original. Same ones that tend to feel like bigger DLCs, released as separate games.
      Also, what are the reasons to not make further sequel? When do you think is the right time for you to stop making those?

    • @Eidmarion
      @Eidmarion 9 місяців тому

      @@LiraeNoir yeah, I like your comment on that topic. An eye-opening thought for me. Thanks!

    • @CainOnGames
      @CainOnGames  9 місяців тому

      I’ll do a video about my thoughts on sequels in a couple weeks

  • @kmg9763
    @kmg9763 9 місяців тому

    Was surprised you said Data, and not Data.

    • @HazardGoat
      @HazardGoat 9 місяців тому

      It's pronounced data.

  • @ViacheslavGonakhchian
    @ViacheslavGonakhchian 9 місяців тому

    So, everyone knows fallout 1 and 2 but they sold less than million? I would have expected that sales would go over 1 million on GOG.