Arnold aiToonShader in Autodesk Maya and Halftone Shadows

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 6

  • @witheverysteph
    @witheverysteph 4 місяці тому +1

    You explained this so well! I appreciate how clear and "dumbed down" you made it for junior artists. Thank you Connor!

  • @LazyConspiracist
    @LazyConspiracist 10 місяців тому +1

    Fantastic!! This was so exciting to use thank you for such a great tutorial!

  • @LoneBagels
    @LoneBagels Місяць тому

    Awesome video!! Make more.

  • @linxili7548
    @linxili7548 10 місяців тому

    Thank you so much, I have a question, when i turn up my specular weight on the aitoon, it got edge round the highlight(which I don't want), how do I get rid of it?

  • @chuckyellow1054
    @chuckyellow1054 3 місяці тому

    thank you so much!

  • @엔트로피-u8c
    @엔트로피-u8c Рік тому +1

    It's the easiest and best way to express shadows with an osl shader I've ever seen. I really enjoyed your video. Thank you.
    If you know, may I ask you how to express shadows using hatching instead of halftone map?