Voidcore Mode: Map: ¿...Dead Ahead...? Modifiers: One Hit? Ø₦Ɇ ĐɆ₳₮Ⱨ! : One health a leak is a death... Beta: welp you know it Actual Lifes: Towers now be stunned longer (2x) Starting Cash: 1,250 Lanes: 10 (5 each side) Boss Lanes: 1 (Middle) Exit: 5 Waves: 75 Tower Limits: 50 (each player) Enemies: Commander: Welp this mode is a perishing of death... Commander: I wouldn't give you much tips since I'm gonna be infected by Voidius... Geared: Hp: 10 Speed: Average Appearance: 1 Sprinter: Hp: 8 Speed: Fast Appearance: 3 Bulked: Hp: 35 Speed: Slightly Slow Defense: 30% Appearance: 5 Carrier: Hp: 70 Speed: Slow Ability: Upon death spawns one random enemy (Geared, Sprinter, Bulked) Appearance: 6 Commander: This type of lead is supposed to be immune to anything except laser... Either use a unit to ram or laser projectiles... Titanium: Hp: 125 Speed: Slow Defense: 50% Immunity: Fire, Freeze, Poison, Electric, Explosion Lead: Yes Appearance: 8 Geared Boss: Hp: 375 Speed: Slow Defense: 40% Immunity: Fire Ability: Punch! - Near a tower punchs the tower stunning it for 3 seconds (6 sec) Appearance: 9 Unseen: Hp: 50 Speed: Average Hidden: Yes Ghost: Yes Appearance: 10 Jetpacker: Hp: 75 Shield Hp: 35 Flying Speed: Fast Ground Speed: Above Average Appearance: 12 Commander: This enemy wil-will heal enemi-enemies ha-lf of the-ir health target i-it first... Healer X: Hp: 150 Speed: Fast Ability: To your health! - Heals enemies 50% of their health (excluding minibosses, bosses) Appearance: 15 Sorcerer: Hp: 750 Speed: Slow Defense: 25% Hidden: Yes Ability: Back from ground or spawn! - Either summons two resurrecteds or 4-6 (Geared, Sprinter, Bulked, Carrier, Titanium, Unseen, Jetpacker) Appearance: 17 Resurrected Scout: Hp: 175 Speed: Above Average Appearance: Summoned by Sorcerer Resurrected Sniper: Hp: 325 Speed: Below Average Appearance: Summoned by Sorcerer Resurrected Soldier: Hp: 250 Speed: Average Appearance: Summoned by Sorcerer Armed Bulked: Hp: 5,000 Speed: Very Slow Defense: 75% Immune: Fire, Poison Ability: Indeed Help! - Screams and spawns 3-5 Bulkeds or 1-3 Titanium Appearance: 20 Double Mystery: Hp: 75 Speed: Average Ability: Dual! - Upon death. Turn into 2 enemies (Geared, Sprinter, Bulked, Carrier, Titanium, Geared Boss, Unseen, Jet packer, Healer X) Appearance: 21 Grave Shoveler: Hp: 6,750 Speed: Very Slow Defense: 45% Immunity: Poison Ability: Shovel the ground! - Summons a Grave. Appearance: 23 Grave: Hp: 1,500 Speed: No Speed Ability: Go up - Spawns 5-10 Bulked or 2 Geared Boss Appearance: Summoned by Grave Shoveler Slow Boss MK II: Hp: 3,200 Speed: Slightly Very Slow Defense: 35% Immunity: Fire, Electric Appearance: 25 Charged Speedy Boss: Hp: 2,750 Speed: Defense: 25% Immunity: Freeze, Electric Appearance: 25 Grave Placer: Hp: 3,750 Shield Hp: 2,250 Holding Grave Speed: Slow Placed Grave Speed: Below Average Ability: Placed - When shield hp is gone summoning a grave when placed Appearance: 27 Commander: Yo-You m-ust k-i-ill m-e whe-when i a-m in-fect-fected... Electronic Bolt: Hp: 375 Speed: Very Fast Immunity: Poison, Electric Appearance: 28 Protectorate: Hp: 12,500 Shield Hp: 7,500 Shield Speed: Very Slow Speed: Slow Defense: 80% Immunity: Fire, Electric, Freeze, Explosion Appearance: 30 Bolt Boss: Hp: 4,000 Speed: Fast Immunity: Freeze, Electric, Poison Ability: Electrical and Ministry! - Upon death stuns 3 random towers and spawn 3 Electric Bolt Appearance: 32 Reminded Grave Digger: Well well well, Look who we have here. A weakling that beaten my before. Now your gonna regret that past your future is... ɖɛǟȶɦ Reminded Grave Digger: Hp: 125,000 Speed: Extremely Slow Defense: 50% Boss: Yes Immunity: Freeze, Poison, Electric Ability 1: Grave up - Spawns 3 Grave and 1 Grave Shoveler or Grave Ability 2: Come from the ground! - Spawns 5 random enemies (Geared Boss, Sorcerer, Healer X, Slow Boss MK II, Charged Speedy Boss, Armed Bulked, Electric Bolt, Bolt Boss) Ability 3: Resurrection - Spawn 10 Resurrected Scouts, 4 Resurrected Snipers, 7 Resurrected Soldiers Ability 4: Stomp - Create a shockwave about 100 Studs long Ability 5: Pow! - Use his Mechanics Arm to shoot like Templar stunning for 5 seconds (10 sec) Appearance: 35 Reminded Grave Digger on Losing: Reminded Grave Digger: Welp this what you get from beating me up before the tables have turned didn't it? 5 Likes for more
This actually looks like a real event that tds would have btw great job!
TDS fanmade towers
Combatant
Unlock cost: 2000 coins
Placement cost: 300 cash
Type: Offensive
Placement: Ground
Ranged Damage: 2
Melee damage: 5
Firerate: 1
Stabrate: 0.85
Ranged range: 13
Melee range: 4
Ranged DPS: 2
Melee DPS: 5.88
Damage type: Melee, single
Hidden detection:
Lead penetration: N/A
Flying detection: N/A
Level 1
Critical skills
Upgrade cost: 250 cash
Ranged Damage: 2
Melee damage: 5 > 6
Firerate: 1 > 0.8
Stabrate: 0.85
Ranged range: 13 > 14
Melee range: 4
Ranged DPS: 2 > 2.5
Melee DPS: 5.88 > 7.05
Hidden detection: No
Level 2
Powerful strikes
Upgrade cost: 850 cash
Ranged Damage: 2 > 4
Melee damage: 6 > 7
Firerate: 0.8
Stabrate: 0.85 > 0.75
Ranged range: 14
Melee range: 4
Ranged DPS: 2.5 > 5
Melee DPS: 7.05 > 9.33
Hidden detection: No
Level 3
Bayonet rifle
Upgrade cost: 2050 cash
Ranged Damage: 4
Melee damage: 7 > 20
Firerate: 0.8 > 0.3
Stabrate: 0.85 > 1
Ranged range: 14 > 16
Melee range: 4 > 6
Ranged DPS: 5 > 13.3
Melee DPS: 9.33 > 20
Hidden detection: No
Level 4
Special equipment
Upgrade cost: 5000 cash
Ranged Damage: 4
Melee damage: 20 > 25
Firerate: 0.3 > 0.2
Stabrate: 1 > 0.85
Ranged range: 16 > 18
Melee range: 6
Ranged DPS: 13.3 > 20
Melee DPS: 20 > 29.4
Hidden detection: No > Yes
Hitman
Unlock cost: 600 gems
Placement cost: 400 cash
Type: Offensive, economy
Madman spawn cost: 50 cash
Damage type: Collision
Hidden detection: Level 3+
Lead penetration: Level 2+
Flying detection: No
Madman
Health: 12
Damage: 2
Firerate: 1
Range: 10
DPS: 2
Income per kill: 40 cash
Damage type: Single
Speed: Average
Level 1
Better deals
Upgrade cost: 300 cash
Madman spawn cost: 50 cash > 45 cash
Shotgunner spawn cost: 95 cash
Damage type: Collision
Hidden detection: No
Lead penetration: No
Flying detection: No
Madman
Health: 12
Damage: 2
Firerate: 1
Range: 10
DPS: 2
Income per kill: 40 cash
Damage type: Single
Speed: Average
Shotgunner
Health: 18
Damage: 1x5
Firerate: 1
Range: 8
DPS: 5
Income per kill: 45 cash
Damage type: Spread
Speed: Below average
Level 2
Skilled clients
Upgrade cost: 1800 cash
Madman spawn cost: 45 cash
Shotgunner spawn cost: 95 cash
Ninja spawn cost: 200 cash
Hitman spawn cost: 300 cash
Damage type: Collision
Hidden detection: No
Lead penetration: No
Flying detection: No
Madman
Health: 12
Damage: 2
Firerate: 1
Range: 10
DPS: 2
Income per kill: 40 cash
Damage type: Single
Speed: Average
Shotgunner
Health: 18
Damage: 1x5
Firerate: 1
Range: 8
DPS: 5
Income per kill: 45 cash
Damage type: Spread
Speed: Below average
Ninja
Health: 25
Damage: 15
Slashrate: 0.5
Range: 6
DPS: 30
Income per kill: 35 cash
Damage type: Melee
Speed: Very fast
Hitman
Health: 60
Damage: 12
Firerate: 1.3
Range: 14
Max pierce: 3
DPS: 9.2
Income per kill: 75 cash
Damage type: Pierce
Lead penetration: Yes
Speed: Above average
Level 3
Special equipment
Upgrade cost: 4000 cash
Madman spawn cost: 45 cash > 70 cash
Shotgunner spawn cost: 95 cash > 150 cash
Ninja spawn cost: 200 cash > 400 cash
Hitman spawn cost: 300 cash > 650 cash
Assassin Spawn cost: 1350 cash
Shining Gunner spawn cost: 2000 cash
Damage type: Collision
Hidden detection: No
Lead penetration: No
Flying detection: No
Madman
Health: 12 > 20
Damage: 2 > 3
Firerate: 1 > 0.8
Range: 10
DPS: 2 > 3.75
Income per kill: 40 cash
Damage type: Single
Speed: Average
Shotgunner
Health: 18 > 30
Damage: 1x5 > 2x6
Firerate: 1
Range: 8 > 9
DPS: 5 > 12
Income per kill: 45 cash
Damage type: Spread
Speed: Below average
Ninja
Health: 25
Damage: 15
Slashrate: 0.5 > 0.25
Range: 6 > 7
DPS: 30 > 60
Income per kill: 35 cash
Damage type: Melee
Speed: Very fast
Hitman
Health: 60 > 105
Damage: 12 > 20
Firerate: 1.3
Range: 14
Max pierce: 3 > 4
DPS: 9.2 > 15.3
Income per kill: 75 cash
Damage type: Pierce
Speed: Above average
Assassin
Health: 1
Shield HP: 10
Damage: 1000
Slashrate: 2
Range: 6
DPS: 500
Max pierce: Infinite
Income per kill: 500 cash
Damage type: Pierce melee
Hidden detection: Yes
Lead penetration: Yes
Speed: Extremely swift
Shining Gunner
Health: 50
Damage: 20
Firerate: 0.5
Range: 10
DPS: 40
Income per kill: 1777 cash
Level 4
Insurgent squadron
Upgrade cost: 7000 cash
Madman spawn cost: 70 cash
Shotgunner spawn cost: 150 cash
Ninja spawn cost: 400 cash
Hitman spawn cost: 650 cash
Assassin Spawn cost: 1350 cash
Brute spawn cost: 1400 cash
Recon spawn cost: 1900 cash
Shining Gunner spawn cost: 2000 cash
Damage type: Collision
Hidden detection: Yes
Lead penetration: Yes
Flying detection: Yes
Madman
Health: 20
Damage: 3
Firerate: 0.8
Range: 10
DPS: 3.75
Income per kill: 40 cash
Damage type: Single
Speed: Average
Shotgunner
Health: 30
Damage: 2x6
Firerate: 1
Range: 9
DPS: 12
Income per kill: 45 cash
Damage type: Spread
Speed: Below average
Ninja
Health: 25
Damage: 15
Slashrate: 0.25
Range: 7
DPS: 60
Income per kill: 35 cash
Damage type: Melee
Speed: Very fast
Hitman
Health: 105
Damage: 20
Firerate: 1.3
Range: 14
Max pierce: 4
DPS: 15.3
Income per kill: 75 cash
Damage type: Pierce
Speed: Above average
Assassin
Health: 1
Shield HP: 10
Damage: 1000
Slashrate: 2
Range: 6
DPS: 500
Max pierce: Infinite
Income per kill: 500 cash
Damage type: Pierce melee
Hidden detection: Yes
Lead penetration: Yes
Speed: Extremely swift
Brute
Health: 3000
Speed: Below average
Recon
Health: 70
Damage: 750
Firerate: 3
Range: 23
DPS: 250
Income per kill: 200 cash
Hidden detection: Yes
Lead penetration: Yes
Flying detection: Yes
Speed: Average
Shining Gunner
Health: 50
Damage: 20
Firerate: 0.5
Range: 10
DPS: 40
Income per kill: 1777 cash
This isn’t bad but I’ll kinda like if u
Made the map more like a corruption spread idk if that will suit more
Why does a enemy weaker than bunny come after bunny
Ducky doom mk2 vs Eradicator mk2
Epok
this is great, but the p3ngu mark II needs to be stronger
Voidcore Mode:
Map: ¿...Dead Ahead...?
Modifiers:
One Hit? Ø₦Ɇ ĐɆ₳₮Ⱨ! :
One health a leak is a death...
Beta: welp you know it
Actual Lifes: Towers now be stunned longer (2x)
Starting Cash: 1,250
Lanes: 10 (5 each side)
Boss Lanes: 1 (Middle)
Exit: 5
Waves: 75
Tower Limits: 50 (each player)
Enemies:
Commander: Welp this mode is a perishing of death...
Commander: I wouldn't give you much tips since I'm gonna be infected by Voidius...
Geared:
Hp: 10
Speed: Average
Appearance: 1
Sprinter:
Hp: 8
Speed: Fast
Appearance: 3
Bulked:
Hp: 35
Speed: Slightly Slow
Defense: 30%
Appearance: 5
Carrier:
Hp: 70
Speed: Slow
Ability: Upon death spawns one random enemy (Geared, Sprinter, Bulked)
Appearance: 6
Commander: This type of lead is supposed to be immune to anything except laser... Either use a unit to ram or laser projectiles...
Titanium:
Hp: 125
Speed: Slow
Defense: 50%
Immunity: Fire, Freeze, Poison, Electric, Explosion
Lead: Yes
Appearance: 8
Geared Boss:
Hp: 375
Speed: Slow
Defense: 40%
Immunity: Fire
Ability: Punch! - Near a tower punchs the tower stunning it for 3 seconds (6 sec)
Appearance: 9
Unseen:
Hp: 50
Speed: Average
Hidden: Yes
Ghost: Yes
Appearance: 10
Jetpacker:
Hp: 75
Shield Hp: 35
Flying Speed: Fast
Ground Speed: Above Average
Appearance: 12
Commander: This enemy wil-will heal enemi-enemies ha-lf of the-ir health target i-it first...
Healer X:
Hp: 150
Speed: Fast
Ability: To your health! - Heals enemies 50% of their health (excluding minibosses, bosses)
Appearance: 15
Sorcerer:
Hp: 750
Speed: Slow
Defense: 25%
Hidden: Yes
Ability: Back from ground or spawn! - Either summons two resurrecteds or 4-6 (Geared, Sprinter, Bulked, Carrier, Titanium, Unseen, Jetpacker)
Appearance: 17
Resurrected Scout:
Hp: 175
Speed: Above Average
Appearance: Summoned by Sorcerer
Resurrected Sniper:
Hp: 325
Speed: Below Average
Appearance: Summoned by Sorcerer
Resurrected Soldier:
Hp: 250
Speed: Average
Appearance: Summoned by Sorcerer
Armed Bulked:
Hp: 5,000
Speed: Very Slow
Defense: 75%
Immune: Fire, Poison
Ability: Indeed Help! - Screams and spawns 3-5 Bulkeds or 1-3 Titanium
Appearance: 20
Double Mystery:
Hp: 75
Speed: Average
Ability: Dual! - Upon death. Turn into 2 enemies (Geared, Sprinter, Bulked, Carrier, Titanium, Geared Boss, Unseen, Jet packer, Healer X)
Appearance: 21
Grave Shoveler:
Hp: 6,750
Speed: Very Slow
Defense: 45%
Immunity: Poison
Ability: Shovel the ground! - Summons a Grave.
Appearance: 23
Grave:
Hp: 1,500
Speed: No Speed
Ability: Go up - Spawns 5-10 Bulked or 2 Geared Boss
Appearance: Summoned by Grave Shoveler
Slow Boss MK II:
Hp: 3,200
Speed: Slightly Very Slow
Defense: 35%
Immunity: Fire, Electric
Appearance: 25
Charged Speedy Boss:
Hp: 2,750
Speed:
Defense: 25%
Immunity: Freeze, Electric
Appearance: 25
Grave Placer:
Hp: 3,750
Shield Hp: 2,250
Holding Grave Speed: Slow
Placed Grave Speed: Below Average
Ability: Placed - When shield hp is gone summoning a grave when placed
Appearance: 27
Commander: Yo-You m-ust k-i-ill m-e whe-when i a-m in-fect-fected...
Electronic Bolt:
Hp: 375
Speed: Very Fast
Immunity: Poison, Electric
Appearance: 28
Protectorate:
Hp: 12,500
Shield Hp: 7,500
Shield Speed: Very Slow
Speed: Slow
Defense: 80%
Immunity: Fire, Electric, Freeze, Explosion
Appearance: 30
Bolt Boss:
Hp: 4,000
Speed: Fast
Immunity: Freeze, Electric, Poison
Ability: Electrical and Ministry! - Upon death stuns 3 random towers and spawn 3 Electric Bolt
Appearance: 32
Reminded Grave Digger: Well well well, Look who we have here. A weakling that beaten my before. Now your gonna regret that past your future is... ɖɛǟȶɦ
Reminded Grave Digger:
Hp: 125,000
Speed: Extremely Slow
Defense: 50%
Boss: Yes
Immunity: Freeze, Poison, Electric
Ability 1: Grave up - Spawns 3 Grave and 1 Grave Shoveler or Grave
Ability 2: Come from the ground! - Spawns 5 random enemies (Geared Boss, Sorcerer, Healer X, Slow Boss MK II, Charged Speedy Boss, Armed Bulked, Electric Bolt, Bolt Boss)
Ability 3: Resurrection - Spawn 10 Resurrected Scouts, 4 Resurrected Snipers, 7 Resurrected Soldiers
Ability 4: Stomp - Create a shockwave about 100 Studs long
Ability 5: Pow! - Use his Mechanics Arm to shoot like Templar stunning for 5 seconds (10 sec)
Appearance: 35
Reminded Grave Digger on Losing:
Reminded Grave Digger: Welp this what you get from beating me up before the tables have turned didn't it?
5 Likes for more
its real or not
its not
Real?!?!
It’s fanmade.
Not much creativity and bad commander lines
Fake lol
no shit sherlock it says fanmade
Oh yea, it's big brain time
Omg you're so smart bro!!! I didnt know it was fake ong ong!!