Tds The EXO Easter Event (Fanmade Event)

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  • Опубліковано 17 січ 2025

КОМЕНТАРІ • 17

  • @Nobodyno4072
    @Nobodyno4072 10 місяців тому +3

    This actually looks like a real event that tds would have btw great job!

  • @ezbooksmarketing5898
    @ezbooksmarketing5898 4 місяці тому +1

    TDS fanmade towers
    Combatant
    Unlock cost: 2000 coins
    Placement cost: 300 cash
    Type: Offensive
    Placement: Ground
    Ranged Damage: 2
    Melee damage: 5
    Firerate: 1
    Stabrate: 0.85
    Ranged range: 13
    Melee range: 4
    Ranged DPS: 2
    Melee DPS: 5.88
    Damage type: Melee, single
    Hidden detection:
    Lead penetration: N/A
    Flying detection: N/A
    Level 1
    Critical skills
    Upgrade cost: 250 cash
    Ranged Damage: 2
    Melee damage: 5 > 6
    Firerate: 1 > 0.8
    Stabrate: 0.85
    Ranged range: 13 > 14
    Melee range: 4
    Ranged DPS: 2 > 2.5
    Melee DPS: 5.88 > 7.05
    Hidden detection: No
    Level 2
    Powerful strikes
    Upgrade cost: 850 cash
    Ranged Damage: 2 > 4
    Melee damage: 6 > 7
    Firerate: 0.8
    Stabrate: 0.85 > 0.75
    Ranged range: 14
    Melee range: 4
    Ranged DPS: 2.5 > 5
    Melee DPS: 7.05 > 9.33
    Hidden detection: No
    Level 3
    Bayonet rifle
    Upgrade cost: 2050 cash
    Ranged Damage: 4
    Melee damage: 7 > 20
    Firerate: 0.8 > 0.3
    Stabrate: 0.85 > 1
    Ranged range: 14 > 16
    Melee range: 4 > 6
    Ranged DPS: 5 > 13.3
    Melee DPS: 9.33 > 20
    Hidden detection: No
    Level 4
    Special equipment
    Upgrade cost: 5000 cash
    Ranged Damage: 4
    Melee damage: 20 > 25
    Firerate: 0.3 > 0.2
    Stabrate: 1 > 0.85
    Ranged range: 16 > 18
    Melee range: 6
    Ranged DPS: 13.3 > 20
    Melee DPS: 20 > 29.4
    Hidden detection: No > Yes
    Hitman
    Unlock cost: 600 gems
    Placement cost: 400 cash
    Type: Offensive, economy
    Madman spawn cost: 50 cash
    Damage type: Collision
    Hidden detection: Level 3+
    Lead penetration: Level 2+
    Flying detection: No
    Madman
    Health: 12
    Damage: 2
    Firerate: 1
    Range: 10
    DPS: 2
    Income per kill: 40 cash
    Damage type: Single
    Speed: Average
    Level 1
    Better deals
    Upgrade cost: 300 cash
    Madman spawn cost: 50 cash > 45 cash
    Shotgunner spawn cost: 95 cash
    Damage type: Collision
    Hidden detection: No
    Lead penetration: No
    Flying detection: No
    Madman
    Health: 12
    Damage: 2
    Firerate: 1
    Range: 10
    DPS: 2
    Income per kill: 40 cash
    Damage type: Single
    Speed: Average
    Shotgunner
    Health: 18
    Damage: 1x5
    Firerate: 1
    Range: 8
    DPS: 5
    Income per kill: 45 cash
    Damage type: Spread
    Speed: Below average
    Level 2
    Skilled clients
    Upgrade cost: 1800 cash
    Madman spawn cost: 45 cash
    Shotgunner spawn cost: 95 cash
    Ninja spawn cost: 200 cash
    Hitman spawn cost: 300 cash
    Damage type: Collision
    Hidden detection: No
    Lead penetration: No
    Flying detection: No
    Madman
    Health: 12
    Damage: 2
    Firerate: 1
    Range: 10
    DPS: 2
    Income per kill: 40 cash
    Damage type: Single
    Speed: Average
    Shotgunner
    Health: 18
    Damage: 1x5
    Firerate: 1
    Range: 8
    DPS: 5
    Income per kill: 45 cash
    Damage type: Spread
    Speed: Below average
    Ninja
    Health: 25
    Damage: 15
    Slashrate: 0.5
    Range: 6
    DPS: 30
    Income per kill: 35 cash
    Damage type: Melee
    Speed: Very fast
    Hitman
    Health: 60
    Damage: 12
    Firerate: 1.3
    Range: 14
    Max pierce: 3
    DPS: 9.2
    Income per kill: 75 cash
    Damage type: Pierce
    Lead penetration: Yes
    Speed: Above average
    Level 3
    Special equipment
    Upgrade cost: 4000 cash
    Madman spawn cost: 45 cash > 70 cash
    Shotgunner spawn cost: 95 cash > 150 cash
    Ninja spawn cost: 200 cash > 400 cash
    Hitman spawn cost: 300 cash > 650 cash
    Assassin Spawn cost: 1350 cash
    Shining Gunner spawn cost: 2000 cash
    Damage type: Collision
    Hidden detection: No
    Lead penetration: No
    Flying detection: No
    Madman
    Health: 12 > 20
    Damage: 2 > 3
    Firerate: 1 > 0.8
    Range: 10
    DPS: 2 > 3.75
    Income per kill: 40 cash
    Damage type: Single
    Speed: Average
    Shotgunner
    Health: 18 > 30
    Damage: 1x5 > 2x6
    Firerate: 1
    Range: 8 > 9
    DPS: 5 > 12
    Income per kill: 45 cash
    Damage type: Spread
    Speed: Below average
    Ninja
    Health: 25
    Damage: 15
    Slashrate: 0.5 > 0.25
    Range: 6 > 7
    DPS: 30 > 60
    Income per kill: 35 cash
    Damage type: Melee
    Speed: Very fast
    Hitman
    Health: 60 > 105
    Damage: 12 > 20
    Firerate: 1.3
    Range: 14
    Max pierce: 3 > 4
    DPS: 9.2 > 15.3
    Income per kill: 75 cash
    Damage type: Pierce
    Speed: Above average
    Assassin
    Health: 1
    Shield HP: 10
    Damage: 1000
    Slashrate: 2
    Range: 6
    DPS: 500
    Max pierce: Infinite
    Income per kill: 500 cash
    Damage type: Pierce melee
    Hidden detection: Yes
    Lead penetration: Yes
    Speed: Extremely swift
    Shining Gunner
    Health: 50
    Damage: 20
    Firerate: 0.5
    Range: 10
    DPS: 40
    Income per kill: 1777 cash
    Level 4
    Insurgent squadron
    Upgrade cost: 7000 cash
    Madman spawn cost: 70 cash
    Shotgunner spawn cost: 150 cash
    Ninja spawn cost: 400 cash
    Hitman spawn cost: 650 cash
    Assassin Spawn cost: 1350 cash
    Brute spawn cost: 1400 cash
    Recon spawn cost: 1900 cash
    Shining Gunner spawn cost: 2000 cash
    Damage type: Collision
    Hidden detection: Yes
    Lead penetration: Yes
    Flying detection: Yes
    Madman
    Health: 20
    Damage: 3
    Firerate: 0.8
    Range: 10
    DPS: 3.75
    Income per kill: 40 cash
    Damage type: Single
    Speed: Average
    Shotgunner
    Health: 30
    Damage: 2x6
    Firerate: 1
    Range: 9
    DPS: 12
    Income per kill: 45 cash
    Damage type: Spread
    Speed: Below average
    Ninja
    Health: 25
    Damage: 15
    Slashrate: 0.25
    Range: 7
    DPS: 60
    Income per kill: 35 cash
    Damage type: Melee
    Speed: Very fast
    Hitman
    Health: 105
    Damage: 20
    Firerate: 1.3
    Range: 14
    Max pierce: 4
    DPS: 15.3
    Income per kill: 75 cash
    Damage type: Pierce
    Speed: Above average
    Assassin
    Health: 1
    Shield HP: 10
    Damage: 1000
    Slashrate: 2
    Range: 6
    DPS: 500
    Max pierce: Infinite
    Income per kill: 500 cash
    Damage type: Pierce melee
    Hidden detection: Yes
    Lead penetration: Yes
    Speed: Extremely swift
    Brute
    Health: 3000
    Speed: Below average
    Recon
    Health: 70
    Damage: 750
    Firerate: 3
    Range: 23
    DPS: 250
    Income per kill: 200 cash
    Hidden detection: Yes
    Lead penetration: Yes
    Flying detection: Yes
    Speed: Average
    Shining Gunner
    Health: 50
    Damage: 20
    Firerate: 0.5
    Range: 10
    DPS: 40
    Income per kill: 1777 cash

  • @Cringy2pro
    @Cringy2pro 10 місяців тому +2

    This isn’t bad but I’ll kinda like if u
    Made the map more like a corruption spread idk if that will suit more

  • @CoolDaPosts028
    @CoolDaPosts028 8 місяців тому

    Why does a enemy weaker than bunny come after bunny

  • @Unkown67585
    @Unkown67585 10 місяців тому +2

    Ducky doom mk2 vs Eradicator mk2

  • @YTPturkey
    @YTPturkey 9 місяців тому

    this is great, but the p3ngu mark II needs to be stronger

  • @goldenguylol69420
    @goldenguylol69420 10 місяців тому +1

    Voidcore Mode:
    Map: ¿...Dead Ahead...?
    Modifiers:
    One Hit? Ø₦Ɇ ĐɆ₳₮Ⱨ! :
    One health a leak is a death...
    Beta: welp you know it
    Actual Lifes: Towers now be stunned longer (2x)
    Starting Cash: 1,250
    Lanes: 10 (5 each side)
    Boss Lanes: 1 (Middle)
    Exit: 5
    Waves: 75
    Tower Limits: 50 (each player)
    Enemies:
    Commander: Welp this mode is a perishing of death...
    Commander: I wouldn't give you much tips since I'm gonna be infected by Voidius...
    Geared:
    Hp: 10
    Speed: Average
    Appearance: 1
    Sprinter:
    Hp: 8
    Speed: Fast
    Appearance: 3
    Bulked:
    Hp: 35
    Speed: Slightly Slow
    Defense: 30%
    Appearance: 5
    Carrier:
    Hp: 70
    Speed: Slow
    Ability: Upon death spawns one random enemy (Geared, Sprinter, Bulked)
    Appearance: 6
    Commander: This type of lead is supposed to be immune to anything except laser... Either use a unit to ram or laser projectiles...
    Titanium:
    Hp: 125
    Speed: Slow
    Defense: 50%
    Immunity: Fire, Freeze, Poison, Electric, Explosion
    Lead: Yes
    Appearance: 8
    Geared Boss:
    Hp: 375
    Speed: Slow
    Defense: 40%
    Immunity: Fire
    Ability: Punch! - Near a tower punchs the tower stunning it for 3 seconds (6 sec)
    Appearance: 9
    Unseen:
    Hp: 50
    Speed: Average
    Hidden: Yes
    Ghost: Yes
    Appearance: 10
    Jetpacker:
    Hp: 75
    Shield Hp: 35
    Flying Speed: Fast
    Ground Speed: Above Average
    Appearance: 12
    Commander: This enemy wil-will heal enemi-enemies ha-lf of the-ir health target i-it first...
    Healer X:
    Hp: 150
    Speed: Fast
    Ability: To your health! - Heals enemies 50% of their health (excluding minibosses, bosses)
    Appearance: 15
    Sorcerer:
    Hp: 750
    Speed: Slow
    Defense: 25%
    Hidden: Yes
    Ability: Back from ground or spawn! - Either summons two resurrecteds or 4-6 (Geared, Sprinter, Bulked, Carrier, Titanium, Unseen, Jetpacker)
    Appearance: 17
    Resurrected Scout:
    Hp: 175
    Speed: Above Average
    Appearance: Summoned by Sorcerer
    Resurrected Sniper:
    Hp: 325
    Speed: Below Average
    Appearance: Summoned by Sorcerer
    Resurrected Soldier:
    Hp: 250
    Speed: Average
    Appearance: Summoned by Sorcerer
    Armed Bulked:
    Hp: 5,000
    Speed: Very Slow
    Defense: 75%
    Immune: Fire, Poison
    Ability: Indeed Help! - Screams and spawns 3-5 Bulkeds or 1-3 Titanium
    Appearance: 20
    Double Mystery:
    Hp: 75
    Speed: Average
    Ability: Dual! - Upon death. Turn into 2 enemies (Geared, Sprinter, Bulked, Carrier, Titanium, Geared Boss, Unseen, Jet packer, Healer X)
    Appearance: 21
    Grave Shoveler:
    Hp: 6,750
    Speed: Very Slow
    Defense: 45%
    Immunity: Poison
    Ability: Shovel the ground! - Summons a Grave.
    Appearance: 23
    Grave:
    Hp: 1,500
    Speed: No Speed
    Ability: Go up - Spawns 5-10 Bulked or 2 Geared Boss
    Appearance: Summoned by Grave Shoveler
    Slow Boss MK II:
    Hp: 3,200
    Speed: Slightly Very Slow
    Defense: 35%
    Immunity: Fire, Electric
    Appearance: 25
    Charged Speedy Boss:
    Hp: 2,750
    Speed:
    Defense: 25%
    Immunity: Freeze, Electric
    Appearance: 25
    Grave Placer:
    Hp: 3,750
    Shield Hp: 2,250
    Holding Grave Speed: Slow
    Placed Grave Speed: Below Average
    Ability: Placed - When shield hp is gone summoning a grave when placed
    Appearance: 27
    Commander: Yo-You m-ust k-i-ill m-e whe-when i a-m in-fect-fected...
    Electronic Bolt:
    Hp: 375
    Speed: Very Fast
    Immunity: Poison, Electric
    Appearance: 28
    Protectorate:
    Hp: 12,500
    Shield Hp: 7,500
    Shield Speed: Very Slow
    Speed: Slow
    Defense: 80%
    Immunity: Fire, Electric, Freeze, Explosion
    Appearance: 30
    Bolt Boss:
    Hp: 4,000
    Speed: Fast
    Immunity: Freeze, Electric, Poison
    Ability: Electrical and Ministry! - Upon death stuns 3 random towers and spawn 3 Electric Bolt
    Appearance: 32
    Reminded Grave Digger: Well well well, Look who we have here. A weakling that beaten my before. Now your gonna regret that past your future is... ɖɛǟȶɦ
    Reminded Grave Digger:
    Hp: 125,000
    Speed: Extremely Slow
    Defense: 50%
    Boss: Yes
    Immunity: Freeze, Poison, Electric
    Ability 1: Grave up - Spawns 3 Grave and 1 Grave Shoveler or Grave
    Ability 2: Come from the ground! - Spawns 5 random enemies (Geared Boss, Sorcerer, Healer X, Slow Boss MK II, Charged Speedy Boss, Armed Bulked, Electric Bolt, Bolt Boss)
    Ability 3: Resurrection - Spawn 10 Resurrected Scouts, 4 Resurrected Snipers, 7 Resurrected Soldiers
    Ability 4: Stomp - Create a shockwave about 100 Studs long
    Ability 5: Pow! - Use his Mechanics Arm to shoot like Templar stunning for 5 seconds (10 sec)
    Appearance: 35
    Reminded Grave Digger on Losing:
    Reminded Grave Digger: Welp this what you get from beating me up before the tables have turned didn't it?
    5 Likes for more

  • @batchuluunchuluunbat-o1z
    @batchuluunchuluunbat-o1z 10 місяців тому

    its real or not

  • @gh_918
    @gh_918 10 місяців тому

    Real?!?!

  • @ItsSami_
    @ItsSami_ 6 місяців тому +2

    Not much creativity and bad commander lines

  • @Treutyars490
    @Treutyars490 10 місяців тому

    Fake lol

    • @swagger_rushed
      @swagger_rushed 10 місяців тому

      no shit sherlock it says fanmade

    • @lorddumb21
      @lorddumb21 5 місяців тому

      Oh yea, it's big brain time

    • @isabelcastillo514
      @isabelcastillo514 5 місяців тому

      Omg you're so smart bro!!! I didnt know it was fake ong ong!!