I noticed that under normal invasions, you take the Ringed City in stages. The stairs leading outside are best tackled with a few greatbow shots, to weaken and scatter. The multiplatform with the clerics is a fun little stage to needle at and hopefully kill a phantom or two. The stairs leading to the swamp is usually the most chaotic step owing to Harald Knights. I guess what I am trying to say is that it sucks when a shitter gank refuses to move forward and actually participate in the fun and instead choose to live in each other's pants stuck in one section. It really kills the fun of the Ringed City, and then the limit of just two invaders really starts to show. I wonder if Elden Ring would introduce a few invasion maps that are full of geographic hazards that force ganks to move forward.
Right? That would be absolutely phenomenal. Like an area where if they stay still too long perhaps more enemies come on horseback as reinforcements in a castle setting or theres some sort of toxic fume in the air that drains their Hp, perhaps in like a mine area underground?
@@dylanschmeichel2008 It would be fitting in the general sense of the games. Castles have featured heavily. Geographic hazards would push gameplay forward in an organic way. We have had monsters of all kinds, why not have a few stages that are monstrous as well.
I noticed that under normal invasions, you take the Ringed City in stages. The stairs leading outside are best tackled with a few greatbow shots, to weaken and scatter. The multiplatform with the clerics is a fun little stage to needle at and hopefully kill a phantom or two. The stairs leading to the swamp is usually the most chaotic step owing to Harald Knights. I guess what I am trying to say is that it sucks when a shitter gank refuses to move forward and actually participate in the fun and instead choose to live in each other's pants stuck in one section. It really kills the fun of the Ringed City, and then the limit of just two invaders really starts to show. I wonder if Elden Ring would introduce a few invasion maps that are full of geographic hazards that force ganks to move forward.
Right? That would be absolutely phenomenal. Like an area where if they stay still too long perhaps more enemies come on horseback as reinforcements in a castle setting or theres some sort of toxic fume in the air that drains their Hp, perhaps in like a mine area underground?
@@dylanschmeichel2008 It would be fitting in the general sense of the games. Castles have featured heavily. Geographic hazards would push gameplay forward in an organic way. We have had monsters of all kinds, why not have a few stages that are monstrous as well.
in the words of Pantera: 5 mins alone
in the words of Jee: 15 seconds alone
Reclub enjoyer 😳
Oh, mr.BONK here
Que pro que sos Jeenine
Hey jeenine, can we get a new video about your weapon load out because it’s changed a lot from the last one you made.
1 million gundyr and 1 million ledo
Christmas music in October is a sin
What is your sl?
Not sure why they still think they can parry.
Cuz of bad net lol
I think I found those three man gank squad in this comment section
i'm is simple people - see jeenine's video - like
cringe
Shitters do be panic rolling. No hate
algorithm wussup
Fake
You?