ComfyUI Basic - Advanced Image Inpainting with BrushNet
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- Опубліковано 5 лют 2025
- ComfyUI BrushNet is an advanced image inpainting model. The accuracy and quality of inpainting with BrushNet is much higher and better than the default inpainting in ComfyUI.
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Comfyui stable diffusion, Install comfyui, comfyui video, controlnet comfyui, comfyui animateddiff, comfyui sdxl, comfyui upscale, comfyui video to video, comfyui manager, comfyui inpainting, comfyui ipadapter, comfyui faceswap
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Awesome tutorial! I've had some good results with inpainting on CGDream, similar to what's shown here
Thank u for BrushNet info!
Can you tell me how I can change the color of a garment with such a small workflow? But without changing the garment! Only the color.
Given groups=1, weight of size [320, 9, 3, 3], expected input[2, 14, 62, 62] to have 9 channels, but got 14 channels instead
Can you post a workflow tutorial for recoloring with controlnet and masking?
if instead of a prompt, i want to layer another masked image over the existing mask, what nodes do i need to add and how do i connect them?
It's alike cloth changer. Watch those tutorial
Thanks
i dont have the folder models/inpaint, i need to create that folder manually to put the archives from google drive? thanks! your videos are the best!
Create the models/inpaint folder wherever you have your other models, in the default models folder or a custom models folder. I put them in a custom folder and then also specified the inpaint folder in your extra_model_paths.yaml by first defining the base_path for example: C:\ai\04-Models and then also adding inpaint: inpaint/
what about fooocus inpainting, is it better?
Both methods are powerful, but I prefer BrushNet, which has slightly higher accuracy
I have install it, but the nodes (BrushNet) dosn`t apears when I`m searching for. Restart, updates and so on, are allready done.
Create a models/inpaint folder wherever you have your other models, in the default models folder or a custom models folder. I put them in a custom folder and then also specified the inpaint folder in the extra_model_paths.yaml by first defining the base_path for example: C:\ai\04-Models and then also adding inpaint: inpaint/
Can this be done for SDXL?
Yes,
@@CgTopTips I get this error when using XL model ?? How can this be done?
Error occurred when executing BrushNet:
Base model is SDXL, but BrushNet is SD15 type
@@adriands8207 I have't tried but models need same tipe (size) 1.5 with 1.5 and sdxl with sdxl
YOYO bro . . . .I sent you an email, please check it when you have time