As a roamer main, one thing that pisses me off is that, whenever Moonton tries to nerf tank junglers, they fail and hurt tank roamers instead! Because, no matter what, tank junglers keep having quick farming capabilities and high damage that scales with their hp, which is something tank roamers don't have.
@@batuarganda728yeah the easiest and simplest way to nerf tank jungle is make their farming extremely slow, tank roamers never kill creeps anyways only so sometimes minions
They even add the sky piercer, wishing lantern and combined two most deadly items against tanks - glowing wand and necklace of endurance!! And even reduced the defence stat in defensive items Moonton hates tanks. Now there are so many dmg dealers in the late game i can't even roam properly.
Yeah, that's like the most straightforward way to make tank jungle less effective, but I guess they just don't want tank jungle to dominate objective taking, but still be relevant which is why they still haven't touched the jungle farming side of things. I think the Lord buff does hurt tank jungle quite abit though. They can't clear objective fast, and will take alot of damage when fighting Lord. The only thing is they still dominate during Turtle takes.
The thing about Khufra,is the fact that his damage becomes stronger the more HP he has. Most of his skills can amplify the damage with the extra percentage of his HP. Kinda like how Grock gets more physical defense when you build physical build on him.
It’s hard to tell for sure. They tried to “kill” tank by adding more Max-HP-DMG to some hero, but by doing that, they created even more Tank… (Ex: Alice, Karrie, Bane …)
@@reedmercerr Every player have different play style and option. You know what I think? I think she’s back in the meta now due to the new COD. Unlike lass season where she was DooDoo
I think tanks need to be a lot more careful now. The item changes, emblems and invade nerfs made tank think twice before roaming around carelessly in the enemy jungle and tp'ing like xorn or kiboy(chou is an exception). Tanks just need to go in at the right moment and apply cc tank some damage and gtfo. And the job of scouting in early-late game is vastly on the hands on xps like yz, terizzla, borg, cici, paq, lapu etc.
i feel like supp is more meta rn also the mages that gives vision.....imo the only good tank rn imo is edith, chip(if you have good a team), and mino ....
Supports are also a little affected this patch due to Glowing Wand being merged with NOD's effect, making it a super efficient item to get even in the early game. Just that item change alone makes them suffer abit this patch.
@@acapellaseto sure I do that but what I meant is that i always find it better to build antique cuirass instead and i also used to build cursed skull a lot so there wasnt much space in my builds
Well, Antique is more relevant to skill casters and since Beatrix doesn't have any skill damage, the Passive has 0 impact on reducing her dmg. Blade Armor on the other hand... Well if you watched the video, you'll know what happened to her 🤣
@@junostarr sure. Endless battle Oracle Blade of heptasis Haas claws Bod. This abuses Lolita's first skill. For boot you can choose any. Spell is flicker. Emblem is tank with Rupture, bargain hunter and focusing mark Only use when enemies are slushy
As a khuf main, it is best to level the 2 instead since it's the main dmg source, and when maxed, boosts your prots by 2 fold! Levelving the 1 is just mostly pointless. You also should try to go for magma essence (t2 cursed) before completing boots and then either sell it later on, complete cursed helmet, or just rush a thunderbelt (scales insanely with his s2)
Thanks for the tips Leveling S1 isn't pointless since each level makes the cooldown faster. S2 does make you more tanky in ball form and very slightly increase the DMG, but I personally prefer the faster cooldown on S1. I'll probably try incorporating Molten and Thunderbelt into my build though 😊
@@RubyRubyRubyGameplay the thing js though is that s2 really helps a lot and still gets decreased cd when you level it, just like any ability. It would've been best since that had a paquito. Also, you don't need to use both helmet and belt. Just one of them
S2 has a flat 10s cooldown throughout all levels. You can confirm this is the skill description or in Practice Mode if you like. Yes, it does help alot definitely, I just prefer the faster cooldown on S1 😅
Ruby i tested dominance on ruby and i might say it's dogshit for fighters or ruby i use the other defense item that reflects damage can you do a video about twilight armor more dpth
As a roamer main, one thing that pisses me off is that, whenever Moonton tries to nerf tank junglers, they fail and hurt tank roamers instead! Because, no matter what, tank junglers keep having quick farming capabilities and high damage that scales with their hp, which is something tank roamers don't have.
Couldn't they just reduce their skill damage/passive to creeps?
@@batuarganda728yeah the easiest and simplest way to nerf tank jungle is make their farming extremely slow, tank roamers never kill creeps anyways only so sometimes minions
i agree
They even add the sky piercer, wishing lantern and combined two most deadly items against tanks - glowing wand and necklace of endurance!!
And even reduced the defence stat in defensive items
Moonton hates tanks. Now there are so many dmg dealers in the late game i can't even roam properly.
Yeah, that's like the most straightforward way to make tank jungle less effective, but I guess they just don't want tank jungle to dominate objective taking, but still be relevant which is why they still haven't touched the jungle farming side of things. I think the Lord buff does hurt tank jungle quite abit though. They can't clear objective fast, and will take alot of damage when fighting Lord. The only thing is they still dominate during Turtle takes.
The thing about Khufra,is the fact that his damage becomes stronger the more HP he has. Most of his skills can amplify the damage with the extra percentage of his HP. Kinda like how Grock gets more physical defense when you build physical build on him.
fr i never knew this
It’s hard to tell for sure. They tried to “kill” tank by adding more Max-HP-DMG to some hero, but by doing that, they created even more Tank… (Ex: Alice, Karrie, Bane …)
Alice is dogshit rn since they indirect nerf her and ceci by revamping the cod
@@reedmercerr Every player have different play style and option.
You know what I think? I think she’s back in the meta now due to the new COD. Unlike lass season where she was DooDoo
We'll have to see how the meta shifts eventually. They'll probably do another patch soon for adjustments, but we'll see then...
Armor destroys marksman hp damage use the reflect damage item
@@ZaharYasser-j4qblade armor is crap lol bfr
the new items gave gave a indirect nerf to taks man. i think they should be more careful cuz they are too damn squishy.
Yeah, tough to be a roam tank main nowadays
I think tanks need to be a lot more careful now. The item changes, emblems and invade nerfs made tank think twice before roaming around carelessly in the enemy jungle and tp'ing like xorn or kiboy(chou is an exception). Tanks just need to go in at the right moment and apply cc tank some damage and gtfo. And the job of scouting in early-late game is vastly on the hands on xps like yz, terizzla, borg, cici, paq, lapu etc.
Yeah. MSC is coming soon so we'll also see how the pro teams adjust to this 🤔
i feel like supp is more meta rn also the mages that gives vision.....imo the only good tank rn imo is edith, chip(if you have good a team), and mino ....
I think hilda is pretty good too tbh she can absorb lots of damage and gain hp back, running around to protect your squishies
Supports are also a little affected this patch due to Glowing Wand being merged with NOD's effect, making it a super efficient item to get even in the early game. Just that item change alone makes them suffer abit this patch.
This man is so based for saying tanks are in a rough spot right now. Everyone keeps saying tanks have it so easy this patch
Gotta say what's gotta be said right?
Ive been a tank main since forever and i still dont know when to build blade armor other than crit damage and belerick..
just build it if the enemy mm seems to be good...
@@acapellaseto sure I do that but what I meant is that i always find it better to build antique cuirass instead and i also used to build cursed skull a lot so there wasnt much space in my builds
Well, Antique is more relevant to skill casters and since Beatrix doesn't have any skill damage, the Passive has 0 impact on reducing her dmg. Blade Armor on the other hand... Well if you watched the video, you'll know what happened to her 🤣
No matter how much they nerf tanks, I still refuse to play support roam in solo rank.
I like how this was posted while I was playing lolita in ranked
Same but I am using fighter build Lolita (all of the enemies are slushy)
@@TunaNCavR omg do you mind sharing? 🤭
@@junostarr sure.
Endless battle
Oracle
Blade of heptasis
Haas claws
Bod.
This abuses Lolita's first skill.
For boot you can choose any.
Spell is flicker.
Emblem is tank with Rupture, bargain hunter and focusing mark
Only use when enemies are slushy
Timing 😉
@@TunaNCavR tysm!!
Can you play a semi mage hylos? The first two items being clock of destiny and glowing wand. The third emblem is impure rage for hp based damage.
Sounds decent, but kinda iffy playing meat shields now because of all those sky piercers and wishing lanterns flying around
@@RubyRubyRubyGameplay you can look at hororo chan video about that.
As a khuf main, it is best to level the 2 instead since it's the main dmg source, and when maxed, boosts your prots by 2 fold! Levelving the 1 is just mostly pointless. You also should try to go for magma essence (t2 cursed) before completing boots and then either sell it later on, complete cursed helmet, or just rush a thunderbelt (scales insanely with his s2)
Thanks for the tips Leveling S1 isn't pointless since each level makes the cooldown faster. S2 does make you more tanky in ball form and very slightly increase the DMG, but I personally prefer the faster cooldown on S1. I'll probably try incorporating Molten and Thunderbelt into my build though 😊
@@RubyRubyRubyGameplay the thing js though is that s2 really helps a lot and still gets decreased cd when you level it, just like any ability. It would've been best since that had a paquito. Also, you don't need to use both helmet and belt. Just one of them
S2 has a flat 10s cooldown throughout all levels. You can confirm this is the skill description or in Practice Mode if you like. Yes, it does help alot definitely, I just prefer the faster cooldown on S1 😅
bro take your time on making a edith tank gameplay
Finally assassin meta is finally gonna be here
It's gonna be hell in solo as those junglers who have poor mechanics are going to play Assassins too and are gonna be bad at it lol
Ruby i tested dominance on ruby and i might say it's dogshit for fighters or ruby i use the other defense item that reflects damage can you do a video about twilight armor more dpth
Bro, you can play yu zhong.
He is right now meta in this patch.
Between As Usual Good Presentation and Entertaining Video
Thank you! Yes, I'll play him soon 😊
he’s always been pretty good, I don’t think this patch particular makes him shine more than usual
in this update alpha dyr and chou become a beast
Been banning alpha non stop, not complaining, dyrroth isn't giving me much problem
Need to play Alpha soon! Too many Heroes to play 🤣
Thunderbelt seems to be good on him don’t you think? The ranged basic attack makes it easy to hit
I agree
Heyyy
👋
Day 3 of asking RubyRubyRubyGameplay to play zilong
I mean he already did say he'd do it when he gets the chance, I feel like we should not pressure him and let him decide when it is best to do it :)
We need/buff the defense item.
Thunderbelt easy stacks
First
Not using thunder belt is criminal activity... khufra is the hero who has the easiest time to use it's passive