I just want to clarify, the Double Feature effect was something I added for the video rather than replay the clip with the audio slowed down. Would you like to see them return in the future?
Most excited for Cross Rhodes Trinity. I got sick of having to store 3 finishers, hit 2 Cross Rhodes and having someone counter the third or kick out after the third.
I agree, though I have to say it's seriously annoying. The Test Drive, the Roll of the Dice, the Last Rites, those were all semi-protected finishers to some degree. The Cross Rhodes, the same move in other words, has been established as the move that needs to be tripled up on to beat a main eventer. At this rate he _should_ pull a Christopher Daniels and start finishing with the Angel's Wings instead.
Just noticed, Leaping Tombstone and pin, Undertaker sticks his tongue out unlike in 2K23... Thats a good addition to detailing. I also wish fatigue finishers should come with its own unique pin combinations.
@@ALPHAANDOMEGA1998 future updates may come for anything but definitely not for unique pin combinations... Programming about it will be highly unlikely.
Okay so having finally seen the concept in action, it seems like there are new versions of moves put in just for this, but it also seems like you'll be able to assign just about any move to this action. I'm down for it. Here's hoping the Double Stunner (opponent stands back up dazed off the first one and Austin delivers a second) from the original Smackdown! games makes a triumphant return here, as well as the Stunner with the [Rock's] famous backwards somersault over-sell at the end of it. Both should be here as Super Finishers.
To be fair, all Double (or even Triple) moves should be available as Super Finishers. I wonder why they didn't just give Bianca Belair the Burning Hammer from the corner as her Super Finisher, since it looks just like the KOD (Kiss of Death), rather than the generic 450 Splash that all high-flyers tend to have.
@@paulcarpenter7844 I didn't say the Burning Hammer is one of Bianca's signatures, however the KOD IS her primary finisher & the Burning Hammer from the corner looks near enough just like it, except the person delivering the Burning Hammer literally spikes the opponent onto their head rather than their face & stomach like the regular KOD.
I just love the references for KO’s Supers. The infamous power bomb on the apron from his debut, and his package piedriver that used to be his main finisher in PWG and ROH
I would agree but what wiuld Jake's normal finisher be as no one e kick out of it and the same as Yokozuna I think if you had to match a finisher fir someone's gimmick man did yokozuna's finisher fit him perfect
@@imdikonps4396 Well, much like fellow Samoan relative Rikishi -- father of the Usos (Jimmy & Jey) and Solo Sikoa -- would do later on in his career, Yokozuna would sometimes finish opponents with a ground Banzai Drop (basically a Hip Drop) after hitting the Belly to Belly or grounded Running Leg Drop signatures. Jake's normal finisher would still be the DDT since he basically invented the move. Therein lies the issue with "Super" Finishers: They are still regular finishers at the end of the day & are unfortunately animated as such (You would think that being labeled as a "Super" Finisher would justify a more impactful move animation for some of them, as some of these still look too wear to actually be given the "Super" quantifier [ex: Bayley's Avalanche Bayley to Belly, Becky's Top Rope Mandhandle Slam, and Bianca Belair's 450 Splash that I WILL be replacing, if I can, with the Burning Hammer out of the corner, simply because the latter resembles a much more impactful KOD, etc.]), however the only thing that makes them "super" is the fact that they now do 3 times more damage than they usually would if hit normally & since you now have to have an overall of 85 or over to even have the Resiliency payback enabled, this means that "Super" Finishers are certified match-enders.
Reintroduce barricade breaks as super finishers and we're good! Can be an umbrella term for what were once considered OMGs now... just add match type specific "Super finishers" like HIAC table dive, cage break, casket/ambulance finishers to finish a match, van terminator/shane coast to coast w/ trashcan, and bringing the kendo stick crossface back. Really hope they try and keep expanding on this and not get abandoned mostly like the OMG system did before just being removed...
They're bringing back some oldie but goodies this time: The Hell's Gate, The Punt Kick, the Cross Rhodes Trinity (while not old, but it was missing from 2K23)
Wasn't expecting this. I thought we would be getting a video like this, next week when embargo for the Play modes are lifted. From the footage here, guess this is the last of the footage from the Royal Rumble build. These Super Finishers are very cool though. They should ulilize the double feature effect thing again for the games. The edit you've done looks really nice for a concept.
I mean Bianca rarely hits that 450 so I think it makes sense for it to be her super move. Was honestly surprised Seth's wasn't that Pheonix Splash he used to pull out
Apart from the new riptide, top rope stomp or the new crosroads. All these super finishers ate just the same moves we have alwaus had. I love that they actually finish this time. Id like to see more camera cuts and angles. They seem sporatic at best.
It's largely the same stuff, but if it's a new slot, that does add to the game. I'd like to have the Angle Slam and Angle Lock as finishers, but that leaves out the Avalanche Angle Slam. Not anymore.
That's essentially what they are, i believe you can select pretty much any regular finishing move then to use it costs all 3 finisher tokens in exchange for being much harder to kick out of as well as negating the resiliency pay back.
I wish they would have bought back WWF Raw 2 from XBOX replay screen.. I liked that one. Some of the super finishes look cool, others not so much. The super finishers reminds me of the OMG moment's, but not quite the same.
Lol i like the whole replay while still playing thing. It adds a layer of realness but i can already see getting screwed with the screen getting so small
Can you set super finishers as normal moves/ finishers? Like if I want to make the Superman punch and spear combo Roman’s actual finisher and not a super finisher, can I do that ?
They want realism but don’t have an on/off visual slider for the red screen when hurt and this weird time warp effect for super finisher. Nit picky maybe but i don’t see why to have on off option imo
Zayn's done the Brainbuster in WWE (albeit, on NXT), as had Kevin Owens/Kevin Steen via the Package Piledriver (albeit rarely, especially once he began using the Pop-Up Powerbomb & even more rarely once the Stunner was added to his move set).
Is this all of them? Because there definitely needs to be more: Cena’s Avalanche AA CM Punk’s Pepsi Plunge Orton’s Punt Kick Kane’s Top Rope Chokeslam Reigns’ Super Spear (where he bounces off the ropes several times, like him vs Undertaker and WrestleMania)
Loved the new super finishers will be adding super stomp for my custom player & avalanche Man handle slam for my women character for my Rise wished they included Roxanne Super Pop Rox from Vengeance day 2023
Super finisher for Seth: instead of top rope stomp. I add bucklebomb followed by stomp like roman had Superman punch and spear Kevin owens: steenalizer must me Super finisher for him Ricochet : double moonsault
With people like Kevin Owens and Roman reigns, They could have updated the animations, using old animations kind of makes you feel like you've been cheated because you now have to work harder to use a move that was easy to hit last year.
Half the moves here aren't worthy of being super finishers. Also if they were going to give Roman a super finisher it should have been what I like to call The Super Spear(the spear where he goes back and forth off the ropes before he hits it).
they need to make the super moves slower on impact. the super moves shouldn't feel like regular moves with a screen filter. make it epic. that replay feature is insane and they need to put that in the game.
Hell's Gate hands placement is wrong. And Undertaker won before Stone Cold tapped out. The Leaping Tombstone's camera angle could use some adjustment to show the impact (The jump isn't displayed properly).
They still using old fucking slow ugly stomp animation since 2k16 i believe...and instead of making a new one they gave us SUPER STOMP FROM TURNBUCKLE. Good job
They've had 3 different stomps last year (the standard one from the ground, the standing version with the gut kick setup, and the Springboard Corner version carried over from "The Wanderer" version of Seth from WWE2K2O). They just added one more (the Super version from the Top Rope).
I just want to clarify, the Double Feature effect was something I added for the video rather than replay the clip with the audio slowed down.
Would you like to see them return in the future?
Definitely idk why they removed it
Definitely!
Yes, would love to see that comeback. Reminds me of Raw 2’s replay thing
Does Seth have a new animation for the curb stomp from the ground not that top rope one?
You honestly fooled me then. I legit thought it was part of the game. But yeah I’m down to see it return
Both of Seth’s stomp are BRUTAL
The sell animation on the Super Stomp looks BRUTAL.
@@decepticonmecha A bit too exaggerated, I didn't like this sell personally.
@samuelboschetto4984 yea wish they had alternate selling animations for heavyweights it just takes me out to see Omos do a full head stand
Stone Colds super finisher should be the double stunner he gave to Scott Hall at WrestleMania X-8
Or it should have the iconic "rock sell"
Both sound amazing
I’m not sure Scott Hall‘s drunken / hungover selling of the stunner should be immortalised that way.
@@joer3720 Exactly it's too damn exclusive
Most excited for Cross Rhodes Trinity. I got sick of having to store 3 finishers, hit 2 Cross Rhodes and having someone counter the third or kick out after the third.
I know the feeling
I agree, though I have to say it's seriously annoying. The Test Drive, the Roll of the Dice, the Last Rites, those were all semi-protected finishers to some degree. The Cross Rhodes, the same move in other words, has been established as the move that needs to be tripled up on to beat a main eventer. At this rate he _should_ pull a Christopher Daniels and start finishing with the Angel's Wings instead.
I'm having trouble how do you do the cross rhodes trinity?
@@scottsteffen104 it should be Cody’s default super finisher. Save up 3 finishers and then hit a normal finisher
Just noticed, Leaping Tombstone and pin, Undertaker sticks his tongue out unlike in 2K23... Thats a good addition to detailing. I also wish fatigue finishers should come with its own unique pin combinations.
They might do with future updates
@@ALPHAANDOMEGA1998 future updates may come for anything but definitely not for unique pin combinations... Programming about it will be highly unlikely.
Okay so having finally seen the concept in action, it seems like there are new versions of moves put in just for this, but it also seems like you'll be able to assign just about any move to this action. I'm down for it. Here's hoping the Double Stunner (opponent stands back up dazed off the first one and Austin delivers a second) from the original Smackdown! games makes a triumphant return here, as well as the Stunner with the [Rock's] famous backwards somersault over-sell at the end of it. Both should be here as Super Finishers.
So Zelina is a 74 overall but gets a super finisher wow, too underrated
lol
U can always change the rating lol
2:12 Michael Cole calls it a package powerbomb instead of a piledriver gotta catch that one
Lots of the super finisher are really just normal finishers, for example the 450 splash and the leaping tombstone
To my knowledge, he only used the Leaping Tombstone once(WM 26), so it's not a normal finish
@@arrongreen155 He used it during his early career more often.
Honestly, Glad they made it like that because there's a bunch of moves that SHOULD be on the level of Super Finishers
Bro the intention isn’t to be new, it’s to give them tons more damage. There are some pretty cool new ones though.
As far as I know, undertaker used leaping tombstone only twice. Owen Hart and HBK.
Glad we got double features back
The double feature is just editing by SmackTalks, sorry to break it to you
@@Xtreme_Bastoh damn.
LOL
@@Putdamoneyindabag1 Yeah, I know… I also felt bad when I realized it :(
Haven’t been this excited for a WWE game since the rock was last heel
Zelina having a super finisher is actually hilarious
And it's just her normal finisher too..
They could’ve done the multiple helluva kicks as his super finisher. So glad we got like 3 new animations
Sami and Kevin get there old Finisher moves. 😮 though stomps
Love how Kevin & Sami’s are there ROH Finishers I always switched their finishers to them
I wanna see universe mode updates
Hopefully we get news on Universe next week! 🤞
Fr idk why promos were removed at all, they’re literally the most crucial part of wrestling.
Here is a universe mode update there is no update this year
Y'all should know the drill by now. We'll see them at the last second of there are any and they won't be enough to keep the mode engaging.
They were awful and it had to many words.nobody wants to read 2 paragraph boxes @alyssaakashawshi
I hope we can add super finishers coz john cenas double AA should be a super finisher
To be fair, all Double (or even Triple) moves should be available as Super Finishers. I wonder why they didn't just give Bianca Belair the Burning Hammer from the corner as her Super Finisher, since it looks just like the KOD (Kiss of Death), rather than the generic 450 Splash that all high-flyers tend to have.
@@TherealRNOwwfpoohright and that's one of her signature moves
@@TherealRNOwwfpoohI would be surprised if all moves aren’t available for super finishers. In the same way any move can be a finisher.
Not every move could be a finisher, though. Only the sizable majority of them.
@@paulcarpenter7844 I didn't say the Burning Hammer is one of Bianca's signatures, however the KOD IS her primary finisher & the Burning Hammer from the corner looks near enough just like it, except the person delivering the Burning Hammer literally spikes the opponent onto their head rather than their face & stomach like the regular KOD.
I pray the day we get a new punt kick animation maybe next year 😢
I just love the references for KO’s Supers. The infamous power bomb on the apron from his debut, and his package piedriver that used to be his main finisher in PWG and ROH
Love this concept! There are a few regular finishers that should fall into this category. Jake’s DDT, Yokozuna’s Banzai drop…
I would agree but what wiuld Jake's normal finisher be as no one e kick out of it and the same as Yokozuna I think if you had to match a finisher fir someone's gimmick man did yokozuna's finisher fit him perfect
@@imdikonps4396 Well, much like fellow Samoan relative Rikishi -- father of the Usos (Jimmy & Jey) and Solo Sikoa -- would do later on in his career, Yokozuna would sometimes finish opponents with a ground Banzai Drop (basically a Hip Drop) after hitting the Belly to Belly or grounded Running Leg Drop signatures. Jake's normal finisher would still be the DDT since he basically invented the move. Therein lies the issue with "Super" Finishers: They are still regular finishers at the end of the day & are unfortunately animated as such (You would think that being labeled as a "Super" Finisher would justify a more impactful move animation for some of them, as some of these still look too wear to actually be given the "Super" quantifier [ex: Bayley's Avalanche Bayley to Belly, Becky's Top Rope Mandhandle Slam, and Bianca Belair's 450 Splash that I WILL be replacing, if I can, with the Burning Hammer out of the corner, simply because the latter resembles a much more impactful KOD, etc.]), however the only thing that makes them "super" is the fact that they now do 3 times more damage than they usually would if hit normally & since you now have to have an overall of 85 or over to even have the Resiliency payback enabled, this means that "Super" Finishers are certified match-enders.
@@TherealRNOwwfpooh Here's hoping the Apron KOD is added at a later date to be used as a super finish.
No avalanche Styles clash : (
Double feature making a return👀 🔥
Nope. that's edited by smacktalk not in the game.
The replay looks great 👍🏾
Reintroduce barricade breaks as super finishers and we're good! Can be an umbrella term for what were once considered OMGs now... just add match type specific "Super finishers" like HIAC table dive, cage break, casket/ambulance finishers to finish a match, van terminator/shane coast to coast w/ trashcan, and bringing the kendo stick crossface back. Really hope they try and keep expanding on this and not get abandoned mostly like the OMG system did before just being removed...
They're bringing back some oldie but goodies this time: The Hell's Gate, The Punt Kick, the Cross Rhodes Trinity (while not old, but it was missing from 2K23)
Is no-one talking about that picture-in-picture replay screen? That’s awesome!
17 super finishers moves are awesome, the cody trinity, avalanche RKO, and many more, are looks great!
Is there any chance we can remove the warp effect that comes with the super finishers? Personally, they make the game seem too arcade like for me.
It’s somehow both too much for a sim and not enough for an arcade, no idea how they navigated that
i hate that
Most likely in camera effects like every other year. Hopefully.
Yooo that replay feature would of been awesome if that was actually in the game!!🔥🔥🔥
I don't think the KOD was ever kicked out of. Shouldn't it be her Super Finisher instead of a Non Finisher?
I love the new mid match replay
That's just edited in for the video, it's not actually in the game
Lol, that's not on the game, it's obvious
Oh…. Thanks for telling me
@@lukesmith4792if it was real the replay would be In small and the live pin in big. Not how this idiot did it 🤣💀
Wasn't expecting this. I thought we would be getting a video like this, next week when embargo for the Play modes are lifted. From the footage here, guess this is the last of the footage from the Royal Rumble build.
These Super Finishers are very cool though. They should ulilize the double feature effect thing again for the games. The edit you've done looks really nice for a concept.
Can we turn the super finisher screen effect off?
You should lol seeing how nothing crazy is actually being done
Hoping they’ve included an Avalanche Glam Slam for Beth!
Will be able to change the super finishers?🤔 because some of them look like regular moves ( the 450 for example)
Yes!
I mean Bianca rarely hits that 450 so I think it makes sense for it to be her super move. Was honestly surprised Seth's wasn't that Pheonix Splash he used to pull out
@@Lastrit_JME I'd just give Bianca the Burning Hammer out of the corner which looks like a more powerful KOD.
@@Lastrit_JME the pheonix splash isn’t even a finisher
@@Lastrit_JMEI can't remember a time Seth actually hit the Phoenix Slash 😂 maybe ROH?
Of all the things I haven't seen in Wrestling game in a long time...this is what I'm most looking forward to.
i dont like how they took moves they had previously and just made those super moves
Apart from the new riptide, top rope stomp or the new crosroads. All these super finishers ate just the same moves we have alwaus had. I love that they actually finish this time.
Id like to see more camera cuts and angles. They seem sporatic at best.
It's largely the same stuff, but if it's a new slot, that does add to the game. I'd like to have the Angle Slam and Angle Lock as finishers, but that leaves out the Avalanche Angle Slam. Not anymore.
@@FREDERICKEUSEBIO-d3q Bingo
That's essentially what they are, i believe you can select pretty much any regular finishing move then to use it costs all 3 finisher tokens in exchange for being much harder to kick out of as well as negating the resiliency pay back.
The graphic looks way better in WWE2K24.
That Super Stomp looks awesome! And Finally glad to have a Super Riptide!
stop being hypocritical, the animation is shit
I wish they would have bought back WWF Raw 2 from XBOX replay screen.. I liked that one.
Some of the super finishes look cool, others not so much.
The super finishers reminds me of the OMG moment's, but not quite the same.
Great idea because this moves are match ending finishiers
WE HAVEN'T HAD INFINITE FINISHERS SINCE 2016, THIS IS A JOOOOKEEE MAAAAN. BRING THEM BACK.
That double features looks pretty cool. Should be a feature in game ngl.
Smacktalks goin crazy with these 2k24 uploads, I love it lmfaaooooo
keep up the good work
Replays in the middle of matches is crazy
wait the game puts you into that double feature mode? that indeed makes it a lot harder to kick out.
Crazy that this concept existed in the old aki Japanese pro wrestling games for n64 and took so long to be be in a modern game
They were so lazy they couldn't add new ones just use old moves as superfinisher
It cool they put in the replay for the big moves
kinda strange the crowd chanting the numbers for the three cross rhodes like they somehow know its going to happen
Rhea Rip's Super Finish looks awesome
I hope Super Styles Clash🤞🏻
I like the picture and picture style graphic you made 👏🏼
Lol i like the whole replay while still playing thing. It adds a layer of realness but i can already see getting screwed with the screen getting so small
No matter what position or height the Manhandle slam will always look too gentle
Can you set super finishers as normal moves/ finishers? Like if I want to make the Superman punch and spear combo Roman’s actual finisher and not a super finisher, can I do that ?
Yes, it’s been available as a regular Finisher before.
@@brandoniswhoiam I know it was in last year’s game. I just wanted to make sure that was the case this year.
I Wanted To See The Avalanche attitude, adjustment as the super finisher
Do the crawling pin animations only work for some superstars?
I really like that replay system, it would be cool in a game
They want realism but don’t have an on/off visual slider for the red screen when hurt and this weird time warp effect for super finisher. Nit picky maybe but i don’t see why to have on off option imo
One feature i have wanted to see for years is the ability in universe mode to reset title reigns instead of having to create my own
I really want to see Big Es Super Finisher (Avalanche Big Ending)
Is it possible to reverse super finisher? And if it is does it take all 3 finishers away?
I was wondering that to
Some of these "Super Finishers" are regular finishers in previous games. I always wanted an Avalanche F5 :)
Landing ringside from top rope
@@winstoncannady4224 Huh?
Hopefully everyone gets a super finisher. And I just wish they added more oomph to alot of them, to sound more brutal
Glad to see the Replay’s are back
Replays are not back. Smacktalk did the editing
Pretty cool seeing the devs assign talent primarily Indy moves - meaning stuff never done WWE - for Zayn & KO. 👍🏾
Zayn's done the Brainbuster in WWE (albeit, on NXT), as had Kevin Owens/Kevin Steen via the Package Piledriver (albeit rarely, especially once he began using the Pop-Up Powerbomb & even more rarely once the Stunner was added to his move set).
I hope we can turn the screen effect off
2K should hire you just so you can put the replays, like the ones in the video, in WWE 2K25 🤣🤣
I don't understand what makes them super finishers when they can probably be set as regular moves in the moveset or used as a regular finisher.
It's because assigning them as a super finisher means they deal 3x as much damage. I imagine you'll be able to set any finisher as a super finisher.
Want to know the best part about super finishers? That you can’t use resiliency after being hit with one.
@@portagasdace21117 that’s kind of dumb
@@JjUuNnIiOoRr No, it's not. It keeps people from relying on resiliency to get out of something they should've taken the loss to.
@@JjUuNnIiOoRr Plus, this year, you need to be 85 or above overall to even have Resiliency as a skill.
Are they gonna be dlc super finishers ?
NO
Is this all of them? Because there definitely needs to be more:
Cena’s Avalanche AA
CM Punk’s Pepsi Plunge
Orton’s Punt Kick
Kane’s Top Rope Chokeslam
Reigns’ Super Spear (where he bounces off the ropes several times, like him vs Undertaker and WrestleMania)
I just hope I can set a Kenny Omega caw’s super finisher as the One Winged Angel
Can we remove the super finisher affect
You can just simply not add any. Not everyone has a Super Finisher by default. Ex: Dakota Kai and IYO SKY don’t have any.
Most of the moves was regular moves & already been in the game tho
The super finisher feature reminds me of nba 2k24 proplay feature where it can translate real life movement into gameplay kinda like that who knows
We don’t got a double AA or avalanche AA😢
Nice video! But If I'm correct, Randy Orton don't uses the punt kick from several years.
thus it was categorized as super finisher, which belongs to rarely used, previously used, or to some extent banned moves
Loved the new super finishers will be adding super stomp for my custom player & avalanche Man handle slam for my women character for my Rise wished they included Roxanne Super Pop Rox from Vengeance day 2023
The new super curb stomp is sick 🫡
I’ve had this problem since playing 23 how do you drag someone to the ropes?
That super stomp Seth Rollins is vicious
Super finisher for
Seth: instead of top rope stomp. I add bucklebomb followed by stomp like roman had Superman punch and spear
Kevin owens: steenalizer must me Super finisher for him
Ricochet : double moonsault
I’m actually looking forward to the gm mode for all the improvements but the main one being there bringing back trading
With people like Kevin Owens and Roman reigns, They could have updated the animations, using old animations kind of makes you feel like you've been cheated because you now have to work harder to use a move that was easy to hit last year.
Wait is that double feature thing new
Can we plz get a new punt animation next game
We haven't had replay's like that since the raw games on the Xbox back in 2002
That was added in video editing by Smacktalks. It's not in-game.
Hopefully 2K adds in Super Glam Slam for Beth Phoenix! Cause it's a finisher Beth used a couple of times!
Ok I'm glad they gave Kevin 2 because that apron powerbomb is and has always been a regular move out the ring
Not during his NXT days. During that time, it was a match-ender.
avalanche styles clash avalanche 1916 would be awesome additions for super finishers
sami zayn super finisher is fire
Not really. That move was already in previous games. They just put it under a different section.
@@ironfromicethis casual players will always be surprised by ordinary things
Half the moves here aren't worthy of being super finishers. Also if they were going to give Roman a super finisher it should have been what I like to call The Super Spear(the spear where he goes back and forth off the ropes before he hits it).
they need to make the super moves slower on impact. the super moves shouldn't feel like regular moves with a screen filter. make it epic. that replay feature is insane and they need to put that in the game.
The screen filter was edited in by Smacktalks.
Hell's Gate hands placement is wrong.
And Undertaker won before Stone Cold tapped out.
The Leaping Tombstone's camera angle could use some adjustment to show the impact (The jump isn't displayed properly).
I want myrise to actually be like a mycareer like 2k18 just with the stories
They still using old fucking slow ugly stomp animation since 2k16 i believe...and instead of making a new one they gave us SUPER STOMP FROM TURNBUCKLE. Good job
They've had 3 different stomps last year (the standard one from the ground, the standing version with the gut kick setup, and the Springboard Corner version carried over from "The Wanderer" version of Seth from WWE2K2O). They just added one more (the Super version from the Top Rope).
I pray DDP is in the game this year and I can hit that same super 🔥
Is the rapid A/X still available for kickout??
looks like they may have actually fixed the ref AI. im not holding my breath tho.