Thanks to Kitfox for having excellent taste and helping breathe extra exposure and resources into the lives of these fantastic, visionary, inspirational indie devs whom many of us have loved and followed for years.
Great stuff! As someone who grabbed ostronauts a while ago and was waiting for some patches to get back into it, this might be the time! Didn't know a big milestone dropped until watching this. Keep up the good work, this game is a gem!
Kitfox as a publisher has consistently been bringing crunchy, niche games and helping them get polished without losing their core values in ways that broaden their appeal to less niche gamers, and I'm here for it!
475 hours in. So a new player. I appreciate the time spent on stability. It also makes it easier to report bugs if i don't have to keep loading a save from the main menu to do reproduction of the issue
I LOVED Neo scavenger! Thanks for the good times! I bought ostranauts a long time ago to support the dev but haven't dived in yet due to time limitations. Looking forward to eventually booting it up.
Thank you and your team for this update and for all the hard work, Mr. Fedor. This game has real legs. Ostranauts keeps me coming back to put in a few more hours on a regular basis. All the different types of activity that can be undertaken in this beauty of a game (different screens, different types of information, different actions for the player) really show the depth of the vision you Blue Bottle folks have been bringing to life. I still struggle with the socializing and conversations at times, but this may be my own issue born from unrealistic expectations. I guess that's a testament to the incredible immersion I feel in every other aspect. I'm glad the new partnership is helping to bring new players. Also: thank you for taking the time to smash bugs.
Such an amazing game! Instantly one of my all time favorites! Up there with 7.62 Hardlife and PZ :)) loving everything that's here! My only repeatable bug has been fixed today(NPC transit/the ship not loading issue)... time to break some ships and rake in the chips!
Very happy to hear about the inventory scroll position and memory issue bugs being dealt with. That and the hash table lookup creation every frame thing (I might be remembering the detail wrong there) that is causing stuttering are my 3 big issues with playability. Gameplay loop is solid at the moment, and I think pivoting to bug fixes now is a smart idea. Best of luck in tracking down those bugs!
It's been a great ride, and you have a really good perspective on the development of this great game. Looking forward to what you bring to its development.
Tough learning curve initially, but I really enjoyed my time with this game. The wind went out of my sails when I tried to use the autopilot. It really needs to be more useful. The problem with dumping people in space is that sometimes it seems to be working for many hours of gameplay, but then it quits and you have no recourse but to revert to an earlier save, after you have already done major work on your ship while traveling. Errors with the torch drive need to be correctable without wasting player time.
@@matthewbalentine561 Not quite. I think there were deeper problems from before I started playing that were fixed. As it currently is, it can really go very wrong and eat up a lot of your time. There is still a great deal of mystery to how it's supposed to work. The main problem is that courses are not correctable when they do go wrong. It still needs a lot of work.
I wish there'd have been a demo, I played it for a bit but I just struggled with the UI and figuring out how it worked and I just didn't gel with it. Hopefully these updates will make things easier for others and I may be back myself.
Please add support for purchasing items and having them delivered to a specified barter zone. There seems to be a dropdown menu, but it only lists entire vessels. It is very annoying when one of my barter zones for food is in a pressurized space, and it all gets dumped into a cargo net outside my ship.
thank you for the game, it is really awesome. Any ideas about multiplayer features ? I really can see great potential in adding MP into Ostranauts. COOP MP will be really awesome, but pvp mp sounds like fantastical yet REALLY hard idea to implement. It would be nice to see
I understand that the game has its own graphic style, but can it be made clearer? If parts of the ship are worn out or something is lying on them, I have a hard time understanding what it is. Thanks!
do you know you can press "x" and the parts that are "broken" or "more worn out" will be a darker red color? And then when you are in that mode, if you hold your mouse tool tip over (for example)the wall in your ship, it will then show you each "conduit" , "wall" and "floor" and their respective damage and if they are starting to become worn.
@@MaxxTrajan yes, but overall graphics are too pixelated. The container icons are drawn well, but the tools are 20 pixels, as are the walls, for example.
@@Misimpa huh. ok, well i well when you press x, all the "pixalation " goes away, and it just becomes a "color scheme" that is unpixalated. so im a little confused, but at least you say you know of that function, so thats all i can really help you with, im Gen X who has been playing games since the 80's, so maybe im built a little different when it somes to pixel art.. it was a bit hard for me to see things at first, but overtime its like my brain overcompensated for it, and now i dont notice it lol .. but none of that will ever be changed in this game, the art style is the art style and i dont think anything can be done. Although i did think that the "x" fucntionality went a long way in making it easier to see what needs to be repaired, simply by the shade of red compared to "white" being perfectly brand spankin new.. Anyway, hang in there, its worth it, and if you havent tried Delta V, check it out
Thanks to Kitfox for having excellent taste and helping breathe extra exposure and resources into the lives of these fantastic, visionary, inspirational indie devs whom many of us have loved and followed for years.
Kitfox + Hooded Horse
Titans of independent publishing.
what other games does kitfox publish? i dont think ive ever heard of them.
@@TonyGonzales Slitherine from war games
@@MaxxTrajan They are working with the Dwarf Fortress and Caves of Qud devs.
Great stuff! As someone who grabbed ostronauts a while ago and was waiting for some patches to get back into it, this might be the time! Didn't know a big milestone dropped until watching this. Keep up the good work, this game is a gem!
Kitfox as a publisher has consistently been bringing crunchy, niche games and helping them get polished without losing their core values in ways that broaden their appeal to less niche gamers, and I'm here for it!
Just wanted to say I've been having so much fun with ostranauts.
Thanks Dan! Appreciate your work. You've carved out a spectacular corner of the indie game world for many years.
Also, thank you to the great indie game youtuber Splattercat for exposing me to this gem, as well as Delta V...
Great to see a Devlog! Looking forward to what comes next!
I bought the game years ago, great to see it is still in develipment and Kitfox picked it up! Back to Ostranauts!
475 hours in. So a new player. I appreciate the time spent on stability. It also makes it easier to report bugs if i don't have to keep loading a save from the main menu to do reproduction of the issue
I LOVED Neo scavenger! Thanks for the good times!
I bought ostranauts a long time ago to support the dev but haven't dived in yet due to time limitations. Looking forward to eventually booting it up.
Thank you and your team for this update and for all the hard work, Mr. Fedor. This game has real legs. Ostranauts keeps me coming back to put in a few more hours on a regular basis. All the different types of activity that can be undertaken in this beauty of a game (different screens, different types of information, different actions for the player) really show the depth of the vision you Blue Bottle folks have been bringing to life. I still struggle with the socializing and conversations at times, but this may be my own issue born from unrealistic expectations. I guess that's a testament to the incredible immersion I feel in every other aspect. I'm glad the new partnership is helping to bring new players. Also: thank you for taking the time to smash bugs.
Such an amazing game!
Instantly one of my all time favorites! Up there with 7.62 Hardlife and PZ :)) loving everything that's here! My only repeatable bug has been fixed today(NPC transit/the ship not loading issue)... time to break some ships and rake in the chips!
The game will never be complete until the Blahaj mod is made vanilla. I refuse to change my mind.
Very happy to hear about the inventory scroll position and memory issue bugs being dealt with. That and the hash table lookup creation every frame thing (I might be remembering the detail wrong there) that is causing stuttering are my 3 big issues with playability. Gameplay loop is solid at the moment, and I think pivoting to bug fixes now is a smart idea. Best of luck in tracking down those bugs!
It's been a great ride, and you have a really good perspective on the development of this great game. Looking forward to what you bring to its development.
Tough learning curve initially, but I really enjoyed my time with this game. The wind went out of my sails when I tried to use the autopilot. It really needs to be more useful. The problem with dumping people in space is that sometimes it seems to be working for many hours of gameplay, but then it quits and you have no recourse but to revert to an earlier save, after you have already done major work on your ship while traveling. Errors with the torch drive need to be correctable without wasting player time.
One of the last things he mentioned is that they fixed this
@@matthewbalentine561 Not quite. I think there were deeper problems from before I started playing that were fixed. As it currently is, it can really go very wrong and eat up a lot of your time. There is still a great deal of mystery to how it's supposed to work. The main problem is that courses are not correctable when they do go wrong. It still needs a lot of work.
Thank you so much! really Appreciate all the work you all do! I love this game.
happy to see this kind of info/update presentation
i love this game so godamn much
I can only echo this sentiment. I keep coming back to play this game (that alone should say something about this cool game)....and keep loving it.
Seeing the games name and style. I was like hmmm.. then yes! I realized its the same dev behind Neo-Scavenger!! Excited for it
the logo of the two games also gives it away heh
Fantastic game!
Great to hear from you, in your Hardening phase could you keep in mind us players that play it on Steamdeck? Like slider for text resizing?
I wish there'd have been a demo, I played it for a bit but I just struggled with the UI and figuring out how it worked and I just didn't gel with it. Hopefully these updates will make things easier for others and I may be back myself.
This looks great!
Very nice work
Please add support for purchasing items and having them delivered to a specified barter zone. There seems to be a dropdown menu, but it only lists entire vessels. It is very annoying when one of my barter zones for food is in a pressurized space, and it all gets dumped into a cargo net outside my ship.
thank you for the game, it is really awesome. Any ideas about multiplayer features ? I really can see great potential in adding MP into Ostranauts. COOP MP will be really awesome, but pvp mp sounds like fantastical yet REALLY hard idea to implement. It would be nice to see
I understand that the game has its own graphic style, but can it be made clearer? If parts of the ship are worn out or something is lying on them, I have a hard time understanding what it is. Thanks!
do you know you can press "x" and the parts that are "broken" or "more worn out" will be a darker red color? And then when you are in that mode, if you hold your mouse tool tip over (for example)the wall in your ship, it will then show you each "conduit" , "wall" and "floor" and their respective damage and if they are starting to become worn.
@@MaxxTrajan yes, but overall graphics are too pixelated. The container icons are drawn well, but the tools are 20 pixels, as are the walls, for example.
@@Misimpa huh. ok, well i well when you press x, all the "pixalation " goes away, and it just becomes a "color scheme" that is unpixalated. so im a little confused, but at least you say you know of that function, so thats all i can really help you with, im Gen X who has been playing games since the 80's, so maybe im built a little different when it somes to pixel art.. it was a bit hard for me to see things at first, but overtime its like my brain overcompensated for it, and now i dont notice it lol .. but none of that will ever be changed in this game, the art style is the art style and i dont think anything can be done. Although i did think that the "x" fucntionality went a long way in making it easier to see what needs to be repaired, simply by the shade of red compared to "white" being perfectly brand spankin new.. Anyway, hang in there, its worth it, and if you havent tried Delta V, check it out