D&D Story: What Happens When A Roleplay Game Goes Too Well

Поділитися
Вставка
  • Опубліковано 18 вер 2024

КОМЕНТАРІ • 5

  • @fatally60
    @fatally60 2 роки тому +3

    When I DMd a fallout campaign starting in a vault, I asked my players to be part of the Vault security. Since they were given orders to explore the vault they agreed.
    In thus case, the players should have been a little more clear about what they wanted to play but the dm also should have accepted to rewind and have them go after the performer. Otherwise I think it feels forced.

    • @Bitesize_Geek
      @Bitesize_Geek  2 роки тому +2

      Sometimes a bit of give and take can enhance everyone’s overall experience!

  • @Zeromegas
    @Zeromegas 2 роки тому

    This was a "Magical Realm" kind of situation but it was for the players' side. The most blame is on Charlie, Echo and Delta but Alpha and Bravo were to to blame as they too refuse to go (I do not know if it was to follow the pack, "That Guy" moment or were convince by Echo and Delta to stay.) The destrution of the vault was on the players as they could use as base of operations (the best option for everyone). They forgot that they were playing Fallout and start to play Sims.

  • @grumpgro-balack8461
    @grumpgro-balack8461 2 роки тому

    Give and take except the friends you have don’t care about you and their agreements. When you give and give and finally want to take what you were promised they outpour with toxicity, I’d rid myself of those friends forever without hesitation. My time with toxic people is short, I just don’t like bullying hypocrites who don’t care about anything you can offer other than what they want. All take and no give does not equal real friends.