It's always funny to me how people criticize RE5 being "more action", as if 4 didn't do it first, and as if 3 didn't start the trend towards a faster pace with Nemesis being Nemesis and giving Jill a dodge. 4's success only strengthened the potential for this direction, and 5 expanded on it by improving the mechanics. I had never seen these interviews where the actors talked about the racism accusations, it's pretty cool! RE5 is just a fun game, I played it solo and co-op, I played the DLCs, I played a lot of Mercenaries mode, there's plenty of fun to be had and plenty of unlocks, and ultimately, that's what matters the most to me!
Resident Evil 5, much like Resident Evil 4, is just a great game. And if you count every release of RE5 together, then it's also the best selling entry (Resident Evil 2 Remake is best selling as a single release though). It's only in recent years have I seen people start calling Resident Evil 4 "Action Horror" like it should have been called. There's RE5 fans I've told this stuff to and were surprised since they never knew RE5 had this reputation. One point I didn't mention in the video is people who say "It's RE5's fault that we got RE6!", which makes no sense since RE6's campaigns are inspired by entries throughout the series. Blaming RE5 for how RE6 came out is the same thing as blaming EVERY mainline entry XD. When in reality RE6, much like Dead Rising 3, was affected by trying to appeal to Call of Duty fans. Another point would be people who said "Horror doesn't work in Co-Op", which sounds way dumber nowadays with popular games like Lethal Company, Dead by Daylight, Phasmophobia and Among Us (I count Among Us as horror even though I know most won't). Funny thing, I was just suppose to record some RE5 footage for this video and ended up recording an entire co-op playthrough on Veteran (never played the game on Veteran, Desperate Escape was absolute hell on Veteran). So at some point I gotta upload that, especially the DLC Chapters, the hilarity from shared suffering XD.
I'll always maintain that Call of Duty caused a lot of harm to gaming in general because so many franchises chased its success and more or less fumbled because of it. Case in point, Ace Combat, one of my favorite franchises, that has Assault Horizon which is essentially Call of Duty with planes, much to my dismay because I really dislike CoD! And I think Co-op can absolutely work in horror. Sure, you're not alone, but it also means you are *depending* on the other player, their failure is also yours, so there's that added element of stress in a way. As you mentioned, Sheva (Or Chris if you're playing Sheva) cannot mess up QTEs, but another player very well can, so you're kinda sweating during these sequences where success isn't in your hands. XD Veteran difficulty is fun, it's a good challenge, but doesn't go overboard in general. Now Professional... yeah, I did up to Ndesu in it, but getting basically one-shot by any attack and having 1 or 2 seconds to be revived was a bit much for me! XD
@@MrLemmy82 The main campaign on Veteran is fine. But since Desperate Escape doesn't give you Melee Vests or Bulletproof Vests, everything is a 2 shot. Not helped by Desperate Escape (atleast in my most recent run) barely gave any Green Herbs T_T. So deaths were frequent in the Desperate Escape footage. I don't blame Call of Duty for what happened since it's the developers/publishers trying to chase that trend. Call of Duty was just doing it's thing, other companies thinking they can somehow copy that DESPITE BEING IN A DIFFERENT GENRE is who to blame. I enjoyed Call of Duty (stopped playing at Black Ops 2), but never did I think games like Resident Evil or Dead Rising should be like Call of Duty. Even crazier was learning that before Dead Rising 3 took influence from Call of Duty, it was originally gonna take influence from The Last of Us (Why was taking influence from DEAD RISING not an option? Disclaimer: I still like Dead Rising 3.)
Louder for the people in the back! I absolutely 100% agree with you. I do wish you could move and shoot in RE5 since I believe Gears of War and Dead Space came out before it, but it’s not a big issue. I now need to make a video on why I love RE6. 9:42 Based interview
Yeah, Dead Space specifically is what people cite to bash RE5 for not having Move and Shoot (yet RE6 ironically gets bashed for giving the player "too much control" over combat). I do gotta replay RE6 at some point (a friend just got it himself recently). Like I said, RE6 fans gotta express their love for it. Because currently, it would just be me only praising the combat & Mercenaries Mode (especially No Mercy Mode).
Resident evil 5 was the shit, probably had the most realistic feel to all fully automatic machine guns, shotguns. The enemies all felt imposing during first gameplay. It was like rainbow six zombies. The gameplay seemed like the correct evolution, it wasn’t gonna stay silent hill for the PlayStation
Magnums in Resident Evil just feel SO DAMN GOOD. I will say, despite how much people emphasize the resource management in Classic Resident Evil. People do also tend to go out of there way to take down enemies. I know for RE1 Remake, people really love exploiting the shotgun to instantly head pop zombies (then got mad RE0 removed that exploit). I will say, it would be interesting if Capcom made a classic style RE game on a smaller scale. Whether to test the waters if there's still interest in that. Or just as a throwback for classic fans. Although at this point, I feel like if they brought back Dino Crisis, then that would keep the classic RE feel.
1. Sheva's AI Is bad. She'll frequently run in front of you or just do stupid things. You likely don't know what actually good AI looks like as in most games the AI partners tend to be horrendous, like in L4D. Bad AI usually means that the partner has no situational awareness at all and won't attempt to get out of the way of incoming damage, as well as stuff like very poor reaction time to helping you. This is 100% true for RE5, and I've played the game mostly solo on both 360 and PC. The AI doing combos has nothing to do with it being good or competent. If the AI is in range, it'll just automatically do the combo. Nothing special. The AI will run towards the combo as well, but again, that's up to timing and whether or not there's anything higher on the priority list for the AI. The reason you've seen players worse than the AI who didn't know about combos/finishers in general is because most people are very casual players, and especially in coop people tend to just not do very well. The AI definitely isn't better than a real human, even a very poor casual player. This rings true for both RE5 and L4D and to be honest, most games with coop. Real players will eventually learn, sometimes within a few minutes, while the AI won't and can't learn. I believe in Alien Isolation there's some adjusting to the alien AI, where depending on what you do it changes certain parameters for the alien, but that's about it. Might be confusing it with another game here, but whatever. Laser puzzle = pre-programmed, because that's the only way. 2. No one claims RE4 isn't an action game, no one except morons who want to shit on 5 while praising 4 to high heavens. What you have to understand is that RE4 also got a lot of flak from the OG fans, but 4 on-boarded a lot of new blood, new blood which didn't like 5 for whatever reason. It might've been the entire partner/coop thing and a lot of levels being brighter, but overall 5 is a better and more action-filled version of 4. As a matter of fact, you can compare RE5 to RE4 2023, which Electric Underground did. RE5 was a natural evolution to 4, whereas the new version of 4, which is a not a remake, tries to also improve and evolve the original game into something new. RE5 was just that, an evolution of RE4, but with coop. RE4 2023 is a poor re-imagining of RE4 with dogshit combat and overall a worse experience, especially so if you have the misfortune of playing on console without access to mods like No Yellow Paint. The reason why people make it seem like being action-focused is bad is because the roots of RE lie in survival horror with puzzles, whereas 5 really isn't either. It showers you in supplies, just like 4, and it features 0 real puzzles. This got only worse as the series went on, with 6, 7, 3 2020, 8 and 4 2023 having anywhere from downright bad to at best mediocre puzzles. RE2 2019 was pretty much the only modern game with decent puzzles, although still not very good overall. There's a good reason to complain about this, as the prevalence of idiot-proofing puzzles and putting yellow paint everywhere several stifled the gameplay surrounding puzzles. Like how in RE8 they give you button prompts across half the room in some cases, to make sure you definitely won't miss an item you need for a puzzle. Like in the armory fight with the animal head you need for the "puzzle" to leave the other room. It's not a puzzle. It would be one if you had to go back to the village to a hunter's house/cabin to retrieve a stuffed head from there. But you don't. Instead you're being handed the solution to a problem. The original RE games were very good survival horror games, with limited resourced and good puzzles. So there's a good reason why people disliked these newer titles when they released. And yes, I am sure this will be point #3, RE5 is a bad RE game. RE isn't what RE4 or RE5 are, let alone shit like RE8. RE is a survival horror series, as I've just mentioned, with puzzle elements. RE4 and RE5 are not real RE games. They're at most spin-offs, except Capcom turned them into mainline titles, as they've not only ran out of ideas in the early 2000s, but the demand for these fixed/dynamic camera games also dwindled. It was in their best interest to shift the gameplay and focus of the new games, but it doesn't change the fact these games are not RE. They are bad RE games, because they're not really RE. The only exception to this was 7, to some extent, and RE2 2019, but that should be obvious. But even it fails at it, as it doesn't have the fixed camera, which 100% could've worked, as there's proof of concept mods out there for it. Capcom simply couldn't be assed to put it into the game as special unlockable. 3. >get's >get is Yes, this is a complaint too. And while it's valid, RE4 and RE5 weren't too bad overall. But again, slippery slope. You accept changes made to the story/etc in 4 and 5 and then you get crap like 6 where nothing makes sense whatsoever. RE1 through 3 were somewhat grounded in reality. Meanwhile in these new titles mass can just grow out of nowhere, within seconds, and it gets worse with every new game. Characters' writing became worse too with each game. 4. This was never an issue back then. This only became an issue after 6 released and newcomers went back to play the older games, and it still rings true now. OG 4 had way better controls than the new version for example, as while in 2023 you can move and shoot, your movement is very sluggish, on top of enemies having magnetic grabs, and your aim is very imprecise. Both RE4 and RE5 meanwhile have snappy movement and the aim is on-point as well. Same is true for 6 as well, which was likely the only good thing about 6, the movement and combat system being top notch. Just a shame it's never really used in the actual game and only in mercs could you have fun with it. 5. Made-up issue 6. The 3x3 was the natural evolution to the attache case, to speed up the gameplay. It was crucial to solve the entire "inventory pauses the action" problem for coop. Which funnily enough, some newer RE titles pause the game, others don't. RE7 has a simplistic inventory yet doesn't pause the game, while RE2 and RE3 pause the game again. That was also one of the criticisms Electric had towards 4, the inventory pausing the action. It turns an otherwise purely action game into an almost turn-based one, by letting you think what to do next and instantly switch weapons. RE4 doesn't even let yous witch weapons at all, without that stupid menu. Again, it's a mostly made up issue as to why it's bad. Side tangent, this style of video sucks, the "in defense of". There's no point in trying to "debunk" the insane statements of idiots online. You don't need to defend or debunk anything. You should draw objective conclusions with what makes this game bad/good and maybe how it could've been made better or what a sequel could do to improve upon it. This back and forth of "in defense of" was popularized by pseudo intellectuals like hbomberguy, who like to huff their own farts and ramble on about a pointless detail that someone else mentioned in their own crappy video. These types of videos should be active and not reactive. You should come up with your own points and observations and not work off of the poor, often made-up, observations of other people. I've been wanting to make a video on RE8 in forever now, and you can be sure as shit that I wouldn't be basing my video on other people's stupid opinions. I've seen videos on 8 before, criticizing videos, and while I agree with some of the points in those videos, they often missed the mark or failed to mention other, bigger issues. 7. Made up issue/OG RE fans' resentment 8. Cope by the OG fans, as Capcom has shifted genres and didn't make any more survival horror games. Not really an argument. 9. Clickbait/headline fodder and nothing more. 10. RE5 has essentially 0 puzzles in the main game. Turning a laser and adjusting some mirrors is hardly a puzzle. Again, overall a non-issue anyway as RE4 and onward these games aren't survival horror anymore. RE5 has essentially 0 puzzles, RE4 had like.. 1. The sliding puzzles. And only because sliding puzzles are a pain in the ass. 11. Made-up issue 12. No comment on the GoW line 13. Yes, because an action game doesn't need exploration. It would detract from the action. This is another point that OG fans use to shit on the newer entries, but again mostly 5 for some reason. 5 had little exploration, same how 4 had next to none, and that's mostly fine. I skipped the last part, because I cba anymore. Just to once again say it though, these newer games are not remakes. They're re-imaginings, in Capcom's own words, not like their word holds any value though. A remake would be the same game with the same style of gameplay, which none of these titles do. Even RE4 2023 isn't a remake despite it being a TPS like the OG. Despite being a TPS it doesn't match the gameplay at all, with the entire combat system having been fucked up by the jr devs over at Capcom HQ. The only remake that exists for the mainline titles is RE 2002 for the GC. It's the OG remade with all-new assets and a couple of additions. The only thing that sucks is that there's no toggle for crimson heads and there's no OG puzzle layouts for a second playthrough, which would've been neat for both players of the OG and newcomers. OGs could've finally used their knowledge of the original game and new players would've a second round of head scratching. RE2 2019, RE3 2020 and RE4 2023 meanwhile are not remakes. They're poor re-imaginings, recreations of these older games. Capcom also admitted to adjusting RE4 2023 to the taste of the modern audience, what people are used to and expect from a modern game. Again, if these titles were remakes, which they are not, that wouldn't have been a thing.
-I made the video in this style (although part of me wants to make a review or a "while I love RE5" video too since I have the footage and beat it again recently for this video) because of the flack I still see the game get. Although I wish I had a better name that "In Defense of RE5' especially when if all RE5 releases are combined, RE5 is the best selling entry. -It's not just about online people, these comments came from my IRL friends and family who treated RE5 like it was some horrible black sheep. Even my sister who went with me to buy the game was telling me some of this stuff because she thought I shouldn't buy the game. But I've also seen people who are confused ANYONE would complain about RE5 like this. -I know that the majority have an issue with the RE5 AI, but in my experience even if the AI got infront of you. It was still shooting at enemies and it cant be hurt by you unless you turn on friendly fire. I've had more issue with Ashley letting herself get grabbed in RE4. Or keeping Barry alive against Lisa Trevor in RE1 Remake because I swear Barry has no self-preservation in that moment. -I've seen specifically the old blood praise RE4 to high heavens but then bash RE5 for evolving what RE4 did. I've seen some old blood re-play RE5 and realize it was better than they remembered. But I've seen the same old blood blame RE5 for bad choices that RE6 would do. -I would not say Capcom ran out of ideas for mainline Resident Evil games considering the PS2 era had stuff like Outbreak File 1 & 2 and Dead Aim. On topping of porting classic RE titles to Game Cube. Or how the multiple builds of Resident Evil 4. -I wonder if Resident Evil 1's localization doing stuff like (removing quick turn, removing auto aim, lowering ammo & ink ribbon count) affected how international fans view classic Resident Evil. It's why I also mentioned RE3 adding the Dodge button, which makes it more action. -I know Resident Evil 2 Remake is the example of how changing the camera angle effects the horror. Cameral angles that you were forced to look at in OG. Can be looked away with full camera control in the remake. Or how one Licker in classic RE is dangerous, but RE5 & RE2 Remake need way more to make them a major threat due to gameplay shift. Or how despite all the praise Mr X gets, it's still an un-killable enemy that exists to add tension in what would be a tensionless experiences otherwise with how unthreatening zombies are in RE2 Remake. -I didn't play the RE4 Remake which is why I don't mention it in the video aside from saying I thought remaking RE4 was pointless (same with how remaking RE5 is pointless). But I did play the demo for RE4 Remake and something just felt wrong about the controls, but my friends have no idea what I meant by that. -'You should draw objective conclusions' it's all subjective opinion in the end. Like I know many enjoy RE Revelations 1 and think its a return to form. But I thought it was a boring slog that probably seemed technologically impressive on 3DS. But as an HD title, it has nothing to offer. -Ever since RE2 Remake I've seen people saying how it was just a "reimagination" since they don't follow the story or gameplay of the original RE2. I remember when RE4 Remake was new, the very people who wanted a remake of RE4. Started complaining the remake didn't have the same goofy dialogue as the OG RE4 (which people somehow convinced themselves was "genius writing" and not desperately trying to spice up an "OK at best" story).
RE5 was real good. Maybe people rag on it compared to how great RE4 was, idk. But it's has zombies, action, great graphics..... and Sheva is nice to look at 😏
RE5 is good (same with RE4) and that Sheva comment. I mean, Sheva was the only $15 Dead by Daylight skin I bought XD (and part me still dies on the inside for spending $15 on a skin in a game).
It's always funny to me how people criticize RE5 being "more action", as if 4 didn't do it first, and as if 3 didn't start the trend towards a faster pace with Nemesis being Nemesis and giving Jill a dodge. 4's success only strengthened the potential for this direction, and 5 expanded on it by improving the mechanics.
I had never seen these interviews where the actors talked about the racism accusations, it's pretty cool!
RE5 is just a fun game, I played it solo and co-op, I played the DLCs, I played a lot of Mercenaries mode, there's plenty of fun to be had and plenty of unlocks, and ultimately, that's what matters the most to me!
Resident Evil 5, much like Resident Evil 4, is just a great game. And if you count every release of RE5 together, then it's also the best selling entry (Resident Evil 2 Remake is best selling as a single release though). It's only in recent years have I seen people start calling Resident Evil 4 "Action Horror" like it should have been called. There's RE5 fans I've told this stuff to and were surprised since they never knew RE5 had this reputation.
One point I didn't mention in the video is people who say "It's RE5's fault that we got RE6!", which makes no sense since RE6's campaigns are inspired by entries throughout the series. Blaming RE5 for how RE6 came out is the same thing as blaming EVERY mainline entry XD. When in reality RE6, much like Dead Rising 3, was affected by trying to appeal to Call of Duty fans. Another point would be people who said "Horror doesn't work in Co-Op", which sounds way dumber nowadays with popular games like Lethal Company, Dead by Daylight, Phasmophobia and Among Us (I count Among Us as horror even though I know most won't).
Funny thing, I was just suppose to record some RE5 footage for this video and ended up recording an entire co-op playthrough on Veteran (never played the game on Veteran, Desperate Escape was absolute hell on Veteran). So at some point I gotta upload that, especially the DLC Chapters, the hilarity from shared suffering XD.
I'll always maintain that Call of Duty caused a lot of harm to gaming in general because so many franchises chased its success and more or less fumbled because of it. Case in point, Ace Combat, one of my favorite franchises, that has Assault Horizon which is essentially Call of Duty with planes, much to my dismay because I really dislike CoD!
And I think Co-op can absolutely work in horror. Sure, you're not alone, but it also means you are *depending* on the other player, their failure is also yours, so there's that added element of stress in a way. As you mentioned, Sheva (Or Chris if you're playing Sheva) cannot mess up QTEs, but another player very well can, so you're kinda sweating during these sequences where success isn't in your hands. XD
Veteran difficulty is fun, it's a good challenge, but doesn't go overboard in general. Now Professional... yeah, I did up to Ndesu in it, but getting basically one-shot by any attack and having 1 or 2 seconds to be revived was a bit much for me! XD
@@MrLemmy82 The main campaign on Veteran is fine. But since Desperate Escape doesn't give you Melee Vests or Bulletproof Vests, everything is a 2 shot. Not helped by Desperate Escape (atleast in my most recent run) barely gave any Green Herbs T_T. So deaths were frequent in the Desperate Escape footage.
I don't blame Call of Duty for what happened since it's the developers/publishers trying to chase that trend. Call of Duty was just doing it's thing, other companies thinking they can somehow copy that DESPITE BEING IN A DIFFERENT GENRE is who to blame. I enjoyed Call of Duty (stopped playing at Black Ops 2), but never did I think games like Resident Evil or Dead Rising should be like Call of Duty. Even crazier was learning that before Dead Rising 3 took influence from Call of Duty, it was originally gonna take influence from The Last of Us (Why was taking influence from DEAD RISING not an option? Disclaimer: I still like Dead Rising 3.)
RE5 and RE6 are my favorites in the Resident Evil Series.
Louder for the people in the back! I absolutely 100% agree with you. I do wish you could move and shoot in RE5 since I believe Gears of War and Dead Space came out before it, but it’s not a big issue.
I now need to make a video on why I love RE6.
9:42 Based interview
Yeah, Dead Space specifically is what people cite to bash RE5 for not having Move and Shoot (yet RE6 ironically gets bashed for giving the player "too much control" over combat). I do gotta replay RE6 at some point (a friend just got it himself recently).
Like I said, RE6 fans gotta express their love for it. Because currently, it would just be me only praising the combat & Mercenaries Mode (especially No Mercy Mode).
Resident evil 5 was the shit, probably had the most realistic feel to all fully automatic machine guns, shotguns. The enemies all felt imposing during first gameplay. It was like rainbow six zombies. The gameplay seemed like the correct evolution, it wasn’t gonna stay silent hill for the PlayStation
Magnums in Resident Evil just feel SO DAMN GOOD. I will say, despite how much people emphasize the resource management in Classic Resident Evil. People do also tend to go out of there way to take down enemies. I know for RE1 Remake, people really love exploiting the shotgun to instantly head pop zombies (then got mad RE0 removed that exploit).
I will say, it would be interesting if Capcom made a classic style RE game on a smaller scale. Whether to test the waters if there's still interest in that. Or just as a throwback for classic fans. Although at this point, I feel like if they brought back Dino Crisis, then that would keep the classic RE feel.
1. Sheva's AI Is bad. She'll frequently run in front of you or just do stupid things. You likely don't know what actually good AI looks like as in most games the AI partners tend to be horrendous, like in L4D. Bad AI usually means that the partner has no situational awareness at all and won't attempt to get out of the way of incoming damage, as well as stuff like very poor reaction time to helping you. This is 100% true for RE5, and I've played the game mostly solo on both 360 and PC.
The AI doing combos has nothing to do with it being good or competent. If the AI is in range, it'll just automatically do the combo. Nothing special. The AI will run towards the combo as well, but again, that's up to timing and whether or not there's anything higher on the priority list for the AI. The reason you've seen players worse than the AI who didn't know about combos/finishers in general is because most people are very casual players, and especially in coop people tend to just not do very well. The AI definitely isn't better than a real human, even a very poor casual player. This rings true for both RE5 and L4D and to be honest, most games with coop. Real players will eventually learn, sometimes within a few minutes, while the AI won't and can't learn. I believe in Alien Isolation there's some adjusting to the alien AI, where depending on what you do it changes certain parameters for the alien, but that's about it. Might be confusing it with another game here, but whatever.
Laser puzzle = pre-programmed, because that's the only way.
2. No one claims RE4 isn't an action game, no one except morons who want to shit on 5 while praising 4 to high heavens. What you have to understand is that RE4 also got a lot of flak from the OG fans, but 4 on-boarded a lot of new blood, new blood which didn't like 5 for whatever reason. It might've been the entire partner/coop thing and a lot of levels being brighter, but overall 5 is a better and more action-filled version of 4. As a matter of fact, you can compare RE5 to RE4 2023, which Electric Underground did. RE5 was a natural evolution to 4, whereas the new version of 4, which is a not a remake, tries to also improve and evolve the original game into something new. RE5 was just that, an evolution of RE4, but with coop. RE4 2023 is a poor re-imagining of RE4 with dogshit combat and overall a worse experience, especially so if you have the misfortune of playing on console without access to mods like No Yellow Paint.
The reason why people make it seem like being action-focused is bad is because the roots of RE lie in survival horror with puzzles, whereas 5 really isn't either. It showers you in supplies, just like 4, and it features 0 real puzzles. This got only worse as the series went on, with 6, 7, 3 2020, 8 and 4 2023 having anywhere from downright bad to at best mediocre puzzles. RE2 2019 was pretty much the only modern game with decent puzzles, although still not very good overall. There's a good reason to complain about this, as the prevalence of idiot-proofing puzzles and putting yellow paint everywhere several stifled the gameplay surrounding puzzles. Like how in RE8 they give you button prompts across half the room in some cases, to make sure you definitely won't miss an item you need for a puzzle.
Like in the armory fight with the animal head you need for the "puzzle" to leave the other room. It's not a puzzle. It would be one if you had to go back to the village to a hunter's house/cabin to retrieve a stuffed head from there. But you don't. Instead you're being handed the solution to a problem. The original RE games were very good survival horror games, with limited resourced and good puzzles. So there's a good reason why people disliked these newer titles when they released. And yes, I am sure this will be point #3, RE5 is a bad RE game. RE isn't what RE4 or RE5 are, let alone shit like RE8. RE is a survival horror series, as I've just mentioned, with puzzle elements. RE4 and RE5 are not real RE games. They're at most spin-offs, except Capcom turned them into mainline titles, as they've not only ran out of ideas in the early 2000s, but the demand for these fixed/dynamic camera games also dwindled. It was in their best interest to shift the gameplay and focus of the new games, but it doesn't change the fact these games are not RE. They are bad RE games, because they're not really RE. The only exception to this was 7, to some extent, and RE2 2019, but that should be obvious. But even it fails at it, as it doesn't have the fixed camera, which 100% could've worked, as there's proof of concept mods out there for it. Capcom simply couldn't be assed to put it into the game as special unlockable.
3. >get's
>get is
Yes, this is a complaint too. And while it's valid, RE4 and RE5 weren't too bad overall. But again, slippery slope. You accept changes made to the story/etc in 4 and 5 and then you get crap like 6 where nothing makes sense whatsoever. RE1 through 3 were somewhat grounded in reality. Meanwhile in these new titles mass can just grow out of nowhere, within seconds, and it gets worse with every new game. Characters' writing became worse too with each game.
4. This was never an issue back then. This only became an issue after 6 released and newcomers went back to play the older games, and it still rings true now. OG 4 had way better controls than the new version for example, as while in 2023 you can move and shoot, your movement is very sluggish, on top of enemies having magnetic grabs, and your aim is very imprecise. Both RE4 and RE5 meanwhile have snappy movement and the aim is on-point as well. Same is true for 6 as well, which was likely the only good thing about 6, the movement and combat system being top notch. Just a shame it's never really used in the actual game and only in mercs could you have fun with it.
5. Made-up issue
6. The 3x3 was the natural evolution to the attache case, to speed up the gameplay. It was crucial to solve the entire "inventory pauses the action" problem for coop. Which funnily enough, some newer RE titles pause the game, others don't. RE7 has a simplistic inventory yet doesn't pause the game, while RE2 and RE3 pause the game again. That was also one of the criticisms Electric had towards 4, the inventory pausing the action. It turns an otherwise purely action game into an almost turn-based one, by letting you think what to do next and instantly switch weapons. RE4 doesn't even let yous witch weapons at all, without that stupid menu.
Again, it's a mostly made up issue as to why it's bad. Side tangent, this style of video sucks, the "in defense of". There's no point in trying to "debunk" the insane statements of idiots online. You don't need to defend or debunk anything. You should draw objective conclusions with what makes this game bad/good and maybe how it could've been made better or what a sequel could do to improve upon it. This back and forth of "in defense of" was popularized by pseudo intellectuals like hbomberguy, who like to huff their own farts and ramble on about a pointless detail that someone else mentioned in their own crappy video.
These types of videos should be active and not reactive. You should come up with your own points and observations and not work off of the poor, often made-up, observations of other people.
I've been wanting to make a video on RE8 in forever now, and you can be sure as shit that I wouldn't be basing my video on other people's stupid opinions. I've seen videos on 8 before, criticizing videos, and while I agree with some of the points in those videos, they often missed the mark or failed to mention other, bigger issues.
7. Made up issue/OG RE fans' resentment
8. Cope by the OG fans, as Capcom has shifted genres and didn't make any more survival horror games. Not really an argument.
9. Clickbait/headline fodder and nothing more.
10. RE5 has essentially 0 puzzles in the main game. Turning a laser and adjusting some mirrors is hardly a puzzle. Again, overall a non-issue anyway as RE4 and onward these games aren't survival horror anymore. RE5 has essentially 0 puzzles, RE4 had like.. 1. The sliding puzzles. And only because sliding puzzles are a pain in the ass.
11. Made-up issue
12. No comment on the GoW line
13. Yes, because an action game doesn't need exploration. It would detract from the action. This is another point that OG fans use to shit on the newer entries, but again mostly 5 for some reason. 5 had little exploration, same how 4 had next to none, and that's mostly fine.
I skipped the last part, because I cba anymore. Just to once again say it though, these newer games are not remakes. They're re-imaginings, in Capcom's own words, not like their word holds any value though. A remake would be the same game with the same style of gameplay, which none of these titles do. Even RE4 2023 isn't a remake despite it being a TPS like the OG. Despite being a TPS it doesn't match the gameplay at all, with the entire combat system having been fucked up by the jr devs over at Capcom HQ. The only remake that exists for the mainline titles is RE 2002 for the GC. It's the OG remade with all-new assets and a couple of additions. The only thing that sucks is that there's no toggle for crimson heads and there's no OG puzzle layouts for a second playthrough, which would've been neat for both players of the OG and newcomers. OGs could've finally used their knowledge of the original game and new players would've a second round of head scratching.
RE2 2019, RE3 2020 and RE4 2023 meanwhile are not remakes. They're poor re-imaginings, recreations of these older games. Capcom also admitted to adjusting RE4 2023 to the taste of the modern audience, what people are used to and expect from a modern game. Again, if these titles were remakes, which they are not, that wouldn't have been a thing.
-I made the video in this style (although part of me wants to make a review or a "while I love RE5" video too since I have the footage and beat it again recently for this video) because of the flack I still see the game get. Although I wish I had a better name that "In Defense of RE5' especially when if all RE5 releases are combined, RE5 is the best selling entry.
-It's not just about online people, these comments came from my IRL friends and family who treated RE5 like it was some horrible black sheep. Even my sister who went with me to buy the game was telling me some of this stuff because she thought I shouldn't buy the game. But I've also seen people who are confused ANYONE would complain about RE5 like this.
-I know that the majority have an issue with the RE5 AI, but in my experience even if the AI got infront of you. It was still shooting at enemies and it cant be hurt by you unless you turn on friendly fire. I've had more issue with Ashley letting herself get grabbed in RE4. Or keeping Barry alive against Lisa Trevor in RE1 Remake because I swear Barry has no self-preservation in that moment.
-I've seen specifically the old blood praise RE4 to high heavens but then bash RE5 for evolving what RE4 did. I've seen some old blood re-play RE5 and realize it was better than they remembered. But I've seen the same old blood blame RE5 for bad choices that RE6 would do.
-I would not say Capcom ran out of ideas for mainline Resident Evil games considering the PS2 era had stuff like Outbreak File 1 & 2 and Dead Aim. On topping of porting classic RE titles to Game Cube. Or how the multiple builds of Resident Evil 4.
-I wonder if Resident Evil 1's localization doing stuff like (removing quick turn, removing auto aim, lowering ammo & ink ribbon count) affected how international fans view classic Resident Evil. It's why I also mentioned RE3 adding the Dodge button, which makes it more action.
-I know Resident Evil 2 Remake is the example of how changing the camera angle effects the horror. Cameral angles that you were forced to look at in OG. Can be looked away with full camera control in the remake. Or how one Licker in classic RE is dangerous, but RE5 & RE2 Remake need way more to make them a major threat due to gameplay shift. Or how despite all the praise Mr X gets, it's still an un-killable enemy that exists to add tension in what would be a tensionless experiences otherwise with how unthreatening zombies are in RE2 Remake.
-I didn't play the RE4 Remake which is why I don't mention it in the video aside from saying I thought remaking RE4 was pointless (same with how remaking RE5 is pointless). But I did play the demo for RE4 Remake and something just felt wrong about the controls, but my friends have no idea what I meant by that.
-'You should draw objective conclusions' it's all subjective opinion in the end. Like I know many enjoy RE Revelations 1 and think its a return to form. But I thought it was a boring slog that probably seemed technologically impressive on 3DS. But as an HD title, it has nothing to offer.
-Ever since RE2 Remake I've seen people saying how it was just a "reimagination" since they don't follow the story or gameplay of the original RE2. I remember when RE4 Remake was new, the very people who wanted a remake of RE4. Started complaining the remake didn't have the same goofy dialogue as the OG RE4 (which people somehow convinced themselves was "genius writing" and not desperately trying to spice up an "OK at best" story).
RE5 was real good. Maybe people rag on it compared to how great RE4 was, idk. But it's has zombies, action, great graphics..... and Sheva is nice to look at 😏
RE5 is good (same with RE4) and that Sheva comment. I mean, Sheva was the only $15 Dead by Daylight skin I bought XD (and part me still dies on the inside for spending $15 on a skin in a game).